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Wuzzy | c25d3e574a |
97
API.md
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@ -1,89 +1,36 @@
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|||
# API
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||||
## Groups
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||||
MineClone 2 makes very extensive use of groups. Making sure your items and objects have the correct group memberships is very important.
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MineClone 2 makes very extensive use of groups. Making sure your items and objects are members of the correct group is a good and easy way to ensure compability without using any function calls.
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Groups are explained in `GROUPS.md`.
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||||
|
||||
## Mod naming convention
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Mods mods in MineClone 2 follow a simple naming convention: Mods with the prefix “`mcl_`” are specific to MineClone 2, although they may be based on an existing standalone. Mods which lack this prefix are *usually* verbatim copies of a standalone mod. Some modifications may still have been applied, but the APIs are held compatible.
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## APIs for adding simple things
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||||
You can add simple things by calling functions in the various MineClone 2 mods.
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||||
|
||||
## Adding items
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||||
### Special fields
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* Fences and fence gates: See `mods/ITEMS/mcl_fences/API.md`.
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* Walls: See `mods/ITEMS/mcl_walls/API.md`
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Items can have these fields:
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* `_mcl_generate_description(itemstack)`: Required for any items which manipulate their
|
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description in any way. This function takes an itemstack of its own type and must set
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the proper advanced description for this itemstack. If you don't do this, anvils will
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fail at properly restoring the description when their custom name gets cleared at an
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anvil.
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See `mcl_banners` for an example.
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||||
### Undocumented APIs
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||||
You can also add stuff for the following thins, but the APIs are currently undocumented. These mods are very similar to Minetest Game.
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All nodes can have these fields:
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||||
* Doors: See `mods/ITEMS/doors`
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* Stairs and slabs: See `mods/ITEMS/stairs` and `mods/ITEMS/mcstair`
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* Beds: See `mods/ITEMS/beds`
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* Buckets (for new liquids): See `mods/ITEMS/bucket`
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* Panes (like glass panes and iron bars): See `mods/ITEMS/xpanes`
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||||
|
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* `_mcl_hardness`: Hardness of the block, ranges from 0 to infinity (represented by -1). Determines digging times. Default: 0
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* `_mcl_blast_resistance`: How well this block blocks and resists explosions. Default: 0
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* `_mcl_after_falling(pos)`: Called after a falling node finished falling and turned into a node.
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Use the `mcl_sounds` mod for the sounds.
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## APIs
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A lot of things are possible by using one of the APIs in the mods. Note that not all APIs are documented yet, but it is planned. The following APIs should be more or less stable but keep in mind that MineClone 2 is still unfinished. All directory names are relative to `mods/`
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### Items
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* Doors: `ITEMS/mcl_doors`
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* Fences and fence gates: `ITEMS/mcl_fences`
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* Stairs and slabs: `ITEM/mcl_stairs`
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* Walls: `ITEMS/mcl_walls`
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* Beds: `ITEMS/mcl_beds`
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* Buckets: `ITEMS/mcl_buckets`
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* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
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WARNING! These 5 mods may be renamed or changed in future releases, and compability could be broken.
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||||
|
||||
## Mobs
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* Mobs: `ENTITIES/mcl_mods`
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||||
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||||
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
|
||||
This is a fork of Mobs Redo [`mobs`] by TenPlus1.
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||||
|
||||
This mod uses Mobs Redo [`mobs`] by TenPlus1, a very powerful mod for adding mods of various kinds.
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||||
There are minor modificiations for MineClone 2 compability and some items have been removed or moved to other mods, but the API is identical to the original.
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||||
You can add your own mobs, spawn eggs and spawning rules with this mod.
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API documnetation is included in `ENTITIES/mcl_mobs/api.txt`.
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API documnetation is included in `mods/ENTITIES/mobs/api.txt`.
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This mod includes modificiations from the original Mobs Redo. Some items have been removed or moved to other mods.
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The API is mostly identical, but a few features have been added. Compability is not really a goal,
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||||
but function and attribute names of Mobs Redo 1.41 are kept.
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If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in MineClone 2,
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||||
chances are good that it works out of the box.
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||||
Note that mobs in MineClone 2 are still very experimental, everything about mobs may change radically at any time!
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|
||||
### Help
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||||
* Item help texts: `HELP/doc/doc_items`
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* Low-level help entry and category framework: `HELP/doc/doc`
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* Support for lookup tool (required for all entities): `HELP/doc/doc_identifier`
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## Other APIs
|
||||
* Statbars / HUD bars: See `mods/HUD/hudbars`
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* Hunger: See `mods/PLAYER/mcl_hunger/API.md`
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### HUD
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* Statbars: `HUD/hudbars`
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||||
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||||
### Utility APIs
|
||||
* Change player physics: `PLAYER/playerphysics`
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* Select random treasures: `CORE/mcl_loot`
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||||
* Get flowing direction of liquids: `CORE/flowlib`
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* `on_walk_over` callback for nodes: `CORE/walkover`
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* Get node names close to player (to reduce constant querying): `PLAYER/mcl_playerinfo`
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||||
### Unstable APIs
|
||||
The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
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* Panes (like glass panes and iron bars): `ITEMS/xpanes`
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* `_on_ignite` callback: `ITEMS/mcl_fire`
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* Farming: `ITEMS/mcl_farming`
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* Anything related to redstone: Don't touch (yet)
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* Any other mod not explicitly mentioned above
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|
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### Planned APIs
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||||
|
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* Flowers
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* Saplings and trees
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* Custom banner patterns
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* Custom dimensions
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||||
* Custom portals
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* Music discs
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* Dispenser and dropper support
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* Proper sky and weather APIs
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* Explosion API
|
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## Other things of interest
|
||||
Mods found in `mods/CORE` contain important core APIs and utility functions, used throughout the subgame.
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|
|
|
@ -14,7 +14,7 @@ channel on irc.freenode.net. And finally, you can send e-mails to
|
|||
|
||||
There is **no** guarantee I will accept anything from anybody.
|
||||
|
||||
By sending me patches or asking me to include your changes in this game,
|
||||
By sending me patches or asking me to include your changes in this subgame,
|
||||
you agree that they fall under the terms of the LGPLv2.1, which basically
|
||||
means they will become part of a free software.
|
||||
|
||||
|
@ -70,4 +70,4 @@ Depending on what you add, the chances for inclusion vary:
|
|||
## Reporting bugs
|
||||
Report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/Wuzzy/MineClone2-Bugs>
|
||||
<https://github.com/Wuzzy2/MineClone2-Bugs>
|
||||
|
|
61
GROUPS.md
|
@ -1,5 +1,5 @@
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|||
## Groups
|
||||
This document explains all the groups used in this game.
|
||||
This document explains all the groups used in this subgame.
|
||||
|
||||
### Special groups
|
||||
|
||||
|
@ -29,33 +29,17 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
|
||||
### Groups for interactions
|
||||
|
||||
* `crush_after_fall=1`: For falling nodes. These will crush whatever they hit after falling, not dropping as an item
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||||
* `falling_node_damage=1`: For falling nodes. Hurts any objects it hits while falling. Damage is based on anvils
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||||
* `dig_by_water=1`: Blocks with this group will drop when they are near flowing water
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||||
* `destroy_by_lava_flow=1`: Blocks with this group will be destroyed by flowing lava
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||||
* `dig_by_piston=1`: Blocks which will drop as an item when pushed by a piston. They also cannot be pulled by sticky pistons
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||||
* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
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||||
* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
|
||||
* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
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||||
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
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||||
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
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||||
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
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||||
* `non_mycelium_plant=1`: A plant which can't grow on mycelium. Placing it on mycelium fails and if mycelium spreads below it, it uproots
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||||
* `soil=1`: Saplings and other small plants can grow on it
|
||||
* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
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||||
* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
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||||
* `soil_sugarcane=1`: Sugar canes will grow on this near water
|
||||
* `soil_nether_wart=1`: Nether wart will grow on this
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||||
* `enderman_takable=1`: Block can be taken and placed by endermen
|
||||
* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
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||||
* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
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||||
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
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||||
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
|
||||
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
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||||
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
|
||||
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
|
||||
* `no_rename=1`: Item cannot be renamed by anvil
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||||
* `comparator_signal=X`: If set, this node outputs a constant (!) comparator signal output of strength X.
|
||||
|
||||
#### Footnotes
|
||||
|
||||
|
@ -79,7 +63,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `wool=1`: Wool (only full blocks)
|
||||
* `carpet=1:` (Wool) carpet
|
||||
* `stick=1`: Stick
|
||||
* `water_bucket=1`: Bucket containing a liquid of group “water”
|
||||
|
||||
### Material groups
|
||||
|
||||
|
@ -98,12 +81,9 @@ These groups are used mostly for informational purposes
|
|||
|
||||
* `solid=1`: Solid full-cube block (automatically assigned)
|
||||
* `opaque=1`: Opaque block (automatically assigned)
|
||||
* `not_solid=1`: Block is not solid (only assign this group for nodes which are automatically detected as “solid” in error
|
||||
* `not_opaque=1`: Block is not opaque (only assign this group for nodes which are automatically detected as “opaque” in error
|
||||
* `fire=1`: Fire
|
||||
* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
|
||||
* `water=1`: Water
|
||||
* `lava=1`: Lava
|
||||
* `top_snow=X`: Top snow with X layers (1-8)
|
||||
* `torch`: Torch or torch-like node
|
||||
* `torch=1`: Torch on floor
|
||||
* `torch=2`: Torch at wall
|
||||
|
@ -118,16 +98,11 @@ These groups are used mostly for informational purposes
|
|||
* `flower_pot`: Flower pot
|
||||
* `flower_pot=1`: Empty flower pot
|
||||
* `flower_pot=2`: Flower pot with a plant or flower
|
||||
* `flower=1`: Flower
|
||||
* `place_flowerlike=1`: Node has placement rules like that of a flower
|
||||
* `place_flowerlike=2`: Node has placement rules like tall grass
|
||||
* `cake`: Cake (rating = slices left)
|
||||
* `book=1`: Book
|
||||
* `pane=1`: Node is a “pane”-like node glass pane or iron bars
|
||||
* `bed=1`: Bed
|
||||
* `door=1`: Door
|
||||
* `trapdoor=1`: Closed trapdoor
|
||||
* `trapdoor=2`: Open trapdoor
|
||||
* `door=2`: Trapdoor
|
||||
* `glass=1`: Glass (full cubes only)
|
||||
* `rail=1`: Rail
|
||||
* `music_record`: Music Disc (rating is track ID)
|
||||
|
@ -142,37 +117,13 @@ These groups are used mostly for informational purposes
|
|||
* `cocoa`: Node is a cocoa pod (rating is growth stage, ranging from 1 to 3)
|
||||
* `ammo=1`: Item is used as ammo for a weapon
|
||||
* `ammo_bow=1`: Item is used as ammo for bows
|
||||
* `non_combat_armor=1`: Item can be equipped as armor, but is not made for combat (e.g. zombie head, pumpkin)
|
||||
* `container`: Node is a container which physically stores items within and has at least 1 inventory
|
||||
* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
|
||||
* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
|
||||
* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`.
|
||||
It is expected that this also reacts on `on_timer`;
|
||||
the node timer must be started from other mods when they add into `"src"` or `"fuel"`
|
||||
* `container=5`: Left part of a 2-part horizontal connected container. Both parts have a `"main"` inventory
|
||||
list. Both inventories are considered to belong together. This is used for large chests.
|
||||
* `container=6`: Same as above, but for the right part.
|
||||
* `container=7`: Has inventory list "`main`", no movement allowed
|
||||
* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`
|
||||
* `container=1`: Other/unspecified container type
|
||||
* `spawn_egg=1`: Spawn egg
|
||||
|
||||
* `pressure_plate=1`: Pressure plate (off)
|
||||
* `pressure_plate=2`: Wooden pressure (on)
|
||||
* `button=1`: Button (off)
|
||||
* `button=2`: Button (on)
|
||||
* `redstone_torch=1`: Redstone Torch (lit)
|
||||
* `redstone_torch=2`: Redstone Torch (unlit)
|
||||
|
||||
* `plant=1`: Plant or part of a plant
|
||||
* `double_plant`: Part of a double-sized plant. 1 = lower part, 2 = upper part
|
||||
|
||||
* `pickaxe=1`: Pickaxe
|
||||
* `shovel=1`: Shovel
|
||||
* `axe=1`: Axe
|
||||
* `sword=1`: Sword
|
||||
* `hoe=1`: Hoe (farming tool)
|
||||
* `shears=1`: Shears
|
||||
|
||||
* `weapon=1`: Item is primarily (!) a weapon
|
||||
* `tool=1`: Item is primarily (!) a tool
|
||||
* `craftitem=1`: Item is primarily (!) used for crafting
|
||||
|
@ -185,8 +136,8 @@ These groups are used mostly for informational purposes
|
|||
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
|
||||
You should not add custom items to these groups for no good reason, this is likely to cause a ton of conflicts.
|
||||
|
||||
* `clock`: Clock (rating indicates the “frame”)
|
||||
* `compass`: Compass (rating indicates the “frame”)
|
||||
* `clock=1`: Clock
|
||||
* `compass`: Compass (rating doesn't matter)
|
||||
|
||||
This has the following implication: If you want to use a compass or clock in a crafting recipe, you *must*
|
||||
use `group:compass` or `group:clock`, respectively.
|
||||
|
|
195
README.md
|
@ -2,7 +2,7 @@
|
|||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by daredevils.
|
||||
Developed by Wuzzy and contributors. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.49.0
|
||||
Version: 0.16.0
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -27,6 +27,7 @@ Or you can play in “creative mode” in which you can build almost anything in
|
|||
|
||||
## How to play (quick start)
|
||||
### Getting started
|
||||
* **Use the world generator “v6”!**
|
||||
* **Punch a tree** trunk until it breaks and collect wood
|
||||
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu and craft 4 wood planks
|
||||
* Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table**
|
||||
|
@ -55,136 +56,99 @@ Or you can play in “creative mode” in which you can build almost anything in
|
|||
More help about the gameplay, blocks items and much more can be found from inside
|
||||
the game. You can access the help from your inventory menu.
|
||||
|
||||
### Special items
|
||||
The following items are interesting for Creative Mode and for adventure
|
||||
map builders. They can not be obtained in-game or in the creative inventory.
|
||||
|
||||
* Barrier: `mcl_core:barrier`
|
||||
|
||||
Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||
an explanation.
|
||||
|
||||
#### Incomplete items
|
||||
These items do not work yet, but you can get them with `/giveme` for testing:
|
||||
|
||||
* Fishing Rod: `mcl_fishing:fishing_rod`
|
||||
* Activator Rail: `mcl_minecarts:activator_rail`
|
||||
* Minecart with Chest: `mcl_minecarts:chest_minecart`
|
||||
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
|
||||
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
|
||||
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone 2 in development versions of Minetest.
|
||||
This game requires [Minetest](http://minetest.net) 0.4.15 (or later) to run,
|
||||
so you need to install Minetest first. To install MineClone 2, move this
|
||||
directory into the “games” directory of your Minetest data directory.
|
||||
Consult the help of Minetest to learn more.
|
||||
|
||||
To install MineClone 2 (if you haven't already), move this directory into the
|
||||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
||||
* **Target of development: Minecraft, PC Edition, version 1.11** (later known as “Java Edition”)
|
||||
* Features of later Minecraft versions might sneak in, but they have a low priority
|
||||
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
|
||||
* Cloning the gameplay has highest priority
|
||||
* MineClone 2 will use different graphics and sounds, but with a similar style
|
||||
* Cloning the interface has no priority. It will only be roughly imitated
|
||||
* Limitations found in Minetest will be written down and reported in the course of development
|
||||
The logo of MineClone 2 has two grass blocks.
|
||||
|
||||
## Completion status
|
||||
This game is currently in **alpha** stage.
|
||||
It is playable, but unfinished, many bugs are to be expected.
|
||||
Backwards-compability is *not* guaranteed, updating your world might cause small and
|
||||
big bugs (such as “missing node” errors or even crashes).
|
||||
This game is very unfinished at this moment. Expect bugs! Expect chaos
|
||||
and destruction to rain down on your worlds whenever you update! ;-)
|
||||
|
||||
The following main features are available:
|
||||
|
||||
* Tools, weapons
|
||||
* Armor (unbalanced)
|
||||
* Tools, weapons and armor
|
||||
* Crafting system: 2×2 grid, crafting table (3×3 grid), furnace, including a crafting guide
|
||||
* Chests, large chests, ender chests, shulker boxes
|
||||
* Furnaces, hoppers
|
||||
* Hunger
|
||||
* Most monsters and animals
|
||||
* Hunger (incomplete)
|
||||
* All ores from Minecraft
|
||||
* Most blocks in the overworld
|
||||
* Water and lava
|
||||
* Weather
|
||||
* 28 biomes
|
||||
* The Nether, a fiery underworld in another dimension
|
||||
* Redstone circuits (partially)
|
||||
* Redstone circuits (partially): Redstone ore, redstone, redstone repeater, levers, buttons, redstone blocks, redstone lamps
|
||||
* Minecarts (partial)
|
||||
* Boats
|
||||
* Fire
|
||||
* Buidling blocks: Stairs, slabs, doors, trapdoors, fences, fence gates, walls
|
||||
* Clock
|
||||
* Compass
|
||||
* Sponge
|
||||
* Slime block (does not interact with redstone)
|
||||
* Small plants and saplings
|
||||
* Slime block (incomplete)
|
||||
* A variety of flowers
|
||||
* Dyes
|
||||
* Banners
|
||||
* Deco blocks: Glass, stained glass, glass panes, iron bars, hardened clay (and colors), heads and more
|
||||
* Item frames
|
||||
* Jukeboxes
|
||||
* Beds
|
||||
* Inventory menu
|
||||
* Creative inventory
|
||||
* Farming
|
||||
* Writable books
|
||||
* A few server commands
|
||||
* Farming (needs balancing)
|
||||
* Bookshelves
|
||||
* Books
|
||||
* More server commands
|
||||
* 3D torches
|
||||
* And more!
|
||||
|
||||
The following features are incomplete:
|
||||
|
||||
* Generated structures (especially villages)
|
||||
* NPCs
|
||||
* Some monsters and animals
|
||||
* Redstone-related things
|
||||
* Monsters and NPCs
|
||||
* Some redstone-related things
|
||||
* The Nether
|
||||
* The End
|
||||
* Enchanting
|
||||
* Experience
|
||||
* Status effects
|
||||
* Brewing, potions, tipped arrows
|
||||
* Special minecarts
|
||||
* Anvil
|
||||
* Trees, biomes, generated structures
|
||||
* A couple of non-trivial blocks and items
|
||||
|
||||
Bonus features (not found in Minecraft 1.11):
|
||||
Bonus features (not found in Minecraft):
|
||||
|
||||
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||
* Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
|
||||
* Saplings in chests in mapgen v6
|
||||
* Fully moddable (thanks to Minetest's powerful Lua API)
|
||||
* New blocks and items:
|
||||
* Lookup tool, shows you the help for whatever it touches
|
||||
* More slabs and stairs
|
||||
* Nether Brick Fence Gate
|
||||
* Red Nether Brick Fence
|
||||
* Red Nether Brick Fence Gate
|
||||
* New temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
|
||||
|
||||
Technical differences from Minecraft:
|
||||
|
||||
* Height limit of ca. 31000 blocks (much higher than in Minecraft)
|
||||
* Horizontal world size is ca. 62000×62000 blocks (much smaller than in Minecraft, but it is still very large)
|
||||
* Still very incomplete and buggy
|
||||
* Blocks, items, enemies and other features are missing
|
||||
* Still very, very incomplete and buggy
|
||||
* Many blocks, items, enemies and other features are missing
|
||||
* A few items have slightly different names to make them easier to distinguish
|
||||
* Free software (“free” as in freedom *and* free beer)
|
||||
* Different music for jukebox
|
||||
* Different textures (Pixel Perfection)
|
||||
* Different sounds (various sources)
|
||||
* Different engine (Minetest)
|
||||
* Different textures (Faithful 1.11)
|
||||
* Different engine
|
||||
* Height limit of ca. 31000 blocks
|
||||
* Horizontal world size is ca. 62000×62000 blocks
|
||||
|
||||
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
|
||||
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
The focus on this clone lies especially on gameplay and to reflect it as good as possible.
|
||||
Ideally, no gameplay features will be added or removed.
|
||||
A secondary goal is to make modding easy as pie. Minetest is of great help here!
|
||||
Trying to stay faithful to the original look and feel is a side goal, but not an important one.
|
||||
If deemed neccessary, MineClone 2 *will* deviate from Minecraft in interface issues.
|
||||
There's already a built-in crafting guide and a full-blown in-game help system.
|
||||
Finally, any limitations found in Minetest (the game engine) will be written down in the course
|
||||
of development.
|
||||
|
||||
## Reporting bugs
|
||||
Please report all bugs and missing Minecraft features here:
|
||||
Report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/Wuzzy/MineClone2-Bugs>
|
||||
<https://github.com/Wuzzy2/MineClone2-Bugs>
|
||||
|
||||
## Other readme files
|
||||
|
||||
|
@ -194,40 +158,22 @@ Please report all bugs and missing Minecraft features here:
|
|||
* `API.md`: For Minetest modders who want to mod this game
|
||||
|
||||
## Credits
|
||||
There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
|
||||
There are so many people to list (sorry).
|
||||
|
||||
### Coding
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods
|
||||
* daredevils: Creator of MineClone on which MineClone 2 is based on
|
||||
* [ex-bart](https://github.com/ex-bart): Redstone comparators
|
||||
* Lots of other people: TO BE WRITTEN (see mod directories for details)
|
||||
|
||||
### Textures
|
||||
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
|
||||
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
|
||||
* [leorockway](https://github.com/leorockway): Some edits of mob textures
|
||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
|
||||
* Other authors: GUI images,
|
||||
|
||||
### Models
|
||||
* [22i](https://github.com/22i): Creator of all models
|
||||
* [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
|
||||
|
||||
### Sounds and music
|
||||
Various sources. See the respective mod directories for details.
|
||||
### Mods
|
||||
TO BE WRITTEN.
|
||||
|
||||
### Special thanks
|
||||
|
||||
* daredevils for starting MineClone, the original version of this game
|
||||
* daredevils for starting this project
|
||||
* Tox82, MinetestForFun & Calinou for help in dev
|
||||
* GravGun & Obani for Help in Build struct
|
||||
* celeron55 for creating Minetest
|
||||
* Bob Lennon because it's a pyro-barbare
|
||||
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
* XSSheep for creating the Pixel Perfection resource pack
|
||||
* [22i](https://github.com/22i) for providing great models and support
|
||||
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
|
||||
* The workaholics who spent hours writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the bigg
|
||||
|
||||
## Info for programmers
|
||||
You find interesting and useful infos in `API.md`.
|
||||
|
@ -237,33 +183,28 @@ This project is currently mostly a one-person project.
|
|||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
|
||||
Copying is an act of love. Please copy and share! <3
|
||||
Here's the detailed legalese for those who need it:
|
||||
But, oh well, if you insist, here is the legalese for you:
|
||||
|
||||
### License of source code
|
||||
MineClone 2 is a clean-room implementation of Minecraft
|
||||
and licensed under the
|
||||
GNU LGPL v2.1 (Wuzzy, daredevils and countless others) (see `LICENSE.txt`).
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by daredevils which fell under the same license.
|
||||
MineClone source code:
|
||||
LGPL v2.1 (daredevils and others) (see `LICENSE.txt`)
|
||||
|
||||
Mods credit:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
|
||||
### License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
The textures, unless otherwise noted, are taken from the Faithful 1.11 resource pack for Minecraft,
|
||||
authored by Vattic, xMrVizzy and many others.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
Source:
|
||||
http://www.minecraftforum.net/topic/72747-/
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
The license of this texture pack is the MIT license.
|
||||
|
||||
License of all main menu images: WTFPL
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 4.0)
|
||||
http://creativecommons.org/licenses/by-sa/4.0/
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more. Faithful clone of Minecraft 1.11. This is a work in progress! Expect bugs!
|
|
@ -1,2 +1 @@
|
|||
name = MineClone 2
|
||||
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
||||
|
|
BIN
menu/footer.png
Before Width: | Height: | Size: 628 B After Width: | Height: | Size: 1.0 KiB |
BIN
menu/header.png
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 68 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 68 KiB |
Before Width: | Height: | Size: 119 KiB |
Before Width: | Height: | Size: 121 KiB |
Before Width: | Height: | Size: 118 KiB |
Before Width: | Height: | Size: 122 KiB |
BIN
menu/overlay.png
Before Width: | Height: | Size: 91 KiB After Width: | Height: | Size: 196 KiB |
|
@ -8,15 +8,15 @@ movement_acceleration_air = 1.2
|
|||
|
||||
movement_speed_walk = 4.317
|
||||
movement_speed_crouch = 1.295
|
||||
movement_speed_fast = 25.0
|
||||
movement_speed_fast = 10.89
|
||||
|
||||
movement_speed_jump = 6.6
|
||||
movement_speed_climb = 2.35
|
||||
# TODO: Add descend speed (3.0) when available
|
||||
movement_speed_climb = 2
|
||||
movement_speed_descend = 6
|
||||
|
||||
movement_liquid_fluidity = 1.13
|
||||
movement_liquid_fluidity_smooth = 0.5
|
||||
movement_liquid_sink = 23
|
||||
#movement_liquid_fluidity = 1
|
||||
#movement_liquid_fluidity_smooth = 0.5
|
||||
movement_liquid_sink = 15
|
||||
|
||||
movement_gravity = 10.4
|
||||
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
This mod automatically adds groups to items based on item metadata.
|
||||
|
||||
Specifically, this mod has 2 purposes:
|
||||
1) Automatically adding the group “solid” for blocks considered “solid” in Minecraft.
|
||||
2) Generating digging time group for all nodes based on node metadata (it's complicated)
|
||||
|
||||
See init.lua for more infos.
|
||||
|
||||
The leading underscore in the name “_mcl_autogroup” was added to force Minetest to load this mod as late as possible.
|
||||
As of 0.4.16, Minetest loads mods in reverse alphabetical order.
|
|
@ -1 +0,0 @@
|
|||
MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.
|
|
@ -1,151 +0,0 @@
|
|||
--[[ Mining times. Yeah, mining times … Alright, this is going to be FUN!
|
||||
|
||||
This mod does include a HACK to make 100% sure the digging times of all tools match Minecraft's perfectly.
|
||||
The digging times system of Minetest is very different, so this weird group trickery has to be used.
|
||||
In Minecraft, each block has a hardness and the actual Minecraft digging time is determined by this:
|
||||
1) The block's hardness
|
||||
2) The tool being used
|
||||
3) Whether the tool is considered as “eligible” for the block
|
||||
(e.g. only diamond pick eligible for obsidian)
|
||||
See Minecraft Wiki <http://minecraft.gamepedia.com/Minecraft_Wiki> for more information.
|
||||
|
||||
In MineClone 2, all diggable node have the hardness set in the custom field “_mcl_hardness” (0 by default).
|
||||
The nodes are also required to specify the “eligible” tools in groups like “pickaxey”, “shovely”, etc.
|
||||
This mod then calculates the real digging time based on the node meta data. The real digging times
|
||||
are then added into mcl_autogroup.digtimes where the table indices are group rating and the values are the
|
||||
digging times in seconds. These digging times can be then added verbatim into the tool definitions.
|
||||
|
||||
Example:
|
||||
mcl_autogroup.digtimes.pickaxey_dig_diamond[1] = 0.2
|
||||
|
||||
→ This menas that when a node has been assigned the group “pickaxey_dig_diamond=1”, it can be dug by the
|
||||
diamond pickaxe in 0.2 seconds.
|
||||
|
||||
|
||||
|
||||
This strange setup with mcl_autogroup has been done to minimize the amount of required digging times
|
||||
a single tool needs to use. If this is not being done, the loading time will increase considerably
|
||||
(>10s).
|
||||
|
||||
]]
|
||||
|
||||
local materials = { "wood", "gold", "stone", "iron", "diamond" }
|
||||
local basegroups = { "pickaxey", "axey", "shovely" }
|
||||
local minigroups = { "handy", "shearsy", "swordy", "shearsy_wool", "swordy_cobweb" }
|
||||
local divisors = {
|
||||
["wood"] = 2,
|
||||
["gold"] = 12,
|
||||
["stone"] = 4,
|
||||
["iron"] = 6,
|
||||
["diamond"] = 8,
|
||||
["handy"] = 1,
|
||||
["shearsy"] = 15,
|
||||
["swordy"] = 1.5,
|
||||
["shearsy_wool"] = 5,
|
||||
["swordy_cobweb"] = 15,
|
||||
}
|
||||
|
||||
mcl_autogroup = {}
|
||||
mcl_autogroup.digtimes = {}
|
||||
mcl_autogroup.creativetimes = {} -- Copy of digtimes, except that all values are 0. Used for creative mode
|
||||
|
||||
for m=1, #materials do
|
||||
for g=1, #basegroups do
|
||||
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m]] = {}
|
||||
mcl_autogroup.creativetimes[basegroups[g].."_dig_"..materials[m]] = {}
|
||||
end
|
||||
end
|
||||
for g=1, #minigroups do
|
||||
mcl_autogroup.digtimes[minigroups[g].."_dig"] = {}
|
||||
mcl_autogroup.creativetimes[minigroups[g].."_dig"] = {}
|
||||
end
|
||||
|
||||
local overwrite = function()
|
||||
for nname, ndef in pairs(minetest.registered_nodes) do
|
||||
local groups_changed = false
|
||||
local newgroups = table.copy(ndef.groups)
|
||||
if (nname ~= "ignore" and ndef.diggable) then
|
||||
-- Automatically assign the “solid” group for solid nodes
|
||||
if (ndef.walkable == nil or ndef.walkable == true)
|
||||
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
|
||||
and (ndef.node_box == nil or ndef.node_box.type == "regular")
|
||||
and (ndef.groups.not_solid == 0 or ndef.groups.not_solid == nil) then
|
||||
newgroups.solid = 1
|
||||
groups_changed = true
|
||||
end
|
||||
-- Automatically assign the “opaque” group for opaque nodes
|
||||
if (not (ndef.paramtype == "light" or ndef.sunlight_propagates)) and
|
||||
(ndef.groups.not_opaque == 0 or ndef.groups.not_opaque == nil) then
|
||||
newgroups.opaque = 1
|
||||
groups_changed = true
|
||||
end
|
||||
|
||||
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating)
|
||||
local time, validity_factor
|
||||
if actual_rating >= expected_rating then
|
||||
-- Valid tool
|
||||
validity_factor = 1.5
|
||||
else
|
||||
-- Wrong tool (higher digging time)
|
||||
validity_factor = 5
|
||||
end
|
||||
time = (hardness * validity_factor) / divisors[material]
|
||||
if time <= 0.05 then
|
||||
time = 0
|
||||
else
|
||||
time = math.ceil(time * 20) / 20
|
||||
end
|
||||
table.insert(mcl_autogroup.digtimes[diggroup], time)
|
||||
table.insert(mcl_autogroup.creativetimes[diggroup], 0)
|
||||
newgroups[diggroup] = #mcl_autogroup.digtimes[diggroup]
|
||||
return newgroups
|
||||
end
|
||||
|
||||
-- Hack in digging times
|
||||
local hardness = ndef._mcl_hardness
|
||||
if not hardness then
|
||||
hardness = 0
|
||||
end
|
||||
|
||||
-- Handle pickaxey, axey and shovely
|
||||
for _, basegroup in pairs(basegroups) do
|
||||
if (hardness ~= -1 and ndef.groups[basegroup]) then
|
||||
for g=1,#materials do
|
||||
local diggroup = basegroup.."_dig_"..materials[g]
|
||||
newgroups = calculate_group(hardness, materials[g], diggroup, newgroups, g, ndef.groups[basegroup])
|
||||
groups_changed = true
|
||||
end
|
||||
end
|
||||
end
|
||||
for m=1, #minigroups do
|
||||
local minigroup = minigroups[m]
|
||||
if hardness ~= -1 then
|
||||
local diggroup = minigroup.."_dig"
|
||||
-- actual rating
|
||||
local ar = ndef.groups[minigroup]
|
||||
if ar == nil then
|
||||
ar = 0
|
||||
end
|
||||
if (minigroup == "handy")
|
||||
or
|
||||
(ndef.groups.shearsy_wool and minigroup == "shearsy_wool" and ndef.groups.wool)
|
||||
or
|
||||
(ndef.groups.swordy_cobweb and minigroup == "swordy_cobweb" and nname == "mcl_core:cobweb")
|
||||
or
|
||||
(ndef.groups[minigroup] and minigroup ~= "swordy_cobweb" and minigroup ~= "shearsy_wool") then
|
||||
newgroups = calculate_group(hardness, minigroup, diggroup, newgroups, ar, 1)
|
||||
groups_changed = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if groups_changed then
|
||||
minetest.override_item(nname, {
|
||||
groups = newgroups
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
overwrite()
|
|
@ -1 +0,0 @@
|
|||
name = _mcl_autogroup
|
|
@ -1,504 +0,0 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
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||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random
|
||||
Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -1,2 +0,0 @@
|
|||
Controls framework by Arcelmi.
|
||||
https://github.com/Arcelmi/minetest-controls
|
|
@ -1,63 +0,0 @@
|
|||
controls = {}
|
||||
controls.players = {}
|
||||
|
||||
controls.registered_on_press = {}
|
||||
function controls.register_on_press(func)
|
||||
controls.registered_on_press[#controls.registered_on_press+1] = func
|
||||
end
|
||||
|
||||
controls.registered_on_release = {}
|
||||
function controls.register_on_release(func)
|
||||
controls.registered_on_release[#controls.registered_on_release+1] = func
|
||||
end
|
||||
|
||||
controls.registered_on_hold = {}
|
||||
function controls.register_on_hold(func)
|
||||
controls.registered_on_hold[#controls.registered_on_hold+1]=func
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
controls.players[name] = {
|
||||
jump={false},
|
||||
right={false},
|
||||
left={false},
|
||||
LMB={false},
|
||||
RMB={false},
|
||||
sneak={false},
|
||||
aux1={false},
|
||||
down={false},
|
||||
up={false}
|
||||
}
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
controls.players[name] = nil
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
local player_controls = player:get_player_control()
|
||||
for cname, cbool in pairs(player_controls) do
|
||||
--Press a key
|
||||
if cbool==true and controls.players[player_name][cname][1]==false then
|
||||
for _, func in pairs(controls.registered_on_press) do
|
||||
func(player, cname)
|
||||
end
|
||||
controls.players[player_name][cname] = {true, os.clock()}
|
||||
elseif cbool==true and controls.players[player_name][cname][1]==true then
|
||||
for _, func in pairs(controls.registered_on_hold) do
|
||||
func(player, cname, os.clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
--Release a key
|
||||
elseif cbool==false and controls.players[player_name][cname][1]==true then
|
||||
for _, func in pairs(controls.registered_on_release) do
|
||||
func(player, cname, os.clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
controls.players[player_name][cname] = {false}
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1 +0,0 @@
|
|||
name=controls
|
|
@ -64,15 +64,9 @@ flowlib.node_is_liquid = node_is_liquid
|
|||
--This code is more efficient
|
||||
local function quick_flow_logic(node,pos_testing,direction)
|
||||
local name = node.name
|
||||
if not minetest.registered_nodes[name] then
|
||||
return 0
|
||||
end
|
||||
if minetest.registered_nodes[name].liquidtype == "source" then
|
||||
local node_testing = minetest.get_node(pos_testing)
|
||||
local param2_testing = node_testing.param2
|
||||
if not minetest.registered_nodes[node_testing.name] then
|
||||
return 0
|
||||
end
|
||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
||||
~= "flowing" then
|
||||
return 0
|
||||
|
@ -82,9 +76,6 @@ local function quick_flow_logic(node,pos_testing,direction)
|
|||
elseif minetest.registered_nodes[name].liquidtype == "flowing" then
|
||||
local node_testing = minetest.get_node(pos_testing)
|
||||
local param2_testing = node_testing.param2
|
||||
if not minetest.registered_nodes[node_testing.name] then
|
||||
return 0
|
||||
end
|
||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
||||
== "source" then
|
||||
return -direction
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
Adds additional ways for nodes to be attached.
|
|
@ -1,24 +0,0 @@
|
|||
local original_function = minetest.check_single_for_falling
|
||||
|
||||
minetest.check_single_for_falling = function(pos)
|
||||
local ret_o = original_function(pos)
|
||||
|
||||
local ret = false
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local cpos = vector.add(pos, dir)
|
||||
local cnode = minetest.get_node(cpos)
|
||||
if minetest.get_item_group(cnode.name, "solid") == 0 then
|
||||
minetest.remove_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name, "")
|
||||
for dr=1, #drops do
|
||||
minetest.add_item(pos, drops[dr])
|
||||
end
|
||||
ret = true
|
||||
end
|
||||
end
|
||||
|
||||
return ret_o or ret
|
||||
end
|
||||
|
|
@ -0,0 +1,158 @@
|
|||
--[[ This mod automatically adds groups to items based on item metadata.
|
||||
|
||||
Specifically, this mod has 2 purposes:
|
||||
1) Automatically adding the group “solid” for blocks considered “solid” in Minecraft.
|
||||
2) Generating digging time group for all nodes based on node metadata (it's complicated)
|
||||
|
||||
]]
|
||||
|
||||
--[[ Mining times. Yeah, mining times … Alright, this is going to be FUN!
|
||||
|
||||
This mod does include a HACK to make 100% sure the digging times of all tools match Minecraft's perfectly.
|
||||
The digging times system of Minetest is very different, so this weird group trickery has to be used.so this weird group trickery has to be used.so this weird group trickery has to be used.so this weird group trickery has to be used.
|
||||
In Minecraft, each block has a hardness and the actual Minecraft digging time is determined by this:
|
||||
1) The block's hardness
|
||||
2) The tool being used
|
||||
3) Whether the tool is considered as “eligible” for the block
|
||||
(e.g. only diamond pick eligible for obsidian)
|
||||
See Minecraft Wiki <http://minecraft.gamepedia.com/Minecraft_Wiki> for more information.
|
||||
|
||||
In MineClone 2, all diggable node have the hardness set in the custom field “_mcl_hardness” (0 by default).
|
||||
The nodes are also required to specify the “eligible” tools in groups like “pickaxey”, “shovely”, etc.
|
||||
This mod then calculates the real digging time based on the node meta data. The real digging times
|
||||
are then added into mcl_autogroup.digtimes where the table indices are group rating and the values are the
|
||||
digging times in seconds. These digging times can be then added verbatim into the tool definitions.
|
||||
|
||||
Example:
|
||||
mcl_autogroup.digtimes.pickaxey_dig_diamond[1] = 0.2
|
||||
|
||||
→ This menas that when a node has been assigned the group “pickaxey_dig_diamond=1”, it can be dug by the
|
||||
diamond pickaxe in 0.2 seconds.
|
||||
|
||||
|
||||
|
||||
This strange setup with mcl_autogroup has been done to minimize the amount of required digging times
|
||||
a single tool needs to use. If this is not being done, the loading time will increase considerably
|
||||
(>10s).
|
||||
|
||||
]]
|
||||
|
||||
local materials = { "wood", "gold", "stone", "iron", "diamond" }
|
||||
local basegroups = { "pickaxey", "axey", "shovely" }
|
||||
local minigroups = { "handy", "shearsy", "swordy", "shearsy_wool", "swordy_cobweb" }
|
||||
local divisors = {
|
||||
["wood"] = 2,
|
||||
["gold"] = 12,
|
||||
["stone"] = 4,
|
||||
["iron"] = 6,
|
||||
["diamond"] = 8,
|
||||
["handy"] = 1,
|
||||
["shearsy"] = 15,
|
||||
["swordy"] = 1.5,
|
||||
["shearsy_wool"] = 5,
|
||||
["swordy_cobweb"] = 15,
|
||||
}
|
||||
|
||||
mcl_autogroup = {}
|
||||
mcl_autogroup.digtimes = {}
|
||||
mcl_autogroup.creativetimes = {} -- Copy of digtimes, except that all values are 0. Used for creative mode
|
||||
|
||||
for m=1, #materials do
|
||||
for g=1, #basegroups do
|
||||
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m]] = {}
|
||||
mcl_autogroup.creativetimes[basegroups[g].."_dig_"..materials[m]] = {}
|
||||
end
|
||||
end
|
||||
for g=1, #minigroups do
|
||||
mcl_autogroup.digtimes[minigroups[g].."_dig"] = {}
|
||||
mcl_autogroup.creativetimes[minigroups[g].."_dig"] = {}
|
||||
end
|
||||
|
||||
local overwrite = function()
|
||||
for nname, ndef in pairs(minetest.registered_nodes) do
|
||||
local groups_changed = false
|
||||
local newgroups = table.copy(ndef.groups)
|
||||
if (nname ~= "ignore") then
|
||||
-- Automatically assign the “solid” group for solid nodes
|
||||
if (ndef.walkable == nil or ndef.walkable == true)
|
||||
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
|
||||
and (ndef.node_box == nil or ndef.node_box.type == "regular")
|
||||
and (ndef.groups.not_solid == 0 or ndef.groups.not_solid == nil) then
|
||||
newgroups.solid = 1
|
||||
groups_changed = true
|
||||
end
|
||||
-- Automatically assign the “opaque” group for opaque nodes
|
||||
if not (ndef.paramtype == "light" or ndef.sunlight_propagates) then
|
||||
newgroups.opaque = 1
|
||||
groups_changed = true
|
||||
end
|
||||
|
||||
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating)
|
||||
local time, validity_factor
|
||||
if actual_rating >= expected_rating then
|
||||
-- Valid tool
|
||||
validity_factor = 1.5
|
||||
else
|
||||
-- Wrong tool (higher digging time)
|
||||
validity_factor = 5
|
||||
end
|
||||
time = (hardness * validity_factor) / divisors[material]
|
||||
if time <= 0.05 then
|
||||
time = 0
|
||||
else
|
||||
time = math.ceil(time * 20) / 20
|
||||
end
|
||||
table.insert(mcl_autogroup.digtimes[diggroup], time)
|
||||
table.insert(mcl_autogroup.creativetimes[diggroup], 0)
|
||||
newgroups[diggroup] = #mcl_autogroup.digtimes[diggroup]
|
||||
return newgroups
|
||||
end
|
||||
|
||||
-- Hack in digging times
|
||||
local hardness = ndef._mcl_hardness
|
||||
if not hardness then
|
||||
hardness = 0
|
||||
end
|
||||
|
||||
-- Handle pickaxey, axey and shovely
|
||||
for _, basegroup in pairs(basegroups) do
|
||||
if (hardness ~= -1 and ndef.groups[basegroup]) then
|
||||
for g=1,#materials do
|
||||
local diggroup = basegroup.."_dig_"..materials[g]
|
||||
newgroups = calculate_group(hardness, materials[g], diggroup, newgroups, g, ndef.groups[basegroup])
|
||||
groups_changed = true
|
||||
end
|
||||
end
|
||||
end
|
||||
for m=1, #minigroups do
|
||||
local minigroup = minigroups[m]
|
||||
if hardness ~= -1 then
|
||||
local diggroup = minigroup.."_dig"
|
||||
-- actual rating
|
||||
local ar = ndef.groups[minigroup]
|
||||
if ar == nil then
|
||||
ar = 0
|
||||
end
|
||||
if (minigroup == "handy")
|
||||
or
|
||||
(ndef.groups.shearsy_wool and minigroup == "shearsy_wool" and ndef.groups.wool)
|
||||
or
|
||||
(ndef.groups.swordy_cobweb and minigroup == "swordy_cobweb" and nname == "mcl_core:cobweb")
|
||||
or
|
||||
(ndef.groups[minigroup] and minigroup ~= "swordy_cobweb" and minigroup ~= "shearsy_wool") then
|
||||
newgroups = calculate_group(hardness, minigroup, diggroup, newgroups, ar, 1)
|
||||
groups_changed = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if groups_changed then
|
||||
minetest.override_item(nname, {
|
||||
groups = newgroups
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
overwrite()
|
|
@ -0,0 +1 @@
|
|||
name = mcl_autogroup
|
|
@ -1,96 +1,65 @@
|
|||
-- Some global variables (don't overwrite them!)
|
||||
mcl_vars = {}
|
||||
|
||||
--- GUI / inventory menu settings
|
||||
--- GUI / inventory menu colors
|
||||
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
|
||||
-- nonbg is added as formspec prepend in mcl_formspec_prepend
|
||||
mcl_vars.gui_nonbg = mcl_vars.gui_slots
|
||||
|
||||
-- Background stuff must be manually added by mods (no formspec prepend)
|
||||
mcl_vars.gui_bg = "bgcolor[#080808BB;true]"
|
||||
mcl_vars.gui_bg_img = ""
|
||||
|
||||
mcl_vars.inventory_header = mcl_vars.gui_bg
|
||||
mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
|
||||
|
||||
-- Mapgen variables
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
local minecraft_height_limit = 256
|
||||
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
|
||||
|
||||
if not superflat then
|
||||
-- Normal mode
|
||||
--[[ Realm stacking (h is for height)
|
||||
- Overworld (h>=256)
|
||||
- Void (h>=1000)
|
||||
- Realm Barrier (h=11), to allow escaping the End
|
||||
- End (h>=256)
|
||||
- Void (h>=1000)
|
||||
- Nether (h=128)
|
||||
- Void (h>=1000)
|
||||
]]
|
||||
|
||||
-- Overworld
|
||||
if mg_name ~= "flat" then
|
||||
mcl_vars.mg_overworld_min = -62
|
||||
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
|
||||
-- 1 flat bedrock layer with 4 rough layers above
|
||||
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
|
||||
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
|
||||
mcl_vars.mg_lava = true
|
||||
mcl_vars.mg_bedrock_is_rough = true
|
||||
|
||||
else
|
||||
-- Classic superflat
|
||||
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
|
||||
ground = tonumber(ground)
|
||||
if not ground then
|
||||
ground = 8
|
||||
end
|
||||
mcl_vars.mg_overworld_min = ground - 3
|
||||
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
|
||||
mcl_vars.mg_lava = false
|
||||
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_is_rough = false
|
||||
end
|
||||
|
||||
mcl_vars.mg_overworld_max = 31000
|
||||
|
||||
-- The Nether (around Y = -29000)
|
||||
mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
|
||||
mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
|
||||
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
|
||||
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
|
||||
if not superflat then
|
||||
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
|
||||
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
|
||||
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
|
||||
else
|
||||
-- Thin bedrock in classic superflat mapgen
|
||||
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
|
||||
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
|
||||
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
|
||||
end
|
||||
if mg_name == "flat" then
|
||||
if superflat then
|
||||
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
|
||||
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
|
||||
else
|
||||
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
|
||||
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
|
||||
local layer_setting = minetest.get_mapgen_setting("mcl_superflat_layers")
|
||||
local layers
|
||||
if layer_setting then
|
||||
layers = {}
|
||||
local s_version, s_layers, _, _ = string.split(layer_setting, ";", true, 4)
|
||||
if tonumber(s_version) == 3 then
|
||||
local split_layers = string.split(s_layers, ",")
|
||||
if split_layers then
|
||||
for s=1, #split_layers do
|
||||
local node, repetitions = string.match(split_layers[s], "([0-9a-zA-Z:]+)%*([0-9]+)")
|
||||
if not node then
|
||||
node = string.match(split_layers[s], "([0-9a-zA-Z:]+)")
|
||||
repetitions = 1
|
||||
end
|
||||
for r=1, repetitions do
|
||||
table.insert(layers, node)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not layers then
|
||||
layers = {
|
||||
"mcl_core:bedrock",
|
||||
"mcl_core:dirt",
|
||||
"mcl_core:dirt",
|
||||
"mcl_core:dirt_with_grass",
|
||||
}
|
||||
end
|
||||
|
||||
mcl_vars.mg_flat_layers = layers
|
||||
|
||||
mcl_vars.mg_overworld_min = ground - #layers + 1
|
||||
mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
end
|
||||
|
||||
-- The End (surface at ca. Y = -27000)
|
||||
mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
|
||||
mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
|
||||
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
|
||||
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 80, z = 0 }
|
||||
|
||||
-- Realm barrier used to safely separate the End from the void below the Overworld
|
||||
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
|
||||
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
|
||||
|
||||
-- Set default stack sizes
|
||||
minetest.nodedef_default.stack_max = 64
|
||||
minetest.craftitemdef_default.stack_max = 64
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
API for filling a chest with random treasures.
|
|
@ -1,151 +0,0 @@
|
|||
mcl_loot = {}
|
||||
|
||||
--[[
|
||||
Select a number of itemstacks out of a pool of treasure definitions randomly.
|
||||
|
||||
Parameters:
|
||||
* loot_definitions: Probabilities and information about the loot to select. Syntax:
|
||||
|
||||
{
|
||||
stacks_min = 1, -- Minimum number of item stacks to get. Default: 1
|
||||
stacks_max = 3, -- Maximum number of item stacks to get. Default: 1
|
||||
items = { -- Table of possible loot items. This function selects between stacks_min and stacks_max of these.
|
||||
{
|
||||
itemstring = "example:item1", -- Which item to select
|
||||
amount_min = 1, -- Minimum size of itemstack. Must not be larger than 6553. Optional (default: 1)
|
||||
amount_max = 10, -- Maximum size of item stack. Must not be larger than item definition's stack_max or 6553. Optional (default: 1)
|
||||
wear_min = 1, -- Minimum wear value. Must be at least 1. Optional (default: no wear)
|
||||
wear_max = 1, -- Maxiumum wear value. Must be at least 1. Optional (default: no wear)
|
||||
weight = 5, -- Likelihood of this item being selected (see below). Optional (default: 1)
|
||||
},
|
||||
{ -- more tables like above, one table per item stack }
|
||||
}
|
||||
}
|
||||
* pr: PseudoRandom object used for the randomness
|
||||
|
||||
How weight works: The probability of a single item stack being selected is weight/total_weight, with
|
||||
total_weight being the sum of all weight values in the items table. If you leave out the weight for
|
||||
all items, the likelihood of each item being selected is equal.
|
||||
|
||||
Returns: Table of itemstrings
|
||||
]]
|
||||
function mcl_loot.get_loot(loot_definitions, pr)
|
||||
local items = {}
|
||||
|
||||
local total_weight = 0
|
||||
for i=1, #loot_definitions.items do
|
||||
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
|
||||
end
|
||||
|
||||
local stacks_min = loot_definitions.stacks_min
|
||||
local stacks_max = loot_definitions.stacks_max
|
||||
if not stacks_min then stacks_min = 1 end
|
||||
if not stacks_max then stacks_max = 1 end
|
||||
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
|
||||
for s=1, stacks do
|
||||
local r = pr:next(1, total_weight)
|
||||
|
||||
local accumulated_weight = 0
|
||||
local item
|
||||
for i=1, #loot_definitions.items do
|
||||
accumulated_weight = accumulated_weight + (loot_definitions.items[i].weight or 1)
|
||||
if accumulated_weight >= r then
|
||||
item = loot_definitions.items[i]
|
||||
break
|
||||
end
|
||||
end
|
||||
if item then
|
||||
local itemstring = item.itemstring
|
||||
if item.amount_min and item.amount_max then
|
||||
itemstring = itemstring .. " " .. pr:next(item.amount_min, item.amount_max)
|
||||
end
|
||||
if item.wear_min and item.wear_max then
|
||||
-- Sadly, PseudoRandom only allows very narrow ranges, so we set wear in steps of 10
|
||||
local wear_min = math.floor(item.wear_min / 10)
|
||||
local wear_max = math.floor(item.wear_max / 10)
|
||||
local wear = pr:next(wear_min, wear_max) * 10
|
||||
|
||||
if not item.amount_min and not item.amount_max then
|
||||
itemstring = itemstring .. " 1"
|
||||
end
|
||||
|
||||
itemstring = itemstring .. " " .. tostring(wear)
|
||||
end
|
||||
table.insert(items, itemstring)
|
||||
else
|
||||
minetest.log("error", "[mcl_loot] INTERNAL ERROR! Failed to select random loot item!")
|
||||
end
|
||||
end
|
||||
|
||||
return items
|
||||
end
|
||||
|
||||
--[[
|
||||
Repeat mcl_loot.get_loot multiple times for various loot_definitions.
|
||||
Useful for filling chests.
|
||||
|
||||
* multi_loot_definitions: Table of loot_definitions (see mcl_loot.get_loot)
|
||||
* pr: PseudoRandom object used for the randomness
|
||||
|
||||
Returns: Table of itemstrings ]]
|
||||
function mcl_loot.get_multi_loot(multi_loot_definitions, pr)
|
||||
local items = {}
|
||||
for m=1, #multi_loot_definitions do
|
||||
local group = mcl_loot.get_loot(multi_loot_definitions[m], pr)
|
||||
for g=1, #group do
|
||||
table.insert(items, group[g])
|
||||
end
|
||||
end
|
||||
return items
|
||||
end
|
||||
|
||||
--[[
|
||||
Returns a table of length `max_slot` and all natural numbers between 1 and `max_slot`
|
||||
in a random order.
|
||||
]]
|
||||
local function get_random_slots(max_slot)
|
||||
local slots = {}
|
||||
for s=1, max_slot do
|
||||
slots[s] = s
|
||||
end
|
||||
local slots_out = {}
|
||||
while #slots > 0 do
|
||||
local r = math.random(1, #slots)
|
||||
table.insert(slots_out, slots[r])
|
||||
table.remove(slots, r)
|
||||
end
|
||||
return slots_out
|
||||
end
|
||||
|
||||
--[[
|
||||
Puts items in an inventory list into random slots.
|
||||
* inv: InvRef
|
||||
* listname: Inventory list name
|
||||
* items: table of items to add
|
||||
|
||||
Items will be added from start of the table to end.
|
||||
If the inventory already has occupied slots, or is
|
||||
too small, placement of some items might fail.
|
||||
]]
|
||||
function mcl_loot.fill_inventory(inv, listname, items)
|
||||
local size = inv:get_size(listname)
|
||||
local slots = get_random_slots(size)
|
||||
local leftovers = {}
|
||||
-- 1st pass: Add items into random slots
|
||||
for i=1, math.min(#items, size) do
|
||||
local item = items[i]
|
||||
local slot = slots[i]
|
||||
local old_item = inv:get_stack(listname, slot)
|
||||
local leftover = old_item:add_item(item)
|
||||
inv:set_stack(listname, slot, old_item)
|
||||
if not leftover:is_empty() then
|
||||
table.insert(leftovers, item)
|
||||
end
|
||||
end
|
||||
-- 2nd pass: If some items couldn't be added in first pass,
|
||||
-- try again in a non-random fashion
|
||||
for l=1, math.min(#leftovers, size) do
|
||||
inv:add_item(listname, leftovers[l])
|
||||
end
|
||||
-- If there are still items left, tough luck!
|
||||
end
|
|
@ -1 +0,0 @@
|
|||
name = mcl_loot
|
|
@ -1 +0,0 @@
|
|||
Contains particle images of MineClone 2. No code.
|
|
@ -1 +0,0 @@
|
|||
name = mcl_particles
|
Before Width: | Height: | Size: 938 B |
Before Width: | Height: | Size: 101 B |
|
@ -1,17 +1,14 @@
|
|||
Licenses of sounds
|
||||
License of sounds
|
||||
-----------------
|
||||
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by/3.0/
|
||||
|
||||
Glass breaking sounds (CC BY 3.0):
|
||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||
2: http://www.freesound.org/people/Tomlija/sounds/97669/
|
||||
3: http://www.freesound.org/people/lsprice/sounds/88808/
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
|
||||
|
||||
Mito551 (sounds) (CC BY-SA 3.0):
|
||||
|
@ -35,6 +32,8 @@ Mito551 (sounds) (CC BY-SA 3.0):
|
|||
default_place_node.3.ogg
|
||||
default_place_node_hard.1.ogg
|
||||
default_place_node_hard.2.ogg
|
||||
default_snow_footstep.1.ogg
|
||||
default_snow_footstep.2.ogg
|
||||
default_hard_footstep.1.ogg
|
||||
default_hard_footstep.2.ogg
|
||||
default_hard_footstep.3.ogg
|
||||
|
@ -46,45 +45,3 @@ Mito551 (sounds) (CC BY-SA 3.0):
|
|||
default_dirt_footstep.2.ogg
|
||||
default_glass_footstep.ogg
|
||||
|
||||
Metal sounds:
|
||||
default_dig_metal.ogg - yadronoff - CC-BY-3.0
|
||||
- https://www.freesound.org/people/yadronoff/sounds/320397/
|
||||
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
|
||||
- http://opengameart.org/users/qubodup
|
||||
default_metal_footstep.*.ogg - Ottomaani138 - CC0
|
||||
- https://www.freesound.org/people/Ottomaani138/sounds/232692/
|
||||
default_place_node_metal.*.ogg - Ogrebane - CC0
|
||||
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
|
||||
|
||||
AGFX (CC BY 3.0)
|
||||
https://www.freesound.org/people/AGFX/packs/1253/
|
||||
default_water_footstep.1.ogg
|
||||
default_water_footstep.2.ogg
|
||||
default_water_footstep.3.ogg
|
||||
(default_water_footstep.4.ogg is silent)
|
||||
|
||||
blukotek (CC0 1.0)
|
||||
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||
default_dig_snappy.ogg
|
||||
|
||||
sonictechtonic (CC BY 3.0)
|
||||
https://www.freesound.org/people/sonictechtonic/sounds/241872/
|
||||
player_damage.ogg
|
||||
|
||||
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
|
||||
mcl_sounds_place_node_water.ogg
|
||||
mcl_sounds_dug_water.ogg
|
||||
|
||||
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
|
||||
Tom Peter, Telaron, juskiddink)
|
||||
|
||||
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
|
||||
|
||||
default_place_node_lava.ogg
|
||||
|
||||
Adam_N (CC0 1.0):
|
||||
player_falling_damage.ogg
|
||||
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
|
||||
|
||||
Unknown authors (WTFPL):
|
||||
pedology_snow_soft_footstep.*.ogg
|
||||
|
|
|
@ -29,19 +29,8 @@ function mcl_sounds.node_sound_stone_defaults(table)
|
|||
return table
|
||||
end
|
||||
|
||||
function mcl_sounds.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_metal_footstep", gain=0.5}
|
||||
table.dug = table.dug or
|
||||
{name="default_dug_metal", gain=1.0}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_metal", gain=1.0}
|
||||
table.place = table.place or
|
||||
{name="default_place_node_metal", gain=1.0}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
-- TODO: Maybe add custom metal sounds
|
||||
mcl_sounds.node_sound_metal_defaults = mcl_sounds.node_sound_stone_defaults
|
||||
|
||||
function mcl_sounds.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
|
@ -74,9 +63,9 @@ end
|
|||
function mcl_sounds.node_sound_snow_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="pedology_snow_soft_footstep", gain=0.5}
|
||||
{name="default_snow_footstep", gain=0.5}
|
||||
table.dug = table.dug or
|
||||
{name="pedology_snow_soft_footstep", gain=1.0}
|
||||
{name="default_snow_footstep", gain=1.0}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_crumbly", gain=1.0}
|
||||
table.place = table.place or
|
||||
|
@ -104,7 +93,7 @@ function mcl_sounds.node_sound_leaves_defaults(table)
|
|||
table.dug = table.dug or
|
||||
{name="default_grass_footstep", gain=0.85}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_snappy", gain=0.4}
|
||||
{name="default_dig_crumbly", gain=0.4}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
|
@ -122,33 +111,3 @@ function mcl_sounds.node_sound_glass_defaults(table)
|
|||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function mcl_sounds.node_sound_water_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_water_footstep", gain = 0.2}
|
||||
table.place = table.place or
|
||||
{name = "mcl_sounds_place_node_water", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name = "mcl_sounds_dug_water", gain = 1.0}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function mcl_sounds.node_sound_lava_defaults(table)
|
||||
table = table or {}
|
||||
-- TODO: Footstep
|
||||
table.place = table.place or
|
||||
{name = "default_place_node_lava", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name = "default_place_node_lava", gain = 1.0}
|
||||
-- TODO: Different dug sound
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
-- Player death sound
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
-- TODO: Add separate death sound
|
||||
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16})
|
||||
end)
|
||||
|
|
|
@ -92,70 +92,12 @@ end
|
|||
-- Similar to minetest.rotate_node.
|
||||
function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
|
||||
mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
|
||||
minetest.settings:get_bool("creative_mode"),
|
||||
core.setting_getbool("creative_mode"),
|
||||
placer:get_player_control().sneak)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Returns position of the neighbor of a double chest node
|
||||
-- or nil if node is invalid.
|
||||
-- This function assumes that the large chest is actually intact
|
||||
-- * pos: Position of the node to investigate
|
||||
-- * param2: param2 of that node
|
||||
-- * side: Which "half" the investigated node is. "left" or "right"
|
||||
function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
|
||||
if side == "right" then
|
||||
if param2 == 0 then
|
||||
return {x=pos.x-1, y=pos.y, z=pos.z}
|
||||
elseif param2 == 1 then
|
||||
return {x=pos.x, y=pos.y, z=pos.z+1}
|
||||
elseif param2 == 2 then
|
||||
return {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
elseif param2 == 3 then
|
||||
return {x=pos.x, y=pos.y, z=pos.z-1}
|
||||
end
|
||||
else
|
||||
if param2 == 0 then
|
||||
return {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
elseif param2 == 1 then
|
||||
return {x=pos.x, y=pos.y, z=pos.z-1}
|
||||
elseif param2 == 2 then
|
||||
return {x=pos.x-1, y=pos.y, z=pos.z}
|
||||
elseif param2 == 3 then
|
||||
return {x=pos.x, y=pos.y, z=pos.z+1}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Iterates through all items in the given inventory and
|
||||
-- returns the slot of the first item which matches a condition.
|
||||
-- Returns nil if no item was found.
|
||||
--- source_inventory: Inventory to take the item from
|
||||
--- source_list: List name of the source inventory from which to take the item
|
||||
--- destination_inventory: Put item into this inventory
|
||||
--- destination_list: List name of the destination inventory to which to put the item into
|
||||
--- condition: Function which takes an itemstack and returns true if it matches the desired item condition.
|
||||
--- If set to nil, the slot of the first item stack will be taken unconditionally.
|
||||
-- dst_inventory and dst_list can also be nil if condition is nil.
|
||||
function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
|
||||
local size = src_inventory:get_size(src_list)
|
||||
local stack
|
||||
for i=1, size do
|
||||
stack = src_inventory:get_stack(src_list, i)
|
||||
if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Returns true if itemstack is a shulker box
|
||||
local is_not_shulker_box = function(itemstack)
|
||||
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
||||
return g == 0 or g == nil
|
||||
end
|
||||
|
||||
-- Moves a single item from one inventory to another.
|
||||
-- Moves a single item from one inventory to another
|
||||
--- source_inventory: Inventory to take the item from
|
||||
--- source_list: List name of the source inventory from which to take the item
|
||||
--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
|
||||
|
@ -188,141 +130,48 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
|
|||
return false
|
||||
end
|
||||
|
||||
-- Moves a single item from one container node into another. Performs a variety of high-level
|
||||
-- checks to prevent invalid transfers such as shulker boxes into shulker boxes
|
||||
-- Moves a single item from one container node into another.
|
||||
--- source_pos: Position ({x,y,z}) of the node to take the item from
|
||||
--- source_list: List name of the source inventory from which to take the item
|
||||
--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
|
||||
--- destination_pos: Position ({x,y,z}) of the node to put the item into
|
||||
--- source_list (optional): List name of the source inventory from which to take the item. Default is normally "main"; "dst" for furnace
|
||||
--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
|
||||
--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
|
||||
-- Returns true on success and false on failure.
|
||||
function mcl_util.move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
|
||||
local dpos = table.copy(destination_pos)
|
||||
local spos = table.copy(source_pos)
|
||||
local snode = minetest.get_node(spos)
|
||||
local dnode = minetest.get_node(dpos)
|
||||
|
||||
local dctype = minetest.get_item_group(dnode.name, "container")
|
||||
local sctype = minetest.get_item_group(snode.name, "container")
|
||||
|
||||
-- Container type 7 does not allow any movement
|
||||
if sctype == 7 then
|
||||
return false
|
||||
end
|
||||
|
||||
-- Normalize double container by forcing to always use the left segment first
|
||||
local normalize_double_container = function(pos, node, ctype)
|
||||
if ctype == 6 then
|
||||
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
if not pos then
|
||||
return false
|
||||
end
|
||||
node = minetest.get_node(pos)
|
||||
ctype = minetest.get_item_group(node.name, "container")
|
||||
-- The left segment seems incorrect? We better bail out!
|
||||
if ctype ~= 5 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return pos, node, ctype
|
||||
end
|
||||
|
||||
spos, snode, sctype = normalize_double_container(spos, snode, sctype)
|
||||
dpos, dnode, dctype = normalize_double_container(dpos, dnode, dctype)
|
||||
if not spos or not dpos then return false end
|
||||
|
||||
local smeta = minetest.get_meta(spos)
|
||||
local dmeta = minetest.get_meta(dpos)
|
||||
--- destination_list: (optional) list name of the destination inventory. If not set, the main or source list will be used
|
||||
-- Returns true on success and false on failure
|
||||
function mcl_util.move_item_container(source_pos, source_list, source_stack_id, destination_pos, destination_list)
|
||||
local smeta = minetest.get_meta(source_pos)
|
||||
local dmeta = minetest.get_meta(destination_pos)
|
||||
|
||||
local sinv = smeta:get_inventory()
|
||||
local dinv = dmeta:get_inventory()
|
||||
|
||||
-- Default source lists
|
||||
if not source_list then
|
||||
-- Main inventory for most container types
|
||||
if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
|
||||
source_list = "main"
|
||||
-- Furnace: output
|
||||
elseif sctype == 4 then
|
||||
source_list = "dst"
|
||||
-- Unknown source container type. Bail out
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
local snodedef = minetest.registered_nodes[minetest.get_node(source_pos).name]
|
||||
local dnodedef = minetest.registered_nodes[minetest.get_node(destination_pos).name]
|
||||
|
||||
-- Automatically select stack slot ID if set to automatic
|
||||
if not source_stack_id then
|
||||
source_stack_id = -1
|
||||
end
|
||||
if source_stack_id == -1 then
|
||||
local cond = nil
|
||||
-- Prevent shulker box inception
|
||||
if dctype == 3 then
|
||||
cond = is_not_shulker_box
|
||||
end
|
||||
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
|
||||
if not source_stack_id then
|
||||
-- Try again if source is a double container
|
||||
if sctype == 5 then
|
||||
spos = mcl_util.get_double_container_neighbor_pos(spos, snode.param2, "left")
|
||||
smeta = minetest.get_meta(spos)
|
||||
sinv = smeta:get_inventory()
|
||||
|
||||
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
|
||||
if not source_stack_id then
|
||||
return false
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Abort transfer if shulker box wants to go into shulker box
|
||||
if dctype == 3 then
|
||||
local stack = sinv:get_stack(source_list, source_stack_id)
|
||||
if stack and minetest.get_item_group(stack:get_name(), "shulker_box") == 1 then
|
||||
source_stack_id = mcl_util.get_first_occupied_inventory_slot(sinv, source_list)
|
||||
if source_stack_id == nil then
|
||||
return false
|
||||
end
|
||||
end
|
||||
-- Container type 7 does not allow any placement
|
||||
if dctype == 7 then
|
||||
return false
|
||||
end
|
||||
|
||||
-- If it's a container, put it into the container
|
||||
if dctype ~= 0 then
|
||||
if dnodedef.groups.container then
|
||||
-- Automatically select a destination list if omitted
|
||||
if not destination_list then
|
||||
-- Main inventory for most container types
|
||||
if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
|
||||
if dnodedef.groups.container == 2 or snodedef.groups.continer == 3 then
|
||||
destination_list = "main"
|
||||
-- Furnace source slot
|
||||
elseif dctype == 4 then
|
||||
elseif dnodedef.groups.container == 3 then
|
||||
local stack = sinv:get_stack(source_list, source_stack_id)
|
||||
local def = minetest.registered_nodes[stack:get_name()]
|
||||
if stack and (not stack:is_empty()) and (not (def and def.groups and def.groups.shulker_box)) then
|
||||
destination_list = "main"
|
||||
end
|
||||
elseif dnodedef.groups.container == 4 then
|
||||
destination_list = "src"
|
||||
end
|
||||
end
|
||||
if destination_list then
|
||||
-- Move item
|
||||
local ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
|
||||
|
||||
-- Try transfer to neighbor node if transfer failed and double container
|
||||
if not ok and dctype == 5 then
|
||||
dpos = mcl_util.get_double_container_neighbor_pos(dpos, dnode.param2, "left")
|
||||
dmeta = minetest.get_meta(dpos)
|
||||
dinv = dmeta:get_inventory()
|
||||
|
||||
ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
|
||||
end
|
||||
|
||||
-- Update furnace
|
||||
if ok and dctype == 4 then
|
||||
-- Start furnace's timer function, it will sort out whether furnace can burn or not.
|
||||
minetest.get_node_timer(dpos):start(1.0)
|
||||
end
|
||||
|
||||
return ok
|
||||
return mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
|
||||
end
|
||||
end
|
||||
return false
|
||||
|
@ -331,7 +180,13 @@ end
|
|||
-- Returns the ID of the first non-empty slot in the given inventory list
|
||||
-- or nil, if inventory is empty.
|
||||
function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
|
||||
return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
|
||||
for i=1, inventory:get_size(listname) do
|
||||
local stack = inventory:get_stack(listname, i)
|
||||
if not stack:is_empty() then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
|
||||
|
@ -340,58 +195,36 @@ function mcl_util.is_fuel(item)
|
|||
return minetest.get_craft_result({method="fuel", width=1, items={item}}).time ~= 0
|
||||
end
|
||||
|
||||
-- Returns a on_place function for plants
|
||||
-- * condition: function(pos, node, itemstack)
|
||||
-- * A function which is called by the on_place function to check if the node can be placed
|
||||
-- * Must return true, if placement is allowed, false otherwise.
|
||||
-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
|
||||
-- * pos, node: Position and node table of plant node
|
||||
-- * itemstack: Itemstack to place
|
||||
function mcl_util.generate_on_place_plant_function(condition)
|
||||
return function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
-- no interaction possible with entities
|
||||
return itemstack
|
||||
end
|
||||
-- For a given position, returns a 2-tuple:
|
||||
-- 1st return value: true if pos is in void
|
||||
-- 2nd return value: true if it is in the deadly part of the void
|
||||
function mcl_util.is_in_void(pos)
|
||||
local void, void_deadly
|
||||
void = pos.y < mcl_vars.mg_overworld_min
|
||||
void_deadly = pos.y < mcl_vars.mg_overworld_min - 64
|
||||
return void, void_deadly
|
||||
end
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
-- Here come 2 simple converter functions which are important for map generators and mob spawning
|
||||
|
||||
local place_pos
|
||||
local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
|
||||
local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
|
||||
if not def_under or not def_above then
|
||||
return itemstack
|
||||
end
|
||||
if def_under.buildable_to then
|
||||
place_pos = pointed_thing.under
|
||||
elseif def_above.buildable_to then
|
||||
place_pos = pointed_thing.above
|
||||
else
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Check placement rules
|
||||
local result, param2 = condition(place_pos, node, itemstack)
|
||||
if result == true then
|
||||
local idef = itemstack:get_definition()
|
||||
local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, param2)
|
||||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1})
|
||||
end
|
||||
end
|
||||
itemstack = new_itemstack
|
||||
end
|
||||
|
||||
return itemstack
|
||||
-- Takes an Y coordinate as input and returns:
|
||||
-- 1) The corresponding Minecraft layer (can be nil if void)
|
||||
-- 2) The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if it is in the void
|
||||
-- If the Y coordinate is not located in any dimension, it will return:
|
||||
-- nil, "void"
|
||||
function mcl_util.y_to_layer(y)
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Takes a Minecraft layer and a “dimension” name
|
||||
-- and returns the corresponding Y coordinate for
|
||||
-- MineClone 2.
|
||||
-- minecraft_dimension parameter is ignored at the moment
|
||||
-- TODO: Implement dimensions
|
||||
function mcl_util.layer_to_y(layer, minecraft_dimension)
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
end
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
mcl_init
|
|
@ -1 +0,0 @@
|
|||
Utility functions for worlds and the “dimensions”.
|
|
@ -1,140 +0,0 @@
|
|||
mcl_worlds = {}
|
||||
|
||||
-- For a given position, returns a 2-tuple:
|
||||
-- 1st return value: true if pos is in void
|
||||
-- 2nd return value: true if it is in the deadly part of the void
|
||||
function mcl_worlds.is_in_void(pos)
|
||||
local void =
|
||||
not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
|
||||
(pos.y < mcl_vars.mg_nether_max and pos.y > mcl_vars.mg_nether_min) or
|
||||
(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
|
||||
|
||||
local void_deadly = false
|
||||
local deadly_tolerance = 64 -- the player must be this many nodes “deep” into the void to be damaged
|
||||
if void then
|
||||
-- Overworld → Void → End → Void → Nether → Void
|
||||
if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
|
||||
void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
|
||||
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max then
|
||||
-- The void between End and Nether. Like usual, but here, the void
|
||||
-- *above* the Nether also has a small tolerance area, so player
|
||||
-- can fly above the Nether without getting hurt instantly.
|
||||
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max + deadly_tolerance)
|
||||
elseif pos.y < mcl_vars.mg_nether_min then
|
||||
void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
|
||||
end
|
||||
end
|
||||
return void, void_deadly
|
||||
end
|
||||
|
||||
-- Takes an Y coordinate as input and returns:
|
||||
-- 1) The corresponding Minecraft layer (can be nil if void)
|
||||
-- 2) The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if it is in the void
|
||||
-- If the Y coordinate is not located in any dimension, it will return:
|
||||
-- nil, "void"
|
||||
function mcl_worlds.y_to_layer(y)
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a pos and returns the dimension it belongs to (same as above)
|
||||
function mcl_worlds.pos_to_dimension(pos)
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
return dim
|
||||
end
|
||||
|
||||
-- Takes a Minecraft layer and a “dimension” name
|
||||
-- and returns the corresponding Y coordinate for
|
||||
-- MineClone 2.
|
||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have weather
|
||||
function mcl_worlds.has_weather(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if compasses are working here
|
||||
function mcl_worlds.compass_works(pos)
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if clocks are working here
|
||||
mcl_worlds.clock_works = mcl_worlds.compass_works
|
||||
|
||||
--------------- CALLBACKS ------------------
|
||||
mcl_worlds.registered_on_dimension_change = {}
|
||||
|
||||
-- Register a callback function func(player, dimension).
|
||||
-- It will be called whenever a player changes between dimensions.
|
||||
-- The void counts as dimension.
|
||||
-- * player: The player who changed the dimension
|
||||
-- * dimension: The new dimension of the player ("overworld", "nether", "end", "void").
|
||||
function mcl_worlds.register_on_dimension_change(func)
|
||||
table.insert(mcl_worlds.registered_on_dimension_change, func)
|
||||
end
|
||||
|
||||
-- Playername-indexed table containig the name of the last known dimension the
|
||||
-- player was in.
|
||||
local last_dimension = {}
|
||||
|
||||
-- Notifies this mod about a dimension change of a player.
|
||||
-- * player: Player who changed the dimension
|
||||
-- * dimension: New dimension ("overworld", "nether", "end", "void")
|
||||
function mcl_worlds.dimension_change(player, dimension)
|
||||
for i=1, #mcl_worlds.registered_on_dimension_change do
|
||||
mcl_worlds.registered_on_dimension_change[i](player, dimension)
|
||||
last_dimension[player:get_player_name()] = dimension
|
||||
end
|
||||
end
|
||||
|
||||
----------------------- INTERNAL STUFF ----------------------
|
||||
|
||||
-- Update the dimension callbacks every DIM_UPDATE seconds
|
||||
local DIM_UPDATE = 1
|
||||
local dimtimer = 0
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
last_dimension[player:get_player_name()] = mcl_worlds.pos_to_dimension(player:get_pos())
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
-- regular updates based on iterval
|
||||
dimtimer = dimtimer + dtime;
|
||||
if dimtimer >= DIM_UPDATE then
|
||||
local players = minetest.get_connected_players()
|
||||
for p=1, #players do
|
||||
local dim = mcl_worlds.pos_to_dimension(players[p]:get_pos())
|
||||
local name = players[p]:get_player_name()
|
||||
if dim ~= last_dimension[name] then
|
||||
mcl_worlds.dimension_change(players[p], dim)
|
||||
end
|
||||
end
|
||||
dimtimer = 0
|
||||
end
|
||||
end)
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
name = CORE
|
||||
description = Meta-modpack containing the core mods for MineClone 2 for core APIs, variables and definitions
|
|
@ -4,9 +4,7 @@ minetest.register_globalstep(function(dtime)
|
|||
timer = timer + dtime;
|
||||
if timer >= 0.3 then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local pp = player:get_pos()
|
||||
pp.y = math.ceil(pp.y)
|
||||
local loc = vector.add(pp, {x=0,y=-1,z=0})
|
||||
local loc = vector.add(player:getpos(),{x=0,y=-1,z=0})
|
||||
if loc ~= nil then
|
||||
|
||||
local nodeiamon = minetest.get_node(loc)
|
||||
|
|
|
@ -7,33 +7,31 @@
|
|||
|
||||
--water
|
||||
|
||||
local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
|
||||
minetest.register_entity("drippingwater:drop_water", {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
|
||||
textures = {"default_water.png","default_water.png","default_water.png","default_water.png", "default_water.png", "default_water.png"},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
||||
self.object:setsprite({x=0,y=0}, 1, 1, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
local ownpos = self.object:getpos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
self.object:setacceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
self.object:setacceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
|
@ -46,7 +44,6 @@ minetest.register_entity("drippingwater:drop_water", {
|
|||
|
||||
--lava
|
||||
|
||||
local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
|
||||
minetest.register_entity("drippingwater:drop_lava", {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
|
@ -54,24 +51,24 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
collisionbox = {0,0,0,0,0,0},
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
|
||||
textures = {"default_lava.png","default_lava.png","default_lava.png","default_lava.png", "default_lava.png", "default_lava.png"},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
||||
self.object:setsprite({x=0,y=0}, 1, 0, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
local ownpos = self.object:getpos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
self.object:setacceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
self.object:setacceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
|
||||
|
@ -87,17 +84,15 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
--Create drop
|
||||
|
||||
minetest.register_abm(
|
||||
{
|
||||
label = "Create water drops",
|
||||
nodenames = {"group:solid"},
|
||||
{nodenames = {"group:solid"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and
|
||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
||||
if minetest.get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -105,17 +100,15 @@ minetest.register_abm(
|
|||
--Create lava drop
|
||||
|
||||
minetest.register_abm(
|
||||
{
|
||||
label = "Create lava drops",
|
||||
nodenames = {"group:solid"},
|
||||
{nodenames = {"group:solid"},
|
||||
neighbors = {"group:lava"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and
|
||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
||||
if minetest.get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
# mcl_boats
|
||||
This mod adds drivable boats.
|
||||
|
||||
# Credits
|
||||
## Mesh
|
||||
Boat mesh (`models/mcl_boats_boat.b3d`) created by 22i.
|
||||
Source: https://github.com/22i/minecraft-voxel-blender-models
|
||||
|
||||
License of boat model:
|
||||
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>
|
||||
|
||||
## Textures
|
||||
All textures are from the Faithful texture pack for Minecraft.
|
||||
See the main MineClone 2 license to learn more.
|
||||
|
||||
## Code
|
||||
Code based on Minetest Game, licensed under the MIT License (MIT).
|
||||
|
||||
Authors include:
|
||||
* PilzAdam (2012-2016)
|
||||
* Various Minetest / Minetest Game developers and contributors (2012-2016)
|
||||
* maikerumine (2017)
|
||||
* Wuzzy (2017)
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
mcl_player
|
||||
mcl_core?
|
||||
doc_identifier?
|
|
@ -1 +0,0 @@
|
|||
Adds drivable boats.
|
|
@ -1,348 +0,0 @@
|
|||
local S = minetest.get_translator("mcl_boats")
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
local function is_water(pos)
|
||||
local nn = minetest.get_node(pos).name
|
||||
return minetest.get_item_group(nn, "water") ~= 0
|
||||
end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
else
|
||||
return i / math.abs(i)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||
end
|
||||
|
||||
local boat_visual_size = {x = 3, y = 3}
|
||||
-- Note: This mod assumes the default player visual_size is {x=1, y=1}
|
||||
local driver_visual_size = { x = 1/boat_visual_size.x, y = 1/boat_visual_size.y }
|
||||
local paddling_speed = 22
|
||||
local boat_y_offset = 0.35
|
||||
|
||||
--
|
||||
-- Boat entity
|
||||
--
|
||||
|
||||
local boat = {
|
||||
physical = true,
|
||||
-- Warning: Do not change the position of the collisionbox top surface,
|
||||
-- lowering it causes the boat to fall through the world if underwater
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "mcl_boats_boat.b3d",
|
||||
textures = {"mcl_boats_texture_oak_boat.png"},
|
||||
visual_size = boat_visual_size,
|
||||
|
||||
_driver = nil, -- Attached driver (player) or nil if none
|
||||
_v = 0, -- Speed
|
||||
_last_v = 0, -- Temporary speed variable
|
||||
_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
|
||||
_itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type)
|
||||
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
|
||||
}
|
||||
|
||||
function boat.on_rightclick(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
local name = clicker:get_player_name()
|
||||
if self._driver and clicker == self._driver then
|
||||
self._driver = nil
|
||||
clicker:set_detach()
|
||||
clicker:set_properties({visual_size = {x=1, y=1}})
|
||||
mcl_player.player_attached[name] = false
|
||||
mcl_player.player_set_animation(clicker, "stand" , 30)
|
||||
local pos = clicker:get_pos()
|
||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||
clicker:set_pos(pos)
|
||||
elseif not self._driver then
|
||||
local attach = clicker:get_attach()
|
||||
if attach and attach:get_luaentity() then
|
||||
local luaentity = attach:get_luaentity()
|
||||
if luaentity._driver then
|
||||
luaentity._driver = nil
|
||||
end
|
||||
clicker:set_detach()
|
||||
clicker:set_properties({visual_size = {x=1, y=1}})
|
||||
end
|
||||
self._driver = clicker
|
||||
clicker:set_attach(self.object, "",
|
||||
{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
|
||||
clicker:set_properties({ visual_size = driver_visual_size })
|
||||
mcl_player.player_attached[name] = true
|
||||
minetest.after(0.2, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
mcl_player.player_set_animation(player, "sit" , 30)
|
||||
end
|
||||
end, name)
|
||||
clicker:set_look_horizontal(self.object:get_yaw())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if type(data) == "table" then
|
||||
self._v = data.v
|
||||
self._last_v = self._v
|
||||
self._itemstring = data.itemstring
|
||||
self.object:set_properties({textures=data.textures})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function boat.get_staticdata(self)
|
||||
return minetest.serialize({
|
||||
v = self._v,
|
||||
itemstring = self._itemstring,
|
||||
textures = self.object:get_properties().textures
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
function boat.on_punch(self, puncher)
|
||||
if not puncher or not puncher:is_player() or self._removed then
|
||||
return
|
||||
end
|
||||
if self._driver and puncher == self._driver then
|
||||
self._driver = nil
|
||||
puncher:set_detach()
|
||||
puncher:set_properties({visual_size = {x=1, y=1}})
|
||||
mcl_player.player_attached[puncher:get_player_name()] = false
|
||||
end
|
||||
if not self._driver then
|
||||
self._removed = true
|
||||
-- Drop boat as item on the ground after punching
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
minetest.add_item(self.object:get_pos(), self._itemstring)
|
||||
else
|
||||
local inv = puncher:get_inventory()
|
||||
if not inv:contains_item("main", self._itemstring) then
|
||||
inv:add_item("main", self._itemstring)
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
|
||||
if self._driver then
|
||||
local ctrl = self._driver:get_player_control()
|
||||
local yaw = self.object:get_yaw()
|
||||
if ctrl.up then
|
||||
-- Forwards
|
||||
self._v = self._v + 0.1
|
||||
|
||||
-- Paddling animation
|
||||
if self._animation ~= 1 then
|
||||
self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
|
||||
self._animation = 1
|
||||
end
|
||||
elseif ctrl.down then
|
||||
-- Backwards
|
||||
self._v = self._v - 0.1
|
||||
|
||||
-- Paddling animation, reversed
|
||||
if self._animation ~= -1 then
|
||||
self.object:set_animation({x=0, y=40}, -paddling_speed, 0, true)
|
||||
self._animation = -1
|
||||
end
|
||||
else
|
||||
-- Stop paddling animation if no control pressed
|
||||
if self._animation ~= 0 then
|
||||
self.object:set_animation({x=0, y=40}, 0, 0, true)
|
||||
self._animation = 0
|
||||
end
|
||||
end
|
||||
if ctrl.left then
|
||||
if self._v < 0 then
|
||||
self.object:set_yaw(yaw - (1 + dtime) * 0.03)
|
||||
else
|
||||
self.object:set_yaw(yaw + (1 + dtime) * 0.03)
|
||||
end
|
||||
elseif ctrl.right then
|
||||
if self._v < 0 then
|
||||
self.object:set_yaw(yaw + (1 + dtime) * 0.03)
|
||||
else
|
||||
self.object:set_yaw(yaw - (1 + dtime) * 0.03)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Stop paddling without driver
|
||||
if self._animation ~= 0 then
|
||||
self.object:set_animation({x=0, y=40}, 0, 0, true)
|
||||
self._animation = 0
|
||||
end
|
||||
end
|
||||
local velo = self.object:get_velocity()
|
||||
if self._v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
return
|
||||
end
|
||||
local s = get_sign(self._v)
|
||||
self._v = self._v - 0.02 * s
|
||||
if s ~= get_sign(self._v) then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self._v = 0
|
||||
return
|
||||
end
|
||||
if math.abs(self._v) > 5 then
|
||||
self._v = 5 * get_sign(self._v)
|
||||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
p.y = p.y - boat_y_offset
|
||||
local new_velo
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
if not is_water(p) then
|
||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
if (not nodedef) or nodedef.walkable then
|
||||
self._v = 0
|
||||
new_acce = {x = 0, y = 1, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
if is_water(p) then
|
||||
local y = self.object:get_velocity().y
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 20, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = 5, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(), y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
else
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(self.object:get_velocity().y) < 1 then
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = math.floor(pos.y) + boat_y_offset
|
||||
self.object:set_pos(pos)
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(), 0)
|
||||
else
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:set_velocity(new_velo)
|
||||
self.object:set_acceleration(new_acce)
|
||||
end
|
||||
|
||||
-- Register one entity for all boat types
|
||||
minetest.register_entity("mcl_boats:boat", boat)
|
||||
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat") }
|
||||
local craftstuffs = {}
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
|
||||
end
|
||||
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" }
|
||||
|
||||
for b=1, #boat_ids do
|
||||
local itemstring = "mcl_boats:"..boat_ids[b]
|
||||
|
||||
local longdesc, usagehelp, help, helpname
|
||||
help = false
|
||||
-- Only create one help entry for all boats
|
||||
if b == 1 then
|
||||
help = true
|
||||
longdesc = S("Boats are used to travel on the surface of water.")
|
||||
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.")
|
||||
helpname = S("Boat")
|
||||
end
|
||||
|
||||
minetest.register_craftitem(itemstring, {
|
||||
description = names[b],
|
||||
_doc_items_create_entry = help,
|
||||
_doc_items_entry_name = helpname,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usagehelp,
|
||||
inventory_image = "mcl_boats_"..images[b].."_boat.png",
|
||||
liquids_pointable = true,
|
||||
groups = { boat = 1, transport = 1},
|
||||
stack_max = 1,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if not is_water(pointed_thing.under) then
|
||||
return
|
||||
end
|
||||
pointed_thing.under.y = pointed_thing.under.y + boat_y_offset
|
||||
local boat = minetest.add_entity(pointed_thing.under, "mcl_boats:boat")
|
||||
boat:get_luaentity()._itemstring = itemstring
|
||||
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
|
||||
boat:set_yaw(placer:get_look_horizontal())
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||
local below = {x=droppos.x, y=droppos.y-1, z=droppos.z}
|
||||
local belownode = minetest.get_node(below)
|
||||
-- Place boat as entity on or in water
|
||||
if minetest.get_item_group(dropnode.name, "water") ~= 0 or (dropnode.name == "air" and minetest.get_item_group(belownode.name, "water") ~= 0) then
|
||||
minetest.add_entity(droppos, "mcl_boats:boat")
|
||||
else
|
||||
minetest.add_item(droppos, stack)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local c = craftstuffs[b]
|
||||
minetest.register_craft({
|
||||
output = itemstring,
|
||||
recipe = {
|
||||
{c, "", c},
|
||||
{c, c, c},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:boat",
|
||||
burntime = 20,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object("mcl_boats:boat", "craftitems", "mcl_boats:boat")
|
||||
end
|
Before Width: | Height: | Size: 265 B |
Before Width: | Height: | Size: 264 B |
Before Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 969 B |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB |
|
@ -1 +0,0 @@
|
|||
Falling node entities, Minecraft-style
|
|
@ -1,256 +0,0 @@
|
|||
local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
|
||||
|
||||
local get_falling_depth = function(self)
|
||||
if not self._startpos then
|
||||
-- Fallback
|
||||
self._startpos = self.object:get_pos()
|
||||
end
|
||||
return self._startpos.y - vector.round(self.object:get_pos()).y
|
||||
end
|
||||
|
||||
local deal_falling_damage = function(self, dtime)
|
||||
if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then
|
||||
return
|
||||
end
|
||||
-- Cause damage to any player it hits.
|
||||
-- Algorithm based on MC anvils.
|
||||
-- TODO: Support smashing other objects, too.
|
||||
local pos = self.object:get_pos()
|
||||
if not self._startpos then
|
||||
-- Fallback
|
||||
self._startpos = pos
|
||||
end
|
||||
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||||
for _,v in ipairs(objs) do
|
||||
local hp = v:get_hp()
|
||||
if v:is_player() and hp ~= 0 then
|
||||
if not self._hit_players then
|
||||
self._hit_players = {}
|
||||
end
|
||||
local name = v:get_player_name()
|
||||
local hit = false
|
||||
for _,v in ipairs(self._hit_players) do
|
||||
if name == v then
|
||||
hit = true
|
||||
end
|
||||
end
|
||||
if not hit then
|
||||
table.insert(self._hit_players, name)
|
||||
local way = self._startpos.y - pos.y
|
||||
local damage = (way - 1) * 2
|
||||
damage = math.min(40, math.max(0, damage))
|
||||
if damage >= 1 then
|
||||
hp = hp - damage
|
||||
if hp < 0 then
|
||||
hp = 0
|
||||
end
|
||||
if v:is_player() then
|
||||
-- TODO: Reduce damage if wearing a helmet
|
||||
local msg
|
||||
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
||||
msg = "%s was smashed by a falling anvil."
|
||||
else
|
||||
msg = "%s was smashed by a falling block."
|
||||
end
|
||||
if dmes then
|
||||
mcl_death_messages.player_damage(v, string.format(msg, v:get_player_name()))
|
||||
end
|
||||
end
|
||||
v:set_hp(hp)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity(":__builtin:falling_node", {
|
||||
initial_properties = {
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.667, y = 0.667},
|
||||
textures = {},
|
||||
physical = true,
|
||||
is_visible = false,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
|
||||
node = {},
|
||||
meta = {},
|
||||
|
||||
set_node = function(self, node, meta)
|
||||
self.node = node
|
||||
self.meta = meta or {}
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
textures = {node.name},
|
||||
})
|
||||
local def = core.registered_nodes[node.name]
|
||||
-- Set correct entity yaw
|
||||
if def and node.param2 ~= 0 then
|
||||
if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
|
||||
self.object:set_yaw(core.dir_to_yaw(core.facedir_to_dir(node.param2)))
|
||||
elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
|
||||
self.object:set_yaw(core.dir_to_yaw(core.wallmounted_to_dir(node.param2)))
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
local meta = self.meta
|
||||
-- Workaround: Save inventory seperately from metadata.
|
||||
-- Because Minetest crashes when a node with inventory gets deactivated
|
||||
-- (GitHub issue #7020).
|
||||
-- FIXME: Remove the _inv workaround when it is no longer needed
|
||||
local inv
|
||||
if meta then
|
||||
inv = meta.inv
|
||||
meta.inventory = nil
|
||||
end
|
||||
local ds = {
|
||||
node = self.node,
|
||||
meta = self.meta,
|
||||
_inv = inv,
|
||||
_startpos = self._startpos,
|
||||
_hit_players = self._hit_players,
|
||||
}
|
||||
return minetest.serialize(ds)
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
|
||||
local ds = minetest.deserialize(staticdata)
|
||||
if ds then
|
||||
self._startpos = ds._startpos
|
||||
self._hit_players = ds._hit_players
|
||||
if ds.node then
|
||||
local meta = ds.meta
|
||||
meta.inventory = ds._inv
|
||||
self:set_node(ds.node, meta)
|
||||
else
|
||||
self:set_node(ds)
|
||||
end
|
||||
elseif staticdata ~= "" then
|
||||
self:set_node({name = staticdata})
|
||||
end
|
||||
if not self._startpos then
|
||||
self._startpos = self.object:get_pos()
|
||||
end
|
||||
self._startpos = vector.round(self._startpos)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
local acceleration = self.object:get_acceleration()
|
||||
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
|
||||
self.object:set_acceleration({x = 0, y = -10, z = 0})
|
||||
end
|
||||
-- Turn to actual node when colliding with ground, or continue to move
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
-- Portal check
|
||||
local np = {x = pos.x, y = pos.y + 0.3, z = pos.z}
|
||||
local n2 = minetest.get_node(np)
|
||||
if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
-- Position of bottom center point
|
||||
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
|
||||
-- Avoid bugs caused by an unloaded node below
|
||||
local bcn = minetest.get_node_or_nil(bcp)
|
||||
local bcd = bcn and minetest.registered_nodes[bcn.name]
|
||||
|
||||
-- TODO: At this point, we did 2 get_nodes in 1 tick.
|
||||
-- Figure out how to improve that (if it is a problem).
|
||||
|
||||
if bcn and (not bcd or bcd.walkable or
|
||||
(minetest.get_item_group(self.node.name, "float") ~= 0 and
|
||||
bcd.liquidtype ~= "none")) then
|
||||
if bcd and bcd.leveled and
|
||||
bcn.name == self.node.name then
|
||||
local addlevel = self.node.level
|
||||
if not addlevel or addlevel <= 0 then
|
||||
addlevel = bcd.leveled
|
||||
end
|
||||
if minetest.add_node_level(bcp, addlevel) == 0 then
|
||||
if minetest.registered_nodes[self.node.name]._mcl_after_falling then
|
||||
minetest.registered_nodes[self.node.name]._mcl_after_falling(bcp, get_falling_depth(self))
|
||||
end
|
||||
deal_falling_damage(self, dtime)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
elseif bcd and bcd.buildable_to and
|
||||
(minetest.get_item_group(self.node.name, "float") == 0 or
|
||||
bcd.liquidtype == "none") then
|
||||
minetest.remove_node(bcp)
|
||||
return
|
||||
end
|
||||
local nd = minetest.registered_nodes[n2.name]
|
||||
if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
|
||||
elseif (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
||||
-- Replace destination node if it's buildable to
|
||||
minetest.remove_node(np)
|
||||
-- Run script hook
|
||||
for _, callback in pairs(minetest.registered_on_dignodes) do
|
||||
callback(np, n2)
|
||||
end
|
||||
if minetest.registered_nodes[self.node.name] then
|
||||
minetest.add_node(np, self.node)
|
||||
if minetest.registered_nodes[self.node.name]._mcl_after_falling then
|
||||
minetest.registered_nodes[self.node.name]._mcl_after_falling(np, get_falling_depth(self))
|
||||
end
|
||||
if self.meta then
|
||||
local meta = minetest.get_meta(np)
|
||||
meta:from_table(self.meta)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Drop the *falling node* as an item if the destination node is NOT buildable to
|
||||
local drops = minetest.get_node_drops(self.node.name, "")
|
||||
for _, dropped_item in pairs(drops) do
|
||||
minetest.add_item(np, dropped_item)
|
||||
end
|
||||
end
|
||||
deal_falling_damage(self, dtime)
|
||||
self.object:remove()
|
||||
minetest.check_for_falling(np)
|
||||
return
|
||||
end
|
||||
local vel = self.object:get_velocity()
|
||||
-- Fix position if entity does not move
|
||||
if vector.equals(vel, {x = 0, y = 0, z = 0}) then
|
||||
local npos = vector.round(self.object:get_pos())
|
||||
local npos2 = table.copy(npos)
|
||||
npos2.y = npos2.y - 2
|
||||
local lownode = minetest.get_node(npos2)
|
||||
-- Special check required for fences and walls, because of their overhigh collision box.
|
||||
if minetest.get_item_group(lownode.name, "fence") == 1 or minetest.get_item_group(lownode.name, "wall") == 1 then
|
||||
-- Instantly stop the node if it is above a fence/wall. This is needed
|
||||
-- because the falling node collides early with a fence/wall node.
|
||||
-- Hacky, because the falling node will teleport a short distance, instead
|
||||
-- of smoothly fall on the fence post.
|
||||
local npos3 = table.copy(npos)
|
||||
npos3.y = npos3.y - 1
|
||||
minetest.add_node(npos3, self.node)
|
||||
if minetest.registered_nodes[self.node.name]._mcl_after_falling then
|
||||
minetest.registered_nodes[self.node.name]._mcl_after_falling(npos3, get_falling_depth(self))
|
||||
end
|
||||
deal_falling_damage(self, dtime)
|
||||
self.object:remove()
|
||||
minetest.check_for_falling(npos3)
|
||||
return
|
||||
else
|
||||
-- Normal position fix (expected case)
|
||||
self.object:set_pos(npos)
|
||||
end
|
||||
end
|
||||
|
||||
deal_falling_damage(self, dtime)
|
||||
end
|
||||
})
|