Another manifestation of this cursed issue:
I think it's a Minetest engine issue but haven't investigated enough on there side to…
There is a WIP mod that indicates an item is WIP. That is a quick way to indicate something isn't finished and is definitely worth doing.
This is calling a function definition that is defined below it in the file. I did not think this works?
I'm wondering if it can be resolved through an LBM, which checks for state and checks power, and reverts state if needed.
I did look and my head didn't full wrap about it so decided to revisit when my brain was more awake. I didn't want to ignore you, so please understand my maths is extremely rusty. Don't discount…
This was with a custom skyblock mod I'm playing around with. Without this fix, it wouldn't load. It may not happen all the time, but does happen (otherwise I wouldn't be able to generate the…
Seems like a Minetest bug?
minetest.get_objects_inside_radius() is giving invalid object refs. I guess this was triggered by entities being removed from the mcl_explosions.explode(p, 3,…
I was able to reproduce this crash. Kill yourself then close the game without clicking respawn. Then open the game and go into the same world.
Instead of modifying mcl_skins,…
When I create a new game on singlenode and load a custom mob, it crashes. I'm assuming this is the case for all new games. We don't check if the player object is set first so I've added a…
You don't have the time to install
tga_encoder
anducsigns
from CDB and write a sign?
Time, maybe. Mental energy, nope. Never good to spend people's time for them.
The change was made and merged before you warned.
Irrelevant. The PR description actually warned that this would happen:…
The reason for this is that the developers who separated dye and lapis did not know about item aliases and simply replaced the item string turning all lapis in existing chests into blue dye.…
@cora has made a Unicode Signs mod that she claims works with MineClone2. However, it description for MineClone 2 contains that “until…
I like these changes, but I don't think we should throttle it to player position. For example, if the node is 1 block above the player, it won't check below the player at all, when it could check south of them a number of blocks.
With this it looks like you're picking a point on the sphere, and then adding or subtracting MOB_SPAWN_ZONE_MIDDLE, which is 32. So usually, mobs spawn 24 to 32 blocks away. With this, if it picks a position above your head, or below your head, it would be checking quite a range of positions. Even 64 squares above your head, which could be way too high.
when hopper minecarts got up to full speed, they'd go so fast past the the hopper, it would miss it 80+% of the time
Makes sense. Larger area gives more chances to catch the minecart as…
Is it preventing a machine or farm from working?
For reference, here is the machine I was testing when I found this behavior. There is a track running under a line of furnaces with a…