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44 Commits

Author SHA1 Message Date
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 23f1c51912 Merge pull request 'ITEMS/mcl_farming: Convert correct floor node to dirt as gourd grows' (#231) from fix-gourd-farmland-dirtification into master
Reviewed-on: Mineclonia/Mineclonia#231
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-01-15 22:07:24 +00:00
Nils Dagsson Moskopp 4d02af8c94
Convert correct floor node to dirt as gourd grows
Before this patch, growing a gourd (e.g. melon, pumpkin) would always
convert a node west of the node below the stem to dirt if belonged to
the group “dirtifies_below_solid”. This happened because of a loop in
which the variables floorpos and floor were re-used without setting a
new value … therefore, both floorpos and floor were always containing
the last values set in a previous loop instead of the correct values.

This patch fixes the problem by setting both variables in both loops.
2022-01-13 07:29:57 +01:00
Li0n_2 7ede0ca79a Merge pull request 'Fix shearsy wool typo in GROUPS.md' (#229) from JosiahWI/Mineclonia:fix-groups-typo into master
Reviewed-on: Mineclonia/Mineclonia#229
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-01-12 21:19:10 +00:00
JosiahWI e2e7e15b39
fix one character typo in GROUPS.md 2022-01-12 11:09:07 -06:00
cora 93a0879b40 Merge pull request 'MISC/mcl_selftests: Do not crash if minetest.find_nodes_in_area() lies' (#214) from fix-selftest-crash into master
Reviewed-on: Mineclonia/Mineclonia#214
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-20 22:42:59 +00:00
Nils Dagsson Moskopp 0b5fa14041 Do not crash if minetest.find_nodes_in_area() lies 2021-12-20 21:38:24 +01:00
cora 4f33f626f5 Merge pull request 'ITEMS/mcl_chests: Reskin chests as presents on December 24th to 26th' (#212) from add-christmas-chests into master
Reviewed-on: Mineclonia/Mineclonia#212
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-20 16:34:54 +00:00
Nils Dagsson Moskopp df7bd78af5
Add noise to christmas chest textures 2021-12-12 15:40:29 +01:00
Nils Dagsson Moskopp fe3e837e1b
Reskin chests as presents on December 24th to 26th 2021-12-11 18:17:53 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 6f811b3cee Merge pull request 'ITEMS/mcl_chests: Spawn small chest entities only if animated chests are enabled' (#207) from fix-animchest-setting into master
Reviewed-on: Mineclonia/Mineclonia#207
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-12-11 14:27:24 +00:00
Lizzy Fleckenstein dfa56f229f
Spawn small chest entities only if animated chests are enabled 2021-12-10 22:15:53 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. ee77f33ea8 Merge pull request 'PLAYER/mcl_playerplus: send player object props only if changed' (#147) from fix-active-object-message-spam into master
Reviewed-on: Mineclonia/Mineclonia#147
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-12-09 09:31:09 +00:00
cora 5deaabdb47
Fix player bone positions and properties setting
The comparison and setting logic in the previous patch that set player
bone positions and properties conditionally incorrectly did not update
some values (like player eye level position) when they changed. This
patch fixes it and adds asserts to ensure the code works as intended.
2021-12-09 04:53:45 +01:00
cora d77f31eab8
Only set/send player properties if necessary
Before this patch, Mineclonia set (and therefore sent) player bone
positions and player properties in every globalstep. This results in
about 30 TOCLIENT_ACTIVE_OBJECT_MESSAGE per second per player. This
patch adds conditional functions to set bone positions and properties.
The functions set values only when they have changed, reducing traffic.
2021-12-09 04:26:22 +01:00
cora 10670d5c10 Merge pull request 'HUD/mcl_death_messages: Fix crash when skeleton kills player using bow' (#202) from fix-skelly-crash-2 into master
Reviewed-on: Mineclonia/Mineclonia#202
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-06 18:42:20 +00:00
Nils Dagsson Moskopp 609105e091
Add test cases for get_tool_name() 2021-12-06 04:11:55 +01:00
cora f9e3c4fd6d
Fix crash when skeleton kills player using bow
Commit 5252952555 used string.gsub() to
strip newlines from tools in death messages. The second return value of
string.gsub() (the number of substitutions) was erroneously returned too
by get_tool_name(). This bug caused a crash whenever a skeleton killed a
player using its bow.
2021-12-06 03:48:39 +01:00
cora d70c05e92c Merge pull request 'ITEMS/mcl_chests: Fix access to ender chest inventory without an ender chest' (#193) from EliasFleckenstein03/Mineclonia:enderchest-fix into master
Reviewed-on: Mineclonia/Mineclonia#193
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-04 13:25:26 +00:00
Lizzy Fleckenstein cacddd3fb4
Fix access to ender inventory without an ender chest 2021-12-03 21:23:10 +01:00
cora dd347c50c5 Merge pull request 'ITEMS/mcl_chests: Add debug command to show ender chest inventory formspec.' (#194) from add-enderchest-command into master
Reviewed-on: Mineclonia/Mineclonia#194
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-03 10:53:51 +00:00
Nils Dagsson Moskopp 54b36c42a9
Add debug command to show ender chest inventory formspec. 2021-12-02 19:44:22 +01:00
cora 5252952555 strip newlines from tools in death messages
Players naming their tools with newlines can mess up chat with death
messages. This commit strips out newlines (\r and \n ) in the tool
name for death messages.
2021-12-01 13:25:57 +00:00
Li0n_2 c08f9850f6 Merge pull request 'Add packed ice crafting recipe' (#180) from add-packed-ice-crafting-recipe into master
Reviewed-on: Mineclonia/Mineclonia#180
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2021-11-27 23:43:28 +00:00
Nils Dagsson Moskopp f8b5066c61
Add packed ice crafting recipe 2021-11-24 06:06:26 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 4b9094ddc2 Merge pull request 'ITEMS/mcl_core: remove swiftness from egapps' (#177) from fix-egapp-speed into master
Reviewed-on: Mineclonia/Mineclonia#177
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-11-20 01:21:11 +00:00
cora 5087e8194a remove swiftness from egapps
The minetest world is already so small that you can reach world
border from spawn in about 2 hours. I think the regen and fire
resistance are  good enough to make them special.
2021-11-20 02:14:16 +01:00
cora 71befcff10 Merge pull request 'ENTITIES/mcl_mobs: Give mobs sunburn at correct light level' (#175) from fix-mobs-burning-in-sunlight into master
Reviewed-on: Mineclonia/Mineclonia#175
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-19 20:27:55 +00:00
Nils Dagsson Moskopp 66dd87af25
Give mobs sunburn at correct light level
Before this patch, the light level that makes mobs that burn in sunlight
catch fire had been mistakenly specified as minetest.LIGHT_MAX or more.

The correct light level for sunlight is LIGHT_SUN, which is one higher
than minetest.LIGHT_MAX. Since minetest.LIGHT_MAX is the maximum light
value that a node can have and torches emit light at that light level,
mobs that burn in sunlight caught fire inside torch nodes.
2021-11-19 03:14:36 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. fc47f0a87e Merge pull request 'CORE/mcl_colors: Add mod providing global color values' (#172) from add-mcl-colors into master
Reviewed-on: Mineclonia/Mineclonia#172
Reviewed-by: Li0n <li0nsdichachu@outlook.com>
2021-11-18 20:57:08 +00:00
Nils Dagsson Moskopp 6bd4b0e62c
Fix typo in mcl_colors API documentation 2021-11-18 19:23:57 +01:00
AFCMS 3473f55136
Add API documentation to mcl_colors 2021-11-18 19:14:21 +01:00
Lizzy Fleckenstein af7f7c3574
Add mcl_colors 2021-11-18 19:13:08 +01:00
cora 434e545745 Merge pull request 'MISC/mcl_engine_workarounds: Add crash fix and tests for minetest.find_nodes_in_area()' (#169) from fix-find-nodes-in-area-3 into master
Reviewed-on: Mineclonia/Mineclonia#169
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-18 11:43:57 +00:00
Nils Dagsson Moskopp 76d2846c59
Improve test for minetest.find_nodes_in_area()
• By emerging test areas, the test gets real map data and does not block.
• The test now also ensures that any return values are compared exactly.
• minetest.find_nodes_in_area() is tested with the “grouped” parameter.
2021-11-18 04:47:03 +01:00
Nils Dagsson Moskopp 526c25aa57
Add crash fix and tests for minetest.find_nodes_in_area()
For some specific out of bounds values, the volume calculation in
minetest.find_nodes_in_area() is off by about four million nodes.
Unfortunately that behaviour made it trivial to crash Mineclonia,
as Minetest immediately crashes upon encountering large numbers.

This commit introduces a wrapper around minetest.find_nodes_in_area()
which should avoid a crash. Additionally, three self tests are executed
when a server starts; they crash Mineclonia in case the workaround fails.
2021-11-18 00:55:59 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 249cfb8118 Merge pull request 'ENTITIES/mcl_burning: Fix burning animation packetspam' (#149) from fix-burning-animation-packetspam into master
Reviewed-on: Mineclonia/Mineclonia#149
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-11-13 01:34:17 +00:00
cora 84194b71e6 burning: prevent adding multiple entities+huds 2021-11-12 01:16:16 +01:00
cora 0b7097cb28 add a burning animation fps setting 2021-11-12 01:16:16 +01:00
cora bfbc953b92 Merge pull request 'ENTITIES/mcl_burning: Add debug command to burn a player' (#164) from add-burn-command-2 into master
Reviewed-on: Mineclonia/Mineclonia#164
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-11 22:25:14 +00:00
Nils Dagsson Moskopp 253100380c
Add debug command to burn a player 2021-11-11 21:37:26 +01:00
cora df98db1d8c Merge pull request 'ITEMS/mcl_banners: Render preview banners with transparent patterns correctly' (#158) from banner-mask-fix-4 into master
Reviewed-on: Mineclonia/Mineclonia#158
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-08 12:21:50 +00:00
Nils Dagsson Moskopp f410de485a
Render preview banners with transparent patterns correctly
Without this fix, the banner pattern preview generation does not mask
the banner pattern, so the alpha channel of the banner pattern is not
taken into account. This lead to preview banners with color gradients
showing up as a solid color banner and opaque pixel artifacts for the
bottom triangle pattern.
2021-10-31 20:53:18 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 3a78211be4 Merge pull request 'ITEMS/mcl_maps: send hud_flags only if actually changed' (#146) from fix-minimap-spam into master
Reviewed-on: Mineclonia/Mineclonia#146
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-09-15 17:20:34 +00:00
cora eee94658e7 mcl_maps: send hud_flags only if actually changed 2021-09-13 14:15:32 +02:00
25 changed files with 834 additions and 77 deletions

View File

@ -21,7 +21,7 @@ The basic digging time groups determine by which tools a node can be dug.
* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
* `shearsy=1`: Diggable by shears, and this node is *not* wool
* `shearsy=wool=1`: Diggable by shears, and this node is wool
* `shearsy_wool=1`: Diggable by shears, and this node is wool
* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group

View File

@ -0,0 +1,8 @@
# mcl_colors
Mod providing global table containing legacy minecraft colors to be used in mods.
## mcl_colors.*
Colors by upper name, in hex value.
## mcl_colors.background.*
Background colors by upper name, in hex value.

View File

@ -0,0 +1,36 @@
mcl_colors = {
BLACK = "#000000",
DARK_BLUE = "#0000AA",
DARK_GREEN = "#00AA00",
DARK_AQUA = "#00AAAA",
DARK_RED = "#AA0000",
DARK_PURPLE = "#AA00AA",
GOLD = "#FFAA00",
GRAY = "#AAAAAA",
DARK_GRAY = "#555555",
BLUE = "#5555FF",
GREEN = "#55FF55",
AQUA = "#55FFFF",
RED = "#FF5555",
LIGHT_PURPLE = "#FF55FF",
YELLOW = "#FFFF55",
WHITE = "#FFFFFF",
background = {
BLACK = "#000000",
DARK_BLUE = "#00002A",
DARK_GREEN = "#002A00",
DARK_AQUA = "#002A2A",
DARK_RED = "#2A0000",
DARK_PURPLE = "#2A002A",
GOLD = "#2A2A00",
GRAY = "#2A2A2A",
DARK_GRAY = "#151515",
BLUE = "#15153F",
GREEN = "#153F15",
AQUA = "#153F3F",
RED = "#3F1515",
LIGHT_PURPLE = "#3F153F",
YELLOW = "#3F3F15",
WHITE = "#373501",
}
}

View File

@ -0,0 +1,3 @@
name = mcl_colors
author = Fleckenstein
description = The HTML sequences for the minecraft colors

View File

@ -155,6 +155,16 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
}) + 1
end
local already_burning = mcl_burning.is_burning(obj)
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
if already_burning then
return
end
local hud_id
if obj:is_player() then
hud_id = mcl_burning.get(obj, "int", "hud_id")
@ -168,8 +178,7 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
}) + 1
end
end
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
mcl_burning.set(obj, "int", "hud_id", hud_id)
mcl_burning.set(obj, "int", "sound_id", sound_id)
@ -285,7 +294,7 @@ function mcl_burning.fire_entity_step(self, dtime)
end
local animation_timer = self.animation_timer + dtime
if animation_timer >= 0.015 then
if animation_timer >= ( 1 / mcl_burning.animation_fps ) then
animation_timer = 0
local animation_frame = self.animation_frame + 1
if animation_frame > mcl_burning.animation_frames - 1 then
@ -296,3 +305,48 @@ function mcl_burning.fire_entity_step(self, dtime)
end
self.animation_timer = animation_timer
end
minetest.register_chatcommand("burn", {
params = S("<playername> <duration> <reason>"),
description = S("Sets a player on fire for the given amount of seconds with the given reason."),
privs = { debug = true },
func = function(name, params)
local playername, duration, reason = params:match("^(.+) (.+) (.+)$")
if not (playername and duration and reason) then
return false, S("Error: Parameter missing.")
end
local player = minetest.get_player_by_name(playername)
if not player then
return false, S(
"Error: Player “@1” not found.",
playername
)
end
local duration_number = tonumber(duration)
-- Lua numbers are truthy
-- NaN is not equal to NaN
if not duration_number or (duration_number ~= duration_number) then
return false, S(
"Error: Duration “@1” is not a number.",
duration
)
end
if duration_number < 0 then
return false, S(
"Error: Duration “@1” is negative.",
duration
)
end
mcl_burning.set_on_fire(
player,
duration_number,
reason
)
return true, S(
"Set @1 on fire for @2s for the following reason: @3",
playername,
duration,
reason
)
end,
})

View File

@ -2,7 +2,8 @@ local S = minetest.get_translator("mcl_burning")
local modpath = minetest.get_modpath("mcl_burning")
mcl_burning = {
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8,
animation_fps = tonumber(minetest.settings:get("fire_animation_fps")) or 30
}
dofile(modpath .. "/api.lua")

View File

@ -14,6 +14,8 @@ local DEFAULT_FALL_SPEED = -10
local FLOP_HEIGHT = 5.0
local FLOP_HOR_SPEED = 1.5
local LIGHT_SUN = minetest.LIGHT_MAX + 1
local MOB_CAP = {}
MOB_CAP.hostile = 70
MOB_CAP.passive = 10
@ -1057,7 +1059,7 @@ local do_env_damage = function(self)
if mod_worlds then
_, dim = mcl_worlds.y_to_layer(pos.y)
end
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) == LIGHT_SUN and dim == "overworld" then
if self.ignited_by_sunlight then
mcl_burning.set_on_fire(self.object, 10)
else

View File

@ -3,13 +3,106 @@ local N = function(s) return s end
local function get_tool_name(item)
local name = item:get_meta():get_string("name")
if name ~= "" then
return name
if name == "" then
local def = item:get_definition()
name=def._tt_original_description or def.description
end
local def = item:get_definition()
return def._tt_original_description or def.description
local sanitized_name, substitution_count = name:gsub("[\r\n]"," ")
return sanitized_name
end
local test_tool_1a = {
get_meta = function()
return {
get_string = function()
return "foo 1a"
end
}
end
}
assert( get_tool_name(test_tool_1a) == "foo 1a" )
local test_tool_1b = {
get_meta = function()
return {
get_string = function()
return "bar\rbaz\n1b"
end
}
end
}
assert( get_tool_name(test_tool_1b) == "bar baz 1b" )
local test_tool_2a = {
get_definition = function()
return {
_tt_original_description = "foo 2a"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_2a) == "foo 2a" )
local test_tool_2b = {
get_definition = function()
return {
_tt_original_description = "bar\rbaz\n2b"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_2b) == "bar baz 2b" )
local test_tool_3a = {
get_definition = function()
return {
description = "foo 3a"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_3a) == "foo 3a" )
local test_tool_3b = {
get_definition = function()
return {
description = "bar\rbaz\n3b"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_3b) == "bar baz 3b" )
mcl_death_messages = {}
-- Death messages

View File

@ -387,13 +387,15 @@ for colorid, colortab in pairs(mcl_banners.colors) do
-- redraw the pattern textures as low-resolution pixel
-- art and use that instead.
local layer = "(([combine:20x40:-2,-2="..pattern.."^[resize:16x24^[colorize:"..color..":"..layer_ratio.."))"
local layer = "([combine:20x40:-2,-2=" .. pattern .. "^[resize:16x24^[colorize:" .. color .. ":" .. layer_ratio .. ")"
local mask = "([combine:20x40:-2,-2=" .. pattern .. "^[resize:16x24" .. ")"
function escape(text)
return text:gsub("%^", "\\%^"):gsub(":", "\\:") -- :gsub("%(", "\\%("):gsub("%)", "\\%)")
end
finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer)
local layer_masked = layer .. "^[mask:" .. escape(mask)
finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer_masked)
end
inv = finished_banner

View File

@ -1,6 +1,41 @@
local S = minetest.get_translator("mcl_chests")
local mod_doc = minetest.get_modpath("doc")
-- Christmas chest setup
local it_is_christmas = false
local date = os.date("*t")
if (
date.month == 12 and (
date.day == 24 or
date.day == 25 or
date.day == 26
)
) then
it_is_christmas = true
end
local tiles_chest_normal_small = {"mcl_chests_normal.png"}
local tiles_chest_normal_double = {"mcl_chests_normal_double.png"}
if it_is_christmas then
tiles_chest_normal_small = {"mcl_chests_normal_present.png^mcl_chests_noise.png"}
tiles_chest_normal_double = {"mcl_chests_normal_double_present.png^mcl_chests_noise_double.png"}
end
local tiles_chest_trapped_small = {"mcl_chests_trapped.png"}
local tiles_chest_trapped_double = {"mcl_chests_trapped_double.png"}
if it_is_christmas then
tiles_chest_trapped_small = {"mcl_chests_trapped_present.png^mcl_chests_noise.png"}
tiles_chest_trapped_double = {"mcl_chests_trapped_double_present.png^mcl_chests_noise_double.png"}
end
local tiles_chest_ender_small = {"mcl_chests_ender.png"}
if it_is_christmas then
tiles_chest_ender_small = {"mcl_chests_ender_present.png^mcl_chests_noise.png"}
end
-- Chest Entity
local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
local entity_animations = {
@ -152,7 +187,10 @@ if minetest.get_modpath("screwdriver") then
local nodename = node.name
local nodedef = minetest.registered_nodes[nodename]
local dir = minetest.facedir_to_dir(new_param2)
find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
if animate_chests then
find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
end
else
return false
end
@ -181,6 +219,10 @@ local player_chest_open = function(player, pos, node_name, textures, param2, dou
local dir = minetest.facedir_to_dir(param2)
local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked)
else
minetest.sound_play(sound .. "_open", {
pos = pos,
})
end
end
@ -212,11 +254,14 @@ local chest_update_after_close = function(pos)
if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
if animate_chests then
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
end
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -228,7 +273,7 @@ local chest_update_after_close = function(pos)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
end
end
@ -242,6 +287,10 @@ local player_chest_close = function(player)
end
if animate_chests then
find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
else
minetest.sound_play(open_chest.sound .. "_close", {
pos = open_chest.pos,
})
end
chest_update_after_close(open_chest.pos)
@ -380,12 +429,21 @@ minetest.register_node(small_name, {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden,
drawtype = "nodebox",
node_box = {
drawtype = animate_chests and "nodebox" or "mesh",
mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
node_box = animate_chests and {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
} or nil,
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = {"mcl_chests_blank.png"},
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = animate_chests and {"mcl_chests_blank.png"} or small_textures,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
_chest_entity_textures = small_textures,
_chest_entity_sound = "default_chest",
@ -435,7 +493,10 @@ minetest.register_node(small_name, {
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
else
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
if animate_chests then
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
end
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
@ -823,8 +884,8 @@ register_chest("chest",
chestusage,
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
{
small = {"mcl_chests_normal.png"},
double = {"mcl_chests_normal_double.png"},
small = tiles_chest_normal_small,
double = tiles_chest_normal_double,
inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png"},
@ -839,8 +900,8 @@ register_chest("chest",
)
local traptiles = {
small = {"mcl_chests_trapped.png"},
double = {"mcl_chests_trapped_double.png"},
small = tiles_chest_trapped_small,
double = tiles_chest_trapped_double,
inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
@ -865,7 +926,9 @@ register_chest("trapped_chest",
}},
function(pos, node, clicker)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
if animate_chests then
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
end
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
end,
function(pos, node, clicker)
@ -873,7 +936,7 @@ register_chest("trapped_chest",
meta:set_int("players", 1)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -887,7 +950,7 @@ register_chest("trapped_chest",
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
end
)
@ -908,13 +971,15 @@ local function close_if_trapped_chest(pos, player)
if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
if animate_chests then
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
end
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -928,7 +993,7 @@ local function close_if_trapped_chest(pos, player)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player)
@ -976,7 +1041,7 @@ minetest.register_node("mcl_chests:ender_chest", {
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = "mesh",
mesh = "mcl_chests_chest.obj",
tiles = {"mcl_chests_ender.png"},
tiles = tiles_chest_ender_small,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
@ -1002,22 +1067,38 @@ local formspec_ender_chest = "size[9,8.75]"..
"listring[current_player;enderchest]"..
"listring[current_player;main]"
minetest.register_chatcommand("enderchest", {
description = S("Show ender chest inventory formspec."),
privs = { debug = true },
func = function(name, params)
minetest.show_formspec(name, "enderchest:enderchest", formspec_ender_chest)
end
})
minetest.register_node("mcl_chests:ender_chest_small", {
description = S("Ender Chest"),
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = "nodebox",
node_box = {
drawtype = animate_chests and "nodebox" or "mesh",
mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
node_box = animate_chests and {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
} or nil,
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
_chest_entity_textures = {"mcl_chests_ender.png"},
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = animate_chests and {"mcl_chests_blank.png"} or tiles_chest_ender_small,
_chest_entity_textures = tiles_chest_ender_small,
_chest_entity_sound = "mcl_chests_enderchest",
_chest_entity_mesh = "mcl_chests_chest",
_chest_entity_animation_type = "chest",
tiles = {"mcl_chests_blank.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
@ -1034,10 +1115,13 @@ minetest.register_node("mcl_chests:ender_chest_small", {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_ender_chest)
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
if animate_chests then
create_entity(pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
end
end,
on_rightclick = function(pos, node, clicker)
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then
@ -1055,6 +1139,20 @@ minetest.register_on_joinplayer(function(player)
inv:set_size("enderchest", 9*3)
end)
minetest.register_allow_player_inventory_action(function(player, action, inv, info)
if inv:get_location().type == "player" and (
action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest")
or action == "put" and info.listname == "enderchest"
or action == "take" and info.listname == "enderchest"
) then
local def = player:get_wielded_item():get_definition()
if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range, "mcl_chests:ender_chest_small", true) then
return 0
end
end
end)
minetest.register_craft({
output = 'mcl_chests:ender_chest',
recipe = {
@ -1215,8 +1313,9 @@ for color, desc in pairs(boxtypes) do
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "nodebox",
tiles = {"mcl_chests_blank.png"},
drawtype = animate_chests and "nodebox" or "mesh",
mesh = not animate_chests and "mcl_chests_shulker.obj" or nil,
tiles = animate_chests and {"mcl_chests_blank.png"} or {mob_texture},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
_chest_entity_textures = {mob_texture},
_chest_entity_sound = "mcl_chests_shulker",
@ -1237,7 +1336,10 @@ for color, desc in pairs(boxtypes) do
meta:set_string("formspec", formspec_shulker_box(nil))
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
if animate_chests then
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local nmeta = minetest.get_meta(pos)
@ -1356,6 +1458,11 @@ local function select_and_spawn_entity(pos, node)
local node_name = node.name
local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
if not animate_chests and not double_chest then
return
end
find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
end

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@ -382,8 +382,14 @@ minetest.register_craft({
}
})
-- TODO: Add crafting recipe: 9 ice → 1 packed ice
-- Add it when silk touch tools work.
minetest.register_craft({
output = 'mcl_core:packed_ice 1',
recipe = {
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
}
})
--
-- Crafting (tool repair)

View File

@ -165,7 +165,7 @@ local function eat_gapple(itemstack, placer, pointed_thing)
mcl_potions.fire_resistance_func(placer, 1, 300)
mcl_potions.leaping_func(placer, 1, 300)
end
mcl_potions.swiftness_func(placer, absorbtion_factor, 120) -- TODO: Absorbtion
-- TODO: Absorbtion
mcl_potions.regeneration_func(placer, 2, regen_duration)
return gapple_hunger_restore(itemstack, placer, pointed_thing)
end

View File

@ -388,12 +388,11 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
{ x=0, y=0, z=-1 },
{ x=0, y=0, z=1 },
}
local floorpos, floor
for n=#neighbors, 1, -1 do
local offset = neighbors[n]
local blockpos = vector.add(stempos, offset)
floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
floor = minetest.get_node(floorpos)
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
local floor = minetest.get_node(floorpos)
local block = minetest.get_node(blockpos)
local soilgroup = minetest.get_item_group(floor.name, "soil")
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
@ -407,6 +406,8 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
local r = math.random(1, #neighbors)
local offset = neighbors[r]
local blockpos = vector.add(stempos, offset)
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
local floor = minetest.get_node(floorpos)
local p2
if offset.x == 1 then
minetest.set_node(stempos, {name=connected_stem_names[1]})

View File

@ -43,13 +43,19 @@ end
-- Checks if player is still allowed to display the minimap
local function update_minimap(player)
local creative = minetest.is_creative_enabled(player:get_player_name())
if creative then
player:hud_set_flags({minimap=true, minimap_radar = true})
else
if has_item_in_hotbar(player, "mcl_maps:filled_map") then
player:hud_set_flags({minimap = true, minimap_radar = false})
local newstate=false
local oldstate=player:hud_get_flags().minimap
if creative or has_item_in_hotbar(player, "mcl_maps:filled_map") then
newstate=true
end
if oldstate ~= newstate then
if creative then
player:hud_set_flags({minimap = true, minimap_radar = true})
else
player:hud_set_flags({minimap = false, minimap_radar = false})
player:hud_set_flags({minimap = newstate, minimap_radar = false})
end
end
end

View File

@ -0,0 +1,206 @@
local clamp = function(value, min, max)
assert( min < max )
if value < min then
return min
end
if value > max then
return max
end
return value
end
assert( clamp(000, -100, 100) == 000 )
assert( clamp(999, -100, 100) == 100 )
assert( clamp(999, -999, 999) == 999 )
assert( clamp(998, 999, 1999) == 999 )
assert( clamp(999, 999, 1999) == 999 )
local clamp_s16 = function(value)
-- seems minetest hangs on -32768 and 32767
return clamp(value, -32767, 32766)
end
assert( clamp_s16(000000) == 000000 )
assert( clamp_s16(000001) == 000001 )
assert( clamp_s16(000010) == 000010 )
assert( clamp_s16(000100) == 000100 )
assert( clamp_s16(001000) == 001000 )
assert( clamp_s16(010000) == 010000 )
assert( clamp_s16(100000) == 032766 )
assert( clamp_s16(-00000) == -00000 )
assert( clamp_s16(-00009) == -00009 )
assert( clamp_s16(-00099) == -00099 )
assert( clamp_s16(-00999) == -00999 )
assert( clamp_s16(-09999) == -09999 )
assert( clamp_s16(-99999) == -32767 )
local minetest_find_nodes_in_area = minetest.find_nodes_in_area
minetest.find_nodes_in_area = function(minp, maxp, ...)
if
minp.x >= 32767 or minp.x <= -32768 or
minp.y >= 32767 or minp.y <= -32768 or
minp.z >= 32767 or minp.z <= -32768 or
maxp.x >= 32767 or maxp.x <= -32768 or
maxp.y >= 32767 or maxp.y <= -32768 or
maxp.z >= 32767 or maxp.z <= -32768
then
minetest.log(
"warning",
"find_nodes_in_area() called with coords outside interval (-32768, 32767), clamping arguments: " ..
"minp { x=" .. minp.x .. ", y=" .. minp.y .. " z=" .. minp.z .. " } " ..
"maxp { x=" .. maxp.x .. ", y=" .. maxp.y .. " z=" .. maxp.z .. " } "
)
return minetest_find_nodes_in_area(
{ x=clamp_s16(minp.x), y=clamp_s16(minp.y), z=clamp_s16(minp.z) },
{ x=clamp_s16(maxp.x), y=clamp_s16(maxp.y), z=clamp_s16(maxp.z) },
...
)
else
return minetest_find_nodes_in_area(
minp,
maxp,
...
)
end
end
deep_compare = function(a, b)
local type_a = type(a)
local type_b = type(b)
if type_a ~= type_b then
return false
end
if type_a ~= "table" and type_b ~= "table" then
return a == b
end
for key_a, value_a in pairs(a) do
local value_b = b[key_a]
if not deep_compare(value_a, value_b) then
return false
end
end
for key_b, value_b in pairs(b) do
local value_a = a[key_b]
if not deep_compare(value_b, value_a) then
return false
end
end
return true
end
assert(
deep_compare(
1,
1.0
) == true
)
assert(
deep_compare(
true,
"true"
) == false
)
assert(
deep_compare(
{ a=1, b=-2, c=3.4 },
{ a=1, b=-2, c=3.4 }
) == true
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b="foo", c=false },
{ a={ 1, 2, 3 }, b="foo", c=false }
) == true
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b="foo", c=false },
{ a={ 4, 5, 6 }, b="foo", c=false }
) == false
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b={ c=false } },
{ a={ 1, 2, 3 }, b={ c=false } }
) == true
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b={ } },
{ a={ 1, 2, 3 }, b={ c=false } }
) == false
)
local test_minetest_find_nodes_in_area_implementation_equivalence = function()
-- If any assertion in this test function fails, the wrapper
-- for minetest.find_nodes_in_area() does not behave like the
-- original function. If you are reading the code because your
-- server crashed, please inform the Mineclonia developers.
local fun_1 = minetest_find_nodes_in_area
local fun_2 = minetest.find_nodes_in_area
for x = -31000, 31000, 15500 do
for y = -31000, 31000, 15500 do
for z = -31000, 31000, 15500 do
for d = 1, 9, 3 do
local minp = { x=x, y=y, z=z }
local maxp = { x=x+d, y=y+d, z=z+d }
minetest.emerge_area(
minp,
maxp,
function(blockpos, action, calls_remaining)
local npos_1, nnum_1 = fun_1(
minp,
maxp,
{ "air", "ignore" }
)
local npos_2, nnum_2 = fun_2(
minp,
maxp,
{ "air", "ignore" }
)
assert(
deep_compare(
npos_1,
npos_2
) == true
)
assert(
deep_compare(
nnum_1,
nnum_2
) == true
)
local ntab_1 = fun_1(
minp,
maxp,
{ "air", "ignore" },
true
)
local ntab_2 = fun_2(
minp,
maxp,
{ "air", "ignore" },
true
)
assert(
deep_compare(
ntab_1,
ntab_2
) == true
)
end
)
end
end
end
end
end
minetest.after( 0, test_minetest_find_nodes_in_area_implementation_equivalence )

View File

@ -0,0 +1,121 @@
local test_minetest_find_nodes_in_area_can_count = function(dtime)
-- This function tests that minetest.find_nodes_in_area() can
-- count nodes correctly. If it fails, the engine can not be
-- trusted to actually count how many nodes of a given type
-- are in a given volume. Yes, *it* is bad if that happens.
--
-- If you are looking at this function because it executes at
-- startup and crashes the game, by far the most stupid thing
-- you could do is disabling it. Only an absolute moron would
-- disable tests that ensure basic functionality still works.
--
-- Experience has taught me that such warnings are mostly not
-- taken seriously by both Minetest mod & core developers. As
-- there are very few situations in which someone would read
-- the code of the function without a crash, you are probably
-- asking yourself how bad it can be. Surely you will want an
-- example of what will break if this test breaks. The answer
-- to this simple question is equally simple and consists of a
-- heartfelt “What the fuck did you say, you stupid fuckwad?”.
--
-- Alrighty then, let's get it on …
local pos = { x=30999, y=30999, z=30999 }
-- You think there is nothing there? Well, here is the thing:
-- With standard settings you can only see map until x=30927,
-- although the renderer can actually render up to x=31007 if
-- you configure it to. Any statements given by minetest core
-- devs that contradict the above assertion are probably lies.
--
-- In any way, this area should be so far out that no one has
-- built here … yet. Now that you know it is possible, I know
-- you want to. How though? I suggest to figure the technique
-- out yourself, then go on and build invisible lag machines.
local radius = 3
local minp = vector.subtract(pos, radius)
local maxp = vector.add(pos, radius)
local nodename = "air"
local c_nodename = minetest.get_content_id(nodename)
-- Why not use minetest.set_node() here? Well, some mods do
-- trigger on every placement of a node in the entire map …
-- and we do not want to crash those mods in this test case.
-- (Voxelmanip does not trigger callbacks so all is well.)
--
-- And now for a funny story: I initially copied the following
-- code from the Minetest developer wiki. Can you spot a typo?
-- <https://dev.minetest.net/index.php?title=minetest.get_content_id&action=edit>
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(
minp,
maxp
)
local area = VoxelArea:new({
MinEdge=emin,
MaxEdge=emax
})
local data = vm:get_data()
for z = minp.z, maxp.z do
for y = minp.y, maxp.y do
local vi = area:index(minp.x, y, z)
for x = minp.x, maxp.y do
data[vi] = c_nodename
vi = vi + 1
end
end
end
vm:set_data(data)
vm:write_to_map()
local npos, nnum = minetest.find_nodes_in_area(
minp,
maxp,
{ nodename }
)
local nodes_expected = math.pow( 1 + (2 * radius), 3 )
local nodes_counted = nnum[nodename]
local nodes_difference = nodes_expected - nodes_counted
-- Originally, there was an assertion here that made the game
-- crash at startup if Minetest forgot how to count. This was
-- originally intended to avoid buggy engine releases, but it
-- mostly made people upset and hindered debugging. Also, the
-- assertion contained no error message hinting at the reason
-- for the crash, making it exceptionally user-unfriendly. It
-- follows that a game or mod should only assert on behaviour
-- of the Lua code, not the underlying implementation, unless
-- engine bugs are bad enough to permanently corrupt a world.
if ( 0 ~= nodes_difference ) then
minetest.debug(
"minetest.find_nodes_in_area() failed to find " ..
nodes_difference .. " nodes that were placed. " ..
"Downgrading to Minetest 5.4.1 might fix this."
)
end
end
minetest.after( 0, test_minetest_find_nodes_in_area_can_count )
local test_minetest_find_nodes_in_area_crash = function(dtime)
-- And now for our feature presentation, where we call the
-- function “minetest.find_nodes_in_area()” with a position
-- out of bounds! Will it crash? Who knows‽ If it does, the
-- workaround is not working though, so it should be patched.
local pos = { x=32767, y=32767, z=32767 }
-- Note that not all out of bounds values actually crash the
-- function minetest.find_nodes_in_area()“. In fact, the vast
-- majority of out of bounds values do not crash the function.
local radius = 3
local minp = vector.subtract(pos, radius)
local maxp = vector.add(pos, radius)
local nodename = "air"
local npos, nnum = minetest.find_nodes_in_area(
minp,
maxp,
{ nodename }
)
-- That's all, folks!
end
minetest.after( 0, test_minetest_find_nodes_in_area_crash )

View File

@ -19,8 +19,114 @@ end
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
minetest.register_globalstep(function(dtime)
local function roundN(n, d)
if type(n) ~= "number" then return n end
local m = 10^d
return math.floor(n * m + 0.5) / m
end
local function close_enough(a,b)
local rt=true
if type(a) == "table" and type(b) == "table" then
for k,v in pairs(a) do
if roundN(v,2) ~= roundN(b[k],2) then
rt=false
break
end
end
else
rt = roundN(a,2) == roundN(b,2)
end
return rt
end
local function props_changed(props,oldprops)
local changed=false
local p={}
for k,v in pairs(props) do
if not close_enough(v,oldprops[k]) then
p[k]=v
changed=true
end
end
return changed,p
end
--test if assert works
assert(true)
assert(not false)
--test data for == and ~=
local test_equal1=42
local test_equal2=42.0
local test_equal3=42.1
assert(test_equal1==test_equal1)
assert(test_equal1==test_equal2)
assert(test_equal1~=test_equal3)
--testdata for roundN
local test_round1=15
local test_round2=15.00199999999
local test_round3=15.00111111
local test_round4=15.00999999
assert(roundN(test_round1,2)==roundN(test_round1,2)) --test again if basic equality works because wth not
assert(roundN(test_round1,2)==roundN(test_round2,2))
assert(roundN(test_round1,2)==roundN(test_round3,2))
assert(roundN(test_round1,2)~=roundN(test_round4,2))
-- tests for close_enough
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
local test_eh = 1.65 --eye height
local test_eh_close = 1.65123123
local test_eh_diff = 1.35
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
assert(close_enough(test_cb,test_cb_close))
assert(not close_enough(test_cb,test_cb_diff))
assert(close_enough(test_eh,test_eh_close))
assert(not close_enough(test_eh,test_eh_diff))
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
--tests for props_changed
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_p1,p=props_changed(test_properties_set1,test_properties_set1)
local test_p2,p=props_changed(test_properties_set1,test_properties_set2)
assert(not test_p1)
assert(test_p2)
-- we still don't really know if lua is lying to us! but at least everything *seems* to be ok
local function set_properties_conditional(player,props)
local changed,p=props_changed(props,player:get_properties())
if changed then
player:set_properties(p)
end
end
local function set_bone_position_conditional(player,b,p,r) --bone,position,rotation
local oldp,oldr=player:get_bone_position(b)
if vector.equals(vector.round(oldp),vector.round(p)) and vector.equals(vector.round(oldr),vector.round(r)) then
return
end
player:set_bone_position(b,p,r)
end
minetest.register_globalstep(function(dtime)
time = time + dtime
-- Update jump status immediately since we need this info in real time.
@ -45,55 +151,55 @@ minetest.register_globalstep(function(dtime)
-- controls right and left arms pitch when shooting a bow or punching
if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
elseif controls.LMB and player:get_attach() == nil then
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
else
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
end
if controls.sneak and player:get_attach() == nil then
-- controls head pitch when sneaking
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
-- sneaking body conrols
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
elseif minetest.get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and player:get_attach() == nil and mcl_sprint.is_sprinting(name) == true then
-- set head pitch and yaw when swimming
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),yaw - player_vel_yaw * -1,0))
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),yaw - player_vel_yaw * -1,0))
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
-- control body bone when swimming
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,player_vel_yaw * -1 - yaw + 180,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,player_vel_yaw * -1 - yaw + 180,0))
elseif player:get_attach() == nil then
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
if player_velocity.x > 0.35 or player_velocity.z > 0.35 or player_velocity.x < -0.35 or player_velocity.z < -0.35 then
if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
-- controls head and Body_Control bones while moving backwards
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0))
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0))
else
-- controls head and Body_Control bones while moving forwards
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0))
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0))
end
else
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
end
else
local attached = player:get_attach(parent)
local attached_yaw = degrees(attached:get_yaw())
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
end
if mcl_playerplus_internal[name].jump_cooldown > 0 then

View File

@ -91,6 +91,11 @@ flame_sound (Flame sound) bool true
# Form: Image height / Image width
fire_animation_frames (Fire Animation Frames) int 8
# How long to wait between frames of the fire animation in frames per second.
# A higher number means it looks better but also results in a lot of additional network traffic. A low single digit value is recommended for multiplayer.
#(default: 30)
fire_animation_fps (Fire Animation FPS) int 30 0 60
# Whether to animate chests when open / close
animated_chests (Animated chests) bool true