BlockColor-Engine/minetest.conf.example

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# This file is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe ../minetest.conf.example"
#
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
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#
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# Client side stuff
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#
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#wanted_fps = 30
#fps_max = 60
#viewing_range_nodes_max = 300
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#viewing_range_nodes_min = 35
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#screenW = 800
#screenH = 600
#port = 30000
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#address =
#name =
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# Whether to try to fog out the border of the visible area
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#enable_fog = true
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# Enable a bit lower water surface; disable for speed
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#new_style_water = true
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# Enable nice leaves; disable for speed
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#new_style_leaves = true
# Enable smooth lighting with simple ambient occlusion; disable for speed
#smooth_lighting = true
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# Whether to draw a frametime graph
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#frametime_graph = false
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# Enable combining mainly used textures to a bigger one
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#enable_texture_atlas = true
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# Path to texture directory
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#texture_path =
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
#video_driver = opengl
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#
#random_input = false
#client_delete_unused_sectors_timeout = 1200
#
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# Server side stuff
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#
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# Set to true to enable experimental features
#enable_experimental = false
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#map-dir = /home/palle/custom_map
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# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
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#enable_damage = false
#give_initial_stuff = false
# Player and object positions are sent at intervals specified by this
#objectdata_inverval = 0.2
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#active_object_range = 2
#max_simultaneous_block_sends_per_client = 1
#max_simultaneous_block_sends_server_total = 4
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#max_block_send_distance = 5
#max_block_generate_distance = 4
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# 20 min/day
#time_speed = 72
# 4 min/day
#time_speed = 360
# 1 min/day
#time_speed = 1440
#time_send_interval = 5
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#server_unload_unused_sectors_timeout = 60
#server_map_save_interval = 60