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422 Commits

Author SHA1 Message Date
SOS-Games 4f37c1600f Able to see all mobs in the lookup help menu (#4186)
added a Mobs category that has pages for all mobs

Co-authored-by: SOS-Games <101518564+SOS-Games@users.noreply.github.com>
Reviewed-on: MineClone2/MineClone2#4186
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SOS-Games <gruberscomplete@gmail.com>
Co-committed-by: SOS-Games <gruberscomplete@gmail.com>
2024-04-21 08:16:15 +00:00
Doods bd4337a2dc Make Editorconfig compliant with the spec. (#4245)
Reviewed-on: MineClone2/MineClone2#4245
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-20 15:23:59 +00:00
the-real-herowl 0f20e18e53 Merge pull request 'fix_xp_reload_bug' (#4226) from teknomunk/MineClone2:fix_xp_reload_bug into master
Reviewed-on: MineClone2/MineClone2#4226
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 07:10:33 +00:00
the-real-herowl 69d3fa5f85 Merge pull request 'Added a check for the bone meal's applied position.' (#4201) from CyberMango/MineClone2:dev/mango/add_bone_meal_protection_check into master
Reviewed-on: MineClone2/MineClone2#4201
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 07:07:21 +00:00
the-real-herowl 5e673b8fee Merge pull request 'Add partial item stack pickup' (#4193) from teknomunk/MineClone2:grouped-item-pickup into master
Reviewed-on: MineClone2/MineClone2#4193
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 06:53:37 +00:00
Araca 596c56d31f Add possibility to edit a sign (#4188)
We can edit a sign by right-clicking in it. If in hand you have a color or a glow ink, the behaviour didn't change. Also some refactorization.

Reviewed-on: MineClone2/MineClone2#4188
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Araca <araca.prod@gmail.com>
Co-committed-by: Araca <araca.prod@gmail.com>
2024-04-14 06:50:19 +00:00
the-real-herowl b5b8d4f336 Merge pull request 'more piglin bartering items (and drop stack instead of single items)' (#4181) from nixnoxus/MineClone2:piglin-bartering into master
Reviewed-on: MineClone2/MineClone2#4181
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 00:01:13 +00:00
Doods c1971b662a Fireproof certain wood nodes & add planks crafting recipes (#4166)
* Make Crimson and Warped Planks, Double Slab Planks, Fences, Fence Gates, Doors, Trapdoors, Pressure Plates, Wood, Bark, Stripped Wood, Stripped Bark, and Stairs Immune to fire by removing them from the 'flammable', 'fire_encouragement', and 'fire_flammability' groups.
* Add crafting recipes which allow Cherry, Mangrove, Crimson, and Warped planks to be crafted from Wood, Bark, Stripped Wood, and Stripped Bark variants, to make them consistent with with all other planks.

Reviewed-on: MineClone2/MineClone2#4166
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-13 23:52:46 +00:00
nixnoxus a86e8e2c8e fix strider breeding & increase riding speed (#4096)
- Striders follow `mcl_crimson:warped_fungus`
- Striders can be bred with `mcl_crimson:warped_fungus`
- Riding speed increased to 2 m/s
- Warning fixed

Reviewed-on: MineClone2/MineClone2#4096
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-04-13 23:38:46 +00:00
Doods a3db7bd504 Fix texture converter for sandstone (#4233)
Reviewed-on: MineClone2/MineClone2#4233
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-08 19:02:43 +00:00
ancientmarinerdev ac4aff12ea Enable custom biome check in spawning. This allows mods to overide the check in singlenode and other mapgens that do not support biome API. (#4217)
Some older mapgens do not support the MT biome API. Singlenode and I think v6 also. This allows mods to overide the biomecheck in mob spawning to return valid biomenames and customise this.

Reviewed-on: MineClone2/MineClone2#4217
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-committed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2024-04-01 15:40:14 +00:00
emptyshore 003288bc80 Update comments in the nether portals script (#4227)
Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: MineClone2/MineClone2#4227
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-04-01 00:30:06 +00:00
teknomunk 13ce4f9092 Additional cleanup, impelemnt partial item stack pickup 2024-03-31 02:32:24 +00:00
teknomunk 0a294c55a1 Move object pickup code to try_object_pickup(...) and refactor to remove most indentation for readability 2024-03-31 02:32:24 +00:00
teknomunk 44bb07507d Cleanup comment, whitespace for readability 2024-03-31 02:28:46 +00:00
cora 3509b85a3e Fix possible crash due to engine bug reloading XP orbs 2024-03-31 02:28:46 +00:00
emptyshore 55653fe37b Nether portals rewrite (#4128)
See MineClone2/MineClone2#4120

Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: MineClone2/MineClone2#4128
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-03-31 02:20:23 +00:00
the-real-herowl 0170619866 Merge pull request 'Imported the tga_encoder as subtree' (#4222) from tga_encoder_update into master
Reviewed-on: MineClone2/MineClone2#4222
2024-03-27 00:31:39 +00:00
ancientmarinerdev 0b521ef92b Fix - New game load crashes. Add defensive check. (#4216)
Reviewed-on: MineClone2/MineClone2#4216
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-committed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2024-03-27 00:22:22 +00:00
nixnoxus 8931576c50 fix 'WARNING[Main]: Undeclared global variable ' in mcl_colorblocks (#4203)
fix WARNING: Undeclared global variable

Reviewed-on: MineClone2/MineClone2#4203
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-03-27 00:20:12 +00:00
the-real-herowl c65176af81 Merge pull request 'Added clovers' (#4224) from clovers into master
Reviewed-on: MineClone2/MineClone2#4224
2024-03-27 00:15:32 +00:00
the-real-herowl a71a634168 Merge pull request 'Make end rods use a mesh model' (#4177) from end_rod_model into master
Reviewed-on: MineClone2/MineClone2#4177
2024-03-27 00:14:13 +00:00
the-real-herowl 89e8cf0213 Merge branch 'skeleton_sounds' 2024-03-24 06:38:35 +01:00
nixnoxus 08b41a3b39 accelerate non-moving carts on `mcl_minecarts:golden_rail_on` (#4097)
accelerate a non-moving minecart away from a solid opaque block the powered rail is facing

Reviewed-on: MineClone2/MineClone2#4097
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-03-24 05:29:44 +00:00
the-real-herowl 26fc0cd4d8 Merge pull request 'update melon and pumpkin biomes' (#4037) from michaljmalinowski/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#4037
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-03-24 05:17:20 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 e50ad7d6de Merge pull request 'Fix a crash with rocket explosion' (#4178) from fix_rocket_crash into master
Reviewed-on: MineClone2/MineClone2#4178
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2024-03-21 00:15:50 +00:00
the-real-herowl 4b6d63739c Fix a crash with rocket explosion
Defensive check
2024-03-20 19:13:44 -05:00
the-real-herowl c6a112d200 Clovers now generate
Also added a way to alter flower rarity
2024-03-20 22:29:03 +01:00
the-real-herowl ade2a1a6a2 Add clovers and four-leaf clovers 2024-03-20 22:18:47 +01:00
the-real-herowl b04493dcb6 Add 'mods/CORE/tga_encoder/' from commit 'aad231f5e406a7c1eaafe6595a64b9c55f230692'
git-subtree-dir: mods/CORE/tga_encoder
git-subtree-mainline: a5740f8edf
git-subtree-split: aad231f5e4
2024-03-19 19:28:16 +01:00
the-real-herowl a5740f8edf Remove old tga_encoder 2024-03-19 19:27:12 +01:00
syl 21dbc25f13 Improve french translation (#4194)
Made a few improvements in the french translation.
Revert a change (oeil->œil) which make harder to search items by typing theirs names. Because "œ" is not in the AZERTY keyboard.

Reviewed-on: MineClone2/MineClone2#4194
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: syl <syl@gresille.org>
Co-committed-by: syl <syl@gresille.org>
2024-03-07 20:04:02 +00:00
CyberMango 4a22287eb6 Added a check for the bone meal's applied position.
protection the position above as well to prevent growing high grass on
areas in which you are not allowed to place blocks. Because, if you cant
place a block there, why should you be able to grow grass/flowers there?
2024-02-29 13:36:02 +02:00
nixnoxus 497f1dcd80 drop stack instead of items 2024-02-05 00:24:27 +01:00
nixnoxus 01cace413f update bartering items 2024-02-05 00:11:22 +01:00
Eliy21 7bfbaac772 Fix damage animation and player invul crash in mcl_playerplus (#4176)
Reviewed-on: MineClone2/MineClone2#4176
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2024-02-04 17:31:11 +00:00
the-real-herowl 87abd0f4dc Merge pull request 'Colored Leather Armor' (#4024) from AFCMS/MineClone2:colored-leather-2 into master
Reviewed-on: MineClone2/MineClone2#4024
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-02-02 03:25:08 +00:00
the-real-herowl 03b8ad15e3 Privs for colorizing command and comment cleanup 2024-02-02 04:07:41 +01:00
the-real-herowl fc6fe3f1ed Crafting colorized leather armor 2024-02-02 03:05:57 +00:00
the-real-herowl 3fa4cf6d52 Cauldron leather armor washing 2024-02-02 03:05:57 +00:00
the-real-herowl 3d799266c3 Finished leather armor colorizing 2024-02-02 03:05:57 +00:00
AFCMS caa82c40c9 Colored Leather Armor 2024-02-02 03:05:57 +00:00
the-real-herowl 8c19d4b9b8 Merge pull request 'Add glazed terracotta pillars' (#4117) from Potiron/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#4117
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-02-02 02:50:36 +00:00
the-real-herowl 1476c7ae59 Make end rods use a mesh model
* merged the 3 textures of the end rod into one
* made a proper image mask for the colored end rods
* (used to be hardcoded & didn't work for higher-res texture packs)
2024-02-02 02:31:57 +01:00
the-real-herowl c31226041f Merge pull request 'Fixed ghast hitbox' (#4156) from ghast_fix into master
Reviewed-on: MineClone2/MineClone2#4156
2024-01-28 12:56:06 +00:00
the-real-herowl b3bcd949b9 Merge pull request 'Change on scaffolding placement checking' (#4164) from JoseDouglas26/MineClone2:scaffolding_bug_fix into master
Reviewed-on: MineClone2/MineClone2#4164
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 13:30:41 +00:00
the-real-herowl a8ad631864 Added ghast achievement and nerfed ghast
* ghast now attacks less frequently
* killing ghast with a ghast fireball now awards an achievement
2024-01-25 14:29:08 +01:00
the-real-herowl 1478960b7f Improved ghast combat
* ghast fireballs can now hit the shooter (used to just fly through)
* improved ghast aim
* increased ghast fireball lifetime
* mob projectile lifetime is now counted in seconds (was in ticks)
* improved variable naming
* improved default mob projectile deflecting (applies to ghast fireball)
2024-01-25 02:51:36 +00:00
the-real-herowl f41990c1d0 Fixed ghast hitbox 2024-01-25 02:51:36 +00:00
José Douglas da Silva Souza 77a6ac1ef3 Protection check 2024-01-25 02:23:15 +00:00
José Douglas da Silva Souza 9b9271e5df Change on scaffolding placement checking 2024-01-25 02:23:15 +00:00
the-real-herowl 1175be45fb Merge pull request 'Add MC hold to eat delay' (#4144) from Eliy21/MineClone2:eating_delay into master
Reviewed-on: MineClone2/MineClone2#4144
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 02:06:14 +00:00
the-real-herowl f444efbb03 Merge pull request 'Make cactus be able to damage mobs' (#4149) from Eliy21/MineClone2:cactus_mob_damage into master
Reviewed-on: MineClone2/MineClone2#4149
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 01:57:22 +00:00
chmodsayshello a2a38b7b3d Merge pull request 'Fixed a crash' (#4154) from fix_capes_crash into master
Reviewed-on: MineClone2/MineClone2#4154
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-01-22 20:20:31 +00:00
Eliy21 aa4f8ba6cc Add medium size mob distinction in the cactus mob damage area reach code 2024-01-21 09:18:43 +00:00
Eliy21 b645a2ab67 Remove commented out cactus mob damage code 2024-01-21 09:18:43 +00:00
Eliy21 d41d29be58 Add distinction between regular sized mobs and large mobs in the cactus mob damage area reach 2024-01-21 09:18:43 +00:00
Eliy21 434bb33f72 Add mob cactus damage logic to /mcl_mobs/physics.lua 2024-01-21 09:18:43 +00:00
Eliy21 d37840e022 Comment out cactus mob damage logic in preperation to move code logic to /mcl_mobs/physics.lua 2024-01-21 09:18:43 +00:00
Eliy21 aea5c6f7be Make cactus be able to damage mobs 2024-01-21 09:18:43 +00:00
Eliy21 5154dce8d0 Use table.update() on mcl_hunger.eat_internal[name] in the item eat code 2024-01-21 09:03:27 +00:00
Eliy21 c0a5c63601 Fix sus stew item frame duplication bug 2024-01-21 09:03:27 +00:00
Eliy21 473c85c543 Fix bucket milk item frame duplication bug 2024-01-21 09:03:27 +00:00
Eliy21 86c10002a6 Fix golden apple item frame duplication bug 2024-01-21 09:03:27 +00:00
Eliy21 b56424a0b6 Integrate mcl_hunger.is_eating(name) API into item eat code 2024-01-21 09:03:27 +00:00
Eliy21 93dff87a5e Add mcl_hunger.is_eating(name) API 2024-01-21 09:03:27 +00:00
Eliy21 be711ea727 Change beetroot soup food group to not be categorized as a drink and be eaten with particles 2024-01-21 09:03:27 +00:00
Eliy21 7b42779fe2 Change rabbit stew food group to not be categorized as a drink and be eaten with particles 2024-01-21 09:03:27 +00:00
Eliy21 11d0062255 Change mushroom stew food group to not be categorized as a drink and be eaten with particles 2024-01-21 09:03:27 +00:00
Eliy21 4dd04b4c91 Fix sus stew not leaving bowl after use 2024-01-21 09:03:27 +00:00
Eliy21 109aed75df Fix sus stew not having eating particle & sound effects and eating slow speed getting stuck on login 2024-01-21 09:03:27 +00:00
James Clarke 184f1575ee Added mcl_eating_delay setting in settingtypes.txt 2024-01-21 09:03:27 +00:00
Eliy21 7561e1dc95 Make sus stew handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 bee44f41b6 Make milk bucket handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 b2b2dc4090 Make golden apples handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 a78b308a75 Make potions handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 cc7a2e0b41 Add eating delay entry to changelog.txt 2024-01-21 09:03:27 +00:00
Eliy21 996a5a6d47 Integrate delayed eating to item eat code 2024-01-21 09:03:27 +00:00
Eliy21 4c8efca4e6 Add eating delay code 2024-01-21 09:03:27 +00:00
SmokeyDope 2d2b64006b add nether vine placement checks for top and bottom of nodes (#4129)
This adds placement checks to weeping and twisting vines, weeping vines should only be placed on bottom of nodes and twisting vines should only be placed on top of nodes.

Most of the work for this was done by JoseDouglas26. This was made with their permission, I just had to tweak the code a bit to get twisting vines to place right. Thank you Jose!

Reviewed-on: MineClone2/MineClone2#4129
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SmokeyDope <smokey@tilde.team>
Co-committed-by: SmokeyDope <smokey@tilde.team>
2024-01-21 06:28:41 +00:00
emptyshore 8e103cf615 Mobs should not anger towards the player if damage is disabled. (#4114)
Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: MineClone2/MineClone2#4114
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-01-21 05:37:54 +00:00
the-real-herowl d1ac98a019 Fixed a crash
Crash when the cape field is not set.
It is not set when joining an old world with the capes PR applied.
Also trimmed trailing.
2024-01-21 03:09:11 +00:00
codiac d3c591915f Fix light check and limit Y level for slime chunk spawn. (#4139)
Reviewed-on: MineClone2/MineClone2#4139
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2024-01-21 02:52:36 +00:00
the-real-herowl b507838e13 Merge pull request 'Overhaul Texture_Converter.py and Conversion_Table.csv' (#4133) from Impulse/MineClone2:texture-conversion-120 into master
Reviewed-on: MineClone2/MineClone2#4133
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-21 02:25:22 +00:00
Doods b944a70059 added piglin (did I fix git?) 2024-01-21 02:19:29 +00:00
Doods 9397e736a8 just a hotfix, doesn't count (true finish (at least for the conversion table.csv) 2024-01-21 02:19:29 +00:00
Doods b7ea609422 last minute changes 4 (hopefully final) 2024-01-21 02:19:29 +00:00
Doods 23a3d53ca6 last minute change 3 2024-01-21 02:19:29 +00:00
Doods 7e31f015fe Last minute changes #2 2024-01-21 02:19:29 +00:00
Doods f1fda9b412 last minute changes 2024-01-21 02:19:29 +00:00
James Clarke 1a2b9e5930 More fixes 2024-01-21 02:19:29 +00:00
Doods bb29dade32 Added: trapdoors (partial), berrels, blackstone, basalt, beehive, bee nest, bell item, soul soil, light items (0 to 15), honey(comb) and things I forgot 2024-01-21 02:19:29 +00:00
James Clarke 961ee13ba1 Converted utils os.system commands to useing the more pythonic: wand, library. And partially converted armor os.system commands to wand too. 2024-01-21 02:19:29 +00:00
James Clarke efd19bd0ee Added requirements.txt 2024-01-21 02:19:29 +00:00
James Clarke fe8612d944 Made terms clearer in gui.py 2024-01-21 02:19:29 +00:00
James Clarke c586e480ed Fixed crash bug with GUI 2024-01-21 02:19:29 +00:00
James Clarke 0da8428eef Made minetest directory handling, platform indiependent 2024-01-21 02:19:29 +00:00
James Clarke ddfbd331c9 Refactor convert_textures code, seperated special cases into its own module 2024-01-21 02:19:29 +00:00
James Clarke 47b6bd5539 GUI Now functional 2024-01-21 02:19:29 +00:00
James Clarke 16cdc9fd12 Seperated common convert code from CLI and GUI so they can both use it 2024-01-21 02:19:29 +00:00
James Clarke 2904e3119f Started on GUI and seperating code so GUI and CLI can share it 2024-01-21 02:19:29 +00:00
James Clarke e04f4d3b2a Added --all flag. 2024-01-21 02:19:29 +00:00
James Clarke 0584fc4ebf Fixed find_highest_minecraft_version, got rid of hardcoded major-minor version string. 2024-01-21 02:19:29 +00:00
James Clarke 1147a9715a Added --default flag 2024-01-21 02:19:29 +00:00
James Clarke e05e46bc59 Added Conversion Table validator. 2024-01-21 02:19:29 +00:00
Doods 7793a31f0e Added: stripped logs, planks, recovery compass, amethyst, netherite stuff 2024-01-21 02:19:29 +00:00
James Clarke a6753806cc Refactored code: split up into different functions and modules. 2024-01-21 02:19:29 +00:00
Doods a25bdfbc90 added: loom, lodestone, tropical fish patterens, trim templates, fletching table (partial), craftguide seach icon, renamed armor stand item, renames dyes 2024-01-21 02:19:29 +00:00
James Clarke 254fe4d98e Replace getopt code with argparse as its more modern. 2024-01-21 02:19:29 +00:00
James Clarke 6324c805eb Added PIL dependency and added pixel dimentions autodetection 2024-01-21 02:19:29 +00:00
James Clarke 3103969bdc Got rid of redundent "Target path" field as its always "./textures" 2024-01-21 02:19:29 +00:00
Doods 7cb17eefa1 testing to make sure I know how to use git + adding 10 textures 2024-01-21 02:19:29 +00:00
James Clarke 4f0ad6de6d Extra tools 2024-01-21 02:19:29 +00:00
James Clarke 59ffda6e86 Added my internal tools 2024-01-21 02:19:29 +00:00
James Clarke 1b7cde697a Updated Grass,Fern,Vine,Lily Pad and leaves to MC 1.19+ 2024-01-21 02:19:29 +00:00
James Clarke bae95fea09 Updated rails to MC1.19+ 2024-01-21 02:19:29 +00:00
James Clarke 5f6173b999 Some fixes to the conversion script to make rails work in MC1.9+ Packs 2024-01-21 02:19:29 +00:00
James Clarke bd113dd902 Added Missing textures to Conversion_Table.csv 2024-01-21 02:19:29 +00:00
James Clarke 557ea75c5d Added more textures to Conversion_Table.csv 2024-01-21 02:19:29 +00:00
James Clarke 98a5f07ef8 Added support for cherry blossoms MC 1.20+ 2024-01-21 02:19:29 +00:00
James Clarke 29fe5e5b40 Added more entries and modified existing to Conversion_Table.csv 2024-01-21 02:19:29 +00:00
James Clarke a5573aab26 Updated Conversion Table 2024-01-21 02:19:29 +00:00
James Clarke 17da379269 Changed 108 textures to work with 1.19 MC 2024-01-21 02:19:29 +00:00
James Clarke 566bc8a02b Added support for MC1.19 Resource Packs 2024-01-21 02:19:29 +00:00
Eliy21 44bd1c7b71 Reduce sweet berry bush slowdown (#4150)
Reviewed-on: MineClone2/MineClone2#4150
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2024-01-21 01:07:14 +00:00
the-real-herowl ac8ff800ec Merge pull request 'Farming fortune drop bug fix' (#4121) from JoseDouglas26/MineClone2:mcl_farming_fortune into master
Reviewed-on: MineClone2/MineClone2#4121
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 04:46:02 +00:00
JoseDouglas26 3b60a8eb18 Farming fortune drop bug fix 2024-01-20 04:03:25 +00:00
the-real-herowl 681175c463 Merge pull request 'Show elytra animation when using elytra' (#4108) from elytra into master
Reviewed-on: MineClone2/MineClone2#4108
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 04:02:44 +00:00
the-real-herowl 3dafeb7505 Merge pull request 'Set all mob spawn chance weights according to mc now that weights are actually taken into account' (#4035) from Bakawun/MineClone2:mob_chance into master
Reviewed-on: MineClone2/MineClone2#4035
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 04:00:13 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 4c0bad754e Show elytra animation when using elytra 2024-01-20 03:41:38 +00:00
PrWalterB 899c45534f Adding occitan translation for CORE and ENTITIES 2024-01-20 04:28:46 +01:00
the-real-herowl cfd41d458a Merge pull request 'Add capes' (#4046) from capes into master
Reviewed-on: MineClone2/MineClone2#4046
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 03:26:10 +00:00
the-real-herowl 41c6773fd4 Merge pull request 'Spawning: fix random weighted choice' (#4025) from Bakawun/MineClone2:random_select into master
Reviewed-on: MineClone2/MineClone2#4025
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 03:15:24 +00:00
the-real-herowl 27c3760da1 Merge pull request 'Ghast: align attributes with mc' (#4014) from Bakawun/MineClone2:ghast into master
Reviewed-on: MineClone2/MineClone2#4014
2024-01-20 03:14:16 +00:00
James Clarke aa4d5738c7 Fix Survival Inventory Tab API (#4147)
* restored some old code that had gone missing
* fixed the survival inventory tab API not working
* fixed some grammar

Reviewed-on: MineClone2/MineClone2#4147
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: James David Clarke <james@jamesdavidclarke.com>
Co-committed-by: James David Clarke <james@jamesdavidclarke.com>
2024-01-20 00:42:56 +00:00
the-real-herowl 59ad110e6b Merge pull request 'Fix mcl_shields is_blocking crash when object not found under player' (#4134) from Impulse/MineClone2:mcl-shields-crash-fix into master
Reviewed-on: MineClone2/MineClone2#4134
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-15 14:22:33 +00:00
James Clarke ee24b24c68 Fix indentation 2024-01-15 14:19:51 +00:00
James Clarke f94e7fc52f Fix mcl_shields is_blocking crash when object not found under player 2024-01-15 14:19:51 +00:00
chmodsayshello 45c84b1f1d fix formspec 2024-01-13 19:50:09 +01:00
chmodsayshello 96dbcc45d0 fix cape being registered twice 2024-01-13 19:50:09 +01:00
chmodsayshello bfe333ef60 fix cape rendering conflicts
The elytra and the normal cape were able to render at the same time while wearing an elytra.
2024-01-13 19:50:09 +01:00
chmodsayshello 89eb0f9b3e remove test selector_func 2024-01-13 19:50:09 +01:00
chmodsayshello 146b0ade37 update elytra cape instantly 2024-01-13 19:50:09 +01:00
chmodsayshello 0f91b763e9 add cape api 2024-01-13 19:50:09 +01:00
chmodsayshello aeccc94687 remove sha1 unlocking for minetest cape 2024-01-13 19:50:09 +01:00
the-real-herowl d3881fc1d1 Fix crash and trim trailing 2024-01-13 19:50:09 +01:00
chmodsayshello b47fae0ed4 fix string length method call 2024-01-13 19:50:08 +01:00
chmodsayshello 180c8fb73e add capes 2024-01-13 19:50:04 +01:00
the-real-herowl c70ae8e535 Merge pull request 'Add hunger debug setting' (#4127) from add-hunger-debug-setting into master
Reviewed-on: MineClone2/MineClone2#4127
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-13 03:47:41 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 c1115c9cef Merge pull request 'Fixed an invalid player object crash' (#4131) from player_crash_fix into master
Reviewed-on: MineClone2/MineClone2#4131
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2024-01-11 20:00:02 +00:00
pineaulo 7af5e79afc Colors rework 2024-01-11 09:11:27 +01:00
the-real-herowl 12b3e34f88 Fix a crash
Defensive check for nonexistent player
2024-01-11 03:45:10 +00:00
bakawun 4d90dfab0e Spawning: add a comment to clarify what the random select is doing 2024-01-10 11:22:13 +01:00
bakawun b2b63266b7 Spawning: break mob selection loop when out of bounds 2024-01-10 11:22:13 +01:00
bakawun d151e79fb9 Spawning: remove unused summary_chance 2024-01-10 11:22:13 +01:00
bakawun e419e6d63b Spawning: remove another unused perlin var 2024-01-10 11:22:13 +01:00
cora 55517154bd Mob spawning: Remove unused vars 2024-01-10 11:22:13 +01:00
bakawun 402e4e7b79 Spawning: fix random weighted choice 2024-01-10 11:22:13 +01:00
the-real-herowl 59c5d54cbe Merge pull request 'Add and fix some german translations' (#4132) from Tuxilio/MineClone2:german-translation into master
Reviewed-on: MineClone2/MineClone2#4132
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 13:54:55 +00:00
tuxilio 4b5afee4bb Add and fix some german translations 2024-01-08 13:35:41 +00:00
the-real-herowl 3c2247d7c8 Merge pull request 'mobs:piglin: use (alt) zombified piglin sounds' (#4083) from Bakawun/MineClone2:piglin_sounds into master
Reviewed-on: MineClone2/MineClone2#4083
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 08:47:16 +00:00
the-real-herowl 324fd0dc4a Merge pull request 'Add missing Hoglin/Zoglin sounds' (#4082) from Bakawun/MineClone2:hoglin_sounds into master
Reviewed-on: MineClone2/MineClone2#4082
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 08:45:33 +00:00
bakawun cd033aa4ff mobs:zoglin:sounds: adress review comment 2024-01-08 09:30:12 +01:00
bakawun 1f3c7913dd mobs:piglin:sounds: adress review comment 2024-01-08 09:26:03 +01:00
bakawun 49aa32d2ee mobs:skeletons:sounds: fix code review issue and add todo 2024-01-08 09:16:05 +01:00
the-real-herowl 18db66c431 Merge pull request 'Changes in mcl_util.rotate_axis_and_place and bamboo on_place callback' (#4123) from JoseDouglas26/MineClone2:bamboo_rotation into master
Reviewed-on: MineClone2/MineClone2#4123
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 07:14:12 +00:00
JoseDouglas26 cc3f092185 Changes in rotation code and bamboo rotation 2024-01-08 05:55:36 +00:00
the-real-herowl 9f64facbf9 Merge pull request 'Nylium can be turned into netherrack' (#4124) from JoseDouglas26/MineClone2:nylium_into_netherrack into master 2024-01-08 03:12:54 +01:00
JoseDouglas26 6694babbde nylium can be turned into netherrack 2024-01-08 03:08:56 +01:00
SmokeyDope fc204c8717 Merge pull request 'Fix typo in pumpkin.lua' (#4122) from fix_pumpkin_typo_pumkin into master
Reviewed-on: MineClone2/MineClone2#4122
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 02:02:20 +00:00
SmokeyDope c664216104 Merge pull request 'Compressed Cobblestone' (#4119) from mcl_compressed_blocks into master
Reviewed-on: MineClone2/MineClone2#4119
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 01:20:14 +00:00
SmokeyDope cd3426b5ce Adjust hardness & blast resistance for compressed cobblestone blocks 2024-01-08 01:07:46 +00:00
the-real-herowl 9867c73eb3 Merge pull request 'Added colored end rod variants' (#4111) from end_rods_variants into master
Reviewed-on: MineClone2/MineClone2#4111
2024-01-08 00:57:31 +00:00
the-real-herowl 3db02bb022 Merge pull request 'Added colored redstone lamps' (#4115) from redstone_lamp_variants into master
Reviewed-on: MineClone2/MineClone2#4115
2024-01-08 00:56:36 +00:00
SmokeyDope 3c7597b75e Add hunger debug to settingtypes.txt 2024-01-06 22:50:40 +00:00
SmokeyDope 7bf3fbf13c Fix typo in pumpkin.lua 2024-01-05 17:06:22 +00:00
SmokeyDope fc7133f1a8 compressed cobblestone textures pt 2 2024-01-03 18:23:17 +00:00
SmokeyDope 05eb3bb8aa compressed cobblestone textures pt 1 2024-01-03 18:22:47 +00:00
SmokeyDope 7583caca9b mcl_compressed_blocks initial comit 2024-01-03 18:21:51 +00:00
pineaulo 411e3e161f Add terracotta pillars 2024-01-02 21:03:39 +01:00
the-real-herowl 882531b9fc Refactored end rod coloring code 2024-01-01 02:53:20 +01:00
the-real-herowl 0b5c15d05f Updated translation files 2024-01-01 02:18:01 +01:00
the-real-herowl cd930365b0 Added colored redstone lamps 2024-01-01 02:07:06 +01:00
the-real-herowl ce56f396b1 Merge pull request 'Fix translation files syntax errors' (#4092) from megustanlosfrijoles/frijolesclone2:fix-translation-files-syntax-errors into master
Reviewed-on: MineClone2/MineClone2#4092
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-30 23:25:49 +00:00
the-real-herowl ba297001b4 Merge pull request 'mcl_tt Spanish translation' (#4093) from megustanlosfrijoles/frijolesclone2:mcl_tt-spanish-translation into master
Reviewed-on: MineClone2/MineClone2#4093
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-30 23:23:53 +00:00
the-real-herowl 24eca01c3f Added translations for colored end rods 2023-12-31 00:20:15 +01:00
the-real-herowl 4e3cf9e04b Added colored end rod variants 2023-12-31 00:07:16 +01:00
the-real-herowl d285a48fed Merge pull request 'release/0.86.2' (#4110) from release/0.86.2 into master
Reviewed-on: MineClone2/MineClone2#4110
2023-12-30 04:38:49 +00:00
the-real-herowl d3d1bdf8d2 Post-hotfix revert game.conf to SNAPSHOT version 2023-12-30 05:34:24 +01:00
the-real-herowl f306d3768e Update game.conf for hotfix release 0.86.2 2023-12-30 05:33:27 +01:00
the-real-herowl 7463b97c69 Added hotfix notes to the release notes for 0.86 2023-12-30 05:32:10 +01:00
the-real-herowl d11526f8e8 Merge pull request 'Finish PVP Combat Parity with the rest + PVP Tweaks' (#4078) from Eliy21/MineClone2:combat_fixes into master
Reviewed-on: MineClone2/MineClone2#4078
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-30 04:21:18 +00:00
the-real-herowl 8021a6a723 Merge pull request 'Hotfix 0.86.2' (#4109) from hotfix_0_86_2_branch into master
Reviewed-on: MineClone2/MineClone2#4109
2023-12-30 04:01:05 +00:00
the-real-herowl 1bad5659cf Fixed a cryptic error message
Migrated it to mcl_log and maded it clearer
2023-12-30 04:53:17 +01:00
the-real-herowl befd98b83e Fixed XP orb texture breaking randomly
It used undefined engine behaviour.
It's unclear how it even worked *sometimes*.
2023-12-30 04:13:13 +01:00
the-real-herowl 13341df20b Optimized some textures for size 2023-12-29 13:50:22 +01:00
the-real-herowl f866b56d06 Merge pull request 'Workaround for bows, crossbow and spyglass on mobile' (#4104) from mobile_bow_workaround into master
Reviewed-on: MineClone2/MineClone2#4104
2023-12-27 19:41:57 +00:00
José M 4a407679c0 Translate mcl_tt to spanish 2023-12-25 23:41:49 -06:00
the-real-herowl 39f98ec6fb Updated doc strings for bow and crossbow
Mentioned the zoom key
2023-12-25 23:56:39 +01:00
the-real-herowl 9e3d7ce0f4 Added a workaround for mobile using zoom key
* Bow can now be used with zoom key aside of RMB
* Crossbow can now be loaded with zoom key as well
* Spyglass can now be used with zoom key
2023-12-25 23:50:06 +01:00
the-real-herowl cb7878249d Merge pull request 'release_0_86_another_look' (#4100) from release_0_86_another_look into master
Reviewed-on: MineClone2/MineClone2#4100
2023-12-24 05:35:00 +00:00
the-real-herowl 939905b9d8 Post-release set version 0.87.0-SNAPSHOT 2023-12-24 06:31:35 +01:00
the-real-herowl b1f7fecb59 Add release notes for 0.86 2023-12-24 06:29:39 +01:00
the-real-herowl 3d58878750 Updated release credits and set version for v0.86 2023-12-24 06:27:13 +01:00
the-real-herowl b6938bad90 Merge pull request 'Fix a heisenbug' (#4098) from depends_patch into master
Reviewed-on: MineClone2/MineClone2#4098
2023-12-24 05:04:49 +00:00
the-real-herowl 9df4e2e95e Merge pull request 'Added shepherd functionality' (#4099) from shepherd into master
Reviewed-on: MineClone2/MineClone2#4099
2023-12-24 05:00:35 +00:00
the-real-herowl a2a4da5aed Added shepherd functionality 2023-12-24 05:48:41 +01:00
the-real-herowl e1d5899aa5 Remove unneeded dependencies
This patches a heisenbug to be investigated later
2023-12-24 01:27:29 +01:00
the-real-herowl dd7d56a385 Merge pull request 'br_pt_translation by JoseDouglas26' (#4095) from br_pt_translation into master
Reviewed-on: MineClone2/MineClone2#4095
2023-12-23 20:31:49 +00:00
the-real-herowl 4bb46d7d30 Merge pull request 'New sunflower mesh (by JoseDouglas26)' (#4094) from sunflower_mesh_update into master
Reviewed-on: MineClone2/MineClone2#4094
2023-12-23 20:24:45 +00:00
the-real-herowl 8071d0fbef Merge pull request 'Nerfed vexes and evokers' (#4076) from vex_evoker_fixes into master
Reviewed-on: MineClone2/MineClone2#4076
2023-12-23 20:19:24 +00:00
the-real-herowl 60c0483c12 Merge pull request 'Nerfed slime and magma cube attack range' (#4075) from slime_fixes into master
Reviewed-on: MineClone2/MineClone2#4075
2023-12-23 20:18:23 +00:00
cora 29d40ef553 Mix down new mob sounds to mono 2023-12-23 09:39:12 +01:00
JoseDouglas26 d59a6c6a00 mesecons_delayer pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 c20a37486e mesecons_pressureplates pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 85bc643442 mesecons_lightstone pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 907e037430 mcl_dispensers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 7b93c65c45 mcl_droppers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 73bcb0026f mcl_observers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 01abafe50f mesecons_button pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 e28207f44e mesecons_walllever pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 a5370bc63d mcl_target pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 f904512e61 mcl_comparators pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 c1e3c69800 mcl_monster_eggs pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 d0697c70cc mcl_fire pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 bef3253d5c mcl_enchanting pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 ad099ed7c2 mcl_grindstone pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 a2b7549456 mcl_mangrove pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 f8ef5a15c5 mcl_death_messages pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 6c4101dc12 mcl_hoppers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 8c0d9cc450 mcl_info pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 1f370bf1f2 hudbars pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 6bffaf56d2 mcl_dye and mcl_smithing_table translation fixes 2023-12-22 23:45:08 +01:00
JoseDouglas26 04b77db7fa mcl_books and mcl_bows pt_BR translation fixes 2023-12-22 23:45:08 +01:00
JoseDouglas26 aeeb5acc25 mcl_armor pt_BR translation correction 2023-12-22 23:45:08 +01:00
JoseDouglas26 9a8a6764d1 mcl_doors and mcl_fences pt_BR translation fixes 2023-12-22 23:45:07 +01:00
JoseDouglas26 3047568ed4 mcl_maps pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2a8da574f0 mcl_ocean pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 00bf5f0331 mcl_smoker pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2d5b57c60d mcl_experience pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 b476c703f1 mcl_lectern pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 8f3936792f mcl_cocoas pt_BR translation missing 2023-12-22 23:45:07 +01:00
JoseDouglas26 8816e9fc61 mcl_throwing pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 e291d9918e mcl_stonecutter pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 bd19c8fe67 mcl_mud pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 7f36116146 screwdriver pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 8afa57b914 mcl_sus_stew pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 bc186560b4 mcl_hamburger pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 ae470f8809 mcl_armor pt_BR translation missing 2023-12-22 23:45:07 +01:00
JoseDouglas26 8b1ad1c217 mcl_smithing_table pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 0638c67cf7 mcl_shields pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3f0e77b971 mcl_bamboo pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3e131a213f mcl_villages pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 d7c8c7a54a mcl_privs pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 fcd4a610e5 mcl_commands pt_BR translation missing 2023-12-22 23:45:07 +01:00
JoseDouglas26 cde4bc797e mcl_commands pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 cb6b4253d2 findbiome pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6480c6923a mcl_music pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 487f78d663 mcl_hunger pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 908c46ce34 mcl_loom pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 90a758c002 mcl_lightning_rods pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3a89d367b0 mclx_fences pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6dac652241 mclx_core pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 4a3369205e mcl_wool pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 8b02d7b0b2 mcl_walls pt_BR translation fix 2023-12-22 23:45:07 +01:00
JoseDouglas26 184a098964 mcl_torches pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 d57fbb047d mcl_sponges pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 1c3003c85b mcl_spawn pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 188f1cdaa6 mcl_itemframes pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 e536822b4d mcl_tools pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 c6fc911c12 mcl_heads pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 cb0c67b05f mcl_fishing pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 427724ced2 mcl_ver_info pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 799462c4b4 mcl_credits pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 334ac81f58 mcl_fences pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 840381f73f mcl_fletching_table pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 21a10751d1 mcl_lanterns pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 09a063256b mcl_wip pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 9701526d16 mcl_skins pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 e2746adea8 mcl_furnaces pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 a93ce7af1f mcl_inventory pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3684cb8d2a mcl_cherry_blossom pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 0626c3329b mcl_sculk pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 5489bf20ea mcl_beehives pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 232740b5e6 mcl_totems pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6f7ac46f05 mcl_jukebox pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 1524f63a6d mcl_hbarmor pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 60377c56cd mcl_tt pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 b0b120dd28 mcl_walls pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 34c23bd578 mcl_tnt pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 9be815956c mcl_signs pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2da67765a0 mcl_flowers pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 01641b5a8c mcl_flowerpots pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 9371ed5c48 mcl_spyglass pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 527577cbcc mcl_raw_ores pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 86d5e748bb mcl_craftguide pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6cbd985974 mcl_honey pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6f9b70a98d mcl_fireworks pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 76e941cbb6 doc_items pt_BR translation missing translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 aef093ef4e doc_items pt_BR translation correction 2023-12-22 23:45:07 +01:00
JoseDouglas26 f824f109e2 mcl_structures pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 a3ccd4d032 lightning pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 419456b835 mcl_weather pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 72a144f0b2 mcl_void_damage pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 f379a06998 mcl_raids pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 947d20ae96 mcl_mobs pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 5c06c28b0f mobs_mc pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 df02770470 mcl_minecarts pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 51dc10c9ea mcl_paintings pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2370d155c9 mcl_falling_nodes pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 ad3ec48ec9 mcl_boats pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 beb06315ac mcl_explosions pt_BR translation 2023-12-22 23:45:07 +01:00
the-real-herowl 569dd69188 Increase sunflower height 2023-12-22 23:36:49 +01:00
the-real-herowl 92ee9c0557 Remove the wrong separate sunflower definition 2023-12-22 23:06:08 +01:00
JoseDouglas26 f63e5d3c19 fix facing west 2023-12-22 23:03:11 +01:00
JoseDouglas26 4d5d595310 changes requested in sunflower definitions 2023-12-22 22:55:09 +01:00
JoseDouglas26 f9972aef01 new lower mesh and selection box 2023-12-22 22:53:55 +01:00
JoseDouglas26 85d21fa1e9 new sunflower mesh 2023-12-22 22:53:43 +01:00
JoseDouglas26 e6a64cfc69 Sound and mining sunflower bug fixes 2023-12-22 22:53:31 +01:00
JoseDouglas26 dd5a9178d9 sunflower mapgen bug fix 2023-12-22 22:53:10 +01:00
JoseDouglas26 113f07581b new sunflower mesh 2023-12-22 22:52:50 +01:00
Eliy21 10dcdb7d6b Remove unnecessary player vector magnitude calculation 2023-12-21 15:52:26 +00:00
José M ec8f3f5530 Start the beggining of the mcl_tt spanish translation 2023-12-21 00:18:40 -06:00
José M 74ab3ffeee Add missing placeholder(s) in doc_items.pt.tr translation: '@1' 2023-12-20 23:55:39 -06:00
José M 9d62c4ca5e Fix missing placeholder(s) in mesecons_commandblock.es.tr translation: '@1' '@2' 2023-12-20 23:46:30 -06:00
José M c9d221976b Escape equals signs in translation file mcl_doc_basics.it.tr 2023-12-20 23:40:33 -06:00
José M 0d1a6d91e9 Remove an unescaped equals sign in mcl_info.fr.tr translation 2023-12-20 23:24:03 -06:00
José M 0f82c623d5 Add missing placeholder(s) in mcl_farming.fr.tr translation: '@1' 2023-12-20 23:15:12 -06:00
Eliy21 96fa6c251e Counteract self forward velocity when hit by players in pvp 2023-12-20 15:50:37 +00:00
Eliy21 e19de85990 Adjust the difference between sprinting & walking knockbacks for a more seemless transition 2023-12-19 17:19:09 +00:00
Eliy21 76bff2b540 Add minimum pvp knockbacks to other meele weapons 2023-12-19 16:49:48 +00:00
Eliy21 ff882707de Rework moving majority of the added velocity knockbacks into sprinting 2023-12-19 16:15:41 +00:00
Eliy21 d7ed37ef25 Remove redundant knockback limiter 2023-12-19 15:31:29 +00:00
Eliy21 44c656502f Add a prevention in case players get stuck with the damage animation 2023-12-18 22:04:12 +00:00
Eliy21 fe90424ee4 Add pvp knockback reduction when moving towards player while attacking 2023-12-18 21:42:26 +00:00
Eliy21 14cec16c63 Increase enchanted bow knockback 2023-12-18 21:31:38 +00:00
bakawun a786b66d9e mobs:skeletons: add sounds to skeleton
and stray, fix random sound for wither skeleton
2023-12-18 11:17:25 +01:00
bakawun cc470b9d88 mobs:hoglin: fix conversion of tabs to spaces 2023-12-18 11:08:09 +01:00
bakawun ee51a500b2 mobs:piglin: use (alt) zombified piglin sounds 2023-12-18 10:57:39 +01:00
bakawun 7f823f0155 mobs:hoglin:add licence information 2023-12-18 10:38:23 +01:00
bakawun f5ba0b7981 mobs:zoglin: use hoglin sound .2 2023-12-18 10:31:08 +01:00
bakawun e202f20869 mobs:hoglin: use sound .1 for random and
reuse hurt sound for death
2023-12-18 09:58:37 +01:00
bakawun 692b101212 mobs:hoglin: add missing sounds
these were made by epCode and lincenced under
LGPL-3.0.
downloaded from
49a838e733
2023-12-18 09:51:58 +01:00
the-real-herowl 07147e9d5b Make slime+magmacube collision boxes rotate properly 2023-12-18 02:56:43 +01:00
Eliy21 12109e7f44 Add player damage animation 2023-12-17 21:18:57 +00:00
Eliy21 200f7451eb Remove unnecessary invul code & add damage animation code 2023-12-17 21:15:55 +00:00
Eliy21 c39e55e2d4 Add minimum knockback to crossbow 2023-12-17 20:01:35 +00:00
Eliy21 6d7ae8ba2d Add minimum unenchanted knockback to bow 2023-12-17 19:59:18 +00:00
Eliy21 8612350fa7 Make vertical pvp knockback floatiness reduction include moving hits 2023-12-17 17:48:39 +00:00
Eliy21 0a8874ecad Make vertical pvp knockbacks less floaty 2023-12-17 16:39:04 +00:00
Eliy21 e8ee9c4463 Remove obsolete work-around code 2023-12-16 12:58:58 +00:00
Eliy21 32e91b45ae Add vertical pvp knockbacks from downward hits & reduce pvp kb on half block angled upward hits 2023-12-16 11:48:16 +00:00
Eliy21 8fbd72c142 Optimize code by calling get_enchantment function only once 2023-12-16 09:46:18 +00:00
Eliy21 cfab59d68a Rebalanced moving pvp knockbacks 2023-12-16 09:20:29 +00:00
Eliy21 33e8337bbb Finish remaining excessive vertical pvp knockback prevention adjustments when hit from below 2023-12-16 07:58:26 +00:00
Eliy21 f799596db9 Make vertical pvp knockbacks respect attack reach limit & complete excess vertical kb prevention 2023-12-15 22:56:02 +00:00
Eliy21 9b9747b3d8 Prevent excessive vertical knockbacks if hit by a player from below 2023-12-15 21:02:07 +00:00
Eliy21 c9692c6224 Fix player invulnerability not getting disabled permanently bug 2023-12-15 19:49:04 +00:00
Eliy21 cd83305f07 Make the vertical lift on pvp knockback similar to MC 2023-12-15 18:17:15 +00:00
Eliy21 d7b10d18d8 Fix not being able to give minimum knockback to players when both near and lower than them 2023-12-15 16:27:09 +00:00
Eliy21 8e2c5249f5 Fix comment on player invul code 2023-12-15 15:59:08 +00:00
Eliy21 ca556c052f Prevent pvp knockbacks when invulnerable 2023-12-15 15:52:26 +00:00
Eliy21 60367cdbe0 Revert unreliable bugfix
There are times when the continuous damage when punching players does not happen so will not fix at the moment as using other weapons does still work.
2023-12-15 15:42:49 +00:00
Eliy21 6b439fd1de Add maximum pvp knockback limit & approximate enchant knockback distance to be similar to MC 2023-12-14 11:57:55 +00:00
Eliy21 bf9e487fa9 Adjust minimum pvp knockback to be closer to MC 2023-12-14 09:27:28 +00:00
Eliy21 49af5d2013 Rebalance minimum pvp knockback to account for added knockbacks when moving 2023-12-14 08:51:34 +00:00
Eliy21 ed507d8509 Remove unnecessary space in the attack reach limit on mobs code 2023-12-14 08:15:55 +00:00
Eliy21 b2507c3640 Make fire aspect enchant respect attack reach limit 2023-12-14 08:12:13 +00:00
Eliy21 85b1f5247a Add vertical lift & minimum pvp knockback 2023-12-14 07:46:16 +00:00
Eliy21 2b71462c1e Prevent knockback if player is beyond attack reach limit 2023-12-13 20:36:54 +00:00
Eliy21 b0e33793ec Fix a potential bug that could bypass attack reach limit when a stronger attack breaches the invul 2023-12-13 20:04:15 +00:00
Eliy21 96aaf89036 Readjust pvp enchant knockback to make the running knockback difference more pronounced 2023-12-13 18:49:08 +00:00
Eliy21 a8c2d4534a Nerf long pvp enchanted knockbacks especially when running 2023-12-13 17:42:42 +00:00
Eliy21 a8806fe04e Add player invulnerability & fix not continuously damaging players when holding the attack key
Player invulnerability is the same as Minecraft's Damage Immunity https://minecraft.wiki/w/Damage#Immunity

The old code for some reason only allows a few damage by holding and does not continuously damage other players after a few hits
2023-12-13 17:34:42 +00:00
the-real-herowl a2c8d13f04 Nerfed vexes and evokers 2023-12-13 04:51:56 +01:00
the-real-herowl ed205190e4 Nerfed slime and magma cube attack range 2023-12-13 04:10:01 +01:00
Bakawun 5f3c901f11 Ghast: align attributes with mc
Ghast should spawn much more rarely than they currently do
I set the value to 1/4th of the original value before 72000 was set as an attempt to lower spawn rates, it actually increased them.

Align View distance, sound distance and shot interval with mc wiki.
https://minecraft.fandom.com/wiki/Ghast

Align fireball velocity with mc issue tracker
https://bugs.mojang.com/browse/MC-238286
2023-12-11 09:58:41 +01:00
michaljmalinowski 9be5de980e Update mods/MAPGEN/mcl_biomes/init.lua
update melon and pumpkin biomes
2023-11-28 20:26:24 +00:00
bakawun 25fa21ddbd Set all mob spawn chance weights according to mc now that weights are actually taken into account 2023-11-27 10:47:55 +01:00
Nils Dagsson Moskopp aad231f5e4
Generate test textures with scanline order “top-bottom” 2023-10-16 21:40:51 +02:00
Nils Dagsson Moskopp 10022c93ef
Explicitly state scanline order in test texture script 2023-10-16 21:38:19 +02:00
Nils Dagsson Moskopp 01bcbbf927
Allow encoding with top-bottom scanline order 2023-10-16 21:15:40 +02:00
Nils Dagsson Moskopp 12a33e458f
Add hashbang to script to generate TGA test textures 2023-10-16 20:34:47 +02:00
Nils Dagsson Moskopp 5dcf714cd1
Partially slice 3D rendered donut along its polodial direction 2023-10-16 19:20:30 +02:00
Nils Dagsson Moskopp 0c6d9a4d85
Partially slice 3D rendered donut along its torodial direction 2023-10-16 19:16:29 +02:00
Nils Dagsson Moskopp ef65de54c0
Make 3D rendered donut appear solid 2023-10-16 19:05:56 +02:00
Nils Dagsson Moskopp 4d57ba62bf
Add code to generate TGA type 1 test textures 2023-10-15 20:49:11 +02:00
Nils Dagsson Moskopp 4064333b06
Adjust TGA test texture file names 2023-10-15 20:11:28 +02:00
Nils Dagsson Moskopp e87a8fc332
Add script to generate TGA test textures 2023-10-15 17:02:19 +02:00
Nils Dagsson Moskopp bb68ceb38d
Do not encode images with illegal colormap indexes 2023-09-22 20:06:21 +02:00
Nils Dagsson Moskopp 4dd3833f3b
Move encoding format heuristics from image:save() to image:encode() 2023-09-18 16:45:31 +02:00
Nils Dagsson Moskopp 3029147ed7
Add example code for rendering a 3D shape using a Z-buffer 2023-09-18 15:21:17 +02:00
Nils Dagsson Moskopp 5bf0e79c6f
Add example code to generate TGA logo
The tiny logo is a 12×12 TGA image.
The huge logo is a 1200×1200 TGA image.
2023-08-27 15:12:47 +02:00
Nils Dagsson Moskopp e9862f5f24
Add example code for node colormap generation 2022-07-31 00:24:34 +02:00
Nils Dagsson Moskopp 685bdcb379
Allow encoding with B8G8R8A8 colormap 2022-05-19 18:26:41 +02:00
Nils Dagsson Moskopp 7446a275b5
Remove author from mod.conf
ContentDB sets this field automatically
2022-05-16 22:18:01 +02:00
Nils Dagsson Moskopp 83348bf3ac
Document use cases, image type support, plans 2022-05-16 20:34:33 +02:00
Nils Dagsson Moskopp 45e405982a
Allow encoding with A1R5G5B5 colormap 2022-05-16 18:48:18 +02:00
Nils Dagsson Moskopp e83894fcfa
Treat empty colormap as no colormap 2022-05-16 17:56:53 +02:00
Nils Dagsson Moskopp 9f9b78eed9
Allow color-mapped encoding for RGB images 2022-05-16 17:28:16 +02:00
Nils Dagsson Moskopp ed061e68ff
Allow RLE encoding for RGBA images 2022-05-16 13:16:23 +02:00
Nils Dagsson Moskopp 1f9c446a98
Assert that pixel data is encoded 2022-05-16 03:21:52 +02:00
Nils Dagsson Moskopp 7b94fc026d
Allow to specify color format 2022-05-16 02:48:51 +02:00
Nils Dagsson Moskopp fa23775bf9
Measure pixel_depth in bits everywhere 2022-05-16 01:54:21 +02:00
Nils Dagsson Moskopp 36ee45ebe3
Add RGBA support (only RAW encoding) 2022-05-16 01:39:33 +02:00
Nils Dagsson Moskopp 2112637faf
Use HSP for RGB-to-BW8 conversion 2022-05-15 19:58:19 +02:00
Nils Dagsson Moskopp 5b79bc6fb7
Set default encoding to R8G8B8 RAW
This the most trivial RGB encoding the encoder supports. Setting
it prevents a crash related to BW8 only supporting RAW encoding.
2022-05-15 19:31:24 +02:00
Nils Dagsson Moskopp 759b0a188f
Allow saving R8G8B8 images as BW8 2022-05-15 19:23:26 +02:00
Nils Dagsson Moskopp 376b6404b2
Allow RAW or RLE encoding for true-color images 2022-05-15 15:56:18 +02:00
Nils Dagsson Moskopp 9bd1702d60
Encode image only when saving it to a file 2022-05-15 14:58:12 +02:00
Nils Dagsson Moskopp 5640e19c94
Add fractal example 2022-05-15 03:10:53 +02:00
Nils Dagsson Moskopp 25b7b30945
Allow encoding grayscale images as BW8 2022-05-14 22:41:52 +02:00
Nils Dagsson Moskopp 9af0719df8
Allow encoding RGB images as B8G8R8 2022-05-14 21:56:42 +02:00
Nils Dagsson Moskopp 1b48c3f539
Use raw packets in RLE compression in tga_encoder 2022-05-14 21:52:08 +02:00
Nils Dagsson Moskopp 13552f16f2
Reduce TGA filesize by 25% by using 16-bit colors 2022-05-14 21:52:07 +02:00
Nils Dagsson Moskopp 4f6ea5d035
Add credits to README 2022-05-14 21:52:07 +02:00
Nils Dagsson Moskopp c00b0d50c6
Add usage examples 2022-05-14 21:52:00 +02:00
Nils Dagsson Moskopp adb8e45d67
Fix TGA file writing on Windows
Before this patch, the tga_encoder mod would write corrupted TGA files
on Windows: Bytes that looked like newlines were replaced by a carriage
return and a newline.
2022-05-14 20:21:59 +02:00
Nils Dagsson Moskopp 3f60b5baa6
Speed up TGA encoding by creating fewer strings 2022-05-14 20:21:58 +02:00
Nils Dagsson Moskopp 52e5c955f0
Use RLE compression in tga_encoder 2022-05-14 20:21:58 +02:00
Lizzy Fleckenstein b88579b52e
Add updated tga_encoder 2022-05-14 20:21:58 +02:00
Lizzy Fleckenstein eaa4dc99d7
Initial import 2022-05-14 20:21:52 +02:00
384 changed files with 10491 additions and 2551 deletions

View File

@ -4,7 +4,7 @@ root = true
end_of_line = lf
[*.lua]
charset = utf8
charset = utf-8
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true

4
.gitignore vendored
View File

@ -5,4 +5,6 @@
*.blend3
/.idea/
*.xcf
.Rproj.user
.Rproj.user
prompt.txt
__pycache__

View File

@ -127,6 +127,8 @@
* mim
* Dark
* Bakawun
* JoseDouglas26
* Zasco
## Music
* Jordach for the jukebox music compilation from Big Freaking Dig
@ -222,6 +224,7 @@
* Isaac Dennis
* ADLON
* Sab Pyrope
* JoseDouglas26
## Funders
* 40W

View File

@ -1,4 +1,4 @@
title = MineClone 2
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
disallowed_mapgens = v6
version=0.86.0-SNAPSHOT
version=0.87.0-SNAPSHOT

View File

@ -31,6 +31,7 @@ local known_controls = {
aux1 = true,
down = true,
up = true,
zoom = true,
}
minetest.register_on_joinplayer(function(player)

View File

@ -0,0 +1,2 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 z-es mòrt dins una explosion

View File

@ -0,0 +1,2 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 foi pego(a) em uma explosão.

View File

@ -36,6 +36,8 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE

View File

@ -160,7 +160,7 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
return
end
local undef = minetest.registered_nodes[unode.name]
if undef and undef.on_rightclick then
if undef and undef.on_rightclick and not invert_wall then
undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
return
@ -198,25 +198,11 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
local p2
if is_y then
if invert_wall then
if fdir == 3 or fdir == 1 then
p2 = 12
else
p2 = 6
end
end
p2 = 0
elseif is_x then
if invert_wall then
p2 = 0
else
p2 = 12
end
p2 = 12
elseif is_z then
if invert_wall then
p2 = 0
else
p2 = 6
end
p2 = 6
end
minetest.set_node(pos, {name = wield_name, param2 = p2})
@ -327,7 +313,7 @@ function mcl_util.hopper_push(pos, dst_pos)
local dst_list = 'main'
local dst_inv, stack_id
if dst_def._mcl_hoppers_on_try_push then
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
else
@ -365,7 +351,7 @@ function mcl_util.hopper_pull(pos, src_pos)
local src_list = 'main'
local src_inv, stack_id
if src_def._mcl_hoppers_on_try_pull then
src_inv, src_list, stack_id = src_def._mcl_hoppers_on_try_pull(src_pos, pos, hop_inv, hop_list)
else
@ -1075,7 +1061,7 @@ function mcl_util.move_list(src_inv, src_listname, out_inv, out_listname, pos, d
v.y = v.y * 4 + 2
v.z = v.z * 4
obj:set_velocity(v)
minetest.log("error", vector.to_string(v))
mcl_util.mcl_log("item velocity calculated "..vector.to_string(v), "[mcl_util]")
end
if not insta_collect then
obj:get_luaentity()._insta_collect = false
@ -1096,3 +1082,12 @@ function mcl_util.move_player_list(player, src_listname)
vector.offset(player:get_pos(), 0, 1.2, 0),
player:get_look_dir(), false)
end
function mcl_util.is_it_christmas()
local date = os.date("*t")
if date.month == 12 and date.day >= 24 or date.month == 1 and date.day <= 7 then
return true
else
return false
end
end

View File

@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
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To do so, attach the following notices to the program. It is safest
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the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
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You should have received a copy of the GNU General Public License
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
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This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -1,4 +1,87 @@
# tga_encoder
A TGA Encoder written in Lua without the use of external Libraries.
Created by fleckenstein for MineClone2, then improved by erlehmann.
May be used as a Minetest mod.
See `examples.lua` for example code and usage hints.
## Use Cases for `tga_encoder`
### Encoding Textures for Editing
TGA images of types 1/2/3 consist of header data followed by a pixel array.
This makes it trivial to parse TGA files and even edit pixels in-place.
No checksums need to be updated on any kind of in-place texture editing.
**Tip**: When storing an editable image in item meta, use zlib compression.
### Legacy Minetest Texture Encoding
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
Since `tga_encoder` is written in pure Lua, it does not need engine support.
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
### Advanced Texture Format Control
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
For generating maps from terrain, color-mapped formats can be more useful.
### Encoding Very Small Textures
Images of size 8×8 or below are often smaller than an equivalent PNG file.
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
Therefore, saving bytes on files up to a few 100 bytes is often useless.
### Encoding Reference Textures
TGA is a simple format, which makes it easy to create reference textures.
Using a hex editor, one can trivially see how all the pixels are stored.
## Supported Image Types
For all types, images are encoded in a fast single pass (i.e. append-only).
### Color-Mapped Images (Type 1)
These images contain a palette, followed by pixel data.
* `A1R5G5B5` (8bpp RGB)
* `B8G8R8` (8bpp RGB)
* `B8G8R8A8` (8bpp RGBA)
### True-Color Images (Type 2)
These images contain uncompressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
### Grayscale Images (Type 3)
* `Y8` (8bpp grayscale)
### Run-Length Encoded (RLE), True-Color Images (Type 10)
These images contain compressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
## TODO
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
* Add both zoomable and explorable maps to `mcl_maps`.

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@ -0,0 +1,32 @@
dofile("init.lua")
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
-- It serves as a demonstration of what you can achieve using colormapped nodes.
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 4) - 1
local max_sample_out = math.pow(2, 8) - 1
for r = 0,15 do
local pixels = {}
for g = 0,15 do
if nil == pixels[g + 1] then
pixels[g + 1] = {}
end
for b = 0,15 do
local color = {
math.floor((r * max_sample_out / max_sample_in) + 0.5),
math.floor((g * max_sample_out / max_sample_in) + 0.5),
math.floor((b * max_sample_out / max_sample_in) + 0.5),
}
pixels[g + 1][b + 1] = color
end
end
local filename = "colormap_" .. tostring(r) .. ".tga"
tga_encoder.image(pixels):save(
filename,
{ color_format="A1R5G5B5" } -- waste less bits
)
end

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@ -0,0 +1,105 @@
#!/usr/bin/env lua5.1
-- -*- coding: utf-8 -*-
-- 3D “donut” shape rendering using floating-point math
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
-- cargo-culted by erle 2023-09-18
local theta_spacing = 0.01 -- 0.07
local phi_spacing = 0.002 -- 0.02
local R1 = 1
local R2 = 2
local K2 = 5
local screen_height = 256
local screen_width = 256
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
local output = {}
local zbuffer = {}
local grey = { 120, 120, 120 }
local gray = { 136, 136, 136 }
for y = 1,screen_height,1 do
output[y] = {}
zbuffer[y] = {}
for x = 1,screen_width,1 do
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
output[y][x] = hori ~= vert and grey or gray
zbuffer[y][x] = 0
end
end
function render_frame(A, B)
-- precompute sines and cosines of A and B
local cosA = math.cos(A)
local sinA = math.sin(A)
local cosB = math.cos(B)
local sinB = math.sin(B)
-- theta goas around the cross-sectional circle of a torus
local theta = 0
while theta <= 2*math.pi do
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
theta = theta + (theta_spacing * 16)
else
theta = theta + theta_spacing
end
-- precompute sines and cosines of theta
local costheta = math.cos(theta)
local sintheta = math.sin(theta)
-- phi goes around the center of revolution of a torus
local phi = 0
while phi <= 2*math.pi do
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
phi = phi + (phi_spacing * 128)
else
phi = phi + phi_spacing
end
-- precompute sines and cosines of phi
local cosphi = math.cos(phi)
local sinphi = math.sin(phi)
-- 2D (x, y) coordinates of the circle, before revolving
local circlex = R2 + R1*costheta
local circley = R1*sintheta
-- 3D (x, y, z) coordinates after rotation
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
local z = K2 + cosA*circlex*sinphi + circley*sinA
local ooz = 1/z
-- x and y projection
local xp = math.floor(screen_width/2 + K1*ooz*x)
local yp = math.floor(screen_height/2 + K1*ooz*y)
-- calculate luminance
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
-- if (L > 0) then
if (true) then
if (ooz > zbuffer[yp][xp]) then
zbuffer[yp][xp] = ooz
local luminance = math.max( math.ceil( L * 180 ), 0 )
-- luminance is now in the range 0 to 255
r = math.ceil( (luminance + xp) / 2 )
g = math.ceil( (luminance + yp) / 2 )
b = math.ceil( (luminance + xp + yp) / 3 )
output[yp][xp] = { r, g, b }
end
end
end
end
end
dofile('init.lua')
render_frame(-0.7, 0.7)
tga_encoder.image(output):save("donut.tga")

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@ -0,0 +1,181 @@
dofile("init.lua")
-- encode a bitmap
local _ = { 0, 0, 0 }
local R = { 255, 127, 127 }
local pixels = {
{ _, _, _, _, _, _, _ },
{ _, _, _, R, _, _, _ },
{ _, _, R, R, R, _, _ },
{ _, R, R, R, R, R, _ },
{ _, R, R, R, R, R, _ },
{ _, _, R, _, R, _, _ },
{ _, _, _, _, _, _, _ },
}
tga_encoder.image(pixels):save("bitmap_small.tga")
-- test that image can be encoded
local bitmap_small_0 = tga_encoder.image(pixels)
bitmap_small_0:encode()
assert(191 == #bitmap_small_0.data)
-- test that imbage can be encoded with parameters
local bitmap_small_1 = tga_encoder.image(pixels)
bitmap_small_1:encode(
{
colormap = {},
color_format = "B8G8R8",
compression = "RAW",
}
)
assert(191 == #bitmap_small_1.data)
-- change a single pixel, then rescale the bitmap
local pixels_orig = pixels
pixels_orig[4][4] = { 255, 255, 255 }
local pixels = {}
for x = 1,56,1 do
local x_orig = math.ceil(x/8)
for z = 1,56,1 do
local z_orig = math.ceil(z/8)
local color = pixels_orig[z_orig][x_orig]
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("bitmap_large.tga")
-- note that the uncompressed grayscale TGA file written in this
-- example is 80 bytes but an optimized PNG file is 81 bytes …
local pixels = {}
for x = 1,6,1 do -- left to right
for z = 1,6,1 do -- bottom to top
local color = { math.min(x * z * 4 - 1, 255) }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
local pixels = {}
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local r = math.min(x * 32 - 1, 255)
local g = math.min(z * 32 - 1, 255)
local b = 0
-- blue rectangle in top right corner
if x > 8 and z > 8 then
r = 0
g = 0
b = math.min(z * 16 - 1, 255)
end
local color = { r, g, b }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
local gradients = tga_encoder.image(pixels)
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local color = pixels[z][x]
color[#color+1] = ((x * x) + (z * z)) % 256
pixels[z][x] = color
end
end
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
-- the RLE-compressed file is larger than just dumping pixels because
-- the gradients in this picture can not be compressed well using RLE
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
local pixels = {}
for x = 1,512,1 do -- left to right
for z = 1,512,1 do -- bottom to top
local oz = (z - 256) / 256 + 0.75
local ox = (x - 256) / 256
local px, pz, i = 0, 0, 0
while (px * px) + (pz * pz) <= 4 and i < 128 do
px = (px * px) - (pz * pz) + oz
pz = (2 * px * pz) + ox
i = i + 1
end
local color = {
math.max(0, math.min(255, math.floor(px * 64))),
math.max(0, math.min(255, math.floor(pz * 64))),
math.max(0, math.min(255, math.floor(i))),
}
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
-- encode a colormapped bitmap
local K = { 0 }
local B = { 1 }
local R = { 2 }
local G = { 3 }
local W = { 4 }
local colormap = {
{ 1, 2, 3 }, -- K
{ 0, 0, 255 }, -- B
{ 255, 0, 0 }, -- R
{ 0, 255, 0 }, -- G
{ 253, 254, 255 }, -- W
}
local pixels = {
{ W, K, W, K, W, K, W },
{ R, G, B, R, G, B, K },
{ K, W, K, W, K, W, K },
{ G, B, R, G, B, R, W },
{ W, W, W, K, K, K, W },
{ B, R, G, B, R, G, K },
{ B, R, G, B, R, G, W },
}
-- note that the uncompressed colormapped TGA file written in this
-- example is 108 bytes but an optimized PNG file is 121 bytes …
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
-- encode a colormapped bitmap with transparency
local _ = { 0 }
local K = { 1 }
local W = { 2 }
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
{ 255, 255, 255, 255 },
}
local pixels = {
{ _, K, K, K, K, K, _ },
{ _, K, W, W, W, K, _ },
{ K, K, W, W, W, K, K },
{ K, W, W, W, W, W, K },
{ _, K, W, W, W, K, _ },
{ _, _, K, W, K, _, _ },
{ _, _, _, K, _, _, _ },
}
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
-- encoding a colormapped image with illegal colormap indexes should error out
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
}
local status, message = pcall(
function ()
tga_encoder.image(pixels):encode({colormap=colormap})
end
)
assert(
false == status and
"init.lua:36: colormap index 2 not in colormap of size 2" == message
)

View File

@ -9,60 +9,566 @@ local image = setmetatable({}, {
})
function image:constructor(pixels)
self.data = ""
self.pixels = pixels
self.width = #pixels[1]
self.height = #pixels
self:encode()
end
function image:encode_colormap_spec()
self.data = self.data
.. string.char(0, 0) -- first entry index
.. string.char(0, 0) -- number of entries
.. string.char(0) -- bits per pixel
local pixel_depth_by_color_format = {
["Y8"] = 8,
["A1R5G5B5"] = 16,
["B8G8R8"] = 24,
["B8G8R8A8"] = 32,
}
function image:encode_colormap_spec(properties)
local colormap = properties.colormap
local colormap_pixel_depth = 0
if 0 ~= #colormap then
colormap_pixel_depth = pixel_depth_by_color_format[
properties.color_format
]
-- ensure that each pixel references a legal colormap entry
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colormap_index = pixel[1]
if colormap_index >= #colormap then
error(
"colormap index " .. colormap_index ..
" not in colormap of size " .. #colormap
)
end
end
end
end
local colormap_spec =
string.char(0, 0) .. -- first entry index
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
string.char(colormap_pixel_depth) -- bits per pixel
self.data = self.data .. colormap_spec
end
function image:encode_image_spec()
self.data = self.data
.. string.char(0, 0) -- X-origin
.. string.char(0, 0) -- Y-origin
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
.. string.char(0) -- image descriptor
function image:encode_image_spec(properties)
local color_format = properties.color_format
assert(
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
)
local scanline_order = properties.scanline_order
assert (
"bottom-top" == scanline_order or
"top-bottom" == scanline_order
)
local pixel_depth
if 0 ~= #properties.colormap then
pixel_depth = self.pixel_depth
else
pixel_depth = pixel_depth_by_color_format[color_format]
end
assert( nil ~= pixel_depth)
-- the origin is the bottom left corner of the image (always)
local x_origin_lo = 0
local x_origin_hi = 0
local y_origin_lo = 0
local y_origin_hi = 0
local image_descriptor = 0 -- equal to bottom-top scanline order
local width_lo = self.width % 256
local width_hi = math.floor(self.width / 256)
local height_lo = self.height % 256
local height_hi = math.floor(self.height / 256)
if "top-bottom" == scanline_order then
image_descriptor = 32
y_origin_lo = height_lo
y_origin_hi = height_hi
end
self.data = self.data .. string.char (
x_origin_lo, x_origin_hi,
y_origin_lo, y_origin_hi,
width_lo, width_hi,
height_lo, height_hi,
pixel_depth,
image_descriptor
)
end
function image:encode_header()
function image:encode_colormap(properties)
local colormap = properties.colormap
if 0 == #colormap then
return
end
local color_format = properties.color_format
assert (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
)
local colors = {}
if "A1R5G5B5" == color_format then
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for i = 1,#colormap,1 do
local color = colormap[i]
local colorword = 32768 +
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local color_bytes = string.char(
colorword % 256,
math.floor(colorword / 256)
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1] -- R
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8A8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1], -- R
color[4] -- A
)
colors[#colors + 1] = color_bytes
end
end
assert( 0 ~= #colors )
self.data = self.data .. table.concat(colors)
end
function image:encode_header(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local colormap_type
local image_type
if "Y8" == color_format and "RAW" == compression then
colormap_type = 0
image_type = 3 -- grayscale
elseif (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
) then
if "RAW" == compression then
if 0 ~= #colormap then
colormap_type = 1
image_type = 1 -- colormapped RGB(A)
else
colormap_type = 0
image_type = 2 -- RAW RGB(A)
end
elseif "RLE" == compression then
colormap_type = 0
image_type = 10 -- RLE RGB
end
end
assert( nil ~= colormap_type )
assert( nil ~= image_type )
self.data = self.data
.. string.char(0) -- image id
.. string.char(0) -- color map type
.. string.char(10) -- image type (RLE RGB = 10)
self:encode_colormap_spec() -- color map specification
self:encode_image_spec() -- image specification
.. string.char(colormap_type)
.. string.char(image_type)
self:encode_colormap_spec(properties) -- color map specification
self:encode_image_spec(properties) -- image specification
self:encode_colormap(properties)
end
function image:encode_data()
local current_pixel = ''
local previous_pixel = ''
local count = 1
local packets = {}
local rle_packet = ''
function image:encode_data(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local data_length_before = #self.data
if "Y8" == color_format and "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
elseif 24 == self.pixel_depth then
self:encode_data_R8G8B8_as_Y8_raw()
end
elseif "A1R5G5B5" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
end
end
elseif "B8G8R8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_B8G8R8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_B8G8R8_rle()
end
end
elseif "B8G8R8A8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
end
end
end
local data_length_after = #self.data
assert(
data_length_after ~= data_length_before,
"No data encoded for color format: " .. color_format
)
end
function image:encode_data_Y8_as_Y8_raw()
assert(8 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
if current_pixel ~= previous_pixel or count == 128 then
packets[#packets +1] = rle_packet
local raw_pixel = string.char(pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_Y8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
-- the HSP RGB to brightness formula is
-- sqrt( 0.299 r² + .587 g² + .114 b² )
-- see <https://alienryderflex.com/hsp.html>
local gray = math.floor(
math.sqrt(
0.299 * pixel[1]^2 +
0.587 * pixel[2]^2 +
0.114 * pixel[3]^2
) + 0.5
)
local raw_pixel = string.char(gray)
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colorword = 32768 +
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
assert(24 == self.pixel_depth)
local colorword = nil
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
end
count = 1
previous_pixel = current_pixel
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
rle_packet = string.char(128 + count - 1) .. current_pixel
end
end
packets[#packets +1] = rle_packet
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8_as_B8G8R8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_B8G8R8_rle()
assert(24 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
assert(32 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
assert(32 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local previous_a = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
previous_a = pixel[4]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
@ -75,15 +581,45 @@ function image:encode_footer()
.. string.char(0)
end
function image:encode()
self:encode_header() -- header
function image:encode(properties)
local properties = properties or {}
properties.colormap = properties.colormap or {}
properties.compression = properties.compression or "RAW"
properties.scanline_order = properties.scanline_order or "bottom-top"
self.pixel_depth = #self.pixels[1][1] * 8
local color_format_defaults_by_pixel_depth = {
[8] = "Y8",
[24] = "B8G8R8",
[32] = "B8G8R8A8",
}
if nil == properties.color_format then
if 0 ~= #properties.colormap then
properties.color_format =
color_format_defaults_by_pixel_depth[
#properties.colormap[1] * 8
]
else
properties.color_format =
color_format_defaults_by_pixel_depth[
self.pixel_depth
]
end
end
assert( nil ~= properties.color_format )
self.data = ""
self:encode_header(properties) -- header
-- no color map and image id data
self:encode_data() -- encode data
self:encode_data(properties) -- encode data
-- no extension or developer area
self:encode_footer() -- footer
end
function image:save(filename)
function image:save(filename, properties)
self:encode(properties)
local f = assert(io.open(filename, "wb"))
f:write(self.data)
f:close()

View File

@ -0,0 +1,51 @@
dofile("init.lua")
local colormap = {
{ 0, 0, 0 }, -- black
{ 255, 255, 255 }, -- white
{ 255, 0, 0 }, -- red
{ 0, 255, 0 }, -- green
{ 0, 0, 255 }, -- blue
}
local _ = { 0 }
local W = { 1 }
local R = { 2 }
local G = { 3 }
local B = { 4 }
local pixels_tiny = {
{ W, W, W, W, W, W, W, W, W, W, W, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, B, _, B, _, W, },
{ W, _, _, _, _, _, _, B, B, B, _, W, },
{ W, _, _, _, G, G, G, B, _, B, _, W, },
{ W, _, _, _, G, _, G, B, B, B, _, W, },
{ W, _, _, R, G, _, _, _, _, _, _, W, },
{ W, _, _, R, G, G, G, _, _, _, _, W, },
{ W, _, _, R, _, _, _, _, _, _, _, W, },
{ W, _, R, R, R, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, W, W, W, W, W, W, W, W, W, W, W, },
}
local pixels_huge = {}
local size_tiny = #pixels_tiny
local size_huge = 1200
local scale = size_huge / size_tiny
for x_huge = 1,size_huge,1 do
local x_tiny = math.ceil( x_huge / scale )
for z_huge = 1,size_huge,1 do
local z_tiny = math.ceil( z_huge / scale )
if nil == pixels_huge[z_huge] then
pixels_huge[z_huge] = {}
end
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
end
end
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})

View File

@ -1,3 +1,2 @@
name = tga_encoder
author = Fleckenstein
description = A TGA Encoder written in Lua without the use of external Libraries.

View File

@ -0,0 +1,180 @@
#!/usr/bin/env lua5.1
dofile("../init.lua")
local _ = { 0 }
local R = { 1 }
local G = { 2 }
local B = { 3 }
local pixels_colormapped_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_colormapped_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
colormap_32bpp = {
{ 0, 0, 0, 128 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
}
image_colormapped_bt:save(
"type1_32bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_32bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
)
image_colormapped_bt:save(
"type1_16bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_16bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
)
colormap_24bpp = {
{ 0, 0, 0 },
{ 255, 0, 0 },
{ 0, 255, 0 },
{ 0, 0, 255 },
}
image_colormapped_bt:save(
"type1_24bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_24bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0, 128 }
local R = { 255, 0, 0, 255 }
local G = { 0, 255, 0, 255 }
local B = { 0, 0, 255, 255 }
local pixels_rgba_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgba_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
image_rgba_bt:save(
"type2_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type2_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgba_bt:save(
"type10_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type10_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0 }
local R = { 255, 0, 0 }
local G = { 0, 255, 0 }
local B = { 0, 0, 255 }
local pixels_rgb_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgb_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
image_rgb_bt:save(
"type2_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type2_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
)

View File

@ -0,0 +1,21 @@
# textdomain: mcl_boats
Acacia Boat=Barca de Cacèir
Birch Boat=Barca de Beç
Boat=Barca
Boats are used to travel on the surface of water.=Las barcas son utilizadas per voiatja per aigas.
Dark Oak Boat=Barca de Ròure Nèir
Jungle Boat=Barca d'Acajó
Oak Boat=Barca de Ròure
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Fasetz un clic dreit sobre una sorça d'aiga per plaça la barca. Fasetz un clic dreit sobre la barca per rintrar. Utilizatz [Gaucha] e [Dreita] per menar, [Davant] per accelerar e [Darrèir] per ralentir o racuolar. Utilizatz [Sneak] per z-o quitar, tustatz la barca per z-o faire tombar coma objècte.
Spruce Boat=Barca de Sap
Water vehicle=Veïcule per aiga
Sneak to dismount=Se baissar per descendre
Obsidian Boat=Barca d'Obsidiana
Mangrove Boat=Barca de Paletuvèir
Oak Chest Boat=Barca de Ròure embei una Mala
Spruce Chest Boat=Barca de Sap embei una Mala
Birch Chest Boat=Barca de Beç embei una Mala
Jungle Chest Boat=Barca d'Acajó embei una Mala
Acacia Chest Boat=Barca de Cacèir embei una Mala
Dark Oak Chest Boat=Barca de Ròure Nèir embei una Mala
Mangrove Chest Boat=Barca de Paletuvèir embei una Mala

View File

@ -0,0 +1,23 @@
# textdomain: mcl_boats
Acacia Boat=Barco de Acácia
Birch Boat=Barco de Bétula
Boat=Barco
Boats are used to travel on the surface of water.=Barcos são usados para viajar na superfície da água
Dark Oak Boat=Barco de Carvalho Escuro
Jungle Boat=Barco de Selva
Oak Boat=Barco de Carvalho
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Clique com o botão direito em uma fonte de água para posicionar o barco. Clique com o botão direito no barco para entrar nele. Use [Esquerda] e [Direita] para fazer curva, [Frente] para acelerar e [Trás] para frear e ir para trás. Use [Agachar] para deixar o barco, soque-o para fazê-lo dropar como um item.
Spruce Boat=Barco de Pinheiro
Water vehicle=Veículo aquático
Sneak to dismount=Agache para desmontar
Obsidian Boat=Barco de Obsidiana
Mangrove Boat=Barco de Mangue
Cherry Boat=Barco de Cerejeira
Oak Chest Boat=Barco de Carvalho com Baú
Spruce Chest Boat=Barco de Pinheiro com Baú
Birch Chest Boat=Barco de Bétula com Baú
Jungle Chest Boat=Barco de Selva com Baú
Acacia Chest Boat=Barco de Acácia com Baú
Dark Oak Chest Boat=Barco de Carvalho Escuro com Baú
Mangrove Chest Boat=Barco de Mangue com Baú
Cherry Chest Boat=Barco de Cerejeira com Baú

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@ -0,0 +1,3 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 a estat espotit per un enclutge
@1 was smashed by a falling block.=@1 a estat espotit per un blòc

View File

@ -0,0 +1,3 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 foi esmagado(a) por uma bigorna em queda.
@1 was smashed by a falling block.=@1 foi esmagado(a) por um bloco em queda.

View File

@ -113,6 +113,55 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
end
end
local function try_object_pickup(player, inv, object, checkpos)
if not inv then return end
local le = object:get_luaentity()
-- Check magnet timer
if not (le._magnet_timer >= 0) then return end
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
-- Don't try to collect again
if le._removed then return end
-- Ignore if itemstring is not set yet
if le.itemstring == "" then return end
-- Add what we can to the inventory
local itemstack = ItemStack(le.itemstring)
local leftovers = inv:add_item("main", itemstack )
check_pickup_achievements(object, player)
if leftovers:is_empty() then
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
le.target = checkpos
le._removed = true
-- Stop the object
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
-- Update sound pool
local name = player:get_player_name()
pool[name] = ( pool[name] or 0 ) + 1
-- Make sure the object gets removed
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
else
-- Update entity itemstring
le.itemstring = leftovers:to_string()
end
end
minetest.register_globalstep(function(_)
tick = not tick
@ -147,40 +196,7 @@ minetest.register_globalstep(function(_)
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
if object:get_luaentity()._magnet_timer >= 0 and
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Collection
if not object:get_luaentity()._removed then
-- Ignore if itemstring is not set yet
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
check_pickup_achievements(object, player)
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity().target = checkpos
object:get_luaentity()._removed = true
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
pool[name] = pool[name] + 1
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
end
end
end
try_object_pickup( player, inv, object, checkpos )
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
local entity = object:get_luaentity()
entity.collector = player:get_player_name()

View File

@ -134,4 +134,34 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end
end
return {x=0, y=0, z=0}
end
end
local plane_adjacents = {
vector.new(-1,0,0),
vector.new(1,0,0),
vector.new(0,0,-1),
vector.new(0,0,1),
}
function mcl_minecarts:get_start_direction(pos)
local dir
local i = 0
while (not dir and i < #plane_adjacents) do
i = i+1
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
if node ~= nil
and minetest.get_item_group(node.name, "rail") == 0
and minetest.get_item_group(node.name, "solid") == 1
and minetest.get_item_group(node.name, "opaque") == 1
then
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
end
end
return dir
end
function mcl_minecarts:set_velocity(obj, dir, factor)
obj._velocity = vector.multiply(dir, factor or 3)
obj._old_pos = nil
obj._punched = true
end

View File

@ -241,9 +241,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
self._velocity = vector.multiply(cart_dir, 3)
self._old_pos = nil
self._punched = true
mcl_minecarts:set_velocity(self, cart_dir)
return
end
@ -300,9 +298,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
self._velocity = vector.multiply(cart_dir, f)
self._old_pos = nil
self._punched = true
mcl_minecarts:set_velocity(self, cart_dir, f)
end
cart.on_activate_by_rail = on_activate_by_rail
@ -470,7 +466,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
return
end
local dir, last_switch = nil, nil
local dir, last_switch, restart_pos = nil, nil, nil
if not pos then
pos = self.object:get_pos()
end
@ -497,6 +493,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_on(rou_pos)
end
if node.name == "mcl_minecarts:golden_rail_on" then
restart_pos = rou_pos
end
if node_old.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
minetest.swap_node(rou_old, newnode)
@ -647,6 +646,14 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if update.pos then
self.object:set_pos(pos)
end
-- stopped on "mcl_minecarts:golden_rail_on"
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
local dir = mcl_minecarts:get_start_direction(restart_pos)
if dir then
mcl_minecarts:set_velocity(self, dir)
end
end
end
function cart:get_staticdata()
@ -687,7 +694,15 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
if le then
le._railtype = railtype
end
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
local cart_dir
if node.name == "mcl_minecarts:golden_rail_on" then
cart_dir = mcl_minecarts:get_start_direction(railpos)
end
if cart_dir then
mcl_minecarts:set_velocity(le, cart_dir)
else
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
end
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
local pname = ""

View File

@ -0,0 +1,36 @@
# textdomain: mcl_minecarts
Minecart=Vagonet
Minecarts can be used for a quick transportion on rails.=Los vagonet pòdon èsser utilizats per un transpòrt rapide per ralhs.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Los vagonets ròtlon mas per ralhs e seguisson totjorn la pista. A una joncion T embei ren davant, tòrnon a gaucha.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Podètz plaçar le vagonet per ralhs. Fasetz un clic dreit dessobre per çai rentrar. Tustatz z-o per z-o faire bojar.
To obtain the minecart, punch it while holding down the sneak key.=Per aver le vagonet, tustatz z-o embei la tocha sneak enfonçada.
A minecart with TNT is an explosive vehicle that travels on rail.=Un vagonet embei TNT z-es un vagonet explosiu que voiatja per ralhs.
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Plaçatz z-o per ralhs. Tustatz z-o per z-o desplaçar. La TNT z-es atubada embei un batifuòc o quand le vagonet z-es per un ralh d'activacion atubat.
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Per obtenèr le vagonet e la TNT, tustatz z-o embei la tocha sneak enfonçada. Podètz pas faire quo si la TNT z-es atubada.
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Un vagonet embei un fornil z-es un veïcule que voiatja per ralhs. Pòt se propulsar embei dau carburant.
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Plaçatz z-o per ralhs. Si li balhatz dau charbon, le fornil vai començar de borlar lòngtemps e porà rotlar. Tustatz z-o per z-o faire bojar.
To obtain the minecart and furnace, punch them while holding down the sneak key.=Per obtener le vagonet e le fornil, tustatz z-o embei la tocha sneak enfonçada.
Minecart with Chest=Vagonet embei una Mala
Minecart with Furnace=Vagonet embei un Fornil
Minecart with Command Block=Vagonet embei un Blòc de Comandas
Minecart with Hopper=Vagonet embei un Embure
Minecart with TNT=Vagonet embei de la TNT
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Plaçatz z-o per sòu per construrre vostre chamin de fèrre, los ralhs se conectaron entre ilhs e faron de las corbas, de las junccions en T, en traversadas et en pentas au besonh.
Rail=Ralh
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs normaus ralentissons gentament los vagonet per causa de friccion.
Powered Rail=Ralh Atubat
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs atubats son per faire accelerar o frenar los vagonets.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sens energia de pèirotge, le ralh vai frenar los vagonets. Per que le ralh accelera los vagonets, alimentatz z-o embei de l'energia de pèirotge.
Activator Rail=Ralh d'Activacion
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs d'activacion son utilizats per activar daus vagonets speciaus.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Per activar le ralh, alimentatz z-o embei de l'energia de pèirotge e fasetz rotlar un vagonet per aqueste ralh.
Detector Rail=Ralh de Deteccion
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Los ralhs pòdon èsser utilizats per construirre los chamins de transpòrt per los vagonets. Los ralhs de deteccion pòdon detectar un vagonet per ilhs e atubar un mecanisme de pèirotge.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Per detectar un vagonet e produrre de l'energia de pèirotge, conectatz le ralh a de la pèirotge e fasetz rotlar un vagonet per i-aul.
Track for minecarts=Pista per vagonets
Speed up when powered, slow down when not powered=Acceleratz quand z-es atubat, ralentissetz quand z-es pas atubat.
Activates minecarts when powered=Activa los vagonets quand pas atubat.
Emits redstone power when a minecart is detected=Emeta de l'energia de pèirotge quand un vagonet z-es detectat.
Vehicle for fast travel on rails=Veicule per voiatjar vistament per ralhs.
Can be ignited by tools or powered activator rail=Pòt èsser atubat embei daus otilhs o un ralh d'activacion
Sneak to dismount=Se baissar per descendre

View File

@ -0,0 +1,36 @@
# textdomain: mcl_minecarts
Minecart=Carrinho
Minecarts can be used for a quick transportion on rails.=Carrinhos podem ser usados para transporte rápido em trilhos.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Carrinhos viajam somente em trilhos e sempre seguem os traçados. Em uma junção em T sem linha reta à frente, eles viram à esquerda. A velocidade é afetada pelo tipo do trilho.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Você pode posicionar o carrinho em trilhos. Clique com o botão direito para entrar nele. Soque-o para fazê-lo mover.
To obtain the minecart, punch it while holding down the sneak key.=Para obter o carrinho, soque-o enquanto segura pressionada a tecla de agachar.
A minecart with TNT is an explosive vehicle that travels on rail.=Um carrinho com TNT é um veículo explosivo que viaja nos trilhos.
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Posicione-o nos trilhos. Soque-o para movê-lo. A TNT é acesa com um isqueiro ou quando o carrinho está sobre um trilho ativador energizado.
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Para obter o carrinho e a TNT, soque-os enquanto segura pressionada a tecla de agachar. Você não consegue fazer isso se a TNT foi acesa.
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Um carrinho com fornalha é um veículo que viaja nos trilhos. Se move por conta própria com combustível.
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Posicione-o nos trilhos. Se você o der um pouco de carvão, a fornalha vai começar a queimar por um longo tempo e o carrinho será capaz de se mover por conta própria. Soque-o para fazê-lo mover.
To obtain the minecart and furnace, punch them while holding down the sneak key.=Para obter o carrinho e a fornalha, soque-os enquanto segura pressionada a tecla de agachar.
Minecart with Chest=Carrinho com Baú
Minecart with Furnace=Carrinho com Fornalha
Minecart with Command Block=Carrinho com Bloco de Comandos
Minecart with Hopper=Carrinho com Funil
Minecart with TNT=Carrinho com TNT
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Posicione-os no chão para construir suas linhas férreas, os trilhos vão conectar-se automaticamente uns nos outros e vão se transformar em curvas, junções em T, cruzamentos e rampas quando necessário.
Rail=Trilho
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos normais freiam carrinhos gradativamente devido ao atrito.
Powered Rail=Trilho Energizador
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos energizados são capazes de acelerar e frear carrinhos.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sem carga de redstone, o trilho vai frear os carrinhos. Para fazer o trilho acelerar os carrinhos, energize-o com uma carga de redstone.
Activator Rail=Trilho Ativador
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos ativadores são usados para ativar carrinhos especiais.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Para fazer esse trilho ativar os carrinhos, energize-o com uma carga de redstone e envie um carrinho sobre esse pedaço de trilho.
Detector Rail=Trilho Detector
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Um trilho detector é capaz de detectar um carrinho sobre ele e energizar mecanismos de redstone.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Para detectar um carrinho e providenciar carga de redstone, conecte-o em trilhas de redstone ou mecanismos de redstone e envie qualquer carrinho sobre esse trilho.
Track for minecarts=Traçado para carrinhos
Speed up when powered, slow down when not powered=Acelera quando energizado, desacelera quando não energizado
Activates minecarts when powered=Ativa carrinhos quando energizado
Emits redstone power when a minecart is detected=Emite carga de redstone quando um carrinho é detectado
Vehicle for fast travel on rails=Veículo para viajar rápido em trilhos
Can be ignited by tools or powered activator rail=Pode ser aceso por ferramentas ou trilho ativador energizado
Sneak to dismount=Agache para desmontar

View File

@ -112,6 +112,22 @@ register_rail("mcl_minecarts:golden_rail_on",
onstate = "mcl_minecarts:golden_rail_on",
rules = rail_rules_long,
},
effector = {
action_on = function(pos, node)
local dir = mcl_minecarts:get_start_direction(pos)
if not dir then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
for _, o in pairs(objs) do
local l = o:get_luaentity()
local v = o:get_velocity()
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
and v and vector.equals(v, vector.zero())
then
mcl_minecarts:set_velocity(l, dir)
end
end
end,
},
},
drop = "mcl_minecarts:golden_rail",
},

View File

@ -32,6 +32,9 @@ function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
if not self.follow then
return false
end
if clicker:get_wielded_item():get_definition()._mcl_not_consumable then
return false
end
-- can eat/tame with item in hand
if self.nofollow or self:follow_holding(clicker) then
local consume_food = false
@ -319,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
particle = "mobs_mc_wolf_icon_roam.png"
self.order = "roam"
self.state = "stand"
self.walk_chance = default_walk_chance
self.walk_chance = 50
self.jump = true
self:set_animation("stand")
-- TODO: Add sitting model

View File

@ -35,14 +35,19 @@ function mob_class:day_docile()
end
end
-- attack player/mob
function mob_class:do_attack(player)
-- get this mob to attack the object
function mob_class:do_attack(object)
if self.state == "attack" or self.state == "die" then
return
end
self.attack = player
if object:is_player() and not minetest.settings:get_bool("enable_damage") then
return
end
self.attack = object
self.state = "attack"
-- TODO: Implement war_cry sound without being annoying
@ -522,7 +527,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if is_player then
-- is mob out of reach?
if vector.distance(mob_pos, player_pos) > 3 then
if vector.distance(mob_pos, player_pos) > 3 then
return
end
-- is mob protected?

View File

@ -325,12 +325,19 @@ function mcl_mobs.register_mob(name, def)
_spawner = def._spawner,
}
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object(name, "basics", "mobs")
if def.unused ~= true then
doc.add_entry("mobs", name, {
name = def.description or name,
data = final_def,
})
end
end
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
end -- END mcl_mobs.register_mob function
@ -362,12 +369,13 @@ function mcl_mobs.register_arrow(name, def)
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0,
switch = 0,
_lifetime = def._lifetime or 150,
_lifetime = def._lifetime or 7,
owner_id = def.owner_id,
rotate = def.rotate,
on_punch = def.on_punch or function(self)
local vel = self.object:get_velocity()
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
local vel = self.object:get_velocity():length()
self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
self._puncher = puncher
end,
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
automatic_face_movement_dir = def.rotate
@ -377,7 +385,7 @@ function mcl_mobs.register_arrow(name, def)
on_step = def.on_step or function(self, dtime)
self.timer = self.timer + 1
self.timer = self.timer + dtime
local pos = self.object:get_pos()
@ -443,24 +451,24 @@ function mcl_mobs.register_arrow(name, def)
if self.hit_player or self.hit_mob or self.hit_object then
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
if self.hit_player
and player:is_player() then
and object:is_player() then
self.hit_player(self, player)
self.hit_player(self, object)
self.object:remove();
return
end
local entity = player:get_luaentity()
local entity = object:get_luaentity()
if entity
and self.hit_mob
and entity.is_mob == true
and tostring(player) ~= self.owner_id
and (tostring(object) ~= self.owner_id or self.timer > 2)
and entity.name ~= self.object:get_luaentity().name then
self.hit_mob(self, player)
self.hit_mob(self, object)
self.object:remove();
return
end
@ -468,9 +476,9 @@ function mcl_mobs.register_arrow(name, def)
if entity
and self.hit_object
and (not entity.is_mob)
and tostring(player) ~= self.owner_id
and (tostring(object) ~= self.owner_id or self.timer > 2)
and entity.name ~= self.object:get_luaentity().name then
self.hit_object(self, player)
self.hit_object(self, object)
self.object:remove();
return
end

View File

@ -0,0 +1,13 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Mòde tranquile actiu! Gis de mostre vai aparèisser.
This allows you to place a single mob.=Quo permet de plaça una creatura.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Plaçatz z-o a l'endreit que volètz veire la creatura aparèisser. Las bèstias seron dejà domesticadas, defòra si laissatz la tocha se baissar enfonçada. Si z-o plaçatz sobre un generator de creaturas, chamjatz la creatura generada.
You need the “maphack” privilege to change the mob spawner.=Avètz besonh dau privilègi "maphack" per chamjar le generator de creaturas.
Name Tag=Étiquette de nom
A name tag is an item to name a mob.=Una etiqueta z-es un otilh per chamjar le nom de la creatura.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Davant d'utilizar l'etiqueta, vos fau li botar un nom embei una enclutge. Après, podètz utilizar l'etiqueta per nomar una creatura. L'etiqueta pòt èsser utilizada un còp.
Only peaceful mobs allowed!=Mas las creaturas pacificas son autorizadas!
Give names to mobs=Balha daus noms a las creaturas
Set name at anvil=Botar le nom embei l'enclutge
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Lèva las creaturas specifiadas defòra de las que son nomadas o domesticadas. Per le paramètre segònd, utilizar nomat/domesticat per mas seleccionar las creaturas nomadas/domesticadas, o una distança per specifiar la distança maximum embei li joairi.
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Usage par défaut. Lèva las creaturas ostilas. Per mai d'opcions, escriure : /help clearmobs

View File

@ -0,0 +1,13 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Modo pacífico ativado! Nenhum monstro será gerado.
This allows you to place a single mob.=Isso permite você posicionar um único mob.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Posicione-o onde você deseja que o mob apareça. Animais serão gerados domesticados, a menos que você segure pressionada a tecla de agachar enquanto posiciona. Se você posicionar em um gerador de mobs, você muda o mob que será gerado.
You need the “maphack” privilege to change the mob spawner.=Você precisa do privilégio "maphack" para mudar o gerador de mobs.
Name Tag=Etiqueta
A name tag is an item to name a mob.=Uma etiqueta é um item para nomear um mob.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Antes de você usar a etiqueta, você precisa determinar um nome em uma bigorna. Assim você pode usar a etiqueta para nomear um mob. Isso consumirá a etiqueta.
Only peaceful mobs allowed!=Apenas mobs pacíficos permitidos!
Give names to mobs=Dá nome aos mobs
Set name at anvil=Determine um nome em uma bigorna
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Remove mobs especifícos exceto os mobs nomeados ou domesticados. Como segundo parâmetro, use nametagged/tamed para selecionar apenas mobs nomeados/domesticados, ou um alcançe para especificar uma distância máxima em relação ao jogador.
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Uso padrão. Eliminando mobs hostis. Para mais opções por favor digite: /help clearmobs

View File

@ -761,6 +761,61 @@ function mob_class:do_env_damage()
end
end
-- Cactus damage
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
if not near and near ~= nil then
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
end
if near then
-- is mob touching the cactus?
local dist = vector.distance(pos, near)
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
local large_mob = false
local medium_mob = false
if self.name == "mobs_mc:ender_dragon" or
self.name == "mobs_mc:ghast" or
self.name == "mobs_mc:guardian_elder" or
self.name == "mobs_mc:slime_big" or
self.name == "mobs_mc:magma_cube_big" or
self.name == "mobs_mc:wither" then
large_mob = true
elseif self.name == "mobs_mc:hoglin" or
self.name == "mobs_mc:zoglin" or
self.name == "mobs_mc:horse" or
self.name == "mobs_mc:skeleton_horse" or
self.name == "mobs_mc:zombie_horse" or
self.name == "mobs_mc:donkey" or
self.name == "mobs_mc:mule" or
self.name == "mobs_mc:iron_golem" or
self.name == "mobs_mc:polar_bear" or
self.name == "mobs_mc:spider" or
self.name == "mobs_mc:cave_spider" or
self.name == "mobs_mc:strider" then
medium_mob = true
end
if (not large_mob and not medium_mob and (dist < 1.03 or dist_feet < 1.6)) or (medium_mob and (dist < 1.165 or dist_feet < 1.73)) or (large_mob and (dist < 1.25 or dist_feet < 1.9)) then
if self.health ~= 0 then
self:damage_mob("cactus", 2)
if self:check_for_death("cactus", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
end
end
-- is mob standing on the cactus?
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
self:damage_mob("cactus", 2)
if self:check_for_death("cactus", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
-- Drowning damage
if self.breath_max ~= -1 then
local drowning = false

98
mods/ENTITIES/mcl_mobs/spawning.lua Normal file → Executable file
View File

@ -13,10 +13,9 @@ local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local get_biome_name = minetest.get_biome_name
local mt_get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
local minetest_get_perlin = minetest.get_perlin
local math_random = math.random
local math_floor = math.floor
@ -97,19 +96,6 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
local noise_params = {
offset = 0,
scale = 3,
spread = {
x = 301,
y = 50,
z = 304,
},
seed = 100,
octaves = 3,
persistence = 0.5,
}
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
-- Also used for missing parameter
-- Please update the list when adding new biomes!
@ -446,7 +432,6 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
local spawn_dictionary = {}
--this is where all of the spawning information is kept for mobs that don't naturally spawn
local non_spawn_dictionary = {}
local summary_chance = 0
function mcl_mobs:spawn_setup(def)
if not mobs_spawn then return end
@ -508,7 +493,6 @@ function mcl_mobs:spawn_setup(def)
check_position = check_position,
on_spawn = on_spawn,
}
summary_chance = summary_chance + chance
end
function mcl_mobs:mob_light_lvl(mob_name, dimension)
@ -612,10 +596,8 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
spawn_dictionary[key]["day_toggle"] = day_toggle
spawn_dictionary[key]["check_position"] = check_position
summary_chance = summary_chance + chance
end
local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
-- TODO We should consider spawning something a little further away sporadically.
@ -682,7 +664,29 @@ local function has_room(self,pos)
return true
end
mcl_mobs.custom_biomecheck = nil
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
mcl_mobs.custom_biomecheck = custom_biomecheck
end
local function get_biome_name(pos)
if mcl_mobs.custom_biomecheck then
return mcl_mobs.custom_biomecheck (pos)
else
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_biome then
return
end
gotten_biome = mt_get_biome_name(gotten_biome.biome)
--minetest.log ("biome: " .. dump(gotten_biome))
return gotten_biome
end
end
local function spawn_check(pos, spawn_def)
if not spawn_def or not pos then return end
@ -692,11 +696,10 @@ local function spawn_check(pos, spawn_def)
local mob_def = minetest.registered_entities[spawn_def.name]
local mob_type = mob_def.type
local gotten_node = get_node(pos).name
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_node then return end
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
local biome_name = get_biome_name(pos)
if not biome_name then return end
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
if not is_ground then
@ -714,8 +717,9 @@ local function spawn_check(pos, spawn_def)
if pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, gotten_biome) then
and biome_check(spawn_def.biomes, biome_name) then
mcl_log("Spawn level 1 check - Passed")
if (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (not is_farm_animal(spawn_def.name) or is_grass)
@ -725,6 +729,7 @@ local function spawn_check(pos, spawn_def)
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
mcl_log("Spawn level 2 check - Passed")
local gotten_light = get_node_light(pos)
if modern_lighting then
@ -875,8 +880,6 @@ minetest.register_chatcommand("spawn_mob",{
if mobs_spawn then
local perlin_noise
-- Get pos to spawn, x and z are randomised, y is range
@ -973,9 +976,21 @@ if mobs_spawn then
return spawning_position
end
local cumulative_chance = nil
local mob_library_worker_table = nil
local function initialize_spawn_data()
if not mob_library_worker_table then
mob_library_worker_table = table_copy(spawn_dictionary)
end
if not cumulative_chance then
cumulative_chance = 0
for k, v in pairs(mob_library_worker_table) do
cumulative_chance = cumulative_chance + v.chance
end
end
end
local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
--create a disconnected clone of the spawn dictionary, prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
if not spawning_position then
@ -988,22 +1003,25 @@ if mobs_spawn then
--output_mob_stats(mob_counts_wide)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
--use random weighted choice with replacement to grab a mob, don't exclude any possibilities
--shuffle table once every loop to provide equal inclusion probability to all mobs
--repeat grabbing a mob to maintain existing spawn rates
local spawn_loop_counter = #mob_library_worker_table
table.shuffle(mob_library_worker_table)
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
while spawn_loop_counter > 0 do
table.shuffle(mob_library_worker_table)
local mob_chance_offset = math_random(1, cumulative_chance)
local mob_index = 1
local mob_chance = mob_library_worker_table[mob_index].chance
local step_chance = mob_chance
while step_chance < mob_chance_offset do
mob_index = mob_index + 1
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
if mob_index <= #mob_library_worker_table then
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
else
break
end
end
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
@ -1088,8 +1106,7 @@ if mobs_spawn then
end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
spawn_loop_counter = spawn_loop_counter - 1
end
end
@ -1101,6 +1118,7 @@ if mobs_spawn then
timer = timer + dtime
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
initialize_spawn_data()
timer = 0
local players = get_connected_players()

View File

@ -0,0 +1,2 @@
# textdomain:mcl_paintings
Painting=Quadre

View File

@ -0,0 +1,2 @@
# textdomain:mcl_paintings
Painting=Pintura

View File

@ -305,6 +305,9 @@ Origin of those models:
* `mobs_mc_rabbit_random.*.ogg` (CC0)
* Changes were made.
* Source: <https://freesound.org/people/Alshred/>
* [epCode]
* `extra_mobs_hoglin*.ogg` (LGPL 3.0)
* Source: <https://git.minetest.land/epCode/extra_mobs/src/branch/master/sounds>
Note: Many of these sounds have been more or less modified to fit the game.

View File

@ -1,6 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname())
local axolotl = {
description = S("Axolotl"),
type = "animal",
spawn_class = "axolotl",
can_despawn = true,
@ -171,7 +172,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
100,
3,
water-16,
water+1)

View File

@ -150,7 +150,7 @@ mcl_mobs:spawn_specific(
0,
maxlight,
20,
5000,
100,
2,
mcl_vars.mg_overworld_min,
mobs_mc.water_level-1)

View File

@ -151,7 +151,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
5000,
1000,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -157,7 +157,7 @@ mcl_mobs:spawn_specific(
},
9,
minetest.LIGHT_MAX+1,
30, 17000,
30, 100,
3,
mobs_mc.water_level,
mcl_vars.mg_overworld_max)

View File

@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local cod = {
description = S("Cod"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,
@ -266,7 +267,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
750,
3,
water-16,
water+1)

View File

@ -207,7 +207,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
17000,
80,
10,
mobs_mc.water_level,
mcl_vars.mg_overworld_max)
@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
17000,
80,
5,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -136,7 +136,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
})
mcl_mobs.register_mob("mobs_mc:creeper_charged", {
description = S("Creeper"),
description = S("Charged Creeper"),
type = "monster",
spawn_class = "hostile",
hp_min = 20,
@ -407,7 +407,7 @@ mcl_mobs:spawn_specific(
0,
7,
20,
16500,
1000,
2,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local dolphin = {
description = S("Dolphin"),
type = "animal",
spawn_class = "water",
can_despawn = true,
@ -244,7 +245,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
70,
3,
water-16,
water+1)

View File

@ -668,7 +668,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
3000,
100,
12,
mcl_vars.mg_end_min,
mcl_vars.mg_end_max)
@ -816,7 +816,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
19000,
100,
2,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -833,7 +833,7 @@ mcl_mobs:spawn_specific(
0,
11,
30,
27500,
100,
4,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -849,7 +849,7 @@ mcl_mobs:spawn_specific(
0,
11,
30,
5000,
100,
4,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -20,7 +20,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
hp_max = 10,
xp_min = 5,
xp_max = 5,
collisionbox = {-2, 5, -2, 2, 9, 2},
collisionbox = {-2, 0, -2, 2, 4, 2, rotate=true},
visual = "mesh",
mesh = "mobs_mc_ghast.b3d",
spawn_in_group = 1,
@ -33,7 +33,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
death = "mobs_mc_zombie_death",
attack = "mobs_fireball",
random = "mobs_eerie",
distance = 16,
distance = 80,
-- TODO: damage
-- TODO: better death
},
@ -50,11 +50,11 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
run_start = 0, run_end = 40,
},
fall_damage = 0,
view_range = 100,
view_range = 64,
attack_type = "dogshoot",
arrow = "mobs_mc:fireball",
shoot_interval = 3.5,
shoot_offset = -5,
shoot_interval = 5,
shoot_offset = -0.5,
dogshoot_switch = 1,
dogshoot_count_max =1,
passive = false,
@ -97,7 +97,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
72000,
400,
2,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -107,8 +107,9 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mcl_fire_fire_charge.png"},
velocity = 15,
velocity = 5,
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
_lifetime = 10,
_is_fireball = true,
hit_player = function(self, player)
@ -130,6 +131,10 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
damage_groups = {fleshy = 6},
}, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
local ent = mob:get_luaentity()
if not ent or ent.health <= 0 then
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
end
end,
hit_node = function(self, pos, node)

View File

@ -30,6 +30,7 @@ for i=1,4 do
end
mcl_mobs.register_mob("mobs_mc:glow_squid", {
description = S("Glow Squid"),
type = "animal",
spawn_class = "water_underground",
can_despawn = true,
@ -237,7 +238,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX + 1,
30,
10000,
100,
3,
water - 16,
water)

View File

@ -31,8 +31,9 @@ local hoglin = {
} },
visual_size = {x=3, y=3},
sounds = {
random = "extra_mobs_hoglin",
random = "extra_mobs_hoglin.1",
damage = "extra_mobs_hoglin_hurt",
death = "extra_mobs_hoglin_hurt",
distance = 16,
},
jump = true,
@ -92,6 +93,12 @@ local zoglin = table.copy(hoglin)
zoglin.description = S("Zoglin")
zoglin.fire_resistant = 1
zoglin.textures = {"extra_mobs_zoglin.png"}
sounds = {
random = "extra_mobs_hoglin.2",
damage = "extra_mobs_hoglin_hurt",
death = "extra_mobs_hoglin_hurt",
distance = 16,
}
zoglin.do_custom = function()
return
end
@ -129,7 +136,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
200,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -609,7 +609,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
15000,
40,
4,
mobs_mc.water_level+3,
mcl_vars.mg_overworld_max)
@ -632,7 +632,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
10,
4,
mobs_mc.water_level+3,
mcl_vars.mg_overworld_max)

View File

@ -291,7 +291,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
15000,
50,
5,
mobs_mc.water_level+15,
mcl_vars.mg_overworld_max)

View File

@ -0,0 +1,73 @@
# textdomain: mobs_mc
Agent=Agent
Axolotl=Axolòtl
Bat=Ratapenada
Blaze=Flamor
Chicken=Polet
Cow=Vacha
Mooshroom=Vachairòla
Creeper=Creeper
Ender Dragon=Dragon de Finuèit
Enderman=Finuèairi
Endermite=Finuèibau
Ghast=Òrra
Elder Guardian=Ancian Gardian
Guardian=Gardian
Horse=Ega
Skeleton Horse=Ega Squeleta
Zombie Horse=Ega Zombia
Donkey=Asne
Mule=Miule
Iron Golem=Golem de Fèrre
Llama=Lamà
Ocelot=Ocelòt
Parrot=Papagai
Pig=Cochon
Polar Bear=Ors Blanc
Rabbit=Lapin
Killer Bunny=Lapin Tuaire
Sheep=Moton
Shulker=Coirafin
Silverfish=Peiçon d'Argent
Skeleton=Squeleta
Stray=Trainabiaça
Wither Skeleton=Squeleta Sechaire
Magma Cube=Cube de Magmà
Slime=Slime
Snow Golem=Golem d'Ivèrn
Spider=Aranha
Cave Spider=Aranha Venimósa
Squid=Pofre
Vex=Vex
Evoker=Invocataire
Illusioner=Fisiciaire
Villager=Vialatgés
Vindicator=Vindicataire
Zombie Villager=Vialatgés Zombia
Witch=Fachinèira
Wither=Le Sechaire
Wolf=Lop
Husk=Zombia Momificat
Zombie=Zombia
Zombie Piglin=Porcadés Zombia
Farmer=Boriaire
Fisherman=Peschaire
Fletcher=Archèir
Shepherd=Bergèir
Librarian=Bibliotecaire
Cartographer=Cartografe
Armorer=Armurèir
Leatherworker=Tanaire
Butcher=Maselèir
Weapon Smith=Farjaire d'Armas
Tool Smith=Farjaire d'Otilhs
Cleric=Clerc
Nitwit=Simple
Cod=Merluça
Salmon=Saumon
Dolphin=Daufin
Pillager=Pilhard
Tropical fish=Peiçon tropicau
Hoglin=Porcard
Strider=Trèva
Glow Squid=Pofre Lusent

View File

@ -0,0 +1,83 @@
# textdomain: mobs_mc
Agent=Agente
Axolotl=Axolote
Bat=Morcego
Blaze=Blaze
Chicken=Galinha
Cow=Vaca
Mooshroom=Coguvaca
Creeper=Creeper
Ender Dragon=Dragão do Fim
Enderman=Enderman
Endermite=Endermite
Ghast=Ghast
Elder Guardian=Guardião Ancião
Guardian=Guardião
Horse=Cavalo
Skeleton Horse=Cavalo Esqueleto
Zombie Horse=Cavalo Zumbi
Donkey=Burro
Mule=Mula
Iron Golem=Golem de Ferro
Llama=Lhama
Ocelot=Jaguatirica
Cat=Gato
Parrot=Papagaio
Pig=Porco
Polar Bear=Urso Polar
Rabbit=Coelho
Killer Bunny=Coelho Assassino
Sheep=Ovelha
Shulker=Shulker
Silverfish=Traça
Skeleton=Esqueleto
Stray=Esqueleto Errante
Wither Skeleton=Esqueleto Wither
Magma Cube=Cubo de Magma
Slime=Slime
Snow Golem=Golem de Neve
Spider=Aranha
Cave Spider=Aranha de Caverna
Squid=Lula
Vex=Vex
Evoker=Invocador
Illusioner=Ilusionista
Villager=Aldeão
Vindicator=Vingador
Zombie Villager=Aldeão Zumbi
Witch=Bruxa
Wither=Wither
Wolf=Lobo
Husk=Zumbi-Múmia
Baby Husk=Zumbi-Múmia Bebê
Zombie=Zumbi
Baby Zombie=Zumbi Bebê
Piglin=Piglin
Baby Piglin=Piglin Bebê
Zombie Piglin=Piglin Zumbi
Baby Zombie Piglin=Piglin Zumbi Bebê
Sword Piglin=Piglin Espadachim
Piglin Brute=Piglin Barbáro
Farmer=Fazendeiro
Fisherman=Pescador
Fletcher=Flecheiro
Shepherd=Pastor
Librarian=Bibliotecário
Cartographer=Cartógrafo
Armorer=Armoreiro
Leatherworker=Coureiro
Butcher=Açougueiro
Weapon Smith=Armeiro
Tool Smith=Ferramenteiro
Cleric=Clérigo
Nitwit=Palerma
Cod=Bacalhau
Salmon=Salmão
Dolphin=Golfinho
Pillager=Saqueador
Tropical fish=Peixe Tropical
Hoglin=Hoglin
Baby hoglin=Hoglin Bebê
Zoglin=Zoglin
Strider=Lavagante
Glow Squid=Lula Brilhante

View File

@ -186,7 +186,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
15000,
300,
5,
mobs_mc.water_level+15,
mcl_vars.mg_overworld_max)

View File

@ -235,7 +235,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
7,
30000,
400,
1,
mobs_mc.water_level+7,
mcl_vars.mg_overworld_max)

View File

@ -258,7 +258,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
100,
8,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -16,6 +16,13 @@ local trading_items = {
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
}
local S = minetest.get_translator("mobs_mc")
@ -61,8 +68,10 @@ local piglin = {
} },
visual_size = {x=1, y=1},
sounds = {
random = "extra_mobs_piglin",
damage = "extra_mobs_piglin_hurt",
random = "mobs_mc_zombiepig_random",
war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death",
damage = "mobs_mc_zombiepig_hurt.2",
death = "mobs_mc_zombiepig_death.2",
distance = 16,
},
jump = true,
@ -140,14 +149,18 @@ local piglin = {
local c_pos = self.object:get_pos()
if c_pos then
self.what_traded = trading_items[math.random(#trading_items)]
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0)
end
minetest.add_item(p, self.what_traded.itemstring)
local stack = ItemStack(self.what_traded.itemstring)
stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
local enchantment = "soul_speed"
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
end
local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0)
end
minetest.add_item(p, stack)
end
end)
end
@ -330,8 +343,13 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
-- This is only to catch old cases. Maybe could be an alias?
mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
local pigman_unused = table.copy(zombified_piglin)
pigman_unused.unused = true
local baby_pigman_unused = table.copy(baby_zombified_piglin)
baby_pigman_unused.unused = true
mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
-- Piglin Brute --
@ -397,7 +415,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
150,
3,
mcl_vars.mg_lava_nether_max,
mcl_vars.mg_nether_max)
@ -413,7 +431,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
150,
3,
mcl_vars.mg_lava_nether_max,
mcl_vars.mg_nether_max)
@ -429,7 +447,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
1000,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -446,7 +464,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
100000,
50,
4,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -86,7 +86,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
7000,
50,
3,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -148,7 +148,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
40,
8,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -10,6 +10,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local salmon = {
description = S("Salmon"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,
@ -220,7 +221,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
260,
3,
water-16,
water+1)

View File

@ -111,7 +111,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
run_start = 81, run_end = 121, run_speed = 60,
eat_start = 121, eat_start = 161, eat_loop = false,
},
follow = { "mcl_farming:wheat_item" },
follow = { "mcl_farming:wheat_item", "mcl_shepherd:shepherd_staff" },
view_range = 12,
-- Eat grass
@ -379,7 +379,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
120,
3,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -44,6 +44,13 @@ local skeleton = {
"mcl_bows_bow_0.png", -- wielded_item
}
},
-- TODO: change random to new api when min minetest version is 5.8
sounds = {
random = "mobs_mc_skeleton_random.2",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.0,
damage = 2,
@ -299,7 +306,7 @@ mcl_mobs:spawn_specific(
0,
7,
20,
17000,
800,
2,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -316,7 +323,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
10000,
800,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -336,7 +343,7 @@ mcl_mobs:spawn_specific(
0,
7,
20,
19000,
1200,
2,
mobs_mc.water_level,
mcl_vars.mg_overworld_max)

View File

@ -37,7 +37,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
visual_size = {x=1.2, y=1.2},
makes_footstep_sound = true,
sounds = {
random = "mobs_mc_skeleton_random",
random = "mobs_mc_skeleton_random.1",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
@ -116,7 +116,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
5000,
500,
5,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -6,6 +6,7 @@ local MAPBLOCK_SIZE = 16
local seed = minetest.get_mapgen_setting("seed")
local slime_chunk_match
local slime_chunk_spawn_max = mcl_worlds.layer_to_y(40)
local x_modifier
local z_modifier
@ -166,16 +167,16 @@ local swamp_light_max = 7
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
local maxlight = swamp_light_max
if is_slime_chunk(pos) then
if pos.y <= slime_chunk_spawn_max and is_slime_chunk(pos) then
maxlight = minetest.LIGHT_MAX + 1
end
return artificial_light <= maxlight
return math.max(artificial_light, sky_light) <= maxlight
end
-- Slime
local slime_big = {
description = S("Slime"),
description = S("Slime - big"),
type = "monster",
spawn_class = "hostile",
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
@ -183,7 +184,7 @@ local slime_big = {
hp_max = 16,
xp_min = 4,
xp_max = 4,
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02, rotate = true},
visual_size = {x=12.5, y=12.5},
textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
visual = "mesh",
@ -197,7 +198,7 @@ local slime_big = {
distance = 16,
},
damage = 4,
reach = 3,
reach = 2.5,
armor = 100,
drops = {},
-- TODO: Fix animations
@ -230,15 +231,16 @@ local slime_big = {
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big)
slime_small.description = S("Slime - small")
slime_small.sounds.base_pitch = 1.15
slime_small.hp_min = 4
slime_small.hp_max = 4
slime_small.xp_min = 2
slime_small.xp_max = 2
slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51, rotate = true}
slime_small.visual_size = {x=6.25, y=6.25}
slime_small.damage = 3
slime_small.reach = 2.75
slime_small.reach = 2.25
slime_small.walk_velocity = 1.8
slime_small.run_velocity = 1.8
slime_small.jump_height = 4.3
@ -247,15 +249,16 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big)
slime_tiny.description = S("Slime - tiny")
slime_tiny.sounds.base_pitch = 1.3
slime_tiny.hp_min = 1
slime_tiny.hp_max = 1
slime_tiny.xp_min = 1
slime_tiny.xp_max = 1
slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505, rotate = true}
slime_tiny.visual_size = {x=3.125, y=3.125}
slime_tiny.damage = 0
slime_tiny.reach = 2.5
slime_tiny.damage = 1
slime_tiny.reach = 2
slime_tiny.drops = {
-- slimeball
{name = "mcl_mobitems:slimeball",
@ -321,7 +324,7 @@ cave_biomes,
0,
minetest.LIGHT_MAX+1,
30,
12000,
1000,
4,
cave_min,
cave_max,
@ -335,7 +338,7 @@ swampy_biomes,
0,
swamp_light_max,
30,
12000,
1000,
4,
swamp_min,
swamp_max)
@ -348,7 +351,7 @@ cave_biomes,
0,
minetest.LIGHT_MAX+1,
30,
8500,
1000,
4,
cave_min,
cave_max,
@ -362,7 +365,7 @@ swampy_biomes,
0,
swamp_light_max,
30,
8500,
1000,
4,
swamp_min,
swamp_max)
@ -375,7 +378,7 @@ cave_biomes,
0,
minetest.LIGHT_MAX+1,
30,
10000,
1000,
4,
cave_min,
cave_max,
@ -389,21 +392,21 @@ swampy_biomes,
0,
swamp_light_max,
30,
10000,
1000,
4,
swamp_min,
swamp_max)
-- Magma cube
local magma_cube_big = {
description = S("Magma Cube"),
description = S("Magma Cube - big"),
type = "monster",
spawn_class = "hostile",
hp_min = 16,
hp_max = 16,
xp_min = 4,
xp_max = 4,
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02, rotate = true},
visual_size = {x=12.5, y=12.5},
textures = {{ "mobs_mc_magmacube.png", "mobs_mc_magmacube.png" }},
visual = "mesh",
@ -418,7 +421,7 @@ local magma_cube_big = {
walk_velocity = 2.5,
run_velocity = 2.5,
damage = 6,
reach = 3,
reach = 2.35,
armor = 53,
drops = {
{name = "mcl_mobitems:magma_cream",
@ -457,16 +460,17 @@ local magma_cube_big = {
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.description = S("Magma Cube - small")
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_small.hp_min = 4
magma_cube_small.hp_max = 4
magma_cube_small.xp_min = 2
magma_cube_small.xp_max = 2
magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51, rotate = true}
magma_cube_small.visual_size = {x=6.25, y=6.25}
magma_cube_small.damage = 3
magma_cube_small.reach = 2.75
magma_cube_small.reach = 2.1
magma_cube_small.walk_velocity = .8
magma_cube_small.run_velocity = 2.0
magma_cube_small.jump_height = 6
@ -478,6 +482,7 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.description = S("Magma Cube - tiny")
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.base_pitch = 1.25
@ -485,13 +490,13 @@ magma_cube_tiny.hp_min = 1
magma_cube_tiny.hp_max = 1
magma_cube_tiny.xp_min = 1
magma_cube_tiny.xp_max = 1
magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505, rotate = true}
magma_cube_tiny.visual_size = {x=3.125, y=3.125}
magma_cube_tiny.walk_velocity = 1.02
magma_cube_tiny.run_velocity = 1.02
magma_cube_tiny.jump_height = 4
magma_cube_tiny.damage = 3
magma_cube_tiny.reach = 2.5
magma_cube_tiny.reach = 2
magma_cube_tiny.armor = 50
magma_cube_tiny.drops = {}
magma_cube_tiny.spawn_small_alternative = nil
@ -512,7 +517,7 @@ magma_cube_biomes,
0,
minetest.LIGHT_MAX+1,
30,
15000,
100,
4,
nether_min,
nether_max)
@ -525,7 +530,7 @@ magma_cube_biomes,
0,
minetest.LIGHT_MAX+1,
30,
15500,
100,
4,
nether_min,
nether_max)
@ -538,7 +543,7 @@ magma_cube_biomes,
0,
minetest.LIGHT_MAX+1,
30,
16000,
100,
4,
nether_min,
nether_max)

Binary file not shown.

Binary file not shown.

View File

@ -287,7 +287,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
17000,
1000,
2,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -211,7 +211,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
5500,
80,
3,
water-16,
water+1)

View File

@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc")
local strider = {
description = S("Strider"),
type = "animal",
passive = true,
spawn_class = "passive",
@ -30,6 +31,8 @@ local strider = {
} },
visual_size = {x=3, y=3},
sounds = {
eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
jump = true,
makes_footstep_sound = true,
@ -51,6 +54,7 @@ local strider = {
walk_start = 1,
walk_end = 20,
},
follow = { "mcl_crimson:warped_fungus" },
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
@ -67,8 +71,13 @@ local strider = {
do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
self.walk_velocity = 2
self.run_velocity = 4
if self.driver then
self.walk_velocity = 4
self.run_velocity = 8
else
self.walk_velocity = 2
self.run_velocity = 4
end
self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false
else
@ -122,7 +131,7 @@ local strider = {
local wielditem = clicker:get_wielded_item()
if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
if wielditem:get_name() == "mcl_crimson:warped_fungus" then
if self:feed_tame(clicker, 1, true, true) then return end
end
@ -197,6 +206,7 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
-- Baby strider.
local baby_strider = table.copy(strider)
baby_strider.description = S("Baby Strider")
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13
baby_strider.xp_max = 13
@ -206,7 +216,7 @@ textures = { {
} }
baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4
baby_strider.child = 1
baby_strider.child = true
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)
@ -225,7 +235,7 @@ mcl_mobs:spawn_setup({
},
min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max,
chance = 2000,
chance = 200,
})
mcl_mobs:spawn_setup({
@ -241,7 +251,7 @@ mcl_mobs:spawn_setup({
},
min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max,
chance = 100,
chance = 20,
})
-- spawn eggs

View File

@ -58,6 +58,7 @@ local function set_textures(self)
end
local tropical_fish = {
description = S("Tropical Fish"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,
@ -183,7 +184,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
750,
3,
water-16,
water+1)

View File

@ -37,6 +37,7 @@ mcl_mobs.register_mob("mobs_mc:vex", {
walk_velocity = 3.2,
run_velocity = 5.9,
attack_type = "dogfight",
attack_frequency = 2,
sounds = {
-- TODO: random
death = "mobs_mc_vex_death",
@ -63,10 +64,13 @@ mcl_mobs.register_mob("mobs_mc:vex", {
self.object:set_properties({textures=self.base_texture})
end
else
if self.base_texture[2] == "mobs_mc_vex_charging.png" then
self.base_texture[2] = "mobs_mc_vex.png"
end
if self.base_texture[1] ~= "default_tool_steelsword.png" then
self.base_texture[1] = "default_tool_steelsword.png"
self.object:set_properties({textures=self.base_texture})
end
self.object:set_properties({textures=self.base_texture})
end
-- Take constant damage if the vex' life clock ran out

View File

@ -2336,7 +2336,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
20,
2,
4,
mobs_mc.water_level+1,
mcl_vars.mg_overworld_max)

View File

@ -42,6 +42,7 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
run_velocity = 1.4,
group_attack = true,
attack_type = "dogfight",
attack_frequency = 15,
-- Summon vexes
custom_attack = function(self, to_attack)
if not spawned_vexes[self] then spawned_vexes[self] = {} end
@ -64,7 +65,6 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
table.insert(spawned_vexes[self],ent)
end
end,
shoot_interval = 15,
passive = false,
drops = {
{name = "mcl_core:emerald",
@ -86,6 +86,11 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
},
view_range = 16,
fear_height = 4,
on_spawn = function(self)
self.timer = 15
return true
end,
})
-- spawn eggs

View File

@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
4090,
50,
4,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -463,7 +463,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
},
velocity = 7,
rotate = 90,
_lifetime = 350,
_lifetime = 15,
on_punch = function(self) end,
-- direct hit
@ -516,7 +516,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
},
velocity = 4,
rotate = 90,
_lifetime = 500,
_lifetime = 25,
on_punch = function(self) end,
-- direct hit

View File

@ -135,6 +135,7 @@ end
-- Tamed wolf (aka “dog”)
local dog = table.copy(wolf)
dog.description = S("Dog")
dog.can_despawn = false
dog.passive = true
dog.hp_min = 20
@ -224,7 +225,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
9000,
80,
7,
mobs_mc.water_level+3,
mcl_vars.mg_overworld_max)

View File

@ -243,7 +243,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
6000,
1000,
4,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -332,7 +332,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
60000,
50,
4,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -348,7 +348,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
6500,
2400,
4,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -362,7 +362,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
65000,
120,
4,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -0,0 +1,3 @@
# textdomain: lightning
Let lightning strike at the specified position or player. No parameter will strike yourself.=Deixa o relâmpago acertar a posição ou jogador especificado. Nenhum parâmetro irá acertar você mesmo.
No position specified and unknown player=Nenhuma posição especificada e jogador desconhecido

View File

@ -0,0 +1,2 @@
# textdomain: mcl_raids
Ominous Banner=Estandarte Ameaçador

View File

@ -0,0 +1,3 @@
# textdomain: mcl_void_damage
The void is off-limits to you!=O vazio está fora dos limites para você!
@1 fell into the endless void.=@1 caiu em um vazio sem fim.

View File

@ -0,0 +1,8 @@
# textdomain: mcl_weather
Gives ability to control weather=Dá a habilidade de controlar o clima
Changes the weather to the specified parameter.=Muda o clima para o parâmetro especificado.
Error: No weather specified.=Erro: Nenhum clima especificado.
Error: Invalid parameters.=Erro: Parâmetros inválidos.
Error: Duration can't be less than 1 second.=Erro: Duração não pode ser menor que 1 segundo.
Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Erro: Clima especificado é inválido. Use "clear", "rain", "snow" ou "thunder".
Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Alterna entre clima limpo e clima com quedas (aleatoriamente chuva, tempestade ou neve)

View File

@ -120,12 +120,13 @@ mcl_weather.skycolor = {
override_day_night_ratio = function(player, ratio)
local meta = player:get_meta()
local has_night_vision = meta:get_int("night_vision") == 1
local is_visited_shepherd = meta:get_int("mcl_shepherd:special") == 1
local arg
-- Apply night vision only for dark sky
local is_dark = minetest.get_timeofday() > 0.8 or minetest.get_timeofday() < 0.2 or mcl_weather.state ~= "none"
local pos = player:get_pos()
local dim = mcl_worlds.pos_to_dimension(pos)
if has_night_vision and is_dark and dim ~= "nether" and dim ~= "end" then
if (has_night_vision or is_visited_shepherd) and is_dark and dim ~= "nether" and dim ~= "end" then
if ratio == nil then
arg = NIGHT_VISION_RATIO
else

View File

@ -53,7 +53,7 @@ doc.data = {}
doc.data.categories = {}
doc.data.aliases = {}
-- Default order (includes categories of other mods from the Docuentation System modpack)
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced", "mobs"}
doc.data.category_count = 0
doc.data.players = {}

View File

@ -116,7 +116,11 @@ function doc_identifier.identify(itemstack, user, pointed_thing)
end
-- A known registered object
elseif ro then
doc.show_entry(username, ro.category, ro.entry, true)
if doc.entry_exists("mobs", le.name) then
doc.show_entry(username, "mobs", le.name, true)
else
doc.show_entry(username, ro.category, ro.entry, true)
end
-- Undefined object (error)
elseif minetest.registered_entities[le.name] == nil then
show_message(username, "error_unknown", le.name)

View File

@ -1136,6 +1136,86 @@ doc.add_category("craftitems", {
end
})
doc.add_category("mobs", {
name = S("Mobs"),
description = S("different mobs"),
build_formspec = function(data, playername)
if data then
local datastring = ""
if data.description then
datastring = datastring .. S("Description: @1", data.description)
datastring = newline2(datastring)
end
if data.type then
datastring = datastring .. S("Type: @1", data.type)
datastring = newline2(datastring)
end
if data.spawn_class then
datastring = datastring .. S("spawn class: @1", data.spawn_class)
datastring = newline2(datastring)
end
if data.jump then
datastring = datastring .. S("Can Jump")
datastring = newline2(datastring)
end
if data.fly then
datastring = datastring .. S("Can Fly")
datastring = newline2(datastring)
end
if data.drops then
count = 0
for _,item in ipairs(data.drops) do
count = count + 1
end
if count > 0 then
datastring = datastring .. S("drops: ")
datastring = newline(datastring)
for _,item in ipairs(data.drops) do
local itemDescription = ItemStack(item.name):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
datastring = newline2(datastring)
end
end
if data.follow then
datastring = datastring .. S("follows player when these items are held:")
datastring = newline(datastring)
if type(data.follow) == "string" then
datastring = datastring .. data.follow
datastring = newline(datastring)
else
for i=1, #data.follow do
local itemstring = data.follow[i]
local itemDescription = ItemStack(itemstring):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
end
datastring = newline2(datastring)
end
local formstring = doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
return formstring
else
return "label[0,1;NO DATA AVALIABLE!]"
end
end
})
-- Register group definition stuff
-- More (user-)friendly group names to replace the rather technical names
-- for better understanding

View File

@ -53,8 +53,8 @@ Range: 4=Range: 4
Rating @1=Classificação @1
# @1 is minimal rating, @2 is maximum rating
Rating @1-@2=Classificação @1-@2
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @ 1%.
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @ 1%.
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @1%.
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @1%.
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
@ -78,7 +78,7 @@ This block connects to this block: @1.=Esse bloco se conecta a esse bloco: @1.
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @ 1.
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @1.
This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
@ -123,7 +123,7 @@ any level=qualquer nível
level 0=nível 0
level 0-@1=nivel 0-@1
unknown=desconhecido
Unknown item (@1)=Item desconhecido
Unknown item (@1)=Item desconhecido (@1)
• @1: @2=
• @1: @2 HP=
• @1: @2, @3=

View File

@ -10,12 +10,12 @@
# Itemname (ca. 25%)
@1 (ca. @2%)=
# List separator (e.g. “one, two, three”)
, =,
, =,
# Final list separator (e.g. “One, two and three”)
and = e
and = e
1 second=1 segundo
A transparent block, basically empty space. It is usually left behind after digging something.=Um bloco transparente, basicamente um vazio. Isso geralmente fica no lugar de um bloco removido.
Air=Ár
Air=Ar
Blocks=Blocos
Building another block at this block will place it inside and replace it.=Construir outro bloco nesse bloco vai subistitui-lo.
Building this block is completely silent.=Construir esse bloco é completamente silencioso.
@ -129,12 +129,12 @@ Unknown item (@1)=Item desconhecido (@1)
• @1: @2, @3=
• Flowing range: @1=
• No flowing=
• Not renewable=
• Renewable=
• Viscosity: @1=
• Not renewable=• Não renovável
• Renewable=• Renovável
• Viscosity: @1=• Viscosidade: @1
Itemstring: "@1"=
Durability: @1 uses=
Durability: @1=
Durability: @1 uses=Durabilidade: @1 usos
Durability: @1=Durabilidade: @1
Mining durability:=
• @1, level @2: @3 uses=
• @1, level @2: Unlimited=

View File

@ -0,0 +1,37 @@
# textdomain: craftguide
Any shulker box=Qualquer caixa shulker
Any wool=Qualquer lã
Any wood planks=Quaisquer tábuas de madeira
Any wood=Qualquer madeira
Any sand=Qualquer areia
Any normal sandstone=Qualquer arenito normal
Any red sandstone=Qualquer arenito vermelho
Any carpet=Qualquer carpete
Any dye=Qualquer tintura
Any water bucket=Qualquer balde de água
Any flower=Qualquer flor
Any mushroom=Qualquer cogumelo
Any wooden slab=Qualquer laje de madeira
Any wooden stairs=Quaisquer escadas de madeira
Any coal=Qualquer carvão
Any kind of quartz block=Qualquer tipo de bloco de quartzo
Any kind of purpur block=Qualquer tipo de bloco de purpúra
Any stone bricks=Quaisquer tijolos de pedra
Any stick=Qualquer graveto
Any item belonging to the @1 group=Qualquer item pertencente ao grupo @1
Any item belonging to the groups: @1=Qualquer item pertencente aos grupos: @1
Search=Pesquisar
Reset=Resetar
Previous page=Página anterior
Next page=Página posterior
Usage @1 of @2=Uso @1 de @2
Recipe @1 of @2=Receita @1 de @2
Burning time: @1=Tempo de queima: @1
Cooking time: @1=Tempo de cozimento: @1
Recipe is too big to be displayed (@1×@2)=Receita é muito grande para ser mostrada (@1x@2)
Shapeless=Sem forma
Cooking=Cozimento
Increase window size=Aumentar tamanho da janela
Decrease window size=Diminuir tamanho da janela
No item to show=Nenhum item para mostrar
Collect items to reveal more recipes=Colete itens para revelar mais receitas

View File

@ -447,8 +447,8 @@ The values for X, Y and Z work like this:=Les valeurs pour X, Y et Z fonctionnen
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
# MCL2 extensions
Creative Mode=Mode Creatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes:
Creative Mode=Mode créatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes :
• You keep the things you've placed=• Vous gardez les choses que vous avez placées
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets
• Hand breaks all default blocks instantly=• La main brise instantanément tous les blocs par défaut

View File

@ -25,7 +25,7 @@ Minetest is a free software game engine for games based on voxel gameplay, inspi
The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest (also called “subgames”) can, however, be much more complex than this.=L'utente è gettat* in un enorme mondo fatto di cubi o blocchi. Questi cubi normalmente compongono il panorama e possono essere tolti o messi quasi completamente liberamente. Usando gli oggetti raccolti, si possono assemblare nuovi strumenti e altri oggetti. I giochi in Minetest (chiamati anche "subgame") possono, comunque, essere molto più complessi.
A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorational blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.=Una caratteristica centrale di Minetest è la capacità integrata di usare moduli. I moduli modificano l'esperienza di gioco esistente. Possono essere tanto semplici da aggiungere qualche blocco decorativo o essere molto complessi, per esempio introducendo concetti di gioco totalmente nuovi, generare un tipo di mondo completamente diverso, e molte altre cose.
Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.=Minetest può essere giocato localmente o in rete assieme a più utenti. Il gioco in rete funzionerà immediatamente senza nessun modulo, senza bisogno di programmi aggiuntivi perché interamente forniti dal server.
Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f=48>.=Minetest generalmente include un gioco predefinito semplice, chiamato "Minetest Game" (mostrato nelle immagini 1 e 2). Probabilmente lo avete già. Altri giochi per Minetest possono essere scaricati dai forum ufficiali di Minetest <https://forum.minetest.net/viewforum.php?f=48>.
Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f@=48>.=Minetest generalmente include un gioco predefinito semplice, chiamato "Minetest Game" (mostrato nelle immagini 1 e 2). Probabilmente lo avete già. Altri giochi per Minetest possono essere scaricati dai forum ufficiali di Minetest <https://forum.minetest.net/viewforum.php?f@=48>.
Sneaking=Strisciare
Sneaking makes you walk slower and prevents you from falling off the edge of a block.=Strisciare vi fa camminare più lentamente e vi impedisce di cadere dal bordo di un blocco.
To sneak, hold down the sneak key (default: [Shift]). When you release it, you stop sneaking. Careful: When you release the sneak key at a ledge, you might fall!=Per strisciare, tenete premuto il tasto per strisciare (predefinito [Maiusc]). Quando lo rilasciate, smettete di strisciare. Fate attenzione: quando rilasciate il tasto per strisciare vicino a un orlo, potreste cadere!
@ -396,7 +396,7 @@ Note that “transparency” here only means that the block is able to carry bri
Coordinates=Coordinate
The Minetest world is a large cube. And because of this, a position in the world can be easily expressed with Cartesian coordinates. That is, for each position in the world, there are 3 values X, Y and Z.=Il mondo di Minetest è un grande cubo. E per questo, una posizione nel mondo può essere facilmente espressa tramite coordinate Cartesiane. Cioè, per ogni posizione nel mondo, esistono tre valori: X, Y e Z.
Like this: (5, 45, -12)=Come questi: (5, 45, -12)
This refers to the position where X=5, Y=45 and Z=-12. The 3 letters are called “axes”: Y is for the height. X and Z are for the horizontal position.=Ciò si riferisce alla posizione dove X=5 (si legga “X vale 5”, NdT), Y=45 e Z=-12. Le tre lettere sono chiamate “assi”: Y si riferisce all'altezza. X e Z si riferiscono alla posizione orizzontale.
This refers to the position where X@=5, Y@=45 and Z@=-12. The 3 letters are called “axes”: Y is for the height. X and Z are for the horizontal position.=Ciò si riferisce alla posizione dove X@=5 (si legga “X vale 5”, NdT), Y@=45 e Z@=-12. Le tre lettere sono chiamate “assi”: Y si riferisce all'altezza. X e Z si riferiscono alla posizione orizzontale.
The values for X, Y and Z work like this:=I valori di X, Y e Z funzionano così:
• If you go up, Y increases=• Se salite, Y aumenta
• If you go down, Y decreases=• Se scendete, Y diminuisce

View File

@ -0,0 +1,48 @@
# textdomain: mcl_tt
Head armor=Armadura para la cabeza
Torso armor=Armadura para el torso
Legs armor=Armadura para las piernas
Feet armor=Armadura para los pies
Armor points: @1=Puntos de armadura: @1
Armor durability: @1=Durabilidad de armadura: @1
Protection: @1%=Protección: @1%
Hunger points: +@1=Puntos de hambre: +@1
Saturation points: +@1=Puntos de saturación: +@1
Deals damage when falling=Causa daño al caer
Grows on grass blocks or dirt=Crece sobre bloques de pasto o tierra
Grows on grass blocks, podzol, dirt or coarse dirt=Crece sobre bloques de pasto, podsol, tierra o tierra estéril
Flammable=Inflamable
Zombie view range: -50%=Rango de visión zombie: -50%
Skeleton view range: -50%=Rango de visión de esqueleto: -50%
Creeper view range: -50%=Rango de visión de creeper: -50%
Damage: @1=Daño: @1
Damage (@1): @2=Daño (@1): @2
Healing: @1=Curación: @1
Healing (@1): @2=Curación (@1): @2
Full punch interval: @1s=Intervalo de golpe completo: @1s
Contact damage: @1 per second=Daño por contacto: @1 por segundo
Contact healing: @1 per second=Curación por contacto: @1 por segundo
Drowning damage: @1=Dañor por ahogamiento: @1
Bouncy (@1%)=Rebota (@1%)
Luminance: @1=Luminancia: @1
Slippery=Resbaladizo
Climbable=Escalable
Climbable (only downwards)=Escalable (solo hacia abajo)
No jumping=No saltar
No swimming upwards=No nadar hacia arriba
No rising=No levantar
Fall damage: @1%=Daño por caída: @1%
Fall damage: +@1%=Daño por caída: @1%
No fall damage=Sin daño por caída
Mining speed: @1=Velocidad de minado: @1
Very fast=Muy rápido
Extremely fast=Extremadamente rápido
Fast=Rápido
Slow=Lento
Very slow=Muy lento
Painfully slow=Dolorosamente lento
Mining durability: @1=Durabilidad de minería: @1
Block breaking strength: @1=Fuerza para romper bloques: @1
@1 uses=@1 usos
Unlimited uses=Usos ilimitados
Durability: @1=Durabilidad: @1

View File

@ -0,0 +1,48 @@
# textdomain: mcl_tt
Head armor=Armadura de cabeça
Torso armor=Armadura de torso
Legs armor=Armadura de pernas
Feet armor=Armadura de pés
Armor points: @1=Pontos de armadura: @1
Armor durability: @1=Durabilidade da armadura: @1
Protection: @1%=Proteção: @1%
Hunger points: +@1=Pontos de fome: +@1
Saturation points: +@1=Pontos de saturação: +@1
Deals damage when falling=Dá dano enquanto cai
Grows on grass blocks or dirt=Cresce em blocos de grama ou terra
Grows on grass blocks, podzol, dirt or coarse dirt=Cresce em blocos de grama, podzol, terra ou terra infértil
Flammable=Inflamável
Zombie view range: -50%=Alcançe de visão do zumbi: -50%
Skeleton view range: -50%=Alcançe de visão do esqueleto: -50%
Creeper view range: -50%=Alcançe de visão do creeper: -50%
Damage: @1= Dano: @1
Damage (@1): @2=Dano (@1): @2
Healing: @1=Cura: @1
Healing (@1): @2=Cura (@1): @2
Full punch interval: @1s=Intervalo completo de batida: @1s
Contact damage: @1 per second=Dano por contaro: @1 por segundo
Contact healing: @1 per second=Cura por contato: @1 por segundo
Drowning damage: @1=Dano de afogamento: @1
Bouncy (@1%)=Saltitante (@1%)
Luminance: @1=Bliho: @1
Slippery=Escorregadio
Climbable=Escalável
Climbable (only downwards)=Escalável (apenas em descida)
No jumping=Sem pulo
No swimming upwards=Sem natação em subida
No rising=Sem levantamento
Fall damage: @1%=Dano de queda: @1%
Fall damage: +@1%=Dano de queda: +@1%
No fall damage=Sem dano de queda
Mining speed: @1=Velocidade de mineração: @1
Very fast=Muito rápido
Extremely fast=Extremamente rápido
Fast=Rápido
Slow=Lento
Very slow=Muito lento
Painfully slow=Dolorosamente lento
Mining durability: @1=Durabilidade de mineração: @1
Block breaking strength: @1=Força de quebra do bloco: @1
@1 uses=@1 usos
Unlimited uses=Usos ilimitados
Durability: @1=Durabilidade: @1

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@ -0,0 +1,6 @@
# textdomain: hudbars
Health=Saúde
Breath=Respiração
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
@1: @2/@3=@1: @2/@3

View File

@ -550,6 +550,13 @@ awards.register_achievement("mcl:obsidian", {
type = "Advancement",
group = "Overworld",
})
awards.register_achievement("mcl:fireball_redir_serv", {
title = S("Fireball Redirection Service"),
description = S("Defeat a ghast with his own weapon."),
icon = "mcl_fire_fire_charge.png",
type = "Advancement",
group = "Nether",
})
awards.register_achievement("mcl:hero_of_the_village", {
title = S("Hero of the Village"),

View File

@ -15,7 +15,7 @@ Eat a cooked porkchop.=Mangez du porc cuit.
Eat a cooked rabbit.=Mangez du lapin cuit.
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
Getting Wood=Obtenir du bois
Getting an Upgrade=Obtenir une augmentation de niveau
Getting an Upgrade=Obtenir une amélioration
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
Hot Topic=Sujet brûlant
Into Fire=Dans le feu

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@ -0,0 +1,19 @@
# textdomain: mcl_credits
3D Models=Modelos 3D
A faithful Open Source clone of Minecraft=Um clone fiel Open Source do Minecraft
Contributors=Colaboradores
Creator of MineClone=Criador do MineClone
Creator of MineClone2=Criador do MineClone2
Developers=Desenvolvedores
Past Developers=Desenvolvedores Passados
Jump to speed up (additionally sprint)=Pule para acelerar (arrancada adicional)
Maintainers=Mantedores
Previous Maintainers=Mantedores Anteriores
MineClone5=MineClone5
Original Mod Authors=Autores Originais do Mod
Sneak to skip=Agache para pular
Textures=Texturas
Translations=Traduções
Music=Músicas
Funders=Financiadores
Special thanks=Agradecimentos especiais

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@ -129,6 +129,8 @@ return {
"mim",
"Dark",
"Bakawun",
"JoseDouglas26",
"Zasco",
}},
{S("Music"), 0xA60014, {
"Jordach for the jukebox music compilation from Big Freaking Dig",
@ -224,6 +226,7 @@ return {
"Isaac Dennis",
"ADLON",
"Sab Pyrope",
"JoseDouglas26",
}},
{S("Funders"), 0xF7FF00, {
"40W",

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