Make collisionMoveSimple time overflow message written to log/show up at max once per step
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@ -199,18 +199,25 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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v3f &accel_f,ActiveObject* self,
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bool collideWithObjects)
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{
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static bool time_notification_done = false;
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Map *map = &env->getMap();
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//TimeTaker tt("collisionMoveSimple");
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ScopeProfiler sp(g_profiler, "collisionMoveSimple avg", SPT_AVG);
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ScopeProfiler sp(g_profiler, "collisionMoveSimple avg", SPT_AVG);
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collisionMoveResult result;
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/*
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Calculate new velocity
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*/
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if( dtime > 0.5 ) {
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warningstream<<"collisionMoveSimple: maximum step interval exceeded, lost movement details!"<<std::endl;
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if (dtime > 0.5) {
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if (!time_notification_done) {
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time_notification_done = true;
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infostream << "collisionMoveSimple: maximum step interval exceeded,"
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" lost movement details!"<<std::endl;
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}
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dtime = 0.5;
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} else {
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time_notification_done = false;
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}
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speed_f += accel_f * dtime;
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