This can be updated to https://wiki.luanti.org/Map_generator#v6
Given how #4027 was assigned for the upcoming release, is that supposed to be taken off the list and this will replace it in the next one?
- Mobs should be able to predict the location of moving players
What if we give them a chance to miss, instead of having new code for predictions? That chance could also vary depending on…
It would be nice if item/xp pickup would only work for people having permissions in protected areas. That would cover this and all other cases of unauthorized players stealing stuff.
Obviously one would make this configurable, just as with weather and timespeed.
But I doubt this can be done within a mod, as it needs to integrate into farming (plants grow slower in…
they never manage to land on the ground once they start flying. They just keep going up-up-up, floating ever upwards!
Yes, that's related to issue #2229 - they move at the same Y level they…
I agree with @Bloodaxe that the lapis requirement in creative is basically a timesink.
We can place a stack of lapis in the enchantment table and keep enchanting until it's gone. If we always…
I can understand not requiring XP to enchant in creative mode. But it takes less than 5 seconds to get a few stacks of lapis from the creative inventory. I also wonder why you'd use the enchanting…
Currently the game only places upside down corner stairs if you target the block above the place you want the stair in. So you have to place blocks above the pillar, and then place the stairs.…
Sea grass can also generated outside water, and it doesn't even need water to stay alive. It keeps waving as if it's underwater.
Can the tweaks to touching_ground
also fix issue #2394? (Mobs don't forget their fall speed)
I probably would not leave this in the codebase, but this should be easy to do for development. One could also just measure second stage to final growth and interpolate the time of the first…
Here's the second test, with the latest changes. The first mature crop was 1 beetroot, after about 4 minutes. That's under 5 hours in-game, so we're still very fast with crop growth.
As far as…
@kneekoo maybe you can test the commit that I linked?
That solved the problem for me, but only for newly found minecarts. The previously found had an empty chest.
I was able to reproduce this issue in 5.10 in networked/LAN multiplayer game. Not sure if I'm doing right by necroing this ticket, but it's the closest one to what I observed on my side…
Here's an interesting snippet from the wiki:
A light level of 9 or higher at the plant block, not in the block above it.…