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flatconfig
Author | SHA1 | Date |
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Wuzzy | c25d3e574a |
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@ -24,13 +24,40 @@ else
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if not ground then
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ground = 8
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end
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mcl_vars.mg_overworld_min = ground - 1
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mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit
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local layer_setting = minetest.get_mapgen_setting("mcl_superflat_layers")
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local layers
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if layer_setting then
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layers = {}
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local s_version, s_layers, _, _ = string.split(layer_setting, ";", true, 4)
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if tonumber(s_version) == 3 then
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local split_layers = string.split(s_layers, ",")
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if split_layers then
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for s=1, #split_layers do
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local node, repetitions = string.match(split_layers[s], "([0-9a-zA-Z:]+)%*([0-9]+)")
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if not node then
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node = string.match(split_layers[s], "([0-9a-zA-Z:]+)")
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repetitions = 1
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end
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for r=1, repetitions do
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table.insert(layers, node)
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end
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end
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end
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end
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end
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if not layers then
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layers = {
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"mcl_core:bedrock",
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"mcl_core:dirt",
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"mcl_core:dirt",
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"mcl_core:dirt_with_grass",
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}
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end
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-- 1 perfectly flat bedrock layer
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min - 2
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
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mcl_vars.mg_bedrock_is_rough = false
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mcl_vars.mg_flat_layers = layers
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mcl_vars.mg_overworld_min = ground - #layers + 1
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mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit
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end
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-- Set default stack sizes
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@ -74,7 +74,7 @@ skycolor = {
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players = skycolor.utils.get_players(players)
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for _, player in ipairs(players) do
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local pos = player:getpos()
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if pos.y >= mcl_vars.mg_bedrock_overworld_max then
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if pos.y >= mcl_vars.mg_overworld_min then
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player:set_sky(color, "plain", nil)
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end
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end
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@ -112,7 +112,7 @@ skycolor = {
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local players = skycolor.utils.get_players(nil)
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for _, player in ipairs(players) do
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local pos = player:getpos()
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if pos.y >= mcl_vars.mg_bedrock_overworld_max then
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if pos.y >= mcl_vars.mg_overworld_min then
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player:set_sky(color, "plain", nil)
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end
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end
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@ -125,7 +125,7 @@ skycolor = {
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local players = skycolor.utils.get_players(players)
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for _, player in ipairs(players) do
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local pos = player:getpos()
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if pos.y >= mcl_vars.mg_bedrock_overworld_max then
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if pos.y >= mcl_vars.mg_overworld_min then
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player:set_sky(nil, "regular", nil)
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end
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end
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@ -255,5 +255,5 @@ elseif mg_name == "flat" then
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minetest.clear_registered_biomes()
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minetest.clear_registered_decorations()
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minetest.clear_registered_schematics()
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register_classic_superflat_biome()
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-- register_classic_superflat_biome()
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end
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@ -794,7 +794,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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num_water_around = num_water_around + 1 end
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if num_water_around >= 2 then
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is_shallow = false
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end
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end
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if is_shallow then
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for x1=-divlen,divlen do
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for z1=-divlen,divlen do
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@ -862,7 +862,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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break
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end
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end
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if ground_y then
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local p = {x=x,y=ground_y+1,z=z}
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local nn = minetest.get_node(p).name
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@ -880,7 +880,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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end
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end
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end
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@ -888,14 +888,63 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- Generate bedrock layer or layers
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local BEDROCK_MIN = mcl_vars.mg_bedrock_overworld_min
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local BEDROCK_MAX = mcl_vars.mg_bedrock_overworld_max
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-- Below the bedrock, generate air/void
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minetest.register_on_generated(function(minp, maxp)
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if minp.y <= BEDROCK_MAX then
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if mg_name == "flat" then
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if minp.y <= mcl_vars.mg_overworld_max then--and minp.y <= (mcl_vars.mg_overworld_min + mcl_vars.mg_flat_layer_count) then
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data()
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local c_void = minetest.get_content_id("mcl_core:void")
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local node_ids = {}
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local get_content_id = function(nodename)
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if not node_ids[nodename] then
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node_ids[nodename] = minetest.get_content_id(nodename)
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end
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return node_ids[nodename]
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end
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local layer_counter = 1
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local repeat_counter = 1
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local max = math.min(maxp.y, mcl_vars.mg_overworld_max)
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max = math.min(max, mcl_vars.mg_overworld_min + #mcl_vars.mg_flat_layers)
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for y = minp.y, max do
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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local p_pos = area:index(x, y, z)
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if y < mcl_vars.mg_overworld_min then
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data[p_pos] = c_void
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else
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local layer = mcl_util.y_to_layer(y)
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local nodename = mcl_vars.mg_flat_layers[layer+1]
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if nodename then
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data[p_pos] = get_content_id(nodename)
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end
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end
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end
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end
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end
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vm:set_data(data)
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vm:calc_lighting()
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vm:update_liquids()
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vm:write_to_map()
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end
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elseif minp.y <= BEDROCK_MAX then
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data()
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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@ -951,7 +1000,6 @@ minetest.register_on_generated(function(minp, maxp)
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end)
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-- Apply mapgen-specific mapgen code
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name == "v6" then
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register_mgv6_decorations()
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end
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@ -121,7 +121,7 @@ minetest.register_globalstep(function(dtime)
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end
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-- Apply black sky in the Void and deal Void damage
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if pos.y < mcl_vars.mg_bedrock_overworld_max then
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if pos.y < mcl_vars.mg_overworld_min then
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-- Player reached the void, set black sky box
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player:set_sky("#000000", "plain")
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-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
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