Compare commits
11 Commits
2022-05-16
...
master
Author | SHA1 | Date |
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Mikita Wiśniewski | 1f7ab3a8b6 | |
Mikita Wiśniewski | 8d1ae3cc8c | |
Mikita Wiśniewski | 25e3efc9ae | |
cora | d661bbc04b | |
Mikita Wiśniewski | 1927a1aabe | |
James Clarke | 626b12c0cb | |
James Clarke | 28bf2612fd | |
James Clarke | b39deed14d | |
Mikita Wiśniewski | ad33e6bc1e | |
syl | 82898f79e2 | |
Mikita Wiśniewski | fbf247d92e |
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@ -0,0 +1,50 @@
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unused_args = false
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allow_defined_top = true
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globals = {
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"minetest","mcl_tmp_message","mcl_player"
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}
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read_globals = {
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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-- My mod
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"mcl_cozy",
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-- Builtin
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"vector", "ItemStack",
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"dump", "DIR_DELIM", "VoxelArea", "Settings",
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-- MTG
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"default", "sfinv", "creative",
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-- Mineclone
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"mcl_loot", "tga_encoder", "mcl_util", "flowlib", "mcl_sounds", "mcl_autogroup",
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"mcl_events", "biomeinfo", "mcl_damage", "mcl_particles", "mcl_worlds", "mcl_colors",
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"mcl_explosions", "mcl_vars", "controls", "walkover", "mcl_meshhand", "mcl_fovapi",
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"playerphysics", "mcl_hunger", "mcl_death_drop", "mcl_playerplus",
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"mcl_gamemode", "mcl_spawn", "mcl_skins", "mcl_sprint", "mcl_playerinfo",
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"mcl_item_id", "tt", "mcl_craftguide", "doc", "mcl_dripping",
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"mcl_entity_invs", "mcl_item_entity", "mcl_burning",
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"mcl_minecarts", "pillager", "mobs_mc", "sounds",
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"textures", "mcl_mobs", "mcl_paintings",
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"mcl_grindstone", "mcl_walls", "mcl_bamboo",
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"mcl_maps", "mcl_clock", "mcl_end", "mcl_starting_inventory",
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"mcl_bows", "mcl_bows_s", "mcl_dye", "mcl_copper",
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"mcl_flowerpots", "mcl_furnaces", "mcl_farming",
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"mcl_campfires", "mcl_crafting_table", "mcl_doors",
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"mcl_jukebox", "screwdriver", "mcl_itemframes",
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"mcl_heads", "mcl_beacons", "xpanes", "mcl_enchanting",
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"mcl_beds", "mcl_throwing", "mcl_banners", "mcl_mobspawners",
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"mcl_cocoas", "mcl_smithing_table", "mcl_flowers",
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"mcl_core", "mcl_torches", "mcl_target", "mesecon", "mcl_observers",
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"mcl_sculk", "mcl_armor", "mcl_lanterns", "mcl_stairs", "mcl_bells",
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"mcl_hamburger", "mcl_signs", "mcl_honey", "mcl_stonecutter", "mcl_fire",
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"mcl_compass", "mcl_ocean", "mcl_fences", "mcl_buckets", "mcl_potions",
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"tnt", "mcl_cherry_blossom", "mcl_portals", "mcl_chests", "mcl_shields",
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"mcl_wip", "mcl_raids", "mcl_moon", "lightning", "mcl_weather",
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"mcl_formspec", "mcl_death_messages", "mcl_bossbars", "awards",
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"mcl_inventory", "mcl_title", "mcl_offhand", "hb", "mcl_experience",
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"mcl_info", "mcl_credits", "tsm_railcorridors", "mcl_mapgen_core",
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"mcl_structures", "settlements", "mcl_dungeons", "mcl_colors_official"
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}
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@ -1,4 +1,7 @@
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# MineClone2 Get Comfortable
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**Migrated, see <https://codeberg.org/rudzik8/mcl_cozy>**
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[![ContentDB](https://content.minetest.net/packages/rudzik8/mcl_cozy/shields/downloads/)](https://content.minetest.net/packages/rudzik8/mcl_cozy/)
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Adds commands to /lay or /sit to the MineClone 2/5/a game. Port of good old [cozy mod](https://forum.minetest.net/viewtopic.php?f=11&t=14143) (originally made for MTG by everamzah) to work with MCL properly and even provide some nice new features!
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36
init.lua
36
init.lua
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@ -34,16 +34,24 @@ minetest.register_globalstep(function(dtime)
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for i=1, #players do
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local name = players[i]:get_player_name()
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if mcl_player.player_attached[name] and not players[i]:get_attach() and
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(players[i]:get_player_control().up == true or
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players[i]:get_player_control().down == true or
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players[i]:get_player_control().left == true or
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players[i]:get_player_control().right == true or
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players[i]:get_player_control().jump == true or
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players[i]:get_player_control().sneak == true) then
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(players[i]:get_player_control().up == true or
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players[i]:get_player_control().down == true or
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players[i]:get_player_control().left == true or
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players[i]:get_player_control().right == true or
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players[i]:get_player_control().jump == true or
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players[i]:get_player_control().sneak == true) then
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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playerphysics.remove_physics_factor(players[i], "speed", "mcl_cozy:attached")
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playerphysics.remove_physics_factor(players[i], "jump", "mcl_cozy:attached")
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(players[i], "stand", 30)
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end
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-- check the node below player (and if it's air, just unmount)
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if minetest.get_node(vector.offset(players[i]:get_pos(),0,-1,0)).name == "air" then
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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players[i]:set_physics_override(1, 1, 1)
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playerphysics.remove_physics_factor(players[i], "speed", "mcl_cozy:attached")
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playerphysics.remove_physics_factor(players[i], "jump", "mcl_cozy:attached")
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(players[i], "stand", 30)
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end
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end
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end)
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@ -56,13 +64,15 @@ minetest.register_chatcommand("sit", {
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if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
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if mcl_player.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_physics_override(1, 1, 1)
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playerphysics.remove_physics_factor(player, "speed", "mcl_cozy:attached")
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playerphysics.remove_physics_factor(player, "jump", "mcl_cozy:attached")
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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print_action_stand(name)
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else
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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player:set_physics_override(0, 0, 0)
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playerphysics.add_physics_factor(player, "speed", "mcl_cozy:attached", 0)
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playerphysics.add_physics_factor(player, "jump", "mcl_cozy:attached", 0)
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "sit", 30)
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print_action_sit(name)
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@ -78,13 +88,15 @@ minetest.register_chatcommand("lay", {
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if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
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if mcl_player.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_physics_override(1, 1, 1)
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playerphysics.remove_physics_factor(player, "speed", "mcl_cozy:attached")
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playerphysics.remove_physics_factor(player, "jump", "mcl_cozy:attached")
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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print_action_stand(name)
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else
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player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
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player:set_physics_override(0, 0, 0)
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playerphysics.add_physics_factor(player, "speed", "mcl_cozy:attached", 0)
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playerphysics.add_physics_factor(player, "jump", "mcl_cozy:attached", 0)
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "lay", 0)
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print_action_lay(name)
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@ -0,0 +1,7 @@
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# textdomain: mcl_cozy
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Sit down=S'assoir
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Lay down=Se coucher
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Move to stand up=Se déplacer pour se lever
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sits= s'assoit
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lies= se couche
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stands up= se lève
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Reference in New Issue