Place Jungle Temple by cora

This commit is contained in:
kay27 2022-01-17 00:39:53 +04:00
parent 12e85f9f12
commit e528cc7d8b
3 changed files with 129 additions and 0 deletions

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@ -0,0 +1,128 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local node_list = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:stone", "mcl_core:granite", "mcl_core:gravel", "mcl_core:diorite"}
local schematic_file = modpath .. "/schematics/mcl_structures_jungle_temple.mts"
local temple_schematic_lua = minetest.serialize_schematic(schematic_file, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic"
local temple_schematic = loadstring(temple_schematic_lua)()
local size = temple_schematic.size
local offset = vector.round(vector.divide(size, 2))
offset.y = 5
local function on_placed(p1, rotation, pr, size)
local p2 = {x = p1.x + size.x - 1, y = p1.y + size.y - 1, z = p1.z + size.z - 1}
-- Find chests.
local chests = minetest.find_nodes_in_area(p1, {x = p2.x, y = p1.y + 5, z = p2.z}, "mcl_chests:chest")
-- Add desert temple loot into chests
for c=1, #chests do
local lootitems = mcl_loot.get_multi_loot({
{
stacks_min = 2,
stacks_max = 4,
items = {
{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_mobitems:saddle", weight = 20, },
{ itemstring = "mcl_core:apple_gold", weight = 20, },
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 },
{ itemstring = "", weight = 15, },
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15, },
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10, },
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5, },
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
}
},
{
stacks_min = 4,
stacks_max = 4,
items = {
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
}
}}, pr)
mcl_structures.init_node_construct(chests[c])
local meta = minetest.get_meta(chests[c])
local inv = meta:get_inventory()
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
end
end
local function place(pos, rotation, pr)
mcl_structures.place_schematic({pos = vector.subtract(pos, offset), schematic = temple_schematic, pr = pr, on_placed = on_placed})
end
local function get_place_rank(pos)
local x, y, z = pos.x, pos.y, pos.z
local p1 = {x = x - 6, y = y, z = z - 6}
local p2 = {x = x + 6, y = y, z = z + 6}
local pos_list_air = minetest.find_nodes_in_area(p1, p2, {"air", "group:buildable_to", "group:deco_block", "group:water"}, false)
p1.y = y - 1
p2.y = y - 1
local pos_list_ground = minetest.find_nodes_in_area(p1, p2, node_list, false)
return #pos_list_ground + #pos_list_air
end
mcl_structures.register_structure({
name = "jungle_temple",
decoration = {
deco_type = "simple",
place_on = node_list,
flags = "all_floors",
--fill_ratio = 0.00003,
fill_ratio = 0.003,
y_min = 3,
y_max = mcl_mapgen.overworld.max,
height = 1,
biomes =
mcl_mapgen.v6 and {
"Jungle"
} or {
"Jungle",
"JungleEdge",
"JungleEdgeM",
"JungleEdgeM_ocean",
"JungleEdge_ocean",
"JungleM",
"JungleM_ocean",
"JungleM_shore",
"Jungle_ocean",
"Jungle_shore",
},
},
on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list)
-- local a = seed % 14
-- local b = (math.floor(seed / 39) + 4) % 12
-- minetest.chat_send_all("seed=" .. tostring(seed) .. ", a=" .. tostring(a) .. ", b=" ..tostring(b))
-- if a ~= b then return end
local pos = pos_list[1]
if #pos_list > 1 then
local count = get_place_rank(pos)
for i = 2, #pos_list do
local pos_i = pos_list[i]
local count_i = get_place_rank(pos_i)
if count_i > count then
count = count_i
pos = pos_i
end
end
end
local pr = PseudoRandom(vm_context.chunkseed)
place(pos, nil, pr)
end,
place_function = place,
})

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@ -3,6 +3,7 @@ local modpath = minetest.get_modpath(modname)
if not mcl_mapgen.singlenode then
dofile(modpath .. "/desert_temple.lua")
dofile(modpath .. "/jungle_temple.lua")
dofile(modpath .. "/stronghold.lua")
dofile(modpath .. "/noise_indicator.lua")