Merge testing into compatibility

This commit is contained in:
kay27 2022-04-22 22:51:21 +03:00
commit 10545dc01c
86 changed files with 1465 additions and 627 deletions

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@ -417,6 +417,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
if luaentity.health > 0 then
luaentity.health = luaentity.health - damage
luaentity.pause_timer = 0.4
end
return
end

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@ -246,4 +246,4 @@ water-16,
water)
--spawn egg
mobs:register_egg("extra_mobs:dolphin", S("dolphin"), "extra_mobs_spawn_icon_dolphin.png", 0)
mobs:register_egg("extra_mobs:dolphin", S("Dolphin"), "extra_mobs_spawn_icon_dolphin.png", 0)

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@ -0,0 +1,17 @@
# textdomain:extra_mobs
Hoglin=Hoglin
piglin=Piglin
piglin Brute=Piglin Barbare
Strider=Arpenteur
Fox=Renard
Cod=Poisson
Salmon=Saumon
dolphin=Dauphin
Glow Squid=Pieuvre Lumineuse
Glow Ink Sac=Sac d'Encre Lumineuse
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
Glow Item Frame=Cadre à Objet Lumineux
Can hold an item and glows=Peut exposer un objet et éclairer
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.

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@ -296,5 +296,5 @@ minetest.LIGHT_MAX+1,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("extra_mobs:piglin", S("piglin"), "extra_mobs_spawn_icon_piglin.png", 0)
mobs:register_egg("extra_mobs:piglin_brute", S("piglin Brute"), "extra_mobs_spawn_icon_piglin.png", 0)
mobs:register_egg("extra_mobs:piglin", S("Piglin"), "extra_mobs_spawn_icon_piglin.png", 0)
mobs:register_egg("extra_mobs:piglin_brute", S("Piglin Brute"), "extra_mobs_spawn_icon_piglin.png", 0)

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@ -6,6 +6,7 @@ Boats are used to travel on the surface of water.=Les bateaux sont utilisés pou
Dark Oak Boat=Bateau en Chêne Noir
Jungle Boat=Bateau en Acajou
Oak Boat=Bateau en Chêne
Obsidian Boat=Bateau en Obsidienne
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
Spruce Boat=Bateau en Sapin
Water vehicle=Véhicule aquatique

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@ -65,6 +65,8 @@ mcl_item_entity.register_pickup_achievement("tree", "mcl:mineWood")
mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blazeRod")
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
mcl_item_entity.register_pickup_achievement("mcl_core:crying_obsidian", "mcl:whosCuttingOnions")
mcl_item_entity.register_pickup_achievement("mcl_nether:ancient_debris", "mcl:hiddenInTheDepths")
local function check_pickup_achievements(object, player)
if has_awards then

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@ -227,6 +227,11 @@ functions needed for the mob to work properly which contains the following:
older mobs.
'pushable' Allows players, & other mobs to push the mob.
'spawn_with_armor' If set to true, the mob has a small chance of spawning with
random matched armor. If set to a string, the string represents
the material type of the armor. Any materials used by
mcl_armor will work. Example: "gold"
It is assumed that the first texture is for armor.
MineClone 2 extensions:

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@ -375,6 +375,7 @@ function mobs:register_mob(name, def)
--moves the wrong way
swap_y_with_x = def.swap_y_with_x or false,
reverse_head_yaw = def.reverse_head_yaw or false,
_spawn_with_armor = def.spawn_with_armor,
--END HEAD CODE VARIABLES

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@ -13,8 +13,13 @@ mobs.can_despawn = function(self)
if self.tamed or self.bred or self.nametag then return false end
local mob_pos = self.object:get_pos()
if not mob_pos then return true end
local players = minetest_get_connected_players()
if #players == 0 then return false end
-- If no players, probably this is being called from get_staticdata() at server shutdown time
-- Minetest is to buggy (as of 5.5) to delete entities at server shutdown time anyway
local distance = 999
for _, player in pairs(minetest_get_connected_players()) do
for _, player in pairs(players) do
if player and player:get_hp() > 0 then
local player_pos = player:get_pos()
local new_distance = vector_distance(player_pos, mob_pos)
@ -62,6 +67,102 @@ mobs.mob_staticdata = function(self)
return minetest.serialize(tmp)
end
mobs.armor_setup = function(self)
if not self._armor_items then
local armor = {}
-- Source: https://minecraft.fandom.com/wiki/Zombie
local materials = {
{name = "leather", chance = 0.3706},
{name = "gold", chance = 0.4873},
{name = "chain", chance = 0.129},
{name = "iron", chance = 0.0127},
{name = "diamond", chance = 0.0004}
}
local types = {
{name = "helmet", chance = 0.15},
{name = "chestplate", chance = 0.75},
{name = "leggings", chance = 0.75},
{name = "boots", chance = 0.75}
}
local material
if type(self._spawn_with_armor) == "string" then
material = self._spawn_with_armor
else
local chance = 0
for i, m in pairs(materials) do
chance = chance + m.chance
if math.random() <= chance then
material = m.name
break
end
end
end
for i, t in pairs(types) do
if math.random() <= t.chance then
armor[t.name] = material
else
break
end
end
-- Save armor items in lua entity
self._armor_items = {}
for atype, material in pairs(armor) do
local item = "mcl_armor:" .. atype .. "_" .. material
self._armor_items[atype] = item
end
-- Setup armor drops
for atype, material in pairs(armor) do
local wear = math.random(1, 65535)
local item = "mcl_armor:" .. atype .. "_" .. material .. " 1 " .. wear
self.drops = table.copy(self.drops)
table.insert(self.drops, {
name = item,
chance = 1/0.085, -- 8.5%
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.01 / 3,
})
end
-- Configure textures
local t = ""
local first_image = true
for atype, material in pairs(armor) do
if not first_image then
t = t .. "^"
end
t = t .. "mcl_armor_" .. atype .. "_" .. material .. ".png"
first_image = false
end
if t ~= "" then
self.base_texture = table.copy(self.base_texture)
self.base_texture[1] = t
end
-- Configure damage groups based on armor
-- Source: https://minecraft.fandom.com/wiki/Armor#Armor_points
local points = 2
for atype, material in pairs(armor) do
local item_name = "mcl_armor:" .. atype .. "_" .. material
points = points + minetest.get_item_group(item_name, "mcl_armor_points")
end
local armor_strength = 100 - 4 * points
local armor_groups = self.object:get_armor_groups()
armor_groups.fleshy = armor_strength
self.armor = armor_groups
-- Helmet protects mob from sun damage
if armor.helmet then
self.ignited_by_sunlight = false
end
end
end
-- activate mob and reload settings
mobs.mob_activate = function(self, staticdata, def, dtime)
@ -104,6 +205,11 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
self.base_colbox = self.collisionbox
self.base_selbox = self.selectionbox
end
-- Setup armor on mobs
if self._spawn_with_armor then
mobs.armor_setup(self)
end
-- for current mobs that dont have this set
if not self.base_selbox then

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@ -76,6 +76,7 @@ local function spawn_rabbit(pos)
local biome_data = minetest.get_biome_data(pos)
local biome_name = biome_data and minetest.get_biome_name(biome_data.biome) or ""
local mob = minetest.add_entity(pos, mob_name)
if not mob then return end
local self = mob:get_luaentity()
local texture
if biome_name:find("Desert") then

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@ -204,6 +204,7 @@ local zombie = {
attack_type = "punch",
punch_timer_cooloff = 0.5,
harmed_by_heal = true,
spawn_with_armor = true,
}
mobs:register_mob("mobs_mc:zombie", zombie)

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@ -238,8 +238,8 @@ after(5, function(dtime)
end)
minetest.register_chatcommand("lightning", {
params = "[<X> <Y> <Z>]",
description = S("Let lightning strike at the specified position or yourself"),
params = "[<X> <Y> <Z> | <player name>]",
description = S("Let lightning strike at the specified position or player. No parameter will strike yourself."),
privs = { maphack = true },
func = function(name, param)
local pos = {}
@ -247,21 +247,21 @@ minetest.register_chatcommand("lightning", {
pos.x = tonumber(pos.x)
pos.y = tonumber(pos.y)
pos.z = tonumber(pos.z)
local player_to_strike
if not (pos.x and pos.y and pos.z) then
pos = nil
player_to_strike = minetest.get_player_by_name(param)
if not player_to_strike and param == "" then
player_to_strike = minetest.get_player_by_name(name)
end
end
if name == "" and pos == nil then
if not player_to_strike and pos == nil then
return false, "No position specified and unknown player"
end
if pos then
lightning.strike(pos)
else
local player = minetest.get_player_by_name(name)
if player then
lightning.strike(player:get_pos())
else
return false, S("No position specified and unknown player")
end
elseif player_to_strike then
lightning.strike(player_to_strike:get_pos())
end
return true
end,

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@ -1,4 +1,4 @@
# textdomain: lightning
@1 was struck by lightning.=
Let lightning strike at the specified position or yourself=
Let lightning strike at the specified position or player. No parameter will strike yourself.=
No position specified and unknown player=

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@ -101,6 +101,18 @@ awards.register_achievement("mcl:bookcase", {
}
})
awards.register_achievement("mcl:buildIronPickaxe", {
title = S("Isn't It Iron Pick"),
-- TODO: This achievement should support all non-wood pickaxes
description = S("Craft a iron pickaxe using sticks and iron."),
icon = "default_tool_steelpick.png",
trigger = {
type = "craft",
item = "mcl_tools:pick_iron",
target = 1
}
})
-- Item pickup achievements: These are awarded when picking up a certain item.
-- The achivements are manually given in the mod mcl_item_entity.
awards.register_achievement("mcl:diamonds", {
@ -125,6 +137,24 @@ awards.register_achievement("mcl:mineWood", {
icon = "default_tree.png",
})
awards.register_achievement("mcl:whosCuttingOnions", {
title = S("Who is Cutting Onions?"),
description = S("Pick up a crying obsidian from the floor."),
icon = "default_obsidian.png^mcl_core_crying_obsidian.png",
})
awards.register_achievement("mcl:hiddenInTheDepths", {
title = S("Hidden in the Depths"),
description = S("Pick up an Ancient Debris from the floor."),
icon = "mcl_nether_ancient_debris_side.png",
})
awards.register_achievement("mcl:notQuiteNineLives", {
title = S('Not Quite "Nine" Lives'),
description = S("Charge a Respawn Anchor to the maximum."),
icon = "respawn_anchor_side4.png",
})
-- Smelting achivements: These are awarded when picking up an item from a furnace
-- output. They are given in mcl_furnaces.
awards.register_achievement("mcl:acquireIron", {
@ -163,6 +193,12 @@ awards.register_achievement("mcl:buildNetherPortal", {
icon = "default_obsidian.png",
})
awards.register_achievement("mcl:enterEndPortal", {
title = S("The End?"),
description = S("Or the beginning?\nHint: Enter an end portal."),
icon = "mcl_end_end_stone.png",
})
-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
if non_pc_achievements then

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@ -10,7 +10,7 @@ Craft a stone pickaxe using sticks and cobblestone.=Fabriquez une pioche en pier
Craft a wooden sword using wooden planks and sticks on a crafting table.=Fabriquez une épée en bois à l'aide de planches et de bâtons en bois sur un établi.
DIAMONDS!=DIAMANTS!
Delicious Fish=Délicieux Poisson
Dispense With This=Dispenser de ça
Dispense With This=Dispensé de ça
Eat a cooked porkchop.=Mangez du porc cuit.
Eat a cooked rabbit.=Mangez du lapin cuit.
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
@ -47,3 +47,19 @@ Use a crafting table to craft a wooden hoe from wooden planks and sticks.=Utilis
Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Utilisez un établi pour fabriquer une pioche en bois à partir de planches et de bâtons en bois.
Use obsidian and a fire starter to construct a Nether portal.=Utilisez de l'obsidienne et un briquet pour construire un portail du Nether.
Use wheat to craft a bread.=Utilisez du blé pour fabriquer un pain.
Stone Age=L'Age de Pierre
Mine a stone with new pickaxe.=Miner de la roche avec une nouvelle pioche
Hot Stuff=Chaud Devant !
Put lava in a bucket.=Remplir un Seau de lave
Ice Bucket Challenge=Le défi du seau d'eau glacée
Obtain an obsidian block.=Obtenir un bloc d'obsidienne
Isn't It Iron Pick=Bonne Pioche !
Craft a iron pickaxe using sticks and iron.=Fabriquer une pioche de fer avec des batons et du fer
Who is Cutting Onions?=Qui épluche des oignons ?
Pick up a crying obsidian from the floor.=Ramasser une obsidienne pleureuse sur le sol.
Hidden in the Depths=Caché dans les profondeurs
Pick up an Ancient Debris from the floor.=Ramasser un Ancien Débris
Not Quite "Nine" Lives=Presque "neuf" vies
Charge a Respawn Anchor to the maximum.=Charger une Ancre de Réapparition au maximum.
The End?=L'End ?
Or the beginning?\nHint: Enter an end portal.=Ou le commencement ?\nAstuce : Entrer dans un portail de l'End.

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@ -53,3 +53,13 @@ Hot Stuff=
Put lava in a bucket.=
Ice Bucket Challenge=
Obtain an obsidian block.=
Isn't It Iron Pick=
Craft a iron pickaxe using sticks and iron.=
Who is Cutting Onions?=
Pick up a crying obsidian from the floor.=
Hidden in the Depths=
Pick up an Ancient Debris from the floor.=
Not Quite "Nine" Lives=
Charge a Respawn Anchor to the maximum.=
The End?=
Or the beginning?\nHint: Enter an end portal.=

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@ -5,3 +5,4 @@ Error: Too many parameters!=Erreur: Trop de paramètres!
Error: Incorrect value of XP=Erreur: Valeur incorrecte de XP
Error: Player not found=Erreur: Joueur introuvable
Added @1 XP to @2, total: @3, experience level: @4=Ajout de @1 XP à @2, total: @3, niveau d'expérience: @4
Bottle o' Enchanting=Fiole d'expérience

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@ -89,7 +89,7 @@ minetest.register_chatcommand("debug",{
minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3))
return
end
if dbg == default_dbg then
if dbg == default_debug then
player_dbg[name] = nil
else
player_dbg[name] = dbg

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@ -0,0 +1,4 @@
# textdomain: mcl_info
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Réglage du masque de débugage : 0 @= désactiver, 1 @= nom de biome, 2 @= coordonnées, 3 @= tout=
Error! Possible values are integer numbers from @1 to @2=Erreur ! Les valeurs autorisées sont des nombres entiers de @1 à @2
Debug bit mask set to @1=Masque de débugage réglé à @1

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@ -0,0 +1,2 @@
# textdomain: mcl_observers
Bell=Cloche

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@ -0,0 +1,70 @@
local S = minetest.get_translator("mcl_target")
local mod_farming = minetest.get_modpath("mcl_farming")
mcl_target = {}
function mcl_target.hit(pos, time)
minetest.set_node(pos, {name="mcl_target:target_on"})
mesecon.receptor_on(pos, mesecon.rules.alldirs)
local timer = minetest.get_node_timer(pos)
timer:start(time)
end
minetest.register_node("mcl_target:target_off", {
description = S("Target"),
_doc_items_longdesc = S("A target is a block that provides a temporary redstone charge when hit by a projectile."),
_doc_items_usagehelp = S("Throw a projectile on the target to activate it."),
tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
groups = {hoey = 1},
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1},
}),
mesecons = {
receptor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
},
},
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_target:target_on", {
description = S("Target"),
_doc_items_create_entry = false,
tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
groups = {hoey = 1, not_in_creative_inventory = 1},
drop = "mcl_target:target_off",
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1},
}),
on_timer = function(pos, elapsed)
local node = minetest.get_node(pos)
if node.name == "mcl_target:target_on" then --has not been dug
minetest.set_node(pos, {name="mcl_target:target_off"})
mesecon.receptor_off(pos, mesecon.rules.alldirs)
end
end,
mesecons = {
receptor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
},
},
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
if mod_farming then
minetest.register_craft({
output = "mcl_target:target_off",
recipe = {
{"", "mesecons:redstone", ""},
{"mesecons:redstone", "mcl_farming:hay_block", "mesecons:redstone"},
{"", "mesecons:redstone", ""},
},
})
end

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@ -0,0 +1,4 @@
# textdomain: mcl_target
Target=Cible
A target is a block that provides a temporary redstone charge when hit by a projectile.=La cible est un bloc qui se comporte comme une source d'énergie temporaire quand elle est frappée par un projectile.
Throw a projectile on the target to activate it.=Lancer un projectile sur la cible pour l'activer.

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@ -0,0 +1,4 @@
# textdomain: mcl_target
Target=
A target is a block that provides a temporary redstone charge when hit by a projectile.=
Throw a projectile on the target to activate it.=

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@ -0,0 +1,3 @@
name = mcl_target
author = AFCMS
depends = mesecons, mcl_sounds

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@ -216,6 +216,18 @@ mesecon.register_button(
S("A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
"mesecons_button_push")
mesecon.register_button(
"polished_blackstone",
S("Polished Blackstone Button"),
"mcl_blackstone_polished.png",
"mcl_blackstone:blackstone_polished",
mcl_sounds.node_sound_stone_defaults(),
{material_stone=1,handy=1,pickaxey=1},
1,
false,
S("A polished blackstone button is a redstone component made out of polished blackstone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
"mesecons_button_push")
local woods = {
{ "wood", "mcl_core:wood", "default_wood.png", S("Oak Button") },
{ "acaciawood", "mcl_core:acaciawood", "default_acacia_wood.png", S("Acacia Button") },
@ -223,6 +235,8 @@ local woods = {
{ "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", S("Dark Oak Button") },
{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", S("Spruce Button") },
{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Button") },
{ "warped_hyphae_wood", "mcl_mushroom:warped_hyphae_wood", "warped_hyphae_wood.png", S("Warped Hyphae Button") },
{ "crimson_hyphae_wood", "mcl_mushroom:crimson_hyphae_wood", "crimson_hyphae_wood.png", S("Crimson Hyphae Button") },
}
for w=1, #woods do

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@ -1,6 +1,7 @@
# textdomain: mesecons_button
Use the button to push it.=Utilisez le bouton pour le pousser.
Stone Button=Bouton de pierre
Polished Blackstone Button=Bouton de Pierre Noire Polie
A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=Un bouton en pierre est un composant Redstone en pierre qui peut être poussé pour fournir de la puissance Redstone. Lorsqu'il est poussé, il alimente les composants Redstone adjacents pendant 1 seconde.
Oak Button=Bouton en Chêne
Acacia Button=Bouton en Acacia
@ -8,6 +9,8 @@ Birch Button=Bouton en Bouleau
Dark Oak Button=Bouton en Chêne Noir
Spruce Button=Bouton en Sapin
Jungle Button=Bouton en Acajou
Warped Hyphae Button=Bouton en Hyphae Tordu
Crimson Hyphae Button=Bouton en Hyphae Ecarlate
A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=Un bouton en bois est un composant de redstone en bois qui peut être poussé pour fournir une puissance de redstone. Lorsqu'il est poussé, il alimente les composants Redstone adjacents pendant 1,5 seconde. Les boutons en bois peuvent également être poussés par des flèches.
Provides redstone power when pushed=Fournit une puissance de redstone lorsqu'il est poussé
Push duration: @1s=Durée de poussée: @1s

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@ -1,6 +1,7 @@
# textdomain: mesecons_button
Use the button to push it.=
Stone Button=
Polished Blackstone Button=
A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=
Oak Button=
Acacia Button=
@ -8,6 +9,8 @@ Birch Button=
Dark Oak Button=
Spruce Button=
Jungle Button=
Warped Hyphae Button=
Crimson Hyphae Button=
A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=
Provides redstone power when pushed=
Push duration: @1s=

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@ -164,6 +164,8 @@ local woods = {
{ "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", S("Dark Oak Pressure Plate" )},
{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", S("Spruce Pressure Plate") },
{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Pressure Plate") },
{ "warped_hyphae_wood", "mcl_mushrooom:warped_hyphae_wood", "warped_hyphae_wood.png", S("Warped Hyphae Pressure Plate")},
{ "crimson_hyphae_wood", "mcl_mushrooom:crimson_hyphae_wood", "crimson_hyphae_wood.png", S("Crimson Hyphae Pressure Plate")},
}
for w=1, #woods do
@ -201,6 +203,19 @@ mesecon.register_pressure_plate(
{ player = true, mob = true },
S("A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else."))
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_polished_blackstone",
S("Polished Blackstone Pressure Plate"),
{"mcl_blackstone_polished.png"},
{"mcl_blackstone_polished.png"},
"default_stone.png",
nil,
{{"mcl_blackstone:blackstone_polished", "mcl_blackstone:blackstone_polished"}},
mcl_sounds.node_sound_stone_defaults(),
{pickaxey=1, material_stone=1},
{ player = true, mob = true },
S("A polished blackstone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else."))
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_gold",
S("Light-Weighted Pressure Plate"),
@ -211,5 +226,18 @@ mesecon.register_pressure_plate(
{{"mcl_core:gold_ingot", "mcl_core:gold_ingot"}},
mcl_sounds.node_sound_metal_defaults(),
{pickaxey=1},
{ player = true, mob = true },
S("A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else."))
nil,
S("A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_iron",
S("Heavy-Weighted Pressure Plate"),
{"default_steel_block.png"},
{"default_steel_block.png"},
"default_steel_block.png",
nil,
{{"mcl_core:iron_ingot", "mcl_core:iron_ingot"}},
mcl_sounds.node_sound_metal_defaults(),
{pickaxey=1},
nil,
S("A heavy-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))

View File

@ -6,10 +6,18 @@ Birch Pressure Plate=Plaque de pression en Bouleau
Dark Oak Pressure Plate=Plaque de pression en Chêne Noir
Spruce Pressure Plate=Plaque de pression en Sapin
Jungle Pressure Plate=Plaque de pression en Acajou
Warped Hyphae Pressure Plate=Plaque de pression en Hyphae Tordue
Crimson Hyphae Pressure Plate=Plaque de pression en Hyphae Ecarlate
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Une plaque de pression en bois est un composant de redstone qui alimente ses blocs environnants en puissance de redstone tandis que tout objet mobile (y compris les objets lâchés, les joueurs et les mobs) repose dessus.
Stone Pressure Plate=Plaque de pression en pierre
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=Une plaque de pression en pierre est un composant de redstone qui alimente ses blocs environnants en puissance de redstone pendant qu'un joueur ou un mob se tient au-dessus. Il n'est déclenché par rien d'autre.
Provides redstone power when pushed=Fournit une puissance de redstone lorsqu'il est poussé
Polished Blackstone Pressure Plate=Plaque de pression en pierre noire polie
A polished blackstone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=Une plaque de pression en pierre noire polie est un composant de redstone qui alimente ses blocs environnants en puissance de redstone pendant qu'un joueur ou un mob se tient au-dessus. Il n'est déclenché par rien d'autre.
Light-Weighted Pressure Plate=Plaque de pression pondérée légère
A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Une plaque de pression pondérée légère est un composant de redstone qui alimente ses blocs environnants en puissance de redstone tandis que tout objet mobile (y compris les objets lâchés, les joueurs et les mobs) repose dessus.
Heavy-Weighted Pressure Plate=Plaque de pression pondérée lourde
A heavy-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Une plaque de pression pondérée lourde est un composant de redstone qui alimente ses blocs environnants en puissance de redstone tandis que tout objet mobile (y compris les objets lâchés, les joueurs et les mobs) repose dessus.
Provides redstone power when pushed=Fournit une puissance de redstone lorsque poussé
Pushable by players, mobs and objects=Poussable par les joueurs, les mobs et les objets
Pushable by players and mobs=Poussable par les joueurs et les mobs
Pushable by players=Poussable par les joueurs

View File

@ -6,9 +6,17 @@ Birch Pressure Plate=
Dark Oak Pressure Plate=
Spruce Pressure Plate=
Jungle Pressure Plate=
Warped Hyphae Pressure Plate=
Crimson Hyphae Pressure Plate=
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
Stone Pressure Plate=
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=
Polished Blackstone Pressure Plate=
A polished blackstone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=
Light-Weighted Pressure Plate=
A light-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
Heavy-Weighted Pressure Plate=
A heavy-weighted pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
Provides redstone power when pushed=
Pushable by players, mobs and objects=
Pushable by players and mobs=

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@ -4,9 +4,11 @@ mcl_beds.pos = {}
mcl_beds.bed_pos = {}
local modpath = minetest.get_modpath("mcl_beds")
local S = minetest.get_translator(minetest.get_current_modname())
-- Load files
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/beds.lua")
dofile(modpath .. "/respawn_anchor.lua")

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@ -39,3 +39,4 @@ You're sleeping.=Tu dors.
You will fall asleep when all players are in bed.=Vous vous endormirez lorsque tous les joueurs seront au lit.
You're in bed.=Tu es au lit.
Allows you to sleep=Vous permet de dormir
Respawn Anchor=Ancre de Réapparition

View File

@ -40,3 +40,4 @@ You will fall asleep when all players are in bed.=
You will fall asleep when @1% of all players are in bed.=
You're in bed.=
Allows you to sleep=
Respawn Anchor=

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@ -2,4 +2,4 @@ name = mcl_beds
author = BlockMen
description =
depends = playerphysics
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mcl_nether

View File

@ -0,0 +1,177 @@
--TODO: Add sounds for the respawn anchor
--Nether ends at y -29077
--Nether roof at y -28933
local S = minetest.get_translator(minetest.get_current_modname())
--local mod_doc = minetest.get_modpath("doc") -> maybe add documentation ?
minetest.register_node("mcl_beds:respawn_anchor",{
description=S("Respawn Anchor"),
tiles = {
"respawn_anchor_top_off.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side0.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_1"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
end
end
end,
groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_1",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side1.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_2"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_2",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side2.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_3"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_3",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side3.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_4"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_4",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side4.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
awards.unlock(player:get_player_name(), "mcl:notQuiteNineLives")
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_craft({ output = "mcl_beds:respawn_anchor",
recipe = {
{"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"},
{"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"},
{"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"}
}
})

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@ -128,8 +128,9 @@ minetest.register_craft({
minetest.register_abm({
label = "cauldrons",
nodenames = {"group:cauldron_filled"},
interval = 0.5,
interval = 1,
chance = 1,
-- TODO: Move to playerinfo/playerplus/mob api
action = function(pos, node)
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do
if mcl_burning.is_burning(obj) then

View File

@ -1,3 +1,5 @@
--TODO: Add advancement
local S = minetest.get_translator(minetest.get_current_modname())
mcl_compass = {}
@ -9,28 +11,58 @@ local compass_frames = 32
-- Timer for random compass spinning
local random_timer = 0
local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems
local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Incr ease if there are performance problems
local random_frame = math.random(0, compass_frames-1)
function mcl_compass.get_compass_image(pos, dir)
function mcl_compass.get_compass_image(pos, dir, x, y, z)
-- Compasses do not work in certain zones
if mcl_worlds.compass_works(pos) then
local spawn = {x=0,y=0,z=0}
local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp then
spawn = ssp
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0}
if mcl_worlds.compass_works(pos) and x ~= nil and y ~= nil and z ~= nil then
local _, dim = mcl_worlds.y_to_layer(y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
local spawn = {x=x,y=y,z=z}
local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp and x == 0 and y == 0 and z == 0 then
spawn = ssp
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0}
end
end
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else
return random_frame
end
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else
return random_frame
if x ~= 0 and y ~= 0 and z~= 0 and x ~= nil and y ~= nil and x~= nil then
local _, dim = mcl_worlds.y_to_layer(y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --already explained that very same if statement above
local spawn = {x=x,y=y,z=z}
local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp and x == 0 and y == 0 and z == 0 then
spawn = ssp
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0}
end
end
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else
return random_frame
end
else
return random_frame
end
end
end
@ -52,9 +84,39 @@ minetest.register_globalstep(function(dtime)
end
if has_compass(player) then
local pos = player:get_pos()
local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal())
for j,stack in pairs(player:get_inventory():get_list("main")) do
x = stack:get_meta():get_string("x") -- i know i could write the pos in meta, but i like this method more, and it is basicly the same, since else there would be one table with 3 values, and i have 3 values on their own
y = stack:get_meta():get_string("y")
z = stack:get_meta():get_string("z")
x = tonumber(x)
y = tonumber(y)
z = tonumber(z)
if x == nil or y == nil or z == nil then --checking if the compass has lodestone meta
compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), 0, 0, 0) --no lodestone meta
else
checkblock = {x = x, y = y, z = z}
local function get_far_node(pos) --function that tries to read node normally, and does it even if its unloaded https://dev.minetest.net/minetest.get_node
local node = minetest.get_node(pos)
if node.name == "ignore" then
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
end
return node
end
if get_far_node(checkblock).name == "mcl_compass:lodestone" then --check if lodestone still exists
compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), x, y, z)
compass_image = compass_image .. "_lodestone"
else -- lodestone got destroyed
compass_image = random_frame .. "_lodestone"
end
end
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
local itemname = "mcl_compass:"..compass_image
@ -81,8 +143,8 @@ for i,img in ipairs(images) do
inv = 0
end
local use_doc, longdesc, tt
--Why is there no usage help? This should be fixed.
--local usagehelp
--Why is there no usage help? This should be fixed.
--local usagehelp
use_doc = i == stereotype_frame
if use_doc then
tt = S("Points to the world origin")
@ -100,6 +162,18 @@ for i,img in ipairs(images) do
stack_max = 64,
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
})
minetest.register_craftitem(itemstring .. "_lodestone", {
description = S("Lodestone Compass"),
_tt_help = tt,
_doc_items_create_entry = use_doc,
_doc_items_longdesc = longdesc,
--_doc_items_usagehelp = usagehelp,
inventory_image = img .. "^[colorize:purple:50",
wield_image = img .. "^[colorize:purple:50",
stack_max = 64,
groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
})
-- Help aliases. Makes sure the lookup tool works correctly
if not use_doc and doc_mod then
@ -116,9 +190,42 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "mcl_compass:lodestone",
recipe = {
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_nether:netherite_ingot", "mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
}
})
minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
-- Export stereotype item for other mods to use
mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
minetest.register_node("mcl_compass:lodestone",{
description=S("Lodestone"),
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then
if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then
itemstack:get_meta():set_string("x", pos.x)
itemstack:get_meta():set_string("y", pos.y)
itemstack:get_meta():set_string("z", pos.z)
end
end
end,
tiles = {
"lodestone_top.png",
"lodestone_bottom.png",
"lodestone_side1.png",
"lodestone_side2.png",
"lodestone_side3.png",
"lodestone_side4.png"
},
groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 1.5,
_mcl_blast_resistance = 6,
sounds = mcl_sounds.node_sound_stone_defaults()
})

View File

@ -2,3 +2,5 @@
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Les boussoles sont des outils qui pointent vers l'origine du monde (X@=0,Z@=0) ou le point d'apparition dans l'Overworld.
Compass=Boussole
Points to the world origin=Pointe vers l'origine mondiale
Lodestone Compass=Boussole magnétisée
Lodestone=Magnétite

View File

@ -2,3 +2,5 @@
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
Compass=
Points to the world origin=
Lodestone Compass=
Lodestone=

View File

@ -1,4 +1,4 @@
name = mcl_compass
description = A compass item which points towards the world origin.
depends = mcl_core, mcl_worlds, mesecons
optional_depends = doc
depends = mcl_core, mcl_worlds, mesecons, mcl_nether, mcl_sounds
optional_depends = doc

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@ -21,6 +21,14 @@ MIT License.
The textures are taken from the Minecraft resource pack “Faithful 1.11” by Vattic and
xMrVizzy and contributers.
CC BY-SA 4.0
mcl_core_lava_spark.png is based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep.
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
Sounds
======
All sounds included in this mod are under the MIT License.

View File

@ -54,6 +54,137 @@ minetest.register_abm({
end,
})
--
-- Production of sparks from lava
--
local LAVA_SPARK_ABM_INTERVAL = 5
local lava_spark_limit = minetest.settings:get("mcl_core_lava_spark_limit")
if lava_spark_limit == nil then
lava_spark_limit = 10
else
lava_spark_limit = tonumber(lava_spark_limit)
end
local lava_spark_chance = 0
local lava_spark_abm_census = 0
local lava_spark_census = 0
function mcl_core.lava_spark_set_chance()
lava_spark_chance = lava_spark_limit / lava_spark_abm_census
minetest.after(LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_set_chance)
lava_spark_abm_census = 0
lava_spark_census = 0
end
if lava_spark_limit > 0 then
mcl_core.lava_spark_set_chance()
minetest.register_abm({
label = "Lava produce sparks",
nodenames = {"group:lava"},
neighbors = {"air"},
interval = LAVA_SPARK_ABM_INTERVAL,
chance = 18,
action = function(pos, node)
local above = minetest.get_node(vector.new(pos.x, pos.y + 1, pos.z))
if above.name ~= "air" then return end
lava_spark_abm_census = lava_spark_abm_census + 1
if lava_spark_census >= lava_spark_limit then return end
if math.random() > lava_spark_chance then return end
lava_spark_census = lava_spark_census + 1
minetest.after(math.random() * LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_add, pos)
end
})
end
function mcl_core.lava_spark_add(pos)
local node = minetest.get_node(pos)
if minetest.get_node_group(node.name, "lava") == 0 then return end
local above = minetest.get_node(vector.new(pos.x, pos.y + 1, pos.z))
if above.name ~= "air" then return end
local pos_addend = vector.new(
(math.random() - 0.5) * 0.8,
(math.random() - 0.5) * 0.8,
(math.random() - 0.5) * 0.8
)
local spark_pos = vector.add(pos, pos_addend)
local spark = minetest.add_entity(spark_pos, "mcl_core:lava_spark")
if not spark then return end
local velocity = vector.new(
(math.random() - 0.5) * 3,
(math.random() + 2) * 2,
(math.random() - 0.5) * 3
)
spark:set_velocity(velocity)
spark:set_acceleration(vector.new(0, -9, 0))
-- Set a random size
local size = 0.2 + math.random() * 0.2
local props = spark:get_properties()
if not props then return end
props.visual_size = vector.new(size, size, size)
spark:set_properties(props)
local luaentity = spark:get_luaentity()
if not luaentity then return end
luaentity._life_timer = 0.4 + math.random()
end
minetest.register_entity("mcl_core:lava_spark", {
physical = true,
visual = "sprite",
collide_with_objects = true,
textures = {"mcl_core_lava_spark.png"},
glow = 10,
static_save = false,
_smoke_timer = 0.1,
_life_timer = 1,
on_step = function(self, dtime)
if not self or not self.object then return end
self._life_timer = self._life_timer - dtime
if self._life_timer <= 0 then
self.object:remove()
return
end
self._smoke_timer = self._smoke_timer - dtime
if self._smoke_timer > 0 then return end
self._smoke_timer = 0.2 + math.random() * 0.3
local pos = self.object:get_pos()
-- Add smoke
minetest.add_particlespawner({
amount = 3,
time = 0.001,
minpos = pos,
maxpos = pos,
minvel = vector.new(-0.1, 1, -0.1),
maxvel = vector.new(0.1, 1.5, 0.1),
minexptime = 0.1,
maxexptime = 0.6,
minsize = 0.5,
maxsize = 1.5,
texture = "mcl_particles_smoke_anim.png",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
}
})
end
})
--
-- Papyrus and cactus growing
--

View File

@ -92,6 +92,7 @@ Diorite=Diorite
Diorite is an igneous rock.=La diorite est une roche volcanique.
Dirt=Terre
Dirt acts as a soil for a few plants. When in light, this block may grow a grass or mycelium cover if such blocks are nearby.=La terre agit comme un sol pour quelques plantes. Lorsqu'il est à la lumière, ce bloc peut faire pousser une couverture d'herbe ou de mycélium si ces blocs sont à proximité.
Enchanted Golden Apple=Pomme Dorée Enchantée
Emerald=Emeraude
Emerald Ore=Minerai d'Emeraude
Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Le minerai d'émeraude produit des émeraudes. Il est très rare et ne peut être trouvé que seul, pas en filons.
@ -154,6 +155,8 @@ Oak Wood Planks=Planches de Chêne
Oak leaves are grown from oak trees.=Les feuilles de chêne sont cultivées à partir de chênes.
Obsidian=Obsidienne
Obsidian is an extremely hard mineral with an enourmous blast-resistance. Obsidian is formed when water meets lava.=L'obsidienne est un minéral extrêmement dur avec une énorme résistance à l'explosion. L'obsidienne se forme lorsque l'eau rencontre la lave.
Crying Obsidian=Obsidienne Pleureuse
Crying obsidian is a luminous obsidian that can generate as part of ruined portals.=L'obsidienne pleureuse est de l'obsidienne lumineuse générée comme composant des portails en ruines.
One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava.=L'un des blocs les plus courants au monde, presque tout le sous-sol est en pierre. Il contient parfois des minerais. La pierre peut être créée lorsque l'eau rencontre la lave.
Orange Stained Glass=Verre Orange
Packed Ice=Glace Compactée
@ -202,20 +205,45 @@ Stained glass is a decorative and mostly transparent block which comes in variou
Stick=Bâton
Sticks are a very versatile crafting material; used in countless crafting recipes.=Les bâtons sont un matériau d'artisanat très polyvalent; utilisé dans d'innombrables recettes d'artisanat.
Stone=Roche
Stripped Acacia Log=Bois d'Acacia
Stripped Acacia Wood=Bois Ecorché d'Acacia
Stripped Birch Log=Bois de Bouleau
Stripped Birch Wood=Bois Ecorché de Bouleau
Stripped Dark Oak Log=Bois de Chêne Noir
Stripped Dark Oak Wood=Bois Ecorché de Chêne Noir
Stripped Jungle Log=Bois d'Acajou
Stripped Jungle Wood=Bois Ecorché d'Acajou
Stripped Oak Log=Bois de Chêne
Stripped Oak Wood=Bois Ecorché de Chêne
Stripped Spruce Log=Bois de Sapin
Stripped Spruce Wood=Bois Ecorché de Sapin
Stone Bricks=Pierre Taillée
Sugar=Sucre
Sugar Canes=Canne à Sucre
Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly grow up to 3 blocks when they are next to water and are placed on a grass block, dirt, sand, red sand, podzol or coarse dirt. When a sugar cane is broken, all sugar canes connected above will break as well.=Les cannes à sucre sont une plante qui a certaines utilisations dans l'artisanat. Les cannes à sucre poussent lentement jusqu'à 3 blocs lorsqu'elles sont à côté de l'eau et sont placées sur un bloc d'herbe, de terre, de sable, de sable rouge, de podzol ou de terre stérile. Lorsqu'une canne à sucre est cassée, toutes les cannes à sucre connectées au-dessus se brisent également.
Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow.=Les cannes à sucre ne peuvent être placées que sur d'autres cannes à sucre et sur des blocs sur lesquels elles poussent.
Sugar comes from sugar canes and is used to make sweet foods.=Le sucre provient des cannes à sucre et est utilisé pour fabriquer des aliments sucrés.
The stripped trunk of an acacia tree.=Le tronc écorché d'un acacia.
The stripped trunk of a birch tree.=Le tronc écorché d'un bouleau.
The stripped trunk of a dark oak tree.=Le tronc écorché d'un chêne noir.
The stripped trunk of a jungle tree.=Le tronc écorché d'un acajou.
The stripped trunk of an oak tree.=Le tronc écorché d'un chêne.
The stripped trunk of a spruce tree.=Le tronc écorché d'un sapin.
The trunk of a birch tree.=Le tronc d'un bouleau.
The trunk of a dark oak tree.=Le tronc d'un chêne noir.
The trunk of a jungle tree.=Le tronc d'un acajou.
The trunk of a spruce tree.=Le tronc d'un sapin.
The trunk of an acacia.=Le tronc d'un acacia
The trunk of an oak tree.=Le tronc d'un chêne.
The stripped wood of an acacia tree.=Les planches écorchée d'un acacia.
The stripped wood of a birch tree.=Les planches écorchée d'un bouleau.
The stripped wood of a dark oak tree.=Les planches écorchée d'un chêne noir.
The stripped wood of a jungle tree.=Les planches écorchée d'un acajou.
The stripped wood of an oak tree.=Les planches écorchée d'un chêne.
The stripped wood of a spruce tree.=Les planches écorchée d'un sapin.
This block consists of a couple of loose stones and can't support itself.=Ce bloc se compose de quelques pierres lâches et ne peut pas se soutenir.
This is a decorative block surrounded by the bark of a tree trunk.=Il s'agit d'un bloc décoratif entouré par l'écorce d'un tronc d'arbre.
This is a decorative block.=Il s'agit d'un bloc décoratif.
This is a full block of snow. Snow of this thickness is usually found in areas of extreme cold.=Ceci est un bloc de neige complet. La neige de cette épaisseur se trouve généralement dans les zones de froid extrême.
This is a piece of cactus commonly found in dry areas, especially deserts. Over time, cacti will grow up to 3 blocks high on sand or red sand. A cactus hurts living beings touching it with a damage of 1 HP every half second. When a cactus block is broken, all cactus blocks connected above it will break as well.=Il s'agit d'un morceau de cactus que l'on trouve couramment dans les zones sèches, en particulier dans les déserts. Au fil du temps, les cactus pousseront jusqu'à 3 blocs de haut sur le sable ou le sable rouge. Un cactus blesse les êtres vivants qui le touchent avec des dégâts de 1 HP toutes les demi-secondes. Lorsqu'un bloc de cactus est brisé, tous les blocs de cactus connectés au-dessus se brisent également.
This stone contains pure gold, a rare metal.=Cette pierre contient de l'or pur, un métal rare.
@ -256,3 +284,7 @@ Slows down movement=Ralentit le mouvement
2×2 saplings @= large tree=2×2 pousses @= grand arbre
Grows on sand or dirt next to water=Pousse sur le sable ou la terre près de l'eau
Stackable=Empilable
Moss=Mousse
Moss Carpet=Tapis de Mousse
A moss block is a natural block that can be spread to some other blocks by using bone meal.=Un bloc de mousse est un bloc naturel qui peut se propager à d'autres blocs en utilisant de la farine d'os.
Moss Carpets are a thin decorative variant of the moss block.=Les tapis de mousse sont une fine variante décorative du bloc de mousse.

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@ -284,3 +284,7 @@ Slows down movement=
2×2 saplings @= large tree=
Grows on sand or dirt next to water=
Stackable=
Moss=
Moss Carpet=
A moss block is a natural block that can be spread to some other blocks by using bone meal.=
Moss Carpets are a thin decorative variant of the moss block.=

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@ -7,3 +7,7 @@ Burning Furnace=Four Allumé
Recipe book=Livre de Recette
Inventory=Inventaire
Uses fuel to smelt or cook items=Utilise du carburant pour fondre ou cuire des articles
Blast Furnace=Haut Fourneau
Blast Furnaces cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace.=Un haut fourneau peut cuire ou fondre plusieurs objets, en quelque chose d'autre, en utilisant du carburant, plus vite qu'un four normal.
Smoker=Fumoir
Smokers cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace.=Le Fumoir peut cuire ou fondre plusieurs objets, en quelque chose d'autre, en utilisant du carburant, plus vite qu'un four normal.

View File

@ -7,3 +7,7 @@ Burning Furnace=
Recipe book=
Inventory=
Uses fuel to smelt or cook items=
Blast Furnace=
Blast Furnaces cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace.=
Smoker=
Smokers cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace.=

View File

@ -1,5 +1,5 @@
local S = minetest.get_translator("mcl_lanterns")
local modpath = minetest.get_modpath("mcl_lanterns")
local S = minetest.get_translator(minetest.get_current_modname())
local modpath = minetest.get_modpath(minetest.get_current_modname())
mcl_lanterns = {}

View File

@ -0,0 +1,6 @@
# textdomain: mcl_lanterns
Chain=Chaine
Chains are metallic decoration blocks.=Les chaines sont des blocs de décoration métalliques.
Lantern=Lanterne
Lanterns are light sources which can be placed on the top or the bottom of most blocks.=Les lanternes sont des sources de lumières qui peuvent être placées au sommet ou en-dessous de la plupart des blocs.
Soul Lantern=Lanterne des âmes

View File

@ -0,0 +1,6 @@
# textdomain: mcl_lanterns
Chain=
Chains are metallic decoration blocks.=
Lantern=
Lanterns are light sources which can be placed on the top or the bottom of most blocks.=
Soul Lantern=

View File

@ -1,4 +1,4 @@
local S = minetest.get_translator("mcl_lanterns")
local S = minetest.get_translator(minetest.get_current_modname())
mcl_lanterns.register_lantern("lantern", {
description = S("Lantern"),

View File

@ -3,7 +3,7 @@ local S = minetest.get_translator("mcl_mushroom")
-- function grow()
function grow_twisting_vines(pos, moreontop)
local y = pos.y + 1
while not (moreontop == 0) do
while not (moreontop == 0) do
if minetest.get_node({x = pos.x, y = y, z = pos.z}).name == "air" then
minetest.set_node({x = pos.x, y = y, z = pos.z}, {name="mcl_mushroom:twisting_vines"})
moreontop = moreontop - 1
@ -13,18 +13,18 @@ function grow_twisting_vines(pos, moreontop)
else
moreontop = 0
end
end
end
end
-- Warped fungus
-- Crimson fungus
--Functions and Biomes
-- Functions and Biomes
-- WARNING: The most comments are in german. Please Translate with an translater if you don't speak good german
minetest.register_node("mcl_mushroom:warped_fungus", {
description = S("Warped Fungus Mushroom"),
description = S("Warped Fungus Mushroom"),
drawtype = "plantlike",
tiles = { "farming_warped_fungus.png" },
inventory_image = "farming_warped_fungus.png",
@ -33,7 +33,6 @@ minetest.register_node("mcl_mushroom:warped_fungus", {
paramtype = "light",
walkable = false,
groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, compostability=65},
light_source = 1,
selection_box = {
type = "fixed",
@ -43,22 +42,22 @@ minetest.register_node("mcl_mushroom:warped_fungus", {
on_rightclick = function(pos, node, pointed_thing, itemstack)
if pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
itemstack:take_item()
local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if nodepos.name == "mcl_mushroom:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
itemstack:take_item()
local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if nodepos.name == "mcl_mushroom:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
local random = math.random(1, 5)
if random == 1 then
generate_warped_tree(pos)
end
end
end
end,
_mcl_blast_resistance = 0,
stack_max = 64,
end
end
end,
_mcl_blast_resistance = 0,
stack_max = 64,
})
minetest.register_node("mcl_mushroom:twisting_vines", {
description = S("Twisting Vines"),
description = S("Twisting Vines"),
drawtype = "plantlike",
tiles = { "twisting_vines_plant.png" },
inventory_image = "twisting_vines.png",
@ -92,15 +91,15 @@ minetest.register_node("mcl_mushroom:twisting_vines", {
_mcl_shears_drop = true,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = { items = {{items = {"mcl_mushroom:twisting_vines"}, rarity = 3},},
items = {{items = {"mcl_mushroom:twisting_vines"}, rarity = 1.8181818181818181},},
"mcl_mushroom:twisting_vines",
"mcl_mushroom:twisting_vines"},
_mcl_blast_resistance = 0,
stack_max = 64,
items = {{items = {"mcl_mushroom:twisting_vines"}, rarity = 1.8181818181818181},},
"mcl_mushroom:twisting_vines",
"mcl_mushroom:twisting_vines"},
_mcl_blast_resistance = 0,
stack_max = 64,
})
minetest.register_node("mcl_mushroom:nether_sprouts", {
description = S("Nether Sprouts"),
description = S("Nether Sprouts"),
drawtype = "plantlike",
tiles = { "nether_sprouts.png" },
inventory_image = "nether_sprouts.png",
@ -117,12 +116,12 @@ minetest.register_node("mcl_mushroom:nether_sprouts", {
drop = "",
_mcl_shears_drop = true,
_mcl_silk_touch_drop = false,
_mcl_blast_resistance = 0,
stack_max = 64,
_mcl_blast_resistance = 0,
stack_max = 64,
})
minetest.register_node("mcl_mushroom:warped_roots", {
description = S("Warped Roots"),
description = S("Warped Roots"),
drawtype = "plantlike",
tiles = { "warped_roots.png" },
inventory_image = "warped_roots.png",
@ -137,104 +136,107 @@ minetest.register_node("mcl_mushroom:warped_roots", {
},
node_placement_prediction = "",
_mcl_silk_touch_drop = false,
_mcl_blast_resistance = 0,
stack_max = 64,
_mcl_blast_resistance = 0,
stack_max = 64,
})
minetest.register_node("mcl_mushroom:warped_wart_block", {
description = S("Warped Wart Block"),
tiles = {"warped_wart_block.png"},
groups = {handy=1,hoe=7,swordy=1, compostability=85, deco_block=1, },
stack_max = 64,
_mcl_hardness = 2,
description = S("Warped Wart Block"),
tiles = {"warped_wart_block.png"},
groups = {handy=1,hoe=7,swordy=1, compostability=85, deco_block=1, },
stack_max = 64,
_mcl_hardness = 2,
})
minetest.register_node("mcl_mushroom:shroomlight", {
description = S("Shroomlight"),
tiles = {"shroomlight.png"},
groups = {handy=1,hoe=7,swordy=1, leaves=1, deco_block=1, compostability=65, },
stack_max = 64,
_mcl_hardness = 2,
-- this is 15 in Minecraft
light_source = 14,
description = S("Shroomlight"),
tiles = {"shroomlight.png"},
groups = {handy=1,hoe=7,swordy=1, leaves=1, deco_block=1, compostability=65, },
stack_max = 64,
_mcl_hardness = 2,
-- this is 15 in Minecraft
light_source = 14,
})
minetest.register_node("mcl_mushroom:warped_hyphae", {
description = S("Warped Hyphae"),
tiles = {"warped_hyphae.png",
"warped_hyphae.png",
"warped_hyphae_side.png",
"warped_hyphae_side.png",
"warped_hyphae_side.png",
"warped_hyphae_side.png",
},
groups = {handy=5,axey=1, bark=1, building_block=1, material_wood=1,},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 2,
description = S("Warped Hyphae"),
tiles = {
"warped_hyphae.png",
"warped_hyphae.png",
"warped_hyphae_side.png",
"warped_hyphae_side.png",
"warped_hyphae_side.png",
"warped_hyphae_side.png",
},
groups = {handy=5,axey=1, bark=1, building_block=1, material_wood=1,},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 2,
})
minetest.register_node("mcl_mushroom:warped_nylium", {
description = S("Warped Nylium"),
tiles = {"warped_nylium.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png^warped_nylium_side.png",
"mcl_nether_netherrack.png^warped_nylium_side.png",
"mcl_nether_netherrack.png^warped_nylium_side.png",
"mcl_nether_netherrack.png^warped_nylium_side.png",
},
groups = {pickaxey=1, building_block=1, material_stone=1},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 0.4,
_mcl_blast_resistance = 0.4,
is_ground_content = true,
drop = "mcl_nether:netherrack",
_mcl_silk_touch_drop = true,
description = S("Warped Nylium"),
tiles = {
"warped_nylium.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png^warped_nylium_side.png",
"mcl_nether_netherrack.png^warped_nylium_side.png",
"mcl_nether_netherrack.png^warped_nylium_side.png",
"mcl_nether_netherrack.png^warped_nylium_side.png",
},
groups = {pickaxey=1, building_block=1, material_stone=1},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 0.4,
_mcl_blast_resistance = 0.4,
is_ground_content = true,
drop = "mcl_nether:netherrack",
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_mushroom:warped_checknode", {
description = S("Warped Checknode - only to check!"),
tiles = {"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
},
groups = {pickaxey=1, building_block=1, material_stone=1, not_in_creative_inventory=1},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 0.4,
_mcl_blast_resistance = 0.4,
is_ground_content = true,
drop = "mcl_nether:netherrack"
description = S("Warped Checknode - only to check!"),
tiles = {
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
},
groups = {pickaxey=1, building_block=1, material_stone=1, not_in_creative_inventory=1},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 0.4,
_mcl_blast_resistance = 0.4,
is_ground_content = true,
drop = "mcl_nether:netherrack"
})
minetest.register_node("mcl_mushroom:warped_hyphae_wood", {
description = S("Warped Hyphae Wood"),
tiles = {"warped_hyphae_wood.png"},
groups = {handy=5,axey=1, flammable=3,wood=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 2,
description = S("Warped Hyphae Wood"),
tiles = {"warped_hyphae_wood.png"},
groups = {handy=5,axey=1, flammable=3,wood=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
--paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 2,
})
mcl_stairs.register_stair_and_slab_simple("warped_hyphae_wood", "mcl_mushroom:warped_hyphae_wood", S("Warped Stair"), S("Warped Slab"), S("Double Warped Slab"))
mcl_stairs.register_stair_and_slab_simple("warped_hyphae_wood", "mcl_mushroom:warped_hyphae_wood", S("Warped Stair"), S("Warped Slab"), S("Double Warped Slab"), "woodlike")
minetest.register_craft({
output = "mcl_mushroom:warped_hyphae_wood 4",
recipe = {
{"mcl_mushroom:warped_hyphae"},
}
output = "mcl_mushroom:warped_hyphae_wood 4",
recipe = {
{"mcl_mushroom:warped_hyphae"},
}
})
minetest.register_craft({
output = "mcl_mushroom:warped_nylium 2",
recipe = {
{"mcl_mushroom:warped_wart_block"},
{"mcl_nether:netherrack"},
}
output = "mcl_mushroom:warped_nylium 2",
recipe = {
{"mcl_mushroom:warped_wart_block"},
{"mcl_nether:netherrack"},
}
})
minetest.register_abm({
@ -245,42 +247,41 @@ minetest.register_abm({
action = function(pos)
local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if nodepos.name == "mcl_mushroom:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
if pos.y < -28400 then
generate_warped_tree(pos)
end
if pos.y < -28400 then
generate_warped_tree(pos)
end
end
end
end
})
minetest.register_abm({
label = "mcl_mushroom:warped_checknode",
nodenames = {"mcl_mushroom:warped_checknode"},
interval = 0.1,
interval = 1,
chance = 1,
action = function(pos)
local nodepos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})
if nodepos.name == "air" then
minetest.swap_node({ x = pos.x, y = pos.y, z = pos.z }, { name = "mcl_mushroom:warped_nylium" })
local randomg = math.random(1, 400)
if randomg <= 5 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:warped_fungus" })
elseif randomg > 5 and randomg <= 15 then
local pos1 = { x = pos.x, y = pos.y + 1, z = pos.z }
generate_warped_tree(pos1)
elseif randomg > 15 and randomg <= 45 then
grow_twisting_vines({ x = pos.x, y = pos.y, z = pos.z } ,math.random(1, 4))
elseif randomg > 45 and randomg <= 50 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:crimson_fungus" })
elseif randomg > 50 and randomg <= 150 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:nether_sprouts" })
elseif randomg > 150 and randomg <= 250 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:warped_roots" })
end
minetest.swap_node({ x = pos.x, y = pos.y, z = pos.z }, { name = "mcl_mushroom:warped_nylium" })
local randomg = math.random(1, 400)
if randomg <= 5 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:warped_fungus" })
elseif randomg > 5 and randomg <= 15 then
local pos1 = { x = pos.x, y = pos.y + 1, z = pos.z }
generate_warped_tree(pos1)
elseif randomg > 15 and randomg <= 45 then
grow_twisting_vines({ x = pos.x, y = pos.y, z = pos.z } ,math.random(1, 4))
elseif randomg > 45 and randomg <= 50 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:crimson_fungus" })
elseif randomg > 50 and randomg <= 150 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:nether_sprouts" })
elseif randomg > 150 and randomg <= 250 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:warped_roots" })
end
else
minetest.swap_node({ x = pos.x, y = pos.y, z = pos.z }, { name = "mcl_nether:netherrack" })
minetest.swap_node({ x = pos.x, y = pos.y, z = pos.z }, { name = "mcl_nether:netherrack" })
end
end
end
})
@ -297,7 +298,7 @@ minetest.register_abm({
minetest.register_node("mcl_mushroom:crimson_fungus", {
description = S("Crimson Fungus Mushroom"),
description = S("Crimson Fungus Mushroom"),
drawtype = "plantlike",
tiles = { "farming_crimson_fungus.png" },
inventory_image = "farming_crimson_fungus.png",
@ -306,7 +307,6 @@ minetest.register_node("mcl_mushroom:crimson_fungus", {
paramtype = "light",
walkable = false,
groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1, compostability=65},
light_source = 1,
selection_box = {
type = "fixed",
@ -315,23 +315,22 @@ minetest.register_node("mcl_mushroom:crimson_fungus", {
node_placement_prediction = "",
on_rightclick = function(pos, node, pointed_thing, itemstack)
if pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
itemstack:take_item()
local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if nodepos.name == "mcl_mushroom:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
local random = math.random(1, 5)
if random == 1 then
generate_crimson_tree(pos)
end
end
itemstack:take_item()
local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if nodepos.name == "mcl_mushroom:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
local random = math.random(1, 5)
if random == 1 then
generate_crimson_tree(pos)
end
end
end
end,
end,
_mcl_blast_resistance = 0,
stack_max = 64,
stack_max = 64,
})
minetest.register_node("mcl_mushroom:crimson_roots", {
description = S("Crimson Roots"),
description = S("Crimson Roots"),
drawtype = "plantlike",
tiles = { "crimson_roots.png" },
inventory_image = "crimson_roots.png",
@ -346,87 +345,90 @@ minetest.register_node("mcl_mushroom:crimson_roots", {
},
node_placement_prediction = "",
_mcl_silk_touch_drop = false,
_mcl_blast_resistance = 0,
stack_max = 64,
_mcl_blast_resistance = 0,
stack_max = 64,
})
minetest.register_node("mcl_mushroom:crimson_hyphae", {
description = S("Crimson Hyphae"),
tiles = {"crimson_hyphae.png",
"crimson_hyphae.png",
"crimson_hyphae_side.png",
"crimson_hyphae_side.png",
"crimson_hyphae_side.png",
"crimson_hyphae_side.png",
},
groups = {handy=5,axey=1, bark=1, building_block=1, material_wood=1,},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 2,
description = S("Crimson Hyphae"),
tiles = {
"crimson_hyphae.png",
"crimson_hyphae.png",
"crimson_hyphae_side.png",
"crimson_hyphae_side.png",
"crimson_hyphae_side.png",
"crimson_hyphae_side.png",
},
groups = {handy=5,axey=1, bark=1, building_block=1, material_wood=1,},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 2,
})
minetest.register_node("mcl_mushroom:crimson_hyphae_wood", {
description = S("Crimson Hyphae Wood"),
tiles = {"crimson_hyphae_wood.png"},
groups = {handy=5,axey=1, wood=1,building_block=1, material_wood=1,},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 2,
description = S("Crimson Hyphae Wood"),
tiles = {"crimson_hyphae_wood.png"},
groups = {handy=5,axey=1, wood=1,building_block=1, material_wood=1,},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 2,
})
minetest.register_node("mcl_mushroom:crimson_nylium", {
description = S("Crimson Nylium"),
tiles = {"crimson_nylium.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png^crimson_nylium_side.png",
"mcl_nether_netherrack.png^crimson_nylium_side.png",
"mcl_nether_netherrack.png^crimson_nylium_side.png",
"mcl_nether_netherrack.png^crimson_nylium_side.png",
},
groups = {pickaxey=1, building_block=1, material_stone=1},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 0.4,
_mcl_blast_resistance = 0.4,
is_ground_content = true,
drop = "mcl_nether:netherrack",
_mcl_silk_touch_drop = true,
description = S("Crimson Nylium"),
tiles = {
"crimson_nylium.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png^crimson_nylium_side.png",
"mcl_nether_netherrack.png^crimson_nylium_side.png",
"mcl_nether_netherrack.png^crimson_nylium_side.png",
"mcl_nether_netherrack.png^crimson_nylium_side.png",
},
groups = {pickaxey=1, building_block=1, material_stone=1},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 0.4,
_mcl_blast_resistance = 0.4,
is_ground_content = true,
drop = "mcl_nether:netherrack",
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_mushroom:crimson_checknode", {
description = S("Crimson Checknode - only to check!"),
tiles = {"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
},
groups = {pickaxey=1, building_block=1, material_stone=1, not_in_creative_inventory=1},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 0.4,
_mcl_blast_resistance = 0.4,
is_ground_content = true,
drop = "mcl_nether:netherrack"
description = S("Crimson Checknode - only to check!"),
tiles = {
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
"mcl_nether_netherrack.png",
},
groups = {pickaxey=1, building_block=1, material_stone=1, not_in_creative_inventory=1},
paramtype2 = "facedir",
stack_max = 64,
_mcl_hardness = 0.4,
_mcl_blast_resistance = 0.4,
is_ground_content = true,
drop = "mcl_nether:netherrack"
})
minetest.register_craft({
output = "mcl_mushroom:crimson_hyphae_wood 4",
recipe = {
{"mcl_mushroom:crimson_hyphae"},
}
output = "mcl_mushroom:crimson_hyphae_wood 4",
recipe = {
{"mcl_mushroom:crimson_hyphae"},
}
})
minetest.register_craft({
output = "mcl_mushroom:crimson_nylium 2",
recipe = {
{"mcl_nether:nether_wart"},
{"mcl_nether:netherrack"},
}
output = "mcl_mushroom:crimson_nylium 2",
recipe = {
{"mcl_nether:nether_wart"},
{"mcl_nether:netherrack"},
}
})
mcl_stairs.register_stair_and_slab_simple("crimson_hyphae_wood", "mcl_mushroom:crimson_hyphae_wood", "Crimson Stair", "Crimson Slab", "Double Crimson Slab")
mcl_stairs.register_stair_and_slab_simple("crimson_hyphae_wood", "mcl_mushroom:crimson_hyphae_wood", "Crimson Stair", "Crimson Slab", "Double Crimson Slab", "woodlike")
minetest.register_abm({
label = "mcl_mushroom:crimson_fungus",
@ -436,191 +438,219 @@ minetest.register_abm({
action = function(pos)
local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if nodepos.name == "mcl_mushroom:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
if pos.y < -28400 then
generate_crimson_tree(pos)
end
if pos.y < -28400 then
generate_crimson_tree(pos)
end
end
end
end
})
minetest.register_abm({
label = "mcl_mushroom:crimson_checknode",
nodenames = {"mcl_mushroom:crimson_checknode"},
interval = 0.1,
interval = 1,
chance = 1,
action = function(pos)
local nodepos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})
if nodepos.name == "air" then
minetest.swap_node({ x = pos.x, y = pos.y, z = pos.z }, { name = "mcl_mushroom:crimson_nylium" })
local randomg = math.random(1, 400)
if randomg <= 10 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:crimson_fungus" })
elseif randomg > 10 and randomg <= 25 then
local pos1 = { x = pos.x, y = pos.y + 1, z = pos.z }
generate_crimson_tree(pos1)
elseif randomg > 25 and randomg <= 30 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:warped_fungus" })
elseif randomg > 30 and randomg <= 130 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:crimson_roots" })
end
minetest.swap_node({ x = pos.x, y = pos.y, z = pos.z }, { name = "mcl_mushroom:crimson_nylium" })
local randomg = math.random(1, 400)
if randomg <= 10 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:crimson_fungus" })
elseif randomg > 10 and randomg <= 25 then
local pos1 = { x = pos.x, y = pos.y + 1, z = pos.z }
generate_crimson_tree(pos1)
elseif randomg > 25 and randomg <= 30 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:warped_fungus" })
elseif randomg > 30 and randomg <= 130 then
minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:crimson_roots" })
end
else
minetest.swap_node({ x = pos.x, y = pos.y, z = pos.z }, { name = "mcl_nether:netherrack" })
minetest.swap_node({ x = pos.x, y = pos.y, z = pos.z }, { name = "mcl_nether:netherrack" })
end
end
end
})
function generate_warped_tree(pos)
local breakgrow = false
local breakgrow2 = false
-- Baumgenerator
-- erste und zweite Etage
-- Tree generator
-- first and second layer
for x = pos.x - 2,pos.x + 2 do
for y = pos.y + 3, pos.y + 4 do
for z = pos.z - 2, pos.z + 2 do
if not (minetest.get_node({x = x, y = y, z = z}).name == "air") then breakgrow = true end
end
for y = pos.y + 3, pos.y + 4 do
for z = pos.z - 2, pos.z + 2 do
if not (minetest.get_node({x = x, y = y, z = z}).name == "air") then
breakgrow = true
end
end
end
end
end
-- dritte und vierte Etage
-- third and fourth layers
for x = pos.x - 1,pos.x + 1 do
for y = pos.y + 5, pos.y + 6 do
for z = pos.z - 1, pos.z + 1 do
if not (minetest.get_node({x = x, y = y, z = z}).name == "air") then breakgrow = true end
end
end
end
for y = pos.y + 5, pos.y + 6 do
for z = pos.z - 1, pos.z + 1 do
if not (minetest.get_node({x = x, y = y, z = z}).name == "air") then
breakgrow = true
end
end
end
end
-- fünfte Etage
if not (minetest.get_node({x = pos.x, y = pos.y + 7, z = pos.z}).name == "air") then breakgrow = true end
-- fifth layer
if not (minetest.get_node({x = pos.x, y = pos.y + 7, z = pos.z}).name == "air") then
breakgrow = true
end
-- Holz
if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_mushroom:warped_fungus") then breakgrow = true end
for y = pos.y + 1, pos.y + 4 do
if not (minetest.get_node({x = pos.x, y = y, z = pos.z}).name == "air") then breakgrow = true end
end
if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_mushroom:warped_fungus") then breakgrow2 = true end
if breakgrow == false then
-- Warzen
-- erste und zweite Etage
for x = pos.x - 2,pos.x + 2 do
for y = pos.y + 3, pos.y + 4 do
for z = pos.z - 2, pos.z + 2 do
minetest.set_node({x = x, y = y, z = z}, { name = "mcl_mushroom:warped_wart_block" })
end
end
end
-- Wood
if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_mushroom:warped_fungus") then
breakgrow = true
end
for y = pos.y + 1, pos.y + 4 do
if not (minetest.get_node({x = pos.x, y = y, z = pos.z}).name == "air") then
breakgrow = true
end
end
if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_mushroom:warped_fungus") then
breakgrow2 = true
end
if breakgrow == false then
-- Warts
-- first and second layer
for x = pos.x - 2,pos.x + 2 do
for y = pos.y + 3, pos.y + 4 do
for z = pos.z - 2, pos.z + 2 do
minetest.set_node({x = x, y = y, z = z}, { name = "mcl_mushroom:warped_wart_block" })
end
end
end
-- dritte und vierte Etage
for x = pos.x - 1,pos.x + 1 do
for y = pos.y + 5, pos.y + 6 do
for z = pos.z - 1, pos.z + 1 do
minetest.set_node({x = x, y = y, z = z}, { name = "mcl_mushroom:warped_wart_block" })
end
end
end
-- third and fourth layers
for x = pos.x - 1,pos.x + 1 do
for y = pos.y + 5, pos.y + 6 do
for z = pos.z - 1, pos.z + 1 do
minetest.set_node({x = x, y = y, z = z}, { name = "mcl_mushroom:warped_wart_block" })
end
end
end
-- fünfte Etage
minetest.set_node({x = pos.x, y = pos.y + 7, z = pos.z}, { name = "mcl_mushroom:warped_wart_block" })
-- fifth layer
minetest.set_node({x = pos.x, y = pos.y + 7, z = pos.z}, { name = "mcl_mushroom:warped_wart_block" })
-- Pilzlich
local randomgenerate = math.random(1, 2)
if randomgenerate == 1 then
local randomx = math.random(-2, 2)
local randomz = math.random(-2, 2)
minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_mushroom:shroomlight" })
end
local randomgenerate = math.random(1, 8)
if randomgenerate == 4 then
local randomx = math.random(-2, 2)
local randomz = math.random(-2, 2)
minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_mushroom:shroomlight" })
end
-- Holz
for y = pos.y, pos.y + 4 do
minetest.set_node({x = pos.x, y = y, z = pos.z}, { name = "mcl_mushroom:warped_hyphae" })
--print("Placed at " .. x .. " " .. y .. " " .. z)
end
else
if breakgrow2 == false then minetest.set_node(pos,{ name = "mcl_mushroom:warped_fungus" }) end
end
-- Fungal
local randomgenerate = math.random(1, 2)
if randomgenerate == 1 then
local randomx = math.random(-2, 2)
local randomz = math.random(-2, 2)
minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_mushroom:shroomlight" })
end
local randomgenerate = math.random(1, 8)
if randomgenerate == 4 then
local randomx = math.random(-2, 2)
local randomz = math.random(-2, 2)
minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_mushroom:shroomlight" })
end
-- Wood
for y = pos.y, pos.y + 4 do
minetest.set_node({x = pos.x, y = y, z = pos.z}, { name = "mcl_mushroom:warped_hyphae" })
--print("Placed at " .. x .. " " .. y .. " " .. z)
end
else
if breakgrow2 == false then
minetest.set_node(pos,{ name = "mcl_mushroom:warped_fungus" })
end
end
end
function generate_crimson_tree(pos)
local breakgrow = false
local breakgrow2 = false
-- Baumgenerator
-- erste und zweite Etage
-- Tree generator
-- first and second layer
for x = pos.x - 2,pos.x + 2 do
for y = pos.y + 3, pos.y + 4 do
for z = pos.z - 2, pos.z + 2 do
if not (minetest.get_node({x = x, y = y, z = z}).name == "air") then breakgrow = true end
end
for y = pos.y + 3, pos.y + 4 do
for z = pos.z - 2, pos.z + 2 do
if not (minetest.get_node({x = x, y = y, z = z}).name == "air") then
breakgrow = true
end
end
end
end
end
-- dritte und vierte Etage
-- third and fourth layers
for x = pos.x - 1,pos.x + 1 do
for y = pos.y + 5, pos.y + 6 do
for z = pos.z - 1, pos.z + 1 do
if not (minetest.get_node({x = x, y = y, z = z}).name == "air") then breakgrow = true end
end
end
end
for y = pos.y + 5, pos.y + 6 do
for z = pos.z - 1, pos.z + 1 do
if not (minetest.get_node({x = x, y = y, z = z}).name == "air") then
breakgrow = true
end
end
end
end
-- fünfte Etage
if not (minetest.get_node({x = pos.x, y = pos.y + 7, z = pos.z}).name == "air") then breakgrow = true end
-- fifth layer
if not (minetest.get_node({x = pos.x, y = pos.y + 7, z = pos.z}).name == "air") then
breakgrow = true
end
-- Holz
if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_mushroom:crimson_fungus") then breakgrow = true end
for y = pos.y + 1, pos.y + 4 do
if not (minetest.get_node({x = pos.x, y = y, z = pos.z}).name == "air") then breakgrow = true end
end
if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_mushroom:crimson_fungus") then breakgrow2 = true end
if breakgrow == false then
-- Warzen
-- erste und zweite Etage
for x = pos.x - 2,pos.x + 2 do
for y = pos.y + 3, pos.y + 4 do
for z = pos.z - 2, pos.z + 2 do
minetest.set_node({x = x, y = y, z = z}, { name = "mcl_nether:nether_wart_block" })
end
end
end
-- Wood
if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_mushroom:crimson_fungus") then
breakgrow = true
end
for y = pos.y + 1, pos.y + 4 do
if not (minetest.get_node({x = pos.x, y = y, z = pos.z}).name == "air") then
breakgrow = true
end
end
if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_mushroom:crimson_fungus") then
breakgrow2 = true
end
if breakgrow == false then
-- Warts
-- first and second layer
for x = pos.x - 2,pos.x + 2 do
for y = pos.y + 3, pos.y + 4 do
for z = pos.z - 2, pos.z + 2 do
minetest.set_node({x = x, y = y, z = z}, { name = "mcl_nether:nether_wart_block" })
end
end
end
-- dritte und vierte Etage
for x = pos.x - 1,pos.x + 1 do
for y = pos.y + 5, pos.y + 6 do
for z = pos.z - 1, pos.z + 1 do
minetest.set_node({x = x, y = y, z = z}, { name = "mcl_nether:nether_wart_block" })
end
end
end
-- third and fourth layers
for x = pos.x - 1,pos.x + 1 do
for y = pos.y + 5, pos.y + 6 do
for z = pos.z - 1, pos.z + 1 do
minetest.set_node({x = x, y = y, z = z}, { name = "mcl_nether:nether_wart_block" })
end
end
end
-- fünfte Etage
minetest.set_node({x = pos.x, y = pos.y + 7, z = pos.z}, { name = "mcl_nether:nether_wart_block" })
-- fifth layer
minetest.set_node({x = pos.x, y = pos.y + 7, z = pos.z}, { name = "mcl_nether:nether_wart_block" })
-- Pilzlich
local randomgenerate = math.random(1, 2)
if randomgenerate == 1 then
local randomx = math.random(-2, 2)
local randomz = math.random(-2, 2)
minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_mushroom:shroomlight" })
end
local randomgenerate = math.random(1, 8)
if randomgenerate == 4 then
local randomx = math.random(-2, 2)
local randomz = math.random(-2, 2)
minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_mushroom:shroomlight" })
end
-- Holz
for y = pos.y, pos.y + 4 do
minetest.set_node({x = pos.x, y = y, z = pos.z}, { name = "mcl_mushroom:crimson_hyphae" })
--print("Placed at " .. x .. " " .. y .. " " .. z)
end
else
if breakgrow2 == false then minetest.set_node(pos,{ name = "mcl_mushroom:crimson_fungus" }) end
end
-- Fungal
local randomgenerate = math.random(1, 2)
if randomgenerate == 1 then
local randomx = math.random(-2, 2)
local randomz = math.random(-2, 2)
minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_mushroom:shroomlight" })
end
local randomgenerate = math.random(1, 8)
if randomgenerate == 4 then
local randomx = math.random(-2, 2)
local randomz = math.random(-2, 2)
minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_mushroom:shroomlight" })
end
-- Wood
for y = pos.y, pos.y + 4 do
minetest.set_node({x = pos.x, y = y, z = pos.z}, { name = "mcl_mushroom:crimson_hyphae" })
--print("Placed at " .. x .. " " .. y .. " " .. z)
end
else
if breakgrow2 == false then
minetest.set_node(pos,{ name = "mcl_mushroom:crimson_fungus" })
end
end
end
@ -662,45 +692,45 @@ minetest.register_decoration({
})
]]
minetest.register_ore({
ore_type = "sheet",
ore = "mcl_mushroom:warped_checknode",
-- Note: Stone is included only for v6 mapgen support. Netherrack is not generated naturally
-- in v6, but instead set with the on_generated function in mcl_mapgen_core.
wherein = {"mcl_nether:netherrack", "mcl_core:stone"},
clust_scarcity = 14 * 14 * 14,
clust_size = 10,
y_min = -29065,
y_max = -28940,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.1,
spread = {x = 8, y = 8, z = 8},
seed = 4996,
octaves = 1,
persist = 0.0
},
ore_type = "sheet",
ore = "mcl_mushroom:warped_checknode",
-- Note: Stone is included only for v6 mapgen support. Netherrack is not generated naturally
-- in v6, but instead set with the on_generated function in mcl_mapgen_core.
wherein = {"mcl_nether:netherrack", "mcl_core:stone"},
clust_scarcity = 14 * 14 * 14,
clust_size = 10,
y_min = -29065,
y_max = -28940,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.1,
spread = {x = 8, y = 8, z = 8},
seed = 4996,
octaves = 1,
persist = 0.0
},
})
minetest.register_ore({
ore_type = "sheet",
ore = "mcl_mushroom:crimson_checknode",
-- Note: Stone is included only for v6 mapgen support. Netherrack is not generated naturally
-- in v6, but instead set with the on_generated function in mcl_mapgen_core.
wherein = {"mcl_nether:netherrack", "mcl_core:stone"},
clust_scarcity = 10 * 10 * 10,
clust_size = 10,
y_min = -29065,
y_max = -28940,
noise_threshold = 0.0,
noise_params = {
offset = 1,
scale = 0.5,
spread = {x = 12, y = 12, z = 12},
seed = 12948,
octaves = 1,
persist = 0.0
},
ore_type = "sheet",
ore = "mcl_mushroom:crimson_checknode",
-- Note: Stone is included only for v6 mapgen support. Netherrack is not generated naturally
-- in v6, but instead set with the on_generated function in mcl_mapgen_core.
wherein = {"mcl_nether:netherrack", "mcl_core:stone"},
clust_scarcity = 10 * 10 * 10,
clust_size = 10,
y_min = -29065,
y_max = -28940,
noise_threshold = 0.0,
noise_params = {
offset = 1,
scale = 0.5,
spread = {x = 12, y = 12, z = 12},
seed = 12948,
octaves = 1,
persist = 0.0
},
})

View File

@ -0,0 +1,3 @@
Mod mcl_nether : basic nether blocs, forked from Mineclone 2
Texture of mcl_nether_netheritebloc.png from PixelPerfection Legacy by XSSheep edited by Nova_Wostra (CC-BY-SA 4.0)

View File

@ -77,8 +77,7 @@ minetest.register_node("mcl_nether:netheriteblock", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 50,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
_mcl_silk_touch_drop = true
})
-- For eternal fire on top of netherrack and magma blocks

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@ -235,6 +235,7 @@ function mcl_portals.end_portal_teleport(pos, node)
end
mcl_portals.end_teleport(obj, objpos)
awards.unlock(obj:get_player_name(), "mcl:enterEndPortal")
end
end
@ -243,8 +244,9 @@ end
minetest.register_abm({
label = "End portal teleportation",
nodenames = {"mcl_portals:portal_end"},
interval = 0.1,
interval = 1,
chance = 1,
-- TODO: Move to playerinfo/playerplus/mob api
action = mcl_portals.end_portal_teleport,
})

View File

@ -106,9 +106,10 @@ local function teleport(pos, obj)
end
minetest.register_abm({
-- TODO: Move to playerinfo/playerplus/mob api
label = "End gateway portal teleportation",
nodenames = {"mcl_portals:portal_gateway"},
interval = 0.1,
interval = 1,
chance = 1,
action = function(pos)
if preparing[minetest.pos_to_string(pos)] then return end

View File

@ -729,8 +729,8 @@ mcl_structures.register_structure({name = "nether_portal", place_function = mcl_
minetest.register_abm({
label = "Nether portal teleportation and particles",
nodenames = {PORTAL},
interval = 0.8,
chance = 3,
interval = 1,
chance = 2,
action = function(pos, node)
-- Don't use call stack!
local upper_node_name = get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name
@ -811,6 +811,7 @@ minetest.register_abm({
})
end
end
-- TODO: Move to playerinfo/playerplus/mob api
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then

View File

@ -75,6 +75,7 @@ local function spawnstruct_function(name, param)
local pos = player:get_pos()
if not pos then return end
pos.y = math.floor(pos.y) + 1
local pr = PseudoRandom(math.floor(pos.x * 333 + pos.y * 19 - pos.z + 4))
pos = vector.round(pos)
local dir = minetest.yaw_to_dir(player:get_look_horizontal())

View File

@ -0,0 +1,3 @@
# textdomain: mcl_villages
Chiseled Stone Village Bricks=Pierre sculptée du village
Map chunk @1 to @2 is not suitable for placing villages.=La partie de la carte de @1 à @2 n'est pas propice au placement d'un village.

View File

@ -21,6 +21,10 @@ Ban list: @1=Liste d'interdiction: @1
Show who is logged on=Afficher qui est connecté
Displays the world seed=Affiche la graine du monde
Only peaceful mobs allowed!=Seuls les mobs pacifiques sont autorisés!
@1[<name>]=@1[<name>]
@1[<name>]=@1[<nom>]
Set game mode for player or yourself=Choisir le mode de jeu pour vous ou pour les joueurs
Error: No game mode specified.=Erreur : mode de jeu non spécifié.
<sound> <target>=<son> <cible>
Play a sound. Arguments: <sound>: name of the sound. <target>: Target.=Jouer un son. Arguments: <son>: nom d'un son. <cible>: Cible.
Sound name is invalid!=Le nom du son est invalide !
Target is invalid!!=La cible est invalide !

View File

@ -1,56 +1,57 @@
local random = math.random
local ipairs = ipairs
mcl_death_drop = {}
mcl_death_drop.registered_dropped_lists = {}
function mcl_death_drop.register_dropped_list(inv, listname, drop)
table.insert(mcl_death_drop.registered_dropped_lists, {inv = inv, listname = listname, drop = drop})
end
mcl_death_drop.register_dropped_list("PLAYER", "main", true)
mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
minetest.register_on_dieplayer(function(player)
local keep = minetest.settings:get_bool("mcl_keepInventory", false)
if keep == false then
-- Drop inventory, crafting grid and armor
local playerinv = player:get_inventory()
local pos = player:get_pos()
-- No item drop if in deep void
local _, void_deadly = mcl_worlds.is_in_void(pos)
for l=1,#mcl_death_drop.registered_dropped_lists do
local inv = mcl_death_drop.registered_dropped_lists[l].inv
if inv == "PLAYER" then
inv = playerinv
elseif type(inv) == "function" then
inv = inv(player)
end
local listname = mcl_death_drop.registered_dropped_lists[l].listname
local drop = mcl_death_drop.registered_dropped_lists[l].drop
if inv then
for i, stack in ipairs(inv:get_list(listname)) do
local x = random(0, 9)/3
local z = random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
local def = minetest.registered_items[stack:get_name()]
if def and def.on_drop then
stack = def.on_drop(stack, player, pos)
end
minetest.add_item(pos, stack)
end
pos.x = pos.x - x
pos.z = pos.z - z
end
inv:set_list(listname, {})
end
end
mcl_armor.update(player)
end
end)
local random = math.random
local ipairs = ipairs
mcl_death_drop = {}
mcl_death_drop.registered_dropped_lists = {}
function mcl_death_drop.register_dropped_list(inv, listname, drop)
table.insert(mcl_death_drop.registered_dropped_lists, {inv = inv, listname = listname, drop = drop})
end
mcl_death_drop.register_dropped_list("PLAYER", "main", true)
mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
mcl_death_drop.register_dropped_list("PLAYER", "offhand", true)
minetest.register_on_dieplayer(function(player)
local keep = minetest.settings:get_bool("mcl_keepInventory", false)
if keep == false then
-- Drop inventory, crafting grid and armor
local playerinv = player:get_inventory()
local pos = player:get_pos()
-- No item drop if in deep void
local _, void_deadly = mcl_worlds.is_in_void(pos)
for l=1,#mcl_death_drop.registered_dropped_lists do
local inv = mcl_death_drop.registered_dropped_lists[l].inv
if inv == "PLAYER" then
inv = playerinv
elseif type(inv) == "function" then
inv = inv(player)
end
local listname = mcl_death_drop.registered_dropped_lists[l].listname
local drop = mcl_death_drop.registered_dropped_lists[l].drop
if inv then
for i, stack in ipairs(inv:get_list(listname)) do
local x = random(0, 9)/3
local z = random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
local def = minetest.registered_items[stack:get_name()]
if def and def.on_drop then
stack = def.on_drop(stack, player, pos)
end
minetest.add_item(pos, stack)
end
pos.x = pos.x - x
pos.z = pos.z - z
end
inv:set_list(listname, {})
end
end
mcl_armor.update(player)
end
end)

View File

@ -113,10 +113,6 @@ function mcl_player.player_set_armor(player, texture, preview)
set_preview(player, "armor", preview)
end
function mcl_player.player_set_wielditem(player, texture)
set_texture(player, 3, texture)
end
function mcl_player.player_get_preview(player)
local preview = player:get_meta():get_string("mcl_player:skin_preview")
if preview == "" then

View File

@ -329,15 +329,17 @@ minetest.register_globalstep(function(dtime)
end
if wielded_def and wielded_def._mcl_toollike_wield then
set_bone_position_conditional(player,"Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
set_bone_position_conditional(player,"Wield_Item", vector.new(0,4.7,3.1), vector.new(90,-45,90))
elseif string.find(wielded:get_name(), "mcl_bows:bow") then
set_bone_position_conditional(player,"Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20))
set_bone_position_conditional(player,"Wield_Item", vector.new(1,4,0), vector.new(90,130,115))
elseif string.find(wielded:get_name(), "mcl_bows:crossbow_loaded") then
set_bone_position_conditional(player,"Wield_Item", vector.new(-1.5,5.7,1.8), vector.new(64,90,0))
set_bone_position_conditional(player,"Wield_Item", vector.new(0,5.2,1.2), vector.new(0,180,73))
elseif string.find(wielded:get_name(), "mcl_bows:crossbow") then
set_bone_position_conditional(player,"Wield_Item", vector.new(-1.5,5.7,1.8), vector.new(90,90,0))
set_bone_position_conditional(player,"Wield_Item", vector.new(0,5.2,1.2), vector.new(0,180,45))
elseif wielded_def.inventory_image == "" then
set_bone_position_conditional(player,"Wield_Item", vector.new(0,6,2), vector.new(180,-45,0))
else
set_bone_position_conditional(player,"Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
set_bone_position_conditional(player,"Wield_Item", vector.new(0,5.3,2), vector.new(90,0,0))
end
-- controls right and left arms pitch when shooting a bow or blocking

View File

@ -452,10 +452,60 @@ function mcl_spawn.get_player_spawn_pos(player)
if bgroup ~= 1 and bgroup ~= 2 then
-- Bed is destroyed:
if player and player:is_player() then
player:get_meta():set_string("mcl_beds:spawn", "")
local function split(s, delimiter) --this is just a common function to split strings, since it is way harder to do in lua like in python, java etc.
result = {};
for match in (s..delimiter):gmatch("(.-)"..delimiter) do
table.insert(result, match);
end
return result;
end
s = split(player:get_meta():get_string("mcl_beds:spawn"), ",")
x = nil
y = nil
z = nil
for key, value in pairs(s) do
if key == 1 then
value = value:sub(2)
x = tonumber(value)
else
if key == 2 then
y = tonumber(value)
else
if key == 3 then
value = value:sub(1, -2)
z = tonumber(value)
end
end
end
end
checkblock = {x = x, y = y, z = z}
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_1" then
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor"})
player:set_pos(checkblock)
else
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_2" then
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_1"})
player:set_pos(checkblock)
else
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_3" then
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_2"})
player:set_pos(checkblock)
else
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_4" then
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_3"})
player:set_pos(checkblock)
else
player:get_meta():set_string("mcl_beds:spawn", "")
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor"))
return mcl_spawn.get_world_spawn_pos(), false
end
end
end
end
end
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
return mcl_spawn.get_world_spawn_pos(), false
end
-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
@ -531,4 +581,4 @@ minetest.after(respawn_search_initial_delay, function()
storage:set_int("mcl_spawn_dir_step", dir_step)
storage:set_int("mcl_spawn_dir_ind", dir_ind)
end)
end)
end)

View File

@ -3,19 +3,8 @@
Makes hand wielded items visible to other players.
default settings: [minetest.conf]
# Set number of seconds between visible wielded item updates.
wieldview_update_time = 2
# Show nodes as tiles, disabled by default
wieldview_node_tiles = false
Info for modders
################
Wield image transformation: To apply a simple transformation to the item in
hand, add the group “wieldview_transform” to the item definition. The group
rating equals one of the numbers used for the [transform texture modifier
of the Lua API.
Add items to the "no_wieldview" group with a raiting of 1 and it will not be shown by the wieldview.

View File

@ -1,131 +1,47 @@
local get_connected_players = minetest.get_connected_players
local get_item_group = minetest.get_item_group
mcl_wieldview = {
players = {}
}
function mcl_wieldview.get_item_texture(itemname)
if itemname == "" or minetest.get_item_group(itemname, "no_wieldview") ~= 0 then
return
end
local def = minetest.registered_items[itemname]
if not def then
return
end
local inv_image = def.inventory_image
if inv_image == "" then
return
end
local texture = inv_image
local transform = get_item_group(itemname, "wieldview_transform")
if transform then
-- This actually works with groups ratings because transform1, transform2, etc.
-- have meaning and transform0 is used for identidy, so it can be ignored
texture = texture .. "^[transform" .. transform
end
return texture
end
function mcl_wieldview.update_wielded_item(player)
if not player then
return
end
local itemstack = player:get_wielded_item()
local itemname = itemstack:get_name()
local def = mcl_wieldview.players[player]
if def and (def.item == itemname) then
return
end
local texture = mcl_wieldview.get_item_texture(itemname) or "blank.png"
local new_def = {
item = itemname,
texture = texture,
}
mcl_wieldview.players[player] = new_def
mcl_player.player_set_wielditem(player, texture)
end
minetest.register_on_joinplayer(function(player)
mcl_wieldview.players[player] = {item = "", texture = "blank.png"}
minetest.after(0, function()
if not player:is_player() then
return
end
mcl_wieldview.update_wielded_item(player)
local itementity = minetest.add_entity(player:get_pos(), "mcl_wieldview:wieldnode")
itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
itementity:get_luaentity().wielder = player
end)
end)
minetest.register_on_leaveplayer(function(player)
mcl_wieldview.players[player] = nil
end)
minetest.register_globalstep(function()
local players = get_connected_players()
for i = 1, #players do
mcl_wieldview.update_wielded_item(players[i])
if not player or not player:is_player() then
return
end
local itementity = minetest.add_entity(player:get_pos(), "mcl_wieldview:wieldnode")
if not itementity then return end
itementity:set_attach(player, "Wield_Item", vector.new(0, 0, 0), vector.new(0, 0, 0))
--itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 45, 90))
itementity:get_luaentity()._wielder = player
end)
minetest.register_entity("mcl_wieldview:wieldnode", {
initial_properties = {
hp_max = 1,
visual = "wielditem",
physical = false,
textures = {""},
automatic_rotate = 1.5,
is_visible = true,
pointable = false,
collide_with_objects = false,
static_save = false,
collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
visual_size = {x = 0.21, y = 0.21},
},
visual = "wielditem",
physical = false,
pointable = false,
collide_with_objects = false,
static_save = false,
visual_size = {x = 0.21, y = 0.21},
itemstring = "",
_item = "",
on_step = function(self)
if self.wielder:is_player() then
local def = mcl_wieldview.players[self.wielder]
local itemstring = def.item
if self.itemstring ~= itemstring then
local itemdef = minetest.registered_items[itemstring]
self.object:set_properties({glow = itemdef and itemdef.light_source or 0})
-- wield item as cubic
if def.texture == "blank.png" then
self.object:set_properties({textures = {itemstring}})
-- wield item as flat
else
self.object:set_properties({textures = {""}})
end
if minetest.get_item_group(itemstring, "no_wieldview") ~= 0 then
self.object:set_properties({textures = {""}})
end
self.itemstring = itemstring
end
else
if not self._wielder or not self._wielder:is_player() then
self.object:remove()
end
local player = self._wielder
local item = player:get_wielded_item():get_name()
if item == self._item then return end
self._item = item
if get_item_group(item, "no_wieldview") ~= 0 then
item = ""
end
local item_def = minetest.registered_items[item]
self.object:set_properties({
glow = item_def and item_def.light_source or 0,
wield_item = item,
is_visible = item ~= ""
})
end,
})

View File

@ -1,4 +1,3 @@
name = mcl_wieldview
author = stujones11
description = Makes hand wielded items visible to other players.
depends = mcl_player

View File

@ -51,6 +51,10 @@ mcl_showDeathMessages (Show death messages) bool true
# If disabled, all recipes will be shown.
mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
# Limit the number of sparks produced by lava per 5 seconds to this number.
# 0 will disable lava sparks altogeter with no ABM being registered.
mcl_core_lava_spark_limit (Number of sparks lava can produce per 5 seconds) int 10
[Mobs]
# If enabled, mobs will spawn naturally. This does not affect
# affect mob spawners.