Handle death and respawn better
This commit is contained in:
parent
857fe0551c
commit
74febd5c31
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@ -152,6 +152,7 @@ set(minetest_SRCS
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guiInventoryMenu.cpp
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guiPauseMenu.cpp
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guiPasswordChange.cpp
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guiDeathScreen.cpp
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client.cpp
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tile.cpp
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game.cpp
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@ -431,7 +431,7 @@ void Client::step(float dtime)
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snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
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// This should be incremented in each version
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writeU16(&data[51], 2);
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writeU16(&data[51], 3);
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// Send as unreliable
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Send(0, data, false);
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@ -1477,6 +1477,22 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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}
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}
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}
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else if(command == TOCLIENT_DEATHSCREEN)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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bool set_camera_point_target = readU8(is);
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v3f camera_point_target = readV3F1000(is);
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ClientEvent event;
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event.type = CE_DEATHSCREEN;
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event.deathscreen.set_camera_point_target = set_camera_point_target;
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event.deathscreen.camera_point_target_x = camera_point_target.X;
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event.deathscreen.camera_point_target_y = camera_point_target.Y;
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event.deathscreen.camera_point_target_z = camera_point_target.Z;
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m_client_event_queue.push_back(event);
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}
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else
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{
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dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
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@ -1712,6 +1728,20 @@ void Client::sendDamage(u8 damage)
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Send(0, data, true);
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}
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void Client::sendRespawn()
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{
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DSTACK(__FUNCTION_NAME);
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std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOSERVER_RESPAWN);
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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Send(0, data, true);
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}
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void Client::sendPlayerPos()
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{
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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10
src/client.h
10
src/client.h
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@ -113,7 +113,8 @@ enum ClientEventType
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{
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CE_NONE,
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CE_PLAYER_DAMAGE,
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CE_PLAYER_FORCE_MOVE
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CE_PLAYER_FORCE_MOVE,
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CE_DEATHSCREEN,
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};
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struct ClientEvent
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@ -129,6 +130,12 @@ struct ClientEvent
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f32 pitch;
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f32 yaw;
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} player_force_move;
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struct{
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bool set_camera_point_target;
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f32 camera_point_target_x;
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f32 camera_point_target_y;
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f32 camera_point_target_z;
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} deathscreen;
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};
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};
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@ -191,6 +198,7 @@ public:
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void sendChangePassword(const std::wstring oldpassword,
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const std::wstring newpassword);
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void sendDamage(u8 damage);
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void sendRespawn();
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// locks envlock
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void removeNode(v3s16 p);
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@ -172,6 +172,13 @@ enum ToClientCommand
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string serialized item
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}
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*/
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TOCLIENT_DEATHSCREEN = 0x37,
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/*
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u16 command
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u8 bool set camera point target
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v3f1000 camera point target (to point the death cause or whatever)
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*/
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};
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enum ToServerCommand
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@ -320,7 +327,11 @@ enum ToServerCommand
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[0] u16 TOSERVER_PLAYERITEM
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[2] u16 item
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*/
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TOSERVER_RESPAWN=0x38,
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/*
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u16 TOSERVER_RESPAWN
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*/
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};
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inline SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time)
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111
src/game.cpp
111
src/game.cpp
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiPasswordChange.h"
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#include "guiInventoryMenu.h"
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#include "guiTextInputMenu.h"
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#include "guiDeathScreen.h"
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#include "materials.h"
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#include "config.h"
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#include "clouds.h"
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@ -39,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "profiler.h"
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#include "mainmenumanager.h"
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#include "gettext.h"
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/*
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TODO: Move content-aware stuff to separate file by adding properties
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@ -129,6 +131,26 @@ struct TextDestSignNode : public TextDest
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Client *m_client;
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};
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/* Respawn menu callback */
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class MainRespawnInitiator: public IRespawnInitiator
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{
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public:
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MainRespawnInitiator(bool *active, Client *client):
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m_active(active), m_client(client)
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{
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*m_active = true;
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}
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void respawn()
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{
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*m_active = false;
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m_client->sendRespawn();
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}
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private:
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bool *m_active;
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Client *m_client;
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};
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/*
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Hotbar draw routine
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*/
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@ -916,6 +938,8 @@ void the_game(
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bool invert_mouse = g_settings->getBool("invert_mouse");
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bool respawn_menu_active = false;
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/*
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Main loop
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*/
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@ -1388,9 +1412,24 @@ void the_game(
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/*
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Player speed control
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TODO: Cache the keycodes from getKeySetting
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*/
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if(!noMenuActive() || !device->isWindowActive())
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{
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PlayerControl control(
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false,
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false,
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false,
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false,
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false,
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false,
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false,
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camera_pitch,
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camera_yaw
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);
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client.setPlayerControl(control);
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}
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else
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{
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/*bool a_up,
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bool a_down,
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@ -1435,24 +1474,56 @@ void the_game(
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//client.step(dtime_avg1);
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}
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// Read client events
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for(;;)
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{
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ClientEvent event = client.getClientEvent();
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if(event.type == CE_NONE)
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// Read client events
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for(;;)
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{
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break;
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}
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else if(event.type == CE_PLAYER_DAMAGE)
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{
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//u16 damage = event.player_damage.amount;
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//dstream<<"Player damage: "<<damage<<std::endl;
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damage_flash_timer = 0.05;
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}
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else if(event.type == CE_PLAYER_FORCE_MOVE)
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{
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camera_yaw = event.player_force_move.yaw;
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camera_pitch = event.player_force_move.pitch;
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ClientEvent event = client.getClientEvent();
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if(event.type == CE_NONE)
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{
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break;
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}
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else if(event.type == CE_PLAYER_DAMAGE)
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{
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//u16 damage = event.player_damage.amount;
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//dstream<<"Player damage: "<<damage<<std::endl;
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damage_flash_timer = 0.05;
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if(event.player_damage.amount >= 2){
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damage_flash_timer += 0.05 * event.player_damage.amount;
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}
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}
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else if(event.type == CE_PLAYER_FORCE_MOVE)
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{
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camera_yaw = event.player_force_move.yaw;
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camera_pitch = event.player_force_move.pitch;
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}
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else if(event.type == CE_DEATHSCREEN)
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{
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if(respawn_menu_active)
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continue;
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/*bool set_camera_point_target =
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event.deathscreen.set_camera_point_target;
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v3f camera_point_target;
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camera_point_target.X = event.deathscreen.camera_point_target_x;
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camera_point_target.Y = event.deathscreen.camera_point_target_y;
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camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
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MainRespawnInitiator *respawner =
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new MainRespawnInitiator(
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&respawn_menu_active, &client);
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GUIDeathScreen *menu =
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new GUIDeathScreen(guienv, guiroot, -1,
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&g_menumgr, respawner);
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menu->drop();
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/* Handle visualization */
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damage_flash_timer = 0;
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/*LocalPlayer* player = client.getLocalPlayer();
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player->setPosition(player->getPosition() + v3f(0,-BS,0));
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camera.update(player, busytime, screensize);*/
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}
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}
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}
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@ -1466,16 +1537,12 @@ void the_game(
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v3f camera_position = camera.getPosition();
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v3f camera_direction = camera.getDirection();
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f32 camera_fov = camera.getFovMax();
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if(FIELD_OF_VIEW_TEST)
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{
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client.updateCamera(v3f(0,0,0), v3f(0,0,1), camera_fov);
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}
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else
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{
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client.updateCamera(camera_position,
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camera_direction, camera_fov);
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}
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//timer2.stop();
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//TimeTaker //timer3("//timer3");
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@ -0,0 +1,179 @@
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/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiDeathScreen.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include "gettext.h"
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#include "client.h"
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GUIDeathScreen::GUIDeathScreen(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr, IRespawnInitiator *respawner
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_respawner(respawner),
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m_screensize(1,1)
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{
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}
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GUIDeathScreen::~GUIDeathScreen()
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{
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removeChildren();
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delete m_respawner;
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}
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void GUIDeathScreen::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for(core::list<gui::IGUIElement*>::ConstIterator
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i = children.begin(); i != children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for(core::list<gui::IGUIElement*>::Iterator
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i = children_copy.begin();
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i != children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUIDeathScreen::regenerateGui(v2u32 screensize)
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{
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m_screensize = screensize;
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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core::rect<s32> rect(
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screensize.X/2 - 500/2,
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screensize.Y/2 - 200/2,
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screensize.X/2 + 500/2,
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screensize.Y/2 + 200/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 size = rect.getSize();
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/*
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Add stuff
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*/
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changeCtype("");
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{
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core::rect<s32> rect(0, 0, 400, 50);
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rect = rect + v2s32(size.X/2-400/2, size.Y/2-50/2-25);
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Environment->addStaticText(wgettext("You died."), rect, false,
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true, this, 256);
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}
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{
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core::rect<s32> rect(0, 0, 140, 30);
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rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
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gui::IGUIElement *e =
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Environment->addButton(rect, this, 257,
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wgettext("Respawn"));
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Environment->setFocus(e);
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}
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changeCtype("C");
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}
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void GUIDeathScreen::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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{
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video::SColor color(180,50,0,0);
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driver->draw2DRectangle(color,
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core::rect<s32>(0,0,m_screensize.X,m_screensize.Y), NULL);
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}
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{
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video::SColor bgcolor(50,0,0,0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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}
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gui::IGUIElement::draw();
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}
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bool GUIDeathScreen::OnEvent(const SEvent& event)
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{
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if(event.EventType==EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
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{
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respawn();
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quitMenu();
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return true;
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}
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if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
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{
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respawn();
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quitMenu();
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return true;
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}
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}
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if(event.EventType==EET_GUI_EVENT)
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{
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if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
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&& isVisible())
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{
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if(!canTakeFocus(event.GUIEvent.Element))
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{
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dstream<<"GUIDeathScreen: Not allowing focus change."
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<<std::endl;
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// Returning true disables focus change
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
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{
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switch(event.GUIEvent.Caller->getID())
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{
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case 257:
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respawn();
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quitMenu();
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return true;
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}
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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void GUIDeathScreen::respawn()
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{
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m_respawner->respawn();
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}
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|
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@ -0,0 +1,60 @@
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/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
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|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
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#ifndef GUIMESSAGEMENU_HEADER
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#define GUIMESSAGEMENU_HEADER
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#include "common_irrlicht.h"
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#include "modalMenu.h"
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#include "utility.h"
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#include <string>
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class IRespawnInitiator
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{
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public:
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virtual void respawn() = 0;
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};
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class GUIDeathScreen : public GUIModalMenu
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{
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public:
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GUIDeathScreen(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr, IRespawnInitiator *respawner);
|
||||
~GUIDeathScreen();
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
*/
|
||||
void regenerateGui(v2u32 screensize);
|
||||
|
||||
void drawMenu();
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
void respawn();
|
||||
|
||||
private:
|
||||
IRespawnInitiator *m_respawner;
|
||||
v2u32 m_screensize;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
154
src/server.cpp
154
src/server.cpp
|
@ -2026,16 +2026,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
// Get player
|
||||
Player *player = emergePlayer(playername, password, peer_id);
|
||||
|
||||
/*{
|
||||
// DEBUG: Test serialization
|
||||
std::ostringstream test_os;
|
||||
player->serialize(test_os);
|
||||
dstream<<"Player serialization test: \""<<test_os.str()
|
||||
<<"\""<<std::endl;
|
||||
std::istringstream test_is(test_os.str());
|
||||
player->deSerialize(test_is);
|
||||
}*/
|
||||
|
||||
// If failed, cancel
|
||||
if(player == NULL)
|
||||
{
|
||||
|
@ -2044,32 +2034,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
// If a client is already connected to the player, cancel
|
||||
if(player->peer_id != 0)
|
||||
{
|
||||
derr_server<<DTIME<<"Server: peer_id="<<peer_id
|
||||
<<" tried to connect to "
|
||||
"an already connected player (peer_id="
|
||||
<<player->peer_id<<")"<<std::endl;
|
||||
return;
|
||||
}
|
||||
// Set client of player
|
||||
player->peer_id = peer_id;
|
||||
*/
|
||||
|
||||
// Check if player doesn't exist
|
||||
if(player == NULL)
|
||||
throw con::InvalidIncomingDataException
|
||||
("Server::ProcessData(): INIT: Player doesn't exist");
|
||||
|
||||
/*// update name if it was supplied
|
||||
if(datasize >= 20+3)
|
||||
{
|
||||
data[20+3-1] = 0;
|
||||
player->updateName((const char*)&data[3]);
|
||||
}*/
|
||||
|
||||
/*
|
||||
Answer with a TOCLIENT_INIT
|
||||
*/
|
||||
|
@ -2146,10 +2110,18 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
}
|
||||
|
||||
// Warnings about protocol version can be issued here
|
||||
/*if(getClient(peer->id)->net_proto_version == 0)
|
||||
if(getClient(peer->id)->net_proto_version < 3)
|
||||
{
|
||||
SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
|
||||
}*/
|
||||
SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
|
||||
}
|
||||
|
||||
/*
|
||||
Check HP, respawn if necessary
|
||||
*/
|
||||
{
|
||||
Player *player = m_env.getPlayer(peer_id);
|
||||
HandlePlayerHP(player, 0);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -3208,33 +3180,18 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
}
|
||||
else if(command == TOSERVER_DAMAGE)
|
||||
{
|
||||
std::string datastring((char*)&data[2], datasize-2);
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
u8 damage = readU8(is);
|
||||
|
||||
if(g_settings->getBool("enable_damage"))
|
||||
{
|
||||
std::string datastring((char*)&data[2], datasize-2);
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
u8 damage = readU8(is);
|
||||
if(player->hp > damage)
|
||||
{
|
||||
player->hp -= damage;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->hp = 0;
|
||||
|
||||
dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
|
||||
<<std::endl;
|
||||
|
||||
v3f pos = findSpawnPos(m_env.getServerMap());
|
||||
player->setPosition(pos);
|
||||
player->hp = 20;
|
||||
SendMovePlayer(player);
|
||||
SendPlayerHP(player);
|
||||
|
||||
//TODO: Throw items around
|
||||
}
|
||||
HandlePlayerHP(player, damage);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendPlayerHP(player);
|
||||
}
|
||||
|
||||
SendPlayerHP(player);
|
||||
}
|
||||
else if(command == TOSERVER_PASSWORD)
|
||||
{
|
||||
|
@ -3296,7 +3253,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
<<std::endl;
|
||||
SendChatMessage(peer_id, L"Password change successful");
|
||||
}
|
||||
else if (command == TOSERVER_PLAYERITEM)
|
||||
else if(command == TOSERVER_PLAYERITEM)
|
||||
{
|
||||
if (datasize < 2+2)
|
||||
return;
|
||||
|
@ -3305,6 +3262,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
player->wieldItem(item);
|
||||
SendWieldedItem(player);
|
||||
}
|
||||
else if(command == TOSERVER_RESPAWN)
|
||||
{
|
||||
if(player->hp != 0)
|
||||
return;
|
||||
|
||||
RespawnPlayer(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
derr_server<<"WARNING: Server::ProcessData(): Ignoring "
|
||||
|
@ -3501,6 +3465,23 @@ void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
|
|||
con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
|
||||
bool set_camera_point_target, v3f camera_point_target)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
|
||||
writeU16(os, TOCLIENT_DEATHSCREEN);
|
||||
writeU8(os, set_camera_point_target);
|
||||
writeV3F1000(os, camera_point_target);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
/*
|
||||
Non-static send methods
|
||||
*/
|
||||
|
@ -3955,6 +3936,51 @@ void Server::SendBlocks(float dtime)
|
|||
Something random
|
||||
*/
|
||||
|
||||
void Server::HandlePlayerHP(Player *player, s16 damage)
|
||||
{
|
||||
if(player->hp > damage)
|
||||
{
|
||||
player->hp -= damage;
|
||||
SendPlayerHP(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
dstream<<"Server::HandlePlayerHP(): Player "
|
||||
<<player->getName()<<" dies"<<std::endl;
|
||||
|
||||
player->hp = 0;
|
||||
|
||||
//TODO: Throw items around
|
||||
|
||||
// Handle players that are not connected
|
||||
if(player->peer_id == PEER_ID_INEXISTENT){
|
||||
RespawnPlayer(player);
|
||||
return;
|
||||
}
|
||||
|
||||
SendPlayerHP(player);
|
||||
|
||||
RemoteClient *client = getClient(player->peer_id);
|
||||
if(client->net_proto_version >= 3)
|
||||
{
|
||||
SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
|
||||
}
|
||||
else
|
||||
{
|
||||
RespawnPlayer(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::RespawnPlayer(Player *player)
|
||||
{
|
||||
v3f pos = findSpawnPos(m_env.getServerMap());
|
||||
player->setPosition(pos);
|
||||
player->hp = 20;
|
||||
SendMovePlayer(player);
|
||||
SendPlayerHP(player);
|
||||
}
|
||||
|
||||
void Server::UpdateCrafting(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
|
|
@ -488,6 +488,8 @@ private:
|
|||
static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
|
||||
static void SendAccessDenied(con::Connection &con, u16 peer_id,
|
||||
const std::wstring &reason);
|
||||
static void SendDeathscreen(con::Connection &con, u16 peer_id,
|
||||
bool set_camera_point_target, v3f camera_point_target);
|
||||
|
||||
/*
|
||||
Non-static send methods
|
||||
|
@ -526,6 +528,9 @@ private:
|
|||
Something random
|
||||
*/
|
||||
|
||||
void HandlePlayerHP(Player *player, s16 damage);
|
||||
void RespawnPlayer(Player *player);
|
||||
|
||||
void UpdateCrafting(u16 peer_id);
|
||||
|
||||
// When called, connection mutex should be locked
|
||||
|
|
Loading…
Reference in New Issue