FossFanatic
0a197de403
Delete 'textures/mcl_bamboo_bamboo_sign_wield.png'
2023-02-20 11:53:41 +00:00
FossFanatic
82f556b1bb
Delete 'textures/mcl_bamboo_bamboo_sign.png'
2023-02-20 11:53:34 +00:00
FossFanatic
f737ff1848
Delete 'textures/mcl_signs_sign_greyscale.png'
2023-02-20 11:52:56 +00:00
FossFanatic
787b304a65
Delete 'textures/mcl_signs_sign_dark.png'
2023-02-20 11:52:48 +00:00
FossFanatic
994585988a
Delete 'textures/mcl_signs_sign.png'
2023-02-20 11:52:39 +00:00
FossFanatic
4687282aac
Delete 'textures/mcl_signs_default_sign_greyscale.png'
2023-02-20 11:52:16 +00:00
FossFanatic
5b4d3da356
Delete 'textures/mcl_signs_default_sign_dark.png'
2023-02-20 11:52:08 +00:00
FossFanatic
80211ffa30
Delete 'textures/mcl_signs_default_sign.png'
2023-02-20 11:52:00 +00:00
ancientmarinerdev
e8641c3c20
Merge pull request 'Fix custom spawners spawning mobs regardless of light level' ( #3421 ) from GuyLiner/MineClone2:fix-spawner into master
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Reviewed-on: MineClone2/MineClone2#3421
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-17 22:43:59 +00:00
GuyLiner
f39cec2442
Added slime_big to non_spawn_specific instead of creating an exception for them in spawning.lua
2023-02-16 20:48:30 -05:00
GuyLiner
e99a46b52d
Removed comment
2023-02-16 20:48:30 -05:00
GuyLiner
cd1c8bd92e
Refactored logic for getting light levels for mobs
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Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner
3830171347
Adjusted mob_light_lvl for changed return value
2023-02-16 19:43:50 -05:00
GuyLiner
48b16a23b6
If player in creative mode, don't drop experience from destroyed spawners
2023-02-16 19:43:50 -05:00
GuyLiner
0a9be4b79c
Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
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There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner
540319d948
Added non_spawn_dictionary and function for getting mob light levels
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The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.
Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
GuyLiner
fbb2923a0b
Added mcl_mobs:non_spawn_specific function for mobs that don't naturally spawn and for mobs that don't spawn in the overworld
2023-02-16 19:43:50 -05:00
ancientmarinerdev
b2e0b9b08b
Merge pull request 'Mob Step error handling' ( #3452 ) from mobs_error_handling into master
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Reviewed-on: MineClone2/MineClone2#3452
2023-02-16 23:34:07 +00:00
ancientmarinerdev
4d61e32021
Clean up error handling
2023-02-16 23:15:55 +00:00
ancientmarinerdev
7c602ce82c
Tidy up error handling.
2023-02-16 23:15:55 +00:00
ancientmarinerdev
ae92c51155
Adding error handling to the mob step function
2023-02-16 23:15:55 +00:00
ancientmarinerdev
db7f4699eb
Merge pull request 'Add Biome Coloured Foliage' ( #3420 ) from biome_colored_foliage into master
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Reviewed-on: MineClone2/MineClone2#3420
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-16 22:35:05 +00:00
ancientmarinerdev
b23fc6d23d
Merge branch 'master' into biome_colored_foliage
2023-02-16 22:14:40 +00:00
FossFanatic
68e6965dd0
Remove excessive functions and change the appropriate stuff
2023-02-16 18:09:39 +00:00
FossFanatic
7d642c9929
Remove the tab before the curly bracket
2023-02-16 17:25:21 +00:00
FossFanatic
406b27852b
Improve the new function somewhat
2023-02-16 07:54:00 +00:00
ancientmarinerdev
d00f183456
Merge pull request 'Prevent setting fire on top of water' ( #3446 ) from emptyshore/MineClone2:3152-fire-water into master
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Reviewed-on: MineClone2/MineClone2#3446
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-15 20:13:32 +00:00
emptyshore
b121d0f804
Prevent placement of fire into nodes above water
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This addresses the edge case where fire is set to the top of a non-water
block that represents water (such as kelp).
Note this is forbidding theoretically legitimate setups for fire over
water where fire is set to the side of a block diagonally from the
water.
Fire is still permitted next to water (so it can be set to the face of a
block diagonally from a water column).
2023-02-16 08:56:17 +13:00
FossFanatic
8f8385e4a1
Use metadata method to make player mangrove leaves
2023-02-15 18:29:56 +00:00
FossFanatic
17fc7a3256
Use metadata method to make player leaves
2023-02-15 18:29:18 +00:00
ancientmarinerdev
c08153fa7f
Merge pull request 'Texture-Rename-2' ( #3456 ) from Texture-Rename-2 into master
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Reviewed-on: MineClone2/MineClone2#3456
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-15 16:26:40 +00:00
ancientmarinerdev
ba708010a2
Fix incorrect crimson texture issue
2023-02-15 16:23:08 +00:00
Michieal
6601ecf788
Basic signs texture replacement.
2023-02-15 14:52:00 +00:00
Michieal
660c85dddc
Changed mcl_buckets' image use to be named properly. This fixes issue #3455
2023-02-15 14:52:00 +00:00
Michieal
2d0b4dd8f7
Finished mcl_crimson.
2023-02-15 14:52:00 +00:00
FossFanatic
10d9eb2980
Upload files to 'mods/MAPGEN/mcl_mapgen_core'
2023-02-15 12:23:58 +00:00
FossFanatic
3d9df5c797
Fix issue with vines in certain biomes
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This commit removes some excessive checks which caused vines to not get a biome colour in certain biomes at certain rotations.
2023-02-15 12:20:15 +00:00
Michieal
8cc90b6714
Merge pull request 'Document hotfix release process' ( #3453 ) from hotfix_process_document into master
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Reviewed-on: MineClone2/MineClone2#3453
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2023-02-15 08:02:37 +00:00
ancientmarinerdev
db4ff13aeb
Document hotfix release process
2023-02-15 00:30:01 +00:00
FossFanatic
f919f73c24
Improve some code
2023-02-14 18:14:10 +00:00
FossFanatic
319beb91ce
Improve vines code
2023-02-14 18:11:43 +00:00
FossFanatic
bea9bbe212
Improve certain functions
2023-02-14 18:10:49 +00:00
FossFanatic
8fd40eaf46
Replace get_registered_biome_from_pos with get_palette_indexes_from_pos
2023-02-14 18:08:59 +00:00
FossFanatic
fcaa2c4ce1
revert 55478f6953
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revert Fix crash with mapgen v6
2023-02-14 14:22:03 +00:00
FossFanatic
55478f6953
Fix crash with mapgen v6
2023-02-14 14:01:14 +00:00
FossFanatic
57882ae56a
Merge branch 'master' into biome_colored_foliage
2023-02-14 13:27:37 +00:00
FossFanatic
fee4ccf096
Convert old player leaves into new system
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This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.
I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.
This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
2023-02-14 11:20:00 +00:00
FossFanatic
f653f47f26
Improve the new code somewhat
2023-02-14 08:36:49 +00:00
FossFanatic
7b7e213925
Fix mcl_util.get_registered_biome_from_pos(pos)
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Adds something which was missing from the function.
2023-02-14 08:12:55 +00:00
ancientmarinerdev
cf829b6481
Merge pull request 'Disable crafting white and blue dye from lily of the valley and cornflowers respectively' ( #3449 ) from disable_lily_dye_craft into master
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Reviewed-on: MineClone2/MineClone2#3449
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-14 02:46:10 +00:00