implement sweet berry damage

0.5 per second while moving inside it
This commit is contained in:
cora 2022-10-24 16:03:24 +02:00
parent a17980f15b
commit 449a9c20f7
2 changed files with 26 additions and 0 deletions

View File

@ -12,6 +12,7 @@ mcl_damage = {
drown = {bypasses_armor = true},
starve = {bypasses_armor = true, bypasses_magic = true},
cactus = {},
sweet_berry = {},
fall = {bypasses_armor = true},
fly_into_wall = {bypasses_armor = true}, -- unused
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true},

View File

@ -46,3 +46,28 @@ minetest.register_alias("mcl_sweet_berry:sweet_berry", "mcl_farming:sweet_berry"
-- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages.
mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 68, 3)
local function berry_damage_check(obj)
local p = obj:get_pos()
if not p then return end
if not minetest.find_node_near(p,0.4,{"group:sweet_berry"},true) then return end
local v = obj:get_velocity()
if v.x < 0.1 and v.y < 0.1 and v.z < 0.1 then return end
mcl_util.deal_damage(obj, 0.5, {type = "sweet_berry"})
end
local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
berry_damage_check(pl)
end
for _,ent in pairs(minetest.luaentities) do
if ent.is_mob then
berry_damage_check(ent.object)
end
end
end)