Implement propagateSunlight for VoxelManipulator
This commit is contained in:
parent
e15dca2a9f
commit
56496ad5d8
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@ -153,6 +153,7 @@ configure_file(
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)
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set(common_SRCS
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voxelalgorithms.cpp
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sound.cpp
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quicktune.cpp
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subgame.cpp
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114
src/test.cpp
114
src/test.cpp
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@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "log.h"
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#include "utility_string.h"
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#include "voxelalgorithms.h"
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/*
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Asserts that the exception occurs
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@ -483,6 +484,118 @@ struct TestVoxelManipulator
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}
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};
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struct TestVoxelAlgorithms
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{
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void Run(INodeDefManager *ndef)
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{
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{
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VoxelManipulator v;
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for(u16 z=0; z<3; z++)
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for(u16 y=0; y<3; y++)
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for(u16 x=0; x<3; x++)
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{
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v3s16 p(x,y,z);
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v.setNodeNoRef(p, MapNode(CONTENT_AIR));
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}
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VoxelArea a(v3s16(0,0,0), v3s16(2,2,2));
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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//v.print(dstream, ndef, VOXELPRINT_LIGHT_DAY);
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assert(res.bottom_sunlight_valid == true);
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assert(v.getNode(v3s16(1,1,1)).getLight(LIGHTBANK_DAY, ndef)
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== LIGHT_SUN);
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}
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v.setNodeNoRef(v3s16(0,0,0), MapNode(CONTENT_STONE));
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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assert(v.getNode(v3s16(1,1,1)).getLight(LIGHTBANK_DAY, ndef)
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== LIGHT_SUN);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, false, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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assert(v.getNode(v3s16(2,0,2)).getLight(LIGHTBANK_DAY, ndef)
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== 0);
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}
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v.setNodeNoRef(v3s16(1,3,2), MapNode(CONTENT_STONE));
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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assert(v.getNode(v3s16(1,1,2)).getLight(LIGHTBANK_DAY, ndef)
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== 0);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, false, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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assert(v.getNode(v3s16(1,0,2)).getLight(LIGHTBANK_DAY, ndef)
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== 0);
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}
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{
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MapNode n(CONTENT_AIR);
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n.setLight(LIGHTBANK_DAY, 10, ndef);
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v.setNodeNoRef(v3s16(1,-1,2), n);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, false, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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}
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{
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MapNode n(CONTENT_AIR);
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n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
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v.setNodeNoRef(v3s16(1,-1,2), n);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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assert(res.bottom_sunlight_valid == false);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, false, light_sources, ndef);
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assert(res.bottom_sunlight_valid == false);
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}
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v.setNodeNoRef(v3s16(1,3,2), MapNode(CONTENT_IGNORE));
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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}
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}
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}
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};
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/*
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NOTE: These tests became non-working then NodeContainer was removed.
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These should be redone, utilizing some kind of a virtual
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@ -1279,6 +1392,7 @@ void run_tests()
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TEST(TestSerialization);
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TESTPARAMS(TestMapNode, ndef);
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TESTPARAMS(TestVoxelManipulator, ndef);
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TESTPARAMS(TestVoxelAlgorithms, ndef);
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//TEST(TestMapBlock);
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//TEST(TestMapSector);
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if(INTERNET_SIMULATOR == false){
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@ -63,7 +63,7 @@ void VoxelManipulator::clear()
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m_flags = NULL;
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}
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void VoxelManipulator::print(std::ostream &o, INodeDefManager *nodemgr,
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void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
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VoxelPrintMode mode)
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{
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v3s16 em = m_area.getExtent();
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@ -94,8 +94,9 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *nodemgr,
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else
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{
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c = 'X';
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content_t m = m_data[m_area.index(x,y,z)].getContent();
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u8 pr = m_data[m_area.index(x,y,z)].param2;
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MapNode n = m_data[m_area.index(x,y,z)];
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content_t m = n.getContent();
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u8 pr = n.param2;
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if(mode == VOXELPRINT_MATERIAL)
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{
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if(m <= 9)
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@ -103,7 +104,7 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *nodemgr,
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}
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else if(mode == VOXELPRINT_WATERPRESSURE)
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{
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if(nodemgr->get(m).isLiquid())
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if(ndef->get(m).isLiquid())
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{
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c = 'w';
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if(pr <= 9)
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@ -118,6 +119,21 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *nodemgr,
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c = '#';
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}
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}
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else if(mode == VOXELPRINT_LIGHT_DAY)
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{
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if(ndef->get(m).light_source != 0)
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c = 'S';
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else if(ndef->get(m).light_propagates == false)
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c = 'X';
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else
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{
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u8 light = n.getLight(LIGHTBANK_DAY, ndef);
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if(light < 10)
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c = '0' + light;
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else
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c = 'a' + (light-10);
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}
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}
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}
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o<<c;
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}
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35
src/voxel.h
35
src/voxel.h
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@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef VOXEL_HEADER
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#define VOXEL_HEADER
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#include "common_irrlicht.h"
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#include "irrlichttypes.h"
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#include <iostream>
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#include "debug.h"
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#include "mapnode.h"
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@ -333,6 +333,7 @@ enum VoxelPrintMode
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VOXELPRINT_NOTHING,
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VOXELPRINT_MATERIAL,
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VOXELPRINT_WATERPRESSURE,
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VOXELPRINT_LIGHT_DAY,
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};
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class VoxelManipulator /*: public NodeContainer*/
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@ -394,24 +395,37 @@ public:
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return MapNode(CONTENT_IGNORE);
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return m_data[m_area.index(p)];
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}
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// Stuff explodes if non-emerged area is touched with this.
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// Emerge first, and check VOXELFLAG_INEXISTENT if appropriate.
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MapNode & getNodeRefUnsafe(v3s16 p)
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{
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return m_data[m_area.index(p)];
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}
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u8 & getFlagsRefUnsafe(v3s16 p)
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{
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return m_flags[m_area.index(p)];
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}
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bool exists(v3s16 p)
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{
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return m_area.contains(p) &&
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!(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT);
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}
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MapNode & getNodeRef(v3s16 p)
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{
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emerge(p);
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if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
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if(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT)
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{
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/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
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<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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<<", index="<<m_area.index(p)
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<<", flags="<<(int)m_flags[m_area.index(p)]
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<<", flags="<<(int)getFlagsRefUnsafe(p)
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<<" is inexistent"<<std::endl;*/
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throw InvalidPositionException
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("VoxelManipulator: getNode: inexistent");
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}
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return m_data[m_area.index(p)];
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return getNodeRefUnsafe(p);
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}
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void setNode(v3s16 p, MapNode &n)
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void setNode(v3s16 p, const MapNode &n)
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{
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emerge(p);
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@ -419,7 +433,8 @@ public:
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m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT;
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m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED;
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}
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void setNodeNoRef(v3s16 p, MapNode n)
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// TODO: Should be removed and replaced with setNode
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void setNodeNoRef(v3s16 p, const MapNode &n)
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{
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setNode(p, n);
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}
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@ -498,7 +513,9 @@ public:
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*/
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void clearFlag(u8 flag);
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// TODO: Move to voxelalgorithms.h
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void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
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core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
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void unspreadLight(enum LightBank bank,
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@ -0,0 +1,126 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "voxelalgorithms.h"
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#include "nodedef.h"
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namespace voxalgo
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{
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void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
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INodeDefManager *ndef)
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{
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for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
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{
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v3s16 p(x,y,z);
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MapNode &n = v.getNodeRefUnsafe(p);
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n.setLight(LIGHTBANK_DAY, light, ndef);
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n.setLight(LIGHTBANK_NIGHT, light, ndef);
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}
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}
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SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
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bool inexistent_top_provides_sunlight,
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core::map<v3s16, bool> & light_sources,
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INodeDefManager *ndef)
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{
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// Return values
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bool bottom_sunlight_valid = true;
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// The full area we shall touch extends one extra at top and bottom
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VoxelArea required_a = a;
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required_a.pad(v3s16(0,1,0));
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// Make sure we have access to it
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v.emerge(a);
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s16 max_y = a.MaxEdge.Y;
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s16 min_y = a.MinEdge.Y;
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for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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{
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v3s16 p_overtop(x, max_y+1, z);
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bool overtop_has_sunlight = false;
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// If overtop node does not exist, trust heuristics
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if(!v.exists(p_overtop))
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overtop_has_sunlight = inexistent_top_provides_sunlight;
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else if(v.getNodeRefUnsafe(p_overtop).getContent() == CONTENT_IGNORE)
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overtop_has_sunlight = inexistent_top_provides_sunlight;
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// Otherwise refer to it's light value
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else
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overtop_has_sunlight = (v.getNodeRefUnsafe(p_overtop).getLight(
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LIGHTBANK_DAY, ndef) == LIGHT_SUN);
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dstream<<"inexistent_top_provides_sunlight="
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<<inexistent_top_provides_sunlight<<std::endl;
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dstream<<"v.exists(p_overtop)="
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<<v.exists(p_overtop)<<std::endl;
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// Copy overtop's sunlight all over the place
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u8 incoming_light = overtop_has_sunlight ? LIGHT_SUN : 0;
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for(s32 y=max_y; y>=min_y; y--)
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{
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v3s16 p(x,y,z);
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MapNode &n = v.getNodeRefUnsafe(p);
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if(incoming_light == 0){
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// Do nothing
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} else if(incoming_light == LIGHT_SUN &&
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ndef->get(n).sunlight_propagates){
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// Do nothing
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} else if(ndef->get(n).sunlight_propagates == false){
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incoming_light = 0;
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} else {
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incoming_light = diminish_light(incoming_light);
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}
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u8 old_light = n.getLight(LIGHTBANK_DAY, ndef);
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if(incoming_light > old_light)
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n.setLight(LIGHTBANK_DAY, incoming_light, ndef);
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if(diminish_light(incoming_light) != 0)
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light_sources.insert(p, true);
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}
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// Check validity of sunlight at top of block below if it
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// hasn't already been proven invalid
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if(bottom_sunlight_valid)
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{
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bool sunlight_should_continue_down = (incoming_light == LIGHT_SUN);
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v3s16 p_overbottom(x, min_y-1, z);
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if(!v.exists(p_overbottom) ||
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v.getNodeRefUnsafe(p_overbottom
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).getContent() == CONTENT_IGNORE){
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// Is not known, cannot compare
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} else {
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bool overbottom_has_sunlight = (v.getNodeRefUnsafe(p_overbottom
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).getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN);
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if(sunlight_should_continue_down != overbottom_has_sunlight){
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bottom_sunlight_valid = false;
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}
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}
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}
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}
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return SunlightPropagateResult(bottom_sunlight_valid);
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}
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} // namespace voxalgo
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@ -0,0 +1,50 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
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|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
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|
||||
#ifndef VOXELALGORITHMS_HEADER
|
||||
#define VOXELALGORITHMS_HEADER
|
||||
|
||||
#include "voxel.h"
|
||||
|
||||
namespace voxalgo
|
||||
{
|
||||
|
||||
// TODO: Move unspreadLight and spreadLight from VoxelManipulator to here
|
||||
|
||||
void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
|
||||
INodeDefManager *ndef);
|
||||
|
||||
struct SunlightPropagateResult
|
||||
{
|
||||
bool bottom_sunlight_valid;
|
||||
|
||||
SunlightPropagateResult(bool bottom_sunlight_valid_):
|
||||
bottom_sunlight_valid(bottom_sunlight_valid_)
|
||||
{}
|
||||
};
|
||||
|
||||
SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
|
||||
bool inexistent_top_provides_sunlight,
|
||||
core::map<v3s16, bool> & light_sources,
|
||||
INodeDefManager *ndef);
|
||||
|
||||
} // namespace voxalgo
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue