BlockColor-Engine/src/CMakeLists.txt

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CMake
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project(minetest)
cmake_minimum_required( VERSION 2.6 )
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if(RUN_IN_PLACE)
add_definitions ( -DRUN_IN_PLACE )
endif(RUN_IN_PLACE)
# Set some random things default to not being visible in the GUI
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
# user-visible option to enable/disable gettext usage
OPTION(ENABLE_GETTEXT "Use GetText for internationalization" 0)
# this is only set to 1 if gettext is enabled _and_ available
set(USE_GETTEXT 0)
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if(ENABLE_GETTEXT)
find_package(GettextLib)
else()
MARK_AS_ADVANCED(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT)
endif()
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if(GETTEXT_FOUND AND ENABLE_GETTEXT)
message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}")
if(WIN32)
message(STATUS "gettext library: ${GETTEXT_LIBRARY}")
message(STATUS "gettext dll: ${GETTEXT_DLL}")
message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}")
endif()
set(USE_GETTEXT 1)
message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT)
MESSAGE(STATUS "GetText found but disabled;")
else(GETTEXT_FOUND AND ENABLE_GETTEXT)
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message(STATUS "GetText disabled")
endif(GETTEXT_FOUND AND ENABLE_GETTEXT)
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# user visible option to enable/disable sound
OPTION(ENABLE_SOUND "Enable sound" ON)
# this is only set to 1 if sound is enabled _and_ available
set(USE_SOUND 0)
set(SOUND_PROBLEM 0)
if(ENABLE_SOUND AND BUILD_CLIENT)
# Sound libraries
find_package(OpenAL)
find_package(Vorbis)
if(NOT OPENAL_FOUND)
message(STATUS "Sound enabled, but OpenAL not found!")
set(SOUND_PROBLEM 1)
MARK_AS_ADVANCED(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
endif()
if(NOT VORBIS_FOUND)
message(STATUS "Sound enabled, but Vorbis libraries not found!")
set(SOUND_PROBLEM 1)
MARK_AS_ADVANCED(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
endif()
if(OPENAL_FOUND AND VORBIS_FOUND)
set(USE_SOUND 1)
message(STATUS "Sound enabled")
endif()
endif(ENABLE_SOUND AND BUILD_CLIENT)
if(SOUND_PROBLEM)
message(FATAL_ERROR "Sound enabled, but cannot be used.\n"
"To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)")
endif()
if(USE_SOUND)
set(sound_SRCS sound_openal.cpp)
set(SOUND_INCLUDE_DIRS
${OPENAL_INCLUDE_DIR}
${VORBIS_INCLUDE_DIR}
${OGG_INCLUDE_DIR}
)
set(SOUND_LIBRARIES
${OPENAL_LIBRARY}
${VORBIS_LIBRARIES}
)
endif()
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if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
endif()
# Use cmake_config.h
add_definitions ( -DUSE_CMAKE_CONFIG_H )
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if(WIN32)
# Windows
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if(MSVC) # MSVC Specifics
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# Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
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else() # Probably MinGW = GCC
set(PLATFORM_LIBS ws2_32.lib)
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endif()
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
CACHE PATH "Zlib include directory")
set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
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CACHE FILEPATH "Path to zlibwapi.lib")
set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
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CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
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set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
CACHE PATH "irrlicht dir")
if(ENABLE_SOUND)
set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)")
set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)")
endif()
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else()
# Unix probably
if(BUILD_CLIENT)
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(JPEG REQUIRED)
find_package(BZip2 REQUIRED)
find_package(PNG REQUIRED)
if(APPLE)
FIND_LIBRARY(CARBON_LIB Carbon)
FIND_LIBRARY(COCOA_LIB Cocoa)
FIND_LIBRARY(IOKIT_LIB IOKit)
mark_as_advanced(
CARBON_LIB
COCOA_LIB
IOKIT_LIB
)
SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB})
endif(APPLE)
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endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
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#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif()
find_package(Jthread REQUIRED)
find_package(Sqlite3 REQUIRED)
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# TODO: Create proper find script for Lua
set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
set(LUA_LIBRARY "lua")
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
set(common_SRCS
genericobject.cpp
voxelalgorithms.cpp
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sound.cpp
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quicktune.cpp
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subgame.cpp
inventorymanager.cpp
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mods.cpp
content_abm.cpp
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craftdef.cpp
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nameidmapping.cpp
itemdef.cpp
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nodedef.cpp
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object_properties.cpp
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scriptapi.cpp
script.cpp
log.cpp
content_sao.cpp
mapgen.cpp
content_nodemeta.cpp
content_mapnode.cpp
collision.cpp
nodemetadata.cpp
serverobject.cpp
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noise.cpp
porting.cpp
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tool.cpp
defaultsettings.cpp
mapnode.cpp
voxel.cpp
inventory.cpp
debug.cpp
serialization.cpp
light.cpp
filesys.cpp
connection.cpp
environment.cpp
server.cpp
servercommand.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
map.cpp
player.cpp
utility.cpp
test.cpp
sha1.cpp
base64.cpp
ban.cpp
)
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# This gives us the icon
if(WIN32)
set(WINRESOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc)
if(MINGW)
if(NOT CMAKE_RC_COMPILER)
set(CMAKE_RC_COMPILER "windres.exe")
endif()
ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR}
-i${WINRESOURCE_FILE}
-o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
else(MINGW) # Probably MSVC
set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE})
endif(MINGW)
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endif()
# Client sources
set(minetest_SRCS
${common_SRCS}
${sound_SRCS}
localplayer.cpp
sky.cpp
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clientmap.cpp
content_cso.cpp
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content_mapblock.cpp
content_cao.cpp
mesh.cpp
mapblock_mesh.cpp
farmesh.cpp
keycode.cpp
camera.cpp
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clouds.cpp
clientobject.cpp
chat.cpp
guiMainMenu.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiInventoryMenu.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
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guiDeathScreen.cpp
guiChatConsole.cpp
guiCreateWorld.cpp
guiConfirmMenu.cpp
client.cpp
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filecache.cpp
tile.cpp
game.cpp
main.cpp
)
# Server sources
set(minetestserver_SRCS
${common_SRCS}
main.cpp
)
include_directories(
${PROJECT_BINARY_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
${GETTEXT_INCLUDE_DIR}
${SOUND_INCLUDE_DIRS}
${JTHREAD_INCLUDE_DIR}
${SQLITE3_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
)
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set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
if(BUILD_CLIENT)
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add_executable(${PROJECT_NAME} ${minetest_SRCS})
target_link_libraries(
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${PROJECT_NAME}
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${OPENGL_LIBRARIES}
${JPEG_LIBRARIES}
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${GETTEXT_LIBRARY}
${SOUND_LIBRARIES}
${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
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${LUA_LIBRARY}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
endif(BUILD_CLIENT)
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if(BUILD_SERVER)
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add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
target_link_libraries(
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${PROJECT_NAME}server
${ZLIB_LIBRARIES}
${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
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${LUA_LIBRARY}
${PLATFORM_LIBS}
)
endif(BUILD_SERVER)
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#
# Set some optimizations and tweaks
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#
include(CheckCXXCompilerFlag)
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if(MSVC)
# Visual Studio
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# EHa enables SEH exceptions (used for catching segfaults)
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
#set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
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# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow
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set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
# Flags for C files (sqlite)
# /MT = Link statically with standard library stuff
set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
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if(BUILD_SERVER)
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set_target_properties(${PROJECT_NAME}server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
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else()
# Probably GCC
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if(WARN_ALL)
set(RELEASE_WARNING_FLAGS "-Wall")
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else()
set(RELEASE_WARNING_FLAGS "")
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endif()
if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
endif()
if(MINGW)
set(OTHER_FLAGS "-mthreads -fexceptions")
endif()
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE)
set(ARCH i386)
endif()
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS} ${OTHER_FLAGS}")
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
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if(BUILD_SERVER)
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set_target_properties(${PROJECT_NAME}server PROPERTIES
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COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
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endif()
#MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}")
#MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}")
#
# Installation
#
if(WIN32)
if(DEFINED ZLIB_DLL)
install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
endif()
if(USE_SOUND)
if(OPENAL_DLL)
install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
endif()
if(OGG_DLL)
install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
endif()
if(VORBIS_DLL)
install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
endif()
if(VORBISFILE_DLL)
install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
endif()
endif()
endif()
if(BUILD_CLIENT)
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install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
if(USE_GETTEXT)
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foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
endif()
if(WIN32)
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
endif()
if(USE_GETTEXT)
if(DEFINED GETTEXT_DLL)
install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
endif()
if(DEFINED GETTEXT_ICONV_DLL)
install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR})
endif()
endif(USE_GETTEXT)
endif()
endif(BUILD_CLIENT)
if(BUILD_SERVER)
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install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR})
endif(BUILD_SERVER)
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if (USE_GETTEXT)
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set(MO_FILES)
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foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
add_custom_command(OUTPUT ${MO_BUILD_PATH}
COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
add_custom_command(
OUTPUT ${MO_FILE_PATH}
COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
COMMENT "mo-update [${LOCALE}]: Creating mo file."
)
set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
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endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
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endif(USE_GETTEXT)
# Subdirectories
if (JTHREAD_FOUND)
else (JTHREAD_FOUND)
add_subdirectory(jthread)
endif (JTHREAD_FOUND)
if (SQLITE3_FOUND)
else (SQLITE3_FOUND)
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add_subdirectory(sqlite)
endif (SQLITE3_FOUND)
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if (LUA_FOUND)
else (LUA_FOUND)
add_subdirectory(lua)
endif (LUA_FOUND)
#end