Nicu kneekoo
  • Joined on 2019-11-15
kneekoo opened issue VoxeLibre/VoxeLibre#4639 2024-09-15 04:26:22 +02:00
Value passed to set_string is nil - award mcl:sweetDreams
kneekoo commented on issue VoxeLibre/VoxeLibre#2694 2024-09-14 21:03:05 +02:00
Only log one decimal

The mob spawns are now logged with a single decimal point, so that's actually solved. We have these left:

ACTION[Server]: singleplayer damaged by 27 hp at (-23.113,-0.043,195.3)
ACTION[Ser…
kneekoo opened issue VoxeLibre/VoxeLibre#4638 2024-09-14 20:36:25 +02:00
Mature melon stem gets bone meal particle effect and doesn't consume bone meal
kneekoo opened issue VoxeLibre/VoxeLibre#4637 2024-09-14 16:38:30 +02:00
Assignment to undeclared global "clean_vines" inside ITEMS/mcl_core/functions.lua
kneekoo commented on pull request VoxeLibre/VoxeLibre#4445 2024-09-14 16:32:52 +02:00
Correct space check when spawning mobs

Interesting logging (while testing #4611):

2024-09-14 15:39:20: WARNING[Server]: [mcl_mobs] no water spawn for mob mobs_mc:glow_squid found at (-26,13,204)
2024-09-14 15:50:57: WARNING[Ser…
kneekoo commented on pull request VoxeLibre/VoxeLibre#4611 2024-09-14 14:03:29 +02:00
WIP: BIG mapgen update for structures and villages, needs testing

Here are some highlights from a new world created using this branch with Minetest 5.9.0.

2024-09-14 13:36:18: ACTION[ServerStart]: hb.register_hudbar: health
2024-09-14 13:36:18:…
kneekoo commented on issue VoxeLibre/VoxeLibre#3861 2024-09-14 01:55:54 +02:00
Decide if we keep the end boats

What would it take to add the End Cities? I'm not really a fan of iterating with mapgen improvisations, since that makes existing (and constantly explored) worlds reflect the whole progression,…

kneekoo commented on issue VoxeLibre/VoxeLibre#3860 2024-09-14 01:48:36 +02:00
The End Ships are generated below the Y level of the End islands

cora's take is sometimes in line with that of more skilled players. Going to the End is already quite a challenge and it comes with a deadly encounter with the dragon. In a game without a…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4562 2024-08-12 11:22:00 +02:00
use vector.in_area instead of own code in mapgen

Old Minetest is actually 5.8.0 now. :) 5.9.0 was just released.

kneekoo commented on issue VoxeLibre/VoxeLibre#4578 2024-08-12 08:30:32 +02:00
Stone brick stair texture alignment
  1. I don't think world-aligned textures require extra computing. They're just mapped differently.

As long as it's not extra processing, it sounds good.

  1. I don't understand what…
kneekoo commented on issue VoxeLibre/VoxeLibre#4578 2024-08-09 23:41:01 +02:00
Stone brick stair texture alignment

A texture update that doesn't require extra computing sounds better to me. We should ask our graphics contributors for help - other stairs probably have a similar issue.

kneekoo opened issue VoxeLibre/VoxeLibre#4576 2024-08-06 21:24:24 +02:00
Mobs released from buckets should not despawn
kneekoo commented on issue VoxeLibre/VoxeLibre#4557 2024-08-04 15:40:15 +02:00
Remove Compressed Cobblestone in Favor of Void Chest

I think this issue can be closed. It looks more like disliking a feature than actually proposing something new in a constructive way.

The only good takeaway is WillConker's math on mining,…

kneekoo commented on issue VoxeLibre/VoxeLibre#4557 2024-08-04 03:09:42 +02:00
Remove Compressed Cobblestone in Favor of Void Chest

The present redstone capabilities are not an indicator of what will be possible in the future. That said, I doubt anyone would just start grinding for an octuple cobblestone block. Grinding is a…

kneekoo commented on issue VoxeLibre/VoxeLibre#4557 2024-08-03 05:52:58 +02:00
Remove Compressed Cobblestone in Favor of Void Chest

To @JoseDouglas26 and anyone else interested on this topic, you're welcome to share your thoughts. There's only so much a reaction can provide as feedback.

kneekoo commented on pull request VoxeLibre/VoxeLibre#4552 2024-08-02 08:39:21 +02:00
WIP: Creative pickblock functionality (fixes #197)

Minetest comes with a fixed set of controls, so we can only use those.

kneekoo commented on issue VoxeLibre/VoxeLibre#4557 2024-08-02 08:35:48 +02:00
Remove Compressed Cobblestone in Favor of Void Chest

The compressed cobblestone is not just that. While it takes a lot of mining or automation to get octuple compressed cobblestone…

kneekoo commented on issue VoxeLibre/VoxeLibre#4528 2024-08-02 07:53:23 +02:00
Walls block villagers, some houses have unsuitable entrances

I remove the blocks above so the chest(s) could be opened.

You can place stairs above chests, and they will open. They even look better without the big empty space above. ![chests with…

kneekoo commented on issue VoxeLibre/VoxeLibre#4553 2024-08-01 11:12:25 +02:00
Granite, Diorite, and Andesite Bricks

I'm for this.

kneekoo commented on pull request VoxeLibre/VoxeLibre#4552 2024-08-01 06:51:56 +02:00
WIP: Creative pickblock functionality (fixes #197)

Nothing happens for:

  • bee nests having honey: one (without honey?) should be given.
  • slab_*_double: one slab should be given
  • flower pots with anything in them: should give an empty one -…