Add minetest.register_lbm() to run code on block load only
This commit is contained in:
parent
88fbe7ca1e
commit
d494733839
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@ -11,10 +11,11 @@ local register_alias_raw = core.register_alias_raw
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core.register_alias_raw = nil
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--
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-- Item / entity / ABM registration functions
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-- Item / entity / ABM / LBM registration functions
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--
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core.registered_abms = {}
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core.registered_lbms = {}
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core.registered_entities = {}
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core.registered_items = {}
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core.registered_nodes = {}
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@ -79,6 +80,13 @@ function core.register_abm(spec)
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spec.mod_origin = core.get_current_modname() or "??"
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end
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function core.register_lbm(spec)
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-- Add to core.registered_lbms
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check_modname_prefix(spec.name)
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core.registered_lbms[#core.registered_lbms + 1] = spec
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spec.mod_origin = core.get_current_modname() or "??"
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end
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function core.register_entity(name, prototype)
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-- Check name
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if name == nil then
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@ -1793,6 +1793,7 @@ Call these functions only at load time!
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* `minetest.register_entity(name, prototype table)`
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* `minetest.register_abm(abm definition)`
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* `minetest.register_lbm(lbm definition)`
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* `minetest.register_node(name, node definition)`
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* `minetest.register_tool(name, item definition)`
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* `minetest.register_craftitem(name, item definition)`
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@ -3305,6 +3306,21 @@ Definition tables
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action = func(pos, node, active_object_count, active_object_count_wider),
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}
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### LBM (LoadingBlockModifier) definition (`register_lbm`)
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{
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name = "modname:replace_legacy_door",
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nodenames = {"default:lava_source"},
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-- ^ List of node names to trigger the LBM on.
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-- Also non-registered nodes will work.
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-- Groups (as of group:groupname) will work as well.
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run_at_every_load = false,
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-- ^ Whether to run the LBM's action every time a block gets loaded,
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-- and not just for blocks that were saved last time before LBMs were
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-- introduced to the world.
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action = func(pos, node),
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}
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### Item definition (`register_node`, `register_craftitem`, `register_tool`)
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{
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@ -48,6 +48,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
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Environment::Environment():
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m_time_of_day_speed(0),
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m_time_of_day(9000),
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@ -270,6 +272,223 @@ ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
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timer = myrand_range(minval, maxval);
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}
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/*
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LBMManager
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*/
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void LBMContentMapping::deleteContents()
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{
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for (std::vector<LoadingBlockModifierDef *>::iterator it = lbm_list.begin();
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it != lbm_list.end(); ++it) {
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delete *it;
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}
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}
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void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
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{
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// Add the lbm_def to the LBMContentMapping.
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// Unknown names get added to the global NameIdMapping.
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INodeDefManager *nodedef = gamedef->ndef();
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lbm_list.push_back(lbm_def);
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for (std::set<std::string>::const_iterator it = lbm_def->trigger_contents.begin();
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it != lbm_def->trigger_contents.end(); ++it) {
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std::set<content_t> c_ids;
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bool found = nodedef->getIds(*it, c_ids);
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if (!found) {
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content_t c_id = gamedef->allocateUnknownNodeId(*it);
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if (c_id == CONTENT_IGNORE) {
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// Seems it can't be allocated.
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warningstream << "Could not internalize node name \"" << *it
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<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
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continue;
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}
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c_ids.insert(c_id);
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}
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for (std::set<content_t>::const_iterator iit =
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c_ids.begin(); iit != c_ids.end(); ++iit) {
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content_t c_id = *iit;
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map[c_id].push_back(lbm_def);
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}
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}
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}
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const std::vector<LoadingBlockModifierDef *> *
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LBMContentMapping::lookup(content_t c) const
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{
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container_map::const_iterator it = map.find(c);
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if (it == map.end())
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return NULL;
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// This first dereferences the iterator, returning
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// a std::vector<LoadingBlockModifierDef *>
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// reference, then we convert it to a pointer.
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return &(it->second);
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}
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LBMManager::~LBMManager()
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{
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for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
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m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
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delete it->second;
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}
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for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
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it != m_lbm_lookup.end(); ++it) {
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(it->second).deleteContents();
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}
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}
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void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
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{
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// Precondition, in query mode the map isn't used anymore
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FATAL_ERROR_IF(m_query_mode == true,
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"attempted to modify LBMManager in query mode");
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if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
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throw ModError("Error adding LBM \"" + lbm_def->name +
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"\": Does not follow naming conventions: "
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"Only chararacters [a-z0-9_:] are allowed.");
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}
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m_lbm_defs[lbm_def->name] = lbm_def;
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}
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void LBMManager::loadIntroductionTimes(const std::string ×,
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IGameDef *gamedef, u32 now)
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{
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m_query_mode = true;
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// name -> time map.
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// Storing it in a map first instead of
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// handling the stuff directly in the loop
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// removes all duplicate entries.
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// TODO make this std::unordered_map
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std::map<std::string, u32> introduction_times;
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/*
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The introduction times string consists of name~time entries,
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with each entry terminated by a semicolon. The time is decimal.
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*/
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size_t idx = 0;
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size_t idx_new;
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while ((idx_new = times.find(";", idx)) != std::string::npos) {
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std::string entry = times.substr(idx, idx_new - idx);
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std::vector<std::string> components = str_split(entry, '~');
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if (components.size() != 2)
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throw SerializationError("Introduction times entry \""
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+ entry + "\" requires exactly one '~'!");
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const std::string &name = components[0];
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u32 time = from_string<u32>(components[1]);
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introduction_times[name] = time;
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idx = idx_new + 1;
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}
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// Put stuff from introduction_times into m_lbm_lookup
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for (std::map<std::string, u32>::const_iterator it = introduction_times.begin();
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it != introduction_times.end(); ++it) {
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const std::string &name = it->first;
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u32 time = it->second;
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std::map<std::string, LoadingBlockModifierDef *>::iterator def_it =
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m_lbm_defs.find(name);
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if (def_it == m_lbm_defs.end()) {
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// This seems to be an LBM entry for
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// an LBM we haven't loaded. Discard it.
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continue;
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}
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LoadingBlockModifierDef *lbm_def = def_it->second;
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if (lbm_def->run_at_every_load) {
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// This seems to be an LBM entry for
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// an LBM that runs at every load.
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// Don't add it just yet.
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continue;
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}
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m_lbm_lookup[time].addLBM(lbm_def, gamedef);
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// Erase the entry so that we know later
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// what elements didn't get put into m_lbm_lookup
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m_lbm_defs.erase(name);
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}
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// Now also add the elements from m_lbm_defs to m_lbm_lookup
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// that weren't added in the previous step.
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// They are introduced first time to this world,
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// or are run at every load (introducement time hardcoded to U32_MAX).
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LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now];
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LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX];
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for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
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m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
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if (it->second->run_at_every_load) {
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lbms_running_always.addLBM(it->second, gamedef);
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} else {
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lbms_we_introduce_now.addLBM(it->second, gamedef);
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}
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}
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// Clear the list, so that we don't delete remaining elements
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// twice in the destructor
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m_lbm_defs.clear();
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}
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std::string LBMManager::createIntroductionTimesString()
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{
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// Precondition, we must be in query mode
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FATAL_ERROR_IF(m_query_mode == false,
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"attempted to query on non fully set up LBMManager");
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std::ostringstream oss;
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for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
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it != m_lbm_lookup.end(); ++it) {
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u32 time = it->first;
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std::vector<LoadingBlockModifierDef *> &lbm_list = it->second.lbm_list;
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for (std::vector<LoadingBlockModifierDef *>::iterator iit = lbm_list.begin();
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iit != lbm_list.end(); ++iit) {
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// Don't add if the LBM runs at every load,
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// then introducement time is hardcoded
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// and doesn't need to be stored
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if ((*iit)->run_at_every_load)
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continue;
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oss << (*iit)->name << "~" << time << ";";
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}
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}
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return oss.str();
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}
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void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
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{
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// Precondition, we need m_lbm_lookup to be initialized
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FATAL_ERROR_IF(m_query_mode == false,
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"attempted to query on non fully set up LBMManager");
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v3s16 pos_of_block = block->getPosRelative();
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v3s16 pos;
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MapNode n;
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content_t c;
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lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp);
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for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
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for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
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for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++)
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{
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n = block->getNodeNoEx(pos);
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c = n.getContent();
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for (LBMManager::lbm_lookup_map::const_iterator iit = it;
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iit != m_lbm_lookup.end(); ++iit) {
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const std::vector<LoadingBlockModifierDef *> *lbm_list =
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iit->second.lookup(c);
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if (!lbm_list)
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continue;
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for (std::vector<LoadingBlockModifierDef *>::const_iterator iit =
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lbm_list->begin(); iit != lbm_list->end(); ++iit) {
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(*iit)->trigger(env, pos + pos_of_block, n);
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}
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}
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}
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}
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/*
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ActiveBlockList
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*/
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@ -505,6 +724,9 @@ void ServerEnvironment::saveMeta()
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args.setU64("game_time", m_game_time);
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args.setU64("time_of_day", getTimeOfDay());
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args.setU64("last_clear_objects_time", m_last_clear_objects_time);
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args.setU64("lbm_introduction_times_version", 1);
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args.set("lbm_introduction_times",
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m_lbm_mgr.createIntroductionTimesString());
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args.writeLines(ss);
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ss<<"EnvArgsEnd\n";
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@ -555,6 +777,26 @@ void ServerEnvironment::loadMeta()
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// If missing, do as if clearObjects was never called
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m_last_clear_objects_time = 0;
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}
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std::string lbm_introduction_times = "";
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try {
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u64 ver = args.getU64("lbm_introduction_times_version");
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if (ver == 1) {
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lbm_introduction_times = args.get("lbm_introduction_times");
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} else {
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infostream << "ServerEnvironment::loadMeta(): Non-supported"
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<< " introduction time version " << ver << std::endl;
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}
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} catch (SettingNotFoundException &e) {
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// No problem, this is expected. Just continue with an empty string
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}
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m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_gamedef, m_game_time);
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}
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void ServerEnvironment::loadDefaultMeta()
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{
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m_lbm_mgr.loadIntroductionTimes("", m_gamedef, m_game_time);
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}
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struct ActiveABM
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@ -770,6 +1012,9 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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// Activate stored objects
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activateObjects(block, dtime_s);
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/* Handle LoadingBlockModifiers */
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m_lbm_mgr.applyLBMs(this, block, stamp);
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// Run node timers
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std::map<v3s16, NodeTimer> elapsed_timers =
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block->m_node_timers.step((float)dtime_s);
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@ -795,6 +1040,11 @@ void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
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m_abms.push_back(ABMWithState(abm));
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}
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void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
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{
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m_lbm_mgr.addLBMDef(lbm);
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}
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bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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@ -139,7 +139,7 @@ private:
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};
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/*
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Active block modifier interface.
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{Active, Loading} block modifier interface.
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These are fed into ServerEnvironment at initialization time;
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ServerEnvironment handles deleting them.
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@ -177,6 +177,77 @@ struct ABMWithState
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ABMWithState(ActiveBlockModifier *abm_);
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};
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struct LoadingBlockModifierDef
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{
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// Set of contents to trigger on
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std::set<std::string> trigger_contents;
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std::string name;
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bool run_at_every_load;
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virtual ~LoadingBlockModifierDef() {}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
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};
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struct LBMContentMapping
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{
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typedef std::map<content_t, std::vector<LoadingBlockModifierDef *> > container_map;
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container_map map;
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std::vector<LoadingBlockModifierDef *> lbm_list;
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// Needs to be separate method (not inside destructor),
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// because the LBMContentMapping may be copied and destructed
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// many times during operation in the lbm_lookup_map.
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void deleteContents();
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void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
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const std::vector<LoadingBlockModifierDef *> *lookup(content_t c) const;
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};
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class LBMManager
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{
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public:
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LBMManager():
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m_query_mode(false)
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{}
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~LBMManager();
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// Don't call this after loadIntroductionTimes() ran.
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void addLBMDef(LoadingBlockModifierDef *lbm_def);
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void loadIntroductionTimes(const std::string ×,
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IGameDef *gamedef, u32 now);
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// Don't call this before loadIntroductionTimes() ran.
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std::string createIntroductionTimesString();
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// Don't call this before loadIntroductionTimes() ran.
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void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp);
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// Warning: do not make this std::unordered_map, order is relevant here
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typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
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private:
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// Once we set this to true, we can only query,
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// not modify
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bool m_query_mode;
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// For m_query_mode == false:
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// The key of the map is the LBM def's name.
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// TODO make this std::unordered_map
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std::map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
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// For m_query_mode == true:
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// The key of the map is the LBM def's first introduction time.
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lbm_lookup_map m_lbm_lookup;
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// Returns an iterator to the LBMs that were introduced
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// after the given time. This is guaranteed to return
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// valid values for everything
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lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
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{ return m_lbm_lookup.lower_bound(time); }
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};
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/*
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List of active blocks, used by ServerEnvironment
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*/
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@ -254,6 +325,9 @@ public:
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*/
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void saveMeta();
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void loadMeta();
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// to be called instead of loadMeta if
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// env_meta.txt doesn't exist (e.g. new world)
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void loadDefaultMeta();
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/*
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External ActiveObject interface
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@ -312,11 +386,12 @@ public:
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void activateBlock(MapBlock *block, u32 additional_dtime=0);
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/*
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ActiveBlockModifiers
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{Active,Loading}BlockModifiers
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-------------------------------------------
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*/
|
||||
|
||||
void addActiveBlockModifier(ActiveBlockModifier *abm);
|
||||
void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm);
|
||||
|
||||
/*
|
||||
Other stuff
|
||||
|
@ -427,6 +502,7 @@ private:
|
|||
u32 m_last_clear_objects_time;
|
||||
// Active block modifiers
|
||||
std::vector<ABMWithState> m_abms;
|
||||
LBMManager m_lbm_mgr;
|
||||
// An interval for generally sending object positions and stuff
|
||||
float m_recommended_send_interval;
|
||||
// Estimate for general maximum lag as determined by server.
|
||||
|
|
|
@ -419,7 +419,7 @@ public:
|
|||
inline virtual const ContentFeatures& get(const MapNode &n) const;
|
||||
virtual bool getId(const std::string &name, content_t &result) const;
|
||||
virtual content_t getId(const std::string &name) const;
|
||||
virtual void getIds(const std::string &name, std::set<content_t> &result) const;
|
||||
virtual bool getIds(const std::string &name, std::set<content_t> &result) const;
|
||||
virtual const ContentFeatures& get(const std::string &name) const;
|
||||
content_t allocateId();
|
||||
virtual content_t set(const std::string &name, const ContentFeatures &def);
|
||||
|
@ -603,22 +603,23 @@ content_t CNodeDefManager::getId(const std::string &name) const
|
|||
}
|
||||
|
||||
|
||||
void CNodeDefManager::getIds(const std::string &name,
|
||||
bool CNodeDefManager::getIds(const std::string &name,
|
||||
std::set<content_t> &result) const
|
||||
{
|
||||
//TimeTaker t("getIds", NULL, PRECISION_MICRO);
|
||||
if (name.substr(0,6) != "group:") {
|
||||
content_t id = CONTENT_IGNORE;
|
||||
if(getId(name, id))
|
||||
bool exists = getId(name, id);
|
||||
if (exists)
|
||||
result.insert(id);
|
||||
return;
|
||||
return exists;
|
||||
}
|
||||
std::string group = name.substr(6);
|
||||
|
||||
std::map<std::string, GroupItems>::const_iterator
|
||||
i = m_group_to_items.find(group);
|
||||
if (i == m_group_to_items.end())
|
||||
return;
|
||||
return true;
|
||||
|
||||
const GroupItems &items = i->second;
|
||||
for (GroupItems::const_iterator j = items.begin();
|
||||
|
@ -627,6 +628,7 @@ void CNodeDefManager::getIds(const std::string &name,
|
|||
result.insert((*j).first);
|
||||
}
|
||||
//printf("getIds: %dus\n", t.stop());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -303,7 +303,8 @@ public:
|
|||
virtual bool getId(const std::string &name, content_t &result) const=0;
|
||||
virtual content_t getId(const std::string &name) const=0;
|
||||
// Allows "group:name" in addition to regular node names
|
||||
virtual void getIds(const std::string &name, std::set<content_t> &result)
|
||||
// returns false if node name not found, true otherwise
|
||||
virtual bool getIds(const std::string &name, std::set<content_t> &result)
|
||||
const=0;
|
||||
virtual const ContentFeatures &get(const std::string &name) const=0;
|
||||
|
||||
|
@ -327,7 +328,7 @@ public:
|
|||
// If not found, returns CONTENT_IGNORE
|
||||
virtual content_t getId(const std::string &name) const=0;
|
||||
// Allows "group:name" in addition to regular node names
|
||||
virtual void getIds(const std::string &name, std::set<content_t> &result)
|
||||
virtual bool getIds(const std::string &name, std::set<content_t> &result)
|
||||
const=0;
|
||||
// If not found, returns the features of CONTENT_UNKNOWN
|
||||
virtual const ContentFeatures &get(const std::string &name) const=0;
|
||||
|
|
|
@ -83,6 +83,7 @@ public:
|
|||
|
||||
protected:
|
||||
friend class LuaABM;
|
||||
friend class LuaLBM;
|
||||
friend class InvRef;
|
||||
friend class ObjectRef;
|
||||
friend class NodeMetaRef;
|
||||
|
|
|
@ -86,13 +86,12 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
|
|||
setEnv(env);
|
||||
|
||||
/*
|
||||
Add ActiveBlockModifiers to environment
|
||||
Add {Loading,Active}BlockModifiers to environment
|
||||
*/
|
||||
|
||||
// Get core.registered_abms
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_abms");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int registered_abms = lua_gettop(L);
|
||||
|
||||
if(lua_istable(L, registered_abms)){
|
||||
|
@ -154,6 +153,58 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
|
|||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
} else {
|
||||
lua_pop(L, 1);
|
||||
throw LuaError("core.registered_abms was not a lua table, as expected.");
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
// Get core.registered_lbms
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_lbms");
|
||||
int registered_lbms = lua_gettop(L);
|
||||
|
||||
if (!lua_istable(L, registered_lbms)) {
|
||||
lua_pop(L, 1);
|
||||
throw LuaError("core.registered_lbms was not a lua table, as expected.");
|
||||
}
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, registered_lbms)) {
|
||||
// key at index -2 and value at index -1
|
||||
int id = lua_tonumber(L, -2);
|
||||
int current_lbm = lua_gettop(L);
|
||||
|
||||
std::set<std::string> trigger_contents;
|
||||
lua_getfield(L, current_lbm, "nodenames");
|
||||
if (lua_istable(L, -1)) {
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, table)) {
|
||||
// key at index -2 and value at index -1
|
||||
luaL_checktype(L, -1, LUA_TSTRING);
|
||||
trigger_contents.insert(lua_tostring(L, -1));
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
} else if (lua_isstring(L, -1)) {
|
||||
trigger_contents.insert(lua_tostring(L, -1));
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
std::string name;
|
||||
getstringfield(L, current_lbm, "name", name);
|
||||
|
||||
bool run_at_every_load = getboolfield_default(L, current_lbm,
|
||||
"run_at_every_load", false);
|
||||
|
||||
LuaLBM *lbm = new LuaLBM(L, id, trigger_contents, name,
|
||||
run_at_every_load);
|
||||
|
||||
env->addLoadingBlockModifierDef(lbm);
|
||||
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
|
|
@ -90,6 +90,46 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
|||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
||||
void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
|
||||
{
|
||||
GameScripting *scriptIface = env->getScriptIface();
|
||||
scriptIface->realityCheck();
|
||||
|
||||
lua_State *L = scriptIface->getStack();
|
||||
sanity_check(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
int error_handler = PUSH_ERROR_HANDLER(L);
|
||||
|
||||
// Get registered_lbms
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_lbms");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_remove(L, -2); // Remove core
|
||||
|
||||
// Get registered_lbms[m_id]
|
||||
lua_pushnumber(L, m_id);
|
||||
lua_gettable(L, -2);
|
||||
FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table");
|
||||
lua_remove(L, -2); // Remove registered_lbms
|
||||
|
||||
scriptIface->setOriginFromTable(-1);
|
||||
|
||||
// Call action
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_getfield(L, -1, "action");
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_remove(L, -2); // Remove registered_lbms[m_id]
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, n, env->getGameDef()->ndef());
|
||||
|
||||
int result = lua_pcall(L, 2, 0, error_handler);
|
||||
if (result)
|
||||
scriptIface->scriptError(result, "LuaLBM::trigger");
|
||||
|
||||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
||||
void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param)
|
||||
{
|
||||
ScriptCallbackState *state = (ScriptCallbackState *)param;
|
||||
|
|
|
@ -220,6 +220,24 @@ public:
|
|||
u32 active_object_count, u32 active_object_count_wider);
|
||||
};
|
||||
|
||||
class LuaLBM : public LoadingBlockModifierDef
|
||||
{
|
||||
private:
|
||||
int m_id;
|
||||
public:
|
||||
LuaLBM(lua_State *L, int id,
|
||||
const std::set<std::string> &trigger_contents,
|
||||
const std::string &name,
|
||||
bool run_at_every_load):
|
||||
m_id(id)
|
||||
{
|
||||
this->run_at_every_load = run_at_every_load;
|
||||
this->trigger_contents = trigger_contents;
|
||||
this->name = name;
|
||||
}
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n);
|
||||
};
|
||||
|
||||
struct ScriptCallbackState {
|
||||
GameScripting *script;
|
||||
int callback_ref;
|
||||
|
|
|
@ -344,10 +344,11 @@ Server::Server(
|
|||
servermap->addEventReceiver(this);
|
||||
|
||||
// If file exists, load environment metadata
|
||||
if(fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt"))
|
||||
{
|
||||
infostream<<"Server: Loading environment metadata"<<std::endl;
|
||||
if (fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
|
||||
infostream << "Server: Loading environment metadata" << std::endl;
|
||||
m_env->loadMeta();
|
||||
} else {
|
||||
m_env->loadDefaultMeta();
|
||||
}
|
||||
|
||||
// Add some test ActiveBlockModifiers to environment
|
||||
|
|
|
@ -299,15 +299,6 @@ inline s32 mystoi(const std::string &str, s32 min, s32 max)
|
|||
}
|
||||
|
||||
|
||||
/// Returns a 64-bit value represented by the string \p str (decimal).
|
||||
inline s64 stoi64(const std::string &str)
|
||||
{
|
||||
std::stringstream tmp(str);
|
||||
s64 t;
|
||||
tmp >> t;
|
||||
return t;
|
||||
}
|
||||
|
||||
// MSVC2010 includes it's own versions of these
|
||||
//#if !defined(_MSC_VER) || _MSC_VER < 1600
|
||||
|
||||
|
@ -346,9 +337,22 @@ inline float mystof(const std::string &str)
|
|||
#define stoi mystoi
|
||||
#define stof mystof
|
||||
|
||||
/// Returns a value represented by the string \p val.
|
||||
template <typename T>
|
||||
inline T from_string(const std::string &str)
|
||||
{
|
||||
std::stringstream tmp(str);
|
||||
T t;
|
||||
tmp >> t;
|
||||
return t;
|
||||
}
|
||||
|
||||
/// Returns a 64-bit signed value represented by the string \p str (decimal).
|
||||
inline s64 stoi64(const std::string &str) { return from_string<s64>(str); }
|
||||
|
||||
// TODO: Replace with C++11 std::to_string.
|
||||
|
||||
/// Returns A string representing the value \p val.
|
||||
/// Returns a string representing the value \p val.
|
||||
template <typename T>
|
||||
inline std::string to_string(T val)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue