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3 changed files with 155 additions and 0 deletions

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@ -0,0 +1,154 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local chance_per_chunk = 600
local noise_multiplier = 1.4
local random_offset = 555
local scanning_ratio = 0.00003
local struct_threshold = chance_per_chunk
local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
local schematic_file = modpath .. "/schematics/mcl_structures_pillager_outpost.mts"
local outpost_schematic_lua = minetest.serialize_schematic(schematic_file, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic"
local outpost_schematic = loadstring(outpost_schematic_lua)()
local function on_placed(p1, rotation, pr, size)
local p2 = {x = p1.x + size.x, y = p1.y + size.y, z = p1.z + size.z}
-- Find chests.
local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:chest_small")
-- Add desert temple loot into chests
for c=1, #chests do
local lootitems = mcl_loot.get_multi_loot({
{
stacks_min = 2,
stacks_max = 3,
items = {
{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 3, amount_max=5 },
{ itemstring = "mcl_farming:carrot_item", weight = 5, amount_min = 3, amount_max=5 },
{ itemstring = "mcl_farming:potato_item", weight = 5, amount_min = 2, amount_max=5 },
}
},
{
stacks_min = 1,
stacks_max = 2,
items = {
{ itemstring = "mcl_experience:bottle", weight = 6, amount_min = 0, amount_max=1 },
{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 2, amount_max=7 },
{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 },
{ itemstring = "mcl_core:iron_ingot", weight = 3, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
}
},
{
stacks_min = 1,
stacks_max = 3,
items = {
{ itemstring = "mcl_core:darktree", amount_min = 2, amount_max=3 },
}
},
{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_bows:crossbow" },
}
}
}, pr)
mcl_structures.init_node_construct(chests[c])
local meta = minetest.get_meta(chests[c])
local inv = meta:get_inventory()
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
end
end
local function place(pos, rotation, pr)
local pos_below = {x = pos.x, y = pos.y - 1, z = pos.z}
local pos_outpost = {x = pos.x, y = pos.y, z = pos.z}
local node_below = minetest.get_node(pos_below)
local nn = node_below.name,
mcl_structures.place_schematic({pos = pos_outpost, schematic = outpost_schematic, pr = pr, on_placed = on_placed})
local p1 = pos
local p2 = vector.offset(pos,14,20,14)
local spawnon = {"mcl_core:stripped_oak"}
local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do
local def = minetest.registered_nodes[minetest.get_node(n).name:gsub("_%d+$","")]
if def and def.on_construct then
def.on_construct(n)
end
end
if sp and #sp > 0 then
for i=1,5 do
local p = sp[pr:next(1,#sp)]
if p then
minetest.add_entity(p,"mobs_mc:pillager")
end
end
local p = sp[pr:next(1,#sp)]
if p then
minetest.add_entity(p,"mobs_mc:evoker")
end
end
end
local function get_place_rank(pos)
local x, y, z = pos.x, pos.y - 1, pos.z
local p1 = {x = x - 8, y = y, z = z - 8}
local p2 = {x = x + 8, y = y, z = z + 8}
local best_pos_list_surface = minetest.find_nodes_in_area(p1, p2, node_list, false)
local other_pos_list_surface = minetest.find_nodes_in_area(p1, p2, "group:opaque", false)
p1 = {x = x - 4, y = y - 7, z = z - 4}
p2 = {x = x + 4, y = y + 7, z = z + 4}
local best_pos_list_underground = minetest.find_nodes_in_area(p1, p2, node_list, false)
local other_pos_list_underground = minetest.find_nodes_in_area(p1, p2, "group:opaque", false)
return 10 * (#best_pos_list_surface) + 2 * (#other_pos_list_surface) + 5 * (#best_pos_list_underground) + #other_pos_list_underground
end
mcl_structures.register_structure({
name = "pillager_outpost",
decoration = {
deco_type = "simple",
place_on = node_list,
flags = "all_floors",
fill_ratio = scanning_ratio,
y_min = 3,
y_max = mcl_mapgen.overworld.max,
height = 1,
biomes = not mcl_mapgen.v6 and {
"Desert",
"Plains",
"Savanna",
"Desert_ocean",
"Taiga",
},
},
on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list)
local pr = PseudoRandom(seed + random_offset)
local random_number = pr:next(1, chance_per_chunk)
local noise = mcl_structures_get_perlin_noise_level(minp) * noise_multiplier
if (random_number + noise) < struct_threshold then return end
local pos = pos_list[1]
if #pos_list > 1 then
local count = get_place_rank(pos)
for i = 2, #pos_list do
local pos_i = pos_list[i]
local count_i = get_place_rank(pos_i)
if count_i > count then
count = count_i
pos = pos_i
end
end
end
place(pos, nil, pr)
end,
place_function = place
})

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@ -15,4 +15,5 @@ if not mcl_mapgen.singlenode then
dofile(modpath .. "/ruined_portal.lua")
dofile(modpath .. "/stronghold.lua")
dofile(modpath .. "/witch_hut.lua")
dofile(modpath .. "/pillager_outpost.lua")
end