174 lines
4.3 KiB
Lua
174 lines
4.3 KiB
Lua
color1 = minetest.setting_get("color1") or "292421"
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color2 = minetest.setting_get("color2") or "0000FF"
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color3 = minetest.setting_get("color3") or "00FF00"
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color4 = minetest.setting_get("color4") or "F5F5F5"
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color5 = minetest.setting_get("color5") or "FF6103"
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color6 = minetest.setting_get("color6") or "FF0000"
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color7 = minetest.setting_get("color7") or "FFFF00"
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color8 = minetest.setting_get("color8") or "FF69B4"
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local source_list = {
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{"black", "Color1", color1, 40, 36, 33},
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{"blue", "Color2", color2, 0, 0, 255},
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{"green", "Color3", color3, 0, 255, 0},
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{"white", "Color4", color4, 245, 245, 245},
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{"orange", "Color5", color5, 255, 97, 3},
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{"red", "Color6", color6, 255, 0, 0},
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{"yellow", "Color7", color7, 255, 255, 0},
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{"pink", "Color8", color8, 255, 105, 180}
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}
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for i in ipairs(source_list) do
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local name = source_list[i][1]
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local desc = source_list[i][2]
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local colour = source_list[i][3]
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local red = source_list[i][4]
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local green = source_list[i][5]
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local blue = source_list[i][6]
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minetest.register_node("trees:big_cactus_" .. name, {
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description = desc .. " color",
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paramtype = "light",
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drawtype = "mesh",
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mesh = "cactus.obj",
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visual_scale = 4,
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wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
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wield_scale = {x=1,y=1,z=0.5},
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inventory_image = "color_white.png^[colorize:#"..colour..":70",
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tiles = {
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"color_white.png^[colorize:#"..colour..":70",
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},
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selection_box = {
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type = "fixed",
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fixed = { 0.40, -0.5, 0, -4.75, 13, -5.25},
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},
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collision_box = {
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type = "fixed",
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fixed = { 0.40, -0.5, 0, -4.75, 13, -5.25},
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},
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is_ground_content = true,
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groups = {snappy = 2, choppy = 2, wool = 2},
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sounds = default.node_sound_defaults(),
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oddly_breakable_by_hand = 1,
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dig_immediate = 3,
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})
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minetest.register_node("trees:big_" .. name, {
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description = desc .. " color",
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paramtype = "light",
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drawtype = "mesh",
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mesh = "tree.obj",
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visual_scale = 4,
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wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
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wield_scale = {x=1,y=1,z=0.5},
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inventory_image = "bigtrees.png^[colorize:#"..colour..":70",
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tiles = {
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"color_white.png^[colorize:#"..colour..":70",
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"color_white.png",
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"color_white.png",
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"color_white.png",
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"color_white.png^[colorize:#"..colour..":70",
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},
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selection_box = {
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type = "fixed",
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fixed = { 0.40, -0.5, 0, -4.75, 13, -5.25},
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},
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collision_box = {
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type = "fixed",
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fixed = { 0.40, -0.5, 0, -4.75, 13, -5.25},
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},
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is_ground_content = true,
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groups = {snappy = 2, choppy = 2, wool = 2},
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sounds = default.node_sound_defaults(),
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oddly_breakable_by_hand = 1,
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dig_immediate = 3,
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})
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minetest.register_node("trees:normal_" .. name, {
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description = desc .. " color",
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paramtype = "light",
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drawtype = "mesh",
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mesh = "tree.obj",
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visual_scale = 2,
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wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
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wield_scale = {x=1,y=1,z=0.5},
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inventory_image = "normaltrees.png^[colorize:#"..colour..":70",
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tiles = {
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"color_white.png^[colorize:#"..colour..":70",
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"color_white.png",
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"color_white.png",
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"color_white.png",
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"color_white.png^[colorize:#"..colour..":70",
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},
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selection_box = {
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type = "fixed",
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fixed = { 0.2, -0.5, 0, -2.4, 6.5, -2.5},
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},
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collision_box = {
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type = "fixed",
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fixed = { 0.2, -0.5, 0, -2.4, 6.5, -2.5},
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},
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is_ground_content = true,
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groups = {snappy = 2, choppy = 2, wool = 2},
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sounds = default.node_sound_defaults(),
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oddly_breakable_by_hand = 1,
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dig_immediate = 3,
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})
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minetest.register_node("trees:small_" .. name, {
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description = desc .. " color",
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paramtype = "light",
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drawtype = "mesh",
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mesh = "tree.obj",
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visual_scale = 1,
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wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
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wield_scale = {x=1,y=1,z=0.5},
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inventory_image = "smalltrees.png^[colorize:#"..colour..":70",
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tiles = {
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"color_white.png^[colorize:#"..colour..":70",
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"color_white.png",
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"color_white.png",
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"color_white.png",
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"color_white.png^[colorize:#"..colour..":70",
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},
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selection_box = {
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type = "fixed",
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fixed = { 0.1, -0.5, 0, -1.2, 3.25, -1.25},
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},
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collision_box = {
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type = "fixed",
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fixed = { 0.1, -0.5, 0, -1.2, 3.25, -1.25},
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},
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is_ground_content = true,
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groups = {snappy = 2, choppy = 2, wool = 2},
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sounds = default.node_sound_defaults(),
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oddly_breakable_by_hand = 1,
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dig_immediate = 3,
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})
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end
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