Commit Graph

145 Commits

Author SHA1 Message Date
kay27 10545dc01c Merge testing into compatibility 2022-04-22 22:51:21 +03:00
CableGuy67 5432c6bd92 /spawnstruct placed schematics one block lower than player is standing
Because the position of the player is -0.5 from the block (when not flying) /spawnstruct would place the schematic a block lower than the player's feet.
2022-04-22 13:51:17 +00:00
kay27 230e3b0bc3 Merge testing into compatibility 2022-03-14 02:59:48 +04:00
kay27 37ff5f15bd #252 Fix review issues 2022-03-14 02:59:21 +04:00
kay27 732d3aa8af Merge testing into compatibility 2022-02-24 06:04:09 +04:00
kay27 989d46cc5b Fix ruined portal spawn probability 2022-02-24 05:46:22 +04:00
kay27 bbecd6239b Fix bottom part of ruined portals 2022-02-24 05:45:46 +04:00
kay27 cfc0fda314 Finish ruined portals 2022-02-24 03:59:11 +04:00
kay27 8272343084 Reduce chunk size to 4x4x4, add ruined portals beta 2022-02-23 07:53:21 +04:00
kay27 0ceb7fa013 Add ruined portal frames 2022-02-23 06:26:21 +04:00
kay27 386460e90c Merge remote-tracking branch 'origin/master' into testing 2022-02-20 14:31:16 +04:00
kay27 63193638ed Add noise/chunk border indicator switch into settingtypes 2022-02-20 06:54:31 +04:00
Sab Pyrope e817c1dbc6 Update Russian and other translations 2022-02-19 21:14:51 +08:00
kay27 be76f372f3 Merge remote-tracking branch 'origin/master' into testing 2022-02-19 00:14:44 +04:00
kay27 86dc2e0495 Fix chances of structures 2022-02-17 02:49:52 +04:00
1798643961 034f6b947d Some Chinese translate 2022-02-16 16:26:49 +08:00
kay27 f2898a0d1c Merge testing into compatibility 2022-02-02 03:51:25 +04:00
kay27 03590d3730 #62 Spawn ender dragon again 2022-02-02 02:49:25 +04:00
kay27 98ddf778cf Fix mob click in minetest 5.1.1 2022-01-25 19:18:49 +04:00
kay27 6c367977a8 Fix a bug 2022-01-19 04:55:15 +04:00
kay27 2a26adac0f Fix End 2022-01-19 04:53:55 +04:00
kay27 bc4cb14a76 Clean up the code 2022-01-19 03:59:22 +04:00
kay27 4a3f1032ca Add ice spikes for v6 2022-01-19 03:41:22 +04:00
kay27 6ac682fdcf Fix huts 2022-01-19 02:25:23 +04:00
kay27 75a7f5a3ae Restore Witch Hut 2022-01-19 01:49:28 +04:00
kay27 34c6bf3446 Restore igloos 2022-01-18 21:41:09 +04:00
kay27 da606acfd1 Add old structures to new mod 2022-01-18 19:17:20 +04:00
kay27 a25770ecae Spawn Nice Jungle Temple by cora 2022-01-18 12:28:08 +04:00
kay27 4e832ba323 Use per-chunk probability and 1-octave Perlin noise to simplify spawning temples 2022-01-17 20:43:30 +04:00
kay27 30a0eb1d4a Restore nether_portal in spawnstruct list 2022-01-17 20:03:46 +04:00
kay27 6eb126da40 Disable debugging tools 2022-01-17 06:48:59 +04:00
kay27 0e70e386ea Add loot into jungle temple trapped chests 2022-01-17 06:37:15 +04:00
kay27 8caf8c91dd Add more complex temple spawn conditions 2022-01-17 06:17:52 +04:00
kay27 d3265a2f72 Find better place for jungle temples again, add cobbles to support some stair parts 2022-01-17 05:54:36 +04:00
kay27 93922a00d5 Find better places for Jungle Templates 2022-01-17 04:26:37 +04:00
kay27 e528cc7d8b Place Jungle Temple by cora 2022-01-17 00:39:53 +04:00
kay27 12e85f9f12 Add Jungle Temple schematic by cora 2022-01-16 22:50:58 +04:00
kay27 2cfca05186 Move noise indicator into separate file 2022-01-16 19:20:42 +04:00
kay27 fefa9c8b4f Initialize temples 2022-01-16 06:42:18 +04:00
kay27 6d4f7d2e62 Fix strongholds 2022-01-16 05:20:34 +04:00
kay27 95fd9e9105 Flush current work on spawnstruct, refactor strongholds 2022-01-16 04:46:07 +04:00
kay27 37725cc1dc Refactor desert temples and structs in general (unfinished) 2022-01-15 20:32:48 +04:00
kay27 e2928c4afc Add red desert temples 2022-01-15 08:04:43 +04:00
kay27 096b384676 Spawn desert temples from seeds 2022-01-14 04:25:39 +04:00
kay27 c6754fd39e Start adding new structures API 2022-01-12 03:27:28 +04:00
kay27 4ce3102ab4 Merge remote-tracking branch 'origin/testing' into mapgen_issue 2022-01-05 04:18:39 +04:00
kay27 05f1614893 #62 Spawn Ender Dragon 2022-01-04 04:13:28 +04:00
kay27 bcb93fb49c Merge master into mapgen_issue 2022-01-03 20:12:50 +04:00
Lizzy Fleckenstein 0e9a56fa35
Add stacks to enchant_uniform_randomly 2021-12-07 18:19:41 +01:00
Lizzy Fleckenstein ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00