Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txt
This commit is contained in:
parent
e9fd3def90
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1469196d3b
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@ -66,7 +66,7 @@ elseif(UNIX) # Linux, BSD etc
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set(EXAMPLE_CONF_DIR "share/doc/${PROJECT_NAME}")
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endif()
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install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
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install(FILES "README.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/changelog.txt" DESTINATION "${DOCDIR}")
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install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
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32
README.txt
32
README.txt
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@ -54,12 +54,12 @@ Compiling on GNU/Linux:
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-----------------------
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Install dependencies. Here's an example for Debian/Ubuntu:
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$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
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$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev
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Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
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$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
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$ tar xf tip.tar.gz
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$ cd minetest
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$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz
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$ tar xf master.tar.gz
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$ cd celeron55-minetest-286edd4 (or similar)
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Build a version that runs directly from the source directory:
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$ cmake . -DRUN_IN_PLACE=1
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@ -176,6 +176,30 @@ Compiling on Windows:
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- You should now have a working game with the executable in
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DIR/minetest/bin/minetest.exe
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Windows releases of minetest are built using a bat script like this:
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--------------------------------------------------------------------
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set installpath="C:\tmp\minetest_install"
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set irrlichtpath="C:\tmp\irrlicht-1.7.2"
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set sourcedir=%CD%
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set builddir=%sourcedir%\bvc10
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mkdir %builddir%
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pushd %builddir%
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cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
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popd
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License of Minetest-c55 textures
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--------------------------------
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This does not apply to texture packs made by others.
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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License of Minetest-c55
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-----------------------
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254
doc/README.txt
254
doc/README.txt
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@ -1,254 +0,0 @@
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Minetest-c55
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---------------
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An InfiniMiner/Minecraft inspired game.
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Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
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Further documentation:
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----------------------
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- Website: http://celeron.55.lt/~celeron55/minetest/
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- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
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- Forum: http://celeron.55.lt/~celeron55/minetest/forum/
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This is a development version:
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------------------------------
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- Don't expect it to work as well as a finished game will.
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- Please report any bugs to me. That way I can fix them to the next release.
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- debug.txt is useful when the game crashes.
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Controls:
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---------
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- See the in-game pause menu
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- Settable in the configuration file, see the section below.
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Map directory:
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--------------
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- Map is stored in a directory, which can be removed to generate a new map.
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- There is a command-line option for it: --map-dir
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- For a RUN_IN_PLACE build, it is located in:
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../map
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- Otherwise something like this:
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Windows: C:\Documents and Settings\user\Application Data\minetest\map
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Linux: ~/.minetest/map
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OS X: ~/Library/Application Support/minetest/map
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Configuration file:
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-------------------
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- An optional configuration file can be used. See minetest.conf.example.
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- Path to file can be passed as a parameter to the executable:
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--config <path-to-file>
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- Defaults:
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- If built with -DRUN_IN_PLACE=1:
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../minetest.conf
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../../minetest.conf
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- Otherwise something like this:
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Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
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Linux: ~/.minetest/minetest.conf
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OS X: ~/Library/Application Support/minetest.conf
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Command-line options:
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---------------------
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- Use --help
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Compiling on GNU/Linux:
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-----------------------
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Install dependencies. Here's an example for Debian/Ubuntu:
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$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev
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Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
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$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz
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$ tar xf master.tar.gz
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$ cd celeron55-minetest-286edd4 (or similar)
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Build a version that runs directly from the source directory:
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$ cmake . -DRUN_IN_PLACE=1
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$ make -j2
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Run it:
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$ cd bin
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$ ./minetest
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- Use cmake . -LH to see all CMake options and their current state
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- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
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- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
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- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
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- Note that the Debug build is considerably slower
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Compiling on Windows:
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---------------------
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- You need:
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* CMake:
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http://www.cmake.org/cmake/resources/software.html
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* MinGW or Visual Studio
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http://www.mingw.org/
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http://msdn.microsoft.com/en-us/vstudio/default
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* Irrlicht SDK 1.7:
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http://irrlicht.sourceforge.net/downloads.html
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* Zlib headers (zlib125.zip)
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http://www.winimage.com/zLibDll/index.html
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* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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http://www.winimage.com/zLibDll/index.html
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* And, of course, Minetest-c55:
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http://celeron.55.lt/~celeron55/minetest/download
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- Steps:
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- Select a directory called DIR hereafter in which you will operate.
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- Make sure you have CMake and a compiler installed.
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- Download all the other stuff to DIR and extract them into there. All those
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packages contain a nice base directory in them, which should end up being
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the direct subdirectories of DIR.
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- You will end up with a directory structure like this (+=dir, -=file):
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-----------------
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+ DIR
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- zlib-1.2.5.tar.gz
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- zlib125dll.zip
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- irrlicht-1.7.1.zip
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- 110214175330.zip (or whatever, this is the minetest source)
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+ zlib-1.2.5
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- zlib.h
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+ win32
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...
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+ zlib125dll
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- readme.txt
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+ dll32
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...
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+ irrlicht-1.7.1
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+ lib
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+ include
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...
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+ minetest
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+ src
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+ doc
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- CMakeLists.txt
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...
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-----------------
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- Start up the CMake GUI
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- Select "Browse Source..." and select DIR/minetest
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- Now, if using MSVC:
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- Select "Browse Build..." and select DIR/minetest-build
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- Else if using MinGW:
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- Select "Browse Build..." and select DIR/minetest
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- Select "Configure"
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- Select your compiler
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- It will warn about missing stuff, ignore that at this point. (later don't)
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- Make sure the configuration is as follows
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(note that the versions may differ for you):
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-----------------
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BUILD_CLIENT [X]
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BUILD_SERVER [ ]
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CMAKE_BUILD_TYPE Release
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CMAKE_INSTALL_PREFIX DIR/minetest-install
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IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
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RUN_IN_PLACE [X]
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WARN_ALL [ ]
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ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
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ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
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ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
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-----------------
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- Hit "Configure"
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- Hit "Generate"
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If using MSVC:
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- Open the generated minetest.sln
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- The project defaults to the "Debug" configuration. Make very sure to
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select "Release", unless you want to debug some stuff (it's slower)
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- Build the ALL_BUILD project
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- Build the INSTALL project
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- You should now have a working game with the executable in
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DIR/minetest-install/bin/minetest.exe
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- Additionally you may create a zip package by building the PACKAGE
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project.
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If using MinGW:
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- Using the command line, browse to the build directory and run 'make'
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(or mingw32-make or whatever it happens to be)
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- You should now have a working game with the executable in
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DIR/minetest/bin/minetest.exe
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Windows releases of minetest are built using a bat script like this:
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--------------------------------------------------------------------
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set installpath="C:\tmp\minetest_install"
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set irrlichtpath="C:\tmp\irrlicht-1.7.2"
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set sourcedir=%CD%
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set builddir=%sourcedir%\bvc10
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mkdir %builddir%
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pushd %builddir%
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cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
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popd
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License of Minetest-c55
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-----------------------
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Irrlicht
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---------------
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This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
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The Irrlicht Engine License
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Copyright © 2002-2005 Nikolaus Gebhardt
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute
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it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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JThread
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---------------
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This program uses the JThread library. License for JThread follows:
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Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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