luk3yx
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62e3096a9f
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Fix bug by keeping track of players
Keeps track of connected players to allow players outside of the server's viewing range to be accounted for.
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2018-04-14 11:45:32 +12:00 |
luk3yx
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322e421645
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Revert changes
On servers that hide far away players, this breaks.
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2018-04-14 11:16:15 +12:00 |
luk3yx
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08fce50d51
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Don't send messages to players that don't exist
Doesn't try PMing players that aren't connected, and throws a "The channel is empty" error if the specified channel has no users.
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2018-04-14 10:57:21 +12:00 |
luk3yx
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d2d65be1d9
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Fix local echo in laggy servers
Instead of displaying the first buffer item, now display the whole buffer when required.
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2018-04-08 11:57:30 +12:00 |
luk3yx
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11f338ee01
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Add `@[off]`
`@[off]` prefixes messages with `[off]`, and is displayed in chat as `[off]`.
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2018-04-07 16:59:04 +12:00 |
luk3yx
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dac3ebcd3a
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Modify the `#` and `@` channels
The `#` channel is now blocked, and the `@` channel can be used as a local echo.
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2018-04-07 15:42:11 +12:00 |
luk3yx
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b101206115
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Add channel prefix check to incoming PMs
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2018-04-07 15:37:12 +12:00 |
luk3yx
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eca229645a
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Modify README and add .toggle_main
Add docs into README.md and add `.toggle_main` to hide messages from #main. if #main has been renamed, `.toggle_main` will reflect those changes.
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2018-04-07 15:12:39 +12:00 |
luk3yx
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22ef5669e5
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Remove useless variable
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2018-04-07 14:35:05 +12:00 |
luk3yx
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b4f051f29a
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Change how normal messages are prefixed
Messages are now only prefixed with -#main- if other channels exist and you are on #main.
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2018-04-07 14:24:45 +12:00 |
luk3yx
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21a898a94b
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Fix game crashing bug
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2018-04-07 14:13:06 +12:00 |
luk3yx
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c449544b14
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Make `players` variable local
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2018-04-07 14:09:19 +12:00 |
luk3yx
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fc2c1f67fe
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Add code
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2018-04-07 14:02:10 +12:00 |
luk3yx
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8c2c239f60
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Initial commit
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2018-04-07 14:01:15 +12:00 |