Pillager Outpost, Schematics by RandomLegoBrick

This commit is contained in:
PrairieWind 2022-09-03 15:48:39 -06:00
parent 0f8a22f615
commit 463264c05b
2 changed files with 23 additions and 81 deletions

View File

@ -2,7 +2,7 @@ local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local chance_per_chunk = 11
local chance_per_chunk = 600
local noise_multiplier = 1.4
local random_offset = 555
local scanning_ratio = 0.00003
@ -76,6 +76,28 @@ local function place(pos, rotation, pr)
local node_below = minetest.get_node(pos_below)
local nn = node_below.name,
mcl_structures.place_schematic({pos = pos_outpost, schematic = outpost_schematic, pr = pr, on_placed = on_placed})
local p1 = pos
local p2 = vector.offset(pos,14,20,14)
local spawnon = {"mcl_core:stripped_oak"}
local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do
local def = minetest.registered_nodes[minetest.get_node(n).name:gsub("_%d+$","")]
if def and def.on_construct then
def.on_construct(n)
end
end
if sp and #sp > 0 then
for i=1,5 do
local p = sp[pr:next(1,#sp)]
if p then
minetest.add_entity(p,"mobs_mc:pillager")
end
end
local p = sp[pr:next(1,#sp)]
if p then
minetest.add_entity(p,"mobs_mc:evoker")
end
end
end
local function get_place_rank(pos)
@ -91,86 +113,6 @@ local function get_place_rank(pos)
return 10 * (#best_pos_list_surface) + 2 * (#other_pos_list_surface) + 5 * (#best_pos_list_underground) + #other_pos_list_underground
end
local function spawn_pillager(pos)
minetest.add_entity({x = pos.x, y = pos.y + 1, z = pos.z}, "mobs_mc:pillager")
end
local function spawn_evoker(pos)
minetest.add_entity({x = pos.x, y = pos.y + 1, z = pos.z}, "mobs_mc:evoker")
end
minetest.register_node("mcl_structures:birchwood", {
description = S("Pillager Birch Wood"),
_doc_items_longdesc = doc.sub.items.temp.build,
tiles = {"mcl_core_planks_birch.png"},
stack_max = 64,
drop = "mcl_core:birchwood",
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
on_construct = spawn_pillager,
})
minetest.register_abm({
label = "Spawn pillagers",
nodenames = {"mcl_structures:birchwood"},
interval = 30,
chance = 3,
action = function(pos, node)
-- check the space above
local minetest_get_node = minetest.get_node
local x, y, z = pos.x, pos.y - 1, pos.z
local p = {x=x+6, y=y+15, z=z+6}
p.y = p.y + 1
if minetest_get_node(p).name ~= "air" then return end
p.y = p.y + 1
if minetest_get_node(p).name ~= "air" then return end
p.y = p.y - 1
local pillagers_counter = 0
for _, obj in pairs(minetest.get_objects_inside_radius(p, 30)) do
local lua_entity = obj:get_luaentity()
if luaentity and luaentity.name == "mobs_mc:pillager" then
pillagers_counter = pillagers_counter + 1
if pillagers_counter > 7 then return end
end
end
if pillagers_counter <= 8 then
spawn_pillager(pos)
end
end
})
-- This is a temporary fix to the fact that totems of undying are unobtainable in survival. Minecraft Outposts dont have evokers.
--[[
minetest.register_abm({
label = "Spawn evokers",
nodenames = {"mcl_structures:birchwood"},
interval = 200,
chance = 100,
action = function(pos, node)
-- check the space above
local minetest_get_node = minetest.get_node
local x, y, z = pos.x, pos.y - 1, pos.z
local p3 = {x=x+6, y=y+15, z=z+6}
p3.y = p3.y + 1
if minetest_get_node(p3).name ~= "air" then return end
p3.y = p3.y + 1
if minetest_get_node(p3).name ~= "air" then return end
p3.y = p3.y - 1
local evoker_counter = 0
for _, obj in pairs(minetest.get_objects_inside_radius(p3, 30)) do
local lua_entity = obj:get_luaentity()
if luaentity and luaentity.name == "mobs_mc:evoker" then
evoker_counter = evoker_counter + 1
if evoker_counter > 0 then return end
elseif evoker_counter == 0 then
spawn_evoker(pos)
evoker_counter = evoker_counter + 1
end
end
end
})
]]--
mcl_structures.register_structure({
name = "pillager_outpost",
decoration = {