ancientmarinerdev
  • Joined on 2022-10-03
ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4310 2024-05-21 10:17:58 +02:00
createSector(): pos. over max mapgen limit

Another manifestation of this cursed issue:

VoxeLibre/VoxeLibre#1392

I think it's a Minetest engine issue but haven't investigated enough on there side to…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4236 2024-05-07 13:28:25 +02:00
Documentation update, mostly rename of the game

This URL correct?

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4236 2024-05-07 13:28:25 +02:00
Documentation update, mostly rename of the game

No plans for VoxeLibre2 yet announced.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4249 2024-04-20 03:16:10 +02:00
Explain what the non-interactive job site blocks are, in a formspec

There is a WIP mod that indicates an item is WIP. That is a quick way to indicate something isn't finished and is definitely worth doing.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4246 2024-04-17 15:55:51 +02:00
Fix server crash when server restarts after a player dies but they didn't respawn

This is calling a function definition that is defined below it in the file. I did not think this works?

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4182 2024-04-09 01:20:36 +02:00
Pistons don't retract after game crash

I'm wondering if it can be resolved through an LBM, which checks for state and checks power, and reverts state if needed.

ancientmarinerdev closed issue VoxeLibre/VoxeLibre#1007 2024-04-09 01:15:40 +02:00
Add resistance status effect
ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4220 2024-03-21 23:25:32 +01:00
Add overhead mob spawning via spherical spawn volume

I did look and my head didn't full wrap about it so decided to revisit when my brain was more awake. I didn't want to ignore you, so please understand my maths is extremely rusty. Don't discount…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4216 2024-03-21 22:40:28 +01:00
Fix - New game load crashes. Add defensive check.

This was with a custom skyblock mod I'm playing around with. Without this fix, it wouldn't load. It may not happen all the time, but does happen (otherwise I wouldn't be able to generate the…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4178 2024-03-20 12:54:43 +01:00
Fix a crash with rocket explosion

Seems like a Minetest bug?

minetest.get_objects_inside_radius() is giving invalid object refs. I guess this was triggered by entities being removed from the mcl_explosions.explode(p, 3,…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4180 2024-03-20 12:50:35 +01:00
Fix crash with cape when player has default skin

I was able to reproduce this crash. Kill yourself then close the game without clicking respawn. Then open the game and go into the same world.

Instead of modifying mcl_skins,…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4216 2024-03-20 12:47:17 +01:00
Fix - New game load crashes. Add defensive check.

When I create a new game on singlenode and load a custom mob, it crashes. I'm assuming this is the case for all new games. We don't check if the player object is set first so I've added a…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#3927 2024-03-19 19:47:58 +01:00
Support Unicode text on signs

You don't have the time to install tga_encoder and ucsigns from CDB and write a sign?

Time, maybe. Mental energy, nope. Never good to spend people's time for them.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4215 2024-03-19 19:37:22 +01:00
Mineshafts spawn blue dye in chests

The change was made and merged before you warned.

Irrelevant. The PR description actually warned that this would happen:

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4215 2024-03-19 16:15:29 +01:00
Mineshafts spawn blue dye in chests

The reason for this is that the developers who separated dye and lapis did not know about item aliases and simply replaced the item string turning all lapis in existing chests into blue dye.…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#3927 2024-03-19 16:10:15 +01:00
Support Unicode text on signs

@cora has made a Unicode Signs mod that she claims works with MineClone2. However, it description for MineClone 2 contains that “until…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4220 2024-03-18 22:03:50 +01:00
Add overhead mob spawning via spherical spawn volume

I like these changes, but I don't think we should throttle it to player position. For example, if the node is 1 block above the player, it won't check below the player at all, when it could check south of them a number of blocks.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4220 2024-03-18 02:10:04 +01:00
Add overhead mob spawning via spherical spawn volume

With this it looks like you're picking a point on the sphere, and then adding or subtracting MOB_SPAWN_ZONE_MIDDLE, which is 32. So usually, mobs spawn 24 to 32 blocks away. With this, if it picks a position above your head, or below your head, it would be checking quite a range of positions. Even 64 squares above your head, which could be way too high.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4213 2024-03-15 12:44:48 +01:00
Minecart Update

when hopper minecarts got up to full speed, they'd go so fast past the the hopper, it would miss it 80+% of the time

Makes sense. Larger area gives more chances to catch the minecart as…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4213 2024-03-14 23:55:26 +01:00
Minecart Update

Is it preventing a machine or farm from working?

For reference, here is the machine I was testing when I found this behavior. There is a track running under a line of furnaces with a…