forked from MineClone5/MineClone5
pillager outpost
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52d311119f
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local chance_per_chunk = 11
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local noise_multiplier = 1
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local random_offset = 999
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local scanning_ratio = 0.00003
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local struct_threshold = chance_per_chunk
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local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
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local schematic_file = modpath .. "/schematics/mcl_structures_pillager_outpost.mts"
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local outpost_schematic_lua = minetest.serialize_schematic(schematic_file, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic"
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local outpost_schematic = loadstring(outpost_schematic_lua)()
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local function on_placed(p1, rotation, pr, size)
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local p2 = {x = p1.x + size.x, y = p1.y + size.y, z = p1.z + size.z}
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-- Find chests.
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local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:chest_small")
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-- Add desert temple loot into chests
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for c=1, #chests do
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local lootitems = mcl_loot.get_multi_loot({
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{
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stack_min = 2,
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stack_max = 3,
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items = {
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{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 3, amount_max=5 },
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{ itemstring = "mcl_farming:carrot_item", weight = 5, amount_min = 3, amount_max=5 },
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{ itemstring = "mcl_farming:potato_item", weight = 5, amount_min = 2, amount_max=5 },
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}
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},
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{
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stack_min = 1,
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stack_max = 2,
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items = {
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{ itemstring = "mcl_experience:bottle", weight = 6, amount_min = 0, amount_max=1 },
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{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 2, amount_max=7 },
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{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 },
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{ itemstring = "mcl_core:iron_ingot", weight = 3, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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}
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},
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{
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stack_min = 1,
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stack_max = 3,
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items = {
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{ itemstring = "mcl_core:darktree", amount_min = 2, amount_max=3 },
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}
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},
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{
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stack_min = 1,
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stack_max = 1,
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items = {
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{ itemstring = "mcl_bows:crossbow" },
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}
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}
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}, pr)
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mcl_structures.init_node_construct(chests[c])
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local meta = minetest.get_meta(chests[c])
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local inv = meta:get_inventory()
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mcl_loot.fill_inventory(inv, "main", lootitems, pr)
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end
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end
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local function place(pos, rotation, pr)
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local pos_below = {x = pos.x, y = pos.y - 1, z = pos.z}
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local pos_outpost = {x = pos.x, y = pos.y, z = pos.z}
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local node_below = minetest.get_node(pos_below)
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local nn = node_below.name,
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mcl_structures.place_schematic({pos = pos_outpost, schematic = outpost_schematic, pr = pr, on_placed = on_placed})
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end
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local function get_place_rank(pos)
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local x, y, z = pos.x, pos.y - 1, pos.z
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local p1 = {x = x - 8, y = y, z = z - 8}
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local p2 = {x = x + 8, y = y, z = z + 8}
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local best_pos_list_surface = minetest.find_nodes_in_area(p1, p2, node_list, false)
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local other_pos_list_surface = minetest.find_nodes_in_area(p1, p2, "group:opaque", false)
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p1 = {x = x - 4, y = y - 7, z = z - 4}
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p2 = {x = x + 4, y = y + 7, z = z + 4}
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local best_pos_list_underground = minetest.find_nodes_in_area(p1, p2, node_list, false)
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local other_pos_list_underground = minetest.find_nodes_in_area(p1, p2, "group:opaque", false)
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return 10 * (#best_pos_list_surface) + 2 * (#other_pos_list_surface) + 5 * (#best_pos_list_underground) + #other_pos_list_underground
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end
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local function spawn_pillager(pos)
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minetest.add_entity({x = pos.x, y = pos.y + 1, z = pos.z}, "mobs_mc:vindicator")
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end
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minetest.register_node("mcl_structures:birchwood", {
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description = S("Pillager Birch Wood"),
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_doc_items_longdesc = doc.sub.items.temp.build,
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tiles = {"mcl_core_planks_birch.png"},
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stack_max = 64,
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drop = "mcl_core:birchwood",
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groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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on_construct = spawn_pillager,
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})
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minetest.register_abm({
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label = "Spawn pillagers",
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nodenames = {"mcl_structures:birchwood"},
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interval = 30,
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chance = 3,
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action = function(pos, node)
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-- check the space above
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local minetest_get_node = minetest.get_node
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local x, y, z = pos.x, pos.y - 1, pos.z
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local p = {x=x+6, y=y+15, z=z+6}
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p.y = p.y + 1
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if minetest_get_node(p).name ~= "air" then return end
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p.y = p.y + 1
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if minetest_get_node(p).name ~= "air" then return end
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p.y = p.y - 1
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local pillagers_counter = 0
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for _, obj in pairs(minetest.get_objects_inside_radius(p, 30)) do
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local lua_entity = obj:get_luaentity()
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if luaentity and luaentity.name == "mobs_mc:vindicator" then
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pillagers_counter = pillagers_counter + 1
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if pillagers_counter > 8 then return end
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end
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end
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spawn_pillager(pos)
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end
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})
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mcl_structures.register_structure({
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name = "pillager_outpost",
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decoration = {
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deco_type = "simple",
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place_on = node_list,
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flags = "all_floors",
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fill_ratio = scanning_ratio,
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y_min = 3,
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y_max = mcl_mapgen.overworld.max,
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height = 1,
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biomes = not mcl_mapgen.v6 and {
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"Desert",
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"Plains",
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"Savanna",
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"Desert_ocean",
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"Taiga",
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},
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},
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on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list)
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local pr = PseudoRandom(seed + random_offset)
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local random_number = pr:next(1, chance_per_chunk)
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local noise = mcl_structures_get_perlin_noise_level(minp) * noise_multiplier
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if (random_number + noise) < struct_threshold then return end
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local pos = pos_list[1]
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if #pos_list > 1 then
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local count = get_place_rank(pos)
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for i = 2, #pos_list do
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local pos_i = pos_list[i]
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local count_i = get_place_rank(pos_i)
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if count_i > count then
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count = count_i
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pos = pos_i
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end
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end
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end
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place(pos, nil, pr)
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end,
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place_function = place
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})
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@ -15,4 +15,5 @@ if not mcl_mapgen.singlenode then
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dofile(modpath .. "/ruined_portal.lua")
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dofile(modpath .. "/stronghold.lua")
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dofile(modpath .. "/witch_hut.lua")
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dofile(modpath .. "/pillager_outpost.lua")
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end
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