2015-03-10 18:29:13 +01:00
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Minetest
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2014-07-07 19:12:38 +02:00
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========
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2012-03-26 22:18:17 +02:00
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2010-11-27 00:02:21 +01:00
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An InfiniMiner/Minecraft inspired game.
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2012-03-26 22:18:17 +02:00
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2017-01-05 21:28:58 +01:00
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Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com>
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2013-02-24 18:37:38 +01:00
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and contributors (see source file comments and the version control log)
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2011-01-08 16:34:25 +01:00
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2012-03-26 22:18:17 +02:00
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In case you downloaded the source code:
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---------------------------------------
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If you downloaded the Minetest Engine source code in which this file is
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2013-05-18 16:13:32 +02:00
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contained, you probably want to download the minetest_game project too:
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2013-02-24 18:37:38 +01:00
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https://github.com/minetest/minetest_game/
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2013-05-18 16:13:32 +02:00
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See the README.txt in it.
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2012-03-26 22:18:17 +02:00
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Further documentation
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2011-05-21 10:31:48 +02:00
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----------------------
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2012-12-06 23:20:42 +01:00
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- Website: http://minetest.net/
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2013-06-30 22:17:26 +02:00
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- Wiki: http://wiki.minetest.net/
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2013-02-24 18:37:38 +01:00
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- Developer wiki: http://dev.minetest.net/
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- Forum: http://forum.minetest.net/
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- Github: https://github.com/minetest/minetest/
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2011-06-25 03:23:21 +02:00
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- doc/ directory of source distribution
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2011-05-21 10:31:48 +02:00
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2012-03-26 22:18:17 +02:00
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This game is not finished
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2011-06-25 03:23:21 +02:00
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--------------------------
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2010-11-27 00:02:21 +01:00
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- Don't expect it to work as well as a finished game will.
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2012-03-26 22:18:17 +02:00
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- Please report any bugs. When doing that, debug.txt is useful.
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2010-11-27 00:02:21 +01:00
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2016-09-28 03:00:37 +02:00
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Default controls
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2012-03-26 22:18:17 +02:00
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-----------------
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2016-09-28 03:00:37 +02:00
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- Move mouse: Look around
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- W, A, S, D: Move
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- Space: Jump/move up
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- Shift: Sneak/move down
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- Q: Drop itemstack
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- Shift + Q: Drop single item
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- Left mouse button: Dig/punch/take item
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- Right mouse button: Place/use
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- Shift + right mouse button: Build (without using)
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- I: Inventory menu
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- Mouse wheel: Select item
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- 0-9: Select item
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- Z: Zoom (needs zoom privilege)
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- T: Chat
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- /: Commad
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2014-07-07 19:12:38 +02:00
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2016-09-28 03:00:37 +02:00
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- Esc: Pause menu/abort/exit (pauses only singleplayer game)
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- R: Enable/disable full range view
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2014-07-07 19:12:38 +02:00
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- +: Increase view range
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- -: Decrease view range
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2016-09-28 03:00:37 +02:00
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- K: Enable/disable fly mode (needs fly privilege)
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- J: Enable/disable fast mode (needs fast privilege)
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- H: Enable/disable noclip mode (needs noclip privilege)
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2014-07-07 19:12:38 +02:00
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2016-09-28 03:00:37 +02:00
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- F1: Hide/show HUD
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- F2: Hide/show chat
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- F3: Disable/enable fog
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- F4: Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
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- F5: Cycle through debug info screens
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- F6: Cycle through profiler info screens
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- F7: Cycle through camera modes
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- F8: Toggle cinematic mode
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- F9: Cycle through minimap modes
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- Shift + F9: Change minimap orientation
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- F10: Show/hide console
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2014-07-07 19:12:38 +02:00
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- F12: Take screenshot
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2016-09-28 03:00:37 +02:00
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- P: Write stack traces into debug.txt
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2014-07-07 19:12:38 +02:00
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2016-09-28 03:00:37 +02:00
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Most controls are settable in the configuration file, see the section below.
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2010-11-27 00:02:21 +01:00
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2012-03-26 22:18:17 +02:00
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Paths
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------
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$bin - Compiled binaries
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2013-02-24 18:37:38 +01:00
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$share - Distributed read-only data
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2012-03-26 22:18:17 +02:00
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$user - User-created modifiable data
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Windows .zip / RUN_IN_PLACE source:
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$bin = bin
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$share = .
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$user = .
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Linux installed:
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$bin = /usr/bin
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$share = /usr/share/minetest
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$user = ~/.minetest
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OS X:
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2015-03-10 18:29:13 +01:00
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$bin = Contents/MacOS
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$share = Contents/Resources
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$user = Contents/User OR ~/Library/Application Support/minetest
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2012-03-26 22:18:17 +02:00
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World directory
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----------------
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- Worlds can be found as separate folders in:
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$user/worlds/
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2011-01-08 16:45:26 +01:00
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2010-11-27 00:02:21 +01:00
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Configuration file:
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2011-01-21 10:11:00 +01:00
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-------------------
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2012-03-26 22:18:17 +02:00
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- Default location:
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$user/minetest.conf
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- It is created by Minetest when it is ran the first time.
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- A specific file can be specified on the command line:
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2010-12-14 14:16:49 +01:00
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--config <path-to-file>
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2010-11-27 00:02:21 +01:00
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2010-12-18 12:10:37 +01:00
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Command-line options:
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2011-01-21 10:11:00 +01:00
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---------------------
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2010-12-18 12:10:37 +01:00
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- Use --help
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2010-11-27 16:18:34 +01:00
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Compiling on GNU/Linux:
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2011-01-21 10:11:00 +01:00
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-----------------------
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2011-01-08 16:34:25 +01:00
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2011-01-21 10:11:00 +01:00
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Install dependencies. Here's an example for Debian/Ubuntu:
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2016-07-29 23:37:06 +02:00
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$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
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2011-01-08 16:34:25 +01:00
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2016-02-25 01:22:22 +01:00
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For Fedora users:
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2016-05-10 23:28:45 +02:00
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$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
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2016-02-25 01:22:22 +01:00
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2015-01-06 21:46:00 +01:00
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You can install git for easily keeping your copy up to date.
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If you dont want git, read below on how to get the source without git.
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This is an example for installing git on Debian/Ubuntu:
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2016-07-08 17:07:31 +02:00
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$ sudo apt-get install git
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2015-01-06 21:46:00 +01:00
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2016-02-25 01:22:22 +01:00
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For Fedora users:
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2016-07-29 23:37:06 +02:00
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$ sudo dnf install git
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2016-02-25 01:22:22 +01:00
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2015-01-06 21:46:00 +01:00
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Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
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$ git clone --depth 1 https://github.com/minetest/minetest.git
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$ cd minetest
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Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
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2015-02-20 10:35:39 +01:00
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$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
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2015-01-06 21:46:00 +01:00
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Download source, without using git:
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$ wget https://github.com/minetest/minetest/archive/master.tar.gz
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2011-11-03 20:36:42 +01:00
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$ tar xf master.tar.gz
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2015-01-06 21:46:00 +01:00
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$ cd minetest-master
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2011-01-08 16:45:26 +01:00
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2015-01-06 21:46:00 +01:00
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Download minetest_game, without using git:
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2012-04-04 20:30:54 +02:00
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$ cd games/
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2015-01-06 21:46:00 +01:00
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$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
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$ tar xf master.tar.gz
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$ mv minetest_game-master minetest_game
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2012-04-04 20:30:54 +02:00
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$ cd ..
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2011-01-21 10:11:00 +01:00
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Build a version that runs directly from the source directory:
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2015-02-28 00:05:29 +01:00
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$ cmake . -DRUN_IN_PLACE=TRUE
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$ make -j <number of processors>
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2011-01-08 16:45:26 +01:00
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2011-01-21 10:11:00 +01:00
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Run it:
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2015-02-20 10:35:39 +01:00
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$ ./bin/minetest
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2011-01-08 16:34:25 +01:00
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2011-01-21 10:11:00 +01:00
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- Use cmake . -LH to see all CMake options and their current state
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2015-02-28 00:05:29 +01:00
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- If you want to install it system-wide (or are making a distribution package),
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you will want to use -DRUN_IN_PLACE=FALSE
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- You can build a bare server by specifying -DBUILD_SERVER=TRUE
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- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
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2011-01-21 10:11:00 +01:00
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- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
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2011-11-05 13:48:32 +01:00
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- Debug build is slower, but gives much more useful output in a debugger
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2015-02-28 00:05:29 +01:00
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- If you build a bare server, you don't need to have Irrlicht installed.
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In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
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2010-11-27 16:18:34 +01:00
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2014-03-03 19:25:00 +01:00
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CMake options
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-------------
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General options:
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BUILD_CLIENT - Build Minetest client
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BUILD_SERVER - Build Minetest server
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CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
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Release - Release build
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Debug - Debug build
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2015-02-28 00:05:29 +01:00
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SemiDebug - Partially optimized debug build
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2014-03-03 19:25:00 +01:00
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RelWithDebInfo - Release build with Debug information
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MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
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ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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2015-11-06 23:05:40 +01:00
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ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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2015-02-28 00:05:29 +01:00
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ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
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2014-03-03 19:25:00 +01:00
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ENABLE_GETTEXT - Build with Gettext; Allows using translations
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ENABLE_GLES - Search for Open GLES headers & libraries and use them
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2016-05-14 11:00:42 +02:00
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ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend
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2017-01-09 17:03:13 +01:00
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ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
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2015-02-28 00:05:29 +01:00
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ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
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2015-07-11 02:24:00 +02:00
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ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
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2014-03-03 19:25:00 +01:00
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ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
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2015-02-28 00:05:29 +01:00
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ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
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2015-04-12 06:18:48 +02:00
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ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
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2014-03-03 19:25:00 +01:00
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RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
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USE_GPROF - Enable profiling using GProf
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VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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Library specific options:
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BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
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BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
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CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
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CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
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CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
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EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
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2015-02-28 00:05:29 +01:00
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EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
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2014-03-03 19:25:00 +01:00
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FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
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FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
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FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
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2014-07-29 10:47:38 +02:00
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FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
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2014-03-03 19:25:00 +01:00
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GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
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GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
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GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
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GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
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GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
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2015-07-27 11:53:19 +02:00
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IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
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IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
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IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
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2014-03-03 19:25:00 +01:00
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LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
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2014-07-29 10:47:38 +02:00
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LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
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LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
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2016-05-14 11:00:42 +02:00
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POSTGRESQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
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POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
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2015-07-27 11:53:19 +02:00
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REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
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REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
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SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
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SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
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2014-03-03 19:25:00 +01:00
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LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
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LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
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MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
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OGG_DLL - Only if building with sound on Windows; path to libogg.dll
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OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
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OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
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OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
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OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
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OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
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OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
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2015-02-28 00:05:29 +01:00
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OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
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2015-07-27 11:53:19 +02:00
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SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
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SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
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2014-03-03 19:25:00 +01:00
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VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
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VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
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VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
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VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
|
|
|
|
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
|
|
|
|
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
|
2014-07-29 10:47:38 +02:00
|
|
|
ZLIB_DLL - Only on Windows; path to zlib1.dll
|
|
|
|
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
|
2015-07-27 11:53:19 +02:00
|
|
|
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
|
|
|
|
ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
|
2014-03-03 19:25:00 +01:00
|
|
|
|
2010-11-29 22:07:03 +01:00
|
|
|
Compiling on Windows:
|
2011-02-15 19:53:29 +01:00
|
|
|
---------------------
|
2012-04-04 20:30:54 +02:00
|
|
|
- This section is outdated. In addition to what is described here:
|
2013-05-18 16:13:32 +02:00
|
|
|
- In addition to minetest, you need to download minetest_game.
|
2012-04-04 20:30:54 +02:00
|
|
|
- If you wish to have sound support, you need libogg, libvorbis and libopenal
|
2011-02-15 19:53:29 +01:00
|
|
|
|
|
|
|
- You need:
|
|
|
|
* CMake:
|
|
|
|
http://www.cmake.org/cmake/resources/software.html
|
|
|
|
* MinGW or Visual Studio
|
|
|
|
http://www.mingw.org/
|
|
|
|
http://msdn.microsoft.com/en-us/vstudio/default
|
|
|
|
* Irrlicht SDK 1.7:
|
|
|
|
http://irrlicht.sourceforge.net/downloads.html
|
|
|
|
* Zlib headers (zlib125.zip)
|
|
|
|
http://www.winimage.com/zLibDll/index.html
|
|
|
|
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
|
|
|
|
http://www.winimage.com/zLibDll/index.html
|
2016-07-13 10:49:47 +02:00
|
|
|
* SQLite3 headers and library
|
|
|
|
https://www.sqlite.org/download.html
|
2013-02-24 18:37:38 +01:00
|
|
|
* Optional: gettext library and tools:
|
2011-07-20 16:51:19 +02:00
|
|
|
http://gnuwin32.sourceforge.net/downlinks/gettext.php
|
2011-11-05 13:48:32 +01:00
|
|
|
- This is used for other UI languages. Feel free to leave it out.
|
2012-12-06 23:20:42 +01:00
|
|
|
* And, of course, Minetest:
|
2015-02-04 02:16:20 +01:00
|
|
|
http://minetest.net/download
|
2011-01-08 16:34:25 +01:00
|
|
|
- Steps:
|
2011-02-15 19:53:29 +01:00
|
|
|
- Select a directory called DIR hereafter in which you will operate.
|
|
|
|
- Make sure you have CMake and a compiler installed.
|
2011-11-05 13:48:32 +01:00
|
|
|
- Download all the other stuff to DIR and extract them into there.
|
|
|
|
("extract here", not "extract to packagename/")
|
2012-03-18 23:12:07 +01:00
|
|
|
NOTE: zlib125dll.zip needs to be extracted into zlib125dll
|
2016-07-13 10:49:47 +02:00
|
|
|
NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
|
|
|
|
and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
|
|
|
|
into "sqlite3" directory, and generate sqlite3.lib using command
|
|
|
|
"LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
|
2011-11-05 13:48:32 +01:00
|
|
|
- All those packages contain a nice base directory in them, which
|
|
|
|
should end up being the direct subdirectories of DIR.
|
2011-02-15 19:53:29 +01:00
|
|
|
- You will end up with a directory structure like this (+=dir, -=file):
|
|
|
|
-----------------
|
|
|
|
+ DIR
|
|
|
|
- zlib-1.2.5.tar.gz
|
|
|
|
- zlib125dll.zip
|
2016-07-13 10:49:47 +02:00
|
|
|
- irrlicht-1.8.3.zip
|
|
|
|
- sqlite-amalgamation-3130000.zip (SQLite3 headers)
|
|
|
|
- sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
|
2011-02-15 19:53:29 +01:00
|
|
|
- 110214175330.zip (or whatever, this is the minetest source)
|
|
|
|
+ zlib-1.2.5
|
|
|
|
- zlib.h
|
|
|
|
+ win32
|
|
|
|
...
|
|
|
|
+ zlib125dll
|
|
|
|
- readme.txt
|
|
|
|
+ dll32
|
|
|
|
...
|
2016-07-13 10:49:47 +02:00
|
|
|
+ irrlicht-1.8.3
|
2011-02-15 19:53:29 +01:00
|
|
|
+ lib
|
|
|
|
+ include
|
|
|
|
...
|
2016-07-13 10:49:47 +02:00
|
|
|
+ sqlite3
|
|
|
|
sqlite3.h
|
|
|
|
sqlite3ext.h
|
|
|
|
sqlite3.lib
|
|
|
|
sqlite3.dll
|
2011-11-05 13:48:32 +01:00
|
|
|
+ gettext (optional)
|
2011-07-20 16:51:19 +02:00
|
|
|
+bin
|
|
|
|
+include
|
|
|
|
+lib
|
2011-02-15 19:53:29 +01:00
|
|
|
+ minetest
|
|
|
|
+ src
|
|
|
|
+ doc
|
|
|
|
- CMakeLists.txt
|
|
|
|
...
|
|
|
|
-----------------
|
2011-01-08 16:34:25 +01:00
|
|
|
- Start up the CMake GUI
|
2011-02-15 19:53:29 +01:00
|
|
|
- Select "Browse Source..." and select DIR/minetest
|
|
|
|
- Now, if using MSVC:
|
|
|
|
- Select "Browse Build..." and select DIR/minetest-build
|
|
|
|
- Else if using MinGW:
|
|
|
|
- Select "Browse Build..." and select DIR/minetest
|
|
|
|
- Select "Configure"
|
2011-01-08 16:34:25 +01:00
|
|
|
- Select your compiler
|
2011-02-15 19:53:29 +01:00
|
|
|
- It will warn about missing stuff, ignore that at this point. (later don't)
|
|
|
|
- Make sure the configuration is as follows
|
|
|
|
(note that the versions may differ for you):
|
|
|
|
-----------------
|
|
|
|
BUILD_CLIENT [X]
|
|
|
|
BUILD_SERVER [ ]
|
|
|
|
CMAKE_BUILD_TYPE Release
|
|
|
|
CMAKE_INSTALL_PREFIX DIR/minetest-install
|
2016-07-13 10:49:47 +02:00
|
|
|
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
|
2011-02-15 19:53:29 +01:00
|
|
|
RUN_IN_PLACE [X]
|
|
|
|
WARN_ALL [ ]
|
|
|
|
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
|
|
|
|
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
|
|
|
|
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
|
2011-07-20 16:51:19 +02:00
|
|
|
GETTEXT_BIN_DIR DIR/gettext/bin
|
|
|
|
GETTEXT_INCLUDE_DIR DIR/gettext/include
|
|
|
|
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
|
|
|
|
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
|
2011-02-15 19:53:29 +01:00
|
|
|
-----------------
|
2016-07-13 10:49:47 +02:00
|
|
|
- If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
|
|
|
|
right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
|
|
|
|
SQLITE3_LIBRARY manually.
|
|
|
|
- If you want to build 64-bit minetest, you will need to build 64-bit version
|
|
|
|
of irrlicht engine manually, as only 32-bit pre-built library is provided.
|
2011-01-08 16:34:25 +01:00
|
|
|
- Hit "Configure"
|
2011-08-22 14:00:55 +02:00
|
|
|
- Hit "Configure" once again 8)
|
|
|
|
- If something is still coloured red, you have a problem.
|
2011-01-08 16:34:25 +01:00
|
|
|
- Hit "Generate"
|
2011-02-15 19:53:29 +01:00
|
|
|
If using MSVC:
|
|
|
|
- Open the generated minetest.sln
|
2011-02-15 20:35:12 +01:00
|
|
|
- The project defaults to the "Debug" configuration. Make very sure to
|
2011-11-05 13:48:32 +01:00
|
|
|
select "Release", unless you want to debug some stuff (it's slower
|
|
|
|
and might not even work at all)
|
2011-02-15 19:53:29 +01:00
|
|
|
- Build the ALL_BUILD project
|
|
|
|
- Build the INSTALL project
|
2011-02-15 20:35:12 +01:00
|
|
|
- You should now have a working game with the executable in
|
2011-02-15 19:53:29 +01:00
|
|
|
DIR/minetest-install/bin/minetest.exe
|
2011-02-15 20:35:12 +01:00
|
|
|
- Additionally you may create a zip package by building the PACKAGE
|
|
|
|
project.
|
2011-02-15 19:53:29 +01:00
|
|
|
If using MinGW:
|
2011-02-15 20:35:12 +01:00
|
|
|
- Using the command line, browse to the build directory and run 'make'
|
2011-05-21 11:52:57 +02:00
|
|
|
(or mingw32-make or whatever it happens to be)
|
2012-03-18 23:12:07 +01:00
|
|
|
- You may need to copy some of the downloaded DLLs into bin/, see what
|
|
|
|
running the produced executable tells you it doesn't have.
|
2011-02-15 20:35:12 +01:00
|
|
|
- You should now have a working game with the executable in
|
2011-02-15 19:53:29 +01:00
|
|
|
DIR/minetest/bin/minetest.exe
|
2010-11-27 16:18:34 +01:00
|
|
|
|
2011-11-03 20:36:42 +01:00
|
|
|
Windows releases of minetest are built using a bat script like this:
|
|
|
|
--------------------------------------------------------------------
|
|
|
|
|
2012-03-19 23:37:37 +01:00
|
|
|
set sourcedir=%CD%
|
2011-11-03 20:36:42 +01:00
|
|
|
set installpath="C:\tmp\minetest_install"
|
|
|
|
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
|
|
|
|
|
|
|
|
set builddir=%sourcedir%\bvc10
|
|
|
|
mkdir %builddir%
|
|
|
|
pushd %builddir%
|
2015-02-28 00:05:29 +01:00
|
|
|
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
|
2012-03-19 23:37:37 +01:00
|
|
|
if %errorlevel% neq 0 goto fail
|
2011-11-03 20:36:42 +01:00
|
|
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
|
2012-03-19 23:37:37 +01:00
|
|
|
if %errorlevel% neq 0 goto fail
|
2011-11-03 20:36:42 +01:00
|
|
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
|
2012-03-19 23:37:37 +01:00
|
|
|
if %errorlevel% neq 0 goto fail
|
2011-11-03 20:36:42 +01:00
|
|
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
|
2012-03-19 23:37:37 +01:00
|
|
|
if %errorlevel% neq 0 goto fail
|
|
|
|
popd
|
|
|
|
echo Finished.
|
|
|
|
exit /b 0
|
|
|
|
|
|
|
|
:fail
|
2011-11-03 20:36:42 +01:00
|
|
|
popd
|
2012-03-19 23:37:37 +01:00
|
|
|
echo Failed.
|
|
|
|
exit /b 1
|
2011-11-03 20:36:42 +01:00
|
|
|
|
2012-12-06 23:20:42 +01:00
|
|
|
License of Minetest textures and sounds
|
|
|
|
---------------------------------------
|
2011-11-03 20:36:42 +01:00
|
|
|
|
2011-12-02 11:58:46 +01:00
|
|
|
This applies to textures and sounds contained in the main Minetest
|
|
|
|
distribution.
|
2011-11-03 20:36:42 +01:00
|
|
|
|
2012-12-06 23:20:42 +01:00
|
|
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
2011-11-03 20:36:42 +01:00
|
|
|
http://creativecommons.org/licenses/by-sa/3.0/
|
|
|
|
|
2013-05-25 19:56:48 +02:00
|
|
|
Authors of media files
|
|
|
|
-----------------------
|
|
|
|
Everything not listed in here:
|
|
|
|
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
|
2016-09-25 23:03:35 +02:00
|
|
|
ShadowNinja:
|
|
|
|
textures/base/pack/smoke_puff.png
|
|
|
|
|
2016-03-20 15:43:38 +01:00
|
|
|
Paramat:
|
|
|
|
textures/base/pack/menu_header.png
|
2013-05-25 19:56:48 +02:00
|
|
|
|
|
|
|
erlehmann:
|
|
|
|
misc/minetest-icon-24x24.png
|
|
|
|
misc/minetest-icon.ico
|
2015-09-02 12:52:12 +02:00
|
|
|
misc/minetest.svg
|
2013-05-25 19:56:48 +02:00
|
|
|
textures/base/pack/logo.png
|
|
|
|
|
2012-12-06 23:20:42 +01:00
|
|
|
License of Minetest source code
|
|
|
|
-------------------------------
|
2010-11-27 16:18:34 +01:00
|
|
|
|
2012-12-06 23:20:42 +01:00
|
|
|
Minetest
|
2017-01-05 21:28:58 +01:00
|
|
|
Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
|
2010-11-27 16:18:34 +01:00
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
2012-06-05 16:56:56 +02:00
|
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
2010-11-27 16:18:34 +01:00
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
2013-04-11 22:32:37 +02:00
|
|
|
GNU Lesser General Public License for more details.
|
2010-11-27 16:18:34 +01:00
|
|
|
|
2012-06-05 16:56:56 +02:00
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
2010-11-27 16:18:34 +01:00
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
2010-11-27 00:02:21 +01:00
|
|
|
|
|
|
|
Irrlicht
|
|
|
|
---------------
|
|
|
|
|
|
|
|
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
|
|
|
|
|
|
|
|
The Irrlicht Engine License
|
|
|
|
|
|
|
|
Copyright © 2002-2005 Nikolaus Gebhardt
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event will the authors be held liable for any damages
|
|
|
|
arising from the use of this software.
|
|
|
|
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute
|
|
|
|
it freely, subject to the following restrictions:
|
|
|
|
|
|
|
|
1. The origin of this software must not be misrepresented; you
|
|
|
|
must not claim that you wrote the original software. If you use
|
|
|
|
this software in a product, an acknowledgment in the product
|
|
|
|
documentation would be appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must
|
|
|
|
not be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
|
|
distribution.
|
|
|
|
|
|
|
|
|
|
|
|
JThread
|
|
|
|
---------------
|
|
|
|
|
|
|
|
This program uses the JThread library. License for JThread follows:
|
|
|
|
|
|
|
|
Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
|
|
IN THE SOFTWARE.
|
|
|
|
|
2012-03-31 18:30:17 +02:00
|
|
|
Lua
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Lua is licensed under the terms of the MIT license reproduced below.
|
|
|
|
This means that Lua is free software and can be used for both academic
|
|
|
|
and commercial purposes at absolutely no cost.
|
|
|
|
|
|
|
|
For details and rationale, see http://www.lua.org/license.html .
|
|
|
|
|
|
|
|
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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2010-11-27 00:02:21 +01:00
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2011-12-03 09:01:14 +01:00
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Fonts
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---------------
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2013-09-07 18:06:00 +02:00
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Bitstream Vera Fonts Copyright:
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2011-12-03 09:01:14 +01:00
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Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
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a trademark of Bitstream, Inc.
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2017-02-15 00:01:25 +01:00
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Arimo - Apache License, version 2.0
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Digitized data copyright (c) 2010-2012 Google Corporation.
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2013-02-03 13:19:09 +01:00
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2017-02-15 00:01:25 +01:00
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Cousine - Apache License, version 2.0
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Digitized data copyright (c) 2010-2012 Google Corporation.
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2013-02-03 13:19:09 +01:00
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2017-02-15 00:01:25 +01:00
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DroidSansFallBackFull:
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2011-12-03 09:01:14 +01:00
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2013-09-07 18:06:00 +02:00
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Copyright (C) 2008 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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