Mineclonia is it's own game, with it's own views on things.
There are some things from it that could be useful and enhance the game. Others are open to debate. Removing thousands of lines of…
Does make sense. Our villages are hard to find, and even harder to find one with villagers. Until we can get on top of the villages without villagers issue, this is probably a good plan.
With…
can_despawn = false,
is set on it. So it shouldn't be despawning. Probably need some use cases of how to make it vanish and logging.
Lock it behind the "server" priv?
Good idea! We have a quick solution to this one now. Thanks.
I think the reason they did it this way, was to keep it consistent with minetest chances. If you state 1000, it's 1 in 1000 etc. @Michieal knows more about this than me.
While I like simplicity,…
100% true and definitely a good thought process. In future, you can always minetest.log this with "action" or "warning" and it'll log it. Maybe last one will be easier to grep for for…
Oooh, good idea and fixes a really nasty bug. Thanks for knocking up this PR :).
I thought that this may have repercussions on hiding the bug that does not show the death formspec…
mcl_util.get_natural_light(pos,0.5)
is nil
Possibly related to #3975
@Codiac
I'm not so sure:
local function start_firework_rocket(pos)
local p = get_point_on_circle(pos,math.random(32,64),32)
local n = minetest.get…
mcl_util.get_natural_light(pos,0.5)
is nil
I'm guessing this is another fake player issue. Are you using a fake player? If so, you should clearly indicate this, and any mods you use.
The code gets pos from self which I think is the mob…
Oooh, good idea and fixes a really nasty bug. Thanks for knocking up this PR :).
I think anarquimico started, and did a great job, but didn't finish the job as it's quite a big task, so if there are bits missing that annoy you, feel free to translate some. Sometimes small…
One minor comment. Apart from this the code looks good. I have not tested this though.
Or just minetest.after()
it? We probably shouldn't need to, and with this, unless it's synchronous, there is no guarantee it's run before first run of the spawning code. We just need to…
is this bug still considered at getting looked at for more parrot fixes?
If no contributor/developer has commented or assigned it to themselves. Assume it is not being looked at or worked…
Apologies for messing you about, I'm starting to think I made the wrong decision here.