Commit Graph

5355 Commits

Author SHA1 Message Date
est31 ef779b0ab6 Fix compilation warning if compiling for android with c++11 2016-01-23 06:26:58 +01:00
RealBadAngel 52eea79928 Fix texture tear issue 2016-01-23 06:01:57 +01:00
est31 e50c784e2c Fix C++11 compilability
Previous commits broke it... :(
2016-01-23 05:45:29 +01:00
paramat 0459eca8eb Liquid flow: Prevent water spreading on ignore 2016-01-20 00:37:00 +00:00
Auke Kok 882a89d65a Allow per-tiles culling.
Backface culling is enabled by default for all tiles, as this
is how the lua parser initializes each tiledef. We revert to
always using the value from the tiledef since it is always
read and serialized.

Mods that wish to enable culling for e.g. mesh nodes, now can
specify the following to enable backface culling:

    tiles = {{ name = "tex.png", backface_culling = true }},

Note the double '{' and use of 'name' key here! In the same
fashion, backface_culling can be disabled for any node now.

I've tested this against the new door models and this properly
allows me to disable culling per node. I've also tested this
against my crops mod which uses mesh nodes where culling needs
to be disabled, and tested also with plantlike drawtype nodes
where we want this to continue to be disabled.

No default setting has changed. The defaults are just migrated
from nodedef.cpp to c_content.cpp.
2016-01-20 00:36:48 +00:00
kwolekr 9f988e3b96 EmergeManager: Do not queue duplicate block requests 2016-01-19 04:18:06 -05:00
Kahrl b67eab3b00 Fix Settings::remove() always returning true 2016-01-19 10:15:01 +01:00
RealBadAngel 87291ea44a Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
Duane Robertson eb6e2c11b1 Correct overflowing rivers in Valleys mapgen. 2016-01-18 17:21:13 +00:00
RealBadAngel 13e7589fec Fix wield item glitch 2016-01-18 17:20:53 +00:00
Pinky Snow 22bc66d3a7 corrected minetest.pos_to_string()
corrected this bit reflect the function properly.
2016-01-16 13:06:41 +00:00
Rogier 487ab593d0 Fix error message in settings tab overlapping 'save' button
The save button is now fully functional again when an error message
is shown.

After an invalid value is entered in the settings tab dialog, the GUI
label for the error message that is shown was partly overlapping the
'save' button, so that the top half of the button could not be clicked
on.
2016-01-16 13:05:46 +00:00
Duane Robertson 752d820206 Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace. 2016-01-16 13:05:03 +00:00
sfan5 a58c0f458d Make ItemStack:set_count(0) clear the item stack
fixes minetest/minetest_game#786
2016-01-15 13:44:45 +01:00
Kahrl da686160c3 Make all mesh manipulators in mesh.cpp work with any vertex type
cloneMesh() has to use a switch in order to create a different
mesh buffer type depending on vertex type. (Credit: the new cloneMesh
was written by RealBadAngel.)

To avoid repetitive code, all other methods use getVertexPitchFromType()
to automatically adapt the indexing to the vertex type at runtime.
2016-01-15 04:18:32 +01:00
Duane Robertson 3c6b2ffb10 Add Valleys mapgen. 2016-01-14 05:04:29 +00:00
paramat b4cbcaea26 Mgv7/flat/fractal: Place biome top node on tunnel entrance floor 2016-01-14 04:43:50 +00:00
paramat 8fc8cb819b Mapgen: Various fixes and improvements
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat 3e0ea3c6ed Mgflat: Set blank default spflags. Unhide 2016-01-10 04:07:47 +00:00
Rogier 31ac53dfd0 Fix the checking of flags values in the settings tab
Changes:
- Accept setting an empty flags-type value in the settings tab
  if the variable specification permits it
- Don't accept substrings of flag values
  E.g. with values: 'one,two,three', 'hree', 'w', etc. used to
  be accepted. Not any more
- Don't accept flags with random pattern-matching special characters
  E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used
  to be accepted. Not any more.
2016-01-10 01:03:06 +00:00
Rogier 58babf8b19 Improve parsing of setting types from settingtypes.txt for settings tab
- Accept numbers prefixed with '+'
- Accept multiple spaces instead of just a single one where spaces are expected
- Allow flags to have an empty default value
2016-01-10 01:03:06 +00:00
ASL97 106d4b7d05 Cache disable_anticheat and check it for "interacted_too_far" 2016-01-09 16:24:22 -05:00
ShadowNinja 711808343d Actually add Doxygen main page
I apparently forgot to add this file in my previous commit (bd40ee2b95).
2016-01-09 15:11:43 -05:00
Dalai Felinto 9943ae3f1a New 3D Mode: Pageflip
The pageflip mode requires a stereo quadbuffer, and a modern graphic
card. Patch tested with NVidia 3D Vision.

The mini-map is not drawn, but that's what is done for topbottom and
sidebyside modes as well.

Also most of the time the user would prefer the HUD to be off. That's
for the user to decide though, and toggle it manually.

Finally, the interocular distance (aka eye separation) is twice as much
as the "3d_paralax_strength" settings. I find this a strange design
decision. I didn't want to chance this though, since it's how the other
3d modes interpret this settings.
2016-01-09 16:52:29 +01:00
Pavel Puchkin fe3f6be4d2 Simplify custom games packaging 2016-01-09 16:50:04 +01:00
sfan5 7510e0b551 Fix screenshot links in AppData file 2016-01-09 16:13:37 +01:00
Pinky Snow 2800ff0660 fixed spelling
Fixed spelling mistake!
2016-01-09 02:29:07 +00:00
gregorycu 9c77725653 Replace instance of readsome with read in decompressZlib Make decompressZlib more robust 2016-01-09 02:28:35 +00:00
Robert Zenz 386d190e09 Clarified what get_node does. 2016-01-09 01:07:03 +00:00
slemonide 95c1b66722 Update lua_api.txt
set_sky does work with on_joinplayer
2016-01-09 01:06:45 +00:00
est31 57a461930b Fix redis error reporting
Previously, we assumed that reply->str was NULL
terminated. However, this turned out to be not true,
as users reported crashes in strlen connected to
where reply->str was appended to an std::string.

Use the method recomended by the docs, to read the
length separately.
2016-01-08 15:37:11 +01:00
paramat 0bbbc6e13d Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
2016-01-07 05:57:19 +00:00
ShadowNinja bd40ee2b95 Improve Doxyfile
* Add main page.
* Organize into sections.
* Add threading sources.
* Include SpatialAreaStore, LevelDB/Redis, sound, FreeType, and cURL in output.
* Add logo.
* Fix project name hardcoding.
* Remove PAPER_TYPE (only used when GENERATE_LATEX is enabled).
* Have dot render graphs as SVG (smaller, and works even if dot's text drawing functionality is broken).
* Enable built-in STL support.
* Enable search bar.
* Switch from header-bar based navigation to treeview based navigation.
* Enable dynamic HTML (collapses graphs).
* Enable generation timestamp.
2016-01-04 11:32:03 -05:00
gregorycu e7e9171f37 Fix for commit 87dcee6 It uses the wrong variable and only covers some use cases. This change covers all use cases. 2016-01-04 07:50:39 +01:00
gregorycu 09a6910dc7 Add MinSizeRel and RelWithDebInfo to MSVCBuildDir check 2016-01-03 15:38:20 +01:00
gregorycu 87dcee6ac2 Prevent technically unsafe access with empty vector 2016-01-03 15:37:49 +01:00
Robert Zenz a7c50a3080 Made it more clear that "[combine" does accept a list of files. 2016-01-03 01:05:04 +01:00
Perttu Ahola 64c060e1f2 filesys: safeWriteToFile(): Remove the target file before rename only on Windows
Removing the target file on other platforms was enabled likely unintentionally
by commit 5f1f1151d3.

This may be the reason why there has been corruption of files on Linux on hard
shutdowns.

Previously I described the problem and this fix in issue #3084.
2016-01-01 18:21:18 +02:00
paramat 43c804a00b Minimal: Add mapgen alias for air 2015-12-30 23:56:14 +00:00
est31 a142e4f4b2 Fix client crashing when connecting to server
My commit

e2d54c9f92 "shutdown when requested from lua in singleplayer too"

broke minetest's feature to connect to servers. The client crashed
after the connection init was complete.

Thanks to @sofar for reporting the bug.

Fixes #3498.
2015-12-30 00:50:50 +01:00
ShadowNinja 9719aded54 Fix cache path with RUN_IN_PLACE
If an `XDG_CACHE_HOME` can't be found or `RUN_IN_PLACE` is enabled,
`path_cache` is left at its default of `$PATH_USER/cache`
(at a time when `PATH_USER` is `..`), rather than being reset to
`$PATH_USER/cache` after `PATH_USER` has been properly set.
2015-12-30 00:14:30 +01:00
Rogier cb30facda0 Include custom error message in all SQLite3 exceptions.
And replace manual tests for error with SQLOK() where possible.
2015-12-30 00:09:02 +01:00
Rogier c6bb6f99d1 Handle SQLITE_BUSY errors gracefully
This allows other applications (e.g. minetestmapper) to interrogate
the database while minetest is running, without causing an almost
certain minetest crash.
2015-12-30 00:08:56 +01:00
qiukeren 848b050a56 Add macos/freebsd missing endian.h include and add win endianness info 2015-12-29 23:03:30 +01:00
Sapier 1735c20549 Revert "Refactoring and code style fixes in preparation of adding mesh typed items"
This reverts commit f14e7bac54.

Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
2015-12-29 19:55:50 +01:00
Sapier 25d128da36 Revert "Add support for using arbitrary meshes as items"
This reverts commit 91bafceee6.

Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
2015-12-29 19:53:38 +01:00
Sapier 61cb4d52a6 Make collisionMoveSimple time overflow message written to log/show up at max once per step 2015-12-29 17:02:17 +01:00
Sapier 91bafceee6 Add support for using arbitrary meshes as items 2015-12-29 16:27:06 +01:00
Sapier f14e7bac54 Refactoring and code style fixes in preparation of adding mesh typed items 2015-12-29 16:27:06 +01:00
est31 e2d54c9f92 shutdown when requested from lua in singleplayer too
Before, minetest.request_shutdown didn't shut down
singleplayer instances or server instances from the server tab.

This commit fixes this. Fixes #3489.
2015-12-29 00:40:22 +01:00