I found a bug this morning with the sky color when returning to the overworld from the nether
That's a rare one, I'm glad you encountered it while working on this. :) It's both rare and odd,…
As long as it can survive on lava, it should not be destroyed by lava as a dropped item (just like netherite items). And if it's near the shore, the item magnet will bring it in the player's…
teknomunk had a good suggestion for recovering from an unlit portal in the Nether: composters are flammable and craftable from any planks, including crimson and hyphae. So if piglin bartering is…
It is indeed an improvement, but being only a partial fix it contradicts the PR's title. When we look back at it, a better name would be "Correct horizontal space check..."
Has anyone else…
This, in particular, is a bit painful in Skyblock because you can lose 4 blocks of dirt in the process.
While looking at trees, here are some more tree-related issues:
- #855
- #2151
- #2218
- #3781
Since a trap door is not an air node, there is not 2 nodes of air the stalker could spawn in.
To allow this space to spawn stalkers, the check would have to be further modified so that…
Both crafting tables and chests are immune to fire. Maybe the point of this was to protect the minimum wood-related items in case of lightning strikes hitting a base that is far from wood…
Why would we make those exact requirements?
I think they made this because spiders are bigger than most hostiles and spiders also have group spawning:
Up to four spiders may spawn in a…
Nice! This looks like the right time to mention that spiders need a 3x1x3 space to spawn around their spawn point. So 2x2 should never be enough for them to spawn.
I'll also test this with…
I can no longer reproduce this because our mobs no longer retaliate. Whether the armor can still take damage if they were to attack, that's a different story.
If anyone can give this another…
enable damage
game crashes:
Indeed, this issue was filed under #1131, and I mentioned a potential solution in #3191 (not a great one, just one that works).
The player is required to wait for 3 seconds inside an activated portal frame to be teleported to the Nether. It's also important to know that only vertical Nether portals can be activated.
The…
This should work:
-- Returns first player sky color, under the assumption that all players are in the same color layout.
But should we assume that? Do we get good results with other than our…
Ideally, we should have the functionality demonstrated in these two videos:
- Getting lower in a skyblock void world, without using water
- [Descending using only…
What I've seen in recent versions - no idea when it started -, is that if you plant a lot of trees the leaves don't always decay as expected for our game. I usually plant them out in the open with…
From a practical sense, unnecessary bubbles are much better than being unable to climb a tall water column without suffocating.
Can the game detect the camera view? If so, we could restrict showing the HUD animation for players in first person view.