Merge pull request 'Change function call of set_physics_override to a more modern syntax so we dont get the deprecation warnings and added linting.' (#6) from Impulse/mcl_cozy:master into master
Reviewed-on: MineClone2/mcl_cozy#6
This commit is contained in:
commit
1927a1aabe
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@ -0,0 +1,50 @@
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unused_args = false
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allow_defined_top = true
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globals = {
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"minetest","mcl_tmp_message","mcl_player"
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}
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read_globals = {
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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-- My mod
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"mcl_cozy",
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-- Builtin
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"vector", "ItemStack",
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"dump", "DIR_DELIM", "VoxelArea", "Settings",
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-- MTG
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"default", "sfinv", "creative",
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-- Mineclone
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"mcl_loot", "tga_encoder", "mcl_util", "flowlib", "mcl_sounds", "mcl_autogroup",
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"mcl_events", "biomeinfo", "mcl_damage", "mcl_particles", "mcl_worlds", "mcl_colors",
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"mcl_explosions", "mcl_vars", "controls", "walkover", "mcl_meshhand", "mcl_fovapi",
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"playerphysics", "mcl_hunger", "mcl_death_drop", "mcl_playerplus",
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"mcl_gamemode", "mcl_spawn", "mcl_skins", "mcl_sprint", "mcl_playerinfo",
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"mcl_item_id", "tt", "mcl_craftguide", "doc", "mcl_dripping",
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"mcl_entity_invs", "mcl_item_entity", "mcl_burning",
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"mcl_minecarts", "pillager", "mobs_mc", "sounds",
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"textures", "mcl_mobs", "mcl_paintings",
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"mcl_grindstone", "mcl_walls", "mcl_bamboo",
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"mcl_maps", "mcl_clock", "mcl_end", "mcl_starting_inventory",
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"mcl_bows", "mcl_bows_s", "mcl_dye", "mcl_copper",
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"mcl_flowerpots", "mcl_furnaces", "mcl_farming",
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"mcl_campfires", "mcl_crafting_table", "mcl_doors",
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"mcl_jukebox", "screwdriver", "mcl_itemframes",
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"mcl_heads", "mcl_beacons", "xpanes", "mcl_enchanting",
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"mcl_beds", "mcl_throwing", "mcl_banners", "mcl_mobspawners",
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"mcl_cocoas", "mcl_smithing_table", "mcl_flowers",
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"mcl_core", "mcl_torches", "mcl_target", "mesecon", "mcl_observers",
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"mcl_sculk", "mcl_armor", "mcl_lanterns", "mcl_stairs", "mcl_bells",
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"mcl_hamburger", "mcl_signs", "mcl_honey", "mcl_stonecutter", "mcl_fire",
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"mcl_compass", "mcl_ocean", "mcl_fences", "mcl_buckets", "mcl_potions",
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"tnt", "mcl_cherry_blossom", "mcl_portals", "mcl_chests", "mcl_shields",
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"mcl_wip", "mcl_raids", "mcl_moon", "lightning", "mcl_weather",
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"mcl_formspec", "mcl_death_messages", "mcl_bossbars", "awards",
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"mcl_inventory", "mcl_title", "mcl_offhand", "hb", "mcl_experience",
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"mcl_info", "mcl_credits", "tsm_railcorridors", "mcl_mapgen_core",
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"mcl_structures", "settlements", "mcl_dungeons", "mcl_colors_official"
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}
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12
init.lua
12
init.lua
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@ -41,14 +41,14 @@ minetest.register_globalstep(function(dtime)
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players[i]:get_player_control().jump == true or
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players[i]:get_player_control().sneak == true) then
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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players[i]:set_physics_override(1, 1, 1)
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players[i]:set_physics_override({speed=1, jump=1, gravity=1})
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(players[i], "stand", 30)
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end
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-- check the node below player (and if it's air, just unmount)
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if minetest.get_node(vector.offset(players[i]:get_pos(),0,-1,0)).name == "air" then
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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players[i]:set_physics_override(1, 1, 1)
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players[i]:set_physics_override({speed=1, jump=1, gravity=1})
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mcl_player.player_attached[name] = false
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end
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end
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@ -62,13 +62,13 @@ minetest.register_chatcommand("sit", {
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if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
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if mcl_player.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_physics_override(1, 1, 1)
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player:set_physics_override({speed=1, jump=1, gravity=1})
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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print_action_stand(name)
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else
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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player:set_physics_override(0, 0, 0)
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player:set_physics_override({speed=0, jump=0, gravity=0})
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "sit", 30)
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print_action_sit(name)
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@ -84,13 +84,13 @@ minetest.register_chatcommand("lay", {
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if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
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if mcl_player.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_physics_override(1, 1, 1)
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player:set_physics_override({speed=1, jump=1, gravity=1})
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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print_action_stand(name)
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else
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player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
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player:set_physics_override(0, 0, 0)
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player:set_physics_override({speed=0, jump=0, gravity=0})
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "lay", 0)
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print_action_lay(name)
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