Nicu kneekoo
  • Joined on 2019-11-15
kneekoo opened issue VoxeLibre/VoxeLibre#4454 2024-06-22 20:08:01 +02:00
Optimize the item metadata for lower network traffic
kneekoo commented on pull request VoxeLibre/VoxeLibre#4338 2024-06-22 19:13:46 +02:00
mcl_weather sky color refactor

I found a bug this morning with the sky color when returning to the overworld from the nether

That's a rare one, I'm glad you encountered it while working on this. :) It's both rare and odd,…

kneekoo commented on issue VoxeLibre/VoxeLibre#3358 2024-06-18 22:35:53 +02:00
bug boat obsidian lava

As long as it can survive on lava, it should not be destroyed by lava as a dropped item (just like netherite items). And if it's near the shore, the item magnet will bring it in the player's…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4446 2024-06-18 22:30:52 +02:00
Make crafting tables flammable

teknomunk had a good suggestion for recovering from an unlit portal in the Nether: composters are flammable and craftable from any planks, including crimson and hyphae. So if piglin bartering is…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4445 2024-06-18 20:30:06 +02:00
Correct space check when spawning mobs

It is indeed an improvement, but being only a partial fix it contradicts the PR's title. When we look back at it, a better name would be "Correct horizontal space check..."

Has anyone else…

kneekoo commented on issue VoxeLibre/VoxeLibre#2218 2024-06-18 13:15:32 +02:00
Large jungles trees can grow below sapling level

This, in particular, is a bit painful in Skyblock because you can lose 4 blocks of dirt in the process.

kneekoo commented on issue VoxeLibre/VoxeLibre#2625 2024-06-18 13:14:41 +02:00
Trees should only require the minimal volume to grow

While looking at trees, here are some more tree-related issues:

  • #855
  • #2151
  • #2218
  • #3781
kneekoo commented on pull request VoxeLibre/VoxeLibre#4445 2024-06-18 01:03:36 +02:00
Correct space check when spawning mobs

Since a trap door is not an air node, there is not 2 nodes of air the stalker could spawn in.

To allow this space to spawn stalkers, the check would have to be further modified so that…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4445 2024-06-17 22:15:48 +02:00
Correct space check when spawning mobs

tiny spawn chamber

2024-06-17 22:04:26: WARNING[Server]: [mcl_mobs] No room for mob mobs_mc:skeleton at (1,-2,-90) 2024-06-17 22:04:26: WARNING[Server]:…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4446 2024-06-17 16:46:32 +02:00
Make crafting tables flammable

Both crafting tables and chests are immune to fire. Maybe the point of this was to protect the minimum wood-related items in case of lightning strikes hitting a base that is far from wood…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4445 2024-06-17 15:55:34 +02:00
Correct space check when spawning mobs

Why would we make those exact requirements?

I think they made this because spiders are bigger than most hostiles and spiders also have group spawning:

Up to four spiders may spawn in a…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4445 2024-06-17 15:20:51 +02:00
Correct space check when spawning mobs

Nice! This looks like the right time to mention that spiders need a 3x1x3 space to spawn around their spawn point. So 2x2 should never be enough for them to spawn.

I'll also test this with…

kneekoo commented on issue VoxeLibre/VoxeLibre#3785 2024-06-15 17:10:21 +02:00
The armor items take damage when the damage is disabled

I can no longer reproduce this because our mobs no longer retaliate. Whether the armor can still take damage if they were to attack, that's a different story.

If anyone can give this another…

kneekoo commented on pull request VoxeLibre/VoxeLibre#3837 2024-06-15 16:20:54 +02:00
Tweaked aggresive mob speeds + made hand bit taller

enable damage

game crashes:

Indeed, this issue was filed under #1131, and I mentioned a potential solution in #3191 (not a great one, just one that works).

kneekoo commented on issue VoxeLibre/VoxeLibre-Plus#48 2024-06-14 17:11:28 +02:00
Nether portal: No color. Placed flat

The player is required to wait for 3 seconds inside an activated portal frame to be teleported to the Nether. It's also important to know that only vertical Nether portals can be activated.

The…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4338 2024-06-12 17:39:23 +02:00
mcl_weather sky color refactor

This should work:

-- Returns first player sky color, under the assumption that all players are in the same color layout.

But should we assume that? Do we get good results with other than our…

kneekoo commented on issue VoxeLibre/VoxeLibre#2707 2024-06-12 08:19:09 +02:00
Support crawling under trapdoors

Ideally, we should have the functionality demonstrated in these two videos:

kneekoo commented on issue VoxeLibre/VoxeLibre#938 2024-06-09 09:12:17 +02:00
Implement leaf decay like in minecraft

What I've seen in recent versions - no idea when it started -, is that if you plant a lot of trees the leaves don't always decay as expected for our game. I usually plant them out in the open with…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4412 2024-06-07 19:14:37 +02:00
New lua breath system, more precise underwater checks, water column climbing and respiration enchantment

From a practical sense, unnecessary bubbles are much better than being unable to climb a tall water column without suffocating.

kneekoo commented on issue VoxeLibre/VoxeLibre#4360 2024-06-07 01:19:48 +02:00
Improper Eating Animation in 3rd person view

Can the game detect the camera view? If so, we could restrict showing the HUD animation for players in first person view.