kay27
6b848c51d2
Fix villages initialization
2022-02-02 05:21:05 +04:00
kay27
4f10c8c032
Fix a typo (crash)
2022-02-02 04:15:03 +04:00
kay27
03590d3730
#62 Spawn ender dragon again
2022-02-02 02:49:25 +04:00
kay27
e023b96877
Fix biomes 3/3
2022-02-01 06:33:03 +04:00
kay27
7b47e4d12b
Fix biomes 2/3
2022-02-01 04:44:05 +04:00
kay27
2f6242e04f
Fix biomes 1/3
2022-02-01 03:11:53 +04:00
kay27
40f2b85dd3
Spawn Nether Wart
2022-01-22 13:29:50 +04:00
kay27
b305eceee9
Fix End ligh bug
2022-01-19 04:57:27 +04:00
kay27
6c367977a8
Fix a bug
2022-01-19 04:55:15 +04:00
kay27
2a26adac0f
Fix End
2022-01-19 04:53:55 +04:00
kay27
bc4cb14a76
Clean up the code
2022-01-19 03:59:22 +04:00
kay27
4a3f1032ca
Add ice spikes for v6
2022-01-19 03:41:22 +04:00
kay27
6ac682fdcf
Fix huts
2022-01-19 02:25:23 +04:00
kay27
75a7f5a3ae
Restore Witch Hut
2022-01-19 01:49:28 +04:00
kay27
34c6bf3446
Restore igloos
2022-01-18 21:41:09 +04:00
kay27
da606acfd1
Add old structures to new mod
2022-01-18 19:17:20 +04:00
kay27
a25770ecae
Spawn Nice Jungle Temple by cora
2022-01-18 12:28:08 +04:00
kay27
4e832ba323
Use per-chunk probability and 1-octave Perlin noise to simplify spawning temples
2022-01-17 20:43:30 +04:00
kay27
30a0eb1d4a
Restore nether_portal in spawnstruct list
2022-01-17 20:03:46 +04:00
kay27
6eb126da40
Disable debugging tools
2022-01-17 06:48:59 +04:00
kay27
0e70e386ea
Add loot into jungle temple trapped chests
2022-01-17 06:37:15 +04:00
kay27
8caf8c91dd
Add more complex temple spawn conditions
2022-01-17 06:17:52 +04:00
kay27
d3265a2f72
Find better place for jungle temples again, add cobbles to support some stair parts
2022-01-17 05:54:36 +04:00
kay27
93922a00d5
Find better places for Jungle Templates
2022-01-17 04:26:37 +04:00
kay27
66fded90d5
Fix vines
2022-01-17 03:25:47 +04:00
kay27
e528cc7d8b
Place Jungle Temple by cora
2022-01-17 00:39:53 +04:00
kay27
12e85f9f12
Add Jungle Temple schematic by cora
2022-01-16 22:50:58 +04:00
kay27
2cfca05186
Move noise indicator into separate file
2022-01-16 19:20:42 +04:00
kay27
fefa9c8b4f
Initialize temples
2022-01-16 06:42:18 +04:00
kay27
6d4f7d2e62
Fix strongholds
2022-01-16 05:20:34 +04:00
kay27
95fd9e9105
Flush current work on spawnstruct, refactor strongholds
2022-01-16 04:46:07 +04:00
kay27
37725cc1dc
Refactor desert temples and structs in general (unfinished)
2022-01-15 20:32:48 +04:00
kay27
e2928c4afc
Add red desert temples
2022-01-15 08:04:43 +04:00
kay27
096b384676
Spawn desert temples from seeds
2022-01-14 04:25:39 +04:00
kay27
9d171a6b7b
Fix Nether roof light
2022-01-12 04:02:56 +04:00
kay27
c6754fd39e
Start adding new structures API
2022-01-12 03:27:28 +04:00
kay27
16116df4c6
Generate only desert seeds for some structs and lots of debugging glass blocks in the sky
2022-01-10 19:35:04 +04:00
kay27
667ebf1385
Fix several mapgen_issue warnings
2022-01-07 08:41:04 +04:00
kay27
da8e92e071
Fix layers
2022-01-07 07:16:31 +04:00
kay27
7868cf7dc5
Merge master into mapgen_issue
2022-01-07 06:47:11 +04:00
kay27
726159e796
Dedicate clay and structures from mapgen core
2022-01-07 06:24:11 +04:00
Daniel Cassidy
978f23c70e
mcl_mapgen_core: Rename cocoa to c_cocoas.
...
This is more consistent and should hopefully be clearer.
2022-01-06 02:56:51 +00:00
Daniel Cassidy
802d214d7b
mcl_mapgen_core: Make mcl_nether an optional dependency.
...
mcl_nether was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:55:33 +00:00
Daniel Cassidy
a0708abb9c
mcl_mapgen_core: Make mcl_mushrooms an optional dependency.
...
mcl_mushrooms was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:46:02 +00:00
Daniel Cassidy
554f22b802
mcl_mapgen_core: Make mcl_farming an optional dependency.
...
mcl_farming was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:33:04 +00:00
Daniel Cassidy
1d03a3d150
mcl_mapgen_core: Make mcl_flowers an optional dependency.
...
mcl_flowers was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:30:24 +00:00
Daniel Cassidy
7c72ce1d0d
mcl_mapgen_core: Fix check for wrong mod.
2022-01-06 02:11:06 +00:00
Daniel Cassidy
2bdaa77932
mcl_mapgen_core: Make mcl_structures an optional dependency.
2022-01-06 01:20:06 +00:00
Daniel Cassidy
5cad35dbfe
mcl_mapgen_core: Make mcl_stairs an optional dependency.
...
The "mapgen_stair" aliases are only used by v6, and even then appear to
be optional in practice, so there's no reason for mcl_mapgen_core to
require mcl_stairs.
2022-01-06 01:20:06 +00:00
Daniel Cassidy
51cdc69b99
mcl_mapgen_core: Make mcl_monster_eggs an optional dependency.
...
The only purpose of this dependency appears to be to force
mcl_monster_eggs to load before mcl_mapgen_core. It is not actually
used in the code.
mcl_monster_eggs is an undeclared dependency of mobs_mc_gameconfig,
mcl_biomes, and mcl_structures, all of which are either transitive
or direct dependencies of mcl_mapgen_core.
It's not possible to add a dependency on mcl_monster_eggs directly
to mobs_mc_gameconfig, because that would lead to a circular
dependency. So it seems like a dependency on mcl_monster_eggs is
declared as a dependency of mcl_mapgen_core as a workaround to
ensure that mcl_monster_eggs at least gets loaded before
mcl_mapgen_core.
I've moved mcl_monster_eggs to the optional dependencies which
should achieve the same aim without complaining if mcl_monster_eggs
is missing, but this should probably be cleaned up in future to
remove the circular dependency.
2022-01-06 01:18:40 +00:00