Revert "Only send middle click event on release when not double-tapping (Android) (#32)"
This reverts commit 3f7549abeb
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parent
4f11fb7403
commit
79aa272620
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@ -564,29 +564,7 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
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translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
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m_receiver->OnEvent(*translated);
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delete translated;
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/* do double tap detection */
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bool was_double_tap = doubleTapDetection();
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/* send middle click for single touch */
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if (!was_double_tap && !m_move_has_really_moved) {
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// update shootline
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m_shootline = m_device
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->getSceneManager()
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->getSceneCollisionManager()
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->getRayFromScreenCoordinates(m_move_downlocation);
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// send the event
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SEvent *translated = new SEvent;
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = EET_MOUSE_INPUT_EVENT;
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translated->MouseInput.X = m_move_downlocation.X;
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translated->MouseInput.Y = m_move_downlocation.Y;
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translated->MouseInput.ButtonStates = EMBSM_MIDDLE; // << important!
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translated->MouseInput.Event = EMIE_MMOUSE_LEFT_UP;
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m_receiver->OnEvent(*translated);
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delete translated;
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}
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doubleTapDetection();
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m_shootline = m_device
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->getSceneManager()
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->getSceneCollisionManager()
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@ -665,6 +643,23 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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m_move_downtime = getTimeMs();
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m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
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m_move_sent_as_mouse_event = false;
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// update shootline (in case the game handles the event we send below)
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m_shootline = m_device
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->getSceneManager()
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->getSceneCollisionManager()
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->getRayFromScreenCoordinates(m_move_downlocation);
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// send a middle click event so the game can handle single touches
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SEvent *translated = new SEvent;
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = EET_MOUSE_INPUT_EVENT;
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translated->MouseInput.X = m_move_downlocation.X;
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translated->MouseInput.Y = m_move_downlocation.Y;
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translated->MouseInput.ButtonStates = EMBSM_MIDDLE; // << important!
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translated->MouseInput.Event = EMIE_MMOUSE_LEFT_UP;
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m_receiver->OnEvent(*translated);
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delete translated;
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}
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}
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