Commit Graph

47 Commits

Author SHA1 Message Date
sfan5 73211c68d6
Copy position for can_dig
fixes #10514
2022-05-21 16:18:07 +02:00
Wuzzy b4d042ef54
Add minetest.is_creative_enabled 2022-05-21 16:17:50 +02:00
SmallJoker 3532df05f3
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.

Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2022-05-21 16:17:36 +02:00
SmallJoker 739965416b
Builtin: Fix error by digging unknown nodes 2022-05-21 16:17:30 +02:00
sfan5 d76e2848bb
Convert sound_play uses in builtin to ephemeral 2022-05-21 16:17:29 +02:00
sfan5 6e956c9c07
Let node 'place' and 'dug' sounds be heard by other players 2022-05-21 16:17:29 +02:00
Wuzzy e675431e87
Fix item eat sound not played if last item (#9239) 2022-05-21 16:17:26 +02:00
Bluebird c928c4eb43
Make core.item_place_node return position of placed node. (#7713) 2022-05-21 16:17:25 +02:00
sfan5 0afb8b9450
Correct documentation around minetest.item_place
The code that calls minetest.item_place_object was removed
in 2013 in commit fc61c8809b9a1d47d9f117446764107a56cec956.
2022-05-21 16:17:24 +02:00
rubenwardy d5c162fb03
Add luacheck to check builtin (#7895) 2022-05-21 16:17:08 +02:00
SmallJoker 0c57db4cdc
Docs: Clarify where to check for 'protection_bypass' (#8675) 2022-05-21 16:17:03 +02:00
Wuzzy 76bd1c7939
Add eat sound (#7956) 2022-05-21 16:16:33 +02:00
tenplus1 9d010c2c66
get_node_drops: Make empty drop return empty table (#7592)
This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {}
2022-05-21 16:16:17 +02:00
SmallJoker c08b05bb36
Builtin: Replace deprecated function calls (#7561) 2022-05-21 16:16:09 +02:00
SmallJoker f2628f1eb4
core.rotate_node: Do not trigger after_place_node (#6900) 2022-05-21 16:15:54 +02:00
ashtrayoz 24263ccbb0
Add callback to preserve node metadata as item metadata 2022-05-21 16:15:37 +02:00
SmallJoker 5cf31fb839
Builtin: Fix handle_node_drops crash with nil digger 2022-05-21 16:15:37 +02:00
raymoo 7e3d9c2108
Fix default item callbacks to work with nil users (#5819)
* Fix default item callbacks to work with nil users

* item.lua: Handle node drops for invalid players

The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2022-05-21 16:15:28 +02:00
paramat 2d4280ec1c
Item drop: Tune to land exactly 2 nodes away with level view (#6410) 2022-05-21 16:15:20 +02:00
rubenwardy 9e23ddc248
Check item_drop amount clientside (#6242) 2022-05-21 16:15:12 +02:00
Dániel Juhász 53fdd2335b
Make dropped items colorable 2022-05-21 16:15:08 +02:00
Dániel Juhász 5f6d3bba2a
Helper methods for hardware colorization (#5870) 2022-05-21 16:14:58 +02:00
Dániel Juhász e4a6867f2c
Automatic item and node colorization (#5640)
* Automatic item and node colorization

Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.

* Backwards compatibility

* Use nil

* Style fixes

* Fix code style

* Document changes
2022-05-21 16:14:56 +02:00
ShadowNinja 5030ce5f4b
Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2022-05-21 16:14:45 +02:00
Auke Kok 0d606691dd
Fix two nul deref if digging unknown nodes. (#5398)
Introduced by d785456b3fa35faf47cb972fde9e8668382c5e22 (#5162)
2022-05-21 16:14:30 +02:00
tenplus1 22ca380b87
Optimize item.lua Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times. Also removed local item = itemstack:peek_item() as it is never used. 2022-05-21 16:14:24 +02:00
Dániel Juhász 3a111fa7d6
Fixes for colorwallmounted and colorfacedir nodes
Correct node placement prediction for attached colorwallmounted nodes.
Correct placement direction for colorfacedir and colorwallmounted nodes.
Correct detatch mechanism for attached colorwallmounted nodes.
2022-05-21 16:14:22 +02:00
Nathanaël Courant bfd687d6bf
Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. (#5153) 2022-05-21 16:14:18 +02:00
Auke Kok a648fbc2e7
core: Add dir_to_yaw and yaw_to_dir helpers
These are needed to go from things like entity yaw to a vector
and vice versa.
2022-05-21 16:14:17 +02:00
paramat b420bbd126
Tool break: Reduce gain of break sounds 2022-05-21 16:14:03 +02:00
Auke Kok 1c75bc27e4
Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.

This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
2022-05-21 16:14:02 +02:00
est31 8fd57dc4bb
Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:

ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)

The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0

"Rename nodeupdate and nodeupdate_single and make them part of the official API"
2022-05-21 16:14:02 +02:00
Auke Kok db3e245ff0
Builtin/game/item: Add `place_param2` nodedef field
This allows a nodedef to specify a fixed value for param2 to be
used for all normal placements.

There are several uses for this:

- nodes that require param2 to be set to a non-zero value for
  internal mod use. E.g. leafdecay could use this to detect that
  leaves are played by players.
- force wallmounted or facedir value at placement at placement

This overrides any player look direction or other on-the-fly
param2 setting during placement.
2022-05-21 16:13:42 +02:00
Auke Kok 9e994e0e39
Introduce "protection_bypass" privilege.
This privilege allows map protection bypassing for server operators
and world moderators.

Initially I had thought that bypassing protection mods would have been
something that could entirely be done inside mods and minetest_game,
but the concept of protection is defined in core, in the code of
core.is_protected().

I don't feel that it would be logical to introduce a protection
concept in core, but not some way around that for server operators
to maintain map parts that need fixing, de-griefing or cleanup.

Others had noticed the same problems, and proposed a patch to
minetest_game. That patch is fine by itself, but it fails to add
protection bypass functionality for digging normal nodes and placing
nodes.

So, instead, we indroduce the new priv "protection_bypass" in core,
and modify 'on_place_node' and 'node_dig' to allow bypassing node
protections if the player holds this priv.

This priv was tested with protector redo by tenplus1.

A followup patch to Minetest Game will include allowing special checks
for doors, trapdoors, chests in Minetest Game.

Protection mods will likely want to mimic the changes in their relevant
code sections.
2022-05-21 16:13:25 +02:00
Diego Martínez 60a5b2ac4d
Initialize facedir and wallmounted tables only once.
This makes the functions a bit faster since they don't
have to recreate the tables every invocation, and makes
the code more readable.

Also, document `wallmounted_to_dir`.

The function was implemented but not documented in `lua_api.txt`.
2022-05-21 16:13:18 +02:00
paramat b36217f608
Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
2022-05-21 16:13:10 +02:00
HybridDog 93de351e5f
Fix missing localization for obj 2022-05-21 16:13:09 +02:00
Alex Ford 8341ca836e
Add on_secondary_use when right clicking an item in the air 2022-05-21 16:13:07 +02:00
Robert Zenz 4662b21222
Add the player name to dropped items
The player name is now added in the field "dropped_by" on the created
entity.
2022-05-21 16:13:04 +02:00
Fernando Carmona Varo 095cfc2c70
Added minetest.wallmounted_to_dir 2022-05-21 16:12:53 +02:00
est31 e1b5a8789e
Some map border related fixes
1. Check for entity addition success in spawn_item implementation
2. Check for success in item_drop callback, so that the player
doesn't lose the item if they are outside bounds and try to drop it.
3. When existing player joins game, check that their position is inside
map bounds. If not, set their position to the return value of findSpawnPos().
4. Make findSpawnPos() respect the border

2 fixes a lua crash if a player drops an item outside map bounds.
3 fixes an assertion crash if a player leaves when being outside map bounds,
and then rejoins.
2022-05-21 16:12:52 +02:00
kwolekr 3120d9e8e2
SAPI: Track last executed mod and include in error messages 2022-05-21 16:12:46 +02:00
rubenwardy aabe33eea2
Fix minetest.item_eat's replace_with_item, fixes #2292 2022-05-21 16:12:24 +02:00
Lord James d87cb5ab42
New feature: drop a item instead a stack while...
sneaking
2022-05-21 16:11:47 +02:00
rubenwardy 68ed7cbe50
Add item eat callback 2022-05-21 16:11:45 +02:00
ShadowNinja 37c32c715f
Use "core" namespace internally 2022-05-21 16:11:41 +02:00
ShadowNinja 148b74312e
Organize builtin into subdirectories 2022-05-21 16:11:40 +02:00