Fix biomes 1/3

This commit is contained in:
kay27 2022-02-01 03:11:53 +04:00
parent 5b258f5344
commit 2f6242e04f
6 changed files with 261 additions and 252 deletions

View File

@ -52,13 +52,14 @@ local seed = minetest.get_mapgen_setting("seed")
mcl_mapgen.seed = seed
mcl_mapgen.name = minetest.get_mapgen_setting("mg_name")
mcl_mapgen.v6 = mcl_mapgen.name == "v6"
mcl_mapgen.superflat = mcl_mapgen.name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
mcl_mapgen.flat = mcl_mapgen.name == "flat"
mcl_mapgen.superflat = mcl_mapgen.flat and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
mcl_mapgen.singlenode = mcl_mapgen.name == "singlenode"
mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode
local superflat, singlenode, normal = mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal
local flat, superflat, singlenode, normal = mcl_mapgen.flat, mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal
minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or "singlenode")))
----------------------------------------------------------------------------------------------------------------------------
minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or (flat and "flat" or "singlenode"))))
-------------------------------------------------------------------------------------------------------------------------------------------------
-- Generator queues
local queue_unsafe_engine = {}
@ -430,14 +431,12 @@ else
nether.bedrock_top_min = nether.bedrock_top_max
nether.lava_max = nether.min + 2
end
if mcl_mapgen.name == "flat" then
if superflat then
nether.flat_floor = nether.bedrock_bottom_max + 4
nether.flat_ceiling = nether.bedrock_bottom_max + 52
else
nether.flat_floor = nether.lava_max + 4
nether.flat_ceiling = nether.lava_max + 52
end
if superflat then
nether.flat_floor = nether.bedrock_bottom_max + 4
nether.flat_ceiling = nether.bedrock_bottom_max + 52
elseif flat then
nether.flat_floor = nether.lava_max + 4
nether.flat_ceiling = nether.lava_max + 52
end
-- The End (surface at ca. Y = -27000)

View File

@ -0,0 +1,46 @@
local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
local c_top_snow = minetest.get_content_id("mcl_core:snow")
local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
mcl_mapgen.register_on_generated(function(vm_context)
local minp, maxp = vm_context.minp, vm_context.maxp
local min_y = minp.y
if min_y > mcl_mapgen.overworld.max or maxp.y < mcl_mapgen.overworld.min then return end
vm_context.param2_data = vm_context.param2_data or vm:get_param2_data(vm_context.lvm_param2_buffer)
vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object("biomemap")
local param2_data = vm_context.param2_data
local biomemap = vm_context.biomemap
local vm, data, area = vm_context.vm, vm_context.data, vm_context.area
----- Interactive block fixing section -----
----- The section to perform basic block overrides of the core mapgen generated world. -----
-- Snow and sand fixes. This code implements snow consistency
-- and fixes floating sand and cut plants.
-- A snowy grass block must be below a top snow or snow block at all times.
-- Set param2 (=color) of grass blocks.
-- Clear snowy grass blocks without snow above to ensure consistency.
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"})
-- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration:
local aream = VoxelArea:new({MinEdge={x=minp.x, y=min_y, z=minp.z}, MaxEdge={x=maxp.x, y=min_y, z=maxp.z}})
for n=1, #nodes do
local n = nodes[n]
local p_pos = area:index(n.x, n.y, n.z)
local p_pos_above = area:index(n.x, n.y+1, n.z)
local b_pos = aream:index(n.x, min_y, n.z)
local bn = minetest.get_biome_name(biomemap[b_pos])
if bn then
local biome = minetest.registered_biomes[bn]
if biome and biome._mcl_biome_type then
param2_data[p_pos] = biome._mcl_palette_index
vm_context.write_param2 = true
end
end
if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
data[p_pos] = c_dirt_with_grass
vm_context.write = true
end
end
end, 999999999)

View File

@ -56,6 +56,7 @@ local mg_name = mcl_mapgen.name
local superflat = mcl_mapgen.superflat
local v6 = mcl_mapgen.v6
local singlenode = mcl_mapgen.singlenode
local flat = mcl_mapgen.flat
-- Content IDs
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
@ -63,7 +64,6 @@ local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
local c_stone = minetest.get_content_id("mcl_core:stone")
local c_dirt = minetest.get_content_id("mcl_core:dirt")
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
local c_sand = minetest.get_content_id("mcl_core:sand")
--local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
local c_void = minetest.get_content_id("mcl_core:void")
@ -79,12 +79,7 @@ if minetest.get_modpath("mcl_nether") then
}
end
--local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
local c_top_snow = minetest.get_content_id("mcl_core:snow")
local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
local c_clay = minetest.get_content_id("mcl_core:clay")
--local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
local c_air = minetest.CONTENT_AIR
--
@ -1338,268 +1333,94 @@ end
-- lvm_used: Set to true if any node in this on_generated has been set before.
--
-- returns true if any node was set and lvm_used otherwise
local function set_layers(data, area, content_id, check, min, max, minp, maxp, lvm_used, pr)
local function set_layers(vm_context, pr, min, max, content_id, check)
local minp, maxp = vm_context.minp, vm_context.maxp
if (maxp.y >= min and minp.y <= max) then
for y = math.max(min, minp.y), math.min(max, maxp.y) do
for x = minp.x, maxp.x do
for z = minp.z, maxp.z do
local p_pos = area:index(x, y, z)
local p_pos = vm_context.area:index(x, y, z)
if check then
if type(check) == "function" and check({x=x,y=y,z=z}, data[p_pos], pr) then
data[p_pos] = content_id
lvm_used = true
vm_context.data[p_pos] = content_id
vm_context.write = true
elseif check == data[p_pos] then
data[p_pos] = content_id
lvm_used = true
vm_context.data[p_pos] = content_id
vm_context.write = true
end
else
data[p_pos] = content_id
lvm_used = true
vm_context.data[p_pos] = content_id
vm_context.write = true
end
end
end
end
end
return lvm_used
end
-- Below the bedrock, generate air/void
local function basic_safe(vm_context)
local vm, data, emin, emax, area, minp, maxp, chunkseed, blockseed = vm_context.vm, vm_context.data, vm_context.emin, vm_context.emax, vm_context.area, vm_context.minp, vm_context.maxp, vm_context.chunkseed, vm_context.blockseed
---- Generate layers of air, void, etc
local air_layers = {
{mcl_mapgen.nether.max + 1, mcl_mapgen.nether.max + 128} -- on Nether Roof
}
if flat then
air_layers[#air_layers + 1] = {mcl_mapgen.nether.flat_floor, mcl_mapgen.nether.flat_ceiling} -- Flat Nether
end
-- Realm barrier between the Overworld void and the End
local barrier_min = mcl_mapgen.realm_barrier_overworld_end_min
local barrier_max = mcl_mapgen.realm_barrier_overworld_end_max
local void_layers = {
{mcl_mapgen.EDGE_MIN , mcl_mapgen.nether.min - 1 }, -- below Nether
{mcl_mapgen.nether.max + 129, mcl_mapgen.end_.min - 1 }, -- below End (above Nether)
{mcl_mapgen.end_.max + 1 , barrier_min - 1 }, -- below Realm Barrier, above End
{barrier_max + 1 , mcl_mapgen.overworld.min - 1}, -- below Overworld, above Realm Barrier
}
local bedrock_layers = {}
if not singlelayer then
bedrock_layers = {
{mcl_mapgen.overworld.bedrock_min , mcl_mapgen.overworld.bedrock_max },
{mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max},
{mcl_mapgen.nether.bedrock_top_min , mcl_mapgen.nether.bedrock_top_max },
}
end
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
local vm, data, area, minp, maxp, chunkseed, blockseed = vm_context.vm, vm_context.data, vm_context.area, vm_context.minp, vm_context.maxp, vm_context.chunkseed, vm_context.blockseed
vm_context.param2_data = vm_context.param2_data or vm:get_param2_data(vm_context.lvm_param2_buffer)
local param2_data = vm_context.param2_data
local lvm_used = false
local pr = PseudoRandom(blockseed)
-- The Void below the Nether:
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.EDGE_MIN , mcl_mapgen.nether.min -1, minp, maxp, lvm_used, pr)
-- [[ THE NETHER: mcl_mapgen.nether.min mcl_mapgen.nether.max ]]
-- The Air on the Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1186
lvm_used = set_layers(data, area, c_air , nil, mcl_mapgen.nether.max +1, mcl_mapgen.nether.max + 128 , minp, maxp, lvm_used, pr)
-- The Void above the Nether below the End:
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.nether.max + 128 +1, mcl_mapgen.end_.min -1, minp, maxp, lvm_used, pr)
-- [[ THE END: mcl_mapgen.end_.min mcl_mapgen.end_.max ]]
-- The Void above the End below the Realm barrier:
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.end_.max +1, mcl_mapgen.realm_barrier_overworld_end_min-1, minp, maxp, lvm_used, pr)
-- Realm barrier between the Overworld void and the End
lvm_used = set_layers(data, area, c_realm_barrier, nil, mcl_mapgen.realm_barrier_overworld_end_min , mcl_mapgen.realm_barrier_overworld_end_max , minp, maxp, lvm_used, pr)
-- The Void above Realm barrier below the Overworld:
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.realm_barrier_overworld_end_max+1, mcl_mapgen.overworld.min -1, minp, maxp, lvm_used, pr)
for _, layer in pairs(void_layers) do
set_layers(vm_context, pr, layer[1], layer[2], c_void)
end
for _, layer in pairs(air_layers) do
set_layers(vm_context, pr, layer[1], layer[2], c_air)
end
set_layers(vm_context, pr, barrier_min, barrier_max, c_realm_barrier)
for _, layer in pairs(bedrock_layers) do
set_layers(vm_context, pr, layer[1], layer[2], c_bedrock, bedrock_check)
end
if not singlenode then
-- Bedrock
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.overworld.bedrock_min, mcl_mapgen.overworld.bedrock_max, minp, maxp, lvm_used, pr)
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max, minp, maxp, lvm_used, pr)
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.nether.bedrock_top_min, mcl_mapgen.nether.bedrock_top_max, minp, maxp, lvm_used, pr)
-- Flat Nether
if mg_name == "flat" then
lvm_used = set_layers(data, area, c_air, nil, mcl_mapgen.nether.flat_floor, mcl_mapgen.nether.flat_ceiling, minp, maxp, lvm_used, pr)
end
-- Big lava seas by replacing air below a certain height
if mcl_mapgen.lava then
lvm_used = set_layers(data, area, c_lava, c_air, mcl_mapgen.overworld.min, mcl_mapgen.overworld.lava_max, minp, maxp, lvm_used, pr)
set_layers(vm_context, pr, mcl_mapgen.overworld.min, mcl_mapgen.overworld.lava_max, c_lava, c_air)
if c_nether then
lvm_used = set_layers(data, area, c_nether.lava, c_air, mcl_mapgen.nether.min, mcl_mapgen.nether.lava_max, minp, maxp, lvm_used, pr)
end
end
vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object("biomemap")
local biomemap = vm_context.biomemap
----- Interactive block fixing section -----
----- The section to perform basic block overrides of the core mapgen generated world. -----
-- Snow and sand fixes. This code implements snow consistency
-- and fixes floating sand and cut plants.
-- A snowy grass block must be below a top snow or snow block at all times.
if minp.y <= mcl_mapgen.overworld.max and maxp.y >= mcl_mapgen.overworld.min then
-- v6 mapgen:
if v6 then
--[[ Remove broken double plants caused by v6 weirdness.
v6 might break the bottom part of double plants because of how it works.
There are 3 possibilities:
1) Jungle: Top part is placed on top of a jungle tree or fern (=v6 jungle grass).
This is because the schematic might be placed even if some nodes of it
could not be placed because the destination was already occupied.
TODO: A better fix for this would be if schematics could abort placement
altogether if ANY of their nodes could not be placed.
2) Cavegen: Removes the bottom part, the upper part floats
3) Mudflow: Same as 2) ]]
local plants = minetest.find_nodes_in_area(minp, maxp, "group:double_plant")
for n = 1, #plants do
local node = vm:get_node_at(plants[n])
local is_top = minetest.get_item_group(node.name, "double_plant") == 2
if is_top then
local p_pos = area:index(plants[n].x, plants[n].y-1, plants[n].z)
if p_pos then
node = vm:get_node_at({x=plants[n].x, y=plants[n].y-1, z=plants[n].z})
local is_bottom = minetest.get_item_group(node.name, "double_plant") == 1
if not is_bottom then
p_pos = area:index(plants[n].x, plants[n].y, plants[n].z)
data[p_pos] = c_air
lvm_used = true
end
end
end
end
-- Non-v6 mapgens:
else
-- Set param2 (=color) of grass blocks.
-- Clear snowy grass blocks without snow above to ensure consistency.
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"})
-- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration:
local aream = VoxelArea:new({MinEdge={x=minp.x, y=0, z=minp.z}, MaxEdge={x=maxp.x, y=0, z=maxp.z}})
for n=1, #nodes do
local n = nodes[n]
local p_pos = area:index(n.x, n.y, n.z)
local p_pos_above = area:index(n.x, n.y+1, n.z)
--local p_pos_below = area:index(n.x, n.y-1, n.z)
local b_pos = aream:index(n.x, 0, n.z)
local bn = minetest.get_biome_name(biomemap[b_pos])
if bn then
local biome = minetest.registered_biomes[bn]
if biome and biome._mcl_biome_type then
param2_data[p_pos] = biome._mcl_palette_index
vm_context.write_param2 = true
end
end
if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
data[p_pos] = c_dirt_with_grass
lvm_used = true
end
end
end
-- Nether block fixes:
-- * Replace water with Nether lava.
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
elseif minp.y <= mcl_mapgen.nether.max and maxp.y >= mcl_mapgen.nether.min then
-- elseif emin.y <= mcl_mapgen.nether.max and emax.y >= mcl_mapgen.nether.min then
if c_nether then
if v6 then
-- local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
for n=1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
if data[p_pos] == c_water then
data[p_pos] = c_nether.lava
lvm_used = true
elseif data[p_pos] == c_stone then
data[p_pos] = c_netherrack
lvm_used = true
elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
data[p_pos] = c_soul_sand
lvm_used = true
end
end
else
-- local nodes = minetest.find_nodes_in_area(emin, emax, {"group:water"})
local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:water"})
for _, n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_nether.lava
end
end
end
-- End block fixes:
-- * Replace water with end stone or air (depending on height).
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
-- * Generate spawn platform (End portal destination)
elseif minp.y <= mcl_mapgen.end_.max and maxp.y >= mcl_mapgen.end_.min then
local nodes
if v6 then
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
-- nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
-- nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"})
end
if #nodes > 0 then
lvm_used = true
for _,n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_air
end
end
-- Obsidian spawn platform
if minp.y <= mcl_mapgen.end_.platform_pos.y and maxp.y >= mcl_mapgen.end_.platform_pos.y and
minp.x <= mcl_mapgen.end_.platform_pos.x and maxp.x >= mcl_mapgen.end_.platform_pos.z and
minp.z <= mcl_mapgen.end_.platform_pos.z and maxp.z >= mcl_mapgen.end_.platform_pos.z then
--local pos1 = {x = math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), y = math.max(minp.y, mcl_mapgen.end_.platform_pos.y), z = math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2)}
--local pos2 = {x = math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2), y = math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2), z = math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2)}
for x=math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2) do
for z=math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2), math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2) do
for y=math.max(minp.y, mcl_mapgen.end_.platform_pos.y), math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2) do
local p_pos = area:index(x, y, z)
if y == mcl_mapgen.end_.platform_pos.y then
data[p_pos] = c_obsidian
else
data[p_pos] = c_air
end
end
end
end
lvm_used = true
set_layers(vm_context, pr, mcl_mapgen.nether.min, mcl_mapgen.nether.lava_max, c_nether.lava, c_air)
end
end
end
if not singlenode then
-- Generate special decorations
generate_underground_mushrooms(minp, maxp, blockseed)
generate_nether_decorations(minp, maxp, blockseed)
end
vm_context.write = vm_context.write or lvm_used
end
mcl_mapgen.register_mapgen_block_lvm(basic_safe, 1)
end, 1)
local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath .. "/clay.lua")
dofile(modpath .. "/tree_decoration.lua")
dofile(modpath .. "/nether_wart.lua")
-- Nether Roof Light:
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
local minp = vm_context.minp
local miny = minp.y
if miny > mcl_mapgen.nether.max+127 then return end
local maxp = vm_context.maxp
local maxy = maxp.y
if maxy <= mcl_mapgen.nether.max then return end
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.max + 1), z = minp.z}
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max + 127), z = maxp.z}
vm_context.vm:set_lighting({day=15, night=15}, p1, p2)
vm_context.write = true
end, 999999999)
-- End Light:
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
local minp = vm_context.minp
local miny = minp.y
if miny > mcl_mapgen.end_.max then return end
local maxp = vm_context.maxp
local maxy = maxp.y
if maxy <= mcl_mapgen.end_.min then return end
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.end_.min), z = minp.z}
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.end_.max), z = maxp.z}
vm_context.vm:set_lighting({day=15, night=15}, p1, p2)
vm_context.write = true
end, 9999999999)
dofile(modpath .. "/light.lua")
if v6 then
dofile(modpath .. "/v6.lua")
elseif not singlenode then
dofile(modpath .. "/biomes.lua")
end
-- dofile(modpath .. "/nether.lua")

View File

@ -0,0 +1,27 @@
-- Nether Roof Light:
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
local minp = vm_context.minp
local miny = minp.y
if miny > mcl_mapgen.nether.max+127 then return end
local maxp = vm_context.maxp
local maxy = maxp.y
if maxy <= mcl_mapgen.nether.max then return end
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.max + 1), z = minp.z}
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max + 127), z = maxp.z}
vm_context.vm:set_lighting({day=15, night=15}, p1, p2)
vm_context.write = true
end, 999999999)
-- End Light:
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
local minp = vm_context.minp
local miny = minp.y
if miny > mcl_mapgen.end_.max then return end
local maxp = vm_context.maxp
local maxy = maxp.y
if maxy <= mcl_mapgen.end_.min then return end
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.end_.min), z = minp.z}
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.end_.max), z = maxp.z}
vm_context.vm:set_lighting({day=15, night=15}, p1, p2)
vm_context.write = true
end, 9999999999)

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@ -0,0 +1,80 @@
-- Nether block fixes:
-- * Replace water with Nether lava.
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
elseif minp.y <= mcl_mapgen.nether.max and maxp.y >= mcl_mapgen.nether.min then
if c_nether then
if v6 then
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
for n=1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
if data[p_pos] == c_water then
data[p_pos] = c_nether.lava
lvm_used = true
elseif data[p_pos] == c_stone then
data[p_pos] = c_netherrack
lvm_used = true
elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
data[p_pos] = c_soul_sand
lvm_used = true
end
end
else
local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:water"})
for _, n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_nether.lava
end
end
end
-- End block fixes:
-- * Replace water with end stone or air (depending on height).
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
-- * Generate spawn platform (End portal destination)
elseif minp.y <= mcl_mapgen.end_.max and maxp.y >= mcl_mapgen.end_.min then
local nodes
if v6 then
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
end
if #nodes > 0 then
lvm_used = true
for _,n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_air
end
end
-- Obsidian spawn platform
if minp.y <= mcl_mapgen.end_.platform_pos.y and maxp.y >= mcl_mapgen.end_.platform_pos.y and
minp.x <= mcl_mapgen.end_.platform_pos.x and maxp.x >= mcl_mapgen.end_.platform_pos.z and
minp.z <= mcl_mapgen.end_.platform_pos.z and maxp.z >= mcl_mapgen.end_.platform_pos.z then
--local pos1 = {x = math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), y = math.max(minp.y, mcl_mapgen.end_.platform_pos.y), z = math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2)}
--local pos2 = {x = math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2), y = math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2), z = math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2)}
for x=math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2) do
for z=math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2), math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2) do
for y=math.max(minp.y, mcl_mapgen.end_.platform_pos.y), math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2) do
local p_pos = area:index(x, y, z)
if y == mcl_mapgen.end_.platform_pos.y then
data[p_pos] = c_obsidian
else
data[p_pos] = c_air
end
end
end
end
lvm_used = true
end
end
end
if not singlenode then
-- Generate special decorations
generate_underground_mushrooms(minp, maxp, blockseed)
generate_nether_decorations(minp, maxp, blockseed)
end
end, 1)

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@ -0,0 +1,36 @@
local c_air = minetest.CONTENT_AIR
mcl_mapgen.register_on_generated(function(vm_context)
local minp, maxp = vm_context.minp, vm_context.maxp
if minp.y > mcl_mapgen.overworld.max or maxp.y < mcl_mapgen.overworld.min then return end
local vm, data, area = vm_context.vm, vm_context.data, vm_context.area
--[[ Remove broken double plants caused by v6 weirdness.
v6 might break the bottom part of double plants because of how it works.
There are 3 possibilities:
1) Jungle: Top part is placed on top of a jungle tree or fern (=v6 jungle grass).
This is because the schematic might be placed even if some nodes of it
could not be placed because the destination was already occupied.
TODO: A better fix for this would be if schematics could abort placement
altogether if ANY of their nodes could not be placed.
2) Cavegen: Removes the bottom part, the upper part floats
3) Mudflow: Same as 2) ]]
local plants = minetest.find_nodes_in_area(minp, maxp, "group:double_plant")
for n = 1, #plants do
local node = vm:get_node_at(plants[n])
local is_top = minetest.get_item_group(node.name, "double_plant") == 2
if is_top then
local p_pos = area:index(plants[n].x, plants[n].y-1, plants[n].z)
if p_pos then
node = vm:get_node_at({x=plants[n].x, y=plants[n].y-1, z=plants[n].z})
local is_bottom = minetest.get_item_group(node.name, "double_plant") == 1
if not is_bottom then
p_pos = area:index(plants[n].x, plants[n].y, plants[n].z)
data[p_pos] = c_air
vm_context.write = true
end
end
end
end
end, 999999999)