Maverick2797
4cf9e5283b
split_at_index where index=1
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Splitting at index=1 results in multiple empty trains being created.
Can be prevented by an atc_speed > 0 check by the user, but easier just to return false and do nothing.
2021-11-08 22:58:23 +01:00
orwell96
45e18326e3
New-Ks: minor additions/corrections to ywang's work:
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- Add sign for line speed 20 (else no way to return to max line speed once set)
- When no distant signal info available (default), Ks displays green light (2 sections free)
- Normal and wall signals again signal maximum speed (persistent restriction can be given via line speed nouw)
2021-11-08 22:52:28 +01:00
ywang
3f6cef7308
Add documentation on signal aspects
2021-11-07 19:01:45 +01:00
ywang
3c92fa597c
Make train HUD check for existing speed restrictions
2021-11-07 14:06:50 +01:00
ywang
d46f4b9f67
Rework textures and models; add new signal signs
2021-11-07 13:49:01 +01:00
ywang
be2f37a067
Support different types of speed restrictions; add documentation
2021-11-07 13:49:01 +01:00
ywang
2299470523
round speed limit if needed
2021-11-05 20:28:38 +01:00
ywang
8793c8bd48
make distant signal aspect dropdown labels consistent with the ones for the main aspect
2021-11-05 20:28:38 +01:00
ywang
fb632f170a
Do not allow adjusting Ks signals with trackworkers
2021-11-05 20:28:38 +01:00
ywang
44119ecbf5
Re-add Zs 3(v) indicators; swap green and yellow lights for realism
2021-11-05 20:28:38 +01:00
ywang
e683401450
Use realistic Ra 10 signal sign
2021-11-05 20:28:38 +01:00
orwell96
8a9f1389a5
On-Track Collision system: Fix train teleportation when using split_at_index() from LuaATC
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Issue was that train thought it would collide with the newly added back portion although it was already long past this train. Added additional check that current train index is not further than the collision point.
2021-11-04 20:14:20 +01:00
orwell96
f046cfc2d3
LuaATC: remove accidental mesecons hard-dependency
2021-11-04 20:10:55 +01:00
orwell96
5e27bbdcfe
LuaATC: Fix position of error label, use consistent name "LuaATC" instead of "LuaAutomation"
2021-11-02 23:22:30 +01:00
orwell96
ae152bf5bb
LuaATC: Add Mesecons LuaATC Controller (similar to Mesecons Luacontroller)
2021-11-02 23:15:16 +01:00
orwell96
35d5106a21
LuaATC PCNaming: Allow naming active components using the tool
2021-11-02 23:14:28 +01:00
orwell96
75025b13ca
Route Formspec: When cancelling route, disable ARS only temporarily, not permanently
2021-10-26 20:23:19 +02:00
orwell96
4e80866ca6
Coupler types: Better output when there are no couplers on a wagon
2021-10-25 21:19:01 +02:00
orwell96
5f5d28af1b
Coupling: Add concept of coupler types, allow coupling only when coupler types match
2021-10-25 21:08:42 +02:00
orwell96
e7d0a5fac2
Train Coupling: Change behavior so that train direction of initiating train is kept, add ATC Cpl command
2021-10-25 21:04:45 +02:00
orwell96
4989da3663
Disable position-based collision and coupling system for very short trains (such as single minecarts) to solve #155
2021-07-07 22:58:10 +02:00
orwell96
1f3a4c3bfc
Rework train same-track collision system and deterministic coupling
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- Adds a separate collision system for trains sharing a path
- Moved some coupling-related code to couple.lua and refactor it
- Handle coupling in a way that the initiating train always keeps its ID
- As a side effect, engine has its direction reversed after coupling
2021-07-07 22:42:14 +02:00
orwell96
c623a33860
Shutdown callback: don't save advtrains save files when MT crashed within advtrains's main step
2021-07-07 22:42:14 +02:00
Gabriel Pérez-Cerezo
30f4e342fd
Make the collision mode configurable
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If the advtrains_forgiving_collision setting is set to true, then the
train only collides with nodes that do not have normal
drawtype. Otherwise the old behavior is restored. This change is being
made because there were users and mods relying on the old behavior,
such as the railroad_paraphernalia mod's track blocker.
2021-06-30 23:46:00 +02:00
orwell96
9b0ec771d7
Train-World collisions: Collide only with 'normal'-drawtype nodes.
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As per discussion on the forum (https://forum.minetest.net/viewtopic.php?p=396745#p396745 ), changes the train-world collision logic to make trains only collide with nodes that are solid cubes.
This allows for more creative freedom, but shifts the responsibility of building realistic railways to the players.
In the future, a more sophisticated environment collision system might be invented, but this is low-priority and should be optional to save CPU.
2021-06-29 16:12:29 +02:00
orwell96
0efe7ef1f3
Entity Damage: Correct sign entity name
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Reported by VanessaE
2021-06-29 16:01:10 +02:00
orwell96
e5b053c0d8
Trains splitting: retain important properties (door state, line, texts etc)
2021-05-22 19:42:15 +02:00
orwell96
e506086011
Serialization: strip trailing \r also in nodedb callback
2021-05-07 10:19:49 +02:00
orwell96
81cd305aa0
Merge commit 'd4593491efbcab47efd918d7918b97b4621828b3'
2021-05-03 22:06:02 +02:00
orwell96
d4593491ef
Strip trailing \r's also for first and last line
2021-05-03 22:05:30 +02:00
orwell96
28bc9ef07f
Make strict loading the default
2021-05-03 21:58:50 +02:00
orwell96
07f4e83ded
Strip trailing \r from lines (possibly fixes windows migration)
2021-05-03 21:47:53 +02:00
orwell96
5aa700c3ab
Deregister player from train on death in all cases ( fixes #119 )
2021-04-25 22:13:24 +02:00
orwell96
571a5cd19b
Prevent splitting trains when they're off track ( fixes #178 )
2021-04-25 22:07:44 +02:00
orwell96
09bba2c57f
Hopefully fix #177
2021-04-25 21:59:02 +02:00
orwell96
112e3ff255
Fix undeclared globals warnings ( #176 )
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Reported by Vanessa Dannenberg
2021-04-25 21:54:51 +02:00
Gabriel Pérez-Cerezo
e04c21be78
Add check for box inventory
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this fixes a crash when the new technic train battery wagon passes
over a loading / unloading track.
2021-04-11 12:45:17 +02:00
Gabriel Pérez-Cerezo
9dd0313b71
Add /at_whereis command to check the position of a train.
2021-04-10 12:26:47 +02:00
orwell96
5ee8c0e39b
Update serialize_lib
2021-04-04 19:58:25 +02:00
orwell96
edcc0d0917
Open files in binary mode; also serialize carriage return
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Bumps serialization version as CR escape would not be read correctly in older version
2021-04-04 19:55:21 +02:00
orwell96
3dc6426e86
Remove sounds = default.sound_stone_defaults() as default is no longer a dependency
2021-04-04 19:48:35 +02:00
Blockhead
99e619a2e5
Make mesecons_switch a proper optional dependency (H#175)
2021-03-31 09:31:33 +02:00
orwell96
f5689e9e91
Add documentation and license
2021-03-22 13:28:21 +01:00
orwell96
2e281b134b
Fix init.lua functions to do what is documented on error
2021-03-22 12:40:54 +01:00
orwell96
5d372b1cf1
Increase size of LuaATC code input forms to 15x12 units
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The current size of the code form is rather limiting as it fills only a small part of the screen.
Also adds global constant in init.lua so this can easily adapted in the future
2021-03-22 11:23:42 +01:00
hlqkj
4fcc552770
Remove "Last punched" from LuaATC init code fs
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Also removed the now-dead last punch pos helper code.
Resized buttons accordinghly.
2021-03-22 11:06:34 +01:00
hlqkj
ace8ca0fda
Rework route ui formspec layout
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- Aligned stuff
- Added style to use monospaced font in the ars rules editor textarea
2021-03-22 11:06:29 +01:00
hlqkj
b9c824db00
Rework active_common formspec layout
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- Aligned stuff
- Added style to use monospaced font in the code editor textarea
- Added label to the environment dropdown
2021-03-22 11:06:26 +01:00
hlqkj
75474ec07e
Rework envsetup formspec layout
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- Aligned stuff
- Added style to use monospaced font in the code editor textarea
2021-03-22 11:06:22 +01:00
hlqkj
5f2e40a08f
Use mono font to ATC rail command fields
2021-03-22 11:06:18 +01:00