Replace textures Hands by Hand with Api Colors.
This commit is contained in:
Mrchiantos 2019-06-11 00:50:14 +02:00
parent 1834574090
commit 2ed1046572
39 changed files with 214 additions and 346 deletions

View File

@ -30,15 +30,15 @@ minetest.register_alias("carts:rail", "carts:railwhite")
carts:register_rail("carts:rail" .. color, {
description = color .. "rail",
inventory_image = "carts_rail_straight_pwr.png^[colorize:#"..colour..":70",
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "carts_rail_straight_pwr.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
tiles = {
"carts_rail_straight_pwr.png^[colorize:#"..colour..":70", "carts_rail_curved_pwr.png^[colorize:#"..colour..":70",
"carts_rail_t_junction_pwr.png^[colorize:#"..colour..":70",
"carts_rail_crossing_pwr.png^[colorize:#"..colour..":70"
"carts_rail_crossing_pwr.png^[colorize:#"..colour..":70"
},
groups = carts:get_rail_groups(),
}, {acceleration = 5})
}, {acceleration = 5})
end

View File

@ -32,8 +32,8 @@ local enable_ceiling = true
minetest.register_craftitem("abritorch:torch_" .. name, {
description = desc.." Torch",
inventory_image = "torch.png^[colorize:#"..colour..":70",
wield_image = "color_hand" .. name .. ".png",
wield_scale = {x=1,y=1,z=0.5},
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
@ -62,8 +62,8 @@ local enable_ceiling = true
minetest.register_node("abritorch:floor_"..name, {
description = desc.." Torch",
inventory_image = "torch.png^[colorize:#"..colour..":70",
wield_image = "color_hand" .. name .. ".png",
wield_scale = {x=1,y=1,z=0.5},
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
drawtype = "mesh",
mesh = "torch_floor.obj",
tiles = {
@ -87,8 +87,8 @@ local enable_ceiling = true
minetest.register_node("abritorch:wall_"..name, {
inventory_image = "torch.png^[colorize:#"..colour..":70",
wield_image = "color_hand" .. name .. ".png",
wield_scale = {x=1,y=1,z=0.5},
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {

View File

@ -32,9 +32,9 @@ for i in ipairs(source_list) do
--code for "unactivated beacon"
minetest.register_node("beacon:empty", {
description = "Unactivated Beacon",
wield_image = "color_handwhite.png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = 'beaconoff.png^[colorize:#'..colour..':70',
inventory_image = 'beaconoff.png^[colorize:#'..colour..':70',
tiles = {"color_white.png", "default_glass.png"},
light_source = 3,
groups = {cracky=3,oddly_breakable_by_hand=3},
@ -43,11 +43,11 @@ minetest.register_node("beacon:empty", {
minetest.register_node("beacon:off" .. color , {
description = "Beacon" .. color,
drawtype = "mesh",
light_source = 13,
light_source = 13,
mesh = "block_in_block.obj",
wield_image = "color_hand" .. color .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = 'beaconoff.png^[colorize:#'..colour..':70',
inventory_image = 'beaconoff.png^[colorize:#'..colour..':70',
tiles = {"color_white.png^[colorize:#"..colour..":70","default_glass.png"},
paramtype = "light",
is_ground_content = false,
@ -69,11 +69,11 @@ on_destruct = function(pos)
minetest.register_node("beacon:" .. color , {
description = "Beacon" .. color,
drawtype = "mesh",
light_source = 13,
light_source = 13,
mesh = "block_in_block.obj",
wield_image = "color_hand" .. color .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = 'beaconon.png^[colorize:#'..colour..':70',
inventory_image = 'beaconon.png^[colorize:#'..colour..':70',
tiles = {"color_white.png^[colorize:#"..colour..":70", "default_glass.png"},
paramtype = "light",
is_ground_content = false,

View File

@ -20,9 +20,9 @@ local colour2 = beds_list[i][3]
description = beddesc,
drawtype = "nodebox",
tiles = {"color_white.png^[colorize:#"..colour2..":70", "color_orange.png", "color_orange.png", "color_orange.png", "color_orange.png", "color_orange.png"},
wield_image = "color_hand" .. colour .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "beds.png^[colorize:#".. colour2 .. ":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour2..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "beds.png^[colorize:#".. colour2 .. ":70",
paramtype = "light",
paramtype2 = "facedir",
stack_max = 1,
@ -95,7 +95,7 @@ inventory_image = "beds.png^[colorize:#".. colour2 .. ":70",
tiles = {"beds_bed_top_top.png^[colorize:#"..colour2..":70", "color_orange.png", "color_orange.png", "color_orange.png", "color_orange.png", "color_orange.png"},
paramtype = "light",
paramtype2 = "facedir",
wield_image = "color_hand" .. colour .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour2..":70)",
wield_scale = {x=1,y=1,z=0.5},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),

View File

@ -36,9 +36,9 @@ minetest.register_node("castle_gates:herse" .. color, {
drawtype = "nodebox",
description = S("Portcullis Bars"),
groups = {castle_gate = 1, choppy = 1, flow_through = 1},
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cgherse.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cgherse.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
@ -62,10 +62,10 @@ minetest.register_node("castle_gates:door" ..color ,{
drawtype = "nodebox",
description = S("Gate Door Edge"),
groups = {choppy = 1, castle_gate = 1},
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cgdoor.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cgdoor.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
@ -85,9 +85,9 @@ minetest.register_node("castle_gates:door" ..color ,{
minetest.register_node("castle_gates:border" ..color , {
drawtype = "nodebox",
description = S("Gate Door With Hinge"),
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cgborder.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cgborder.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",

View File

@ -41,7 +41,7 @@ castle_shields.register_shield = function(name, desc, background_color, foregrou
minetest.register_node(minetest.get_current_modname()..":"..name, {
description = desc,
tiles = {tile_side, tile_side, tile_side, tile_side, "color_black.png", tile_front},
wield_image = "color_hand" .. color .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "inv"..mask..".png^[colorize:#"..colour..":70",
drawtype="nodebox",

View File

@ -55,7 +55,7 @@ for k,v1 in pairs(comboblock.index) do
paramtype = "light",
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "test.obj",
mesh = "test.obj",
sounds = v1_def.sounds,
groups = v1_groups,
drop = v1,

View File

@ -33,9 +33,9 @@ minetest.register_node(FB.NAME..":stair" .. color, {
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 2},
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "fbstair.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "fbstair.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
node_box = {type = "fixed", fixed = FB.MODELS.C00},
})
@ -46,9 +46,9 @@ minetest.register_node(FB.NAME..":trap1" .. color, {
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 2},
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "fbtrap.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "fbtrap.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
node_box = {type = "fixed", fixed = FB.MODELS.D00},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
@ -62,9 +62,9 @@ minetest.register_node(FB.NAME..":trap2" .. color, {
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=2, not_in_creative_inventory = 1},
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "fbtrap.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "fbtrap.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
node_box = {type = "fixed", fixed = FB.MODELS.D01},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
@ -80,9 +80,9 @@ minetest.register_node(FB.NAME..":ladder" .. color, {
paramtype2 = "facedir",
climbable = true,
groups = {cracky = 2},
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "fbladder.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "fbladder.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
node_box = {type = "fixed", fixed = FB.MODELS.S00},
})

View File

@ -30,9 +30,9 @@ minetest.register_node("flags:" ..name, {
description = ("Flag"),
drawtype = "torchlike",
visual_scale = 3.0,
wield_image = "color_hand" .. name .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "flag.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "flag.png^[colorize:#"..colour..":70",
tiles = {"flags.png^[colorize:#"..colour..":70"},
use_texture_alpha = true,
paramtype = "light",

View File

@ -27,13 +27,13 @@ for i in ipairs(source_list) do
inventory_image = 'flowers.png^[colorize:#'..colour..':70',
sunlight_propagates = true,
paramtype = 'light',
description = desc .. " Flower color",
wield_image = "color_hand" .. name .. ".png",
wield_scale = {x=1,y=1,z=0.5},
groups = {snappy = 2, choppy = 2, wool = 2},
oddly_breakable_by_hand = 1,
dig_immediate = 3,
waving = 1,
description = desc .. " Flower color",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
groups = {snappy = 2, choppy = 2, wool = 2},
oddly_breakable_by_hand = 1,
dig_immediate = 3,
waving = 1,
walkable = false,
buildable_to = true,
sounds = default.node_sound_leaves_defaults(),

View File

@ -33,51 +33,51 @@ for i in ipairs(source_list) do
minetest.register_node("hdb:frigo" .. color, {
description = "frigo" .. color,
drawtype = "mesh",
drawtype = "mesh",
mesh = "hdb_frigo.obj",
tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
inventory_image = 'frigo.png^[colorize:#'..colour..':70',
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
paramtype = "light",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
paramtype = "light",
paramtype2 = "facedir",
collision_box = armoire_cbox,
selection_box = armoire_cbox,
groups = {cracky=3, oddly_breakable_by_hand=2},
collision_box = armoire_cbox,
selection_box = armoire_cbox,
groups = {cracky=3, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("hdb:bench" .. color, {
description = "bench" .. color,
drawtype = "mesh",
drawtype = "mesh",
mesh = "hdb_bench.obj",
tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
inventory_image = 'bench.png^[colorize:#'..colour..':70',
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
paramtype = "light",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
paramtype = "light",
paramtype2 = "facedir",
collision_box = bench_cbox,
selection_box = bench_cbox,
groups = {cracky=3, oddly_breakable_by_hand=2},
collision_box = bench_cbox,
selection_box = bench_cbox,
groups = {cracky=3, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("hdb:armoire" .. color, {
description = "armoire" .. color,
drawtype = "mesh",
drawtype = "mesh",
mesh = "hdb_armoire.obj",
tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
inventory_image = 'armoire.png^[colorize:#'..colour..':70',
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
paramtype = "light",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
paramtype = "light",
paramtype2 = "facedir",
collision_box = armoire_cbox,
selection_box = armoire_cbox,
groups = {cracky=3, oddly_breakable_by_hand=2},
collision_box = armoire_cbox,
selection_box = armoire_cbox,
groups = {cracky=3, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
@ -86,32 +86,32 @@ collision_box = armoire_cbox,
minetest.register_node("hdb:desk" .. color, {
description = "Desk" .. color,
drawtype = "mesh",
drawtype = "mesh",
mesh = "hdb_desk.obj",
tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
inventory_image = 'desk.png^[colorize:#'..colour..':70',
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
paramtype = "light",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
paramtype = "light",
paramtype2 = "facedir",
collision_box = desk_cbox,
selection_box = desk_cbox,
groups = {cracky=3, oddly_breakable_by_hand=2},
collision_box = desk_cbox,
selection_box = desk_cbox,
groups = {cracky=3, oddly_breakable_by_hand=2},
sounds = default.node_sound_stone_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("hdb:computer" .. color , {
description = "Computer" .. color,
inventory_image = 'computer.png^[colorize:#'..colour..':70',
wield_image = "color_hand" .. color .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = 'computer.png^[colorize:#'..colour..':70',
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
drawtype = "mesh",
mesh = "hdb_pc.obj",
tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3, oddly_breakable_by_hand=2},
groups = {cracky=3, oddly_breakable_by_hand=2},
sounds = default.node_sound_stone_defaults(),
on_place = minetest.rotate_node,
})

View File

@ -18,15 +18,15 @@ for i in ipairs (chair_table) do
local name = chair_table[i][1]
local material = chair_table[i][2]
local invimg = chair_table[i][3]
local colour = chair_table[i][4]
local colour = chair_table[i][4]
minetest.register_node('ma_pops_furniture:chair_'..material, {
description = name,
drawtype = 'nodebox',
wield_image = "color_hand" .. material .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "chair.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "chair.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
groups = {choppy=2, oddly_breakably_by_hand=2, furniture=1, flammable=1},
paramtype = 'light',
paramtype2 = 'facedir',
@ -65,15 +65,15 @@ for i in ipairs (table_table) do
local name = table_table[i][1]
local material = table_table[i][2]
local invimg = table_table[i][3]
local colour = table_table[i][4]
local colour = table_table[i][4]
minetest.register_node('ma_pops_furniture:table_'..material, {
description = name,
wield_image = "color_hand" .. material .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "table.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "table.png^[colorize:#"..colour..":70",
drawtype = 'nodebox',
tiles = {"color_white.png^[colorize:#"..colour..":70"},
tiles = {"color_white.png^[colorize:#"..colour..":70"},
groups = {snappy = 2, oddly_breakable_by_hand = 2, furniture = 1, flammable = 1},
paramtype = 'light',
paramtype2 = 'facedir',
@ -107,15 +107,15 @@ for i in ipairs (chair2_table) do
local name = chair2_table[i][1]
local material = chair2_table[i][2]
local invimg = chair2_table[i][3]
local colour = chair2_table[i][4]
local colour = chair2_table[i][4]
minetest.register_node('ma_pops_furniture:chair2_'..material, {
description = name,
drawtype = 'nodebox',
wield_image = "color_hand" .. material .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "sofas.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "sofas.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
groups = {choppy=2, oddly_breakably_by_hand=2, furniture=1, flammable=1},
paramtype = 'light',
paramtype2 = 'facedir',

View File

@ -688,22 +688,22 @@ if enable_colored_metal_signs then
-- array : color, translated color, default text color
local sign_colors = {
{"green", S("green"), "f", color3},
{"yellow", S("yellow"), "0", color7},
{"red", S("red"), "f", color6},
{"white", S("white"), "4", color4},
{"black", S("black"), "0", color1},
{"orange", S("orange"), "0", color5},
{"blue", S("blue"), "f", color2},
{"pink", S("pink"), "f", color8},
{"green", S("green"), "f", color3},
{"yellow", S("yellow"), "0", color7},
{"red", S("red"), "f", color6},
{"white", S("white"), "4", color4},
{"black", S("black"), "0", color1},
{"orange", S("orange"), "0", color5},
{"blue", S("blue"), "f", color2},
{"pink", S("pink"), "f", color8},
}
for i, color in ipairs(sign_colors) do
minetest.register_node(":signs:sign_wall_"..color[1], {
description = S("Sign (@1, metal)", color[2]),
inventory_image = "signs.png^[colorize:#"..color[4]..":70",
wield_image = "color_hand" .. color[1] .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "signs.png^[colorize:#"..color[4]..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..color[4]..":70)",
wield_scale = {x=1,y=1,z=0.5},
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
@ -854,146 +854,6 @@ minetest.register_lbm({
-- locked sign
minetest.register_craft({
output = "locked_sign:sign_wall_locked",
recipe = {
{default_sign},
{"default:steel_ingot"},
},
})
-- craft recipes for the metal signs
if enable_colored_metal_signs then
minetest.register_craft( {
output = "signs:sign_wall_green",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_green 2",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow 2",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red 2",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red 2",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black 2",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_orange",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_orange 2",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_blue",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_blue 2",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_brown",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_brown 2",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
end
if minetest.settings:get("log_mods") then
minetest.log("action", S("[MOD] signs loaded"))
end

View File

@ -13,9 +13,9 @@ color8 = minetest.setting_get("color8") or "FF69B4"
local source_list = {
{"black", "Color1", color1, 40, 36, 33},
{"blue", "Color2", color2, 0, 0, 255},
{"green", "Color3", color3, 0, 255, 0},
{"white", "Color4", color4, 245, 245, 245},
{"blue", "Color2", color2, 0, 0, 255},
{"green", "Color3", color3, 0, 255, 0},
{"white", "Color4", color4, 245, 245, 245},
{"orange", "Color5", color5, 255, 97, 3},
{"red", "Color6", color6, 255, 0, 0},
{"yellow", "Color7", color7, 255, 255, 0},
@ -32,8 +32,8 @@ for i in ipairs(source_list) do
minetest.register_node("trampoline:"..color, {
description = desc.."Trampoline",
inventory_image = 'trampo.png^[colorize:#'..colour..':70',
wield_image = "color_hand" .. color .. ".png",
inventory_image = 'trampo.png^[colorize:#'..colour..':70',
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
tiles = {"trampoline.png^[colorize:#"..colour..":70", "trampoline.png^[colorize:#"..colour..":70", "trampoline_sides.png^[colorize:#"..colour..":70"},
groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-100, bouncy=99},

View File

@ -17,19 +17,19 @@ for i = 1, #dyes do
local name, desc, colour = unpack(dyes[i])
minetest.register_node("carpet:" .. name, {
description = desc .. " Carpet color",
description = desc .. " Carpet color",
drawtype = "raillike",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
wield_image = "color_hand" .. name .. ".png",
inventory_image = "carpets.png^[colorize:#"..colour..":70",
wield_scale = {x=1,y=1,z=0.5},
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
inventory_image = "carpets.png^[colorize:#"..colour..":70",
wield_scale = {x=1,y=1,z=0.5},
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},

View File

@ -32,7 +32,7 @@ for i in ipairs(source_list) do
inventory_image = "blocks.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
is_ground_content = true,
groups = {snappy = 2, choppy = 2, wool = 2},

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@ -472,7 +472,7 @@ doors.register("door_" .. name , {
alpha = 200,
tiles = {"doors_door_white.png^[colorize:#"..colour..":70"},
description = name .. "Door",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "doors.png^[colorize:#"..colour..":70",
groups = {cracky=3},
@ -672,7 +672,7 @@ doors.register_trapdoor("doors:trapdoor_" .. name , {
description = "Trapdoor",
tile_front = "color_white.png^[colorize:#"..colour..":70",
tile_side = "color_white.png^[colorize:#"..colour..":70",
wield_image = "color_hand" .. name ..".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "trapdoor.png^[colorize:#"..colour..":70",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},

View File

@ -23,7 +23,7 @@ for i in ipairs(source_list) do
minetest.register_node("fence:" .. name, {
description = desc .. " Fence ",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
inventory_image = "fence.png^[colorize:#"..colour..":70",
wield_scale = {x=1,y=1,z=0.5},
tiles = {"color_white.png^[colorize:#"..colour..":70"},

View File

@ -5,20 +5,20 @@
fullpipe = {}
function fullpipe.register_pipe_border(subname, recipeitem, groups, images, description, inventorys, sounds)
function fullpipe.register_pipe_border(subname, recipeitem, groups, images, description, inventorys, wieldcolors, sounds)
minetest.register_node("fullpipe:border_" .. subname, {
wield_image = "color_hand" .. subname .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = inventorys,
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
sounds = sounds,
node_box = {
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
inventory_image = inventorys,
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
@ -31,9 +31,9 @@ function fullpipe.register_pipe_border(subname, recipeitem, groups, images, desc
end
function fullpipe.register_pipe_block(subname, recipeitem, groups, images, description, inventorys, sounds)
function fullpipe.register_pipe_block(subname, recipeitem, groups, images, description, inventorys, wieldcolors, sounds)
minetest.register_node("fullpipe:block_" .. subname, {
wield_image = "color_hand" .. subname .. ".png",
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
inventory_image = inventorys,
description = description,
@ -85,6 +85,7 @@ fullpipe.register_pipe("" .. name .. "", "color:" .. name,
desc .. "FullPipe Block",
"fullpipeborder.png^[colorize:#"..colour..":70",
"fullpipe.png^[colorize:#"..colour..":70",
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
default.node_sound_stone_defaults()
)

View File

@ -22,7 +22,7 @@ minetest.register_node("glass:" .. name , {
drawtype = "glasslike",
tiles = {"whiteglass.png^[colorize:#"..colour..":70"},
inventory_image = "windows.png^[colorize:#"..colour..":70",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
paramtype = "light",
use_texture_alpha = true,

View File

@ -13,7 +13,7 @@ for i = 1, #dyes do
minetest.register_node("light:" .. name, {
description = desc .. " light",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "lights.png^[colorize:#"..colour..":70",
tiles = {"color_white.png^[colorize:#"..colour..":70"},

View File

@ -53,7 +53,7 @@ local name = source_list[i][1]
sounds = default.node_sound_defaults(),
oddly_breakable_by_hand = 1,
dig_immediate = 3,
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "arc.png^[colorize:#"..colour..":70",
@ -128,7 +128,7 @@ local name = source_list[i][1]
sounds = default.node_sound_defaults(),
oddly_breakable_by_hand = 1,
dig_immediate = 3,
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "arcout.png^[colorize:#"..colour..":70",
@ -221,7 +221,7 @@ wield_image = "color_hand" .. name .. ".png",
sounds = default.node_sound_defaults(),
oddly_breakable_by_hand = 1,
dig_immediate = 3,
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "arcin.png^[colorize:#"..colour..":70",

View File

@ -111,7 +111,7 @@ for i in ipairs(source_list) do
minetest.register_node("slope:edge_glass_" .. name, {
description = desc .. "glass edge",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "edge.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -128,7 +128,7 @@ minetest.register_node("slope:edge_glass_" .. name, {
minetest.register_node("slope:edgecorner_glass_" .. name, {
description = desc .. "edge",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "edgecorner.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -145,7 +145,7 @@ minetest.register_node("slope:edgecorner_glass_" .. name, {
minetest.register_node("slope:slope_glass_"..name, {
description = desc.. " slope",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "triangle.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -166,7 +166,7 @@ minetest.register_node("slope:slope_glass_"..name, {
minetest.register_node("slope:ocorner_glass_"..name, {
description = desc.." slope (outer corner)",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cornera.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -186,7 +186,7 @@ minetest.register_node("slope:slope_glass_"..name, {
})
minetest.register_node("slope:icorner_glass_"..name, {
description = desc.." slope (inner corner)",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cornerb.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -207,7 +207,7 @@ minetest.register_node("slope:slope_glass_"..name, {
minetest.register_node("slope:slopelong_glass_"..name, {
description = desc.." long slope",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "long.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -228,7 +228,7 @@ minetest.register_node("slope:slope_glass_"..name, {
minetest.register_node("slope:cylinder_glass_"..name, {
description = desc.." cylinder",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cylinder.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -247,7 +247,7 @@ minetest.register_node("slope:slope_glass_"..name, {
minetest.register_node("slope:cone_glass_"..name, {
description = desc.." cone",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cone.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -268,7 +268,7 @@ minetest.register_node("slope:slope_glass_"..name, {
minetest.register_node("slope:sphere_glass_"..name, {
description = desc.." sphere",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "sphere.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -289,7 +289,7 @@ minetest.register_node("slope:slope_glass_"..name, {
minetest.register_node("slope:edge_" .. name, {
description = desc .. "edge",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "edge.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -304,7 +304,7 @@ inventory_image = "edge.png^[colorize:#"..colour..":70",
minetest.register_node("slope:edgecorner_" .. name, {
description = desc .. "edge",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "edgecorner.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -319,7 +319,7 @@ inventory_image = "edgecorner.png^[colorize:#"..colour..":70",
minetest.register_node("slope:slope_"..name, {
description = desc.. " slope",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "triangle.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -338,7 +338,7 @@ inventory_image = "triangle.png^[colorize:#"..colour..":70",
minetest.register_node("slope:ocorner_"..name, {
description = desc.." slope (outer corner)",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cornera.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -356,7 +356,7 @@ inventory_image = "cornera.png^[colorize:#"..colour..":70",
})
minetest.register_node("slope:icorner_"..name, {
description = desc.." slope (inner corner)",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cornerb.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -375,7 +375,7 @@ inventory_image = "cornerb.png^[colorize:#"..colour..":70",
minetest.register_node("slope:slopelong_"..name, {
description = desc.." long slope",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "long.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -394,7 +394,7 @@ inventory_image = "long.png^[colorize:#"..colour..":70",
minetest.register_node("slope:cylinder_"..name, {
description = desc.." cylinder",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cylinder.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -411,7 +411,7 @@ inventory_image = "cylinder.png^[colorize:#"..colour..":70",
minetest.register_node("slope:cone_"..name, {
description = desc.." cone",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "cone.png^[colorize:#"..colour..":70",
drawtype = "mesh",
@ -430,7 +430,7 @@ inventory_image = "cone.png^[colorize:#"..colour..":70",
minetest.register_node("slope:sphere_"..name, {
description = desc.." sphere",
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "sphere.png^[colorize:#"..colour..":70",
drawtype = "mesh",

View File

@ -45,11 +45,11 @@ end
-- Register stairs.
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, html)
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.stair = 1
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
wield_image = "color_hand" .. subname .. ".png",
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
drawtype = "mesh",
inventory_image = "stairs.png^[colorize:#".. html ..":70",
@ -134,11 +134,11 @@ local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Register slabs.
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, html)
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.slab = 1
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
wield_image = "color_hand" .. subname .. ".png",
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "slabs.png^[colorize:#".. html ..":70",
drawtype = "nodebox",
@ -266,9 +266,9 @@ end
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem,
groups, images, desc_stair, desc_slab, sounds, html)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, html)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, html)
groups, images, desc_stair, desc_slab, sounds, html, wieldcolors)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, html, wieldcolors)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, html, wieldcolors)
end
-- Register default stairs and slabs
@ -281,7 +281,8 @@ stairs.register_stair_and_slab(
"Blue Stair",
"Blue Slab",
default.node_sound_wood_defaults(),
color2
color2,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color2..":70)"
)
stairs.register_stair_and_slab(
@ -292,7 +293,8 @@ stairs.register_stair_and_slab(
"Red Stair",
"Red Slab",
default.node_sound_wood_defaults(),
color6
color6,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color6..":70)"
)
stairs.register_stair_and_slab(
@ -303,7 +305,8 @@ stairs.register_stair_and_slab(
"White Stair",
"White Slab",
default.node_sound_wood_defaults(),
color4
color4,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color4..":70)"
)
stairs.register_stair_and_slab(
@ -314,7 +317,8 @@ stairs.register_stair_and_slab(
"Black Stair",
"Black Slab",
default.node_sound_wood_defaults(),
color1
color1,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color1..":70)"
)
stairs.register_stair_and_slab(
@ -325,7 +329,8 @@ stairs.register_stair_and_slab(
"Green Stair",
"Green Slab",
default.node_sound_wood_defaults(),
color3
color3,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color3..":70)"
)
stairs.register_stair_and_slab(
@ -336,7 +341,8 @@ stairs.register_stair_and_slab(
"Yellow Stair",
"Yellow Slab",
default.node_sound_wood_defaults(),
color7
color7,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color7..":70)"
)
stairs.register_stair_and_slab(
@ -347,7 +353,8 @@ stairs.register_stair_and_slab(
"Orange Stair",
"Orange Slab",
default.node_sound_wood_defaults(),
color5
color5,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color5..":70)"
)
stairs.register_stair_and_slab(
@ -358,5 +365,6 @@ stairs.register_stair_and_slab(
"Pink Stair",
"Pink Slab",
default.node_sound_wood_defaults(),
color8
color8,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color8..":70)"
)

View File

@ -51,7 +51,7 @@ for i in ipairs(source_list) do
diggable = false,
buildable_to = true,
is_ground_content = false,
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "waters.png^[colorize:#"..colour..":70",
drop = "",
@ -92,7 +92,7 @@ for i in ipairs(source_list) do
},
},
alpha = 200,
inventory_image = "waters.png^[colorize:#"..colour..":70",
inventory_image = "waters.png^[colorize:#"..colour..":70",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,

0
mods/Trees/modpack.txt Normal file
View File

View File

@ -28,14 +28,13 @@ for i in ipairs(source_list) do
minetest.register_node("trees:big_cactus_" .. name, {
description = desc .. " color",
paramtype = "light",
drawtype = "mesh",
mesh = "cactus.obj",
visual_scale = 4,
wield_image = "color_hand" .. name .. ".png",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "color_white.png^[colorize:#"..colour..":70",
paramtype = "light",
drawtype = "mesh",
mesh = "cactus.obj",
visual_scale = 4,
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "color_white.png^[colorize:#"..colour..":70",
tiles = {
"color_white.png^[colorize:#"..colour..":70",
@ -66,7 +65,7 @@ minetest.register_node("trees:big_" .. name, {
drawtype = "mesh",
mesh = "tree.obj",
visual_scale = 4,
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "bigtrees.png^[colorize:#"..colour..":70",
@ -103,7 +102,7 @@ minetest.register_node("trees:normal_" .. name, {
drawtype = "mesh",
mesh = "tree.obj",
visual_scale = 2,
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "normaltrees.png^[colorize:#"..colour..":70",
@ -140,7 +139,7 @@ minetest.register_node("trees:small_" .. name, {
drawtype = "mesh",
mesh = "tree.obj",
visual_scale = 1,
wield_image = "color_hand" .. name .. ".png",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "smalltrees.png^[colorize:#"..colour..":70",