The textures of this node are same on all sides, maybe because while making the code for texture Cora didn't noticed but I think she must have added side textures as I also did in code. Still…
Can you make that code available so can use it to try to reproduce this? If that cose is part of the standard release, instructions on how to enable it would be helpful in reproducing…
here are your question's answers
- Are you using your fork of mineclone2 (located at https://git.minetest.land/thunder1035/MineClone2)?
No, and I don't know why haven't I removed it yet…
also add a checklist for making the lightning 2-D to 3-D mesh , it looks fine in 2-D but it is supposed to be 3-D
Could you make the texture "mcl_sculk:vein" animated, like in MC? I have done this in Wild update modpack, It will be added in mcl_2 soon after the whole update is ready, there are other sculk…
The enchanting table has not.
It is quite easy to make mesh out of nodebox , just use the meshport mod to save nodebox into .obj file then just use blender to adjust mesh origin and set UV to…
also are the tadpoles added for the baby frogs?
yes, you can check it at my git page of wild update for that, all codes, textures, model and tadpole is ready, only frog model animation and…
Right now at this moment I will be making all models of mobs that existed in 1.19 wild update at my git page, and yes I will create a PR which add the .blend of these models but only after the…
I was thinking that there should a options in setting by we can manually turn on and off non-MC features,
No I mean in minecraft, or is it like out of the box (not in mc feature) btw happy new year
I would like to re-make some changes in campfire model
- make few adjustments in the UV map as mentioned by @Wbjitscool, the texture of burning log is outside which is odd, it should…
So the only problem here is the texture, which is identical to that of Minecraft. But we have our own in the game, so you can use them instead.
The texture is of Pixel refection, yes it does…