BlockColor-Engine/builtin/game
Tim d7060c212f Builtin/profiler: Replace game profiler (#4245)
Use the setting "profiler.load" to enable profiling.
Other settings can be found in settingtypes.txt.

* /profiler print [filter] - report statistics to in-game console
* /profiler dump [filter] - report statistics to STDOUT and debug.txt
* /profiler save [format [filter]] - saves statistics to a file in your worldpath
	* txt (default) - same treetable format as used by the dump and print commands
	* csv - ready for spreadsheet import
	* json - useful for adhoc D3 visualizations
	* json_pretty - line wrapped and intended json for humans
	* lua - serialized lua table of the profile-data, for adhoc scripts
* /profiler reset - reset all gathered profile data.
	This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values.

[filter] allows limiting the output of the data via substring/pattern matching against the modname.

Note: Serialized data structures might be subject to change with changed or added measurements.
	csv might be the most stable, due to flat structure.

Changes to the previous version include:

* Updated and extended API monitoring
* Correct calculation of average (mean) values (undistorted by idleness)
* Reduce instrumentation overhead.
* Fix crashes related to missing parameters for the future and occasional DIV/0's.
* Prevent issues caused by timetravel (overflow, timejump, NTP corrections)
* Prevent modname clashes with internal names.
* Measure each instrumentation individually and label based on registration order.
* Labeling of ABM's and LBM's for easier classification.
  Giving several ABM's or LBM's the same label will treat them as one.
  Missing labels will be autogenerated based on name or registration order.
* Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it.
* Profile the profiler to measure instrumentation overhead.
2016-07-12 21:51:10 +02:00
..
auth.lua Faster insertion into table 2016-03-06 23:42:04 +00:00
chatcommands.lua Builtin/profiler: Replace game profiler (#4245) 2016-07-12 21:51:10 +02:00
constants.lua Improve LuaVoxelManip documentation 2015-11-07 11:59:24 -05:00
deprecated.lua Refactor logging 2015-10-14 01:03:54 -04:00
detached_inventory.lua SAPI: Track last executed mod and include in error messages 2015-08-12 23:56:12 -04:00
falling.lua Add on_punchnode callback 2016-05-17 22:16:21 +10:00
features.lua Add AreaStore custom ID API 2016-03-07 16:33:20 -05:00
forceloading.lua Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 2014-07-13 11:05:07 +02:00
init.lua Builtin/profiler: Replace game profiler (#4245) 2016-07-12 21:51:10 +02:00
item.lua Builtin/game/item: Add `place_param2` nodedef field 2016-06-17 04:41:20 +01:00
item_entity.lua Item entities: Don't show description as infotext 2016-05-22 08:21:44 +01:00
misc.lua Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
privileges.lua protection_bypass priv can now be revoked in singleplayer (#4169) 2016-05-30 22:40:32 +10:00
register.lua Add minetest.register_lbm() to run code on block load only 2016-03-07 19:54:26 +01:00
statbars.lua Hud: Modify Y-positioning of health/breath starbars to prevent overlapping with Hotbar 2015-02-08 12:47:45 -05:00
static_spawn.lua Log static_spawn error only once 2015-11-21 00:13:28 +01:00
voxelarea.lua Improved VoxelArea variable locality, thus performance 2014-11-14 00:10:09 +10:00