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177cf231b6 | |
|
696cc150b4 | |
|
8f4388c4c8 |
123
CONTRIBUTING.md
|
@ -2,7 +2,7 @@
|
|||
So you want to contribute to MineClone2?
|
||||
Wow, thank you! :-)
|
||||
|
||||
MineClone2 is maintained by Nicu and Fleckenstein. If you have any
|
||||
MineClone2 is maintained by Nicu and Cora. If you have any
|
||||
problems or questions, contact us (See Links section below).
|
||||
|
||||
You can help with MineClone2's development in many different ways,
|
||||
|
@ -11,18 +11,9 @@ whether you're a programmer or not.
|
|||
## MineClone2's development target is to...
|
||||
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
||||
based on the Minetest engine with polished features, usable in both
|
||||
singleplayer and multiplayer. Currently, most of **Minecraft Java
|
||||
Edition 1.12.2** features are already implemented and polishing existing
|
||||
features are prioritized over new feature requests.
|
||||
- With lessened priority yet strictly, implement features targetting
|
||||
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
|
||||
by the Minetest Engine). This means features in parity with the listed
|
||||
Minecraft experiences are prioritized over those that don't fulfill this
|
||||
scope.
|
||||
- Optionally, create a performant experience that will run relatively
|
||||
well on really low spec computers. Unfortunately, due to Minecraft's
|
||||
mechanisms and Minetest engine's limitations along with a very small
|
||||
playerbase on low spec computers, optimizations are hard to investigate.
|
||||
singleplayer and multiplayer. Currently, a lot of Minecraft features
|
||||
are already implemented.
|
||||
Polishing existing features is always welcome.
|
||||
|
||||
## Links
|
||||
* [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
|
||||
|
@ -45,8 +36,10 @@ referenced frequently because of its usefulness. As such, it is valuable
|
|||
in learning how git works and its terminology. It can also help you
|
||||
keeping your game updated, and easily test pull requests.
|
||||
|
||||
## How you can help as a non-programmer
|
||||
Look at our wiki for some concrete guides:
|
||||
https://git.minetest.land/MineClone2/MineClone2/wiki/
|
||||
|
||||
## How you can help as a non-programmer
|
||||
As someone who does not know how to write programs in Lua or does not
|
||||
know how to use the Minetest API, you can still help us out a lot. For
|
||||
example, by opening an issue in the
|
||||
|
@ -58,12 +51,10 @@ you can report a bug or request a feature.
|
|||
discussion.
|
||||
* Choose a descriptive title (e.g. not just "crash", "bug" or "question"
|
||||
).
|
||||
* Please write in plain, understandable English. It will be easier to
|
||||
communicate.
|
||||
* Please start the issue title with a capital letter.
|
||||
* Always check the currently opened issues before creating a new one.
|
||||
Don't report bugs that have already been reported or request features
|
||||
that already have been requested.
|
||||
Try not to report bugs that have already been reported or request features
|
||||
that already have been requested. This can often be ambiguous though.
|
||||
If in doubt open an issue!
|
||||
* If you know about Minetest's inner workings, please think about
|
||||
whether the bug / the feature that you are reporting / requesting is
|
||||
actually an issue with Minetest itself, and if it is, head to the
|
||||
|
@ -73,6 +64,9 @@ instead.
|
|||
an issue, feel free to ask on the Discord / Matrix server or the IRC
|
||||
channel.
|
||||
|
||||
The link to the mesehub registration page is: https://git.minetest.land/user/sign_up
|
||||
(It appears to sometimes get lost on the page itsself)
|
||||
|
||||
### Reporting bugs
|
||||
* A bug is an unintended behavior or, in the worst case, a crash.
|
||||
However, it is not a bug if you believe something is missing in the
|
||||
|
@ -111,23 +105,28 @@ would report issues will pull requests similar to when you were
|
|||
reporting bugs that are the mainline (See Reporting bugs section). You
|
||||
can find currently open pull requests here:
|
||||
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
|
||||
requests that start with a `WIP:` are not done yet, and therefore might
|
||||
not work, so it's not very useful to try them out yet.
|
||||
requests that start with a `WIP:` are not done yet and therefore could
|
||||
still undergo substantial change. Testing these is still helpful however
|
||||
because that is the reason developers put them up as WIP so other people
|
||||
can have a look at the PR.
|
||||
|
||||
### Contributing assets
|
||||
Due to license problems, MineClone2 unfortunately cannot use
|
||||
Minecraft's assets, therefore we are always looking for asset
|
||||
contributions. To contribute assets, it can be useful to learn git
|
||||
basics and read the section for Programmers of this document, however
|
||||
this is not required. It's also a good idea to join the Discord server
|
||||
Due to license problems, MineClone2 cannot use Minecraft's assets,
|
||||
therefore we are always looking for asset contributions.
|
||||
|
||||
To contribute assets, it can be useful to learn git basics and read
|
||||
the section for Programmers of this document, however this is not required.
|
||||
It's also a good idea to join the Discord server
|
||||
(or alternatively IRC or Matrix).
|
||||
|
||||
#### Textures
|
||||
For textures we use the Pixel Perfection texture pack. This is mostly
|
||||
enough; however in some cases - e.g. for newer Minecraft features, it's
|
||||
useful to have texture artists around. If you want to make such
|
||||
contributions, join our Discord server. Demands for textures will be
|
||||
communicated there.
|
||||
For textures we use the Pixel Perfection texture pack. For older Minecraft
|
||||
features that is mostly enough but a lot of the newer textures in it are
|
||||
copies or slight modifications of the original MC textures so great caution
|
||||
needs to be taken when using any textures coming from Minecraft texture
|
||||
packs.
|
||||
If you want to make such contributions, join our Discord server. Demands
|
||||
for textures will be communicated there.
|
||||
|
||||
#### Sounds
|
||||
MineClone2 currently does not have a consistent way to handle sounds.
|
||||
|
@ -251,16 +250,25 @@ of the results)
|
|||
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
|
||||
(Include a link to the specific page you used)
|
||||
|
||||
### Stick to our guidelines
|
||||
### Guidelines
|
||||
|
||||
#### Git Guidelines
|
||||
* We use merge rather than rebase or squash merge
|
||||
* We don't use git submodules.
|
||||
* Your commit names should be relatively descriptive, e.g. when saying
|
||||
"Fix #issueid", the commit message should also contain the title of the
|
||||
issue.
|
||||
* Try to keep your commits as atomic as possible (advise, but completely
|
||||
optional)
|
||||
* Pushing to master is disabled - don't even try it.
|
||||
* Every change is tracked as a PR.
|
||||
* All but the tiniest changes require at least one approval from a Developer
|
||||
* To update branches we use rebase not merge (so we don't end up with
|
||||
excessive git bureaucracy commits in master)
|
||||
* We use merge to add the commits from a PR/branch to master
|
||||
* Submodules should only be used if a) upstream is highly reliable and
|
||||
b) it is 100% certain that no mcl2 specific changes to the code will be
|
||||
needed (this has never been the case before, hence mcl2 is submodule free so far)
|
||||
* Commit messages should be descriptive and never contain mcl2 specific
|
||||
issueids - there are other projects who might use commits from mcl2 and
|
||||
it will confuse their issue trackers.
|
||||
* Try to group your submissions best as you can:
|
||||
* Try to keep your PRs small: In some cases things reasonably be can't
|
||||
split up but in general multiple small PRs are better than a big one.
|
||||
* Similarly multiple small commits are better than a giant one. (use git commit -p)
|
||||
|
||||
#### Code Guidelines
|
||||
* Each mod must provide `mod.conf`.
|
||||
|
@ -343,36 +351,23 @@ Active and trusted contributors are often granted write access to the
|
|||
MineClone2 repository.
|
||||
|
||||
#### Developer responsibilities
|
||||
- You should not push things directly to
|
||||
MineClone2 master - rather, do your work on a branch on your private
|
||||
repository, then create a pull request. This way other people can review
|
||||
your changes and make sure they work before they get merged.
|
||||
- Merge PRs only when they have recieved the necessary feedback and have
|
||||
been tested by at least two different people (including the author of
|
||||
the pull request), to avoid crashes or the introduction of new bugs.
|
||||
- You may also be assigned to issues or pull
|
||||
requests as a developer. In this case it is your responsibility to fix
|
||||
the issue / review and merge the pull request when it is ready. You can
|
||||
also unassign yourself from the issue / PR if you have no time or don't
|
||||
want to take care of it for some other reason. After all, everyone is a
|
||||
volunteer and we can't expect you to do work that you are not interested
|
||||
in. **The important thing is that you make sure to inform us if you
|
||||
won't take care of something that has been assigned to you.**
|
||||
- Please assign yourself to something that you want to work on to avoid
|
||||
duplicate work.
|
||||
- As a developer, it should be easy to reach you about your work. You
|
||||
should be in at least one of the public MineClone2 discussion rooms -
|
||||
preferrably Discord, but if you really don't like Discord, Matrix
|
||||
or IRC are fine too.
|
||||
- If you have developer privileges you can just open a new branch in the
|
||||
mcl2 repository (which is preferred). From that you create a pull request.
|
||||
This way other people can review your changes and make sure they work
|
||||
before they get merged.
|
||||
- If you do not (yet) have developer privs you do your work on a branch
|
||||
on your private repository e.g. using the "fork" function on mesehub.
|
||||
- Any developer is welcome to review, test and merge PRs. A PR needs
|
||||
at least one approval (by someone else than the author) but the maintainers
|
||||
are usually relatively quick to react to new submissions.
|
||||
|
||||
### Maintainer status
|
||||
Maintainers carry the main responsibility for the project.
|
||||
|
||||
#### Maintainer responsibilities
|
||||
- Making sure issues are addressed and pull requests are reviewed and
|
||||
merged, by assigning either themselves or Developers to issues / PRs
|
||||
merged.
|
||||
- Making releases
|
||||
- Making sure guidelines are kept
|
||||
- Making project decisions based on community feedback
|
||||
- Granting/revoking developer access
|
||||
- Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
|
||||
|
@ -380,8 +375,8 @@ merged, by assigning either themselves or Developers to issues / PRs
|
|||
- Resolving conflicts and problems within the community
|
||||
|
||||
#### Current maintainers
|
||||
* Fleckenstein - responsible for gameplay review, publishing releases,
|
||||
technical guidelines and issue/PR delegation
|
||||
* Cora - responsible for gameplay review, publishing releases,
|
||||
technical guidelines
|
||||
* Nicu - responsible for community related issues
|
||||
|
||||
#### Release process
|
||||
|
|
13
CREDITS.md
|
@ -29,8 +29,10 @@
|
|||
* kabou
|
||||
* rudzik8
|
||||
* chmodsayshello
|
||||
* PrarieWind
|
||||
* PrairieWind
|
||||
* RandomLegoBrick
|
||||
* SumianVoice
|
||||
* MrRar
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
|
@ -79,6 +81,10 @@
|
|||
* MrRar
|
||||
* Lazerbeak12345
|
||||
* mrminer
|
||||
* Thunder1035
|
||||
* opfromthestart
|
||||
* snowyu
|
||||
* FaceDeer
|
||||
|
||||
## MineClone5
|
||||
* kay27
|
||||
|
@ -88,7 +94,7 @@
|
|||
* j45
|
||||
* chmodsayshello
|
||||
* 3raven
|
||||
* PrarieWind
|
||||
* PrairieWind
|
||||
* Gustavo1
|
||||
* CableGuy67
|
||||
* MrRar
|
||||
|
@ -129,6 +135,7 @@
|
|||
* 4Evergreen4
|
||||
* jordan4ibanez
|
||||
* paramat
|
||||
* cora
|
||||
|
||||
## 3D Models
|
||||
* 22i
|
||||
|
@ -158,6 +165,8 @@
|
|||
* Marcin Serwin
|
||||
* Pepebotella
|
||||
* Emojigit
|
||||
* snowyu
|
||||
* 3raven
|
||||
|
||||
## Funders
|
||||
* 40W
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.78 (in development)
|
||||
Version: 0.80 (in development)
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
|
|
@ -0,0 +1,170 @@
|
|||
# MineClone2
|
||||
Un jeu non-officiel similaire à Minecraft pour Minetest. Forké depuis Mineclone par davedevils. Développé par de nombreuses personnes. Ni développé ou supporté par Mojang AB.
|
||||
|
||||
Version: 0.79 (en dévelopment)
|
||||
|
||||
### Gameplay
|
||||
|
||||
Vous atterissez dans un monde fait entièrement de cubes et généré aléatoirement. Vous pouvez explorer le monde, miner et construire presque n'importe quel bloc pour créer de nouvelles structures. Vous pouvez choisir de jouer en "mode survie" dans lequel vous devez combattre des monstres et la faim et progresser lentement dans différents aspects du jeu, comme l'extraction de minerai, l'agriculture, la construction de machines et ainsi de suite. Ou alors vous pouvez jouer en "mode créatif" où vous pouvez construire à peu près n'importe quoi instantanément.
|
||||
|
||||
### Résumé du Gameplay
|
||||
|
||||
* Jeu de type bac-à-sable, sans objetifs
|
||||
* Survie : combattre des monstres hostiles et la faim
|
||||
* Creuser pour du minerai et d'autres trésors
|
||||
* Magie : gagner de l'expérience et enchanter les outils
|
||||
* Utiliser les blocs ramassés pour construire de magnifiques bâtiments, votre imagination est la limite
|
||||
* Ramasser des fleurs (et d'autres sources de teinture) et colorez votre monde
|
||||
* Trouvez des graines et commencez à cultiver
|
||||
* Trouvez ou fabriquez des centaines d'objets
|
||||
* Construisez un réseau ferroviaire complexe et amusez vous avec les wagonnets
|
||||
* En mode créatif vous pouvez construire presque n'importe quoi gratuitement et sans limite
|
||||
|
||||
## Comment jouer (démarrer rapidement)
|
||||
### Commencer
|
||||
* **Frappez un arbre** jusqu'à ce qu'il casse et donne du bois
|
||||
* Placez le **bois dans la grille 2x2** (la "grille de fabrication" de votre menu d'inventaire) et fabriquez 4 planches de bois
|
||||
* Placer les 4 planches de bois dans la grille 2x2 et **fabriquez une table d'artisanat**
|
||||
* **Cliquez droit la table d'artisanat** (icone livre) pour apprendre toutes les recettes possibles
|
||||
* **Fabriquez une pioche de bois** pour miner la pierre
|
||||
* Différents outils minent différentes sortes de blocs. Essayez les !
|
||||
* Continuez à jouer comme vous voulez. Amusez vous !
|
||||
|
||||
### Agriculture
|
||||
* Trouvez des graines
|
||||
* Fabriquez une houe
|
||||
* Cliquez droit la terre ou des blocs similaires avec la houe pour créer des terres agricoles
|
||||
* Placer des graines sur des terres agricoles et regardez les pousser
|
||||
* Récoltez les plantes une fois matûres
|
||||
* Les terres agricoles proche de l'eau deviennent humides et accélèrent la croissance
|
||||
|
||||
### Four
|
||||
* Fabriquer un Four
|
||||
* Le four permet d'obtenir plus d'objets
|
||||
* L'emplacement du haut doit contienir un objet fondable (par ex : minerai de fer)
|
||||
* L'emplacement du bas doit contienir un objet combustible (par ex : charbon)
|
||||
* Voir le guide d'artisanat pour en apprendre plus sur les objets fondables et combustibles
|
||||
|
||||
### Aide supplémentaire
|
||||
Plus d'aide à propos du jeu, des blocs, objets et plus encore peuvent être trouvés dans le jeu. Vous pouvez accéder à l'aide depuis le menu inventaire.
|
||||
|
||||
### Objets spéciaux
|
||||
Les objets suivants sont intéressants pour le mode Créatif et pour les constructeurs de cartes d'aventure. Ils ne peuvent être obtenus dans le jeu ou dans l'inventaire créatif.
|
||||
|
||||
* Barrière : `mcl_core:barrier`
|
||||
|
||||
Utilisez la commande de chat `/giveme` pour les obtenir. Voir l'aide interne au jeu pour une explication.
|
||||
|
||||
## Installation
|
||||
Ce jeu nécessite [Minetest](http://minetest.net) pour fonctionner (version 5.4.1 ou plus). Vous devez donc installer Minetest d'abord. Seules les versions stables de Minetest sont officielement supportées.
|
||||
Il n'y a pas de support de MineClone2 dans les versions développement de Minetest.
|
||||
|
||||
Pour installer MineClone2 (si ce n'est pas déjà fait), déplacez ce dossier dans le dossier “games” de Minetest. Consultez l'aide de Minetest pour en apprendre plus.
|
||||
|
||||
## Liens utiles
|
||||
Le dépôt de MineClone2 est hébergé sur Mesehub. Pour contribuer ou rapporter des problèmes, aller là-bas.
|
||||
|
||||
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
|
||||
* Discord: <https://discord.gg/xE4z8EEpDC>
|
||||
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
||||
* IRC: <https://web.libera.chat/#mineclone2>
|
||||
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
|
||||
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
||||
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
||||
* OpenCollective: <https://opencollective.com/mineclone2>
|
||||
|
||||
## Objectif
|
||||
* Créer un clone stable, moddable, libre et gratuit basé sur le moteur de jeu Minetest avec des fonctionalités abouties, utilisable à la fois en mode solo et multijoueur. Actuellement, beaucoup des fonctionalités de **Minecraft Java Edition** sont déjà implémentées et leur amélioration est prioritaire sur les nouvelles demandes.
|
||||
* Avec une priorité moindre, implémenter les fonctionalités des versions **Minecraft + OptiFine** (OtiFine autant que supporté par le moteur Minetest). Cela signifie que les fonctionalités présentes dans les versions listées sont priorisées.
|
||||
* Dans l'idéal, créer une expérience performante qui tourne bien sur des ordinateurs à basse performance. Malheureusement, en raison des mécanismes de Minecraft et des limitations du moteur Minetest ainsi que de la petite taille de la communauté de joueurs sur des ordinateurs à basse performances, les optimisations sont difficiles à explorer.
|
||||
|
||||
## Statut de complétion
|
||||
Ce jeu est actuellement au stade **beta**.
|
||||
Il est jouable mais incomplet en fonctionalités.
|
||||
La rétro-compatibilité n'est pas entièrement garantie, mettre votre monde à jour peut causer de petits bugs.
|
||||
Si vous voulez utiliser la version de développement de MineClone2 en production, la branche master est habituellement relativement stable. Les branches de test fusionnent souvent des pull requests expérimentales et doivent être considérées comme moins stable.
|
||||
|
||||
Les principales fonctionalités suivantes sont disponibles :
|
||||
|
||||
* Outils, armes
|
||||
* Armure
|
||||
* Système de fabrication : grille 2x2, table d'artisanat (grille 3x3), four, incluant un guide de fabrication
|
||||
* Coffres, grands coffres, coffre ender, boite de shulker
|
||||
* Fours, entonnoirs
|
||||
* Faim
|
||||
* La plupart des monstres et animaux
|
||||
* Tout les minerais de Minecraft
|
||||
* La plupart des blocs de l'overworld
|
||||
* Eau et lave
|
||||
* Météo
|
||||
* 28 biomes + 5 biomes du nether
|
||||
* Le Nether, monde souterrain brûlant dans une autre dimension
|
||||
* Circuits Redstone (partiel)
|
||||
* Effets de Statut (partiel)
|
||||
* Expérience
|
||||
* Enchantement
|
||||
* Brassage, potions, flèches trempées (partiel)
|
||||
* Bâteaux
|
||||
* Feu
|
||||
* Blocs de construction : escaliers, dalles, portes, trappes, barrière, portillon, muret
|
||||
* Horloge
|
||||
* Boussole
|
||||
* Eponge
|
||||
* Bloc de slime
|
||||
* Petites plantes et pousses
|
||||
* Teintures
|
||||
* Bannières
|
||||
* Blocs de décoration : verre, verre teinté, vitres, barres de fer, terre cuites (et couleurs), têtes et plus
|
||||
* Cadres d'objets
|
||||
* Juke-boxes
|
||||
* Livres pour écrire
|
||||
* Commandes
|
||||
* Villages
|
||||
* L'End
|
||||
* et plus !
|
||||
|
||||
Les fonctionalités suivantes sont incomplètes :
|
||||
|
||||
* certains monstres et animaux
|
||||
* certains composants de Redstone
|
||||
* Wagonnets spéciaux
|
||||
* quelques blocs et objets non-triviaux
|
||||
|
||||
Fonctionalités bonus (absentes de Minecraft) :
|
||||
|
||||
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
|
||||
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
|
||||
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionalités.
|
||||
* Pousses dans les coffres en mapgen v6
|
||||
* Entièrement moddable (grâce la puissante API lua de Minetest)
|
||||
* Nouveaux blocs et objets :
|
||||
* Outil de recherche, montre l'aide de ce qu'il touche
|
||||
* Plus de dalles et d'escaliers
|
||||
* Portillon en briques du Nether
|
||||
* Barrière en briques du Nether rouges
|
||||
* Portillon en briques du Nether rouges
|
||||
* Structures de remplacement - ces petites variantes de structures de Minecraft servent de remplacement en attendant qu'on arrive à en faire fonctionner de plus grandes :
|
||||
* Cabine dans les bois (Manoir des bois)
|
||||
* Avant-poste du Nether (Forteresse)
|
||||
|
||||
Différences techniques avec Minecraft :
|
||||
* Limite en hauteur de 31000 blocs (bien plus grand que Minecraft)
|
||||
* Taille horizontale du monde 62000×62000 blocs (bien plus petit que Minecraft mais toujours très grand)
|
||||
* Toujours assez incomplet et buggé
|
||||
* Des blocs, objets, ennemis et fonctionalités manquent
|
||||
* Quelques objets ont des noms légèrement différents pour être plus faciles à distinguer
|
||||
* Des musiques différentes pour le juke-boxe
|
||||
* Des textures différentes (Pixel Perfection)
|
||||
* Des sons différents (sources diverses)
|
||||
* Un moteur de jeu différent (Minetest)
|
||||
* Des bonus cachés différents
|
||||
...et enfin MineClone2 est un logiciel libre !
|
||||
|
||||
## Autres fichiers readme
|
||||
|
||||
* `LICENSE.txt`: Le texte de la license GPLv3
|
||||
* `CONTRIBUTING.md`: Information pour ceux qui veulent contribuer
|
||||
* `API.md`: Pour les modders Minetest qui veulent modder ce jeu
|
||||
* `LEGAL.md`: Information légale
|
||||
* `CREDITS.md`: Liste des contributeurs
|
|
@ -348,12 +348,6 @@ local function overwrite()
|
|||
groups = newgroups
|
||||
})
|
||||
end
|
||||
--
|
||||
if nname ~= "ignore" and ndef.light_source == nil or ndef.light_source < 2 then
|
||||
minetest.override_item(nname, {
|
||||
light_source = 2
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
for tname, tdef in pairs(minetest.registered_tools) do
|
||||
|
|
|
@ -33,6 +33,8 @@ mcl_damage = {
|
|||
}
|
||||
}
|
||||
|
||||
local damage_enabled = minetest.settings:get_bool("enabled_damage",true)
|
||||
|
||||
function mcl_damage.register_modifier(func, priority)
|
||||
table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
|
||||
end
|
||||
|
@ -139,6 +141,7 @@ function mcl_damage.register_type(name, def)
|
|||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||
if not damage_enabled then return 0 end
|
||||
if hp_change < 0 then
|
||||
if player:get_hp() <= 0 then
|
||||
return 0
|
||||
|
@ -149,6 +152,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
|||
end, true)
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||
if not damage_enabled then return 0 end
|
||||
if player:get_hp() > 0 then
|
||||
mt_reason.approved = true
|
||||
if hp_change < 0 then
|
||||
|
@ -161,9 +165,9 @@ minetest.register_on_dieplayer(function(player, mt_reason)
|
|||
if mt_reason.approved then
|
||||
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
minetest.log("action","Player "..player:get_player_name().." died at "..minetest.pos_to_string(vector.round(player:get_pos())))
|
||||
end)
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end)
|
||||
end)
|
||||
|
||||
|
|
|
@ -162,7 +162,8 @@ end
|
|||
mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
|
||||
mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
|
||||
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
|
||||
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 74, z = 0 }
|
||||
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 64, z = 0 }
|
||||
mcl_vars.mg_end_exit_portal_pos = vector.new(0, mcl_vars.mg_end_min + 71, 0)
|
||||
|
||||
-- Realm barrier used to safely separate the End from the void below the Overworld
|
||||
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
|
||||
|
|
After Width: | Height: | Size: 144 B |
|
@ -610,3 +610,95 @@ function mcl_util.get_pointed_thing(player, liquid)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This following part is 2 wrapper functions + helpers for
|
||||
-- object:set_bones
|
||||
-- and player:set_properties preventing them from being resent on
|
||||
-- every globalstep when they have not changed.
|
||||
|
||||
local function roundN(n, d)
|
||||
if type(n) ~= "number" then return n end
|
||||
local m = 10^d
|
||||
return math.floor(n * m + 0.5) / m
|
||||
end
|
||||
|
||||
local function close_enough(a,b)
|
||||
local rt=true
|
||||
if type(a) == "table" and type(b) == "table" then
|
||||
for k,v in pairs(a) do
|
||||
if roundN(v,2) ~= roundN(b[k],2) then
|
||||
rt=false
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
rt = roundN(a,2) == roundN(b,2)
|
||||
end
|
||||
return rt
|
||||
end
|
||||
|
||||
local function props_changed(props,oldprops)
|
||||
local changed=false
|
||||
local p={}
|
||||
for k,v in pairs(props) do
|
||||
if not close_enough(v,oldprops[k]) then
|
||||
p[k]=v
|
||||
changed=true
|
||||
end
|
||||
end
|
||||
return changed,p
|
||||
end
|
||||
|
||||
--tests for roundN
|
||||
local test_round1=15
|
||||
local test_round2=15.00199999999
|
||||
local test_round3=15.00111111
|
||||
local test_round4=15.00999999
|
||||
|
||||
assert(roundN(test_round1,2)==roundN(test_round1,2))
|
||||
assert(roundN(test_round1,2)==roundN(test_round2,2))
|
||||
assert(roundN(test_round1,2)==roundN(test_round3,2))
|
||||
assert(roundN(test_round1,2)~=roundN(test_round4,2))
|
||||
|
||||
-- tests for close_enough
|
||||
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
|
||||
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
|
||||
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
|
||||
|
||||
local test_eh = 1.65 --eye height
|
||||
local test_eh_close = 1.65123123
|
||||
local test_eh_diff = 1.35
|
||||
|
||||
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
|
||||
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
|
||||
|
||||
assert(close_enough(test_cb,test_cb_close))
|
||||
assert(not close_enough(test_cb,test_cb_diff))
|
||||
assert(close_enough(test_eh,test_eh_close))
|
||||
assert(not close_enough(test_eh,test_eh_diff))
|
||||
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
|
||||
|
||||
--tests for properties_changed
|
||||
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
||||
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
||||
|
||||
local test_p1,_=props_changed(test_properties_set1,test_properties_set1)
|
||||
local test_p2,_=props_changed(test_properties_set1,test_properties_set2)
|
||||
|
||||
assert(not test_p1)
|
||||
assert(test_p2)
|
||||
|
||||
function mcl_util.set_properties(obj,props)
|
||||
local changed,p=props_changed(props,obj:get_properties())
|
||||
if changed then
|
||||
obj:set_properties(p)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.set_bone_position(obj,b,p,r) --bone,position,rotation
|
||||
local oldp,oldr=obj:get_bone_position(b)
|
||||
if vector.equals(vector.round(oldp),vector.round(p)) and vector.equals(vector.round(oldr),vector.round(r)) then
|
||||
return
|
||||
end
|
||||
obj:set_bone_position(b,p,r)
|
||||
end
|
||||
|
|
|
@ -24,6 +24,10 @@ local function is_ice(pos)
|
|||
return is_group(pos, "ice")
|
||||
end
|
||||
|
||||
local function is_fire(pos)
|
||||
return is_group(pos, "set_on_fire")
|
||||
end
|
||||
|
||||
local function get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
|
@ -218,6 +222,10 @@ function boat.on_step(self, dtime, moveresult)
|
|||
on_water = false
|
||||
if not in_water and is_ice(waterp) then
|
||||
on_ice = true
|
||||
elseif is_fire({x=p.x, y=p.y-boat_y_offset, z=p.z}) then
|
||||
boat.on_death(self, nil)
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
v_slowdown = 0.04
|
||||
v_factor = 0.5
|
||||
|
@ -405,13 +413,21 @@ end
|
|||
-- Register one entity for all boat types
|
||||
minetest.register_entity("mcl_boats:boat", boat)
|
||||
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat") }
|
||||
local cboat = table.copy(boat)
|
||||
cboat.mesh = "mcl_boats_boat_with_chest.b3d"
|
||||
cboat.textures = {"mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png"}
|
||||
cboat._itemstring = "mcl_boats:chest_boat"
|
||||
|
||||
minetest.register_entity("mcl_boats:chest_boat", cboat)
|
||||
mcl_entity_invs.register_inv("mcl_boats:chest_boat","Boat",27)
|
||||
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat") }
|
||||
local craftstuffs = {}
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian" }
|
||||
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" }
|
||||
end
|
||||
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian" }
|
||||
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian", "mangrove", "oak_chest", "spruce_chest", "birch_chest", "jungle_chest", "acacia_chest", "dark_oak_chest", "mangrove_chest" }
|
||||
|
||||
for b=1, #boat_ids do
|
||||
local itemstring = "mcl_boats:"..boat_ids[b]
|
||||
|
@ -461,7 +477,11 @@ for b=1, #boat_ids do
|
|||
else
|
||||
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
|
||||
end
|
||||
local boat = minetest.add_entity(pos, "mcl_boats:boat")
|
||||
local boat_ent = "mcl_boats:boat"
|
||||
if itemstring:find("chest") then
|
||||
boat_ent = "mcl_boats:chest_boat"
|
||||
end
|
||||
local boat = minetest.add_entity(pos, boat_ent)
|
||||
local texture = "mcl_boats_texture_"..images[b].."_boat.png"
|
||||
boat:get_luaentity()._itemstring = itemstring
|
||||
boat:set_properties({textures = { texture, texture, texture, texture, texture }})
|
||||
|
@ -484,13 +504,22 @@ for b=1, #boat_ids do
|
|||
})
|
||||
|
||||
local c = craftstuffs[b]
|
||||
minetest.register_craft({
|
||||
output = itemstring,
|
||||
recipe = {
|
||||
{c, "", c},
|
||||
{c, c, c},
|
||||
},
|
||||
})
|
||||
if not itemstring:find("chest") then
|
||||
minetest.register_craft({
|
||||
output = itemstring:gsub(":boat",":chest_boat"),
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{itemstring},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = itemstring,
|
||||
recipe = {
|
||||
{c, "", c},
|
||||
{c, c, c},
|
||||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
|
|
|
@ -9,4 +9,5 @@ Oak Boat=Bateau en Chêne
|
|||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
|
||||
Spruce Boat=Bateau en Sapin
|
||||
Water vehicle=Véhicule aquatique
|
||||
Sneak to dismount=
|
||||
Sneak to dismount=Se baisser pour descendre
|
||||
Obsidian Boat=Bateau en Obsidienne
|
|
@ -10,3 +10,4 @@ Rightclick on a water source to place the boat. Rightclick the boat to enter it.
|
|||
Spruce Boat=
|
||||
Water vehicle=
|
||||
Sneak to dismount=
|
||||
Obsidian Boat=
|
|
@ -1,7 +1,5 @@
|
|||
name = mcl_boats
|
||||
author = PilzAdam
|
||||
description = Adds drivable boats.
|
||||
depends = mcl_player, flowlib, mcl_title
|
||||
depends = mcl_player, flowlib, mcl_title, mcl_entity_invs
|
||||
optional_depends = mcl_core, doc_identifier
|
||||
|
||||
|
||||
|
|
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 15 KiB |
|
@ -1,3 +1,5 @@
|
|||
local enable_damage = minetest.settings:get_bool("enable_damage")
|
||||
|
||||
function mcl_burning.get_storage(obj)
|
||||
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
||||
end
|
||||
|
@ -77,7 +79,7 @@ end
|
|||
-- The effective burn duration is modified by obj's armor protection.
|
||||
-- If obj was already burning, its burn duration is updated if the current
|
||||
-- duration is less than burn_time.
|
||||
-- If obj is dead, fireproof or a creative player, this function does nothing.
|
||||
-- If obj is dead, fireproof or enable_damage is disabled, this function does nothing.
|
||||
--
|
||||
function mcl_burning.set_on_fire(obj, burn_time)
|
||||
if obj:get_hp() < 0 then
|
||||
|
@ -89,8 +91,9 @@ function mcl_burning.set_on_fire(obj, burn_time)
|
|||
return
|
||||
end
|
||||
|
||||
if obj:is_player() and minetest.is_creative_enabled(obj:get_player_name()) then
|
||||
if obj:is_player() and not enable_damage then
|
||||
burn_time = 0
|
||||
return
|
||||
else
|
||||
local max_fire_prot_lvl = 0
|
||||
local inv = mcl_util.get_inventory(obj)
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
mcl_entity_invs
|
||||
===============
|
||||
|
||||
Inventories for your entities. It's simple. Depend on mcl_entity_invs and register your entity like so:
|
||||
|
||||
* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size,disable_on_righclick)
|
||||
*If disable_on_righclick is true other mods can handle when to show the inventory themselves
|
||||
* The inventory size can be set dynamically by initializing it with an explicit nil
|
||||
|
||||
* mcl_entity_invs.show_inv_form(entity,clicker,[formspec text])
|
||||
* formspec_text is an additional text that is put after the title
|
||||
|
||||
It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.
|
|
@ -0,0 +1,170 @@
|
|||
mcl_entity_invs = {}
|
||||
|
||||
local open_invs = {}
|
||||
|
||||
local function check_distance(inv,player,count)
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(player:get_pos(),5)) do
|
||||
local l = o:get_luaentity()
|
||||
if l and l._inv_id and inv:get_location().name == l._inv_id then return count end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
local inv_callbacks = {
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return check_distance(inv,player,stack:get_count())
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return check_distance(inv,player,count)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return check_distance(inv,player,stack:get_count())
|
||||
end,
|
||||
}
|
||||
|
||||
local function load_inv(ent,size)
|
||||
if not ent._inv_id then return end
|
||||
local inv = minetest.get_inventory({type="detached", name=ent._inv_id})
|
||||
if not inv then
|
||||
inv = minetest.create_detached_inventory(ent._inv_id, inv_callbacks)
|
||||
inv:set_size("main", size)
|
||||
if ent._items then
|
||||
inv:set_list("main",ent._items)
|
||||
end
|
||||
end
|
||||
return inv
|
||||
end
|
||||
|
||||
local function save_inv(ent)
|
||||
if ent._inv then
|
||||
ent._items = {}
|
||||
for i,it in ipairs(ent._inv:get_list("main")) do
|
||||
ent._items[i] = it:to_string()
|
||||
end
|
||||
minetest.remove_detached_inventory(ent._inv_id)
|
||||
ent._inv = nil
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_entity_invs.show_inv_form(ent,player,text)
|
||||
if not ent._inv_id then return end
|
||||
if not open_invs[ent] then
|
||||
open_invs[ent] = 0
|
||||
end
|
||||
text = text or ""
|
||||
ent._inv = load_inv(ent,ent._inv_size)
|
||||
open_invs[ent] = open_invs[ent] + 1
|
||||
local playername = player:get_player_name()
|
||||
local rows = 3
|
||||
local cols = (math.ceil(ent._inv_size/rows))
|
||||
local spacing = (9 - cols) / 2
|
||||
local formspec = "size[9,8.75]"
|
||||
.. "label[0,0;" .. minetest.formspec_escape(
|
||||
minetest.colorize("#313131", ent._inv_title .. " ".. text)) .. "]"
|
||||
.. "list[detached:"..ent._inv_id..";main;"..spacing..",0.5;"..cols..","..rows..";]"
|
||||
.. mcl_formspec.get_itemslot_bg(spacing,0.5,cols,rows)
|
||||
.. "label[0,4.0;" .. minetest.formspec_escape(
|
||||
minetest.colorize("#313131", "Inventory")) .. "]"
|
||||
.. "list[current_player;main;0,4.5;9,3;9]"
|
||||
.. mcl_formspec.get_itemslot_bg(0,4.5,9,3)
|
||||
.. "list[current_player;main;0,7.74;9,1;]"
|
||||
.. mcl_formspec.get_itemslot_bg(0,7.74,9,1)
|
||||
.. "listring[detached:"..ent._inv_id..";main]"
|
||||
.. "listring[current_player;main]"
|
||||
minetest.show_formspec(playername,ent._inv_id,formspec)
|
||||
end
|
||||
|
||||
local function drop_inv(ent)
|
||||
if not ent._items then return end
|
||||
local pos = ent.object:get_pos()
|
||||
for i,it in pairs(ent._items) do
|
||||
local p = vector.add(pos,vector.new(math.random() - 0.5, math.random()-0.5, math.random()-0.5))
|
||||
minetest.add_item(p,it)
|
||||
end
|
||||
ent._items = nil
|
||||
end
|
||||
|
||||
local function on_remove(self,killer,oldf)
|
||||
save_inv(self)
|
||||
drop_inv(self)
|
||||
if oldf then return oldf(self,killer) end
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
for k,v in pairs(open_invs) do
|
||||
if formname == k._inv_id then
|
||||
open_invs[k] = open_invs[k] - 1
|
||||
if open_invs[k] < 1 then
|
||||
save_inv(k)
|
||||
open_invs[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function mcl_entity_invs.register_inv(entity_name,show_name,size,no_on_righclick)
|
||||
assert(minetest.registered_entities[entity_name],"mcl_entity_invs.register_inv called with invalid entity: "..tostring(entity_name))
|
||||
minetest.registered_entities[entity_name]._inv_size = size
|
||||
minetest.registered_entities[entity_name]._inv_title = show_name
|
||||
|
||||
local old_oa = minetest.registered_entities[entity_name].on_activate
|
||||
minetest.registered_entities[entity_name].on_activate = function(self,staticdata,dtime_s)
|
||||
local r
|
||||
if old_oa then r=old_oa(self,staticdata,dtime_s) end
|
||||
local d = minetest.deserialize(staticdata)
|
||||
if type(d) == "table" and d._inv_id then
|
||||
self._inv_id = d._inv_id
|
||||
self._items = d._items
|
||||
self._inv_size = d._inv_size
|
||||
else
|
||||
self._inv_id="entity_inv_"..minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
|
||||
--gametime and position for collision safety and math.random salt to protect against position brute-force
|
||||
end
|
||||
return r
|
||||
end
|
||||
if not no_on_righclick then
|
||||
local old_rc = minetest.registered_entities[entity_name].on_rightclick
|
||||
minetest.registered_entities[entity_name].on_rightclick = function(self,clicker)
|
||||
mcl_entity_invs.show_inv_form(self,clicker,show_name)
|
||||
if old_rc then return old_rc(self,clicker) end
|
||||
end
|
||||
end
|
||||
|
||||
local old_gsd = minetest.registered_entities[entity_name].get_staticdata
|
||||
minetest.registered_entities[entity_name].get_staticdata = function(self)
|
||||
local old_sd = old_gsd(self)
|
||||
local d = minetest.deserialize(old_sd)
|
||||
assert(type(d) == "table","mcl_entity_invs currently only works with entities that return a (serialized) table in get_staticdata. "..tostring(self.name).." returned: "..tostring(old_sd))
|
||||
d._inv_id = self._inv_id
|
||||
d._inv_size = self._inv_size
|
||||
d._items = {}
|
||||
if self._items then
|
||||
for i,it in ipairs(self._items) do
|
||||
d._items[i] = it
|
||||
end
|
||||
end
|
||||
return minetest.serialize(d)
|
||||
end
|
||||
|
||||
local old_ode = minetest.registered_entities[entity_name].on_deactivate
|
||||
minetest.registered_entities[entity_name].on_deactivate = function(self,removal)
|
||||
save_inv(self)
|
||||
if removal then
|
||||
on_remove(self)
|
||||
end
|
||||
if old_ode then return old_ode(self,removal) end
|
||||
end
|
||||
|
||||
local old_od = minetest.registered_entities[entity_name].on_death
|
||||
minetest.registered_entities[entity_name].on_death = function(self,killer)
|
||||
if not self.is_mob then
|
||||
on_remove(self,killer,old_od)
|
||||
end
|
||||
end
|
||||
local old_odi = minetest.registered_entities[entity_name].on_die
|
||||
minetest.registered_entities[entity_name].on_die = function(self,killer)
|
||||
if self.is_mob then
|
||||
on_remove(self,killer,old_od)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_entity_invs
|
||||
author = cora
|
||||
depends = mcl_formspec
|
|
@ -61,6 +61,8 @@ mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow
|
|||
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_core:crying_obsidian", "mcl:whosCuttingOnions")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_nether:ancient_debris", "mcl:hiddenInTheDepths")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_end:dragon_egg", "mcl:PickUpDragonEgg")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_armor:elytra", "mcl:skysTheLimit")
|
||||
|
||||
local function check_pickup_achievements(object, player)
|
||||
if has_awards then
|
||||
|
@ -847,16 +849,16 @@ minetest.register_entity(":__builtin:item", {
|
|||
elseif self._flowing == true and not is_in_water and not is_floating then
|
||||
-- Disable flowing physics if not on/in flowing liquid
|
||||
self._flowing = false
|
||||
local pos = self.object:get_pos()
|
||||
disable_physics(self.object, self, false, false)
|
||||
enable_physics(self.object, self, true)
|
||||
return
|
||||
end
|
||||
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
local v = self.object:get_velocity()
|
||||
local is_on_floor = (minetest.registered_nodes[nn].walkable
|
||||
and not minetest.registered_nodes[nn].groups.slippery and v.y == 0)
|
||||
local is_on_floor = def and (def.walkable
|
||||
and not def.groups.slippery and v.y == 0)
|
||||
|
||||
if not minetest.registered_nodes[nn]
|
||||
or is_floating or is_on_floor then
|
||||
|
|
|
@ -677,7 +677,8 @@ register_minecart(
|
|||
{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
|
||||
"mcl_minecarts_minecart_chest.png",
|
||||
{"mcl_minecarts:minecart", "mcl_chests:chest"},
|
||||
nil, nil, false)
|
||||
nil, nil, true)
|
||||
mcl_entity_invs.register_inv("mcl_minecarts:chest_minecart","Minecart",27)
|
||||
|
||||
-- Minecart with Furnace
|
||||
register_minecart(
|
||||
|
@ -730,7 +731,7 @@ register_minecart(
|
|||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
end
|
||||
end, nil, false
|
||||
end, nil, true
|
||||
)
|
||||
|
||||
-- Minecart with Command Block
|
||||
|
@ -830,8 +831,7 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
||||
--[[minetest.register_craft({
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
|
@ -839,13 +839,16 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
||||
|
||||
--[[minetest.register_craft({
|
||||
output = "mcl_minecarts:hopper_minecart",
|
||||
recipe = {
|
||||
{"mcl_hoppers:hopper"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
--]]
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:chest_minecart",
|
||||
|
@ -853,7 +856,7 @@ minetest.register_craft({
|
|||
{"mcl_chests:chest"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})]]
|
||||
})
|
||||
|
||||
|
||||
if has_mcl_wip then
|
||||
|
|
|
@ -33,4 +33,4 @@ Activates minecarts when powered=Active les wagonnets lorsqu'il est alimenté
|
|||
Emits redstone power when a minecart is detected=Émet de l'énergie redstone lorsqu'un wagonnet est détecté
|
||||
Vehicle for fast travel on rails=Véhicule pour voyager rapidement sur rails
|
||||
Can be ignited by tools or powered activator rail=Peut être allumé par des outils ou un rail d'activation motorisé
|
||||
Sneak to dismount=
|
||||
Sneak to dismount=Se baisser pour descendre
|
|
@ -1,6 +1,5 @@
|
|||
name = mcl_minecarts
|
||||
author = Krock
|
||||
description = Minecarts are vehicles to move players quickly on rails.
|
||||
depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
|
||||
depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_entity_invs
|
||||
optional_depends = doc_identifier, mcl_wip
|
||||
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
-- API for Mobs Redo: MineClone 2 Edition (MRM)
|
||||
|
||||
mcl_mobs = {}
|
||||
|
@ -14,15 +13,32 @@ local FLOP_HOR_SPEED = 1.5
|
|||
local ENTITY_CRAMMING_MAX = 24
|
||||
local CRAMMING_DAMAGE = 3
|
||||
|
||||
local MOB_CAP = {}
|
||||
MOB_CAP.hostile = 70
|
||||
MOB_CAP.passive = 10
|
||||
MOB_CAP.ambient = 15
|
||||
MOB_CAP.water = 15
|
||||
|
||||
-- Localize
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
|
||||
local function shortest_term_of_yaw_rotatoin(self, rot_origin, rot_target, nums)
|
||||
|
||||
if not rot_origin or not rot_target then
|
||||
return
|
||||
end
|
||||
|
||||
rot_origin = math.deg(rot_origin)
|
||||
rot_target = math.deg(rot_target)
|
||||
|
||||
|
||||
|
||||
if math.abs(rot_target - rot_origin) < 180 then
|
||||
return rot_target - rot_origin
|
||||
else
|
||||
if (rot_target - rot_origin) > 0 then
|
||||
return 360-(rot_target - rot_origin)
|
||||
else
|
||||
return (rot_target - rot_origin)+360
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Invisibility mod check
|
||||
mcl_mobs.invis = {}
|
||||
|
||||
|
@ -36,6 +52,7 @@ local max = math.max
|
|||
local atann = math.atan
|
||||
local random = math.random
|
||||
local floor = math.floor
|
||||
local ceil = math.ceil
|
||||
|
||||
local atan = function(x)
|
||||
if not x or x ~= x then
|
||||
|
@ -45,7 +62,6 @@ local atan = function(x)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
-- Load settings
|
||||
local damage_enabled = minetest.settings:get_bool("enable_damage")
|
||||
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
||||
|
@ -55,11 +71,10 @@ local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= fa
|
|||
local remove_far = true
|
||||
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
|
||||
local show_health = false
|
||||
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64)
|
||||
local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or 2.5)
|
||||
|
||||
-- Shows helpful debug info above each mob
|
||||
local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
|
||||
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
|
||||
|
||||
-- Peaceful mode message so players will know there are no monsters
|
||||
if minetest.settings:get_bool("only_peaceful_mobs", false) then
|
||||
|
@ -69,6 +84,13 @@ if minetest.settings:get_bool("only_peaceful_mobs", false) then
|
|||
end)
|
||||
end
|
||||
|
||||
|
||||
local function dir_to_pitch(dir)
|
||||
--local dir2 = vector.normalize(dir)
|
||||
local xz = math.abs(dir.x) + math.abs(dir.z)
|
||||
return -math.atan2(-dir.y, xz)
|
||||
end
|
||||
|
||||
-- pathfinding settings
|
||||
local enable_pathfinding = true
|
||||
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||
|
@ -155,7 +177,7 @@ local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
|
|||
pitch = base_pitch
|
||||
end
|
||||
-- randomize the pitch a bit
|
||||
pitch = pitch + math.random(-10, 10) * 0.005
|
||||
pitch = pitch + random(-10, 10) * 0.005
|
||||
end
|
||||
minetest.sound_play(sound, {
|
||||
object = self.object,
|
||||
|
@ -213,11 +235,11 @@ end
|
|||
local collision = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return {0,0} end
|
||||
local vel = self.object:get_velocity()
|
||||
local x = 0
|
||||
local z = 0
|
||||
local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
|
||||
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
||||
|
||||
local ent = object:get_luaentity()
|
||||
|
@ -254,12 +276,14 @@ local set_velocity = function(self, v)
|
|||
end
|
||||
|
||||
local yaw = (self.object:get_yaw() or 0) + self.rotate
|
||||
|
||||
self.object:set_velocity({
|
||||
x = (sin(yaw) * -v) + c_x,
|
||||
y = self.object:get_velocity().y,
|
||||
z = (cos(yaw) * v) + c_y,
|
||||
})
|
||||
local vv = self.object:get_velocity()
|
||||
if vv then
|
||||
self.object:set_velocity({
|
||||
x = (sin(yaw) * -v) + c_x,
|
||||
y = vv.y,
|
||||
z = (cos(yaw) * v) + c_y,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
@ -286,7 +310,7 @@ local function update_roll(self)
|
|||
local cbox = table.copy(self.collisionbox)
|
||||
local acbox = self.object:get_properties().collisionbox
|
||||
|
||||
if math.abs(cbox[2] - acbox[2]) > 0.1 then
|
||||
if abs(cbox[2] - acbox[2]) > 0.1 then
|
||||
was_Fleckenstein = true
|
||||
end
|
||||
|
||||
|
@ -308,19 +332,57 @@ local function update_roll(self)
|
|||
end
|
||||
|
||||
-- set and return valid yaw
|
||||
|
||||
|
||||
local set_yaw = function(self, yaw, delay, dtime)
|
||||
|
||||
if not yaw or yaw ~= yaw then
|
||||
yaw = 0
|
||||
|
||||
if self.noyaw then return end
|
||||
|
||||
if self._kb_turn then
|
||||
self._turn_to = yaw
|
||||
end
|
||||
--clamp our yaw to a 360 range
|
||||
if math.deg(self.object:get_yaw()) > 360 then
|
||||
self.object:set_yaw(math.rad(10))
|
||||
elseif math.deg(self.object:get_yaw()) < 0 then
|
||||
self.object:set_yaw(math.rad(350))
|
||||
end
|
||||
|
||||
--calculate the shortest way to turn to find our target
|
||||
local target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), yaw, true)
|
||||
|
||||
--turn in the shortest path possible toward our target. if we are attacking, don't dance.
|
||||
if math.abs(target_shortest_path) > 100 and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then
|
||||
if self.following then
|
||||
target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
|
||||
else
|
||||
target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), true)
|
||||
end
|
||||
end
|
||||
|
||||
local ddtime = 0.05 --set_tick_rate
|
||||
|
||||
if dtime then
|
||||
ddtime = dtime
|
||||
end
|
||||
|
||||
if math.abs(target_shortest_path) > 280*ddtime then
|
||||
if target_shortest_path > 0 then
|
||||
self.object:set_yaw(self.object:get_yaw()+3.6*ddtime)
|
||||
else
|
||||
self.object:set_yaw(self.object:get_yaw()-3.6*ddtime)
|
||||
end
|
||||
end
|
||||
|
||||
delay = delay or 0
|
||||
|
||||
yaw = self.object:get_yaw()
|
||||
|
||||
if delay == 0 then
|
||||
if self.shaking and dtime then
|
||||
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
|
||||
yaw = yaw + (random() * 2 - 1) * 5 * dtime
|
||||
end
|
||||
self.object:set_yaw(yaw)
|
||||
update_roll(self)
|
||||
return yaw
|
||||
end
|
||||
|
@ -405,17 +467,21 @@ local set_animation = function(self, anim, fixed_frame)
|
|||
return
|
||||
end
|
||||
|
||||
if self.jockey then
|
||||
anim = "jockey"
|
||||
end
|
||||
|
||||
if flight_check(self) and self.fly and anim == "walk" then anim = "fly" end
|
||||
|
||||
self.animation.current = self.animation.current or ""
|
||||
self._current_animation = self._current_animation or ""
|
||||
|
||||
if (anim == self.animation.current
|
||||
if (anim == self._current_animation
|
||||
or not self.animation[anim .. "_start"]
|
||||
or not self.animation[anim .. "_end"]) and self.state ~= "die" then
|
||||
return
|
||||
end
|
||||
|
||||
self.animation.current = anim
|
||||
self._current_animation = anim
|
||||
|
||||
local a_start = self.animation[anim .. "_start"]
|
||||
local a_end
|
||||
|
@ -587,7 +653,7 @@ local damage_effect = function(self, damage)
|
|||
-- damage particles
|
||||
if (not disable_blood) and damage > 0 then
|
||||
|
||||
local amount_large = math.floor(damage / 2)
|
||||
local amount_large = floor(damage / 2)
|
||||
local amount_small = damage % 2
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
@ -713,7 +779,7 @@ local item_drop = function(self, cooked, looting_level)
|
|||
end
|
||||
|
||||
if do_common_looting then
|
||||
num = num + math.floor(math.random(0, looting_level) + 0.5)
|
||||
num = num + floor(random(0, looting_level) + 0.5)
|
||||
end
|
||||
|
||||
if num > 0 then
|
||||
|
@ -822,7 +888,7 @@ local check_for_death = function(self, cause, cmi_cause)
|
|||
item_drop(self, cooked, looting)
|
||||
|
||||
if ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= 5000000) then
|
||||
mcl_experience.throw_xp(self.object:get_pos(), math.random(self.xp_min, self.xp_max))
|
||||
mcl_experience.throw_xp(self.object:get_pos(), random(self.xp_min, self.xp_max))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -915,23 +981,21 @@ end
|
|||
|
||||
|
||||
-- check if within physical map limits (-30911 to 30927)
|
||||
local within_limits, wmin, wmax = nil, -30913, 30928
|
||||
within_limits = function(pos, radius)
|
||||
local function within_limits(pos, radius)
|
||||
local wmin, wmax = -30912, 30928
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
within_limits = function(pos, radius)
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
end
|
||||
end
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
if radius then
|
||||
wmin = wmin - radius
|
||||
wmax = wmax + radius
|
||||
end
|
||||
for _,v in pairs(pos) do
|
||||
if v < wmin or v > wmax then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
@ -1025,15 +1089,6 @@ local node_ok = function(pos, fallback)
|
|||
return minetest.registered_nodes[fallback]
|
||||
end
|
||||
|
||||
local function get_light(pos, tod)
|
||||
if minetest.get_node_or_nil(pos) then
|
||||
local lightfunc = minetest.get_natural_light or minetest.get_node_light
|
||||
return lightfunc(pos, tod)
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
-- environmental damage (water, lava, fire, light etc.)
|
||||
local do_env_damage = function(self)
|
||||
|
||||
|
@ -1076,9 +1131,10 @@ local do_env_damage = function(self)
|
|||
end
|
||||
end
|
||||
|
||||
-- Use get_node_light for Minetest version 5.3 where get_natural_light
|
||||
-- does not exist yet.
|
||||
local sunlight = get_light(pos, self.time_of_day)
|
||||
local sunlight = 10
|
||||
if within_limits(pos,0) then
|
||||
sunlight = minetest.get_natural_light(pos, self.time_of_day)
|
||||
end
|
||||
|
||||
-- bright light harms mob
|
||||
if self.light_damage ~= 0 and (sunlight or 0) > 12 then
|
||||
|
@ -1203,7 +1259,7 @@ local do_env_damage = function(self)
|
|||
end
|
||||
if drowning then
|
||||
|
||||
self.breath = math.max(0, self.breath - 1)
|
||||
self.breath = max(0, self.breath - 1)
|
||||
|
||||
effect(pos, 2, "bubble.png", nil, nil, 1, nil)
|
||||
if self.breath <= 0 then
|
||||
|
@ -1221,7 +1277,7 @@ local do_env_damage = function(self)
|
|||
return true
|
||||
end
|
||||
else
|
||||
self.breath = math.min(self.breath_max, self.breath + 1)
|
||||
self.breath = min(self.breath_max, self.breath + 1)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1469,6 +1525,11 @@ local breed = function(self)
|
|||
z = 0
|
||||
})
|
||||
end
|
||||
|
||||
self.animation = nil
|
||||
local anim = self._current_animation
|
||||
self._current_animation = nil -- Mobs Redo does nothing otherwise
|
||||
mcl_mobs.set_animation(self, anim)
|
||||
end
|
||||
|
||||
return
|
||||
|
@ -1547,7 +1608,7 @@ local breed = function(self)
|
|||
return
|
||||
end
|
||||
|
||||
mcl_experience.throw_xp(pos, math.random(1, 7))
|
||||
mcl_experience.throw_xp(pos, random(1, 7))
|
||||
|
||||
-- custom breed function
|
||||
if parent1.on_breed then
|
||||
|
@ -1563,7 +1624,7 @@ local breed = function(self)
|
|||
|
||||
|
||||
-- Use texture of one of the parents
|
||||
local p = math.random(1, 2)
|
||||
local p = random(1, 2)
|
||||
if p == 1 then
|
||||
ent_c.base_texture = parent1.base_texture
|
||||
else
|
||||
|
@ -1725,7 +1786,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
end, self)
|
||||
end
|
||||
|
||||
if math.abs(vector.subtract(s,target_pos).y) > self.stepheight then
|
||||
if abs(vector.subtract(s,target_pos).y) > self.stepheight then
|
||||
|
||||
if height_switcher then
|
||||
use_pathfind = true
|
||||
|
@ -1766,7 +1827,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
if self.fear_height ~= 0 then dropheight = self.fear_height end
|
||||
local jumpheight = 0
|
||||
if self.jump and self.jump_height >= 4 then
|
||||
jumpheight = math.min(math.ceil(self.jump_height / 4), 4)
|
||||
jumpheight = min(ceil(self.jump_height / 4), 4)
|
||||
elseif self.stepheight > 0.5 then
|
||||
jumpheight = 1
|
||||
end
|
||||
|
@ -1797,7 +1858,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
local sheight = math.ceil(self.collisionbox[5]) + 1
|
||||
local sheight = ceil(self.collisionbox[5]) + 1
|
||||
|
||||
-- assume mob is 2 blocks high so it digs above its head
|
||||
s.y = s.y + sheight
|
||||
|
@ -1908,7 +1969,6 @@ end
|
|||
-- find someone to attack
|
||||
local monster_attack = function(self)
|
||||
if not damage_enabled
|
||||
or minetest.is_creative_enabled("")
|
||||
or self.passive ~= false
|
||||
or self.state == "attack"
|
||||
or day_docile(self) then
|
||||
|
@ -1944,7 +2004,7 @@ local monster_attack = function(self)
|
|||
|
||||
-- find specific mob to attack, failing that attack player/npc/animal
|
||||
if specific_attack(self.specific_attack, name)
|
||||
and (type == "player" or type == "npc"
|
||||
and (type == "player" or ( type == "npc" and self.attack_npcs )
|
||||
or (type == "animal" and self.attack_animals == true)) then
|
||||
|
||||
p = player:get_pos()
|
||||
|
@ -2235,9 +2295,9 @@ local follow_flop = function(self)
|
|||
if sdef and sdef.walkable then
|
||||
mob_sound(self, "flop")
|
||||
self.object:set_velocity({
|
||||
x = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
x = random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
y = FLOP_HEIGHT,
|
||||
z = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
z = random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -2292,8 +2352,8 @@ local function go_to_pos(entity,b)
|
|||
return true
|
||||
end
|
||||
local v = { x = b.x - s.x, z = b.z - s.z }
|
||||
local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
|
||||
if b.x > s.x then yaw = yaw + math.pi end
|
||||
local yaw = (atann(v.z / v.x) + pi / 2) - entity.rotate
|
||||
if b.x > s.x then yaw = yaw + pi end
|
||||
entity.object:set_yaw(yaw)
|
||||
set_velocity(entity,entity.follow_velocity)
|
||||
mcl_mobs:set_animation(entity, "walk")
|
||||
|
@ -3002,6 +3062,7 @@ end
|
|||
|
||||
local function check_entity_cramming(self)
|
||||
local p = self.object:get_pos()
|
||||
if not p then return end
|
||||
local oo = minetest.get_objects_inside_radius(p,1)
|
||||
local mobs = {}
|
||||
for _,o in pairs(oo) do
|
||||
|
@ -3150,6 +3211,10 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
return
|
||||
end
|
||||
|
||||
if minetest.is_creative_enabled(hitter:get_player_name()) then
|
||||
self.health = 0
|
||||
end
|
||||
|
||||
-- set/update 'drop xp' timestamp if hitted by player
|
||||
self.xp_timestamp = minetest.get_us_time()
|
||||
end
|
||||
|
@ -3305,6 +3370,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
elseif luaentity and luaentity._knockback then
|
||||
kb = kb + luaentity._knockback
|
||||
end
|
||||
--self._kb_turn = false
|
||||
self._turn_to=self.object:get_yaw()+0.85
|
||||
minetest.after(0.2, function()
|
||||
if self and self.object then
|
||||
self._kb_turn = true
|
||||
end
|
||||
end)
|
||||
|
||||
self.object:set_velocity({
|
||||
x = dir.x * kb,
|
||||
|
@ -3391,6 +3463,11 @@ end
|
|||
|
||||
local mob_detach_child = function(self, child)
|
||||
|
||||
if self.detach_child then
|
||||
if self.detach_child(self, child) then
|
||||
return
|
||||
end
|
||||
end
|
||||
if self.driver == child then
|
||||
self.driver = nil
|
||||
end
|
||||
|
@ -3400,21 +3477,20 @@ end
|
|||
-- get entity staticdata
|
||||
local mob_staticdata = function(self)
|
||||
|
||||
--[[
|
||||
|
||||
-- remove mob when out of range unless tamed
|
||||
if remove_far
|
||||
and self.can_despawn
|
||||
and self.remove_ok
|
||||
and ((not self.nametag) or (self.nametag == ""))
|
||||
and self.lifetimer <= 20 then
|
||||
if spawn_logging then
|
||||
minetest.log("action", "[mcl_mobs] Mob "..tostring(self.name).." despawns in mob_staticdata at "..minetest.pos_to_string(vector.round(self.object:get_pos())))
|
||||
end
|
||||
|
||||
minetest.log("action", "Mob "..name.." despawns in mob_staticdata at "..minetest.pos_to_string(self.object.get_pos(), 1))
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
|
||||
return ""-- nil
|
||||
return "remove"-- nil
|
||||
end
|
||||
--]]
|
||||
|
||||
self.remove_ok = true
|
||||
self.attack = nil
|
||||
self.following = nil
|
||||
|
@ -3440,13 +3516,16 @@ end
|
|||
|
||||
-- activate mob and reload settings
|
||||
local mob_activate = function(self, staticdata, def, dtime)
|
||||
|
||||
if not self.object:get_pos() or staticdata == "remove" then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
-- remove monsters in peaceful mode
|
||||
if self.type == "monster"
|
||||
and minetest.settings:get_bool("only_peaceful_mobs", false) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -3467,7 +3546,10 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
def.textures = {def.textures}
|
||||
end
|
||||
|
||||
self.base_texture = def.textures[random(1, #def.textures)]
|
||||
local c = 1
|
||||
if #def.textures > c then c = #def.textures end
|
||||
|
||||
self.base_texture = def.textures[random(c)]
|
||||
self.base_mesh = def.mesh
|
||||
self.base_size = self.visual_size
|
||||
self.base_colbox = self.collisionbox
|
||||
|
@ -3579,11 +3661,23 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
if not self.nametag then
|
||||
self.nametag = def.nametag
|
||||
end
|
||||
if not self.custom_visual_size then
|
||||
-- Remove saved visual_size on old existing entites.
|
||||
self.visual_size = nil
|
||||
self.base_size = self.visual_size
|
||||
if self.child then
|
||||
self.visual_size = {
|
||||
x = self.visual_size.x * 0.5,
|
||||
y = self.visual_size.y * 0.5,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
-- set anything changed above
|
||||
self.object:set_properties(self)
|
||||
set_yaw(self, (random(0, 360) - 180) / 180 * pi, 6)
|
||||
update_tag(self)
|
||||
self._current_animation = nil
|
||||
set_animation(self, "stand")
|
||||
|
||||
-- run on_spawn function if found
|
||||
|
@ -3614,6 +3708,7 @@ end
|
|||
|
||||
-- main mob function
|
||||
local mob_step = function(self, dtime)
|
||||
self.lifetimer = self.lifetimer - dtime
|
||||
check_item_pickup(self)
|
||||
check_aggro(self,dtime)
|
||||
if not self.fire_resistant then
|
||||
|
@ -3645,6 +3740,9 @@ local mob_step = function(self, dtime)
|
|||
end
|
||||
|
||||
-- smooth rotation by ThomasMonroe314
|
||||
if self._turn_to then
|
||||
set_yaw(self, self._turn_to, .1)
|
||||
end
|
||||
|
||||
if self.delay and self.delay > 0 then
|
||||
|
||||
|
@ -3680,7 +3778,7 @@ local mob_step = function(self, dtime)
|
|||
|
||||
self.delay = self.delay - 1
|
||||
if self.shaking then
|
||||
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
|
||||
yaw = yaw + (random() * 2 - 1) * 5 * dtime
|
||||
end
|
||||
self.object:set_yaw(yaw)
|
||||
update_roll(self)
|
||||
|
@ -3688,6 +3786,66 @@ local mob_step = function(self, dtime)
|
|||
|
||||
-- end rotation
|
||||
|
||||
if self.head_swivel and type(self.head_swivel) == "string" then
|
||||
local oldp,oldr = self.object:get_bone_position(self.head_swivel)
|
||||
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
|
||||
if obj:is_player() and not self.attack or obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity() then
|
||||
if not self._locked_object then
|
||||
if math.random(5000/self.curiosity) == 1 then
|
||||
self._locked_object = obj
|
||||
end
|
||||
else
|
||||
if math.random(10000/self.curiosity) == 1 then
|
||||
self._locked_object = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.attack then
|
||||
self._locked_object = self.attack
|
||||
end
|
||||
|
||||
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
|
||||
local _locked_object_eye_height = 1.5
|
||||
if self._locked_object:get_luaentity() then
|
||||
_locked_object_eye_height = self._locked_object:get_luaentity().head_eye_height
|
||||
end
|
||||
if self._locked_object:is_player() then
|
||||
_locked_object_eye_height = self._locked_object:get_properties().eye_height
|
||||
end
|
||||
local self_rot = self.object:get_rotation()
|
||||
if self.object:get_attach() then
|
||||
self_rot = self.object:get_attach():get_rotation()
|
||||
end
|
||||
local player_pos = self._locked_object:get_pos()
|
||||
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
|
||||
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
|
||||
local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
|
||||
if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.type == "monster") then
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
|
||||
elseif self.attack and self.type == "monster" then
|
||||
if self.head_yaw == "y" then
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, mob_yaw, 0))
|
||||
elseif self.head_yaw == "z" then
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, 0, -mob_yaw))
|
||||
end
|
||||
else
|
||||
if self.head_yaw == "y" then
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0))
|
||||
elseif self.head_yaw == "z" then
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3))
|
||||
end
|
||||
end
|
||||
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
|
||||
else
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(0,0,0))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- run custom function (defined in mob lua file)
|
||||
if self.do_custom then
|
||||
|
||||
|
@ -3827,14 +3985,15 @@ local mob_step = function(self, dtime)
|
|||
and ((not self.nametag) or (self.nametag == ""))
|
||||
and self.state ~= "attack"
|
||||
and self.following == nil then
|
||||
|
||||
self.lifetimer = self.lifetimer - dtime
|
||||
if self.despawn_immediately or self.lifetimer <= 0 then
|
||||
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
|
||||
if spawn_logging then
|
||||
minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
|
||||
end
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
elseif self.lifetimer <= 10 then
|
||||
if math.random(10) < 4 then
|
||||
if random(10) < 4 then
|
||||
self.despawn_immediately = true
|
||||
else
|
||||
self.lifetimer = 20
|
||||
|
@ -3927,6 +4086,14 @@ end
|
|||
minetest.register_entity(name, {
|
||||
|
||||
use_texture_alpha = def.use_texture_alpha,
|
||||
head_swivel = def.head_swivel or nil, -- bool to activate this function
|
||||
head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
|
||||
head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
|
||||
bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
|
||||
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
|
||||
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
|
||||
head_yaw = def.head_yaw or "y", -- axis to rotate head on
|
||||
horrizonatal_head_height = def.horrizonatal_head_height or 0,
|
||||
stepheight = def.stepheight or 0.6,
|
||||
name = name,
|
||||
description = def.description,
|
||||
|
@ -3939,6 +4106,7 @@ minetest.register_entity(name, {
|
|||
on_die = def.on_die,
|
||||
spawn_small_alternative = def.spawn_small_alternative,
|
||||
do_custom = def.do_custom,
|
||||
detach_child = def.detach_child,
|
||||
jump_height = def.jump_height or 4, -- was 6
|
||||
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
|
||||
lifetimer = def.lifetimer or 57.73,
|
||||
|
@ -4024,6 +4192,7 @@ minetest.register_entity(name, {
|
|||
dogshoot_count_max = def.dogshoot_count_max or 5,
|
||||
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
||||
attack_animals = def.attack_animals or false,
|
||||
attack_npcs = def.attack_npcs or false,
|
||||
specific_attack = def.specific_attack,
|
||||
runaway_from = def.runaway_from,
|
||||
owner_loyal = def.owner_loyal,
|
||||
|
@ -4045,6 +4214,7 @@ minetest.register_entity(name, {
|
|||
texture_mods = {},
|
||||
shoot_arrow = def.shoot_arrow,
|
||||
sounds_child = def.sounds_child,
|
||||
_child_animations = def.child_animations,
|
||||
pick_up = def.pick_up,
|
||||
explosion_strength = def.explosion_strength,
|
||||
suffocation_timer = 0,
|
||||
|
@ -4055,6 +4225,7 @@ minetest.register_entity(name, {
|
|||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||
spawn_in_group = def.spawn_in_group,
|
||||
spawn_in_group_min = def.spawn_in_group_min,
|
||||
noyaw = def.noyaw or false,
|
||||
-- End of MCL2 extensions
|
||||
|
||||
on_spawn = def.on_spawn,
|
||||
|
@ -4261,7 +4432,7 @@ end
|
|||
-- Note: This also introduces the “spawn_egg” group:
|
||||
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
||||
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
||||
function mcl_mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||
function mcl_mobs:register_egg(mob, desc, background_color, overlay_color, addegg, no_creative)
|
||||
|
||||
local grp = {spawn_egg = 1}
|
||||
|
||||
|
@ -4270,7 +4441,7 @@ function mcl_mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
grp.not_in_creative_inventory = 1
|
||||
end
|
||||
|
||||
local invimg = background
|
||||
local invimg = "(spawn_egg.png^[multiply:" .. background_color ..")^(spawn_egg_overlay.png^[multiply:" .. overlay_color .. ")"
|
||||
|
||||
if addegg == 1 then
|
||||
invimg = "mobs_chicken_egg.png^(" .. invimg ..
|
||||
|
@ -4333,7 +4504,8 @@ function mcl_mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
pos.y = pos.y - 0.5
|
||||
|
||||
local mob = minetest.add_entity(pos, mob)
|
||||
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
||||
local entityname = itemstack:get_name()
|
||||
minetest.log("action", "Player " ..name.." spawned "..entityname.." at "..minetest.pos_to_string(pos))
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
-- don't set owner if monster or sneak pressed
|
||||
|
@ -4493,6 +4665,10 @@ function mcl_mobs:spawn_child(pos, mob_type)
|
|||
},
|
||||
})
|
||||
|
||||
ent.animation = ent._child_animations
|
||||
ent._current_animation = nil
|
||||
set_animation(ent, "stand")
|
||||
|
||||
return child
|
||||
end
|
||||
|
||||
|
@ -4505,7 +4681,7 @@ minetest.register_globalstep(function(dtime)
|
|||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do
|
||||
local lua = obj:get_luaentity()
|
||||
if lua and lua.is_mob then
|
||||
lua.lifetimer = math.max(20, lua.lifetimer)
|
||||
lua.lifetimer = max(20, lua.lifetimer)
|
||||
lua.despawn_immediately = false
|
||||
end
|
||||
end
|
||||
|
|
|
@ -259,6 +259,7 @@ functions needed for the mob to work properly which contains the following:
|
|||
that are bred in a different way.
|
||||
'pick_up' table of itemstrings the mob will pick up (e.g. for breeding)
|
||||
'on_pick_up' function that will be called on item pickup - return true to not pickup the item
|
||||
'custom_visual_size' will not reset visual_size from the base class on reload
|
||||
|
||||
mobs:gopath(self,target,callback_arrived) pathfind a way to target and run callback on arrival
|
||||
|
||||
|
@ -433,7 +434,7 @@ true the mob will not spawn.
|
|||
MineClone 2 extensions
|
||||
----------------------
|
||||
|
||||
mobs:spawn_child(pos, mob_type)
|
||||
mcl_mobs:spawn_child(pos, mob_type)
|
||||
|
||||
This function spawns a mob as a child. The parameter mob_type is the
|
||||
entitystring of the new mob.
|
||||
|
@ -443,6 +444,7 @@ mobs:death_effect(pos, collisionbox)
|
|||
|
||||
Create death particles at pos with the given collisionbox.
|
||||
|
||||
mcl_mobs.spawn(pos,name/entity name)
|
||||
|
||||
Making Arrows
|
||||
-------------
|
||||
|
@ -484,13 +486,13 @@ This function registers a arrow for mobs with the attack type shoot.
|
|||
Spawn Eggs
|
||||
----------
|
||||
|
||||
mobs:register_egg(name, description, background, addegg, no_creative)
|
||||
mobs:register_egg(name, description, background_color, overlay_color, addegg, no_creative)
|
||||
|
||||
This function registers a spawn egg which can be used by admin to properly spawn in a mob.
|
||||
|
||||
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
|
||||
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
|
||||
'background'the texture displayed for the egg in inventory
|
||||
'background_color' and 'overlay_color' define the colors for the texture displayed for the egg in inventory
|
||||
'addegg' would you like an egg image in front of your texture (1 = yes,
|
||||
0 = no)
|
||||
'no_creative' when set to true this stops spawn egg appearing in creative
|
||||
|
|
|
@ -23,21 +23,23 @@ local table_copy = table.copy
|
|||
local table_remove = table.remove
|
||||
|
||||
local pairs = pairs
|
||||
|
||||
local dbg_spawn_attempts = 0
|
||||
local dbg_spawn_succ = 0
|
||||
-- range for mob count
|
||||
local aoc_range = 136
|
||||
|
||||
local mob_cap = {
|
||||
monster = 70,
|
||||
animal =10,
|
||||
ambient =15,
|
||||
water = 5, --currently unused
|
||||
water_ambient = 20, --currently unused
|
||||
monster = minetest.settings:get_bool("mcl_mob_cap_monster") or 70,
|
||||
animal = minetest.settings:get_bool("mcl_mob_cap_animal") or 10,
|
||||
ambient = minetest.settings:get_bool("mcl_mob_cap_ambient") or 15,
|
||||
water = minetest.settings:get_bool("mcl_mob_cap_water") or 5, --currently unused
|
||||
water_ambient = minetest.settings:get_bool("mcl_mob_cap_water_ambient") or 20, --currently unused
|
||||
}
|
||||
|
||||
--do mobs spawn?
|
||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||
|
||||
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
||||
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
|
||||
|
||||
local noise_params = {
|
||||
offset = 0,
|
||||
|
@ -416,36 +418,98 @@ local function get_water_spawn(p)
|
|||
end
|
||||
end
|
||||
|
||||
local dbg_spawn_attempts = 0
|
||||
local dbg_spawn_succ = 0
|
||||
local function spawn_check(pos,spawn_def)
|
||||
if not spawn_def then return end
|
||||
dbg_spawn_attempts = dbg_spawn_attempts + 1
|
||||
local dimension = mcl_worlds.pos_to_dimension(pos)
|
||||
local mob_type = minetest.registered_entities[spawn_def.name].type
|
||||
local gotten_node = get_node(pos).name
|
||||
local gotten_biome = minetest.get_biome_data(pos)
|
||||
if not gotten_node or not gotten_biome then return end
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
||||
if not is_ground then
|
||||
pos.y = pos.y - 1
|
||||
gotten_node = get_node(pos).name
|
||||
is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local has_room = #minetest.find_nodes_in_area(pos,vector.offset(pos,0,1,0),{"air"}) or 0 >= 2
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
|
||||
local is_bedrock = gotten_node == "mcl_core:bedrock"
|
||||
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
|
||||
local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
|
||||
local mob_count = count_mobs(pos,32,mob_type)
|
||||
|
||||
if pos and spawn_def
|
||||
and mob_count_wide < (mob_cap[mob_type] or 15)
|
||||
and mob_count < 5
|
||||
and pos.y >= spawn_def.min_height
|
||||
and pos.y <= spawn_def.max_height
|
||||
and spawn_def.dimension == dimension
|
||||
and biome_check(spawn_def.biomes, gotten_biome)
|
||||
and (is_ground or spawn_def.type_of_spawning ~= "ground")
|
||||
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
||||
and (spawn_def.type_of_spawning ~= "ground" or has_room)
|
||||
and (spawn_def.check_position and spawn_def.check_position(pos) or true)
|
||||
and (not is_farm_animal(spawn_def.name) or is_grass)
|
||||
and (spawn_def.type_of_spawning ~= "water" or is_water)
|
||||
and ( not spawn_protected or not minetest.is_protected(pos, "") )
|
||||
and not is_bedrock then
|
||||
--only need to poll for node light if everything else worked
|
||||
local gotten_light = get_node_light(pos)
|
||||
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mcl_mobs.spawn(pos,id)
|
||||
local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
|
||||
if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
|
||||
return false
|
||||
end
|
||||
return minetest.add_entity(pos, def.name)
|
||||
end
|
||||
|
||||
|
||||
local function spawn_group(p,mob,spawn_on,group_max,group_min)
|
||||
if not group_min then group_min = 1 end
|
||||
local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
|
||||
local o
|
||||
table.shuffle(nn)
|
||||
if not nn or #nn < 1 then
|
||||
nn = {}
|
||||
table.insert(nn,p)
|
||||
end
|
||||
for i = 1, math.random(group_min,group_max) do
|
||||
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
|
||||
if mob.type_of_spawning == "water" then
|
||||
sp = get_water_spawn(sp)
|
||||
if spawn_check(nn[math.random(#nn)],mob) then
|
||||
if mob.type_of_spawning == "water" then
|
||||
sp = get_water_spawn(sp)
|
||||
end
|
||||
o = mcl_mobs.spawn(sp,mob.name)
|
||||
if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
|
||||
end
|
||||
o = minetest.add_entity(sp,mob.name)
|
||||
if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
|
||||
end
|
||||
return o
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("mobstats",{
|
||||
mcl_mobs.spawn_group = spawn_group
|
||||
|
||||
minetest.register_chatcommand("spawn_mob",{
|
||||
privs = { debug = true },
|
||||
func = function(n,param)
|
||||
local pos = minetest.get_player_by_name(n):get_pos()
|
||||
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
|
||||
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
|
||||
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
|
||||
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
|
||||
if mcl_mobs.spawn(pos,param) then
|
||||
return true, param.." spawned at "..minetest.pos_to_string(pos),
|
||||
minetest.log("action", n.." spawned "..param.." at "..minetest.pos_to_string(pos))
|
||||
end
|
||||
return false, "Couldn't spawn "..param
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -454,9 +518,12 @@ if mobs_spawn then
|
|||
local perlin_noise
|
||||
|
||||
local function spawn_a_mob(pos, dimension, y_min, y_max)
|
||||
dbg_spawn_attempts = dbg_spawn_attempts + 1
|
||||
local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
local goal_pos = get_next_mob_spawn_pos(pos)
|
||||
--grab mob that fits into the spawning location
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
local spawning_position_list = find_nodes_in_area_under_air(
|
||||
{x = goal_pos.x, y = y_min, z = goal_pos.z},
|
||||
{x = goal_pos.x, y = y_max, z = goal_pos.z},
|
||||
|
@ -465,37 +532,6 @@ if mobs_spawn then
|
|||
if #spawning_position_list <= 0 then return end
|
||||
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
|
||||
|
||||
local gotten_node = get_node(spawning_position).name
|
||||
local gotten_biome = minetest.get_biome_data(spawning_position)
|
||||
if not gotten_node or not gotten_biome then return end
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
--add this so mobs don't spawn inside nodes
|
||||
spawning_position.y = spawning_position.y + 1
|
||||
|
||||
--only need to poll for node light if everything else worked
|
||||
local gotten_light = get_node_light(spawning_position)
|
||||
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
|
||||
local is_bedrock = gotten_node == "mcl_core:bedrock"
|
||||
local is_ground = not (is_water or is_lava)
|
||||
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
|
||||
local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
|
||||
|
||||
if not is_ground then
|
||||
spawning_position.y = spawning_position.y - 1
|
||||
end
|
||||
|
||||
local mob_def
|
||||
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
|
||||
--grab mob that fits into the spawning location
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
|
||||
local noise = perlin_noise:get_3d(spawning_position)
|
||||
local current_summary_chance = summary_chance
|
||||
|
@ -511,27 +547,10 @@ if mobs_spawn then
|
|||
step_chance = step_chance + mob_chance
|
||||
end
|
||||
local mob_def = mob_library_worker_table[mob_index]
|
||||
local mob_type = minetest.registered_entities[mob_def.name].type
|
||||
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
|
||||
local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
|
||||
local mob_count = count_mobs(spawning_position,32,mob_type)
|
||||
if mob_def
|
||||
and mob_count_wide < (mob_cap[mob_type] or 15)
|
||||
and mob_count < 5
|
||||
and spawning_position.y >= mob_def.min_height
|
||||
and spawning_position.y <= mob_def.max_height
|
||||
and mob_def.dimension == dimension
|
||||
and biome_check(mob_def.biomes, gotten_biome)
|
||||
and gotten_light >= mob_def.min_light
|
||||
and gotten_light <= mob_def.max_light
|
||||
and (is_ground or mob_def.type_of_spawning ~= "ground")
|
||||
and (mob_def.type_of_spawning ~= "ground" or not is_leaf)
|
||||
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
|
||||
and (not is_farm_animal(mob_def.name) or is_grass)
|
||||
and (mob_type ~= "npc" or has_bed)
|
||||
and (mob_def.type_of_spawning ~= "water" or is_water)
|
||||
and not is_bedrock
|
||||
then
|
||||
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
|
||||
local mob_type = minetest.registered_entities[mob_def.name].type
|
||||
if spawn_check(spawning_position,mob_def) then
|
||||
if mob_def.type_of_spawning == "water" then
|
||||
spawning_position = get_water_spawn(spawning_position)
|
||||
if not spawning_position then
|
||||
|
@ -543,9 +562,17 @@ if mobs_spawn then
|
|||
end
|
||||
--everything is correct, spawn mob
|
||||
local object
|
||||
if spawn_in_group then
|
||||
object = spawn_group(spawning_position,mob_def,{gotten_node},spawn_in_group,spawn_in_group_min)
|
||||
else object = minetest.add_entity(spawning_position, mob_def.name)
|
||||
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
|
||||
end
|
||||
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
|
||||
|
||||
else
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
|
||||
end
|
||||
object = mcl_mobs.spawn(spawning_position, mob_def.name)
|
||||
end
|
||||
|
||||
|
||||
|
@ -579,3 +606,14 @@ if mobs_spawn then
|
|||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("mobstats",{
|
||||
privs = { debug = true },
|
||||
func = function(n,param)
|
||||
local pos = minetest.get_player_by_name(n):get_pos()
|
||||
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
|
||||
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
|
||||
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
|
||||
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -144,4 +144,4 @@ mobs_mc.water_level-1)
|
|||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:bat", S("Bat"), "#4c3e30", "#0f0f0f", 0)
|
||||
|
|
|
@ -26,6 +26,12 @@ mcl_mobs:register_mob("mobs_mc:blaze", {
|
|||
rotate = -180,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_blaze.b3d",
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 4,
|
||||
head_eye_height = 3.5,
|
||||
curiosity = 10,
|
||||
head_yaw_offset = 180,
|
||||
head_pitch_multiplier=-1,
|
||||
textures = {
|
||||
{"mobs_mc_blaze.png"},
|
||||
},
|
||||
|
@ -202,4 +208,4 @@ mcl_mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
})
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:blaze", S("Blaze"), "#f6b201", "#fff87e", 0)
|
||||
|
|
|
@ -20,12 +20,18 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
|
|||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
|
||||
runaway = true,
|
||||
floats = 1,
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 4,
|
||||
head_eye_height = 1.5,
|
||||
horrizonatal_head_height = -.3,
|
||||
curiosity = 10,
|
||||
head_yaw="z",
|
||||
visual_size = {x=1,y=1},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_chicken.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_chicken.png"},
|
||||
},
|
||||
visual_size = {x=2.2, y=2.2},
|
||||
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
|
@ -58,12 +64,15 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
|
|||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 20, walk_speed = 25,
|
||||
run_start = 0, run_end = 20, run_speed = 50,
|
||||
},
|
||||
child_animations = {
|
||||
stand_start = 31, stand_end = 31,
|
||||
walk_start = 31, walk_end = 51, walk_speed = 37,
|
||||
run_start = 31, run_end = 51, run_speed = 75,
|
||||
},
|
||||
|
||||
follow = {
|
||||
"mcl_farming:wheat_seeds",
|
||||
"mcl_farming:melon_seeds",
|
||||
|
@ -154,4 +163,4 @@ mobs_mc.water_level,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:chicken", S("Chicken"), "#a1a1a1", "#ff0000", 0)
|
||||
|
|
|
@ -271,4 +271,4 @@ water-16,
|
|||
water+1)
|
||||
|
||||
--spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:cod", S("Cod"), "extra_mobs_spawn_icon_cod.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:cod", S("Cod"), "#c1a76a", "#e5c48b", 0)
|
||||
|
|
|
@ -17,7 +17,12 @@ local cow_def = {
|
|||
"mobs_mc_cow.png",
|
||||
"blank.png",
|
||||
}, },
|
||||
visual_size = {x=2.8, y=2.8},
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 10,
|
||||
head_eye_height = 1.1,
|
||||
horrizonatal_head_height=-1.8,
|
||||
curiosity = 2,
|
||||
head_yaw="z",
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
drops = {
|
||||
|
@ -41,11 +46,14 @@ local cow_def = {
|
|||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 25, walk_speed = 40,
|
||||
run_speed = 60, stand_start = 0,
|
||||
stand_end = 0, walk_start = 0,
|
||||
walk_end = 40, run_start = 0,
|
||||
run_end = 40,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40, walk_speed = 30,
|
||||
run_start = 0, run_end = 40, run_speed = 40,
|
||||
},
|
||||
child_animations = {
|
||||
stand_start = 41, stand_end = 41,
|
||||
walk_start = 41, walk_end = 81, walk_speed = 45,
|
||||
run_start = 41, run_end = 81, run_speed = 60,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
|
@ -82,7 +90,6 @@ mcl_mobs:register_mob("mobs_mc:cow", cow_def)
|
|||
-- Mooshroom
|
||||
local mooshroom_def = table.copy(cow_def)
|
||||
mooshroom_def.description = S("Mooshroom")
|
||||
mooshroom_def.mesh = "mobs_mc_cow.b3d"
|
||||
mooshroom_def.spawn_in_group_min = 4
|
||||
mooshroom_def.spawn_in_group = 8
|
||||
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
|
||||
|
@ -211,5 +218,5 @@ mcl_vars.mg_overworld_min,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:cow", S("Cow"), "#443626", "#a1a1a1", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "#a00f10", "#b7b7b7", 0)
|
||||
|
|
|
@ -12,6 +12,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
mcl_mobs:register_mob("mobs_mc:creeper", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
spawn_in_group = 1,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -20,6 +21,9 @@ mcl_mobs:register_mob("mobs_mc:creeper", {
|
|||
pathfinding = 1,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_creeper.b3d",
|
||||
head_swivel = "Head_Control",
|
||||
bone_eye_height = 2.35,
|
||||
curiosity = 2,
|
||||
textures = {
|
||||
{"mobs_mc_creeper.png",
|
||||
"mobs_mc_empty.png"},
|
||||
|
@ -403,4 +407,4 @@ mcl_vars.mg_overworld_min,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:creeper", S("Creeper"), "#0da70a", "#000000", 0)
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
mcl_mobs
|
|
@ -250,4 +250,4 @@ water-16,
|
|||
water+1)
|
||||
|
||||
--spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:dolphin", S("Dolphin"), "extra_mobs_spawn_icon_dolphin.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:dolphin", S("Dolphin"), "#223b4d", "#f9f9f9", 0)
|
||||
|
|
|
@ -4,6 +4,50 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local BEAM_CHECK_FREQUENCY = 2
|
||||
local POS_CHECK_FREQUENCY = 15
|
||||
local HEAL_AMMOUNT = 37
|
||||
|
||||
local function heal(self)
|
||||
local o = self.object
|
||||
self.health = math.min(self.hp_max,self.health + HEAL_AMMOUNT)
|
||||
end
|
||||
local function check_beam(self)
|
||||
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.name == "mcl_end:crystal" then
|
||||
if luaentity.beam then
|
||||
if luaentity.beam == self.beam then
|
||||
heal(self)
|
||||
break
|
||||
end
|
||||
else
|
||||
if self.beam then
|
||||
self.beam:remove()
|
||||
end
|
||||
minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function check_pos(self)
|
||||
if self._portal_pos then
|
||||
-- migrate old format
|
||||
if type(self._portal_pos) == "string" then
|
||||
self._portal_pos = minetest.string_to_pos(self._portal_pos)
|
||||
end
|
||||
local portal_center = vector.add(self._portal_pos, vector.new(0, 11, 0))
|
||||
local pos = self.object:get_pos()
|
||||
if vector.distance(pos, portal_center) > 50 then
|
||||
self.object:set_pos(self._last_good_pos or portal_center)
|
||||
else
|
||||
self._last_good_pos = pos
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:enderdragon", {
|
||||
description = S("Ender Dragon"),
|
||||
type = "monster",
|
||||
|
@ -23,7 +67,7 @@ mcl_mobs:register_mob("mobs_mc:enderdragon", {
|
|||
{"mobs_mc_dragon.png"},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
view_range = 35,
|
||||
view_range = 64,
|
||||
walk_velocity = 6,
|
||||
run_velocity = 6,
|
||||
can_despawn = false,
|
||||
|
@ -61,45 +105,33 @@ mcl_mobs:register_mob("mobs_mc:enderdragon", {
|
|||
run_start = 0, run_end = 20,
|
||||
},
|
||||
ignores_nametag = true,
|
||||
do_custom = function(self)
|
||||
do_custom = function(self,dtime)
|
||||
mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
|
||||
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.name == "mcl_end:crystal" then
|
||||
if luaentity.beam then
|
||||
if luaentity.beam == self.beam then
|
||||
break
|
||||
end
|
||||
else
|
||||
if self.beam then
|
||||
self.beam:remove()
|
||||
end
|
||||
minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
|
||||
break
|
||||
end
|
||||
end
|
||||
if self._pos_timer == nil or self._pos_timer > POS_CHECK_FREQUENCY then
|
||||
self._pos_timer = 0
|
||||
check_pos(self)
|
||||
end
|
||||
if self._portal_pos then
|
||||
-- migrate old format
|
||||
if type(self._portal_pos) == "string" then
|
||||
self._portal_pos = minetest.string_to_pos(self._portal_pos)
|
||||
end
|
||||
local portal_center = vector.add(self._portal_pos, vector.new(3, 11, 3))
|
||||
local pos = self.object:get_pos()
|
||||
if vector.distance(pos, portal_center) > 50 then
|
||||
self.object:set_pos(self._last_good_pos or portal_center)
|
||||
else
|
||||
self._last_good_pos = pos
|
||||
end
|
||||
if self._beam_timer == nil or self._beam_timer > BEAM_CHECK_FREQUENCY then
|
||||
self._beam_timer = 0
|
||||
check_beam(self)
|
||||
end
|
||||
self._beam_timer = self._beam_timer + dtime
|
||||
self._pos_timer = self._pos_timer + dtime
|
||||
end,
|
||||
on_die = function(self, pos)
|
||||
on_die = function(self, pos, cmi_cause)
|
||||
if self._portal_pos then
|
||||
mcl_portals.spawn_gateway_portal()
|
||||
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
|
||||
mcl_structures.place_structure(self._portal_pos,mcl_structures.registered_structures["end_exit_portal_open"],PseudoRandom(minetest.get_mapgen_setting("seed")),-1)
|
||||
if self._initial then
|
||||
mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
|
||||
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = "mcl_end:dragon_egg"})
|
||||
minetest.set_node(vector.add(self._portal_pos, vector.new(0, 5, 0)), {name = "mcl_end:dragon_egg"})
|
||||
end
|
||||
end
|
||||
|
||||
-- Free The End Advancement
|
||||
for _,players in pairs(minetest.get_objects_inside_radius(pos,64)) do
|
||||
if players:is_player() then
|
||||
awards.unlock(players:get_player_name(), "mcl:freeTheEnd")
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -138,6 +170,7 @@ mcl_mobs:register_arrow("mobs_mc:dragon_fireball", {
|
|||
end
|
||||
})
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
|
||||
mcl_mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "#252525", "#b313c9", 0, true)
|
||||
|
||||
|
||||
mcl_wip.register_wip_item("mobs_mc:enderdragon")
|
||||
|
|
|
@ -24,7 +24,25 @@
|
|||
-- added rain damage.
|
||||
-- fixed the grass_with_dirt issue.
|
||||
|
||||
minetest.register_entity("mobs_mc:ender_eyes", {
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_spider.b3d",
|
||||
visual_size = {x=1.01, y=1.01},
|
||||
textures = {
|
||||
"mobs_mc_enderman_eyes.png",
|
||||
},
|
||||
on_step = function(self)
|
||||
if self and self.object then
|
||||
if not self.object:get_attach() then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
glow = 50,
|
||||
})
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local enable_damage = minetest.settings:get_bool("enable_damage")
|
||||
|
||||
local telesound = function(pos, is_source)
|
||||
local snd
|
||||
|
@ -219,6 +237,7 @@ local select_enderman_animation = function(animation_type)
|
|||
end
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local spawners = {}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:enderman", {
|
||||
description = S("Enderman"),
|
||||
|
@ -236,6 +255,19 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
textures = create_enderman_textures(),
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
on_spawn = function(self)
|
||||
local spider_eyes=false
|
||||
for n = 1, #self.object:get_children() do
|
||||
local obj = self.object:get_children()[n]
|
||||
if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:ender_eyes" then
|
||||
spider_eyes = true
|
||||
end
|
||||
end
|
||||
if not spider_eyes then
|
||||
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(0,2.54,-1.99), vector.new(90,0,180))
|
||||
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(1,2.54,-1.99), vector.new(90,0,180))
|
||||
end
|
||||
end,
|
||||
sounds = {
|
||||
-- TODO: Custom war cry sound
|
||||
war_cry = "mobs_sandmonster",
|
||||
|
@ -263,20 +295,42 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
do_custom = function(self, dtime)
|
||||
-- PARTICLE BEHAVIOUR HERE.
|
||||
local enderpos = self.object:get_pos()
|
||||
local chanceOfParticle = math.random(0, 1)
|
||||
if chanceOfParticle == 1 then
|
||||
minetest.add_particle({
|
||||
pos = {x=enderpos.x+math.random(-1,1)*math.random()/2,y=enderpos.y+math.random(0,3),z=enderpos.z+math.random(-1,1)*math.random()/2},
|
||||
velocity = {x=math.random(-.25,.25), y=math.random(-.25,.25), z=math.random(-.25,.25)},
|
||||
acceleration = {x=math.random(-.5,.5), y=math.random(-.5,.5), z=math.random(-.5,.5)},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(),
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_portals_particle"..math.random(1, 5)..".png",
|
||||
})
|
||||
if self._particle_timer and self._particle_timer >= 1 then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if not spawners[player] then spawners[player] = {} end
|
||||
local dst = vector.distance(player:get_pos(),enderpos)
|
||||
if dst < 128 and not spawners[player][self.object] then
|
||||
self._particle_timer = 0
|
||||
spawners[player][self.object] = minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
minpos = vector.new(-0.6,0,-0.6),
|
||||
maxpos = vector.new(0.6,3,0.6),
|
||||
minvel = vector.new(-0.25,-0.25,-0.25),
|
||||
maxvel = vector.new(0.25,0.25,0.25),
|
||||
minacc = vector.new(-0.5,-0.5,-0.5),
|
||||
maxacc = vector.new(0.5,0.5,0.5),
|
||||
minexptime = 0.2,
|
||||
maxexptime = 3,
|
||||
minsize = 0.2,
|
||||
maxsize = 1.2,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
time = 0,
|
||||
texture = "mcl_portals_particle"..math.random(1, 5)..".png",
|
||||
attached = self.object,
|
||||
playername = player:get_player_name(),
|
||||
})
|
||||
elseif dst > 128 and spawners[player][self.object] then
|
||||
minetest.delete_particlespawner(spawners[player][self.object])
|
||||
spawners[player][self.object] = nil
|
||||
end
|
||||
end
|
||||
elseif not self._particle_timer then
|
||||
self._particle_timer = 0
|
||||
end
|
||||
self._particle_timer = self._particle_timer + dtime
|
||||
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
|
||||
enderpos = self.object:get_pos()
|
||||
local dim = mcl_worlds.pos_to_dimension(enderpos)
|
||||
if dim == "overworld" then
|
||||
if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
|
||||
|
@ -312,24 +366,25 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
else return end
|
||||
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
||||
if self.state == "attack" then
|
||||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
--self:teleport(nil)
|
||||
--self.state = ""
|
||||
--else
|
||||
if self.attack then
|
||||
local target = self.attack
|
||||
local pos = target:get_pos()
|
||||
if pos ~= nil then
|
||||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||
self:teleport(target)
|
||||
end
|
||||
if self.attack then
|
||||
local target = self.attack
|
||||
local pos = target:get_pos()
|
||||
if pos ~= nil then
|
||||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||
self:teleport(target)
|
||||
end
|
||||
end
|
||||
--end
|
||||
end
|
||||
else --if not attacking try to tp to the dark
|
||||
local light = minetest.get_node_light(enderpos)
|
||||
if light and light > minetest.LIGHT_MAX then
|
||||
self:teleport(nil)
|
||||
end
|
||||
end
|
||||
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
|
||||
-- Check for arrows and people nearby.
|
||||
local enderpos = self.object:get_pos()
|
||||
|
||||
enderpos = self.object:get_pos()
|
||||
enderpos.y = enderpos.y + 1.5
|
||||
local objs = minetest.get_objects_inside_radius(enderpos, 2)
|
||||
for n = 1, #objs do
|
||||
|
@ -358,7 +413,7 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
-- self:teleport(nil)
|
||||
-- self.state = ""
|
||||
--else
|
||||
if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
|
||||
if self.attack ~= nil and enable_damage then
|
||||
self.state = 'attack'
|
||||
end
|
||||
--end
|
||||
|
@ -593,6 +648,14 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
attack_type = "dogfight",
|
||||
})
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
if not spawners[player] then return end
|
||||
for _,s in pairs(spawners[player]) do
|
||||
minetest.delete_particlespawner(s)
|
||||
end
|
||||
spawners[player] = nil
|
||||
end)
|
||||
|
||||
|
||||
-- End spawn
|
||||
mcl_mobs:spawn_specific(
|
||||
|
@ -600,7 +663,12 @@ mcl_mobs:spawn_specific(
|
|||
"end",
|
||||
"ground",
|
||||
{
|
||||
"End"
|
||||
"End",
|
||||
"EndIsland",
|
||||
"EndMidlands",
|
||||
"EndBarrens",
|
||||
"EndBorder",
|
||||
"EndSmallIslands"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
@ -765,7 +833,7 @@ mcl_mobs:spawn_specific(
|
|||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"SoulsandVall3ey",
|
||||
"SoulsandValley",
|
||||
},
|
||||
0,
|
||||
11,
|
||||
|
@ -792,4 +860,4 @@ mcl_vars.mg_nether_min,
|
|||
mcl_vars.mg_nether_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:enderman", S("Enderman"), "#252525", "#151515", 0)
|
||||
|
|
|
@ -38,4 +38,4 @@ mcl_mobs:register_mob("mobs_mc:endermite", {
|
|||
reach = 1,
|
||||
})
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:endermite", S("Endermite"), "#161616", "#6d6d6d", 0)
|
||||
|
|
|
@ -141,4 +141,4 @@ mcl_mobs:register_arrow("mobs_mc:fireball", {
|
|||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:ghast", S("Ghast"), "#f9f9f9", "#bcbcbc", 0)
|
||||
|
|
|
@ -104,4 +104,4 @@ mcl_mobs:register_mob("mobs_mc:guardian", {
|
|||
--mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:guardian", S("Guardian"), "#5a8272", "#f17d31", 0)
|
||||
|
|
|
@ -112,5 +112,6 @@ mcl_mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
-- mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "#ceccba", "#747693", 0)
|
||||
|
||||
|
||||
|
|
|
@ -34,6 +34,30 @@ local horse_extra_texture = function(horse)
|
|||
return textures
|
||||
end
|
||||
|
||||
|
||||
local function get_drops(self)
|
||||
self.drops = {}
|
||||
table.insert(self.drops,
|
||||
{name = "mcl_mobitems:leather",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",
|
||||
})
|
||||
if self._saddle then
|
||||
table.insert(self.drops,{name = "mcl_mobitems:saddle",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,})
|
||||
end
|
||||
if self._chest then
|
||||
table.insert(self.drops,{name = "mcl_chests:chest",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,})
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper functions to determine equipment rules
|
||||
local can_equip_horse_armor = function(entity_id)
|
||||
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
|
||||
|
@ -237,6 +261,27 @@ local horse = {
|
|||
local iname = item:get_name()
|
||||
local heal = 0
|
||||
|
||||
if self._inv_id then
|
||||
if not self._chest and item:get_name() == "mcl_chests:chest" then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
self._chest = true
|
||||
-- Update texture
|
||||
if not self._naked_texture then
|
||||
-- Base horse texture without chest or saddle
|
||||
self._naked_texture = self.base_texture[2]
|
||||
end
|
||||
local tex = horse_extra_texture(self)
|
||||
self.base_texture = tex
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
get_drops(self)
|
||||
return
|
||||
elseif self._chest and clicker:get_player_control().sneak then
|
||||
mcl_entity_invs.show_inv_form(self,clicker)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Taming
|
||||
self.temper = self.temper or (math.random(1,100))
|
||||
|
||||
|
@ -340,6 +385,7 @@ local horse = {
|
|||
self.base_texture = tex
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true)
|
||||
get_drops(self)
|
||||
|
||||
-- Put on horse armor if tamed
|
||||
elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
|
||||
|
@ -518,8 +564,9 @@ donkey.collisionbox = {
|
|||
donkey.jump = true
|
||||
donkey.jump_height = 3.75 -- can clear 1 block height
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:donkey", donkey)
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:donkey", donkey)
|
||||
mcl_entity_invs.register_inv("mobs_mc:donkey","Donkey",15,true)
|
||||
-- Mule
|
||||
local m = 0.94
|
||||
local mule = table.copy(donkey)
|
||||
|
@ -537,6 +584,7 @@ mule.collisionbox = {
|
|||
horse.collisionbox[6] * m,
|
||||
}
|
||||
mcl_mobs:register_mob("mobs_mc:mule", mule)
|
||||
mcl_entity_invs.register_inv("mobs_mc:mule","Mule",15,true)
|
||||
|
||||
--===========================
|
||||
--Spawn Function
|
||||
|
@ -587,8 +635,8 @@ mobs_mc.water_level+3,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
|
||||
--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:horse", S("Horse"), "#c09e7d", "#eee500", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "#68684f", "#e5e5d8", 0)
|
||||
--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "#2a5a37", "#84d080", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:donkey", S("Donkey"), "#534539", "#867566", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:mule", S("Mule"), "#1b0200", "#51331d", 0)
|
||||
|
|
|
@ -114,6 +114,7 @@ dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
|
|||
dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
||||
-- Illagers and witch
|
||||
dofile(path .. "/pillager.lua") -- Mesh by KrupnoPavel and MrRar, animation by MrRar
|
||||
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
|
|
@ -22,6 +22,9 @@ mcl_mobs:register_mob("mobs_mc:iron_golem", {
|
|||
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_iron_golem.b3d",
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 3.38,
|
||||
curiosity = 10,
|
||||
textures = {
|
||||
{"mobs_mc_iron_golem.png"},
|
||||
},
|
||||
|
@ -93,8 +96,7 @@ mcl_mobs:register_mob("mobs_mc:iron_golem", {
|
|||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "mobs_mc_spawn_icon_iron_golem.png", 0)
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "#3b3b3b", "#f57223", 0)
|
||||
|
||||
--[[ This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function of the node.
|
||||
This summons an iron golen if placing the pumpkin created an iron golem summon pattern:
|
||||
|
|
|
@ -24,6 +24,29 @@ local carpets = {
|
|||
unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
|
||||
}
|
||||
|
||||
local function get_drops(self)
|
||||
self.drops = {}
|
||||
table.insert(self.drops,
|
||||
{name = "mcl_mobitems:leather",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",
|
||||
})
|
||||
if self.carpet then
|
||||
table.insert(self.drops,{name = self.carpet,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,})
|
||||
end
|
||||
if self._has_chest then
|
||||
table.insert(self.drops,{name = "mcl_chests:chest",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,})
|
||||
end
|
||||
end
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:llama", {
|
||||
description = S("Llama"),
|
||||
type = "animal",
|
||||
|
@ -35,6 +58,14 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
|
||||
spawn_in_group_min = 4,
|
||||
spawn_in_group = 6,
|
||||
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 11,
|
||||
head_eye_height = 3,
|
||||
horrizonatal_head_height=0,
|
||||
curiosity = 60,
|
||||
head_yaw = "z",
|
||||
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
xp_min = 1,
|
||||
|
@ -49,7 +80,6 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
|
||||
{"blank.png", "blank.png", "mobs_mc_llama.png"},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
runaway = false,
|
||||
walk_velocity = 1,
|
||||
|
@ -71,36 +101,28 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 24,
|
||||
run_speed = 60,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
hurt_start = 118,
|
||||
hurt_end = 154,
|
||||
death_start = 154,
|
||||
death_end = 179,
|
||||
eat_start = 49,
|
||||
eat_end = 78,
|
||||
look_start = 78,
|
||||
look_end = 108,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40, walk_speed = 35,
|
||||
run_start = 0, run_end = 40, run_speed = 50,
|
||||
},
|
||||
child_animations = {
|
||||
stand_start = 41, stand_end = 41,
|
||||
walk_start = 41, walk_end = 81, walk_speed = 50,
|
||||
run_start = 41, run_end = 81, run_speed = 75,
|
||||
},
|
||||
follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" },
|
||||
view_range = 16,
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
if not self.v3 then
|
||||
self.v3 = 0
|
||||
self.max_speed_forward = 4
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 4
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 4.17, z = -1.5}
|
||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
||||
self.driver_attach_at = {x = 0, y = 12.7, z = -5}
|
||||
self.driver_eye_offset = {x = 0, y = 6, z = 0}
|
||||
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
|
||||
end
|
||||
|
||||
|
@ -135,6 +157,20 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
if item:get_name() == "mcl_farming:hay_block" then
|
||||
-- Breed with hay bale
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
elseif not self._has_chest and item:get_name() == "mcl_chests:chest" then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
self._has_chest = true
|
||||
self.base_texture = table.copy(self.base_texture)
|
||||
self.base_texture[1] = self.base_texture[3]
|
||||
self.object:set_properties({
|
||||
textures = self.base_texture,
|
||||
})
|
||||
get_drops(self)
|
||||
return
|
||||
elseif self._has_chest and clicker:get_player_control().sneak then
|
||||
mcl_entity_invs.show_inv_form(self,clicker," - Strength "..math.floor(self._inv_size / 3))
|
||||
return
|
||||
else
|
||||
-- Feed with anything else
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
|
@ -143,53 +179,36 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
|
||||
-- Make sure tamed llama is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
||||
-- Place carpet
|
||||
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
|
||||
for group, carpetdata in pairs(carpets) do
|
||||
if minetest.get_item_group(item:get_name(), group) == 1 then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
-- Place carpet
|
||||
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
|
||||
for group, carpetdata in pairs(carpets) do
|
||||
if minetest.get_item_group(item:get_name(), group) == 1 then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local substr = carpetdata[2]
|
||||
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
|
||||
self.base_texture = table.copy(self.base_texture)
|
||||
self.base_texture[2] = tex_carpet
|
||||
self.object:set_properties({
|
||||
textures = self.base_texture,
|
||||
})
|
||||
self.carpet = item:get_name()
|
||||
get_drops(self)
|
||||
return
|
||||
end
|
||||
local substr = carpetdata[2]
|
||||
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
|
||||
self.base_texture = table.copy(self.base_texture)
|
||||
self.base_texture[2] = tex_carpet
|
||||
self.object:set_properties({
|
||||
textures = self.base_texture,
|
||||
})
|
||||
self.carpet = item:get_name()
|
||||
self.drops = {
|
||||
{name = "mcl_mobitems:leather",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
{name = item:get_name(),
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
}
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- detatch player already riding llama
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- attach player to llama
|
||||
elseif not self.driver then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mcl_mobs.attach(self, clicker)
|
||||
end
|
||||
|
||||
-- Used to capture llama
|
||||
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
-- detatch player already riding llama
|
||||
if self.driver and clicker == self.driver then
|
||||
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
-- attach player to llama
|
||||
elseif not self.driver then
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mcl_mobs.attach(self, clicker)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -214,9 +233,26 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
return false
|
||||
end
|
||||
end,
|
||||
|
||||
on_spawn = function(self)
|
||||
if not self._inv_size then
|
||||
local r = math.random(1000)
|
||||
if r < 80 then
|
||||
self._inv_size = 15
|
||||
elseif r < 160 then
|
||||
self._inv_size = 12
|
||||
elseif r < 488 then
|
||||
self._inv_size = 9
|
||||
elseif r < 816 then
|
||||
self._inv_size = 6
|
||||
else
|
||||
self._inv_size = 3
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
mcl_entity_invs.register_inv("mobs_mc:llama","Llama",nil,true)
|
||||
|
||||
-- spit arrow (weapon)
|
||||
mcl_mobs:register_arrow("mobs_mc:llamaspit", {
|
||||
visual = "sprite",
|
||||
|
@ -231,10 +267,6 @@ mcl_mobs:register_arrow("mobs_mc:llamaspit", {
|
|||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 1},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
|
@ -252,12 +284,10 @@ mcl_mobs:spawn_specific(
|
|||
"SavannaM_beach",
|
||||
"Savanna_beach",
|
||||
"Savanna_ocean",
|
||||
"JungleEdge",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
},
|
||||
}, --FIXME: Needs Windswept Forest when that is added.
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
|
@ -267,4 +297,4 @@ mobs_mc.water_level+15,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:llama", S("Llama"), "#c09e7d", "#995f40", 0)
|
||||
|
|
|
@ -62,3 +62,8 @@ Weapon Smith=Fabriquant d'arme
|
|||
Tool Smith=Fabriquant d'outil
|
||||
Cleric=Clerc
|
||||
Nitwit=Crétin
|
||||
Cod=Morue
|
||||
Salmon=Saumon
|
||||
Dolphin=Dauphin
|
||||
Pillager=Pilleur
|
||||
Tropical fish=Poisson tropical
|
|
@ -65,3 +65,5 @@ Nitwit=
|
|||
Cod=
|
||||
Salmon=
|
||||
Dolphin=
|
||||
Pillager=
|
||||
Tropical fish=
|
|
@ -36,11 +36,16 @@ local ocelot = {
|
|||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 6.2,
|
||||
head_eye_height = 0.4,
|
||||
horrizonatal_head_height=-0,
|
||||
head_yaw="z",
|
||||
curiosity = 4,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_cat.b3d",
|
||||
textures = {"mobs_mc_cat_ocelot.png"},
|
||||
visual_size = {x=2.0, y=2.0},
|
||||
makes_footstep_sound = true,
|
||||
walk_chance = default_walk_chance,
|
||||
walk_velocity = 1,
|
||||
|
@ -57,14 +62,16 @@ local ocelot = {
|
|||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
run_speed = 50,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40, walk_speed = 40,
|
||||
run_start = 0, run_end = 40, run_speed = 50,
|
||||
sit_start = 50, sit_end = 50,
|
||||
},
|
||||
child_animations = {
|
||||
stand_start = 51, stand_end = 51,
|
||||
walk_start = 51, walk_end = 91, walk_speed = 60,
|
||||
run_start = 51, run_end = 91, run_speed = 75,
|
||||
sit_start = 101, sit_end = 101,
|
||||
},
|
||||
follow = follow,
|
||||
view_range = 12,
|
||||
|
@ -232,5 +239,4 @@ mobs:spawn({
|
|||
]]--
|
||||
|
||||
-- spawn eggs
|
||||
-- FIXME: The spawn icon shows a cat texture, not an ocelot texture
|
||||
mcl_mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "#efde7d", "#564434", 0)
|
||||
|
|
|
@ -13,12 +13,20 @@ local shoulders = {
|
|||
right = vector.new(3.75,10.5,0)
|
||||
}
|
||||
|
||||
local function table_get_rand(tbl)
|
||||
local keys = {}
|
||||
for k in pairs(tbl) do
|
||||
table.insert(keys, k)
|
||||
end
|
||||
return tbl[keys[math.random(#keys)]]
|
||||
end
|
||||
|
||||
local function get_random_mob_sound()
|
||||
local t = table.copy(minetest.registered_entities)
|
||||
table.shuffle(t)
|
||||
for _,e in pairs(t) do
|
||||
if e.is_mob and e.sounds then
|
||||
return e.sounds[math.random(#e.sounds)]
|
||||
if e.is_mob and e.sounds and #e.sounds > 0 then
|
||||
return table_get_rand(e.sounds)
|
||||
end
|
||||
end
|
||||
return minetest.registered_entities["mobs_mc:parrot"].sounds.random
|
||||
|
@ -92,7 +100,8 @@ local function check_perch(self,dtime)
|
|||
local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
|
||||
local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
|
||||
local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
|
||||
if n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0 then
|
||||
if ( n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0) and
|
||||
not minetest.is_creative_enabled(p:get_player_name()) then
|
||||
o:set_detach()
|
||||
self.detach_timer = 0
|
||||
return
|
||||
|
@ -118,13 +127,18 @@ end
|
|||
|
||||
mcl_mobs:register_mob("mobs_mc:parrot", {
|
||||
description = S("Parrot"),
|
||||
type = "npc",
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
passive = true,
|
||||
pathfinding = 1,
|
||||
hp_min = 6,
|
||||
hp_max = 6,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 1.1,
|
||||
horrizonatal_head_height=0,
|
||||
curiosity = 10,
|
||||
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_parrot.b3d",
|
||||
|
@ -227,4 +241,4 @@ mobs_mc.water_level+7,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:parrot", S("Parrot"), "#0da70a", "#ff0000", 0)
|
||||
|
|
|
@ -15,11 +15,15 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
visual = "mesh",
|
||||
mesh = "mobs_mc_pig.b3d",
|
||||
textures = {{
|
||||
"blank.png", -- baby
|
||||
"mobs_mc_pig.png", -- base
|
||||
"blank.png", -- saddle
|
||||
}},
|
||||
visual_size = {x=2.5, y=2.5},
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 7.5,
|
||||
head_eye_height = 0.8,
|
||||
horrizonatal_head_height=-1,
|
||||
curiosity = 3,
|
||||
head_yaw="z",
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
|
@ -40,15 +44,14 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 40,
|
||||
walk_speed = 40,
|
||||
run_speed = 90,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40, walk_speed = 60,
|
||||
run_start = 0, run_end = 40, run_speed = 90,
|
||||
},
|
||||
child_animations = {
|
||||
stand_start = 41, stand_end = 41,
|
||||
walk_start = 41, walk_end = 81, walk_speed = 90,
|
||||
run_start = 41, run_end = 81, run_speed = 135,
|
||||
},
|
||||
follow = {
|
||||
"mcl_farming:potato_item",
|
||||
|
@ -60,15 +63,17 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
if not self.v3 then
|
||||
self.v3 = 0
|
||||
self.max_speed_forward = 4
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 4
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0.0, y = 2.75, z = -1.5}
|
||||
self.driver_attach_at = {x = 0.0, y = 6.5, z = -3.75}
|
||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
||||
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
|
||||
self.base_texture = self.texture_list[1]
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
|
@ -111,7 +116,6 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
local item = clicker:get_wielded_item()
|
||||
if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
|
||||
self.base_texture = {
|
||||
"blank.png", -- baby
|
||||
"mobs_mc_pig.png", -- base
|
||||
"mobs_mc_pig_saddle.png", -- saddle
|
||||
}
|
||||
|
@ -234,4 +238,4 @@ mcl_vars.mg_overworld_min,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:pig", S("Pig"), "#f0a5a2", "#db635f", 0)
|
||||
|
|
|
@ -0,0 +1,123 @@
|
|||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local function reload(self)
|
||||
if not self.object:get_pos() then return end
|
||||
minetest.sound_play("mcl_bows_crossbow_drawback_1", {object = self.object, max_hear_distance=16}, true)
|
||||
local props = self.object:get_properties()
|
||||
if not props then return end
|
||||
props.textures[2] = "mcl_bows_crossbow_3.png^[resize:16x16"
|
||||
self.object:set_properties(props)
|
||||
end
|
||||
|
||||
local function reset_animation(self, animation)
|
||||
if not self.object:get_pos() or self._current_animation ~= animation then return end
|
||||
self._current_animation = "stand_reload" -- Mobs Redo won't set the animation unless we do this
|
||||
mcl_mobs:set_animation(self, animation)
|
||||
end
|
||||
|
||||
pillager = {
|
||||
description = S("Pillager"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 24,
|
||||
hp_max = 24,
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
breath_max = -1,
|
||||
eye_height = 1.5,
|
||||
shoot_interval = 3,
|
||||
shoot_offset = 1.5,
|
||||
armor = {fleshy = 100},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_pillager.b3d",
|
||||
visual_size = {x=2.75, y=2.75},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 4,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
arrow = "mcl_bows:arrow_entity",
|
||||
attack_type = "dogshoot", -- Alternate punching/shooting
|
||||
attack_npcs = true,
|
||||
reach = 0, -- Punching max distance
|
||||
damage = 0, -- Punching damage
|
||||
dogshoot_switch = 1, -- Start of shooting
|
||||
dogshoot_count_max = 5, -- Max time spent shooting (standing)
|
||||
dogshoot_count2_max = 1, -- Max time spent punching (running)
|
||||
sounds = {
|
||||
random = "mobs_mc_pillager_grunt2",
|
||||
war_cry = "mobs_mc_pillager_grunt1",
|
||||
death = "mobs_mc_pillager_ow2",
|
||||
damage = "mobs_mc_pillager_ow1",
|
||||
distance = 16,
|
||||
},
|
||||
textures = {
|
||||
{
|
||||
"mobs_mc_pillager.png", -- Skin
|
||||
"mcl_bows_crossbow_3.png^[resize:16x16", -- Wielded item
|
||||
}
|
||||
},
|
||||
drops = {
|
||||
{
|
||||
name = "mcl_bows:arrow",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",
|
||||
},
|
||||
{
|
||||
name = "mcl_bows:crossbow",
|
||||
chance = 100 / 8.5,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
},
|
||||
},
|
||||
animation = {
|
||||
unloaded_walk_start = 1, unloaded_walk_end = 40,
|
||||
unloaded_stand_start = 41, unloaded_stand_end = 60,
|
||||
reload_stand_start = 61, reload_stand_end = 100, reload_stand_speed = 20,
|
||||
stand_start = 101, stand_end = 109, stand_speed = 6,
|
||||
walk_start = 111, walk_end = 150, walk_speed = 30,
|
||||
run_start = 111, run_end = 150, run_speed = 50,
|
||||
reload_run_start = 151, reload_run_end = 190, reload_run_speed = 20,
|
||||
die_start = 191, die_end = 192, die_speed = 15,
|
||||
stand_unloaded_start = 40, stand_unloaded_end = 59,
|
||||
die_loop = false,
|
||||
},
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
minetest.sound_play("mcl_bows_crossbow_shoot", {object = self.object, max_hear_distance=16}, true)
|
||||
local props = self.object:get_properties()
|
||||
props.textures[2] = "mcl_bows_crossbow_0.png^[resize:16x16"
|
||||
self.object:set_properties(props)
|
||||
local old_anim = self._current_animation
|
||||
if old_anim == "run" or old_anim == "walk" then
|
||||
mcl_mobs:set_animation(self, "reload_run")
|
||||
end
|
||||
if old_anim == "stand" then
|
||||
mcl_mobs:set_animation(self, "reload_stand")
|
||||
end
|
||||
self._current_animation = old_anim -- Mobs Redo will imediately reset the animation otherwise
|
||||
minetest.after(1, reload, self)
|
||||
minetest.after(2, reset_animation, self, old_anim)
|
||||
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.max(4, math.random(2, 8))
|
||||
mcl_bows_s.shoot_arrow_crossbow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
|
||||
-- While we are at it, change the sounds since there is no way to do this in Mobs Redo
|
||||
if self.sounds and self.sounds.random then
|
||||
self.sounds = table.copy(self.sounds)
|
||||
self.sounds.random = "mobs_mc_pillager_grunt" .. math.random(2)
|
||||
end
|
||||
|
||||
-- Randomize reload time
|
||||
self.shoot_interval = math.random(3, 4)
|
||||
end,
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:pillager", pillager)
|
||||
mcl_mobs:register_egg("mobs_mc:pillager", S("Pillager"), "#532f36", "#959b9b", 0)
|
|
@ -24,6 +24,12 @@ mcl_mobs:register_mob("mobs_mc:polar_bear", {
|
|||
textures = {
|
||||
{"mobs_mc_polarbear.png"},
|
||||
},
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 2.6,
|
||||
head_eye_height = 1,
|
||||
horrizonatal_head_height = 0,
|
||||
curiosity = 20,
|
||||
head_yaw="z",
|
||||
visual_size = {x=3.0, y=3.0},
|
||||
makes_footstep_sound = true,
|
||||
damage = 6,
|
||||
|
@ -86,4 +92,4 @@ mcl_vars.mg_overworld_min,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "#f2f2f2", "#959590", 0)
|
||||
|
|
|
@ -15,7 +15,12 @@ local rabbit = {
|
|||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
|
||||
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 2,
|
||||
head_eye_height = 0.5,
|
||||
horrizonatal_head_height = -.3,
|
||||
curiosity = 20,
|
||||
head_yaw="z",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_rabbit.b3d",
|
||||
textures = {
|
||||
|
@ -26,7 +31,6 @@ local rabbit = {
|
|||
{"mobs_mc_rabbit_salt.png"},
|
||||
{"mobs_mc_rabbit_black.png"},
|
||||
},
|
||||
visual_size = {x=1.5, y=1.5},
|
||||
sounds = {
|
||||
random = "mobs_mc_rabbit_random",
|
||||
damage = "mobs_mc_rabbit_hurt",
|
||||
|
@ -49,10 +53,14 @@ local rabbit = {
|
|||
},
|
||||
fear_height = 4,
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 20,
|
||||
run_start = 0, run_end = 20,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 20, walk_speed = 20,
|
||||
run_start = 0, run_end = 20, run_speed = 30,
|
||||
},
|
||||
child_animations = {
|
||||
stand_start = 21, stand_end = 21,
|
||||
walk_start = 21, walk_end = 41, walk_speed = 30,
|
||||
run_start = 21, run_end = 41, run_speed = 45,
|
||||
},
|
||||
-- Follow (yellow) dangelions, carrots and golden carrots
|
||||
follow = {
|
||||
|
@ -205,7 +213,7 @@ mcl_mobs:spawn(spawn_grass)
|
|||
]]--
|
||||
|
||||
-- Spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "#995f40", "#734831", 0)
|
||||
|
||||
-- Note: This spawn egg does not exist in Minecraft
|
||||
mcl_mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image
|
||||
mcl_mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "#f2f2f2", "#ff0000", 0)
|
||||
|
|
|
@ -225,4 +225,4 @@ water-16,
|
|||
water+1)
|
||||
|
||||
--spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:salmon", S("Salmon"), "extra_mobs_spawn_icon_salmon.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:salmon", S("Salmon"), "#a00f10", "#0e8474", 0)
|
||||
|
|
|
@ -61,9 +61,13 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
|
||||
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 3.3,
|
||||
head_eye_height = 1.1,
|
||||
horrizonatal_head_height=-.7,
|
||||
curiosity = 6,
|
||||
head_yaw="z",
|
||||
visual = "mesh",
|
||||
visual_size = {x=3, y=3},
|
||||
mesh = "mobs_mc_sheepfur.b3d",
|
||||
textures = { sheep_texture("unicolor_white") },
|
||||
gotten_texture = gotten_texture,
|
||||
|
@ -93,10 +97,14 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25, run_speed = 65,
|
||||
stand_start = 40, stand_end = 80,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40, walk_speed = 30,
|
||||
run_start = 0, run_end = 40, run_speed = 40,
|
||||
},
|
||||
child_animations = {
|
||||
stand_start = 81, stand_end = 81,
|
||||
walk_start = 81, walk_end = 121, walk_speed = 45,
|
||||
run_start = 81, run_end = 121, run_speed = 60,
|
||||
},
|
||||
follow = { "mcl_farming:wheat_item" },
|
||||
view_range = 12,
|
||||
|
@ -357,4 +365,4 @@ mcl_vars.mg_overworld_min,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:sheep", S("Sheep"), "#e7e7e7", "#ffb5b5", 0)
|
||||
|
|
|
@ -9,8 +9,27 @@ local S = minetest.get_translator("mobs_mc")
|
|||
--################### SHULKER
|
||||
--###################
|
||||
|
||||
local adjacents = {
|
||||
vector.new(1,0,0),
|
||||
vector.new(-1,0,0),
|
||||
vector.new(0,1,0),
|
||||
vector.new(0,-1,0),
|
||||
vector.new(0,0,1),
|
||||
vector.new(0,0,-1),
|
||||
}
|
||||
local function check_spot(pos)
|
||||
pos = vector.offset(pos,0,0.5,0)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.name ~="air" then return false end
|
||||
for _,a in pairs(adjacents) do
|
||||
local p = vector.add(pos,a)
|
||||
local pn = minetest.get_node(p)
|
||||
if minetest.get_item_group(pn.name,"solid") > 0 then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
local pr = PseudoRandom(os.time()*(-334))
|
||||
-- animation 45-80 is transition between passive and attack stance
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:shulker", {
|
||||
description = S("Shulker"),
|
||||
type = "monster",
|
||||
|
@ -35,6 +54,8 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
|
|||
walk_chance = 0,
|
||||
knock_back = false,
|
||||
jump = false,
|
||||
can_despawn = false,
|
||||
fall_speed = 0,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:shulker_shell",
|
||||
chance = 2,
|
||||
|
@ -44,15 +65,90 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
|
|||
looting_factor = 0.0625},
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
|
||||
stand_speed = 25, walk_speed = 0, run_speed = 50, punch_speed = 25,
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_start = 0, stand_end = 45,
|
||||
walk_start = 0, walk_end = 45,
|
||||
run_start = 0, run_end = 45,
|
||||
stand_start = 0, stand_end = 25,
|
||||
walk_start = 25, walk_end = 45,
|
||||
run_start = 45, run_end = 85,
|
||||
punch_start = 80, punch_end = 100,
|
||||
},
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
fear_height = 0,
|
||||
noyaw = true,
|
||||
do_custom = function(self,dtime)
|
||||
local pos = self.object:get_pos()
|
||||
if math.floor(self.object:get_yaw()) ~=0 then
|
||||
self.object:set_yaw(0)
|
||||
mcl_mobs:yaw(self, 0, 0, dtime)
|
||||
end
|
||||
if self.state == "walk" or self.state == "stand" then
|
||||
self.state = "stand"
|
||||
mcl_mobs:set_animation(self, "stand")
|
||||
end
|
||||
if self.state == "attack" then
|
||||
mcl_mobs:set_animation(self, "punch")
|
||||
end
|
||||
self.path.way = false
|
||||
self.look_at_players = false
|
||||
if not check_spot(pos) then
|
||||
self:teleport(nil)
|
||||
end
|
||||
end,
|
||||
do_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
self:teleport(puncher)
|
||||
end,
|
||||
do_teleport = function(self, target)
|
||||
if target ~= nil then
|
||||
local target_pos = target:get_pos()
|
||||
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
|
||||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
|
||||
local telepos
|
||||
if nodes ~= nil then
|
||||
if #nodes > 0 then
|
||||
-- Up to 64 attempts to teleport
|
||||
for n=1, math.min(64, #nodes) do
|
||||
local r = pr:next(1, #nodes)
|
||||
local nodepos = nodes[r]
|
||||
local tg = vector.offset(nodepos,0,1,0)
|
||||
if check_spot(tg) then
|
||||
telepos = tg
|
||||
node_ok = true
|
||||
end
|
||||
end
|
||||
if telepos then
|
||||
self.object:set_pos(telepos)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local pos = self.object:get_pos()
|
||||
-- Up to 8 top-level attempts to teleport
|
||||
for n=1, 8 do
|
||||
local node_ok = false
|
||||
-- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
|
||||
local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
|
||||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
|
||||
if nodes ~= nil then
|
||||
if #nodes > 0 then
|
||||
-- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
|
||||
for n=1, math.min(8, #nodes) do
|
||||
local r = pr:next(1, #nodes)
|
||||
local nodepos = nodes[r]
|
||||
local tg = vector.offset(nodepos,0,1,0)
|
||||
if check_spot(tg) then
|
||||
self.object:set_pos(tg)
|
||||
node_ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if node_ok then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- bullet arrow (weapon)
|
||||
|
@ -81,8 +177,9 @@ mcl_mobs:register_arrow("mobs_mc:shulkerbullet", {
|
|||
})
|
||||
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:shulker", S("Shulker"), "#946694", "#4d3852", 0)
|
||||
|
||||
--[[
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:shulker",
|
||||
"end",
|
||||
|
@ -97,3 +194,4 @@ minetest.LIGHT_MAX+1,
|
|||
2,
|
||||
mcl_vars.mg_end_min,
|
||||
mcl_vars.mg_end_max)
|
||||
--]]
|
||||
|
|
|
@ -56,7 +56,7 @@ mcl_mobs:register_mob("mobs_mc:silverfish", {
|
|||
reach = 1,
|
||||
})
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "#6d6d6d", "#313131", 0)
|
||||
|
||||
-- Monster egg blocks (Minetest Game)
|
||||
if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
||||
|
|
|
@ -25,13 +25,15 @@ local skeleton = {
|
|||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
head_swivel = "Head_Control",
|
||||
bone_eye_height = 2.38,
|
||||
curiosity = 6,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_skeleton.b3d",
|
||||
textures = { {
|
||||
"mcl_bows_bow_0.png", -- bow
|
||||
"mobs_mc_skeleton.png", -- skeleton
|
||||
} },
|
||||
visual_size = {x=1, y=1},
|
||||
makes_footstep_sound = true,
|
||||
textures = {
|
||||
{
|
||||
|
@ -78,11 +80,27 @@ local skeleton = {
|
|||
run_speed = 30,
|
||||
shoot_start = 70,
|
||||
shoot_end = 90,
|
||||
jockey_start = 172,
|
||||
jockey_end = 172,
|
||||
die_start = 160,
|
||||
die_end = 170,
|
||||
die_speed = 15,
|
||||
die_loop = false,
|
||||
},
|
||||
jock = "mobs_mc:spider",
|
||||
on_spawn = function(self)
|
||||
self.jockey = false
|
||||
if math.random(100) == 1 then -- 1% like from MCwiki
|
||||
self.jockey = true
|
||||
local jock = minetest.add_entity(self.object:get_pos(), "mobs_mc:spider")
|
||||
jock:get_luaentity().docile_by_day = false
|
||||
self.object:set_attach(jock, "", vector.new(0,0,0), vector.new(0,0,0))
|
||||
end
|
||||
return true
|
||||
end,
|
||||
on_detach=function(self, parent)
|
||||
self.jockey = false
|
||||
end,
|
||||
ignited_by_sunlight = true,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
|
@ -90,6 +108,9 @@ local skeleton = {
|
|||
arrow = "mcl_bows:arrow_entity",
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
if mod_bows then
|
||||
if self.attack then
|
||||
self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
|
||||
end
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.max(4, math.random(2, 8))
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
|
@ -329,5 +350,6 @@ mcl_vars.mg_overworld_max)
|
|||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "#c1c1c1", "#494949", 0)
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:stray", S("Stray"), "#5f7476", "#dae8e7", 0)
|
||||
|
|