Commit Graph

607 Commits

Author SHA1 Message Date
Lord89James 716397819d Update mods/doors/init.lua
Fix door's glitch in creative mode
2013-01-26 17:00:15 +01:00
PilzAdam 67fa74ac01 Fix texture glitch when digging junglegrass 2013-01-15 20:30:55 +01:00
PilzAdam d5cc51a396 Update minetest.show_formspec() 2013-01-07 20:42:31 +01:00
Gloop Master cd604fa9c8 Better lump & ingot textures 2013-01-06 12:07:19 +04:00
PilzAdam 686c0d087c Open/close doors with rightclick 2013-01-05 17:25:19 +01:00
PilzAdam c27afe7ee8 Add junglegrass to mapgen 2013-01-05 00:46:46 +01:00
Casimir 9e23e9ecbf Wool group
For better crafting and modding.
2013-01-04 23:47:27 +01:00
PilzAdam 97db50a2fe Expose generate_ore 2013-01-04 21:55:31 +01:00
PilzAdam a0ba7cf973 Show the contents of the locked chest only to the owner 2013-01-04 21:25:37 +01:00
PilzAdam c1b1f2aa49 Add a selection box for stairs that fit the nodebox 2013-01-04 19:45:10 +01:00
PilzAdam 0beabfc755 Fix a glitch where the player gets liquids in his inventory when the server lags 2013-01-04 16:47:29 +01:00
Casimir 5fa8852115 Make fire buildable to 2012-12-31 13:24:05 +01:00
PilzAdam 0eb46a01ff Remove old unused texture 2012-12-29 00:29:52 +01:00
Jordan Snelling de8726a9f7 new mese pick texture 2012-12-28 21:34:10 +00:00
PilzAdam 33ec25caed Convert old mese to the new mese block and generate it deep underground 2012-12-28 20:05:40 +01:00
Splizard deb39ddcd4 Run nodeupdate() after burning nodes. 2012-12-28 02:30:52 +01:00
Splizard 2d1e7463d3 Run nodeupdate after decay. 2012-12-28 02:30:52 +01:00
Jordan Snelling 7505fbce51 add new texture with shading this time around.
also, license follows the default one since thats how the textures for
minetest_game usually work.
2012-12-27 21:58:57 +00:00
Iqualfragile 9232734a48 Removed significant details from default_dirt.png to make it look less repetative
Fixed default_grass_side.png
2012-12-22 20:08:56 +04:00
Vanessa Ezekowitz 1bf62bbad4 Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.

That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.

Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.

This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.

This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
PilzAdam 95cbfc50d8 Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs 2012-12-17 21:03:25 +01:00
PilzAdam 61e60724f6 Use infinite stacks in creative mode and make the hand break anything 2012-12-17 20:27:01 +01:00
PilzAdam 8c977451a8 Fix modname prefix in stairs and slab functions 2012-12-16 19:52:13 +01:00
Calinou 73d078fd27 Damage tweaks 2012-12-15 18:05:14 +01:00
PilzAdam 0636d574af Add upside down slabs and stairs 2012-12-15 15:01:49 +01:00
PilzAdam c4f2bee9a6 Add sounds to stairs and slabs 2012-12-12 20:37:33 +01:00
DannyDark 4763fa635a Fix glass step sound 2012-12-10 18:43:12 +01:00
PilzAdam 3928eccf74 Use the group attached_nodes 2012-12-01 14:39:23 +01:00
PilzAdam 5311c6ec96 Replace the doors mod 2012-11-28 14:43:49 +01:00
Perttu Ahola 91937acf76 Merge Taoki's 3D player improvements 2012-11-27 08:15:38 +02:00
MirceaKitsune e7b4b2ba57 Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it 2012-11-27 02:50:19 +02:00
MirceaKitsune 89fb5aed7f Fix positioning for sit animation 2012-11-27 01:52:39 +02:00
MirceaKitsune df54836ea0 Add support for hats, so that MineCraft skins using this feature are compatible 2012-11-27 01:26:51 +02:00
MirceaKitsune f2a67871d2 VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy 2012-11-27 01:19:48 +02:00
PilzAdam c3eaa9cd64 Add glass breaking sound 2012-11-26 19:53:28 +01:00
Vanessa Ezekowitz d39044a2a7 new apple image. 2012-11-25 20:25:28 +01:00
PilzAdam 8a6b2df6b1 Make functions of fire mod global and move register_on_* functions to node definition 2012-11-25 20:11:54 +01:00
PilzAdam bed848f68a Make fire hurt the player 2012-11-25 20:11:40 +01:00
PilzAdam 24939c299b Add animation for fire 2012-11-25 20:11:29 +01:00
MirceaKitsune 24d8d79ea1 Make the arms swing more for the walk animation 2012-11-25 21:02:01 +02:00
MirceaKitsune cb4bfa51a1 Models allow multiple materials with multiple textures, so make the player texture field a list instead 2012-11-25 21:02:01 +02:00
MirceaKitsune 7a01de2f36 Improve and optimize the player script and add better comments 2012-11-25 21:02:01 +02:00
MirceaKitsune c7a4a68d28 Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever) 2012-11-25 21:02:01 +02:00
MirceaKitsune 91da5d1308 Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
Update player script to match the animations in the previous commit

Shorten the still mine animation so the hand matches the speed of the walk-mine animation

Reduce animation speed to half when sneaking
2012-11-25 21:02:01 +02:00
MirceaKitsune 39e4bf0346 Get player walking and standing animations working! The player will play the proper animation when walking or standing.
Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time

Set initial player animation to stand
2012-11-25 21:02:01 +02:00
MirceaKitsune dce87664d2 Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
Add a function which allows registering different frame ranges for different player models

Cosmetic improvements to the player script

More progress on the player animation functions, this commit adds useles code currently
2012-11-25 21:02:01 +02:00
MirceaKitsune b97400d71d Updated texture from Jordach, and fix the licensing confusion
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's

Add death animation, and correct many mesh issues I didn't notice last time
2012-11-25 21:02:01 +02:00
MirceaKitsune abaf4c5121 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model
2012-11-25 21:02:00 +02:00
MirceaKitsune 609646b9b5 At last, we have a player.
Consists of a simple standi animation currently being looped.

Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.

Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for

Punch / mine animation, and some consistency improvements to the player script
2012-11-25 21:02:00 +02:00
MirceaKitsune 04d40a5ce4 Fix attachment test script and unregistered entities. Thanks jin_xi for this 2012-11-25 21:02:00 +02:00