116 lines
3.1 KiB
Lua
116 lines
3.1 KiB
Lua
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local source_list = {
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{"black", "Darkened", color1, 40, 36, 33},
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{"blue", "Blue", color2, 0, 0, 255},
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{"green", "Green", color3, 0, 255, 0},
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{"white", "White", color4, 245, 245, 245},
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{"orange", "Orange", color5, 255, 97, 3},
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{"red", "Red", color6, 255, 0, 0},
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{"yellow", "Yellow", color7, 255, 255, 0},
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{"pink", "pink", color8, 255, 105, 180}
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}
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for i in ipairs(source_list) do
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local name = source_list[i][1]
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local description = source_list[i][2]
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local colour = source_list[i][3]
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local red = source_list[i][4]
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local green = source_list[i][5]
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local blue = source_list[i][6]
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minetest.register_node("water:"..name.."_water_source", {
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description = description.." Water Source",
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drawtype = "liquid",
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tiles = {
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{
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name = "color_white.png^[colorize:#"..colour..":70",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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special_tiles = {
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{
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name = "color_white.png^[colorize:#"..colour..":70",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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backface_culling = false,
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},
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},
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alpha = 200,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
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wield_scale = {x=1,y=1,z=0.5},
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inventory_image = "waters.png^[colorize:#"..colour..":70",
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "water:"..name.."_water_flowing",
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liquid_alternative_source = "water:"..name.."_water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 50, r = red, g = green, b = blue},
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groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("water:"..name.."_water_flowing", {
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description = description.." Flowing Water",
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drawtype = "flowingliquid",
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tiles = {"color_white.png^[colorize:#"..colour},
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special_tiles = {
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{
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name = "color_white.png^[colorize:#"..colour..":70",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{
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name = "color_white.png^[colorize:#"..colour..":70",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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alpha = 200,
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inventory_image = "waters.png^[colorize:#"..colour..":70",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "water:"..name.."_water_flowing",
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liquid_alternative_source = "water:"..name.."_water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 50, r = red, g = green, b = blue},
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groups = {water = 3, liquid = 3, puts_out_fire = 1,
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not_in_creative_inventory = 1, cools_lava = 1},
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sounds = default.node_sound_water_defaults(),
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})
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end
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