BlockColor-Engine/CMakeLists.txt

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cmake_minimum_required(VERSION 2.6)
if(${CMAKE_VERSION} STREQUAL "2.8.2")
# bug http://vtk.org/Bug/view.php?id=11020
message( WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
endif(${CMAKE_VERSION} STREQUAL "2.8.2")
# This can be read from ${PROJECT_NAME} after project() is called
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project(minetest)
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
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set(VERSION_MAJOR 0)
set(VERSION_MINOR 3)
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set(VERSION_PATCH 1)
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
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MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
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# Configuration options
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if(WIN32)
set(RUN_IN_PLACE 1 CACHE BOOL "Run directly in source directory structure")
else()
set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
endif()
set(BUILD_CLIENT 1 CACHE BOOL "Build client")
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if(WIN32)
set(BUILD_SERVER 0 CACHE BOOL "Build server")
else()
set(BUILD_SERVER 1 CACHE BOOL "Build server")
endif()
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set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build")
if(NOT CMAKE_BUILD_TYPE)
# Default to release
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
endif()
# Included stuff
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake)
# This is done here so that relative search paths are more reasnable
find_package(Irrlicht)
#
# Installation
#
if(WIN32)
set(DATADIR "data")
set(BINDIR "bin")
set(DOCDIR "doc")
set(EXAMPLE_CONF_DIR ".")
elseif(APPLE)
# random placeholders
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set(DATADIR "share/${PROJECT_NAME}")
set(BINDIR "bin")
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set(DOCDIR "share/doc/${PROJECT_NAME}")
set(EXAMPLE_CONF_DIR ".")
elseif(UNIX) # Linux, BSD etc
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set(DATADIR "share/${PROJECT_NAME}")
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set(BINDIR "bin")
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set(DOCDIR "share/doc/${PROJECT_NAME}")
set(EXAMPLE_CONF_DIR "share/doc/${PROJECT_NAME}")
endif()
install(FILES "README.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/changelog.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
#
# Subdirectories
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# Be sure to add all relevant definitions above this
#
add_subdirectory(src)
# CPack
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
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set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
set(CPACK_PACKAGE_VENDOR "celeron55")
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set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
if(WIN32)
# For some reason these aren't copied otherwise
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# NOTE: For some reason now it seems to work without these
#if(BUILD_CLIENT)
# install(FILES bin/minetest.exe DESTINATION bin)
#endif()
#if(BUILD_SERVER)
# install(FILES bin/minetestserver.exe DESTINATION bin)
#endif()
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set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
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set(CPACK_GENERATOR ZIP)
# This might be needed for some installer
#set(CPACK_PACKAGE_EXECUTABLES bin/minetest.exe "Minetest" bin/minetestserver.exe "Minetest Server")
elseif(APPLE)
# TODO
# see http://cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
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#
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
set(CPACK_PACKAGE_ICON "")
set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
set(CPACK_BUNDLE_ICON "")
set(CPACK_BUNDLE_PLIST "")
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set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/${PROJECT_NAME}")
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set(CPACK_GENERATOR "Bundle")
else()
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set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
set(CPACK_GENERATOR TGZ)
set(CPACK_SOURCE_GENERATOR TGZ)
endif()
include(CPack)