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11 Commits

Author SHA1 Message Date
cora 788b2c23ee Add missing biomes, correct saturation 2022-10-24 16:35:47 +02:00
cora b4b2a4f1ab Only do damage from stage 1 and up 2022-10-24 16:32:40 +02:00
cora 30f0b349bf sweet berries plantable not only on farming soil 2022-10-24 16:23:14 +02:00
cora 8fd39a5d0b Slow down player movement while inside sweet berry 2022-10-24 16:03:48 +02:00
cora 449a9c20f7 implement sweet berry damage
0.5 per second while moving inside it
2022-10-24 16:03:24 +02:00
cora a17980f15b Sweet berry bushes are flammable 2022-10-24 15:10:09 +02:00
cora 3bbf6132ff Move sweet berry decoration to mcl_biomes 2022-10-24 01:13:44 +02:00
balazsszalab 87bd6ba142 Register sweet berry bush by add_plant function to enable plant growth
Without calling the add_plant function, sweet berry bushes will not go through growth stages and it is impossible to farm them. Sweet berry bush and beetroot have the same number of growth stages, so I used beetroot's interval and chance values here. If somebody has a better approximation of these values, feel free to change them.
2022-10-24 01:01:46 +02:00
cora 49f38983fb Add sweet berry compostability 2022-10-24 01:00:41 +02:00
kay27 52fc1d11b5 [mineclone5] Tune sweet berries a bit 2022-10-24 00:58:22 +02:00
kay27 37873ee6f1 [mineclone5] Move sweet berries into farming as a quick fix 2022-10-24 00:57:47 +02:00
10 changed files with 118 additions and 8 deletions

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@ -12,6 +12,7 @@ mcl_damage = {
drown = {bypasses_armor = true},
starve = {bypasses_armor = true, bypasses_magic = true},
cactus = {},
sweet_berry = {},
fall = {bypasses_armor = true},
fly_into_wall = {bypasses_armor = true}, -- unused
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true},

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@ -59,18 +59,18 @@ for _, campfire in pairs(campfires) do
drawtype = "mesh",
mesh = "mcl_campfires_campfire_lit.obj",
tiles = {{
name="mcl_campfires_" .. campfire.techname .. "_fire.png",
name="mcl_campfires_" .. campfire.techname .. "_fire.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=2.0
}},
{name="mcl_campfires_" .. campfire.techname .. "_log_lit.png",
{name="mcl_campfires_" .. campfire.techname .. "_log_lit.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=2.0
}}
},

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@ -27,3 +27,6 @@ dofile(minetest.get_modpath("mcl_farming").."/potatoes.lua")
-- ========= BEETROOT =========
dofile(minetest.get_modpath("mcl_farming").."/beetroot.lua")
-- ========= SWEET BERRY =========
dofile(minetest.get_modpath("mcl_farming").."/sweet_berry.lua")

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@ -0,0 +1,87 @@
local S = minetest.get_translator(minetest.get_current_modname())
local planton = {"mcl_core:dirt_with_grass","mcl_core:dirt","mcl_core:podzol","mcl_core:coarse_dirt","mcl_farming:soil","mcl_moss:moss"}
for i=0, 3 do
local texture = "mcl_farming_sweet_berry_bush_" .. i .. ".png"
local node_name = "mcl_farming:sweet_berry_bush_" .. i
local groups = {sweet_berry=1, dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, flammable=3, fire_encouragement=60, fire_flammability=20, compostability=30}
if i > 0 then
groups.sweet_berry_thorny = 1
end
minetest.register_node(node_name, {
drawtype = "plantlike",
tiles = {texture},
description = S("Sweet Berry Bush (Stage @1)", i),
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "meshoptions",
place_param2 = 3,
liquid_viscosity = 15,
liquidtype = "source",
liquid_alternative_flowing = node_name,
liquid_alternative_source = node_name,
liquid_renewable = false,
liquid_range = 0,
walkable = false,
drop = (i>=2) and ("mcl_farming:sweet_berry" .. (i==3 and " 3" or "")) or "",
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-0.30 + (i*0.25)), 6 / 16},
},
inventory_image = texture,
wield_image = texture,
groups = groups,
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
minetest.register_alias("mcl_sweet_berry:sweet_berry_bush_" .. i, node_name)
end
minetest.register_craftitem("mcl_farming:sweet_berry", {
description = S("Sweet Berry"),
inventory_image = "mcl_farming_sweet_berry.png",
_mcl_saturation = 0.4,
groups = { food = 2, eatable = 1, compostability=30 },
on_secondary_use = minetest.item_eat(1),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" and table.indexof(planton,minetest.get_node(pointed_thing.under).name) ~= -1 and minetest.get_node(pointed_thing.above).name == "air" then
minetest.set_node(pointed_thing.above,{name="mcl_farming:sweet_berry_bush_0"})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end
return minetest.do_item_eat(1, nil, itemstack, placer, pointed_thing)
end,
})
minetest.register_alias("mcl_sweet_berry:sweet_berry", "mcl_farming:sweet_berry")
-- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages.
mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 68, 3)
local function berry_damage_check(obj)
local p = obj:get_pos()
if not p then return end
if not minetest.find_node_near(p,0.4,{"group:sweet_berry_thorny"},true) then return end
local v = obj:get_velocity()
if v.x < 0.1 and v.y < 0.1 and v.z < 0.1 then return end
mcl_util.deal_damage(obj, 0.5, {type = "sweet_berry"})
end
local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
berry_damage_check(pl)
end
for _,ent in pairs(minetest.luaentities) do
if ent.is_mob then
berry_damage_check(ent.object)
end
end
end)

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@ -2851,6 +2851,25 @@ local function register_decorations()
flags = "place_center_x,place_center_z, force_placement",
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass","mcl_core:podzol"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.012,
spread = {x = 100, y = 100, z = 100},
seed = 354,
octaves = 1,
persist = 0.5,
lacunarity = 1.0,
flags = "absvalue"
},
biomes = {"Taiga","ColdTaiga","MegaTaiga","MegaSpruceTaiga", "Forest"},
y_max = mcl_vars.mg_overworld_max,
y_min = 2,
decoration = "mcl_sweet_berry:sweet_berry_bush_3"
})
-- Large ice spike
minetest.register_decoration({