BlockColor-Engine/minetest.conf.example

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# This file is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe ../minetest.conf.example"
dedicated_server =
# Client side stuff
wanted_fps = 30
fps_max = 60
viewing_range_nodes_max = 300
viewing_range_nodes_min = 20
screenW =
screenH =
host_game =
port = 30000
address = celer.oni.biz
name =
random_input = false
client_delete_unused_sectors_timeout = 1200
# Server side stuff
# - The possible generators are:
# (Indeed you can do all of them with only "power" 8))
# H=value:
# constant <value>
# H=slope.dot(pos):
# linear <height> <slope.X> <slope.Y>
# H=slope.dot(pos^power):
# power <height> <slope.X> <slope.Y> <power>
mapgen_heightmap_blocksize = 64
mapgen_height_randmax = constant 70.0
mapgen_height_randfactor = constant 0.6
mapgen_height_base = linear 0 80 0
mapgen_plants_amount = 1.0
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# Set to true to enable creative mode (unlimited inventory)
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creative_mode = false
# Player and object positions are sent at intervals specified by this
objectdata_inverval = 0.2
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