sfan5
42cac6db0b
Use CMake to compile openal-soft for Android ( #73 )
2017-04-19 22:48:49 +03:00
Maksim Gamarnik
80466662be
fix iOS build
2017-04-19 22:47:56 +03:00
Maksim Gamarnik
64b23b2675
Android: v. 1.1.7 | update jsoncpp
2017-04-13 03:16:14 +03:00
Maksim Gamarnik
e3babcf97f
iOS: v.1.0.9
2017-04-11 22:23:50 +03:00
sfan5
07c19c19ce
GUI: Make progress bar bigger ( #71 )
2017-04-11 15:15:47 +03:00
sfan5
20db5a5555
GUI: Convert loading screen's progress bar to image (with color!) ( #70 )
2017-04-03 20:57:34 +03:00
Maksim Gamarnik
159fa9b0f8
iOS 1.0.8 and fix luaL_Reg method
2017-04-03 18:32:36 +03:00
Maksim Gamarnik
a1066dc91a
Android: Preparation for release
2017-03-30 05:15:04 +03:00
Maksim Gamarnik
5fc410ce58
Fix nohit :)
2017-03-11 22:23:51 +02:00
Maksim Gamarnik
820fdb83d1
Compress png
2017-03-11 22:19:06 +02:00
Maksim Gamarnik
8ab28efa9d
Merge pull request #69 from MultiCraftProject/new
...
Merge Minetest 0.4.15
2017-03-11 21:53:29 +02:00
Maksim Gamarnik
346c893475
Merge branch 'master' into new
2017-03-11 21:52:53 +02:00
sfan5
a9f632b499
Disallow hurting objects with items that have the "nohit" group ( #51 )
2017-03-11 21:50:51 +02:00
Maksim Gamarnik
982fafa52d
iOS: v. 1.0.7
...
Fix PAUSE menu, update single player menu (thank’s @sfan5)
2017-03-11 21:47:49 +02:00
Maksim Gamarnik
0232ae4439
Fix merge
2017-02-01 20:12:11 +02:00
Maksim Gamarnik
8cc092b177
Updated to Minetest ver. 0.4.15
2017-01-30 00:44:07 +02:00
Maksim Gamarnik
c022289648
Update textures
2017-01-18 22:23:21 +02:00
Maksim Gamarnik
4ec78a9fb5
iOS: 1.0.5
2017-01-17 21:02:15 +02:00
Maksim Gamarnik
a27fed63d1
Update mini-gmp (6.1.2)
2017-01-12 23:23:33 +02:00
Maksim Gamarnik
d8901de27e
ver. 1.1.6.1 / Part 2 (textures)
2017-01-12 23:21:40 +02:00
Maksim Gamarnik
324651cea0
ver. 1.1.6.1 / Part 1
2017-01-12 23:14:38 +02:00
sfan5
231ac33d34
Bump version to 0.4.15
2016-12-22 23:14:17 +01:00
Craig Robbins
5114329ada
Final update to credits before release
2016-12-22 23:14:17 +01:00
Nikolay
a17bcb1767
Translated using Weblate (Russian)
...
Currently translated at 59.2% (544 of 918 strings)
2016-12-22 23:14:16 +01:00
Cold Meson 06
3fa7c5a476
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 99.5% (914 of 918 strings)
2016-12-22 23:14:15 +01:00
Bruno Borges
ceba12e5aa
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 94.8% (871 of 918 strings)
2016-12-22 23:14:14 +01:00
Cold Meson 06
34e69e5479
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 84.5% (776 of 918 strings)
2016-12-22 23:14:13 +01:00
Rogier
ab1d98bc8f
Translated using Weblate (Dutch)
...
Currently translated at 85.2% (783 of 918 strings)
2016-12-22 23:14:12 +01:00
Wuzzy
2acd3ad663
Translated using Weblate (German)
...
Currently translated at 100.0% (918 of 918 strings)
2016-12-22 23:14:09 +01:00
sfan5
70579dc7c3
Android: Workarounds for Googles completely broken NDK
2016-12-22 22:17:54 +01:00
est31
1dd361f37c
Android: update curl and libgmp
2016-12-21 14:36:14 +01:00
paramat
5e4d6468a3
Builtin/../falling.lua: Avoid crash when object pos over limit
...
If the object pos is over limit, 'add entity' will not add an entity,
causing 'obj' to be nil.
2016-12-21 13:30:10 +00:00
est31
ba52a34f94
Don't ship with broken languages ( #4940 )
2016-12-21 14:15:48 +01:00
sfan5
09f1a0c1ff
Disable mod security by default ( closes #4944 )
2016-12-21 14:13:10 +01:00
sfan5
cc7c31a5bc
Fix warning reported by clang (possible bug in Settings lua api)
2016-12-21 10:20:06 +01:00
sfan5
04f68a87ee
Correct Swahili translations ( #4939 )
2016-12-21 06:37:25 +01:00
Maksim Gamarnik
79aa272620
Revert "Only send middle click event on release when not double-tapping (Android) ( #32 )"
...
This reverts commit 3f7549abeb
.
2016-12-21 00:49:28 +02:00
Maksim Gamarnik
4f11fb7403
Revert "Allow picking up items with a single touch ( #29 )"
...
This reverts commit b33e6dbcad
.
2016-12-21 00:49:18 +02:00
sfan5
bdf8f85493
Limit drawing rect of selected item to viewport size ( fixes #4341 )
2016-12-20 14:29:12 +01:00
ShadowNinja
0f0502109e
Security: Fix resolving of some relative paths
...
Trying to resolve a path with RemoveRelativePathComponents that can't
be resolved without leaving leading parent components (e.g. "../worlds/foo"
or "bar/../../worlds/foo") will fail. To work around this, we leave
the relative components and simply remove the trailing components one
at a time, and bail out when we find a parent component. This will
still fail for paths like "worlds/foo/noexist/../auth.txt" (the path
before the last parent component must not exist), but this is fine
since you won't be able to open a file with a path like that anyways
(the O.S. will determine that the path doesn't exist.
Try `cat /a/../etc/passwd`).
2016-12-20 17:17:38 +10:00
ShadowNinja
f522e7351a
Fix RemoveRelatvePathComponents
...
This used to return "/foo" for "../foo" when it should return the enpty
string (i.e., error removing all relative components).
2016-12-20 17:17:38 +10:00
ShadowNinja
59f84ca0a0
Mod security: Allow read-only access to all mod paths
2016-12-20 06:34:04 +00:00
sfan5
ed85506dbe
iOS: pause game/status text from external code ( #50 )
...
* external game pausing
* external status text
* fix compilation on other platforms
2016-12-19 23:23:16 +02:00
sfan5
158aa77fc9
iOS: Versioned assets ( #49 )
2016-12-19 23:22:25 +02:00
Maksim Gamarnik
a68186451b
iOS: 1.0.4
2016-12-19 23:20:21 +02:00
lhofhansl
24edfb77af
Fix occlusion culling, again ( #4930 )
2016-12-19 06:43:04 +01:00
lhofhansl
e4f7ce1985
Fix occlusing counting ( #4922 )
2016-12-18 22:25:42 +10:00
Dániel Juhász
6d4e7f223a
Fix unnecessary block loading ( #4847 )
...
This commit makes the game load blocks only if they are not in the
memory.
2016-12-18 19:20:23 +10:00
Auke Kok
78bf7c46e5
Mapgen: Make mgv7 the default in UI
...
The actual menu default comes from defaultsettings.cpp.
2016-12-16 12:31:38 +00:00
est31
0614da3aff
Fix build with gettext enabled
2016-12-14 19:52:33 +01:00