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514 Commits

Author SHA1 Message Date
kay27 6101511ddc Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-25 03:57:20 +04:00
kay27 163ca9a653 [fire_charge] Fix critical attempt to index local 'ent' 2021-06-25 03:57:01 +04:00
kay27 35f07a8b66 [mineclone5] Put mob flow code at its right place, fix unloaded player spawn rechech 2021-06-25 03:53:58 +04:00
kay27 7cf49c2cfd Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-22 05:16:30 +04:00
kay27 5d4d1d70e7 Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-22 03:20:58 +04:00
kay27 d10ab0d1ee [mineclone5] Tune sweet berries a bit 2021-06-21 04:51:05 +04:00
kay27 85b3fef4bf [mineclone5] Move sweet berries into farming as a quick fix 2021-06-21 03:58:18 +04:00
kay27 d509d76d13 [mineclone5] Quick repaint MC sweetberries to match the license 2021-06-21 03:19:02 +04:00
kay27 9498ccc279 [lightning] Fix critical attempt to index local mob (a nil value) 2021-06-21 02:51:03 +04:00
kay27 4de3bfda8e [extra_mobs] Fix critical attempt to index local c_pos (a nil value) 2021-06-21 02:47:20 +04:00
kay27 ed8d79395d [mcl_mobs/api] Fix critical attempt to index local pos2 (a nil value) 2021-06-21 02:44:55 +04:00
kay27 f30a2ab6bc Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-21 02:42:19 +04:00
kay27 9d3be8d0b0 Use math.random() for ABM chorus growth 2021-06-12 15:32:28 +04:00
kay27 b3e3b91b7c Merge master 2021-06-12 15:12:33 +04:00
Elias Fleckenstein 525599d340 [BUGFIX] Allow fixing netherite armors on anvil #1787 (#1792)
Fixes the old broken pull request, #1787.

Co-authored-by: Emojigit <emojigit@noreply.git.minetest.land>
Reviewed-on: MineClone2/MineClone2#1792
Co-authored-by: Elias Fleckenstein <eliasfleckenstein03@noreply.git.minetest.land>
Co-committed-by: Elias Fleckenstein <eliasfleckenstein03@noreply.git.minetest.land>
2021-06-08 11:02:22 +00:00
NO11 65f7ca383e Fix flying cod (extra_mobs) 2021-05-16 16:33:34 +00:00
NO11 dc9a6609e5 Fix flying dolphin (extra_mobs) 2021-05-16 16:33:29 +00:00
NO11 f83d1c9fb1 Fix flying glow squid (extra_mobs) 2021-05-16 16:33:26 +00:00
NO11 19586ccfac Fix flying salmon (extra_mobs) 2021-05-16 16:33:22 +00:00
kay27 79339f5f14 Merge branch 'master' into mineclone5 2021-05-15 03:17:37 +04:00
kay27 0b0be4cecf Merge branch 'master' into mineclone5 2021-05-15 02:24:26 +04:00
NO11 d662fa8bd0 Add "real" glowing effect for glowing itemframe 2021-05-13 21:52:47 +00:00
Code-Sploit ba333d016a Merge pull request 'master' (#1736) from master into mineclone5
Reviewed-on: MineClone2/MineClone2#1736
2021-05-13 11:57:33 +00:00
Lizzy Fleckenstein f714d9399d Merge branch 'master' into mineclone5 2021-05-10 10:14:15 +02:00
Lizzy Fleckenstein f79ace6306 Fix upgrading of enchanted items 2021-05-10 10:00:13 +02:00
kay27 24dfda8d7e Merge branch 'master' into mineclone5 2021-05-10 06:19:56 +04:00
Lizzy Fleckenstein 052bfa0cab Revert "Clean the mess (thank you soo much the person who did it) (no offense)"
This reverts commit 2064c34858.
2021-05-09 16:14:17 +02:00
Code-Sploit 2064c34858 Clean the mess (thank you soo much the person who did it) (no offense) 2021-05-09 14:12:12 +00:00
Lizzy Fleckenstein 0133f94a36 Fix upgrading of diamond armor 2021-05-09 12:48:53 +02:00
Code-Sploit 05a9b614b0 Merge branch 'mineclone5' of https://git.minetest.land/MineClone2/MineClone2 into mineclone5
Merge upstream changes to local branch
2021-05-08 17:04:25 +00:00
Code-Sploit 71d98892d4 Prevent crash in fix 2021-05-08 17:03:59 +00:00
Code-Sploit 72d4cf5906 Second part of fix try stupid bug 2021-05-08 16:58:10 +00:00
Code-Sploit 1dcd555149 Try 1 to fix the stupid changes to mcl_armor that caused non-upgradable diamond armor 2021-05-08 16:53:46 +00:00
kay27 43e44ff4c9 Merge remote-tracking branch 'origin/master' into mineclone5 2021-05-08 14:12:25 +04:00
kay27 f53f961122 Merge remote-tracking branch 'origin/master' into mineclone5 2021-05-08 14:09:32 +04:00
NO11 b37cbbebb8 Fix ancient debris duplication glitch (remove fortune drop) 2021-05-07 22:50:35 +00:00
Code-Sploit 8c2f5bc3d2 Fix #1706 2021-05-02 08:31:26 +00:00
Code-Sploit 445af4e4c9 Remove unnessacary comments in mcl_smithing_table/init.lua 2021-05-02 08:11:11 +00:00
NO11 f430ebcc8d Add #924, cactus breaks minecart 2021-05-01 17:29:08 +00:00
kay27 1750929367 Merge remote-tracking branch 'origin/master' into mineclone5 2021-05-01 15:58:14 +04:00
Lizzy Fleckenstein e545e6d0e7 Merge branch 'master' into mineclone5 2021-04-29 12:29:01 +02:00
Lizzy Fleckenstein df8b4dddec Merge branch 'master' into mineclone5 2021-04-29 11:59:04 +02:00
Lizzy Fleckenstein 960367ffae Merge branch 'master' into mineclone5 2021-04-29 11:18:33 +02:00
Lizzy Fleckenstein 7f29f768da Add nil check for crash prevention 2021-04-29 11:17:52 +02:00
Lizzy Fleckenstein eae71fdf55 Merge branch 'master' into mineclone5 2021-04-29 10:58:22 +02:00
Lizzy Fleckenstein 47aa5da242 Merge branch 'master' into mineclone5 2021-04-29 10:56:15 +02:00
kay27 414162a613 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-29 04:34:05 +04:00
kay27 83b96a80ca Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-29 03:22:01 +04:00
Lizzy Fleckenstein 33c235362e Merge branch 'master' into mineclone5 2021-04-28 12:27:28 +02:00
Lizzy Fleckenstein cca03bcbd2 Merge branch 'master' into mineclone5 2021-04-28 11:40:21 +02:00
Lizzy Fleckenstein 6eadeb21c0 Merge branch 'master' into mineclone5 2021-04-27 18:56:48 +02:00
Lizzy Fleckenstein b9cdb58ce5 Merge branch 'master' into mineclone5 2021-04-27 18:44:40 +02:00
Lizzy Fleckenstein 91211ac1f7 Merge branch 'master' into mineclone5 2021-04-26 10:08:08 +02:00
jordan4ibanez 76acf26dcf Merge pull request 'Fix rabbit rotation' (#1661) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1661
2021-04-26 02:02:55 +00:00
jordan4ibanez cd47233798 Fix rabbit rotation 2021-04-25 22:02:20 -04:00
jordan4ibanez 7703dec778 Merge pull request 'Bring mob spawning variable to the top of the spawning.lua file so it's easier to find' (#1660) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1660
2021-04-26 00:49:17 +00:00
jordan4ibanez 0f4628db09 Bring mob spawning variable to the top of the spawning.lua file so it's easier to find 2021-04-25 20:48:42 -04:00
jordan4ibanez 7551f201b9 Merge pull request 'Add in head code elements (disabled for now)' (#1659) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1659
2021-04-26 00:47:54 +00:00
jordan4ibanez ddb33acf0d Add in unused head code elements 2021-04-25 20:46:45 -04:00
jordan4ibanez e52aab45c0 Implement no-op head operations for enderman 2021-04-25 20:23:46 -04:00
jordan4ibanez ac85230938 Add in chicken head code with additional pitch modifier 2021-04-25 20:08:45 -04:00
jordan4ibanez f57c4709ac Comment out code that causes mobs to glitch push players in mcl_playerplus 2021-04-25 19:54:11 -04:00
jordan4ibanez b6c9a1c423 Fix creeper head 2021-04-25 19:51:11 -04:00
jordan4ibanez a8152760b9 Integrate more switches into internal api elements of head code 2021-04-25 19:44:15 -04:00
jordan4ibanez 6a38198e97 Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element 2021-04-25 18:24:10 -04:00
jordan4ibanez d28e81bc9f Add in mobs look pitch 2021-04-25 17:54:14 -04:00
jordan4ibanez 5a2773ea1a Add in basics of head code yaw 2021-04-25 17:48:41 -04:00
jordan4ibanez d5da94d0de Merge pull request 'Implement basic fall damage' (#1658) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1658
2021-04-25 20:49:22 +00:00
jordan4ibanez 555935ff3d Implement basic fall damage 2021-04-25 16:43:23 -04:00
jordan4ibanez c40011b566 Merge pull request 'Add secondary existence check after main logic has been executed to prevent future crashes' (#1657) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1657
2021-04-25 20:12:34 +00:00
jordan4ibanez 7e3b69348e Add secondary existence check after main logic has been executed to prevent future crashes 2021-04-25 16:11:45 -04:00
jordan4ibanez d5a0fa1c14 Merge branch 'mineclone5' into mineclone5 2021-04-25 19:59:19 +00:00
jordan4ibanez c898e1e4db Update sheep.lua 2021-04-25 15:59:00 -04:00
Lizzy Fleckenstein 6260dad8fc Merge branch 'master' into mineclone5 2021-04-25 19:58:02 +02:00
kay27 cb19340e0b [mineclone5] [mcl_mapgen_core] Fix empty caves which should be filled by lava 2021-04-25 19:45:59 +04:00
kay27 7c9d9b1650 [mineclone5] [mcl_mobs] Avoid some crashes in `mob_functions/ai/lua`, @jordan4ibanez feel free to revert 2021-04-25 15:37:34 +04:00
Lizzy Fleckenstein 073e7b81f8 Merge branch 'master' into mineclone5 2021-04-25 13:11:20 +02:00
kay27 39e1db7298 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-25 13:32:13 +04:00
jordan4ibanez 301832fd57 Merge pull request 'Make farmable mobs/food mobs a lot less rare' (#1653) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1653
2021-04-25 08:32:40 +00:00
jordan4ibanez 9b5c9dc8ae Make farmable mobs/food mobs a lot less rare 2021-04-25 04:31:48 -04:00
jordan4ibanez 36e81d18d9 Merge pull request 'Implement mob cramming' (#1652) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1652
2021-04-25 08:20:18 +00:00
jordan4ibanez 5e6653ff65 Implement mob cramming 2021-04-25 04:19:02 -04:00
jordan4ibanez d5e0632ebc Merge pull request 'Fix nametags (Fixes #1649)' (#1651) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1651
2021-04-25 08:10:21 +00:00
jordan4ibanez 1616cb7538 Fix nametags 2021-04-25 04:09:35 -04:00
jordan4ibanez b4ead73e22 Merge pull request 'Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes' (#1650) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1650
2021-04-25 08:04:39 +00:00
jordan4ibanez a3ff108cd4 Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes 2021-04-25 04:03:06 -04:00
jordan4ibanez 608958e17a Merge pull request 'Fix mob drowning for parrots, fix client side guessing causing mobs to appear to drop when stuck floating under nodes' (#1648) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1648
2021-04-25 05:46:29 +00:00
jordan4ibanez df364eed28 Implement basics of head movement and fix walking mobs flying away after floating 2021-04-25 01:45:35 -04:00
jordan4ibanez bac191293b Fix clientside guessing making floating go crazy client side 2021-04-25 01:45:03 -04:00
jordan4ibanez b7c7c2627b Fix parrots not drowning 2021-04-25 01:44:46 -04:00
jordan4ibanez 96b65f688a Merge pull request 'Add sound effects to breeding' (#1647) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1647
2021-04-25 05:24:50 +00:00
jordan4ibanez 38c22f277d Add pop sound when baby mob is born 2021-04-25 01:24:19 -04:00
jordan4ibanez f83ccdb2ed Add in breeding and feeding baby mob sounds 2021-04-25 01:22:43 -04:00
jordan4ibanez bdadbb6be6 Merge pull request 'Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again' (#1646) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1646
2021-04-25 05:15:23 +00:00
jordan4ibanez 7733e05a12 Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again 2021-04-25 01:14:48 -04:00
jordan4ibanez 857434a4ff Merge pull request 'Fix dead-alive mobs and add in hurt/die sound' (#1645) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1645
2021-04-25 04:17:22 +00:00
jordan4ibanez 0a380265c8 Fix dead-alive mobs and add in hurt/die sound 2021-04-25 00:16:54 -04:00
jordan4ibanez 2c47d2190e Merge pull request 'Enable mob drowning' (#1644) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1644
2021-04-25 04:06:41 +00:00
jordan4ibanez 8d3eff0c16 Enable mob drowning 2021-04-25 00:06:12 -04:00
jordan4ibanez 24df0271d4 Merge pull request 'Make every mob besides spiders get slowed down by cobwebs like players' (#1643) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1643
2021-04-25 03:34:44 +00:00
jordan4ibanez 56086bf02b Fix villager 2021-04-24 23:33:46 -04:00
jordan4ibanez 079811984c Make every mob besides spiders get slowed down by cobwebs like players 2021-04-24 23:29:56 -04:00
jordan4ibanez 67deb1b884 Merge pull request 'If mob is in daylight and ignites_in_daylight = true, make mob burn' (#1642) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1642
2021-04-25 03:16:09 +00:00
jordan4ibanez 7e8e63b0e3 If mob is in daylight and ignites_in_daylight = true, make mob burn 2021-04-24 23:15:40 -04:00
jordan4ibanez 79871ca191 Merge pull request 'Make mobs drop xp on death' (#1641) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1641
2021-04-25 02:28:57 +00:00
jordan4ibanez 49b01dca4f Make mobs drop xp on death 2021-04-24 22:28:26 -04:00
jordan4ibanez 5ba0d34cd5 Merge pull request 'Fix ghast strange behavior in the nether' (#1640) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1640
2021-04-25 02:22:26 +00:00
jordan4ibanez 3d5cceab76 Fix ghast strange behavior in the nether 2021-04-24 22:21:58 -04:00
jordan4ibanez b937b20158 Merge pull request 'Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something' (#1639) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1639
2021-04-25 02:14:53 +00:00
jordan4ibanez a73e5b57c0 Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking 2021-04-24 22:14:25 -04:00
jordan4ibanez b401b50c04 Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something 2021-04-24 21:15:42 -04:00
jordan4ibanez 81315838d5 Merge pull request 'Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox' (#1638) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1638
2021-04-25 00:28:13 +00:00
jordan4ibanez 807fb6966d Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox 2021-04-24 20:27:37 -04:00
jordan4ibanez 1d8fbdc386 Merge pull request 'Remove need to sneak click for breeding certain animals, enable llama carpets, enable llama chests (no op)' (#1637) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1637
2021-04-25 00:06:24 +00:00
jordan4ibanez 11b5684a90 Remove wolf-dog shift click breeding, and implement better logic 2021-04-24 20:05:14 -04:00
jordan4ibanez 41bfaae370 Allow putting chest on carpeted llama by owner, enable swapping carpets 2021-04-24 20:02:59 -04:00
jordan4ibanez 8c855f5b09 Add in llama carpets 2021-04-24 19:29:37 -04:00
jordan4ibanez e0185a9311 Fix pig logic issue 2021-04-24 18:43:17 -04:00
jordan4ibanez c2cb15a47f Fix horse breeding 2021-04-24 18:36:22 -04:00
jordan4ibanez 231d6c90b5 Merge pull request 'Update api.txt' (#1636) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1636
2021-04-24 22:20:17 +00:00
jordan4ibanez 39f7d0cf3c Update api.txt 2021-04-24 18:18:53 -04:00
jordan4ibanez 05fcad6db3 Merge pull request 'Fix enderman crashing' (#1635) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1635
2021-04-24 22:07:43 +00:00
jordan4ibanez 3e9bbca914 Fix enderman crashing 2021-04-24 18:06:24 -04:00
jordan4ibanez 4add3b286c Merge pull request 'Overhaul breeding' (#1633) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1633
2021-04-24 04:40:00 +00:00
jordan4ibanez 81713a342d Allow tamed wolves to be shift click bred 2021-04-24 00:38:50 -04:00
jordan4ibanez a27e6731cd Make sheep breedable 2021-04-24 00:29:30 -04:00
jordan4ibanez efce97c172 Make llamas shift click breedable 2021-04-24 00:27:17 -04:00
jordan4ibanez 53c96cae2d Make pigs shift click breedable 2021-04-24 00:26:45 -04:00
jordan4ibanez dbe712bc17 Make llama breedable 2021-04-24 00:23:33 -04:00
jordan4ibanez 0d4d85bac6 Fix horse literally blinding you following you 2021-04-24 00:19:41 -04:00
jordan4ibanez 6f2e2ab4c5 Make chicken breedable 2021-04-24 00:17:22 -04:00
jordan4ibanez 3649e5f6f5 Make horse breedable 2021-04-24 00:17:09 -04:00
jordan4ibanez 2dab0773df Remove unused breedable api call 2021-04-24 00:00:21 -04:00
jordan4ibanez 0568c14a43 Fix timer and make mooshroom breedable 2021-04-23 23:59:35 -04:00
jordan4ibanez 531253008a Complete mob breeding, make cows breedable 2021-04-23 23:56:59 -04:00
jordan4ibanez 79cb6ddc49 Fix lua locals in environment.lua 2021-04-23 22:35:35 -04:00
jordan4ibanez 6eb3eef215 Fix typo in function 2021-04-23 22:34:40 -04:00
jordan4ibanez c37a82d4a2 Add comments 2021-04-23 22:03:29 -04:00
jordan4ibanez ed9d629b99 Add in mob following for cows 2021-04-23 21:59:42 -04:00
jordan4ibanez fcfd6b9d19 Set up basics for breeding mechanics 2021-04-23 21:14:23 -04:00
jordan4ibanez d2a7298095 Merge pull request 'Implement mob despawner/mob limiter' (#1632) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1632
2021-04-23 23:53:29 +00:00
jordan4ibanez 5ee6cf6c9b Implement mob despawner/mob limiter 2021-04-23 19:49:35 -04:00
jordan4ibanez 23f7801e3f Merge pull request 'Stop hostile mobs from falling through water when stunned' (#1631) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1631
2021-04-23 22:42:11 +00:00
jordan4ibanez 19c8dd1dd4 Stop hostile mobs from falling through water when stunned 2021-04-23 18:41:41 -04:00
jordan4ibanez ae2a539d85 Merge pull request 'Re-enable mob spawning and neutral mob switch' (#1630) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1630
2021-04-23 22:35:14 +00:00
jordan4ibanez 31ded5e40f Re-implement neutral mob switch 2021-04-23 18:34:20 -04:00
jordan4ibanez 13c321e8f2 Re-enable mob spawning 2021-04-23 18:03:01 -04:00
jordan4ibanez f7ed71bcdc Merge pull request 'Don't do knockback effect for mobs when hurt by a rider' (#1629) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1629
2021-04-23 21:45:13 +00:00
jordan4ibanez ea6912c980 Don't do knockback effect for mobs when hurt by a rider 2021-04-23 17:44:49 -04:00
jordan4ibanez 11785a9434 Merge pull request 'Make mobs run away slightly faster' (#1628) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1628
2021-04-23 21:37:47 +00:00
jordan4ibanez 8dafac50a8 Make mobs run away slightly faster 2021-04-23 17:37:20 -04:00
jordan4ibanez 129987a38e Merge pull request 'Remove unused code and variables from mob punch' (#1627) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1627
2021-04-23 21:29:55 +00:00
jordan4ibanez 3560bda4a5 Remove unused code and variables from mob punch 2021-04-23 17:29:23 -04:00
jordan4ibanez a6dae8e5a8 Merge pull request 'Color modifier for punched mobs and fixing breaking velocity when punched' (#1626) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1626
2021-04-23 21:28:03 +00:00
jordan4ibanez 9720986c4d Fix punching a mob breaking it's velocity 2021-04-23 17:27:08 -04:00
jordan4ibanez dc7592528c Add red tint hurt effect 2021-04-23 17:23:00 -04:00
jordan4ibanez 9486d1bf23 Merge pull request 'Fix ocelots and add in skittish mob behavior' (#1625) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1625
2021-04-23 21:13:01 +00:00
jordan4ibanez 304cbed447 Make mobs that should be skittish, skittish 2021-04-23 17:12:02 -04:00
jordan4ibanez af4c42fea7 Add skittish behavior (runaway from punch) and fix ocelot 2021-04-23 17:10:44 -04:00
jordan4ibanez 8daf197fb8 Fix iron golem rotation 2021-04-23 16:52:07 -04:00
jordan4ibanez c138050e0b Make iron golem neutral and protective, fix rotation 2021-04-23 16:45:12 -04:00
jordan4ibanez d04e694d1a Merge pull request 'Stop dead mobs from getting in the way of fighting other mobs' (#1623) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1623
2021-04-23 20:35:52 +00:00
jordan4ibanez 36d5af1d15 Stop dead mobs from getting in the way of fighting other mobs 2021-04-23 16:35:16 -04:00
jordan4ibanez db0e3a389d Merge pull request 'Two fixes to mobs' (#1622) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1622
2021-04-23 20:31:48 +00:00
jordan4ibanez 73b4d3c1d2 stop projectile mobs from being completely disabled while stunned 2021-04-23 16:31:13 -04:00
jordan4ibanez eb7ae5e10e Fix random crash 2021-04-23 16:28:30 -04:00
jordan4ibanez 43fdc08030 Merge pull request 'Add new mob hit sounds' (#1621) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1621
2021-04-23 20:23:09 +00:00
jordan4ibanez c831da2c02 Fix mobs not making hit sound when hit by node 2021-04-23 16:22:34 -04:00
jordan4ibanez d5a38fef58 Add in new mob punched sounds 2021-04-23 16:19:37 -04:00
jordan4ibanez 8ea546abfb Merge pull request 'Overhaul horse' (#1620) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1620
2021-04-23 20:04:44 +00:00
jordan4ibanez 8e7ce5a72a Add in a visual for horse taming (hearts) 2021-04-23 16:04:01 -04:00
jordan4ibanez 189c0ad157 Half finish horse (riding logic, etc) 2021-04-23 15:53:01 -04:00
jordan4ibanez 53fb683d33 Merge pull request 'Fix llama blaze and ghast projectile sprites' (#1619) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1619
2021-04-23 18:51:05 +00:00
jordan4ibanez f64f8e31e3 Fix llama blaze and ghast projectile sprites 2021-04-23 14:50:38 -04:00
jordan4ibanez 7faf2460b7 Merge pull request 'Fixes to mobs' (#1618) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1618
2021-04-23 18:50:10 +00:00
jordan4ibanez 58bee2a2dd Fix projectile tails clipping through sprite 2021-04-23 14:43:00 -04:00
jordan4ibanez 16cc7e37d2 Randomize projectile cooldown timer 2021-04-23 14:34:59 -04:00
jordan4ibanez 8eb9ba12ce Fix crash when mob collides with nil entity 2021-04-23 14:33:40 -04:00
jordan4ibanez d231edbb43 Merge pull request 'Massive overhaul to projectile mobs with custom projectile function, make llamas spit' (#1617) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1617
2021-04-23 18:10:52 +00:00
jordan4ibanez 5d59583583 Massive overhaul to projectile mobs with custom projectile function, make llamas spit 2021-04-23 14:10:12 -04:00
jordan4ibanez adeea8ed43 Merge pull request 'Fix enderman' (#1616) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1616
2021-04-23 17:36:16 +00:00
jordan4ibanez f6fa90096d Fix enderman teleport attack 2021-04-23 13:35:30 -04:00
jordan4ibanez 4fb9e69e41 Make enderman become hostile when stared at, freeze when attacking when stared at 2021-04-23 13:27:17 -04:00
jordan4ibanez 99f13f84b5 Half-fix enderman 2021-04-23 13:13:23 -04:00
jordan4ibanez 3788886518 Merge pull request 'Fix wolves and make chickens slow fall' (#1614) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1614
2021-04-23 17:07:11 +00:00
jordan4ibanez dd76b15c50 Make ghasts not insta-kill 2021-04-23 13:06:57 -04:00
jordan4ibanez b6f19699e9 Make enderdragon half work 2021-04-23 13:06:17 -04:00
jordan4ibanez 4efec1ef58 Add in chicken slow falling 2021-04-23 12:55:11 -04:00
Lizzy Fleckenstein 988a44148e Merge branch 'master' into mineclone5 2021-04-23 18:11:41 +02:00
NO11 ef86eb0779 Fix wrong sweet berry item path 2021-04-23 14:18:31 +00:00
Elias Fleckenstein 1eebbcb564 Merge pull request 'Done: Netherite for MCL5' (#1566) from netherite into mineclone5
Reviewed-on: MineClone2/MineClone2#1566
2021-04-23 11:50:04 +00:00
Lizzy Fleckenstein 99ee5f05d3 Merge branch 'mineclone5' into netherite 2021-04-23 13:43:27 +02:00
Lizzy Fleckenstein f80eb5633b Merge branch 'master' into mineclone5 2021-04-23 13:43:12 +02:00
jordan4ibanez 0895666407 Fix random crash with mixed mob ally data types 2021-04-22 23:36:58 -04:00
jordan4ibanez 408296140a Fix and overhaul wolves 2021-04-22 23:30:32 -04:00
jordan4ibanez aac1e19336 Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs 2021-04-22 23:18:33 -04:00
jordan4ibanez cff9dcd622 Merge pull request 'Fix ghast's insane difficulty, rotation, and eyeheight' (#1606) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1606
2021-04-23 03:00:01 +00:00
jordan4ibanez fa059b5df2 Fix ghast's eyeheight 2021-04-22 22:59:03 -04:00
jordan4ibanez 2e3e92e393 Fix ghast's insane difficulty 2021-04-22 22:58:32 -04:00
jordan4ibanez 704e313d5d Merge pull request 'Add in criticals, and fix/overhaul ghasts, add in epCode's fixed ghast model' (#1605) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1605
2021-04-23 02:53:19 +00:00
jordan4ibanez 5bf0b747cf Merge branch 'mineclone5' into mineclone5 2021-04-23 02:53:00 +00:00
jordan4ibanez 11bcf3aa34 Add attributes to epCode 2021-04-22 22:51:13 -04:00
jordan4ibanez 2099be43ea Update to epCode's fixed version of ghast model 2021-04-22 22:50:14 -04:00
jordan4ibanez 5037ec3736 Fix ghasts horrible collisionbox 2021-04-22 22:40:16 -04:00
jordan4ibanez 0a8fff6524 Add in mob criticals when falling 2021-04-22 22:08:54 -04:00
jordan4ibanez f00652f050 Merge pull request 'Fix endermite and bats' (#1604) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1604
2021-04-23 01:46:55 +00:00
jordan4ibanez afdcada1fd Fix endermite 2021-04-22 21:46:13 -04:00
jordan4ibanez 5d876725c5 Fix bats 2021-04-22 21:45:00 -04:00
jordan4ibanez ef0d52a2df Update backup_code_api.lua 2021-04-22 21:41:54 -04:00
jordan4ibanez 53d3de7dd3 Merge pull request 'Add ability to fight and kill mobs' (#1603) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1603
2021-04-23 01:38:12 +00:00
jordan4ibanez 8142f7e512 Add in mob death 2021-04-22 21:36:42 -04:00
jordan4ibanez ebf27866ca Fix typo and error in animation.lua 2021-04-22 21:12:08 -04:00
jordan4ibanez 3fe8d2d3c5 Add file death_logic.lua 2021-04-22 20:30:50 -04:00
jordan4ibanez b73ab976a1 Implement framework for mob death 2021-04-22 20:25:58 -04:00
jordan4ibanez 8530e6ee36 Make mob punching time based 2021-04-22 20:20:56 -04:00
jordan4ibanez e1812b2cdb Reset pause timer to 0 2021-04-22 20:12:02 -04:00
jordan4ibanez 991bba0a1d Add comments into ai.lua 2021-04-22 20:10:01 -04:00
jordan4ibanez f9a7144b65 Implement ability to hurt mobs 2021-04-22 20:07:30 -04:00
jordan4ibanez 45790c0be0 Re-enable mob punching (broken) 2021-04-22 19:12:02 -04:00
jordan4ibanez 6b93978a22 Merge pull request 'Break infinite loop if unable to find any mob to spawn' (#1602) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1602
2021-04-22 22:21:07 +00:00
jordan4ibanez 31a791c33b Undo debug.txt spam from mob spawning 2021-04-22 18:20:58 -04:00
jordan4ibanez d0d128c1d8 Break infinite loop if unable to find any mob to spawn 2021-04-22 18:18:57 -04:00
jordan4ibanez 20abb4e864 Merge pull request 'Add temporary warning debug to spawning algorithm output' (#1601) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1601
2021-04-22 21:57:41 +00:00
jordan4ibanez 1fc15e92fe Merge branch 'mineclone5' into mineclone5 2021-04-22 21:57:21 +00:00
jordan4ibanez ee905642c2 Add temporary warning debug to spawning algorithm output 2021-04-22 17:56:38 -04:00
kay27 0486c7c468 [mineclone5] fix sweeet berry depends 2021-04-22 23:07:56 +04:00
Code-Sploit d12b192785 Add forgotten textures for netherite ingot, scrap and ancient debris 2021-04-22 14:38:17 +00:00
Code-Sploit 4baea9f420 Add all pixel-perfection textures for netherite 2021-04-22 13:59:53 +00:00
Code-Sploit 0147da7270 Add unofficial MC-textures (credits to NO11) 2021-04-22 13:38:00 +00:00
Code-Sploit 24cc4318e2 Add crafting recipe for smithing table 2021-04-22 12:11:47 +00:00
Code-Sploit 498b1c792a Fix not able to put diamond tools in the smithing_table 2021-04-22 12:07:30 +00:00
Lizzy Fleckenstein 34f612c3ea Merge branch 'master' into mineclone5 2021-04-22 13:24:27 +02:00
Lizzy Fleckenstein 951a24c684 Fix #1590 (Bed drops itself when gets exploded) 2021-04-22 13:22:20 +02:00
Lizzy Fleckenstein 6c11bc427a Merge branch 'master' into mineclone5 2021-04-22 13:19:59 +02:00
Lizzy Fleckenstein 87dc41a125 Fix crash when trying to explode an unknown node 2021-04-22 13:19:26 +02:00
jordan4ibanez 052660e58a Merge pull request 'Optimize mob spawning even further with additional lua locals' (#1595) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1595
2021-04-22 04:40:22 +00:00
jordan4ibanez 2cef9e7cca Optimize mob spawning even further with additional lua locals 2021-04-22 00:39:32 -04:00
jordan4ibanez 81e75c8908 Merge pull request 'Hyper optimize mob spawning and fix global mob check for mob spawner limiter' (#1594) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1594
2021-04-22 04:32:21 +00:00
jordan4ibanez edb1939649 Fix mob_counter in mob spawning limiter 2021-04-22 00:27:35 -04:00
jordan4ibanez 7c1adeab45 Hyper-optimize mob spawning 2021-04-22 00:20:57 -04:00
jordan4ibanez aeaaeea141 Merge pull request 'Delete current state of things comment' (#1593) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1593
2021-04-22 03:30:32 +00:00
jordan4ibanez ecebe0253c Merge branch 'mineclone5' into mineclone5 2021-04-22 03:29:18 +00:00
jordan4ibanez fbe3ccc5c0 Delete current state of things comment 2021-04-21 23:28:38 -04:00
jordan4ibanez e398aca747 Merge pull request 'Fix sheep and pig rotation' (#1592) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1592
2021-04-22 03:26:27 +00:00
jordan4ibanez 5e15af260b Fix pig rotation 2021-04-21 23:25:19 -04:00
jordan4ibanez 6aa6364492 Fix sheep rotation 2021-04-21 23:25:10 -04:00
kay27 7c2ea8d7f0 [mineclone5] Merge backup_code_api.lua from latest mineclone5 and playerplus from master 2021-04-22 01:16:22 +04:00
jordan4ibanez 29305f548d Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players 2021-04-21 15:08:35 -04:00
jordan4ibanez 08c90c34e8 Make parrots and squids work with tilt fly/swim 2021-04-21 13:05:46 -04:00
jordan4ibanez 91099c3be9 Fix auto-true statement for tilt fly/swim 2021-04-21 13:01:14 -04:00
jordan4ibanez 71c34823bc Make tilt flying/swimming dynamic 2021-04-21 12:56:36 -04:00
jordan4ibanez 20886f54bb Make shooty mobs jump 2021-04-21 12:48:23 -04:00
jordan4ibanez ebd995fbd2 Simplify skeleton arrow damage calculation 2021-04-21 12:45:02 -04:00
jordan4ibanez c9f71d66f5 Implement skeletons/strays 2021-04-21 12:42:34 -04:00
jordan4ibanez 99e808296b Add missing skeleton/stray run animation 2021-04-21 12:17:51 -04:00
jordan4ibanez 74094938bb Fix crash with non-punch attack mobs in collision 2021-04-21 12:10:29 -04:00
jordan4ibanez 6bd279255c Fully implement zombie pigmen 2021-04-21 11:50:22 -04:00
jordan4ibanez 964ce9ccf7 Temporarily disable spawn eggs from setting owner 2021-04-21 11:42:01 -04:00
jordan4ibanez 5062d56a5d Implement neutral mob mechanics and partial implement of zombie pigmen 2021-04-21 11:00:02 -04:00
jordan4ibanez b0b1ec9436 Implement zombie pigmen and make them turn hostile when punched 2021-04-21 10:53:20 -04:00
jordan4ibanez f1dc286442 Dump mob_punch from backup_code_api.lua back into interaction.lua 2021-04-21 10:23:51 -04:00
jordan4ibanez cc2a0ae52c Complete charged creeper 2021-04-21 10:21:11 -04:00
jordan4ibanez 486959515c Make creepers even more dangerous 2021-04-21 10:20:31 -04:00
Lizzy Fleckenstein a0a6eaee48 Merge branch 'master' into mineclone5 2021-04-21 11:32:32 +02:00
Lizzy Fleckenstein f3c4dd699d Merge branch 'master' into mineclone5 2021-04-21 11:31:39 +02:00
Lizzy Fleckenstein bec86ece0b Merge branch 'mineclone5' of https://git.minetest.land/MineClone2/MineClone2 into mineclone5 2021-04-21 11:31:29 +02:00
jordan4ibanez 576621169b Make creepers and zombies even harder 2021-04-20 23:26:18 -04:00
jordan4ibanez 2c87bd19f3 Overhaul zombie villager 2021-04-20 23:14:53 -04:00
jordan4ibanez 1ed3377559 Add punch mobs knockback to players when hit 2021-04-20 23:11:18 -04:00
jordan4ibanez 8c9356a18c Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes 2021-04-20 22:58:39 -04:00
jordan4ibanez a05ebd7cc2 Add informative text art 2021-04-20 22:44:34 -04:00
jordan4ibanez 60ac3058ce Make zombies more difficult 2021-04-20 22:42:51 -04:00
jordan4ibanez 751c4c2d99 Integrate mob punching into collision detection 2021-04-20 22:41:13 -04:00
jordan4ibanez 6b52b94516 Start setting up hostile punch attack type 2021-04-20 22:30:34 -04:00
jordan4ibanez d371d6fdc9 Adjust creeper explosion settings 2021-04-20 22:04:54 -04:00
jordan4ibanez fabd4d64e6 Slow down creeper type mobs explosion buildup 2021-04-20 21:35:19 -04:00
jordan4ibanez bf367fffd0 Add in sound_handling and make explosion type mobs make their attack sound before explosion animation 2021-04-20 21:34:18 -04:00
jordan4ibanez 0b763f54b5 Finish creeper movement ai and move jump_check into environment 2021-04-20 21:00:36 -04:00
jordan4ibanez cd6f07537f Make creepers even more deadly 2021-04-20 20:43:45 -04:00
jordan4ibanez 9678b556e1 Fix crashes when trying to collision detect a removed mob 2021-04-20 20:33:30 -04:00
jordan4ibanez cdb840609d Add in creeper basic prototype 2021-04-20 20:19:55 -04:00
jordan4ibanez 008d670ed9 Remove wandering from ai 2021-04-20 17:10:51 -04:00
jordan4ibanez 491ef6c8f8 Add in auto mob removal if something goes horribly wrong 2021-04-20 16:48:20 -04:00
jordan4ibanez 348df0fcec Rename detect_players_in_area to detect_closest_player_within_radius 2021-04-20 16:46:10 -04:00
jordan4ibanez ac08c6991c Add in detect_players_in_area 2021-04-20 16:39:05 -04:00
jordan4ibanez 3d776138e9 Start implementing creeper ai 2021-04-20 14:55:22 -04:00
kay27 106ecb0958 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-20 22:08:36 +04:00
kay27 7fa02e5a85 Merge pull request 'Emergency Bugfix' (#1585) from TechDudie/MineClone2:sweet_berry into mineclone5
Reviewed-on: MineClone2/MineClone2#1585
2021-04-20 18:06:12 +00:00
TechDudie 1db8c21ec2 Emergency 2021-04-20 17:57:07 +00:00
Lizzy Fleckenstein 6b005a9214 Fix missing texture warning 2021-04-20 19:31:42 +02:00
Lizzy Fleckenstein 0c9314fba7 Use different textures for blackstone top and side 2021-04-20 19:28:35 +02:00
kay27 b0c8f47e91 Merge pull request 'Add Sweet Berries' (#1583) from TechDudie/MineClone2:sweet_berry into mineclone5
Reviewed-on: MineClone2/MineClone2#1583
2021-04-19 20:46:07 +00:00
TechDudie feda530bff Update 'mods/ITEMS/mcl_sweet_berry/init.lua' 2021-04-19 18:39:09 +00:00
TechDudie 5d98662a60 Update 'mods/ITEMS/mcl_sweet_berry/init.lua' 2021-04-19 18:32:47 +00:00
TechDudie cea1078a16 Upload files to 'mods/ITEMS/mcl_sweet_berry/textures' 2021-04-19 18:30:44 +00:00
TechDudie d347b829c0 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_2.png' 2021-04-19 18:30:11 +00:00
TechDudie ade55cee33 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_3.png' 2021-04-19 18:29:57 +00:00
TechDudie 9efefc2d85 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_1.png' 2021-04-19 18:28:33 +00:00
TechDudie 85e693e1e1 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_0.png' 2021-04-19 18:28:16 +00:00
TechDudie 32c773cdea Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry.png' 2021-04-19 18:28:01 +00:00
TechDudie 49f8df85ee Upload files to 'mods/ITEMS/mcl_sweet_berry' 2021-04-19 18:26:59 +00:00
TechDudie b012c3b739 Add 'mods/ITEMS/mcl_sweet_berry/init.lua' 2021-04-19 18:20:44 +00:00
TechDudie f517d82885 Add 'mods/ITEMS/mcl_sweet_berry/mod.conf' 2021-04-19 18:11:48 +00:00
Lizzy Fleckenstein 58c20a7542 Merge branch 'mineclone5' into netherite 2021-04-19 11:13:01 +02:00
Lizzy Fleckenstein 1bf9455065 Merge branch 'master' into mineclone5 2021-04-19 11:12:21 +02:00
kay27 e2d3f2a194 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-19 09:58:55 +04:00
jordan4ibanez 85e531bf10 Remove unneeded mobs:protect from code 2021-04-18 21:24:31 -04:00
jordan4ibanez 4d589dfb2a Remove literally unneeded mobs:capture_mob 2021-04-18 21:22:39 -04:00
jordan4ibanez 39985aa558 Up fallback max xp to 3 2021-04-18 21:22:21 -04:00
jordan4ibanez 1920ddf915 Change all enemy attack info to more workable and understandable attacks 2021-04-18 21:02:03 -04:00
kay27 96694692d8 [mineclone5] Put ITEMS/mcl_core/nodes_trees.lua from master 2021-04-19 00:15:20 +04:00
kay27 bb902caa57 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-18 04:29:59 +04:00
jordan4ibanez 719bb2a3c9 Add in prototype jump-only mobs api 2021-04-17 18:21:33 -04:00
jordan4ibanez db87b8e0a3 fix chicken rotation 2021-04-17 17:09:57 -04:00
jordan4ibanez e2987245fd Balance out collision forces for mobs 2021-04-17 17:00:34 -04:00
jordan4ibanez 3cf263d292 Add in dynamic pitch in flying/swimming mobs 2021-04-17 16:23:38 -04:00
Lizzy Fleckenstein 48a2e4212a Fix namtags being invisible 2021-04-17 20:55:08 +02:00
Lizzy Fleckenstein 811efcf9f3 Merge branch 'master' into mineclone5 2021-04-17 20:32:30 +02:00
jordan4ibanez 5ade34115c Remove random state initialization in set_up.lua 2021-04-17 13:17:29 -04:00
jordan4ibanez d9729fc865 Fix parrot's rotation 2021-04-17 13:13:45 -04:00
jordan4ibanez 58d9670e77 Remove collisionbox addition for y position for fly mobs 2021-04-17 13:11:39 -04:00
jordan4ibanez a20f272e08 re-adjust logic gate for mobs floating in water and lava 2021-04-17 13:05:53 -04:00
jordan4ibanez 0794bc5437 Make flying mobs float in water and lava 2021-04-17 13:04:55 -04:00
kay27 ff07ee5d93 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-17 21:02:07 +04:00
jordan4ibanez 8783912938 Add in mobs api swimming animation 2021-04-17 12:48:57 -04:00
jordan4ibanez f2e909ab8d Add in fly logic gate 2021-04-17 12:41:14 -04:00
jordan4ibanez 07841c8963 Swap name of quick_rotate_45 to quick_rotate 2021-04-17 12:38:48 -04:00
jordan4ibanez 240d6ea211 Add note about quick_rotate_45 actually rotating 11.25 degrees 2021-04-17 12:37:04 -04:00
jordan4ibanez e8148f81ab Make underwater mobs try to continuously swim around with quick_rotate_45 2021-04-17 12:36:19 -04:00
jordan4ibanez 061602d9d4 Overhaul separation of swimming and flying for ease of use with writing mobs api 2021-04-17 12:28:07 -04:00
jordan4ibanez 5365dec19a Adjust "flying" vector checks for mobs 2021-04-17 12:01:27 -04:00
jordan4ibanez dda7839d8c Add in prototype swimming 2021-04-16 21:43:02 -04:00
jordan4ibanez f1141aed9f Make mobs flop when outside of flying node 2021-04-16 21:08:54 -04:00
jordan4ibanez 84ca7681fc Make squids fly in water flowing and water source 2021-04-16 20:47:16 -04:00
jordan4ibanez 52c3db041e Add in fly state prep for mobs 2021-04-16 20:32:05 -04:00
jordan4ibanez 6db4511dd5 Add notes 2021-04-16 20:06:55 -04:00
jordan4ibanez 15ea9c1c71 Implement self walking velocity for walking state 2021-04-16 19:59:20 -04:00
jordan4ibanez 9d6d042ee3 Fix formatting in ai.lua 2021-04-16 19:37:01 -04:00
jordan4ibanez ce7f4918b0 Re-organize comments 2021-04-16 19:35:19 -04:00
jordan4ibanez 05d06a4c8f Add comment to state_execution 2021-04-16 18:36:23 -04:00
jordan4ibanez c761db86c7 re-arrange mob logic for random wandering 2021-04-16 18:29:42 -04:00
jordan4ibanez ed456ecb47 Make mobs not fear cliffs if fear_height is 0 2021-04-16 18:17:51 -04:00
jordan4ibanez 8ca5f221ec clean up ai.lua 2021-04-16 18:13:54 -04:00
jordan4ibanez cadd53c103 Adjust mob jumping default to account for higher gravity 2021-04-16 16:39:03 -04:00
jordan4ibanez 57b293de2b Make mobs gravity equal to player's 2021-04-16 16:37:15 -04:00
jordan4ibanez fb9a55e562 Make jump_check more modular and allow mobs to turn if at a wall 2021-04-16 15:55:11 -04:00
jordan4ibanez a6a54b3414 Make mobs not jump if against a wall 2021-04-16 15:49:03 -04:00
jordan4ibanez 6c5393427f Smooth out mob cliff check and check if falling before cliff check 2021-04-16 15:39:39 -04:00
jordan4ibanez 2486ffef11 Make wandering mobs avoid cliffs 2021-04-16 15:30:44 -04:00
jordan4ibanez adc683c6a7 Clear mob animation on activate 2021-04-16 14:19:22 -04:00
jordan4ibanez d0695e7929 Fix mob animation "memory leak" 2021-04-16 13:58:08 -04:00
jordan4ibanez 024cf46307 Adjust spacing in animation.lua 2021-04-16 11:52:29 -04:00
jordan4ibanez f38492bcb0 Re-implement animation check gate for mobs 2021-04-16 11:50:29 -04:00
jordan4ibanez a934a59f3b Implement mob random walk directions 2021-04-16 11:50:13 -04:00
jordan4ibanez 94ca7e8b89 Add in state switch and state execution for mobs 2021-04-16 11:31:18 -04:00
jordan4ibanez 626c30de6d Create todo.txt 2021-04-16 11:30:55 -04:00
Lizzy Fleckenstein 61f3b4c69e Fix merge conflict with mcl_smithing_table 2021-04-16 16:03:56 +02:00
Code-Sploit 77a645102b Git being weird 2021-04-16 14:01:15 +00:00
Code-Sploit 180d1f1140 Add first try of code for smithing table (Thanks to Fleckenstein), add _mcl_upgradable and _mcl_upgrade_item to every diamond tool/armor piece 2021-04-16 14:00:14 +00:00
AFCMS 742aa2becb fix inventory not initialised 2021-04-16 14:01:08 +02:00
AFCMS 6397b1349b fix crash 2021-04-16 13:51:57 +02:00
Code-Sploit 39ce3592e6 Merge branch 'netherite' of https://git.minetest.land/MineClone2/MineClone2 into netherite 2021-04-16 11:48:58 +00:00
Code-Sploit 9b5d9091d4 Remove some files 2021-04-16 11:47:54 +00:00
Code-Sploit 99fc209bf2 Add smithing table W.I.P 2021-04-16 11:47:21 +00:00
Lizzy Fleckenstein fc34ec91e8 Merge branch 'netherite' of https://git.minetest.land/MineClone2/MineClone2 into netherite 2021-04-16 12:40:18 +02:00
Lizzy Fleckenstein ebf1f1d96b Merge branch 'mineclone5' into netherite 2021-04-16 12:40:10 +02:00
Elias Fleckenstein f1b7d3afb7 Merge branch 'mineclone5' into netherite 2021-04-16 10:39:05 +00:00
Lizzy Fleckenstein fbee510b42 Merge branch 'master' into mineclone5 2021-04-16 12:17:55 +02:00
Lizzy Fleckenstein 020c793762 Merge branch 'master' into netherite 2021-04-16 12:17:39 +02:00
Lizzy Fleckenstein 3b10e3bd0d Merge branch 'master' into netherite 2021-04-16 12:17:14 +02:00
Lizzy Fleckenstein 30546a3902 Make sure ancient debris is not generated exposed to air 2021-04-16 12:17:07 +02:00
Code-Sploit 622c236b4b Add ancient debris generation in nether 2021-04-16 10:03:31 +00:00
Code-Sploit e7f36ec7d2 Add crafting recipe for netheriteblock & make netheriteblock convertable to ingots. 2021-04-16 06:19:14 +00:00
jordan4ibanez c2bac87a6d Update set_up.lua 2021-04-15 21:46:33 -04:00
jordan4ibanez 375d683d08 Fix forgotten localization in collision.lua 2021-04-15 16:18:42 -04:00
jordan4ibanez 246bdf9707 Implement basic mob walking animation test 2021-04-15 15:55:10 -04:00
jordan4ibanez d07d0ae31c Make mobs jump properly 2021-04-15 15:34:07 -04:00
jordan4ibanez 6cb6d714c9 Reorganize all mob sections into multiple files 2021-04-15 15:04:55 -04:00
jordan4ibanez 5155d12d05 Reformat mobs_mcl to api folder for ease of use 2021-04-15 14:09:54 -04:00
Code-Sploit ab16690469 Add correct speeds for netherite shovel, pickaxe and axe 2021-04-15 16:07:19 +00:00
Code-Sploit a792516851 Add netherite block 2021-04-15 15:47:15 +00:00
Code-Sploit b0d33faec4 Add netheriteblock 2021-04-15 15:45:48 +00:00
jordan4ibanez bbcfb3fdb1 Randomize walking or standing on spawn in 2021-04-15 11:33:09 -04:00
jordan4ibanez 9e4bf6e130 Move old set_yaw and add node on set_velocity 2021-04-15 11:29:18 -04:00
jordan4ibanez e53a193c4f Fix get_velocity (mobs internal) 2021-04-15 11:25:55 -04:00
jordan4ibanez 14207dd96a Smooth out mob movement set_velocity more 2021-04-15 11:23:52 -04:00
jordan4ibanez a0ed1a0b20 Add automatic rotation lock 2021-04-15 10:05:24 -04:00
jordan4ibanez ba46e7fa42 Remove old debug of colliding with objects 2021-04-15 09:28:58 -04:00
jordan4ibanez 61124905f3 Add in mob auto rotation (implementation 1) 2021-04-15 09:28:22 -04:00
kay27 93429549b8 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-15 15:50:38 +04:00
Code-Sploit 77657359c2 Set correct armor_points value for netherite_boots 2021-04-15 08:31:16 +00:00
jordan4ibanez 8b200c7352 Add in basic movement rotation testing 2021-04-14 19:38:14 -04:00
jordan4ibanez 67259891a8 Remove unneeded comments 2021-04-14 18:01:29 -04:00
jordan4ibanez d063db751c Disable mcl_playerplus random check that moves players randomly 2021-04-14 17:26:20 -04:00
jordan4ibanez d4db27f0e1 Update backup_code_api.lua 2021-04-14 17:25:39 -04:00
Lizzy Fleckenstein 7f28f4a9d1 Merge branch 'master' into mineclone5 2021-04-14 18:16:24 +02:00
jordan4ibanez 755533beeb Disable literally everything in mobs api 2021-04-14 11:50:22 -04:00
Code-Sploit d3dd6559a2 Add correct durability for netherite sword 2021-04-14 13:12:44 +00:00
Code-Sploit 464216ea0a Fix crash in netherite hoe by adding netherite to uses{} 2021-04-14 13:10:07 +00:00
Code-Sploit 5c9a78bea7 Add netherite hoe texture 2021-04-14 13:08:31 +00:00
Code-Sploit 7d22906f34 Add netherite tools 2021-04-14 13:07:25 +00:00
Code-Sploit 1247bcc039 Add: Netherite scrap, Netherite ingot. Add crafting recipe for netherite ingot. 2021-04-14 12:35:15 +00:00
Code-Sploit 93df51b223 Add ancient debris 2021-04-14 12:20:53 +00:00
Code-Sploit 7e7a635ed0 Add correct durability for netherite armor 2021-04-14 11:57:46 +00:00
Code-Sploit 35d2ef52c1 Add correct textures for netherite armor 2021-04-14 11:54:42 +00:00
Code-Sploit a3ef3737d5 Remove invalid placed texture images 2021-04-14 11:52:23 +00:00
Code-Sploit e1236d7547 Add second part of netherite armor textures 2021-04-14 11:46:34 +00:00
Code-Sploit 7a6929f4cb Add first part of netherite armor textures 2021-04-14 11:44:50 +00:00
Code-Sploit bc23cd800e Add code for netherite armor 2021-04-14 11:42:28 +00:00
jordan4ibanez 3f6312a631 Make mobs magnetic collision more jello-y 2021-04-13 20:24:46 -04:00
jordan4ibanez aa4d34c10e Improve mob to mob collision 2021-04-13 20:00:38 -04:00
jordan4ibanez 1210bc463a prevent mob collision detection shootout 2021-04-13 19:44:24 -04:00
jordan4ibanez ed60266713 Gut even more elements of the api 2021-04-13 19:17:48 -04:00
jordan4ibanez 220d30df5f Completely gut do_states 2021-04-13 19:13:29 -04:00
kay27 7fa0767b13 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-14 01:18:34 +04:00
jordan4ibanez 9758bbf2e7 Finish gutting mob api 2021-04-13 08:21:04 -04:00
jordan4ibanez f29ad4b8b7 Reorganize more settings to the top of file 2021-04-13 08:20:11 -04:00
jordan4ibanez 54f5bee8a3 reorganize load settings 2021-04-13 08:08:29 -04:00
jordan4ibanez 02515f0778 Move a large chunk of code to backup_code_api.lua 2021-04-13 08:07:32 -04:00
jordan4ibanez 3fc0184182 Disable entire mob ai to work on vanilla walking 2021-04-13 07:39:57 -04:00
Lizzy Fleckenstein e40c392f3e Merge branch 'master' into mineclone5 2021-04-13 10:05:35 +02:00
Lizzy Fleckenstein b340a3586d Make mcl_backstone use the new mcl_torches API for soul torches instead of overwriting it 2021-04-13 10:05:22 +02:00
Lizzy Fleckenstein 944a6325d0 Rewrite mcl_torches API 2021-04-13 09:59:32 +02:00
Lizzy Fleckenstein 89c4720de1 Fix warning with leafdecay_distance 2021-04-13 08:53:22 +02:00
Lizzy Fleckenstein 9ce4cd1281 Fix fire_enabled warning 2021-04-13 08:50:50 +02:00
Lizzy Fleckenstein fe5a8737b8 Fix light_source warning in mcl_mushroom 2021-04-13 08:49:57 +02:00
Lizzy Fleckenstein 0dc44afe3d Merge branch 'master' into mineclone5 2021-04-13 08:46:06 +02:00
Lizzy Fleckenstein e1ccdef42a Merge branch 'master' into mineclone5 2021-04-13 08:22:39 +02:00
jordan4ibanez f851f5c7ca Merge branch 'master' into mineclone5 2021-04-12 17:31:51 -04:00
Lizzy Fleckenstein 8cede8a5a3 Merge branch 'master' into mineclone5 2021-04-12 17:54:32 +02:00
Lizzy Fleckenstein d3d9351bac Merge branch 'master' into mineclone5 2021-04-12 15:45:16 +02:00
Lizzy Fleckenstein bb16512842 Revert "Revert "Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master""
This reverts commit 615b15f133.
2021-04-12 15:28:28 +02:00
Lizzy Fleckenstein 06e8e8f463 Merge branch 'master' into mineclone5 2021-04-12 15:28:00 +02:00
Lizzy Fleckenstein 1ca95f9495 Revert "Fix crash with removed hoey diggroup"
This reverts commit ed7099fefc.
2021-04-12 15:19:36 +02:00
Lizzy Fleckenstein 9da82d44c5 Merge branch 'master' into mineclone5 2021-04-12 15:19:04 +02:00
Lizzy Fleckenstein 7995ff0527 Revert "Revert "Make hoe dig some blocks faster""
This reverts commit db5626fcb4.
2021-04-12 15:09:48 +02:00
Lizzy Fleckenstein 8b5be69332 Merge branch 'master' into mineclone5 2021-04-12 15:06:49 +02:00
jordan4ibanez 6fff719322 Localize minetest library 2021-04-12 08:47:07 -04:00
jordan4ibanez adaf74fc5c Remove spacing and delete old collision comments 2021-04-12 08:13:11 -04:00
jordan4ibanez a564009e4a Change HORNY_TIMER to BREED_TIMER 2021-04-12 08:11:55 -04:00
jordan4ibanez 00759da39d Unlimit mob ai 2021-04-11 18:29:32 -04:00
jordan4ibanez 9aafc28a20 Fix mobs nil check during mob_step 2021-04-11 14:47:56 -04:00
jordan4ibanez 67c40885ef Fix mobs collision system only running during movement - major overhaul with ai disabled 2021-04-11 14:21:19 -04:00
jordan4ibanez 2456e3cd1e Adjust math localizations in api.lua 2021-04-11 12:52:31 -04:00
jordan4ibanez 725dc731dd Adjust mob collision detection - this breaks a lot of things and will be fixed later 2021-04-11 11:58:33 -04:00
kay27 4a3078f04b [mobs] Merge repeat/break/until instead of goto from master 2021-04-11 02:16:09 +04:00
kay27 647b5c1e8a [mcl_mobs, mobs_mc] TEMP! Remove `goto` to run on RasbPI4, Oil_boi free to revert 2021-04-10 21:15:04 +04:00
kay27 9e15c6f168 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-10 20:01:17 +04:00
kay27 686fd5f844 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-10 02:12:13 +04:00
kay27 3addd4ebb1 Revert "Attemp to fix #1513" in favour of next commit 3375e903ce
This reverts commit f5f6e232cc.
2021-04-09 19:06:11 +04:00
kay27 1cb060ea08 [mesecons] Fix attempt to call upvalue in internal.lua 2021-04-09 19:06:11 +04:00
AFCMS d2c65f14a3 Attemp to fix #1513 2021-04-09 19:06:11 +04:00
jordan4ibanez 4957c82b4c Merge pull request 'Add lua locals into mcl_dungeons for performance' (#1511) from jordan4ibanez/MineClone2-LuaLocals:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1511
2021-04-09 05:39:44 +00:00
jordan4ibanez e15fd2f4b6 Add lua locals into mcl_dungeons for performance 2021-04-09 01:38:34 -04:00
kay27 bc16c33dde Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-09 02:15:15 +04:00
kay27 871ad8d8d9 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-08 23:07:31 +04:00
jordan4ibanez c4334a19a5 Merge pull request 'Adjust spawning distance' (#1507) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1507
2021-04-08 18:21:06 +00:00
jordan4ibanez c937b2a973 test 2021-04-08 14:19:42 -04:00
jordan4ibanez 3884750efa Merge pull request 'Adjust spawning to be closer and more frequent' (#1505) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1505
2021-04-08 16:48:45 +00:00
jordan4ibanez 8c10fe4057 Adjust spawning to be closer and more frequent 2021-04-08 12:48:02 -04:00
kay27 75247ad53d Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-08 20:22:13 +04:00
AFCMS 61722850ae Revert "fix add_bar function returning nil value"
This reverts commit 11114c6847.
2021-04-08 20:22:09 +04:00
AFCMS 36d4049632 fix add_bar function returning nil value 2021-04-08 20:22:09 +04:00
iliekprogrammar bfc1f253af Allow kelp stems at half height to be treated like full-sized ones.
Remove debug information
2021-04-08 20:22:09 +04:00
iliekprogrammar ce66d99504 Fix bug where incorrect number of items are dropped. 2021-04-08 20:22:09 +04:00
iliekprogrammar 70d1aba73e Prevent param2 overflow when adding stems. Fix #1490 2021-04-08 20:22:08 +04:00
jordan4ibanez 9a617a3150 Merge pull request 'Finish mob limiter' (#1503) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1503
2021-04-08 16:08:30 +00:00
jordan4ibanez bd7866d798 Finish mob limiter 2021-04-08 12:07:20 -04:00
jordan4ibanez 40478aa150 Merge pull request 'Fix forgotten biome check' (#1502) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1502
2021-04-08 14:01:49 +00:00
jordan4ibanez 9369c9cab8 Fix spawn timer reset debug 2021-04-08 10:01:15 -04:00
jordan4ibanez 28823298e1 Fix forgotten biome check 2021-04-08 10:00:04 -04:00
jordan4ibanez 6787d54f67 Merge pull request 'Overhaul mob spawning - biome generated mobs' (#1501) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1501
2021-04-08 13:53:47 +00:00
jordan4ibanez 9d48549ec5 Complete prototype of biome generated mobs 2021-04-08 09:52:50 -04:00
jordan4ibanez 518252679f Fix a lot of things 2021-04-08 08:42:57 -04:00
jordan4ibanez bb078b0c4c Fix silverfish typo 2021-04-08 08:33:50 -04:00
jordan4ibanez adab48ff0c Readjust mobs internal settings to not cause insane memory usage 2021-04-08 08:29:16 -04:00
jordan4ibanez 47c59edb51 Fix typo 2021-04-08 08:13:46 -04:00
jordan4ibanez 5ca30fa8ee Combine air and ground type spawning into ground 2021-04-08 08:12:43 -04:00
jordan4ibanez aacb8fc7b9 Add in extra_mobs information 2021-04-08 08:09:43 -04:00
jordan4ibanez f900b24b53 Add in all biome information to mobs 2021-04-08 07:39:18 -04:00
jordan4ibanez 0ad833c046 Add bats, chicken, and blaze spawn info 2021-04-08 06:57:24 -04:00
jordan4ibanez f4a6bdc6b8 Make reference list copy-pastable 2021-04-08 06:48:25 -04:00
jordan4ibanez bf4bf9a0cc Ignore default or void dimensions 2021-04-08 06:10:07 -04:00
jordan4ibanez 8e1e02d1fb Add biome list 2021-04-08 06:04:36 -04:00
jordan4ibanez f2b07304ae Merge pull request 'Refactor spawning into it's own file' (#1498) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1498
2021-04-08 06:08:49 +00:00
jordan4ibanez da045c207d Refactor spawning into it's own file 2021-04-08 02:07:15 -04:00
jordan4ibanez b0c60c69d0 Merge pull request 'Fix mobs colliding with each other/players instead of magnetically' (#1495) from jordan4ibanez/MineClone2-MobTweaks:master into mineclone5
Reviewed-on: MineClone2/MineClone2#1495
2021-04-08 03:18:24 +00:00
jordan4ibanez 6ec66ef6f6 Fix mobs colliding with other mobs/players 2021-04-07 23:16:03 -04:00
jordan4ibanez 6bd249547a Fix mobs colliding with objects 2021-04-07 23:07:04 -04:00
kay27 227180035f Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-08 02:58:17 +04:00
kay27 c89768f8f7 [extra_mobs] Fix hoglin spawn caused server crash 2021-04-08 01:16:06 +04:00
kay27 5d48975a07 [mineclone5] Make work new mob spawn by Oil_boi with extra_mobs 2021-04-08 00:44:20 +04:00
kay27 3accc82d2d Revert "Revert "Merge pull request 'Massively overhaul spawning algorithm for mobs' (#1487) from jordan4ibanez/MineClone2-MobTweaks:master into master""
This reverts commit 6a1a634cba.
2021-04-07 20:47:40 +04:00
kay27 034af87cd7 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-07 20:40:07 +04:00
kay27 99563ab93a Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-07 17:19:41 +04:00
kay27 748087ac3f [extra_mobs] Remove chat debug messages 2021-04-06 01:18:51 +04:00
kay27 807126c517 [extra_mobs] Update to latest https://git.minetest.land/epCode/extra_mobs 2021-04-06 01:17:34 +04:00
kay27 a324ac0308 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-06 01:16:02 +04:00
kay27 25df2906f4 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-05 13:51:18 +04:00
kay27 3ea4de1538 Merge pull request 'Add whirlpools' (#1464) from j1233/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1464
2021-04-05 09:32:19 +00:00
j1233 f0a67cf749 add whirlpools 2021-04-05 09:19:05 +00:00
kay27 f28d8632a4 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-05 05:00:57 +04:00
kay27 67e8dd2aa1 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-05 04:42:47 +04:00
kay27 3e0bbda3f7 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-04 14:20:01 +04:00
kay27 48286d4ac1 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-04 10:37:39 +04:00
kay27 70f1434da6 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-03 14:05:47 +04:00
kay27 4027c9fa29 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-03 01:25:40 +04:00
kay27 07762e7f21 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-02 09:13:25 +04:00
jordan4ibanez c4d030d111 Fix item drop on laggy servers 2021-04-02 09:13:21 +04:00
epCode 70bbcefbed make mob drops similar to MC 2021-04-02 09:13:21 +04:00
kay27 30973086e0 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-01 01:42:58 +04:00
kay27 618a8dfa2b Merge remote-tracking branch 'origin/master' into mineclone5 2021-03-31 16:31:53 +04:00
kay27 c6e0b229be Merge remote-tracking branch 'ilp/kelp' into mineclone5 2021-03-31 14:28:51 +04:00
kay27 9c5af40589 Add mcl_bubble_column by j45, extra_mobs by epCode, mcl_mushroom & mcl_blackstone by Debiankaios, mcl_nether_gold by NO11 2021-03-30 23:23:31 +00:00
606 changed files with 17489 additions and 13684 deletions

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# Text Editor TMP Files
*.swp
*.blend1
*.blend2
*.blend3

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communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

View File

@ -1,410 +1,105 @@
# Contributing to MineClone2
So you want to contribute to MineClone2?
# Contributing to MineClone 2
So you want to contribute to MineClone 2?
Wow, thank you! :-)
MineClone2 is maintained by Nicu and Fleckenstein. If you have any
problems or questions, contact us (See Links section below).
But first, some things to note:
You can help with MineClone2's development in many different ways,
whether you're a programmer or not.
MineClone 2's development target is to make a free software clone of Minecraft,
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
## MineClone2's development target is to...
- Crucially, create a stable, moddable, free/libre clone of Minecraft
based on the Minetest engine with polished features, usable in both
singleplayer and multiplayer. Currently, most of **Minecraft Java
Edition 1.12.2** features are already implemented and polishing existing
features are prioritized over new feature requests.
- With lessened priority yet strictly, implement features targetting
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
by the Minetest Engine). This means features in parity with the listed
Minecraft experiences are prioritized over those that don't fulfill this
scope.
- Optionally, create a performant experience that will run relatively
well on really low spec computers. Unfortunately, due to Minecraft's
mechanisms and Minetest engine's limitations along with a very small
playerbase on low spec computers, optimizations are hard to investigate.
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
channel on irc.freenode.net. And finally, you can send e-mails to
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
## Links
* [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
* [Discord](https://discord.gg/xE4z8EEpDC)
* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
* [IRC](https://web.libera.chat/#mineclone2)
* [Matrix](https://app.element.io/#/room/#mc2:matrix.org)
* [Reddit](https://www.reddit.com/r/MineClone2/)
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
* [OpenCollective](https://opencollective.com/mineclone2)
By sending us patches or asking us to include your changes in this game,
you agree that they fall under the terms of the LGPLv2.1, which basically
means they will become part of a free software.
## Using git
MineClone2 is developed using the version control system
[git](https://git-scm.com/). If you want to contribute code to the
project, it is **highly recommended** that you learn the git basics.
For non-programmers and people who do not plan to contribute code to
MineClone2, git is not required. However, git is a tool that will be
referenced frequently because of its usefulness. As such, it is valuable
in learning how git works and its terminology. It can also help you
keeping your game updated, and easily test pull requests.
## The suggested workflow
We don't **dictate** your workflow, but in order to work with us in an efficient
way, you can follow these suggestions:
## How you can help as a non-programmer
For small and medium changes:
As someone who does not know how to write programs in Lua or does not
know how to use the Minetest API, you can still help us out a lot. For
example, by opening an issue in the
[Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues),
you can report a bug or request a feature.
### Rules about both bugs and feature requests
* Stay polite towards the developers and anyone else involved in the
discussion.
* Choose a descriptive title (e.g. not just "crash", "bug" or "question"
).
* Please write in plain, understandable English. It will be easier to
communicate.
* Please start the issue title with a capital letter.
* Always check the currently opened issues before creating a new one.
Don't report bugs that have already been reported or request features
that already have been requested.
* If you know about Minetest's inner workings, please think about
whether the bug / the feature that you are reporting / requesting is
actually an issue with Minetest itself, and if it is, head to the
[Minetest issue tracker](https://github.com/minetest/minetest/issues)
instead.
* If you need any help regarding creating a Mesehub account or opening
an issue, feel free to ask on the Discord / Matrix server or the IRC
channel.
### Reporting bugs
* A bug is an unintended behavior or, in the worst case, a crash.
However, it is not a bug if you believe something is missing in the
game. In this case, please read "Requesting features"
* If you report a crash, always include the error message. If you play
in singleplayer, post a screenshot of the message that Minetest showed
when the crash happened (or copy the message into your issue). If you
are a server admin, you can find error messages in the log file of the
server.
* Tell us which MineClone2 and Minetest versions you are using.
* Tell us how to reproduce the problem: What you were doing to trigger
the bug, e.g. before the crash happened or what causes the faulty
behavior.
### Requesting features
* Ensure the requested feature fulfills our development targets and
goals.
* Begging or excessive attention seeking does not help us in the
slightest, and may very well disrupt MineClone2 development. It's better
to put that energy into helping or researching the feature in question.
After all, we're just volunteers working on our spare time.
* Ensure the requested feature has not been implemented in MineClone2
latest or development versions.
### Testing code
If you want to help us with speeding up MineClone2 development and
making the game more stable, a great way to do that is by testing out
new features from contributors. For most new things that get into the
game, a pull request is created. A pull request is essentially a
programmer saying "Look, I modified the game, please apply my changes
to the upstream version of the game". However, every programmer makes
mistakes sometimes, some of which are hard to spot. You can help by
downloading this modified version of the game and trying it out - then
tell us if the code works as expected without any issues. Ideally, you
would report issues will pull requests similar to when you were
reporting bugs that are the mainline (See Reporting bugs section). You
can find currently open pull requests here:
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
requests that start with a `WIP:` are not done yet, and therefore might
not work, so it's not very useful to try them out yet.
### Contributing assets
Due to license problems, MineClone2 unfortunately cannot use
Minecraft's assets, therefore we are always looking for asset
contributions. To contribute assets, it can be useful to learn git
basics and read the section for Programmers of this document, however
this is not required. It's also a good idea to join the Discord server
(or alternatively IRC or Matrix).
#### Textures
For textures we use the Pixel Perfection texture pack. This is mostly
enough; however in some cases - e.g. for newer Minecraft features, it's
useful to have texture artists around. If you want to make such
contributions, join our Discord server. Demands for textures will be
communicated there.
#### Sounds
MineClone2 currently does not have a consistent way to handle sounds.
The sounds in the game come from different sources, like the SnowZone
resource pack or minetest_game. Unfortunately, MineClone2 does not play
a sound in every situation you would get one in Minecraft. Any help with
sounds is greatly appreciated, however if you add new sounds you should
probably work together with a programmer, to write the code to actually
play these sounds in game.
#### 3D Models
Most of the 3D Models in MineClone2 come from
[22i's repository](https://github.com/22i/minecraft-voxel-blender-models).
Similar to the textures, we need people that can make 3D Models with
Blender on demand. Many of the models have to be patched, some new
animations have to be added etc.
#### Crediting
Asset contributions will be credited in their own respective sections in
CREDITS.md. If you have commited the results yourself, you will also be
credited in the Contributors section.
### Contributing Translations
#### Workflow
To add/update support for your language to MineClone2, you should take
the steps documented in the section for Programmers, add/update the
translation files of the mods that you want to update. You can add
support for all mods, just some of them or only one mod; you can update
the translation file entirely or only partly; basically any effort is
valued. If your changes are small, you can also send them to developers
via E-Mail, Discord, IRC or Matrix - they will credit you appropriately.
#### Things to note
You can use the script at `tools/check_translate_files.py` to compare
the translation files for the language you are working on with the
template files, to see what is missing and what is out of date with
the template file. However, template files are often incomplete and/or
out of date, sometimes they don't match the code. You can update the
translation files if that is required, you can also modify the code in
your translation PR if it's related to translation. You can also work on
multiple languages at the same time in one PR.
#### Crediting
Translation contributions will be credited in their own in CREDITS.md.
If you have commited the results yourself, you will also be credited in
the Contributors section.
### Profiling
If you own a server, a great way to help us improve MineClone2's code
is by giving us profiler results. Profiler results give us detailed
information about the game's performance and let us know places to
investigate optimization issues. This way we can make the game faster.
#### Using Minetest's profiler
Minetest has a built in profiler. Simply set `profiler.load = true` in
your configuration file and restart the server. After running the server
for some time, just run `/profiler save` in chat - then you will find a
file in the world directory containing the results. Open a new issue and
upload the file. You can name the issue "<Server name> profiler
results".
### Let us know your opinion
It is always encouraged to actively contribute to issue discussions on
MeseHub, let us know what you think about a topic and help us make
decisions. Also, note that a lot of discussion takes place on the
Discord server, so it's definitely worth checking it out.
### Funding
You can help pay for our infrastructure (Mesehub) by donating to our
OpenCollective link (See Links section).
### Crediting
If you opened or have contributed to an issue, you receive the
`Community` role on our Discord (after asking for it).
OpenCollective Funders are credited in their own section in
`CREDITS.md` and receive a special role "Funder" on our discord (unless
they have made their donation Incognito).
## How you can help as a programmer
(Almost) all the MineClone2 development is done using pull requests.
### Recommended workflow
* Fork the repository (in case you have not already)
* Fork the repository
* Do your change in a new branch
* Create a pull request to get your changes merged into master
* Keep your pull request up to date by regularly merging upstream. It is
imperative that conflicts are resolved prior to merging the pull
request.
* After the pull request got merged, you can delete the branch
### Discuss first
If you feel like a problem needs to fixed or you want to make a new
feature, you could start writing the code right away and notifying us
when you're done, but it never hurts to discuss things first. If there
is no issue on the topic, open one. If there is an issue, tell us that
you'd like to take care of it, to avoid duplicate work.
For small changes, sending us a patch is also good.
### Don't hesitate to ask for help
We appreciate any contributing effort to MineClone2. If you are a
relatively new programmer, you can reach us on Discord, Matrix or IRC
for questions about git, Lua, Minetest API, MineClone2 codebase or
anything related to MineClone2. We can help you avoid writing code that
would be deemed inadequate, or help you become familiar with MineClone2
better, or assist you use development tools.
For big changes: Same as above, but consider notifying us first to avoid
duplicate work and possible tears of rejection. ;-)
### Maintain your own code, even if already got merged
Sometimes, your code may cause crashes or bugs - we try to avoid such
scenarios by testing every time before merging it, but if your merged
work causes problems, we ask you fix the issues as soon as possible.
For trusted people, we might give them direct commit access to this
repository. In this case, you obviously don't need to fork, but you still
need to show your contributions align with the project goals. We still
reserve the right to revert everything that we don't like.
For bigger changes, we strongly recommend to use feature branches and
discuss with me first.
### Changing Gameplay
Pull Requests that change gameplay have to be properly researched and
need to state their sources. These PRs also need Fleckenstein's approval
before they are merged.
You can use these sources:
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
* Testing things inside of Minecraft (Attach screenshots / video footage
of the results)
* Looking at [Minestom](https://github.com/Minestom/Minestom) code. An open source Minecraft Server implementation
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
(Include a link to the specific page you used)
We mostly use plain merging rather than rebasing or squash merging.
### Stick to our guidelines
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
#### Git Guidelines
* We use merge rather than rebase or squash merge
* We don't use git submodules.
* Your commit names should be relatively descriptive, e.g. when saying
"Fix #issueid", the commit message should also contain the title of the
issue.
* Try to keep your commits as atomic as possible (advise, but completely
optional)
Contributors will be credited in `CREDITS.md`.
#### Code Guidelines
* Each mod must provide `mod.conf`.
* Mod names are snake case, and newly added mods start with `mcl_`, e.g.
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. Keep in mind Minetest
does not support capital letters in mod names.
* To export functions, store them inside a global table named like the
mod, e.g.
## Code Style
```lua
mcl_example = {}
function mcl_example.do_something()
-- ...
end
Each mod must provide `mod.conf`.
Each mod which add API functions should store functions inside a global table named like the mod.
Public functions should not use self references but rather just access the table directly.
Functions should be defined in this way:
```
function mcl_xyz.stuff(param) end
```
Insteed of this way:
```
mcl_xyz.stuff = function(param) end
```
Indentation must be unified, more likely with tabs.
Time sensitive mods should make a local copy of most used API functions to improve performances.
```
local vector = vector
local get_node = minetest.get_node
```
* Public functions should not use self references but rather just access
the table directly, e.g.
```lua
-- bad
function mcl_example:do_something()
end
## Features > 1.12
-- good
function mcl_example.do_something()
end
```
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
* Use modern Minetest API, e.g. no usage of `minetest.env`
* Tabs should be used for indent, spaces for alignment, e.g.
## What we accept
```lua
* Every MC features up to version 1.12 JE.
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
-- use tabs for indent
## What we reject
for i = 1, 10 do
if i % 3 == 0 then
print(i)
end
end
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
-- use tabs for indent and spaces to align things
## Reporting bugs
Report all bugs and missing Minecraft features here:
some_table = {
{"a string", 5},
{"a very much longer string", 10},
}
```
<https://git.minetest.land/MineClone2/MineClone2/issues>
* Use double quotes for strings, e.g. `"asdf"` rather than `'asdf'`
* Use snake_case rather than CamelCase, e.g. `my_function` rather than
`MyFunction`
* Don't declare functions as an assignment, e.g.
## Direct discussion
We have an IRC channel! Join us on #mineclone2 in freenode.net.
```lua
-- bad
local some_local_func = function()
-- ...
end
<ircs://irc.freenode.net:6697/#mineclone2>
my_mod.some_func = function()
-- ...
end
-- good
local function some_local_func()
-- ...
end
function my_mod.some_func()
-- ...
end
```
### Developer status
Active and trusted contributors are often granted write access to the
MineClone2 repository.
#### Developer responsibilities
- You should not push things directly to
MineClone2 master - rather, do your work on a branch on your private
repository, then create a pull request. This way other people can review
your changes and make sure they work before they get merged.
- Merge PRs only when they have recieved the necessary feedback and have
been tested by at least two different people (including the author of
the pull request), to avoid crashes or the introduction of new bugs.
- You may also be assigned to issues or pull
requests as a developer. In this case it is your responsibility to fix
the issue / review and merge the pull request when it is ready. You can
also unassign yourself from the issue / PR if you have no time or don't
want to take care of it for some other reason. After all, everyone is a
volunteer and we can't expect you to do work that you are not interested
in. **The important thing is that you make sure to inform us if you
won't take care of something that has been assigned to you.**
- Please assign yourself to something that you want to work on to avoid
duplicate work.
- As a developer, it should be easy to reach you about your work. You
should be in at least one of the public MineClone2 discussion rooms -
preferrably Discord, but if you really don't like Discord, Matrix
or IRC are fine too.
### Maintainer status
Maintainers carry the main responsibility for the project.
#### Maintainer responsibilities
- Making sure issues are addressed and pull requests are reviewed and
merged, by assigning either themselves or Developers to issues / PRs
- Making releases
- Making sure guidelines are kept
- Making project decisions based on community feedback
- Granting/revoking developer access
- Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
- Moderating official community spaces (See Links section)
- Resolving conflicts and problems within the community
#### Current maintainers
* Fleckenstein - responsible for gameplay review, publishing releases,
technical guidelines and issue/PR delegation
* Nicu - responsible for community related issues
#### Release process
* Run `tools/generate_ingame_credits.lua` to update the ingame credits
from `CREDITS.md` and commit the result (if anything changed)
## Creating releases
* Launch MineClone2 to make sure it still runs
* Update the version number in README.md
* Use `git tag <version number>` to tag the latest commit with the
version number
* Push to repository (don't forget `--tags`!)
* Update ContentDB
(https://content.minetest.net/packages/Wuzzy/mineclone2/)
* Update first post in forum thread
(https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* Use `git tag <version number>` to tag the latest commit with the version number
* Push to repo (don't forget `--tags`!)
* Update ContentDB (https://content.minetest.net/packages/Wuzzy/mineclone2/)
* Update first post in forum thread (https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* Post release announcement and changelog in forums
### Licensing
By asking us to include your changes in this game, you agree that they
fall under the terms of the GPLv3, which basically means they will
become part of a free/libre software.
### Crediting
Contributors, Developers and Maintainers will be credited in
`CREDITS.md`. If you make your first time contribution, please add
yourself to this file. There are also Discord roles for Contributors,
Developers and Maintainers.

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@ -6,13 +6,9 @@
## Creator of MineClone2
* Wuzzy
## Maintainers
* Nicu
* cora
## Previous Maintainers
* Fleckenstein
* kay27
* jordan4ibanez
## Developers
@ -23,10 +19,10 @@
* iliekprogrammar
* MysticTempest
* Rootyjr
* Nicu
* aligator
* Code-Sploit
* NO11
* kabou
## Contributors
* Laurent Rocher
@ -52,25 +48,8 @@
* dBeans
* nickolas360
* yutyo
* Tianyang Zhang
* ztianyang
* j45
* Marcin Serwin
* erlehmann
* E
* Benjamin Schötz
* Doloment
* Sydney Gems
* talamh
* Emily2255
* Emojigit
* FinishedFragment
* sfan5
* Blue Blancmange
* Jared Moody
* SmallJoker
* Sven792
* aldum
* Dieter44
## MineClone5
* kay27
@ -78,16 +57,6 @@
* epCode
* NO11
* j45
* 3raven
* PrarieWind
* Gustavo1
* CableGuy67
## Mineclonia
* erlehmann
* Li0n
* E
* n_to
## Original Mod Authors
* Wuzzy
@ -105,6 +74,7 @@
* Rochambeau
* rubenwardy
* stu
* jordan4ibanez
* 4aiman
* Kahrl
* Krock
@ -133,7 +103,6 @@
* xMrVizzy
* yutyo
* NO11
* kay27
## Translations
* Wuzzy
@ -141,11 +110,6 @@
* wuniversales
* kay27
* pitchum
* todoporlalibertad
* Marcin Serwin
## Funders
* 40W
## Special thanks
* celeron55 for creating Minetest

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@ -1,8 +1,10 @@
# MineClone2
# (Currently in feature freeze)
# MineClone 2
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.72.0
Version: 0.72.0 (in development)
### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore
@ -69,40 +71,36 @@ an explanation.
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone2 in development versions of Minetest.
There is no support for running MineClone 2 in development versions of Minetest.
To install MineClone2 (if you haven't already), move this directory into the
To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Useful links
The MineClone2 repository is hosted at Mesehub. To contribute or report issues, head there.
## Reporting bugs
Please report all bugs and missing Minecraft features here:
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
* Discord: <https://discord.gg/xE4z8EEpDC>
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* IRC: <https://web.libera.chat/#mineclone2>
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
* Reddit: <https://www.reddit.com/r/MineClone2/>
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
* OpenCollective: <https://opencollective.com/mineclone2>
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Target
- Crucially, create a stable, moddable, free/libre clone of Minecraft
based on the Minetest engine with polished features, usable in both
singleplayer and multiplayer. Currently, most of **Minecraft Java
Edition 1.12.2** features are already implemented and polishing existing
features are prioritized over new feature requests.
- With lessened priority yet strictly, implement features targetting
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
by the Minetest Engine). This means features in parity with the listed
Minecraft experiences are prioritized over those that don't fulfill this
scope.
- Optionally, create a performant experience that will run relatively
well on really low spec computers. Unfortunately, due to Minecraft's
mechanisms and Minetest engine's limitations along with a very small
playerbase on low spec computers, optimizations are hard to investigate.
## Chatting with the community
Join our discord server at:
<https://discord.gg/xE4z8EEpDC>
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
* MineClone2 also includes Optifine features supported by the Minetest
* In general, Minecraft is aimed to be cloned as good as possible
* Cloning the gameplay has highest priority
* MineClone 2 will use different assets, but with a similar style
* Limitations found in Minetest will be documented in the course of development
* Features of later Minecraft versions are collected in the mineclone5 branch
## Using features from newer versions of Minecraft
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
## Completion status
This game is currently in **beta** stage.
@ -189,7 +187,7 @@ Technical differences from Minecraft:
* Different engine (Minetest)
* Different easter eggs
… and finally, MineClone2 is free software (“free” as in “freedom”)!
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
## Other readme files

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@ -1,324 +0,0 @@
# MineClone 2
一個非官方的Minetest遊戲遊玩方式和Minecraft類似。由davedevils從MineClone分拆。
由許多人開發。並非由Mojang Studios開發。<!-- "Mojang AB"'s Name changed at 2020/05, main README should change too -->
版本0.71.0
### 遊玩
你開始在一個完全由方塊隨機生成的世界裡。你可以探索這個世界,挖掘和建造世界上幾乎所有的方塊,以創造新的結構。你可以選擇在「生存模式」中進行遊戲,在這個模式中,你必須與怪物戰鬥,飢餓求生,並在遊戲的其他各個環節中慢慢進步,如採礦、養殖、建造機器等等。
或者你也可以在「創造模式」中玩,在這個模式中,你可以瞬間建造大部分東西。
#### Gameplay summary
* 沙盒式遊戲,沒有明確目標
* 生存:與怪物和飢餓搏鬥
* 挖礦來獲得礦物和寶物
* 附魔:獲得經驗值並以附魔強化你的工具
* 使用收集的方塊來創造偉大的建築
* 收集鮮花(和其他染料來源),令世界多姿多彩
* 找些種子並開始耕種
* 尋找或合成數百個物品之一
* 建立一個鐵路系統,並從礦車中得到樂趣
* 用紅石電路建造複雜的機器
* 在創造模式下,你幾乎可以免費建造任何東西,而且沒有限制。
## 如何開始
### 開始生存
* **挖樹幹**直到其破裂並收集木材
* 將木頭**放入2×2的格子中**你的物品欄中的「合成格子」然後製作4塊木材。
* 將4塊木材按2×2的形狀擺放在合成格子裡製作成合成臺。
* **右鍵單擊製作臺**以獲得3×3製作網格製作更複雜的東西
* 使用**合成指南**(書形圖標)了解所有可能的合成方式
* **製作一個木鎬**,這樣你就可以挖石頭了。
* 不同的工具可以打破不同種類的方塊。試試吧!
* 繼續玩你想玩的。盡情享受吧!
### 耕種
* 找到種子
* 合成鋤頭
* 用鋤頭右鍵點擊泥土或類似的方塊,創建農田
* 將種子放在農田上,看著它們長出來
* Collect plant when fully grown
* If near water, farmland becomes wet and speeds up growth
### Furnace
* Craft furnace
* Furnace allows you to obtain more items
* Upper slot must contain a smeltable item (example: iron ore)
* Lower slot must contain a fuel item (example: coal)
* See tooltips in crafting guide to learn about fuels and smeltable items
### Additional help
More help about the gameplay, blocks items and much more can be found from inside
the game. You can access the help from your inventory menu.
### Special items
The following items are interesting for Creative Mode and for adventure
map builders. They can not be obtained in-game or in the creative inventory.
* Barrier: `mcl_core:barrier`
Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation.
#### Incomplete items
These items do not work yet, but you can get them with `/giveme` for testing:
* Minecart with Chest: `mcl_minecarts:chest_minecart`
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone 2 in development versions of Minetest.
To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **開發目標:我的世界, Java版, 版本 1.12**
* MineClone2還包括Minetest支持的Optifine功能。
* 後期Minecraft版本的功能可能會偷偷加入但它們的優先級較低。
* 總的來說Minecraft的目標是在Minetest目前允許的情況下進行克隆。
* 克隆Minecraft是最優先的。
* MineClone2將使用不同的圖形和聲音但風格相似。
* 克隆界面沒有優先權。只會被粗略地模仿。
* 在Minetest中發現的局限性將在開發過程中被記錄和報告。
## 完成程度
該遊戲目前處於**alpha**階段。
它是可玩的,但尚未完成,預計會出現許多錯誤。
向後兼容性是**不能保證的**更新你的世界可能會造成大大小小的bug比如「缺少節點」的錯誤甚至崩潰
已經實現以下功能:
* 工具,武器
* 盔甲
* 合成和熔煉系統2×2 合成格, 合成臺 (3×3 合成格), 熔爐, 合成教學
* 儲物箱,大型儲物箱,終界箱和界伏盒
* 熔爐, 漏斗
* 飢餓和飽食
* 大多數怪物和動物
* Minecraft 1.12中的所有礦物<!-- Minecraft 1.17 added copper, so here must mark the version is 1.12, then main README should also add this -->
* 主世界的大部分方塊
* 水和岩漿
* 天氣
* 28個生態域
* 地獄,熾熱的維度
* 紅石電路(部分)
* 礦車(部分)
* 狀態效果(部分)
* 經驗系統
* 附魔
* 釀造,藥水,藥水箭(部分)
* 船
* 火
* 建築方塊:樓梯、半磚、門、地板門、柵欄、柵欄門、牆。
* 時鐘
* 指南針
* 海綿
* 史萊姆方塊(不與紅石互動)
* 小植物和樹苗
* 染料
* 旗幟
* 裝飾方塊:玻璃、染色玻璃、玻璃片、鐵柵欄、陶土(和染色版本)、頭顱等
* 物品展示框
* 唱片機
* 床
* 物品欄
* 創造模式物品欄
* 生產
* 書和羽毛筆
* 一些服務器命令
* 還有更多!
以下是不完整的特性:
* 生成結構(特別是村莊)
* 一些怪物和動物
* 紅石系統
* 終界
* 特殊的礦車
* 一些不簡單的方塊和物品。
額外功能在Minecraft 1.11中沒有)。
* 內置合成指南,向你展示製作和熔煉的配方
* 遊戲中的幫助系統包含了大量關於遊戲基礎知識、方塊、物品等方面的幫助。
* 臨時製作配方。它們的存在只是為了在你不在創造模式下時,提供一些其他無法獲得的物品。這些配方將隨著開發的進行和更多功能的出現而被移除。
* v6地圖生成器中箱子裡的樹苗。
* 完全可修改得益於Minetest強大的Lua API
* 新的方塊和物品:
* 查找工具,顯示觸及事物的幫助
* 更多的半磚和樓梯
* 地獄磚柵欄門
* 紅地獄磚柵欄
* 紅地獄磚柵欄門
與Minecraft的技性術差異
* 高度限制為31000格(遠高於Minecraft)
* 水平世界大小約為62000×62000格比Minecraft中的小得多但仍然非常大
* 仍然非常不完整和有問題
* 塊、物品、敵人和其他功能缺失。
* 一些項目的名稱略有不同,以便於區分。
* 唱片機的音樂不同
* 不同的材質(像素完美)
* 不同的聲音(各種來源)
* 不同的引擎Minetest
...最後MineClone2是自由軟件
## 錯誤報告
請在此處報告所有錯誤和缺少的功能:
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
我們有Discord交流羣
<https://discord.gg/84GKcxczG3>
## Other readme files
* `LICENSE.txt`GPLv3許可文本
* `CONTRIBUTING.md`: 為那些想參與貢獻的人提供資訊
* `MISSING_ENGINE_FEATURES.md`: MineClone2需要改进Minetest中缺失的功能列表。
* `API.md`: 關於MineClone2的API
## 參與者
有這麼多人要列出抱歉。詳情請查看各mod目錄。本節只是粗略地介紹了本遊戲的核心作者。
### 程式碼
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082)大多數mod的主要程序員已退休
* davedevilsMineClone 2的原型——「MineClone」的創造者
* [ex-bart](https://github.com/ex-bart):紅石比較器
* [Rootyjr](https://github.com/Rootyjr):釣竿和錯誤修復
* [aligator](https://github.com/aligator):改進門
* [ryvnf](https://github.com/ryvnf):爆炸物理
* MysticTempest錯誤修復
* [bzoss](https://github.com/bzoss):狀態效果,釀造,藥水
* kay27 <kay27@bk.ru>:經驗系統,錯誤修復和優化(當前維護者)
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03):終界水晶,附魔,燃燒的怪物/玩家,箱子的動畫和錯誤修復(當前維護者)
* epCode更好的玩家動畫新徽標
* 2mac修復動力鐵軌的錯誤
* 更多:待篇寫 (請查看各mod目錄)
#### Mod概括
* `controls`: Arcelmi
* `flowlib`: Qwertymine13
* `walkover`: lordfingle
* `drippingwater`: kddekadenz
* `mobs_mc`: maikerumine, 22i and others
* `awards`: rubenwardy
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
* `xpanes`: Minetest contributors
* `mesecons` mods: Jeija and contributors
* `wieldview`: Stuart Jones
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
* 大多其他的Mod: Wuzzy
每个mod的详细參與者可以在各个mod目录中找到。
### 圖形
* [XSSheep](http://www.minecraftforum.net/members/XSSheep)主要作者Minecraft 1.11的Pixel Perfection资源包的制作者
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082):主菜單圖像和各種編輯和添加的材質包
* [kingoscargames](https://github.com/kingoscargames):現有材質的各種編輯和添加
* [leorockway](https://github.com/leorockway):怪物紋理的一些編輯
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy):釉陶(材質以後會被替換)
* yutyo <tanakinci2002@gmail.com>MineClone2標志
* 其他GUI圖片
### 翻譯
* Wuzzy德語
* Rocher Laurent <rocherl@club-internet.fr>:法語
* wuniversales西班牙語
* kay27 <kay27@bk.ru>:俄語
* [Emoji](https://toyshost2.ddns.net):繁體中文<!-- Hi, after the translate finish, this name should add to the main README too! -->
### 模型
* [22i](https://github.com/22i):所有模型的作者
* [tobyplowy](https://github.com/tobyplowy)對上述模型進行UV映射修復
### 聲音和音樂
多種來源。 有關詳細信息請參見相應的mod目錄。
### 特殊感謝
* Wuzzy感謝他啟動和維護MineClone2多年。
* celeron55創建Minetest。
* Minetest的社區提供了大量的mods選擇其中一些最終被納入MineClone 2。
* Jordach為《Big Freaking Dig》的唱片機音樂合輯而來
* 花了太多時間為Minecraft Wiki寫作的工作狂。它是創建這個遊戲的寶貴資源。
* Notch和Jeb是Minecraft背后的主要力量
* XSSheep用於創建Pixel Perfection資源包。
* [22i](https://github.com/22i) 提供出色的模型和支持
* [maikerumine](http://github.com/maikerumine) 揭開生物和生物群落的序幕
## 給程序員的信息
你可以在「API.md」中找到有趣和有用的信息。
## 法律信息
這是一款粉絲開發的遊戲並非由Mojang AB開發或認可。
複製是一種愛的行為。請複制和分享! <3
下面是詳細的法律條文,有需要的朋友可以參考。
### License of source code
```
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (in the LICENSE.txt file) for more
details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
```
### License of media (textures and sounds)
```
No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
See README.txt in each mod directory for detailed information about other authors.
```

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@ -207,10 +207,6 @@ end
function mcl_autogroup.can_harvest(nodename, toolname)
local ndef = minetest.registered_nodes[nodename]
if not ndef then
return false
end
if minetest.get_item_group(nodename, "dig_immediate") >= 2 then
return true
end

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@ -0,0 +1,674 @@
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View File

@ -0,0 +1,3 @@
# mcl_bubble_column
bubble_column mod for mineclone2
put in /mtdir/games/mineclone2/mods/CORE/

View File

@ -0,0 +1,369 @@
local S = minetest.get_translator("mcl_bubble_column")
local WATER_ALPHA = 179
local WATER_VISC = 1
local LAVA_VISC = 7
local LIGHT_LAVA = minetest.LIGHT_MAX
local USE_TEXTURE_ALPHA
if minetest.features.use_texture_alpha_string_modes then
USE_TEXTURE_ALPHA = "blend"
WATER_ALPHA = nil
end
minetest.register_node("mcl_bubble_column:water_flowing_up", {
description = S("Bubble Column Flowing Water (up)"),
_doc_items_create_entry = false,
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
drawtype = "flowingliquid",
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_up",
liquid_alternative_source = "mcl_bubble_column:water_source_up",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_bubble_column:water_source_up", {
description = S("Bubble Column Water Source"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc = S("Boosts you up"),
_doc_items_hidden = false,
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_up",
liquid_alternative_source = "mcl_bubble_column:water_source_up",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local node = minetest.get_node(pos)
if node.name == "mcl_bubble_column:water_source_up" then
local velocity = player:get_player_velocity()
local velocityadd = {x = 0, y = 3, z = 0}
player:add_player_velocity(velocityadd)
end
end
end)
minetest.register_abm{
label = "entities go up",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 0.05,
chance = 1,
action = function(pos)
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
local pos = entity:get_pos()
local velocity = entity:get_velocity()
local velocityadd = {x = 0, y = 2, z = 0}
entity:add_velocity(velocityadd)
end
end,
}
minetest.register_abm{
label = "bubbles go up",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
if upposnode.name == "mcl_core:water_source" then
minetest.set_node(uppos, {name = "mcl_bubble_column:water_source_up"})
end
end,
}
minetest.register_abm{
label = "start bubble column",
nodenames = {"mcl_nether:soul_sand"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = 1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(downpos, {name = "mcl_bubble_column:water_source_up"})
end
end,
}
minetest.register_abm{
label = "stop bubble column",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(pos, {name = "mcl_core:water_source"})
end
end,
}
minetest.register_abm{
label = "bubbles up",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.15,
minpos = vector.add(pos, { x = -0.25, y = 0, z = -0.25 }),
maxpos = vector.add(pos, { x = 0.25, y = 0, z = 0.75 }),
attached = player,
minvel = {x = -0.2, y = 0, z = -0.2},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.4, y = 4, z = -0.4},
maxacc = {x = 0.5, y = 1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "mcl_particles_bubble.png"
})
end,
}
--whirlpools(take you down)
minetest.register_node("mcl_bubble_column:water_flowing_down", {
description = S("Bubble Column Flowing Water(down)"),
_doc_items_create_entry = false,
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
drawtype = "flowingliquid",
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_down",
liquid_alternative_source = "mcl_bubble_column:water_source_down",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_bubble_column:water_source_down", {
description = S("Whirlpool Water Source"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc = S("Takes you down!"),
_doc_items_hidden = false,
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_down",
liquid_alternative_source = "mcl_bubble_column:water_source_down",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local node = minetest.get_node(pos)
if node.name == "mcl_bubble_column:water_source_down" then
local velocity = player:get_player_velocity()
local velocityadd = {x = 0, y = -0.5, z = 0}
player:add_player_velocity(velocityadd)
end
end
end)
minetest.register_abm{
label = "entities go down",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 0.05,
chance = 1,
action = function(pos)
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
local pos = entity:get_pos()
local velocity = entity:get_velocity()
local velocityadd = {x = 0, y = -3, z = 0}
entity:add_velocity(velocityadd)
end
end,
}
minetest.register_abm{
label = "whirlpools go up",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
if upposnode.name == "mcl_core:water_source" then
minetest.set_node(uppos, {name = "mcl_bubble_column:water_source_down"})
end
end,
}
minetest.register_abm{
label = "start whirlpool",
nodenames = {"mcl_nether:magma"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = 1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(downpos, {name = "mcl_bubble_column:water_source_down"})
end
end,
}
minetest.register_abm{
label = "stop whirlpool",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(pos, {name = "mcl_core:water_source"})
end
end,
}
minetest.register_abm{
label = "bubbles down",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.15,
minpos = vector.add(pos, { x = -0.25, y = 0, z = -0.25 }),
maxpos = vector.add(pos, { x = 0.25, y = 0, z = 0.75 }),
attached = player,
minvel = {x = -0.2, y = 0, z = -0.2},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.4, y = -4, z = -0.4},
maxacc = {x = 0.5, y = -1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "mcl_particles_bubble.png"
})
end,
}

View File

@ -1,15 +0,0 @@
# mcl_damage
This mod is intended to overall minetest's native damage system, to provide a better integration between features that deals with entities' health.
WARNING: Not using it inside your mods may cause strange bugs (using the native damage system may cause conflicts with this system).
## Callbacks
To modify the amount of damage made by something:
```lua
--obj: an ObjectRef
mcl_damage.register_modifier(function(obj, damage, reason)
end, 0)
```

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 被炸飛了

View File

@ -58,27 +58,26 @@ function mcl_loot.get_loot(loot_definitions, pr)
end
if item then
local itemstring = item.itemstring
local itemstack = item.itemstack
if itemstring then
local stack = ItemStack(itemstring)
if item.amount_min and item.amount_max then
stack:set_count(pr:next(item.amount_min, item.amount_max))
itemstring = itemstring .. " " .. pr:next(item.amount_min, item.amount_max)
end
if item.wear_min and item.wear_max then
-- Sadly, PseudoRandom only allows very narrow ranges, so we set wear in steps of 10
local wear_min = math.floor(item.wear_min / 10)
local wear_max = math.floor(item.wear_max / 10)
local wear = pr:next(wear_min, wear_max) * 10
stack:set_wear(pr:next(wear_min, wear_max) * 10)
if not item.amount_min and not item.amount_max then
itemstring = itemstring .. " 1"
end
itemstring = itemstring .. " " .. tostring(wear)
end
if item.func then
item.func(stack, pr)
end
table.insert(items, stack)
table.insert(items, itemstring)
elseif itemstack then
table.insert(items, itemstack)
else
minetest.log("error", "[mcl_loot] INTERNAL ERROR! Failed to select random loot item!")
end

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@ -1,27 +1,5 @@
mcl_util = {}
-- Updates all values in t using values from to*.
function table.update(t, ...)
for _, to in ipairs{...} do
for k,v in pairs(to) do
t[k] = v
end
end
return t
end
-- Updates nil values in t using values from to*.
function table.update_nil(t, ...)
for _, to in ipairs{...} do
for k,v in pairs(to) do
if t[k] == nil then
t[k] = v
end
end
end
return t
end
-- Based on minetest.rotate_and_place
--[[
@ -357,32 +335,6 @@ function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
end
local function drop_item_stack(pos, stack)
if not stack or stack:is_empty() then return end
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
minetest.add_item(vector.add(pos, drop_offset), stack)
end
function mcl_util.drop_items_from_meta_container(listname)
return function(pos, oldnode, oldmetadata)
if oldmetadata and oldmetadata.inventory then
-- process in after_dig_node callback
local main = oldmetadata.inventory.main
if not main then return end
for _, stack in pairs(main) do
drop_item_stack(pos, stack)
end
else
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
drop_item_stack(pos, inv:get_stack("main", i))
end
meta:from_table()
end
end
end
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
-- Returns false otherwise
function mcl_util.is_fuel(item)
@ -504,9 +456,7 @@ function mcl_util.calculate_durability(itemstack)
end
end
end
local _, groupcap = next(itemstack:get_tool_capabilities().groupcaps)
uses = uses or (groupcap or {}).uses
uses = uses or (next(itemstack:get_tool_capabilities().groupcaps) or {}).uses
end
return uses or 0
@ -588,25 +538,3 @@ function mcl_util.get_object_name(object)
return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
end
end
function mcl_util.replace_mob(obj, mob)
local rot = obj:get_yaw()
local pos = obj:get_pos()
obj:remove()
obj = minetest.add_entity(pos, mob)
obj:set_yaw(rot)
return obj
end
function mcl_util.get_pointed_thing(player, liquid)
local pos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
local look_dir = vector.multiply(player:get_look_dir(), 5)
local pos2 = vector.add(pos, look_dir)
local ray = minetest.raycast(pos, pos2, false, liquid)
if ray then
for pointed_thing in ray do
return pointed_thing
end
end
end

View File

@ -12,7 +12,7 @@ Params:
* pos: position
## mcl_worlds.y_to_layer(y)
## mcl_worlds.y_to_layer(y)
This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
Mainly used for ore generation.
Takes an Y coordinate as input and returns:
@ -78,4 +78,4 @@ Table containing all function registered with mcl_worlds.register_on_dimension_c
Notify this mod of a dimension change of <player> to <dimension>
* player: player, player who changed the dimension
* dimension: string, new dimension ("overworld", "nether", "end", "void")
* dimension: string, new dimension ("overworld", "nether", "end", "void")

View File

@ -38,32 +38,18 @@ function image:encode_header()
self.data = self.data
.. string.char(0) -- image id
.. string.char(0) -- color map type
.. string.char(10) -- image type (RLE RGB = 10)
.. string.char(2) -- image type (uncompressed true-color image = 2)
self:encode_colormap_spec() -- color map specification
self:encode_image_spec() -- image specification
end
function image:encode_data()
local current_pixel = ''
local previous_pixel = ''
local count = 1
local packets = {}
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
if current_pixel ~= previous_pixel or count == 128 then
packets[#packets +1] = rle_packet
count = 1
previous_pixel = current_pixel
else
count = count + 1
end
rle_packet = string.char(128 + count - 1) .. current_pixel
self.data = self.data
.. string.char(pixel[3], pixel[2], pixel[1])
end
end
packets[#packets +1] = rle_packet
self.data = self.data .. table.concat(packets)
end
function image:encode_footer()
@ -84,7 +70,7 @@ function image:encode()
end
function image:save(filename)
local f = assert(io.open(filename, "wb"))
local f = assert(io.open(filename, "w"))
f:write(self.data)
f:close()
end

View File

@ -2,45 +2,47 @@
local get_connected_players = minetest.get_connected_players
local get_node = minetest.get_node
local vector = vector
local vector_add = vector.add
local ceil = math.ceil
local pairs = pairs
walkover = {}
walkover.registered_globals = {}
function walkover.register_global(func)
table.insert(walkover.registered_globals, func)
end
local on_walk = {}
local registered_globals = {}
walkover.registered_globals = registered_globals
function walkover.register_global(func)
table.insert(registered_globals, func)
end
minetest.register_on_mods_loaded(function()
for name,def in pairs(minetest.registered_nodes) do
if def.on_walk_over then
on_walk[name] = def.on_walk_over
end
end
for _,func in ipairs(walkover.registered_globals) do --cache registered globals
table.insert(registered_globals, func)
end
end)
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
timer = timer + dtime;
if timer >= 0.3 then
for _, player in pairs(get_connected_players()) do
local ppos = player:get_pos()
ppos.y = ceil(ppos.y)
local npos = vector.add(ppos, vector.new(0, -1, 0))
if npos then
local node = get_node(npos)
if node then
if on_walk[node.name] then
on_walk[node.name](npos, node, player)
for _,player in pairs(get_connected_players()) do
local pp = player:get_pos()
pp.y = ceil(pp.y)
local loc = vector_add(pp, {x=0,y=-1,z=0})
if loc then
local nodeiamon = get_node(loc)
if nodeiamon then
if on_walk[nodeiamon.name] then
on_walk[nodeiamon.name](loc, nodeiamon, player)
end
for i = 1, #registered_globals do
registered_globals[i](npos, node, player)
registered_globals[i](loc, nodeiamon, player)
end
end
end

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@ -0,0 +1,114 @@
--Dripping Water Mod
--by kddekadenz
local math = math
-- License of code, textures & sounds: CC0
--Drop entities
--water
local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
minetest.register_entity("drippingwater:drop_water", {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
pointable = false,
visual = "cube",
visual_size = {x=0.05, y=0.1},
textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
static_save = false,
on_activate = function(self, staticdata)
self.object:set_sprite({x=0,y=0}, 1, 1, true)
end,
on_step = function(self, dtime)
local k = math.random(1,222)
local ownpos = self.object:get_pos()
if k==1 then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
self.object:remove()
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
end,
})
--lava
local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
minetest.register_entity("drippingwater:drop_lava", {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
pointable = false,
visual = "cube",
visual_size = {x=0.05, y=0.1},
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
static_save = false,
on_activate = function(self, staticdata)
self.object:set_sprite({x=0,y=0}, 1, 0, true)
end,
on_step = function(self, dtime)
local k = math.random(1,222)
local ownpos = self.object:get_pos()
if k == 1 then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
self.object:remove()
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
end,
})
--Create drop
minetest.register_abm({
label = "Create water drops",
nodenames = {"group:opaque", "group:leaves"},
neighbors = {"group:water"},
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
end
end,
})
--Create lava drop
minetest.register_abm({
label = "Create lava drops",
nodenames = {"group:opaque"},
neighbors = {"group:lava"},
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
end
end,
})

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@ -1,4 +1,4 @@
name = mcl_dripping
name = drippingwater
author = kddekadenz
description = Drops are generated rarely under solid nodes
depends = mcl_core

View File

@ -1,12 +1,12 @@
Dripping Mod
Dripping Water Mod
by kddekadenz
modified for MineClone 2 by Wuzzy and NO11
modified for MineClone 2 by Wuzzy
Installing instructions:
1. Copy the mcl_dripping mod folder into games/gamemode/mods
1. Copy the drippingwater mod folder into games/gamemode/mods
2. Start game and enjoy :)

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@ -0,0 +1,625 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license
document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for software and
other kinds of works.
The licenses for most software and other practical works are designed to take
away your freedom to share and change the works. By contrast, the GNU General
Public License is intended to guarantee your freedom to share and change all
versions of a program--to make sure it remains free software for all its users.
We, the Free Software Foundation, use the GNU General Public License for most
of our software; it applies also to any other work released this way by its
authors. You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our
General Public Licenses are designed to make sure that you have the freedom
to distribute copies of free software (and charge for them if you wish), that
you receive source code or can get it if you want it, that you can change
the software or use pieces of it in new free programs, and that you know you
can do these things.
To protect your rights, we need to prevent others from denying you these rights
or asking you to surrender the rights. Therefore, you have certain responsibilities
if you distribute copies of the software, or if you modify it: responsibilities
to respect the freedom of others.
For example, if you distribute copies of such a program, whether gratis or
for a fee, you must pass on to the recipients the same freedoms that you received.
You must make sure that they, too, receive or can get the source code. And
you must show them these terms so they know their rights.
Developers that use the GNU GPL protect your rights with two steps: (1) assert
copyright on the software, and (2) offer you this License giving you legal
permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains that
there is no warranty for this free software. For both users' and authors'
sake, the GPL requires that modified versions be marked as changed, so that
their problems will not be attributed erroneously to authors of previous versions.
Some devices are designed to deny users access to install or run modified
versions of the software inside them, although the manufacturer can do so.
This is fundamentally incompatible with the aim of protecting users' freedom
to change the software. The systematic pattern of such abuse occurs in the
area of products for individuals to use, which is precisely where it is most
unacceptable. Therefore, we have designed this version of the GPL to prohibit
the practice for those products. If such problems arise substantially in other
domains, we stand ready to extend this provision to those domains in future
versions of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents. States
should not allow patents to restrict development and use of software on general-purpose
computers, but in those that do, we wish to avoid the special danger that
patents applied to a free program could make it effectively proprietary. To
prevent this, the GPL assures that patents cannot be used to render the program
non-free.
The precise terms and conditions for copying, distribution and modification
follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of works,
such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this License.
Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals
or organizations.
To "modify" a work means to copy from or adapt all or part of the work in
a fashion requiring copyright permission, other than the making of an exact
copy. The resulting work is called a "modified version" of the earlier work
or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based on the
Program.
To "propagate" a work means to do anything with it that, without permission,
would make you directly or secondarily liable for infringement under applicable
copyright law, except executing it on a computer or modifying a private copy.
Propagation includes copying, distribution (with or without modification),
making available to the public, and in some countries other activities as
well.
To "convey" a work means any kind of propagation that enables other parties
to make or receive copies. Mere interaction with a user through a computer
network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices" to the
extent that it includes a convenient and prominently visible feature that
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If the disclaimer of warranty and limitation of liability provided above cannot
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TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible
use to the public, the best way to achieve this is to make it free software
which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach
them to the start of each source file to most effectively state the exclusion
of warranty; and each file should have at least the "copyright" line and a
pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like
this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain
conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands might
be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary. For
more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General Public
License instead of this License. But first, please read <https://www.gnu.org/
licenses /why-not-lgpl.html>.

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# extra_mobs
A mod that adds aditional mobs to Mineclone 2, namely mobs that were added in updates of Minecraft past 1.12 (Mineclone's goal)

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@ -0,0 +1,39 @@
TODO.Mobs:
Mountain Goats
Fish
Dolfins
Fox
Pandas
Zombified Piglins
Pillagers
Ravagers
Phantoms
Hoglins
Zoglins
Drowneds
Glow Squids
Axolotls
Done.Mobs:
Piglins
Strider
Herobrine (optional)
Hoglin/Zoglin

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local function degrees(rad)
return rad * 180.0 / math.pi
end
local S = minetest.get_translator("extra_mobs")
--###################
--################### cod
--###################
local cod = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
armor = 100,
rotate = 270,
tilt_swim = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
visual = "mesh",
mesh = "extra_mobs_cod.b3d",
textures = {
{"extra_mobs_cod.png"}
},
sounds = {
},
animation = {
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
},
drops = {
{name = "mcl_fishing:fish_raw",
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
chance = 20,
min = 1,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
do_custom = function(self)
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
if self.object:get_velocity().y < 2.5 then
self.object:add_velocity({ x = 0 , y = math.random(-.002, .002) , z = 0 })
end
end
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs:cod" then
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
end
end
end
}
mobs:register_mob("extra_mobs:cod", cod)
--spawning TODO: in schools
local water = mobs_mc.spawn_height.water + 1
mobs:spawn_specific(
"extra_mobs:cod",
"overworld",
"water",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
4000,
3,
water-16,
water)
--spawn egg
mobs:register_egg("extra_mobs:cod", S("Cod"), "extra_mobs_spawn_icon_cod.png", 0)

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Strider textures -- [NO11]
Fox textures -- [NO11]
fungus on a stick ability -- [TechDudie]

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mobs_mc

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local function degrees(rad)
return rad * 180.0 / math.pi
end
local S = minetest.get_translator("extra_mobs")
--###################
--################### dolphin
--###################
local dolphin = {
type = "monster",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 3,
armor = 100,
walk_chance = 100,
breath_max = 120,
rotate = 270,
tilt_swim = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
visual = "mesh",
mesh = "extra_mobs_dolphin.b3d",
textures = {
{"extra_mobs_dolphin.png"}
},
sounds = {
},
animation = {
stand_start = 20,
stand_end = 20,
walk_start = 0,
walk_end = 15,
run_start = 30,
run_end = 45,
},
drops = {
{name = "mcl_fishing:fish_raw",
chance = 1,
min = 0,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
fear_height = 4,
walk_velocity = 3,
run_velocity = 6,
reach = 2,
damage = 2.5,
attack_type = "dogfight",
do_custom = function(self)
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
if self.object:get_velocity().y < 5 then
self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 })
end
end
end,
}
mobs:register_mob("extra_mobs:dolphin", dolphin)
--spawning TODO: in schools
local water = mobs_mc.spawn_height.water + 1
mobs:spawn_specific(
"extra_mobs:dolphin",
"overworld",
"water",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
4000,
3,
water-16,
water)
--spawn egg
mobs:register_egg("extra_mobs:dolphin", S("dolphin"), "extra_mobs_spawn_icon_dolphin.png", 0)

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local S = minetest.get_translator("extra_mobs")
--###################
--################### fox
--###################
local followitem = ""
if minetest.get_modpath("mc_sweet_berry") then
followitem = "mc_sweet_berry:sweet_berry"
else
followitem = nil
end
local fox = {
type = "monster",
passive = false,
spawn_class = "hostile",
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 2,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 1.5,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
visual = "mesh",
mesh = "extra_mobs_fox.b3d",
textures = { {
"extra_mobs_fox.png",
"extra_mobs_trans.png",
} },
visual_size = {x=3, y=3},
sounds = {
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 3,
run_velocity = 6,
drops = {
},
animation = {
stand_speed = 7,
walk_speed = 7,
run_speed = 15,
stand_start = 11,
stand_end = 11,
walk_start = 0,
walk_end = 10,
run_start = 0,
run_end = 10,
pounce_start = 11,
pounce_end = 31,
lay_start = 34,
lay_end = 34,
},
runaway = true,
on_spawn = function(self)
if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then
self.object:set_properties({textures={"extra_mobs_artic_fox.png", "extra_mobs_trans.png"}})
end
end,
do_custom = function(self)
if self.child == true then
self.object:set_properties({textures={self.base_texture[1], self.base_texture[1]}})
end
if self.state ~= "attack" and math.random(1, 5000) == 1 then
self.state = "lay"
self.object:set_animation({x= 12, y=16})
minetest.after(math.random(10, 500), function()
if self.state == "lay" then
self.state = "stand"
end
end)
end
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs:fox" and self.state ~= "attack" and math.random(1, 500) == 1 then
self.horny = true
end
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
if object and object:is_player() and not object:get_player_control().sneak or not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mobs_mc:wolf" then
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 then
self.timer = 0
object:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end
end
end,
do_punch = function(self)
self.state = "runaway"
end,
follow = followitem,
fear_height = 4,
view_range = 16,
specific_attack = { "mobs_mc:chicken", "extra_mobs:cod", "extra_mobs:salmon" },
}
mobs:register_mob("extra_mobs:fox", fox)
-- spawning
mobs:spawn_specific(
"extra_mobs:fox",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
--mobs:spawn_specific("extra_mobs:fox", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500)
--[[
mobs:spawn_specific(
"extra_mobs:artic_fox",
"overworld",
"ground",
{
"ColdTaiga",
"IcePlainsSpikes",
"IcePlains",
"ExtremeHills+_snowtop",
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
]]--
-- spawn eggs
mobs:register_egg("extra_mobs:fox", S("Fox"), "extra_mobs_spawn_icon_fox.png", 0)

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("extra_mobs")
mobs:register_mob("extra_mobs:glow_squid",{
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 3,
armor = 100,
rotate = 270,
tilt_swim = true,
-- FIXME: If the qlow squid is near the floor, it turns black
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "extra_mobs_glow_squid.b3d",
textures = {
{"extra_mobs_glow_squid.png"}
},
sounds = {
damage = {name="mobs_mc_squid_hurt", gain=0.3},
death = {name="mobs_mc_squid_death", gain=0.4},
flop = "mobs_mc_squid_flop",
distance = 16,
},
animation = {
stand_start = 1,
stand_end = 60,
walk_start = 1,
walk_end = 60,
run_start = 1,
run_end = 60,
},
drops = {
{name = "extra_mobs:glow_ink_sac",
chance = 1,
min = 1,
max = 3,
looting = "common",},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
glow = minetest.LIGHT_MAX,
do_custom = function(self, dtime)
local glowSquidPos = self.object:get_pos()
local chanceOfParticle = math.random(0, 2)
if chanceOfParticle >= 1 then
minetest.add_particle({
pos = {x=glowSquidPos.x+math.random(-2,2)*math.random()/2,y=glowSquidPos.y+math.random(-1,2),z=glowSquidPos.z+math.random(-2,2)*math.random()/2},
velocity = {x=math.random(-0.25,0.25), y=math.random(-0.25,0.25), z=math.random(-0.25,0.25)},
acceleration = {x=math.random(-0.5,0.5), y=math.random(-0.5,0.5), z=math.random(-0.5,0.5)},
expirationtime = math.random(),
size = 1.5 + math.random(),
collisiondetection = true,
vertical = false,
texture = "glint"..math.random(1, 4)..".png",
glow = minetest.LIGHT_MAX,
})
end
end
})
-- spawning
local water = mobs_mc.spawn_height.water + 1
mobs:spawn_specific(
"extra_mobs:glow_squid",
"overworld",
"water",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
10000,
3,
water-16,
water)
-- spawn egg
mobs:register_egg("extra_mobs:glow_squid", S("Glow Squid"), "extra_mobs_spawn_icon_glow_squid.png", 0)

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local S = minetest.get_translator("extra_mobs")
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
description = S("Glow Ink Sac"),
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
inventory_image = "extra_mobs_glow_ink_sac.png",
groups = { craftitem = 1 },
})
--------------------
--[[This mod is originally by Zeg9, but heavily modified for MineClone 2.
Model created by 22i, licensed under the
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
Source: <https://github.com/22i/amc>
]]
local VISUAL_SIZE = 0.3
minetest.register_entity("extra_mobs:glow_item_frame_item",{
hp_max = 1,
visual = "wielditem",
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
physical = false,
pointable = false,
textures = { "blank.png" },
_texture = "blank.png",
_scale = 1,
glow = minetest.LIGHT_MAX,
on_activate = function(self, staticdata)
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
self._nodename = data[1]
self._texture = data[2]
if data[3] then
self._scale = data[3]
else
self._scale = 1
end
end
end
if self._texture ~= nil then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
})
end
end,
get_staticdata = function(self)
if self._nodename ~= nil and self._texture ~= nil then
local ret = self._nodename .. ';' .. self._texture
if self._scale ~= nil then
ret = ret .. ';' .. self._scale
end
return ret
end
return ""
end,
_update_texture = function(self)
if self._texture ~= nil then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
})
end
end,
})
local facedir = {}
facedir[0] = {x=0,y=0,z=1}
facedir[1] = {x=1,y=0,z=0}
facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0}
local remove_item_entity = function(pos, node)
local objs = nil
if node.name == "extra_mobs:glow_item_frame" then
objs = minetest.get_objects_inside_radius(pos, .5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
obj:remove()
end
end
end
end
local update_item_entity = function(pos, node, param2)
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if not param2 then
param2 = node.param2
end
if node.name == "extra_mobs:glow_item_frame" then
local posad = facedir[param2]
pos.x = pos.x + posad.x*6.5/16
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
local e = minetest.add_entity(pos, "extra_mobs:glow_item_frame_item")
local lua = e:get_luaentity()
lua._nodename = node.name
local itemname = item:get_name()
if itemname == "" or itemname == nil then
lua._texture = "blank.png"
lua._scale = 1
else
lua._texture = itemname
local def = minetest.registered_items[itemname]
if def and def.wield_scale then
lua._scale = def.wield_scale.x
else
lua._scale = 1
end
end
lua:_update_texture()
if node.name == "extra_mobs:glow_item_frame" then
local yaw = math.pi*2 - param2 * math.pi/2
e:set_yaw(yaw)
end
end
end
local drop_item = function(pos, node, meta, clicker)
local cname = ""
if clicker and clicker:is_player() then
cname = clicker:get_player_name()
end
if node.name == "extra_mobs:glow_item_frame" and not minetest.is_creative_enabled(cname) then
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
meta:set_string("infotext", "")
remove_item_entity(pos, node)
end
minetest.register_node("extra_mobs:glow_item_frame",{
description = S("Glow Item Frame"),
_tt_help = S("Can hold an item and glows"),
_doc_items_longdesc = S("Glow Item frames are decorative blocks in which items can be placed."),
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
drawtype = "mesh",
is_ground_content = false,
mesh = "extra_mobs_glow_item_frame.obj",
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
tiles = {"extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png"},
inventory_image = "extra_mobs_glow_item_frame_item.png",
wield_image = "extra_mobs_glow_item_frame.png",
paramtype = "light",
paramtype2 = "facedir",
--FIXME: should only be glowing, no light source. How is that possible with a node?
light_source = 1,
sunlight_propagates = true,
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
end
local pname = clicker:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
local meta = minetest.get_meta(pos)
drop_item(pos, node, meta, clicker)
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
meta:set_string("infotext", "")
inv:set_stack("main", 1, "")
return itemstack
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
inv:set_stack("main", 1, put_itemstack)
update_item_entity(pos, node)
-- Add node infotext when item has been named
local imeta = itemstack:get_meta()
local iname = imeta:get_string("name")
if iname then
meta:set_string("infotext", iname)
end
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
drop_item(pos, node, meta)
end,
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
-- Rotate face
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local objs = nil
if node.name == "extra_mobs:glow_item_frame" then
objs = minetest.get_objects_inside_radius(pos, .5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
update_item_entity(pos, node, (node.param2+1) % 4)
break
end
end
end
return
elseif mode == screwdriver.ROTATE_AXIS then
return false
end
end,
})
minetest.register_craft({
type = "shapeless",
output = 'extra_mobs:glow_item_frame',
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
})
minetest.register_lbm({
label = "Update legacy item frames",
name = "extra_mobs:update_legacy_glow_item_frames",
nodenames = {"extra_mobs:glow_frame"},
action = function(pos, node)
-- Swap legacy node, then respawn entity
node.name = "extra_mobs:glow_item_frame"
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
minetest.swap_node(pos, node)
if item ~= "" then
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
local inv = meta:get_inventory()
inv:set_size("main", 1)
if not itemstack:is_empty() then
inv:set_stack("main", 1, itemstack)
end
end
update_item_entity(pos, node)
end,
})
-- FIXME: Item entities can get destroyed by /clearobjects
minetest.register_lbm({
label = "Respawn item frame item entities",
name = "extra_mobs:respawn_entities",
nodenames = {"extra_mobs:glow_item_frame"},
run_at_every_load = true,
action = function(pos, node)
update_item_entity(pos, node)
end,
})
minetest.register_alias("extra_mobs:glow_frame", "extra_mobs:glow_item_frame")
--------------------

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@ -0,0 +1,85 @@
local S = minetest.get_translator("extra_mobs")
local pr = PseudoRandom(os.time()*(-334))
minetest.register_entity("extra_mobs:hb_eye", {
visual = "mesh",
mesh = "mcl_armor_character.b3d",
textures = {"extra_mobs_herobrine_eyes.png", "extra_mobs_trans.png", "extra_mobs_trans.png" },
visual_size = {x=1, y=1},
on_activate = function(self)
for _,hb in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1)) do
if not hb:is_player() and hb:get_luaentity().name == "extra_mobs:herobrine" then
self.object:set_attach(hb, "Head", {x=0,y=-13.5,z=0}, {x=0,y=0,z=0})
end
end
end,
do_custom = function(self)
if self.object:get_attach() == nil then
self.object:remove()
end
end,
glow = 10
})
mobs:register_mob("extra_mobs:herobrine", {
type = "monster",
spawn_class = "hostile",
hp_min = 20,
hp_max = 20,
xp_min = 1000,
xp_max = 1000,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2, 0.3},
visual = "mesh",
mesh = "mcl_armor_character.b3d",
textures = {"character.png", "extra_mobs_trans.png", "extra_mobs_trans.png" },
visual_size = {x=1, y=1},
makes_footstep_sound = false,
walk_velocity = 0,
run_velocity = 0,
damage = 10,
reach = 1,
armor = {fleshy = 0},
view_range = 1000,
attack_type = "dogfight",
can_despawn = false,
on_spawn = function(self)
--if self.object:get_children() == nil then
minetest.add_entity(self.object:get_pos(), "extra_mobs:hb_eye")
--end
end,
do_custom = function(self)
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 30)) do
if object:is_player() then
pos = self.object:get_pos()
local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
local telepos
if nodes ~= nil then
if #nodes > 0 then
-- Up to 64 attempts to teleport
for n=1, math.min(64, #nodes) do
local r = pr:next(1, #nodes)
local nodepos = nodes[r]
local node_ok = true
-- Selected node needs to have 3 nodes of free space above
for u=1, 3 do
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
if minetest.registered_nodes[node.name].walkable then
node_ok = false
break
end
end
if node_ok then
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
end
end
if telepos then
self.object:set_pos(telepos)
end
end
end
end
end
end,
})

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@ -0,0 +1,134 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("extra_mobs")
--###################
--################### hoglin
--###################
local hoglin = {
type = "monster",
passive = false,
spawn_class = "hostile",
hp_min = 40,
hp_max = 40,
xp_min = 9,
xp_max = 9,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 4,
reach = 3,
collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6},
visual = "mesh",
mesh = "extra_mobs_hoglin.b3d",
textures = { {
"extra_mobs_hoglin.png",
} },
visual_size = {x=3, y=3},
sounds = {
random = "extra_mobs_hoglin",
damage = "extra_mobs_hoglin_hurt",
distance = 16,
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 4,
drops = {
{name = "mcl_mobsitems:leather",
chance = 1,
min = 0,
max = 1,},
},
drops = {
{name = "mcl_mobitems:porkchop",
chance = 1,
min = 2,
max = 4,},
},
animation = {
stand_speed = 7,
walk_speed = 7,
run_speed = 15,
stand_start = 24,
stand_end = 24,
walk_start = 11,
walk_end = 21,
run_start = 1,
run_end = 10,
punch_start = 22,
punch_end = 32,
},
fear_height = 4,
view_range = 32,
floats = 0,
custom_attack = function(self)
if self.state == "attack" and self.reach > vector.distance(self.object:get_pos(), self.attack:get_pos()) then
self.attack:add_velocity({x=0,y=13,z=0})
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end,
do_custom = function(self)
if self.object:get_pos().y > -100 then
local zog = minetest.add_entity(self.object:get_pos(), "extra_mobs:zoglin")
zog:set_rotation(self.object:get_rotation())
self.object:remove()
end
end,
attack_animals = true,
}
mobs:register_mob("extra_mobs:hoglin", hoglin)
local zoglin = table.copy(hoglin)
zoglin.fire_resistant = 1
zoglin.textures = {"extra_mobs_zoglin.png"}
zoglin.do_custom = function()
return
end
zoglin.attacks_monsters = true
zoglin.lava_damage = 0
zoglin.fire_damage = 0
mobs:register_mob("extra_mobs:zoglin", zoglin)
-- Baby hoglin.
--[[
local baby_hoglin = table.copy(hoglin)
baby_hoglin.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_hoglin.xp_min = 20
baby_hoglin.xp_max = 20
baby_hoglin.visual_size = {x=hoglin.visual_size.x/2, y=hoglin.visual_size.y/2}
textures = { {
"extra_mobs_hoglin.png",
"extra_mobs_trans.png",
} }
baby_hoglin.walk_velocity = 1.2
baby_hoglin.run_velocity = 2.4
baby_hoglin.child = 1
mobs:register_mob("extra_mobs:baby_hoglin", baby_hoglin)]]
-- Regular spawning in the Nether
mobs:spawn_specific(
"extra_mobs:hoglin",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("extra_mobs:hoglin", S("Hoglin"), "extra_mobs_spawn_icon_hoglin.png", 0)

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@ -0,0 +1,28 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local path = minetest.get_modpath("extra_mobs")
if not minetest.get_modpath("mobs_mc_gameconfig") then
mobs_mc = {}
end
--Monsters
dofile(path .. "/herobrine.lua")
dofile(path .. "/hoglin+zoglin.lua")
dofile(path .. "/piglin.lua")
--Animals
dofile(path .. "/strider.lua")
dofile(path .. "/fox.lua")
dofile(path .. "/cod.lua")
dofile(path .. "/salmon.lua")
dofile(path .. "/dolphin.lua")
dofile(path .. "/glow_squid.lua")
--Items
dofile(path .. "/glow_squid_items.lua")

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@ -0,0 +1,3 @@
name = extra_mobs
depends = mcl_mobs, mobs_mc
optional_depends = mc_warped_fungus_stick, mc_sweet_berry

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@ -0,0 +1,156 @@
# Blender v2.76 (sub 0) OBJ File: 'itemframe1facedir.blend'
# www.blender.org
mtllib itemframe1facedir.mtl
o right.frame_Cube.005
v -0.313413 -0.313413 0.435326
v -0.313413 0.313413 0.435326
v -0.313413 -0.313413 0.498008
v -0.313413 0.313413 0.498008
v -0.376095 -0.313413 0.435326
v -0.376095 0.313413 0.435326
v -0.376095 -0.313413 0.498008
v -0.376095 0.313413 0.498008
vt 0.875000 0.812500
vt 0.812500 0.812500
vt 0.812500 0.187500
vt 0.875000 0.187500
vt 1.000000 0.812500
vt 0.937500 0.812500
vt 0.937500 0.187500
vt 1.000000 0.187500
vt -0.000000 0.937500
vt 0.062500 0.937500
vt 0.062500 1.000000
vt -0.000000 1.000000
vn 1.000000 0.000000 -0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn -0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 -0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 2/1/1 4/2/1 3/3/1 1/4/1
f 4/1/2 8/2/2 7/3/2 3/4/2
f 8/5/3 6/6/3 5/7/3 7/8/3
f 6/1/4 2/2/4 1/3/4 5/4/4
f 1/9/5 3/10/5 7/11/5 5/12/5
f 6/9/6 8/10/6 4/11/6 2/12/6
o left.frame_Cube.004
v 0.376095 -0.313413 0.435326
v 0.376095 0.313413 0.435326
v 0.376095 -0.313413 0.498008
v 0.376095 0.313413 0.498008
v 0.313413 -0.313413 0.435326
v 0.313413 0.313413 0.435326
v 0.313413 -0.313413 0.498008
v 0.313413 0.313413 0.498008
vt 0.875000 0.812500
vt 0.812500 0.812500
vt 0.812500 0.187500
vt 0.875000 0.187500
vt 1.000000 0.812500
vt 0.937500 0.812500
vt 0.937500 0.187500
vt 1.000000 0.187500
vt -0.000000 0.937500
vt 0.062500 0.937500
vt 0.062500 1.000000
vt -0.000000 1.000000
vn 1.000000 0.000000 -0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 -0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 10/13/7 12/14/7 11/15/7 9/16/7
f 12/13/8 16/14/8 15/15/8 11/16/8
f 16/17/9 14/18/9 13/19/9 15/20/9
f 14/13/10 10/14/10 9/15/10 13/16/10
f 9/21/11 11/22/11 15/23/11 13/24/11
f 14/21/12 16/22/12 12/23/12 10/24/12
o lower.frame_Cube.003
v 0.376095 -0.376095 0.435326
v 0.376095 -0.313413 0.435326
v 0.376095 -0.376095 0.498008
v 0.376095 -0.313413 0.498008
v -0.376095 -0.376095 0.435326
v -0.376095 -0.313413 0.435326
v -0.376095 -0.376095 0.498008
v -0.376095 -0.313413 0.498008
vt 0.187500 0.187500
vt 0.125000 0.187500
vt 0.125000 0.125000
vt 0.187500 0.125000
vt 0.875000 0.187500
vt 0.875000 0.125000
vt 0.812500 0.187500
vt 0.812500 0.125000
vt 0.875000 0.937500
vt 0.875000 1.000000
vt 0.125000 1.000000
vt 0.125000 0.937500
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn -0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 18/25/13 20/26/13 19/27/13 17/28/13
f 20/29/14 24/26/14 23/27/14 19/30/14
f 24/29/15 22/31/15 21/32/15 23/30/15
f 22/29/16 18/26/16 17/27/16 21/30/16
f 17/33/17 19/34/17 23/35/17 21/36/17
f 22/30/18 24/29/18 20/26/18 18/27/18
o upper.frame_Cube.002
v 0.376095 0.313413 0.435326
v 0.376095 0.376095 0.435326
v 0.376095 0.313413 0.498008
v 0.376095 0.376095 0.498008
v -0.376095 0.313413 0.435326
v -0.376095 0.376095 0.435326
v -0.376095 0.313413 0.498008
v -0.376095 0.376095 0.498008
vt 0.187500 0.875000
vt 0.125000 0.875000
vt 0.125000 0.812500
vt 0.187500 0.812500
vt 0.875000 0.875000
vt 0.875000 0.812500
vt 0.812500 0.875000
vt 0.812500 0.812500
vt 0.875000 0.937500
vt 0.875000 1.000000
vt 0.125000 1.000000
vt 0.125000 0.937500
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn -0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 26/37/19 28/38/19 27/39/19 25/40/19
f 28/41/20 32/38/20 31/39/20 27/42/20
f 32/41/21 30/43/21 29/44/21 31/42/21
f 30/41/22 26/38/22 25/39/22 29/42/22
f 25/45/23 27/46/23 31/47/23 29/48/23
f 30/48/24 32/38/24 28/41/24 26/45/24
o background_Plane
v 0.313413 -0.313413 0.466667
v -0.313413 -0.313413 0.466667
v 0.313413 0.313413 0.466667
v -0.313413 0.313413 0.466667
vt 0.187500 0.187500
vt 0.812500 0.187500
vt 0.812500 0.812500
vt 0.187500 0.812500
vn -0.000000 0.000000 -1.000000
usemtl None
s off
f 33/49/25 34/50/25 36/51/25 35/52/25

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local trading_items = {
{ itemstring = "mcl_core:obsidian", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:gravel", amount_min = 8, amount_max = 16 },
{ itemstring = "mcl_mobitems:leather", amount_min = 4, amount_max = 10 },
{ itemstring = "mcl_nether:soul_sand", amount_min = 4, amount_max = 16 },
{ itemstring = "mcl_nether:nether_brick", amount_min = 4, amount_max = 16 },
{ itemstring = "mcl_mobitems:string", amount_min = 3, amount_max = 9 },
{ itemstring = "mcl_nether:quartz", amount_min = 4, amount_max = 10 },
{ itemstring = "mcl_potions:water", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:iron_nugget", amount_min = 10, amount_max = 36 },
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
}
local S = minetest.get_translator("extra_mobs")
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
--###################
--################### piglin
--###################
local piglin = {
type = "monster",
passive = false,
spawn_class = "hostile",
hp_min = 16,
hp_max = 16,
xp_min = 9,
xp_max = 9,
armor = {fleshy = 90},
damage = 4,
reach = 3,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "extra_mobs_piglin.b3d",
textures = { {
"extra_mobs_piglin.png",
"mcl_bows_bow_2.png",
} },
visual_size = {x=1, y=1},
sounds = {
random = "extra_mobs_piglin",
damage = "extra_mobs_piglin_hurt",
distance = 16,
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 4.317,
run_velocity = 5.6121,
drops = {
{name = "mcl_bows:crossbow",
chance = 10,
min = 1,
max = 1,},
},
animation = {
stand_speed = 30,
walk_speed = 30,
run_speed = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 440,
run_end = 459,
},
fear_height = 4,
view_range = 16,
on_spawn = function(self)
self.weapon = self.base_texture[2]
self.gold_items = 0
end,
do_custom = function(self)
if self.object:get_pos().y > -100 then
--local zog = minetest.add_entity(self.object:get_pos(), "extra_mobs:zombified_piglin")
--zog:set_rotation(self.object:get_rotation())
--self.object:remove()
end
if self.trading == true then
self.state = "trading"
self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,-20,18))
self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(-40,0,0))
self.base_texture[2] = "default_gold_ingot.png"
self.object:set_properties({textures = self.base_texture})
else
self.object:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20))
self.base_texture[2] = self.weapon
self.object:set_properties({textures = self.base_texture})
self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(0,0,0))
self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
end
if self.state ~= "attack" then
self._attacked_by_player = false
end
if self.state == "attack" and self.attack:is_player() then
for i=1, 6 do
local stack = self.attack:get_inventory():get_stack("armor", i)
local item = stack:get_name()
if item == "mcl_armor:chestplate_gold" or item == "mcl_armor:leggings_gold" or item == "mcl_armor:helmet_gold" or item == "mcl_armor:boots_gold" then
if self._attacked_by_player == false then
self.state = "stand"
end
end
end
end
end,
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
local item_gold = clicker:get_wielded_item()
item_gold:take_item(1)
clicker:set_wielded_item(item_gold)
self.state = "stand"
self.object:set_animation({x=0,y=79})
self.trading = true
self.gold_items = self.gold_items + 1
self.object:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
minetest.after(5, function()
self.gold_items = self.gold_items - 1
if self.gold_items == 0 then
self.trading = false
self.state = "stand"
end
local c_pos = self.object:get_pos()
if c_pos then
self.what_traded = trading_items[math.random(#trading_items)]
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
minetest.add_item({x=math.random(c_pos.x - 1, c_pos.x + 1), y=math.random(c_pos.y - 1, c_pos.y + 1), z= math.random(c_pos.z - 1, c_pos.z + 1)}, self.what_traded.itemstring)
end
end
end)
end
end,
do_punch = function(self, hitter)
if hitter:is_player() then
self._attacked_by_player = true
end
end,
attack_type = "dogshoot",
arrow = "mcl_bows:arrow_entity",
shoot_arrow = function(self, pos, dir)
if mod_bows then
-- 2-4 damage per arrow
local dmg = math.max(4, math.random(2, 8))
mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
end
end,
shoot_interval = 1.2,
shoot_offset = 1.5,
dogshoot_switch = 1,
dogshoot_count_max =1.8,
}
mobs:register_mob("extra_mobs:piglin", piglin)
local sword_piglin = table.copy(piglin)
sword_piglin.mesh = "extra_mobs_sword_piglin.b3d"
sword_piglin.textures = {"extra_mobs_piglin.png", "default_tool_goldsword.png"}
sword_piglin.on_spawn = function(self)
self.gold_items = 0
self.weapon = self.base_texture[2]
self.object:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
end
sword_piglin.drops = {
{name = "mcl_tools:sword_gold",
chance = 10,
min = 1,
max = 1,},
}
sword_piglin.attack_type = "dogfight"
sword_piglin.animation = {
stand_speed = 30,
walk_speed = 30,
punch_speed = 45,
run_speed = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 440,
run_end = 459,
punch_start = 189,
punch_end = 198,
}
mobs:register_mob("extra_mobs:sword_piglin", sword_piglin)
local zombified_piglin = table.copy(piglin)
zombified_piglin.fire_resistant = 1
zombified_piglin.do_custom = function()
return
end
zombified_piglin.on_spawn = function()
return
end
zombified_piglin.on_rightclick = function()
return
end
zombified_piglin.lava_damage = 0
zombified_piglin.fire_damage = 0
zombified_piglin.attack_animals = true
zombified_piglin.mesh = "extra_mobs_sword_piglin.b3d"
zombified_piglin.textures = {"extra_mobs_zombified_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
zombified_piglin.attack_type = "dogfight"
zombified_piglin.animation = {
stand_speed = 30,
walk_speed = 30,
punch_speed = 45,
run_speed = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 440,
run_end = 459,
punch_start = 189,
punch_end = 198,
}
mobs:register_mob("extra_mobs:zombified_piglin", zombified_piglin)
local piglin_brute = table.copy(piglin)
piglin_brute.xp_min = 20
piglin_brute.xp_max = 20
piglin_brute.hp_min = 50
piglin_brute.hp_max = 50
piglin_brute.fire_resistant = 1
piglin_brute.do_custom = function()
return
end
piglin_brute.on_spawn = function()
return
end
piglin_brute.on_rightclick = function()
return
end
piglin_brute.attacks_monsters = true
piglin_brute.lava_damage = 0
piglin_brute.fire_damage = 0
piglin_brute.attack_animals = true
piglin_brute.mesh = "extra_mobs_sword_piglin.b3d"
piglin_brute.textures = {"extra_mobs_piglin_brute.png", "default_tool_goldaxe.png", "extra_mobs_trans.png"}
piglin_brute.attack_type = "dogfight"
piglin_brute.animation = {
stand_speed = 30,
walk_speed = 30,
punch_speed = 45,
run_speed = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 440,
run_end = 459,
punch_start = 189,
punch_end = 198,
}
piglin_brute.can_despawn = false
piglin_brute.group_attack = { "extra_mobs:piglin", "extra_mobs:piglin_brute" }
mobs:register_mob("extra_mobs:piglin_brute", piglin_brute)
-- Regular spawning in the Nether
mobs:spawn_specific(
"extra_mobs:piglin",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mobs:spawn_specific(
"extra_mobs:sword_piglin",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("extra_mobs:piglin", S("piglin"), "extra_mobs_spawn_icon_piglin.png", 0)
mobs:register_egg("extra_mobs:piglin_brute", S("piglin Brute"), "extra_mobs_spawn_icon_piglin.png", 0)

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@ -0,0 +1,219 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("extra_mobs")
--###################
--################### salmon
--###################
local salmon = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
armor = 100,
rotate = 270,
tilt_swim = true,
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.79, 0.4},
visual = "mesh",
mesh = "extra_mobs_salmon.b3d",
textures = {
{"extra_mobs_salmon.png"}
},
sounds = {
},
animation = {
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
},
drops = {
{name = "mcl_fishing:salmon_raw",
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
chance = 20,
min = 1,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
}
mobs:register_mob("extra_mobs:salmon", salmon)
--spawning TODO: in schools
local water = mobs_mc.spawn_height.water + 1
mobs:spawn_specific(
"extra_mobs:salmon",
"overworld",
"water",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
4000,
3,
water-16,
water)
--spawn egg
mobs:register_egg("extra_mobs:salmon", S("Salmon"), "extra_mobs_spawn_icon_salmon.png", 0)

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@ -0,0 +1,232 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("extra_mobs")
--###################
--################### STRIDER
--###################
local strider = {
type = "animal",
passive = true,
spawn_class = "passive",
hp_min = 20,
hp_max = 20,
xp_min = 9,
xp_max = 9,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 2,
collisionbox = {-.6, -0.01, -.6, .6, 1.94, .6},
visual = "mesh",
mesh = "extra_mobs_strider.b3d",
textures = { {
"extra_mobs_strider.png",
} },
visual_size = {x=3, y=3},
sounds = {
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 4,
runaway = true,
drops = {
{name = "mcl_mobsitems:string",
chance = 1,
min = 2,
max = 5,},
},
animation = {
stand_speed = 15,
walk_speed = 15,
run_speed = 30,
stand_start = 5,
stand_end = 5,
walk_start = 1,
walk_end = 20,
},
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
water_damage = 5,
fear_height = 4,
view_range = 16,
fire_resistant = true,
floats_on_lava = 1,
floats = 0,
do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_flowing") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_flowing") ~= nil then
self.walk_velocity = 2
self.run_velocity = 4
self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false
else
self.base_texture[1] = "extra_mobs_strider_cold.png"
self.walk_velocity = .5
self.run_velocity = 1
self.shaking = true
end
self.object:set_properties({textures=self.base_texture, shaking=self.shaking, run_velocity=self.run_velocity, walk_velocity=self.walk_velocity})
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 8
self.max_speed_reverse = 4
self.accel = 2
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 5.5, z = -1.75}
self.driver_eye_offset = {x = 0, y = 10, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local wielditem = clicker:get_wielded_item()
local controlitem = ""
if minetest.get_modpath("mc") then
controlitem = "mc_warped_fungus_stick:warped_fungus_stick"
else
controlitem = mobs_mc.items.carrot_on_a_stick
end
if wielditem:get_name() ~= controlitem then
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end
if self.child then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
self.base_texture = {
"extra_mobs_strider.png",
"mobs_mc_pig_saddle.png", -- saddle
}
self.object:set_properties({
textures = self.base_texture
})
self.saddle = "yes"
self.tamed = true
self.drops = {
{name = "mcl_mobitems:string",
chance = 1,
min = 1,
max = 3,},
{name = "mcl_mobitems:saddle",
chance = 1,
min = 1,
max = 1,},
}
if not minetest.is_creative_enabled(clicker:get_player_name()) then
local inv = clicker:get_inventory()
local stack = inv:get_stack("main", clicker:get_wield_index())
stack:take_item()
inv:set_stack("main", clicker:get_wield_index(), stack)
end
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
return
end
-- Mount or detach player
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
-- Detach if already attached
mobs.detach(clicker, {x=1, y=0, z=0})
return
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == controlitem then
-- Ride pig if it has a saddle and player uses a carrot on a stick
mobs.attach(self, clicker)
if not minetest.is_creative_enabled(clicker:get_player_name()) then
local inv = self.driver:get_inventory()
-- 26 uses
if wielditem:get_wear() > 63000 then
-- Break carrot on a stick
local def = wielditem:get_definition()
if def.sounds and def.sounds.breaks then
minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
end
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
else
wielditem:add_wear(2521)
end
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
end
return
end
end,
}
mobs:register_mob("extra_mobs:strider", strider)
-- Baby strider.
local baby_strider = table.copy(strider)
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13
baby_strider.xp_max = 13
baby_strider.visual_size = {x=strider.visual_size.x/2, y=strider.visual_size.y/2}
textures = { {
"extra_mobs_strider.png",
"extra_mobs_trans.png",
} }
baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4
baby_strider.child = 1
mobs:register_mob("extra_mobs:baby_strider", baby_strider)
-- Regular spawning in the Nether
mobs:spawn_specific(
"extra_mobs:strider",
"nether",
"lava",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("extra_mobs:strider", S("Strider"), "extra_mobs_spawn_icon_strider.png", 0)

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View File

@ -84,7 +84,7 @@ local function attach_object(self, obj)
end
end, name)
obj:set_look_horizontal(yaw)
mcl_title.set(obj, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
mcl_tmp_message.message(obj, S("Sneak to dismount"))
else
obj:get_luaentity()._old_visual_size = visual_size
end
@ -115,7 +115,7 @@ local boat = {
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "mcl_boats_boat.b3d",
textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
textures = {"mcl_boats_texture_oak_boat.png"},
visual_size = boat_visual_size,
hp_max = boat_max_hp,
damage_texture_modifier = "^[colorize:white:0",
@ -148,11 +148,6 @@ function boat.on_activate(self, staticdata, dtime_s)
self._v = data.v
self._last_v = self._v
self._itemstring = data.itemstring
while #data.textures < 5 do
table.insert(data.textures, data.textures[1])
end
self.object:set_properties({textures = data.textures})
end
end
@ -267,7 +262,7 @@ function boat.on_step(self, dtime, moveresult)
return
end
local yaw = self.object:get_yaw()
if ctrl and ctrl.up then
if ctrl.up then
-- Forwards
self._v = self._v + 0.1 * v_factor
@ -276,7 +271,7 @@ function boat.on_step(self, dtime, moveresult)
self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
self._animation = 1
end
elseif ctrl and ctrl.down then
elseif ctrl.down then
-- Backwards
self._v = self._v - 0.1 * v_factor
@ -342,8 +337,7 @@ function boat.on_step(self, dtime, moveresult)
self.object:get_velocity().y)
else
p.y = p.y + 1
local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian"
if is_water(p) or is_obsidian_boat then
if is_water(p) then
-- Inside water: Slowly sink
local y = self.object:get_velocity().y
y = y - 0.01
@ -383,13 +377,13 @@ end
-- Register one entity for all boat types
minetest.register_entity("mcl_boats:boat", boat)
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian" }
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat") }
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat") }
local craftstuffs = {}
if minetest.get_modpath("mcl_core") then
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian" }
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
end
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian" }
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" }
for b=1, #boat_ids do
local itemstring = "mcl_boats:"..boat_ids[b]
@ -440,9 +434,8 @@ for b=1, #boat_ids do
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
end
local boat = minetest.add_entity(pos, "mcl_boats:boat")
local texture = "mcl_boats_texture_"..images[b].."_boat.png"
boat:get_luaentity()._itemstring = itemstring
boat:set_properties({textures = { texture, texture, texture, texture, texture }})
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
boat:set_yaw(placer:get_look_horizontal())
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()

View File

@ -6,7 +6,6 @@ Boats are used to travel on the surface of water.=Les bateaux sont utilisés pou
Dark Oak Boat=Bateau en Chêne Noir
Jungle Boat=Bateau en Acajou
Oak Boat=Bateau en Chêne
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Cliquez de nouveau avec le bouton droit sur le bateau pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
Spruce Boat=Bateau en Sapin
Water vehicle=Véhicule aquatique
Sneak to dismount=
Water vehicle=Véhicule aquatique

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