BlockColor-Engine/minetest.conf.example

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# This file is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe ../minetest.conf.example"
#
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
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# Client side stuff
#wanted_fps = 30
#fps_max = 60
#viewing_range_nodes_max = 300
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#viewing_range_nodes_min = 50
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#screenW = 800
#screenH = 600
#host_game =
#port = 30000
#address = kray.dy.fi
#name =
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#random_input = false
#client_delete_unused_sectors_timeout = 1200
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#enable_fog = true
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# Server side stuff
# - The possible generators are:
# (Indeed you can do all of them with only "power" 8))
# H=value:
# constant <value>
# H=slope.dot(pos):
# linear <height> <slope.X> <slope.Y>
# H=slope.dot(pos^power):
# power <height> <slope.X> <slope.Y> <power>
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#mapgen_heightmap_blocksize = 32
#height_randmax = constant 50.0
#height_randfactor = constant 0.6
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#height_base = linear 0 0 0
#plants_amount = 1.0
#ravines_amount = 1.0
#coal_amount = 1.0
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# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
# Player and object positions are sent at intervals specified by this
#objectdata_inverval = 0.2
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#active_object_range = 2
#max_simultaneous_block_sends_per_client = 1
#max_simultaneous_block_sends_server_total = 4
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#max_block_send_distance = 5
#max_block_generate_distance = 4
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#disable_water_climb = true
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# Note that this gets applied at map generation time
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#endless_water = true
# 20 min/day
#time_speed = 72
# 4 min/day
#time_speed = 360
# 1 min/day
#time_speed = 1440
#time_send_interval = 5