ancientmarinerdev
  • Joined on 2022-10-03
ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4057 2023-12-09 16:33:14 +01:00
Gameplay Improvement (1)

Mineclonia is it's own game, with it's own views on things.

There are some things from it that could be useful and enhance the game. Others are open to debate. Removing thousands of lines of…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4058 2023-12-09 16:30:10 +01:00
mapgen:villages:Increase village spawn chance

Does make sense. Our villages are hard to find, and even harder to find one with villagers. Until we can get on top of the villages without villagers issue, this is probably a good plan.

With…

ancientmarinerdev closed issue VoxeLibre/VoxeLibre#3959 2023-12-09 01:33:55 +01:00
New Technical Maintainer for MineClone2
ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4003 2023-12-09 01:07:34 +01:00
Ender_dragon disappears causing inability to open the exit portal
can_despawn = false,

is set on it. So it shouldn't be despawning. Probably need some use cases of how to make it vanish and logging.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4022 2023-12-05 19:49:34 +01:00
bug tool creative help please server swamp^mineclone

Lock it behind the "server" priv?

Good idea! We have a quick solution to this one now. Thanks.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4052 2023-12-05 19:46:11 +01:00
mob loot: fix loot chance calculation

I think the reason they did it this way, was to keep it consistent with minetest chances. If you state 1000, it's 1 in 1000 etc. @Michieal knows more about this than me.

While I like simplicity,…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4041 2023-12-05 03:39:33 +01:00
Respawn dead players when they login so they don't get stuck without the death formspec

100% true and definitely a good thought process. In future, you can always minetest.log this with "action" or "warning" and it'll log it. Maybe last one will be easier to grep for for…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4041 2023-12-05 03:19:18 +01:00
Respawn dead players when they login so they don't get stuck without the death formspec

Oooh, good idea and fixes a really nasty bug. Thanks for knocking up this PR :).

I thought that this may have repercussions on hiding the bug that does not show the death formspec…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4048 2023-12-05 03:15:21 +01:00
server crash when mcl_util.get_natural_light(pos,0.5) is nil

Possibly related to #3975

@Codiac

I'm not so sure:

local function start_firework_rocket(pos)
	local p = get_point_on_circle(pos,math.random(32,64),32)
	local n = minetest.get…
ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4048 2023-12-05 02:51:35 +01:00
server crash when mcl_util.get_natural_light(pos,0.5) is nil

I'm guessing this is another fake player issue. Are you using a fake player? If so, you should clearly indicate this, and any mods you use.

The code gets pos from self which I think is the mob…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4041 2023-12-05 02:38:02 +01:00
Respawn dead players when they login so they don't get stuck without the death formspec

Oooh, good idea and fixes a really nasty bug. Thanks for knocking up this PR :).

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#3849 2023-12-01 15:37:50 +01:00
VoxeLibre looking for volunteers!

I think anarquimico started, and did a great job, but didn't finish the job as it's quite a big task, so if there are bits missing that annoy you, feel free to translate some. Sometimes small…

ancientmarinerdev closed issue VoxeLibre/VoxeLibre#3925 2023-12-01 15:33:44 +01:00
Flame arrows should set flammable blocks on fire
ancientmarinerdev suggested changes for VoxeLibre/VoxeLibre#4025 2023-12-01 15:27:49 +01:00
Spawning: fix random weighted choice

One minor comment. Apart from this the code looks good. I have not tested this though.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4025 2023-12-01 15:27:49 +01:00
Spawning: fix random weighted choice

I think this current_summary_chance is no longer used?

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4025 2023-12-01 15:27:48 +01:00
Spawning: fix random weighted choice

I think this current_summary_chance is no longer used?

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4025 2023-11-27 18:04:18 +01:00
Spawning: fix random weighted choice

Or just minetest.after() it? We probably shouldn't need to, and with this, unless it's synchronous, there is no guarantee it's run before first run of the spawning code. We just need to…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#2220 2023-11-27 15:39:07 +01:00
Multiple issues with parrots

is this bug still considered at getting looked at for more parrot fixes?

If no contributor/developer has commented or assigned it to themselves. Assume it is not being looked at or worked…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4025 2023-11-27 15:29:50 +01:00
Spawning: fix random weighted choice

Apologies for messing you about, I'm starting to think I made the wrong decision here.