Compare commits

...

514 Commits

Author SHA1 Message Date
kay27 6101511ddc Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-25 03:57:20 +04:00
kay27 163ca9a653 [fire_charge] Fix critical attempt to index local 'ent' 2021-06-25 03:57:01 +04:00
kay27 35f07a8b66 [mineclone5] Put mob flow code at its right place, fix unloaded player spawn rechech 2021-06-25 03:53:58 +04:00
kay27 7cf49c2cfd Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-22 05:16:30 +04:00
kay27 5d4d1d70e7 Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-22 03:20:58 +04:00
kay27 d10ab0d1ee [mineclone5] Tune sweet berries a bit 2021-06-21 04:51:05 +04:00
kay27 85b3fef4bf [mineclone5] Move sweet berries into farming as a quick fix 2021-06-21 03:58:18 +04:00
kay27 d509d76d13 [mineclone5] Quick repaint MC sweetberries to match the license 2021-06-21 03:19:02 +04:00
kay27 9498ccc279 [lightning] Fix critical attempt to index local mob (a nil value) 2021-06-21 02:51:03 +04:00
kay27 4de3bfda8e [extra_mobs] Fix critical attempt to index local c_pos (a nil value) 2021-06-21 02:47:20 +04:00
kay27 ed8d79395d [mcl_mobs/api] Fix critical attempt to index local pos2 (a nil value) 2021-06-21 02:44:55 +04:00
kay27 f30a2ab6bc Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-21 02:42:19 +04:00
kay27 9d3be8d0b0 Use math.random() for ABM chorus growth 2021-06-12 15:32:28 +04:00
kay27 b3e3b91b7c Merge master 2021-06-12 15:12:33 +04:00
Elias Fleckenstein 525599d340 [BUGFIX] Allow fixing netherite armors on anvil #1787 (#1792)
Fixes the old broken pull request, #1787.

Co-authored-by: Emojigit <emojigit@noreply.git.minetest.land>
Reviewed-on: MineClone2/MineClone2#1792
Co-authored-by: Elias Fleckenstein <eliasfleckenstein03@noreply.git.minetest.land>
Co-committed-by: Elias Fleckenstein <eliasfleckenstein03@noreply.git.minetest.land>
2021-06-08 11:02:22 +00:00
NO11 65f7ca383e Fix flying cod (extra_mobs) 2021-05-16 16:33:34 +00:00
NO11 dc9a6609e5 Fix flying dolphin (extra_mobs) 2021-05-16 16:33:29 +00:00
NO11 f83d1c9fb1 Fix flying glow squid (extra_mobs) 2021-05-16 16:33:26 +00:00
NO11 19586ccfac Fix flying salmon (extra_mobs) 2021-05-16 16:33:22 +00:00
kay27 79339f5f14 Merge branch 'master' into mineclone5 2021-05-15 03:17:37 +04:00
kay27 0b0be4cecf Merge branch 'master' into mineclone5 2021-05-15 02:24:26 +04:00
NO11 d662fa8bd0 Add "real" glowing effect for glowing itemframe 2021-05-13 21:52:47 +00:00
Code-Sploit ba333d016a Merge pull request 'master' (#1736) from master into mineclone5
Reviewed-on: MineClone2/MineClone2#1736
2021-05-13 11:57:33 +00:00
Lizzy Fleckenstein f714d9399d Merge branch 'master' into mineclone5 2021-05-10 10:14:15 +02:00
Lizzy Fleckenstein f79ace6306 Fix upgrading of enchanted items 2021-05-10 10:00:13 +02:00
kay27 24dfda8d7e Merge branch 'master' into mineclone5 2021-05-10 06:19:56 +04:00
Lizzy Fleckenstein 052bfa0cab Revert "Clean the mess (thank you soo much the person who did it) (no offense)"
This reverts commit 2064c34858.
2021-05-09 16:14:17 +02:00
Code-Sploit 2064c34858 Clean the mess (thank you soo much the person who did it) (no offense) 2021-05-09 14:12:12 +00:00
Lizzy Fleckenstein 0133f94a36 Fix upgrading of diamond armor 2021-05-09 12:48:53 +02:00
Code-Sploit 05a9b614b0 Merge branch 'mineclone5' of https://git.minetest.land/MineClone2/MineClone2 into mineclone5
Merge upstream changes to local branch
2021-05-08 17:04:25 +00:00
Code-Sploit 71d98892d4 Prevent crash in fix 2021-05-08 17:03:59 +00:00
Code-Sploit 72d4cf5906 Second part of fix try stupid bug 2021-05-08 16:58:10 +00:00
Code-Sploit 1dcd555149 Try 1 to fix the stupid changes to mcl_armor that caused non-upgradable diamond armor 2021-05-08 16:53:46 +00:00
kay27 43e44ff4c9 Merge remote-tracking branch 'origin/master' into mineclone5 2021-05-08 14:12:25 +04:00
kay27 f53f961122 Merge remote-tracking branch 'origin/master' into mineclone5 2021-05-08 14:09:32 +04:00
NO11 b37cbbebb8 Fix ancient debris duplication glitch (remove fortune drop) 2021-05-07 22:50:35 +00:00
Code-Sploit 8c2f5bc3d2 Fix #1706 2021-05-02 08:31:26 +00:00
Code-Sploit 445af4e4c9 Remove unnessacary comments in mcl_smithing_table/init.lua 2021-05-02 08:11:11 +00:00
NO11 f430ebcc8d Add #924, cactus breaks minecart 2021-05-01 17:29:08 +00:00
kay27 1750929367 Merge remote-tracking branch 'origin/master' into mineclone5 2021-05-01 15:58:14 +04:00
Lizzy Fleckenstein e545e6d0e7 Merge branch 'master' into mineclone5 2021-04-29 12:29:01 +02:00
Lizzy Fleckenstein df8b4dddec Merge branch 'master' into mineclone5 2021-04-29 11:59:04 +02:00
Lizzy Fleckenstein 960367ffae Merge branch 'master' into mineclone5 2021-04-29 11:18:33 +02:00
Lizzy Fleckenstein 7f29f768da Add nil check for crash prevention 2021-04-29 11:17:52 +02:00
Lizzy Fleckenstein eae71fdf55 Merge branch 'master' into mineclone5 2021-04-29 10:58:22 +02:00
Lizzy Fleckenstein 47aa5da242 Merge branch 'master' into mineclone5 2021-04-29 10:56:15 +02:00
kay27 414162a613 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-29 04:34:05 +04:00
kay27 83b96a80ca Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-29 03:22:01 +04:00
Lizzy Fleckenstein 33c235362e Merge branch 'master' into mineclone5 2021-04-28 12:27:28 +02:00
Lizzy Fleckenstein cca03bcbd2 Merge branch 'master' into mineclone5 2021-04-28 11:40:21 +02:00
Lizzy Fleckenstein 6eadeb21c0 Merge branch 'master' into mineclone5 2021-04-27 18:56:48 +02:00
Lizzy Fleckenstein b9cdb58ce5 Merge branch 'master' into mineclone5 2021-04-27 18:44:40 +02:00
Lizzy Fleckenstein 91211ac1f7 Merge branch 'master' into mineclone5 2021-04-26 10:08:08 +02:00
jordan4ibanez 76acf26dcf Merge pull request 'Fix rabbit rotation' (#1661) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1661
2021-04-26 02:02:55 +00:00
jordan4ibanez cd47233798 Fix rabbit rotation 2021-04-25 22:02:20 -04:00
jordan4ibanez 7703dec778 Merge pull request 'Bring mob spawning variable to the top of the spawning.lua file so it's easier to find' (#1660) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1660
2021-04-26 00:49:17 +00:00
jordan4ibanez 0f4628db09 Bring mob spawning variable to the top of the spawning.lua file so it's easier to find 2021-04-25 20:48:42 -04:00
jordan4ibanez 7551f201b9 Merge pull request 'Add in head code elements (disabled for now)' (#1659) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1659
2021-04-26 00:47:54 +00:00
jordan4ibanez ddb33acf0d Add in unused head code elements 2021-04-25 20:46:45 -04:00
jordan4ibanez e52aab45c0 Implement no-op head operations for enderman 2021-04-25 20:23:46 -04:00
jordan4ibanez ac85230938 Add in chicken head code with additional pitch modifier 2021-04-25 20:08:45 -04:00
jordan4ibanez f57c4709ac Comment out code that causes mobs to glitch push players in mcl_playerplus 2021-04-25 19:54:11 -04:00
jordan4ibanez b6c9a1c423 Fix creeper head 2021-04-25 19:51:11 -04:00
jordan4ibanez a8152760b9 Integrate more switches into internal api elements of head code 2021-04-25 19:44:15 -04:00
jordan4ibanez 6a38198e97 Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element 2021-04-25 18:24:10 -04:00
jordan4ibanez d28e81bc9f Add in mobs look pitch 2021-04-25 17:54:14 -04:00
jordan4ibanez 5a2773ea1a Add in basics of head code yaw 2021-04-25 17:48:41 -04:00
jordan4ibanez d5da94d0de Merge pull request 'Implement basic fall damage' (#1658) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1658
2021-04-25 20:49:22 +00:00
jordan4ibanez 555935ff3d Implement basic fall damage 2021-04-25 16:43:23 -04:00
jordan4ibanez c40011b566 Merge pull request 'Add secondary existence check after main logic has been executed to prevent future crashes' (#1657) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1657
2021-04-25 20:12:34 +00:00
jordan4ibanez 7e3b69348e Add secondary existence check after main logic has been executed to prevent future crashes 2021-04-25 16:11:45 -04:00
jordan4ibanez d5a0fa1c14 Merge branch 'mineclone5' into mineclone5 2021-04-25 19:59:19 +00:00
jordan4ibanez c898e1e4db Update sheep.lua 2021-04-25 15:59:00 -04:00
Lizzy Fleckenstein 6260dad8fc Merge branch 'master' into mineclone5 2021-04-25 19:58:02 +02:00
kay27 cb19340e0b [mineclone5] [mcl_mapgen_core] Fix empty caves which should be filled by lava 2021-04-25 19:45:59 +04:00
kay27 7c9d9b1650 [mineclone5] [mcl_mobs] Avoid some crashes in `mob_functions/ai/lua`, @jordan4ibanez feel free to revert 2021-04-25 15:37:34 +04:00
Lizzy Fleckenstein 073e7b81f8 Merge branch 'master' into mineclone5 2021-04-25 13:11:20 +02:00
kay27 39e1db7298 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-25 13:32:13 +04:00
jordan4ibanez 301832fd57 Merge pull request 'Make farmable mobs/food mobs a lot less rare' (#1653) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1653
2021-04-25 08:32:40 +00:00
jordan4ibanez 9b5c9dc8ae Make farmable mobs/food mobs a lot less rare 2021-04-25 04:31:48 -04:00
jordan4ibanez 36e81d18d9 Merge pull request 'Implement mob cramming' (#1652) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1652
2021-04-25 08:20:18 +00:00
jordan4ibanez 5e6653ff65 Implement mob cramming 2021-04-25 04:19:02 -04:00
jordan4ibanez d5e0632ebc Merge pull request 'Fix nametags (Fixes #1649)' (#1651) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1651
2021-04-25 08:10:21 +00:00
jordan4ibanez 1616cb7538 Fix nametags 2021-04-25 04:09:35 -04:00
jordan4ibanez b4ead73e22 Merge pull request 'Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes' (#1650) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1650
2021-04-25 08:04:39 +00:00
jordan4ibanez a3ff108cd4 Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes 2021-04-25 04:03:06 -04:00
jordan4ibanez 608958e17a Merge pull request 'Fix mob drowning for parrots, fix client side guessing causing mobs to appear to drop when stuck floating under nodes' (#1648) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1648
2021-04-25 05:46:29 +00:00
jordan4ibanez df364eed28 Implement basics of head movement and fix walking mobs flying away after floating 2021-04-25 01:45:35 -04:00
jordan4ibanez bac191293b Fix clientside guessing making floating go crazy client side 2021-04-25 01:45:03 -04:00
jordan4ibanez b7c7c2627b Fix parrots not drowning 2021-04-25 01:44:46 -04:00
jordan4ibanez 96b65f688a Merge pull request 'Add sound effects to breeding' (#1647) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1647
2021-04-25 05:24:50 +00:00
jordan4ibanez 38c22f277d Add pop sound when baby mob is born 2021-04-25 01:24:19 -04:00
jordan4ibanez f83ccdb2ed Add in breeding and feeding baby mob sounds 2021-04-25 01:22:43 -04:00
jordan4ibanez bdadbb6be6 Merge pull request 'Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again' (#1646) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1646
2021-04-25 05:15:23 +00:00
jordan4ibanez 7733e05a12 Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again 2021-04-25 01:14:48 -04:00
jordan4ibanez 857434a4ff Merge pull request 'Fix dead-alive mobs and add in hurt/die sound' (#1645) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1645
2021-04-25 04:17:22 +00:00
jordan4ibanez 0a380265c8 Fix dead-alive mobs and add in hurt/die sound 2021-04-25 00:16:54 -04:00
jordan4ibanez 2c47d2190e Merge pull request 'Enable mob drowning' (#1644) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1644
2021-04-25 04:06:41 +00:00
jordan4ibanez 8d3eff0c16 Enable mob drowning 2021-04-25 00:06:12 -04:00
jordan4ibanez 24df0271d4 Merge pull request 'Make every mob besides spiders get slowed down by cobwebs like players' (#1643) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1643
2021-04-25 03:34:44 +00:00
jordan4ibanez 56086bf02b Fix villager 2021-04-24 23:33:46 -04:00
jordan4ibanez 079811984c Make every mob besides spiders get slowed down by cobwebs like players 2021-04-24 23:29:56 -04:00
jordan4ibanez 67deb1b884 Merge pull request 'If mob is in daylight and ignites_in_daylight = true, make mob burn' (#1642) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1642
2021-04-25 03:16:09 +00:00
jordan4ibanez 7e8e63b0e3 If mob is in daylight and ignites_in_daylight = true, make mob burn 2021-04-24 23:15:40 -04:00
jordan4ibanez 79871ca191 Merge pull request 'Make mobs drop xp on death' (#1641) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1641
2021-04-25 02:28:57 +00:00
jordan4ibanez 49b01dca4f Make mobs drop xp on death 2021-04-24 22:28:26 -04:00
jordan4ibanez 5ba0d34cd5 Merge pull request 'Fix ghast strange behavior in the nether' (#1640) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1640
2021-04-25 02:22:26 +00:00
jordan4ibanez 3d5cceab76 Fix ghast strange behavior in the nether 2021-04-24 22:21:58 -04:00
jordan4ibanez b937b20158 Merge pull request 'Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something' (#1639) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1639
2021-04-25 02:14:53 +00:00
jordan4ibanez a73e5b57c0 Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking 2021-04-24 22:14:25 -04:00
jordan4ibanez b401b50c04 Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something 2021-04-24 21:15:42 -04:00
jordan4ibanez 81315838d5 Merge pull request 'Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox' (#1638) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1638
2021-04-25 00:28:13 +00:00
jordan4ibanez 807fb6966d Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox 2021-04-24 20:27:37 -04:00
jordan4ibanez 1d8fbdc386 Merge pull request 'Remove need to sneak click for breeding certain animals, enable llama carpets, enable llama chests (no op)' (#1637) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1637
2021-04-25 00:06:24 +00:00
jordan4ibanez 11b5684a90 Remove wolf-dog shift click breeding, and implement better logic 2021-04-24 20:05:14 -04:00
jordan4ibanez 41bfaae370 Allow putting chest on carpeted llama by owner, enable swapping carpets 2021-04-24 20:02:59 -04:00
jordan4ibanez 8c855f5b09 Add in llama carpets 2021-04-24 19:29:37 -04:00
jordan4ibanez e0185a9311 Fix pig logic issue 2021-04-24 18:43:17 -04:00
jordan4ibanez c2cb15a47f Fix horse breeding 2021-04-24 18:36:22 -04:00
jordan4ibanez 231d6c90b5 Merge pull request 'Update api.txt' (#1636) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1636
2021-04-24 22:20:17 +00:00
jordan4ibanez 39f7d0cf3c Update api.txt 2021-04-24 18:18:53 -04:00
jordan4ibanez 05fcad6db3 Merge pull request 'Fix enderman crashing' (#1635) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1635
2021-04-24 22:07:43 +00:00
jordan4ibanez 3e9bbca914 Fix enderman crashing 2021-04-24 18:06:24 -04:00
jordan4ibanez 4add3b286c Merge pull request 'Overhaul breeding' (#1633) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1633
2021-04-24 04:40:00 +00:00
jordan4ibanez 81713a342d Allow tamed wolves to be shift click bred 2021-04-24 00:38:50 -04:00
jordan4ibanez a27e6731cd Make sheep breedable 2021-04-24 00:29:30 -04:00
jordan4ibanez efce97c172 Make llamas shift click breedable 2021-04-24 00:27:17 -04:00
jordan4ibanez 53c96cae2d Make pigs shift click breedable 2021-04-24 00:26:45 -04:00
jordan4ibanez dbe712bc17 Make llama breedable 2021-04-24 00:23:33 -04:00
jordan4ibanez 0d4d85bac6 Fix horse literally blinding you following you 2021-04-24 00:19:41 -04:00
jordan4ibanez 6f2e2ab4c5 Make chicken breedable 2021-04-24 00:17:22 -04:00
jordan4ibanez 3649e5f6f5 Make horse breedable 2021-04-24 00:17:09 -04:00
jordan4ibanez 2dab0773df Remove unused breedable api call 2021-04-24 00:00:21 -04:00
jordan4ibanez 0568c14a43 Fix timer and make mooshroom breedable 2021-04-23 23:59:35 -04:00
jordan4ibanez 531253008a Complete mob breeding, make cows breedable 2021-04-23 23:56:59 -04:00
jordan4ibanez 79cb6ddc49 Fix lua locals in environment.lua 2021-04-23 22:35:35 -04:00
jordan4ibanez 6eb3eef215 Fix typo in function 2021-04-23 22:34:40 -04:00
jordan4ibanez c37a82d4a2 Add comments 2021-04-23 22:03:29 -04:00
jordan4ibanez ed9d629b99 Add in mob following for cows 2021-04-23 21:59:42 -04:00
jordan4ibanez fcfd6b9d19 Set up basics for breeding mechanics 2021-04-23 21:14:23 -04:00
jordan4ibanez d2a7298095 Merge pull request 'Implement mob despawner/mob limiter' (#1632) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1632
2021-04-23 23:53:29 +00:00
jordan4ibanez 5ee6cf6c9b Implement mob despawner/mob limiter 2021-04-23 19:49:35 -04:00
jordan4ibanez 23f7801e3f Merge pull request 'Stop hostile mobs from falling through water when stunned' (#1631) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1631
2021-04-23 22:42:11 +00:00
jordan4ibanez 19c8dd1dd4 Stop hostile mobs from falling through water when stunned 2021-04-23 18:41:41 -04:00
jordan4ibanez ae2a539d85 Merge pull request 'Re-enable mob spawning and neutral mob switch' (#1630) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1630
2021-04-23 22:35:14 +00:00
jordan4ibanez 31ded5e40f Re-implement neutral mob switch 2021-04-23 18:34:20 -04:00
jordan4ibanez 13c321e8f2 Re-enable mob spawning 2021-04-23 18:03:01 -04:00
jordan4ibanez f7ed71bcdc Merge pull request 'Don't do knockback effect for mobs when hurt by a rider' (#1629) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1629
2021-04-23 21:45:13 +00:00
jordan4ibanez ea6912c980 Don't do knockback effect for mobs when hurt by a rider 2021-04-23 17:44:49 -04:00
jordan4ibanez 11785a9434 Merge pull request 'Make mobs run away slightly faster' (#1628) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1628
2021-04-23 21:37:47 +00:00
jordan4ibanez 8dafac50a8 Make mobs run away slightly faster 2021-04-23 17:37:20 -04:00
jordan4ibanez 129987a38e Merge pull request 'Remove unused code and variables from mob punch' (#1627) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1627
2021-04-23 21:29:55 +00:00
jordan4ibanez 3560bda4a5 Remove unused code and variables from mob punch 2021-04-23 17:29:23 -04:00
jordan4ibanez a6dae8e5a8 Merge pull request 'Color modifier for punched mobs and fixing breaking velocity when punched' (#1626) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1626
2021-04-23 21:28:03 +00:00
jordan4ibanez 9720986c4d Fix punching a mob breaking it's velocity 2021-04-23 17:27:08 -04:00
jordan4ibanez dc7592528c Add red tint hurt effect 2021-04-23 17:23:00 -04:00
jordan4ibanez 9486d1bf23 Merge pull request 'Fix ocelots and add in skittish mob behavior' (#1625) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1625
2021-04-23 21:13:01 +00:00
jordan4ibanez 304cbed447 Make mobs that should be skittish, skittish 2021-04-23 17:12:02 -04:00
jordan4ibanez af4c42fea7 Add skittish behavior (runaway from punch) and fix ocelot 2021-04-23 17:10:44 -04:00
jordan4ibanez 8daf197fb8 Fix iron golem rotation 2021-04-23 16:52:07 -04:00
jordan4ibanez c138050e0b Make iron golem neutral and protective, fix rotation 2021-04-23 16:45:12 -04:00
jordan4ibanez d04e694d1a Merge pull request 'Stop dead mobs from getting in the way of fighting other mobs' (#1623) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1623
2021-04-23 20:35:52 +00:00
jordan4ibanez 36d5af1d15 Stop dead mobs from getting in the way of fighting other mobs 2021-04-23 16:35:16 -04:00
jordan4ibanez db0e3a389d Merge pull request 'Two fixes to mobs' (#1622) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1622
2021-04-23 20:31:48 +00:00
jordan4ibanez 73b4d3c1d2 stop projectile mobs from being completely disabled while stunned 2021-04-23 16:31:13 -04:00
jordan4ibanez eb7ae5e10e Fix random crash 2021-04-23 16:28:30 -04:00
jordan4ibanez 43fdc08030 Merge pull request 'Add new mob hit sounds' (#1621) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1621
2021-04-23 20:23:09 +00:00
jordan4ibanez c831da2c02 Fix mobs not making hit sound when hit by node 2021-04-23 16:22:34 -04:00
jordan4ibanez d5a38fef58 Add in new mob punched sounds 2021-04-23 16:19:37 -04:00
jordan4ibanez 8ea546abfb Merge pull request 'Overhaul horse' (#1620) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1620
2021-04-23 20:04:44 +00:00
jordan4ibanez 8e7ce5a72a Add in a visual for horse taming (hearts) 2021-04-23 16:04:01 -04:00
jordan4ibanez 189c0ad157 Half finish horse (riding logic, etc) 2021-04-23 15:53:01 -04:00
jordan4ibanez 53fb683d33 Merge pull request 'Fix llama blaze and ghast projectile sprites' (#1619) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1619
2021-04-23 18:51:05 +00:00
jordan4ibanez f64f8e31e3 Fix llama blaze and ghast projectile sprites 2021-04-23 14:50:38 -04:00
jordan4ibanez 7faf2460b7 Merge pull request 'Fixes to mobs' (#1618) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1618
2021-04-23 18:50:10 +00:00
jordan4ibanez 58bee2a2dd Fix projectile tails clipping through sprite 2021-04-23 14:43:00 -04:00
jordan4ibanez 16cc7e37d2 Randomize projectile cooldown timer 2021-04-23 14:34:59 -04:00
jordan4ibanez 8eb9ba12ce Fix crash when mob collides with nil entity 2021-04-23 14:33:40 -04:00
jordan4ibanez d231edbb43 Merge pull request 'Massive overhaul to projectile mobs with custom projectile function, make llamas spit' (#1617) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1617
2021-04-23 18:10:52 +00:00
jordan4ibanez 5d59583583 Massive overhaul to projectile mobs with custom projectile function, make llamas spit 2021-04-23 14:10:12 -04:00
jordan4ibanez adeea8ed43 Merge pull request 'Fix enderman' (#1616) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1616
2021-04-23 17:36:16 +00:00
jordan4ibanez f6fa90096d Fix enderman teleport attack 2021-04-23 13:35:30 -04:00
jordan4ibanez 4fb9e69e41 Make enderman become hostile when stared at, freeze when attacking when stared at 2021-04-23 13:27:17 -04:00
jordan4ibanez 99f13f84b5 Half-fix enderman 2021-04-23 13:13:23 -04:00
jordan4ibanez 3788886518 Merge pull request 'Fix wolves and make chickens slow fall' (#1614) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1614
2021-04-23 17:07:11 +00:00
jordan4ibanez dd76b15c50 Make ghasts not insta-kill 2021-04-23 13:06:57 -04:00
jordan4ibanez b6f19699e9 Make enderdragon half work 2021-04-23 13:06:17 -04:00
jordan4ibanez 4efec1ef58 Add in chicken slow falling 2021-04-23 12:55:11 -04:00
Lizzy Fleckenstein 988a44148e Merge branch 'master' into mineclone5 2021-04-23 18:11:41 +02:00
NO11 ef86eb0779 Fix wrong sweet berry item path 2021-04-23 14:18:31 +00:00
Elias Fleckenstein 1eebbcb564 Merge pull request 'Done: Netherite for MCL5' (#1566) from netherite into mineclone5
Reviewed-on: MineClone2/MineClone2#1566
2021-04-23 11:50:04 +00:00
Lizzy Fleckenstein 99ee5f05d3 Merge branch 'mineclone5' into netherite 2021-04-23 13:43:27 +02:00
Lizzy Fleckenstein f80eb5633b Merge branch 'master' into mineclone5 2021-04-23 13:43:12 +02:00
jordan4ibanez 0895666407 Fix random crash with mixed mob ally data types 2021-04-22 23:36:58 -04:00
jordan4ibanez 408296140a Fix and overhaul wolves 2021-04-22 23:30:32 -04:00
jordan4ibanez aac1e19336 Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs 2021-04-22 23:18:33 -04:00
jordan4ibanez cff9dcd622 Merge pull request 'Fix ghast's insane difficulty, rotation, and eyeheight' (#1606) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1606
2021-04-23 03:00:01 +00:00
jordan4ibanez fa059b5df2 Fix ghast's eyeheight 2021-04-22 22:59:03 -04:00
jordan4ibanez 2e3e92e393 Fix ghast's insane difficulty 2021-04-22 22:58:32 -04:00
jordan4ibanez 704e313d5d Merge pull request 'Add in criticals, and fix/overhaul ghasts, add in epCode's fixed ghast model' (#1605) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1605
2021-04-23 02:53:19 +00:00
jordan4ibanez 5bf0b747cf Merge branch 'mineclone5' into mineclone5 2021-04-23 02:53:00 +00:00
jordan4ibanez 11bcf3aa34 Add attributes to epCode 2021-04-22 22:51:13 -04:00
jordan4ibanez 2099be43ea Update to epCode's fixed version of ghast model 2021-04-22 22:50:14 -04:00
jordan4ibanez 5037ec3736 Fix ghasts horrible collisionbox 2021-04-22 22:40:16 -04:00
jordan4ibanez 0a8fff6524 Add in mob criticals when falling 2021-04-22 22:08:54 -04:00
jordan4ibanez f00652f050 Merge pull request 'Fix endermite and bats' (#1604) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1604
2021-04-23 01:46:55 +00:00
jordan4ibanez afdcada1fd Fix endermite 2021-04-22 21:46:13 -04:00
jordan4ibanez 5d876725c5 Fix bats 2021-04-22 21:45:00 -04:00
jordan4ibanez ef0d52a2df Update backup_code_api.lua 2021-04-22 21:41:54 -04:00
jordan4ibanez 53d3de7dd3 Merge pull request 'Add ability to fight and kill mobs' (#1603) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1603
2021-04-23 01:38:12 +00:00
jordan4ibanez 8142f7e512 Add in mob death 2021-04-22 21:36:42 -04:00
jordan4ibanez ebf27866ca Fix typo and error in animation.lua 2021-04-22 21:12:08 -04:00
jordan4ibanez 3fe8d2d3c5 Add file death_logic.lua 2021-04-22 20:30:50 -04:00
jordan4ibanez b73ab976a1 Implement framework for mob death 2021-04-22 20:25:58 -04:00
jordan4ibanez 8530e6ee36 Make mob punching time based 2021-04-22 20:20:56 -04:00
jordan4ibanez e1812b2cdb Reset pause timer to 0 2021-04-22 20:12:02 -04:00
jordan4ibanez 991bba0a1d Add comments into ai.lua 2021-04-22 20:10:01 -04:00
jordan4ibanez f9a7144b65 Implement ability to hurt mobs 2021-04-22 20:07:30 -04:00
jordan4ibanez 45790c0be0 Re-enable mob punching (broken) 2021-04-22 19:12:02 -04:00
jordan4ibanez 6b93978a22 Merge pull request 'Break infinite loop if unable to find any mob to spawn' (#1602) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1602
2021-04-22 22:21:07 +00:00
jordan4ibanez 31a791c33b Undo debug.txt spam from mob spawning 2021-04-22 18:20:58 -04:00
jordan4ibanez d0d128c1d8 Break infinite loop if unable to find any mob to spawn 2021-04-22 18:18:57 -04:00
jordan4ibanez 20abb4e864 Merge pull request 'Add temporary warning debug to spawning algorithm output' (#1601) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1601
2021-04-22 21:57:41 +00:00
jordan4ibanez 1fc15e92fe Merge branch 'mineclone5' into mineclone5 2021-04-22 21:57:21 +00:00
jordan4ibanez ee905642c2 Add temporary warning debug to spawning algorithm output 2021-04-22 17:56:38 -04:00
kay27 0486c7c468 [mineclone5] fix sweeet berry depends 2021-04-22 23:07:56 +04:00
Code-Sploit d12b192785 Add forgotten textures for netherite ingot, scrap and ancient debris 2021-04-22 14:38:17 +00:00
Code-Sploit 4baea9f420 Add all pixel-perfection textures for netherite 2021-04-22 13:59:53 +00:00
Code-Sploit 0147da7270 Add unofficial MC-textures (credits to NO11) 2021-04-22 13:38:00 +00:00
Code-Sploit 24cc4318e2 Add crafting recipe for smithing table 2021-04-22 12:11:47 +00:00
Code-Sploit 498b1c792a Fix not able to put diamond tools in the smithing_table 2021-04-22 12:07:30 +00:00
Lizzy Fleckenstein 34f612c3ea Merge branch 'master' into mineclone5 2021-04-22 13:24:27 +02:00
Lizzy Fleckenstein 951a24c684 Fix #1590 (Bed drops itself when gets exploded) 2021-04-22 13:22:20 +02:00
Lizzy Fleckenstein 6c11bc427a Merge branch 'master' into mineclone5 2021-04-22 13:19:59 +02:00
Lizzy Fleckenstein 87dc41a125 Fix crash when trying to explode an unknown node 2021-04-22 13:19:26 +02:00
jordan4ibanez 052660e58a Merge pull request 'Optimize mob spawning even further with additional lua locals' (#1595) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1595
2021-04-22 04:40:22 +00:00
jordan4ibanez 2cef9e7cca Optimize mob spawning even further with additional lua locals 2021-04-22 00:39:32 -04:00
jordan4ibanez 81e75c8908 Merge pull request 'Hyper optimize mob spawning and fix global mob check for mob spawner limiter' (#1594) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1594
2021-04-22 04:32:21 +00:00
jordan4ibanez edb1939649 Fix mob_counter in mob spawning limiter 2021-04-22 00:27:35 -04:00
jordan4ibanez 7c1adeab45 Hyper-optimize mob spawning 2021-04-22 00:20:57 -04:00
jordan4ibanez aeaaeea141 Merge pull request 'Delete current state of things comment' (#1593) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1593
2021-04-22 03:30:32 +00:00
jordan4ibanez ecebe0253c Merge branch 'mineclone5' into mineclone5 2021-04-22 03:29:18 +00:00
jordan4ibanez fbe3ccc5c0 Delete current state of things comment 2021-04-21 23:28:38 -04:00
jordan4ibanez e398aca747 Merge pull request 'Fix sheep and pig rotation' (#1592) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1592
2021-04-22 03:26:27 +00:00
jordan4ibanez 5e15af260b Fix pig rotation 2021-04-21 23:25:19 -04:00
jordan4ibanez 6aa6364492 Fix sheep rotation 2021-04-21 23:25:10 -04:00
kay27 7c2ea8d7f0 [mineclone5] Merge backup_code_api.lua from latest mineclone5 and playerplus from master 2021-04-22 01:16:22 +04:00
jordan4ibanez 29305f548d Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players 2021-04-21 15:08:35 -04:00
jordan4ibanez 08c90c34e8 Make parrots and squids work with tilt fly/swim 2021-04-21 13:05:46 -04:00
jordan4ibanez 91099c3be9 Fix auto-true statement for tilt fly/swim 2021-04-21 13:01:14 -04:00
jordan4ibanez 71c34823bc Make tilt flying/swimming dynamic 2021-04-21 12:56:36 -04:00
jordan4ibanez 20886f54bb Make shooty mobs jump 2021-04-21 12:48:23 -04:00
jordan4ibanez ebd995fbd2 Simplify skeleton arrow damage calculation 2021-04-21 12:45:02 -04:00
jordan4ibanez c9f71d66f5 Implement skeletons/strays 2021-04-21 12:42:34 -04:00
jordan4ibanez 99e808296b Add missing skeleton/stray run animation 2021-04-21 12:17:51 -04:00
jordan4ibanez 74094938bb Fix crash with non-punch attack mobs in collision 2021-04-21 12:10:29 -04:00
jordan4ibanez 6bd279255c Fully implement zombie pigmen 2021-04-21 11:50:22 -04:00
jordan4ibanez 964ce9ccf7 Temporarily disable spawn eggs from setting owner 2021-04-21 11:42:01 -04:00
jordan4ibanez 5062d56a5d Implement neutral mob mechanics and partial implement of zombie pigmen 2021-04-21 11:00:02 -04:00
jordan4ibanez b0b1ec9436 Implement zombie pigmen and make them turn hostile when punched 2021-04-21 10:53:20 -04:00
jordan4ibanez f1dc286442 Dump mob_punch from backup_code_api.lua back into interaction.lua 2021-04-21 10:23:51 -04:00
jordan4ibanez cc2a0ae52c Complete charged creeper 2021-04-21 10:21:11 -04:00
jordan4ibanez 486959515c Make creepers even more dangerous 2021-04-21 10:20:31 -04:00
Lizzy Fleckenstein a0a6eaee48 Merge branch 'master' into mineclone5 2021-04-21 11:32:32 +02:00
Lizzy Fleckenstein f3c4dd699d Merge branch 'master' into mineclone5 2021-04-21 11:31:39 +02:00
Lizzy Fleckenstein bec86ece0b Merge branch 'mineclone5' of https://git.minetest.land/MineClone2/MineClone2 into mineclone5 2021-04-21 11:31:29 +02:00
jordan4ibanez 576621169b Make creepers and zombies even harder 2021-04-20 23:26:18 -04:00
jordan4ibanez 2c87bd19f3 Overhaul zombie villager 2021-04-20 23:14:53 -04:00
jordan4ibanez 1ed3377559 Add punch mobs knockback to players when hit 2021-04-20 23:11:18 -04:00
jordan4ibanez 8c9356a18c Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes 2021-04-20 22:58:39 -04:00
jordan4ibanez a05ebd7cc2 Add informative text art 2021-04-20 22:44:34 -04:00
jordan4ibanez 60ac3058ce Make zombies more difficult 2021-04-20 22:42:51 -04:00
jordan4ibanez 751c4c2d99 Integrate mob punching into collision detection 2021-04-20 22:41:13 -04:00
jordan4ibanez 6b52b94516 Start setting up hostile punch attack type 2021-04-20 22:30:34 -04:00
jordan4ibanez d371d6fdc9 Adjust creeper explosion settings 2021-04-20 22:04:54 -04:00
jordan4ibanez fabd4d64e6 Slow down creeper type mobs explosion buildup 2021-04-20 21:35:19 -04:00
jordan4ibanez bf367fffd0 Add in sound_handling and make explosion type mobs make their attack sound before explosion animation 2021-04-20 21:34:18 -04:00
jordan4ibanez 0b763f54b5 Finish creeper movement ai and move jump_check into environment 2021-04-20 21:00:36 -04:00
jordan4ibanez cd6f07537f Make creepers even more deadly 2021-04-20 20:43:45 -04:00
jordan4ibanez 9678b556e1 Fix crashes when trying to collision detect a removed mob 2021-04-20 20:33:30 -04:00
jordan4ibanez cdb840609d Add in creeper basic prototype 2021-04-20 20:19:55 -04:00
jordan4ibanez 008d670ed9 Remove wandering from ai 2021-04-20 17:10:51 -04:00
jordan4ibanez 491ef6c8f8 Add in auto mob removal if something goes horribly wrong 2021-04-20 16:48:20 -04:00
jordan4ibanez 348df0fcec Rename detect_players_in_area to detect_closest_player_within_radius 2021-04-20 16:46:10 -04:00
jordan4ibanez ac08c6991c Add in detect_players_in_area 2021-04-20 16:39:05 -04:00
jordan4ibanez 3d776138e9 Start implementing creeper ai 2021-04-20 14:55:22 -04:00
kay27 106ecb0958 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-20 22:08:36 +04:00
kay27 7fa02e5a85 Merge pull request 'Emergency Bugfix' (#1585) from TechDudie/MineClone2:sweet_berry into mineclone5
Reviewed-on: MineClone2/MineClone2#1585
2021-04-20 18:06:12 +00:00
TechDudie 1db8c21ec2 Emergency 2021-04-20 17:57:07 +00:00
Lizzy Fleckenstein 6b005a9214 Fix missing texture warning 2021-04-20 19:31:42 +02:00
Lizzy Fleckenstein 0c9314fba7 Use different textures for blackstone top and side 2021-04-20 19:28:35 +02:00
kay27 b0c8f47e91 Merge pull request 'Add Sweet Berries' (#1583) from TechDudie/MineClone2:sweet_berry into mineclone5
Reviewed-on: MineClone2/MineClone2#1583
2021-04-19 20:46:07 +00:00
TechDudie feda530bff Update 'mods/ITEMS/mcl_sweet_berry/init.lua' 2021-04-19 18:39:09 +00:00
TechDudie 5d98662a60 Update 'mods/ITEMS/mcl_sweet_berry/init.lua' 2021-04-19 18:32:47 +00:00
TechDudie cea1078a16 Upload files to 'mods/ITEMS/mcl_sweet_berry/textures' 2021-04-19 18:30:44 +00:00
TechDudie d347b829c0 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_2.png' 2021-04-19 18:30:11 +00:00
TechDudie ade55cee33 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_3.png' 2021-04-19 18:29:57 +00:00
TechDudie 9efefc2d85 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_1.png' 2021-04-19 18:28:33 +00:00
TechDudie 85e693e1e1 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_0.png' 2021-04-19 18:28:16 +00:00
TechDudie 32c773cdea Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry.png' 2021-04-19 18:28:01 +00:00
TechDudie 49f8df85ee Upload files to 'mods/ITEMS/mcl_sweet_berry' 2021-04-19 18:26:59 +00:00
TechDudie b012c3b739 Add 'mods/ITEMS/mcl_sweet_berry/init.lua' 2021-04-19 18:20:44 +00:00
TechDudie f517d82885 Add 'mods/ITEMS/mcl_sweet_berry/mod.conf' 2021-04-19 18:11:48 +00:00
Lizzy Fleckenstein 58c20a7542 Merge branch 'mineclone5' into netherite 2021-04-19 11:13:01 +02:00
Lizzy Fleckenstein 1bf9455065 Merge branch 'master' into mineclone5 2021-04-19 11:12:21 +02:00
kay27 e2d3f2a194 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-19 09:58:55 +04:00
jordan4ibanez 85e531bf10 Remove unneeded mobs:protect from code 2021-04-18 21:24:31 -04:00
jordan4ibanez 4d589dfb2a Remove literally unneeded mobs:capture_mob 2021-04-18 21:22:39 -04:00
jordan4ibanez 39985aa558 Up fallback max xp to 3 2021-04-18 21:22:21 -04:00
jordan4ibanez 1920ddf915 Change all enemy attack info to more workable and understandable attacks 2021-04-18 21:02:03 -04:00
kay27 96694692d8 [mineclone5] Put ITEMS/mcl_core/nodes_trees.lua from master 2021-04-19 00:15:20 +04:00
kay27 bb902caa57 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-18 04:29:59 +04:00
jordan4ibanez 719bb2a3c9 Add in prototype jump-only mobs api 2021-04-17 18:21:33 -04:00
jordan4ibanez db87b8e0a3 fix chicken rotation 2021-04-17 17:09:57 -04:00
jordan4ibanez e2987245fd Balance out collision forces for mobs 2021-04-17 17:00:34 -04:00
jordan4ibanez 3cf263d292 Add in dynamic pitch in flying/swimming mobs 2021-04-17 16:23:38 -04:00
Lizzy Fleckenstein 48a2e4212a Fix namtags being invisible 2021-04-17 20:55:08 +02:00
Lizzy Fleckenstein 811efcf9f3 Merge branch 'master' into mineclone5 2021-04-17 20:32:30 +02:00
jordan4ibanez 5ade34115c Remove random state initialization in set_up.lua 2021-04-17 13:17:29 -04:00
jordan4ibanez d9729fc865 Fix parrot's rotation 2021-04-17 13:13:45 -04:00
jordan4ibanez 58d9670e77 Remove collisionbox addition for y position for fly mobs 2021-04-17 13:11:39 -04:00
jordan4ibanez a20f272e08 re-adjust logic gate for mobs floating in water and lava 2021-04-17 13:05:53 -04:00
jordan4ibanez 0794bc5437 Make flying mobs float in water and lava 2021-04-17 13:04:55 -04:00
kay27 ff07ee5d93 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-17 21:02:07 +04:00
jordan4ibanez 8783912938 Add in mobs api swimming animation 2021-04-17 12:48:57 -04:00
jordan4ibanez f2e909ab8d Add in fly logic gate 2021-04-17 12:41:14 -04:00
jordan4ibanez 07841c8963 Swap name of quick_rotate_45 to quick_rotate 2021-04-17 12:38:48 -04:00
jordan4ibanez 240d6ea211 Add note about quick_rotate_45 actually rotating 11.25 degrees 2021-04-17 12:37:04 -04:00
jordan4ibanez e8148f81ab Make underwater mobs try to continuously swim around with quick_rotate_45 2021-04-17 12:36:19 -04:00
jordan4ibanez 061602d9d4 Overhaul separation of swimming and flying for ease of use with writing mobs api 2021-04-17 12:28:07 -04:00
jordan4ibanez 5365dec19a Adjust "flying" vector checks for mobs 2021-04-17 12:01:27 -04:00
jordan4ibanez dda7839d8c Add in prototype swimming 2021-04-16 21:43:02 -04:00
jordan4ibanez f1141aed9f Make mobs flop when outside of flying node 2021-04-16 21:08:54 -04:00
jordan4ibanez 84ca7681fc Make squids fly in water flowing and water source 2021-04-16 20:47:16 -04:00
jordan4ibanez 52c3db041e Add in fly state prep for mobs 2021-04-16 20:32:05 -04:00
jordan4ibanez 6db4511dd5 Add notes 2021-04-16 20:06:55 -04:00
jordan4ibanez 15ea9c1c71 Implement self walking velocity for walking state 2021-04-16 19:59:20 -04:00
jordan4ibanez 9d6d042ee3 Fix formatting in ai.lua 2021-04-16 19:37:01 -04:00
jordan4ibanez ce7f4918b0 Re-organize comments 2021-04-16 19:35:19 -04:00
jordan4ibanez 05d06a4c8f Add comment to state_execution 2021-04-16 18:36:23 -04:00
jordan4ibanez c761db86c7 re-arrange mob logic for random wandering 2021-04-16 18:29:42 -04:00
jordan4ibanez ed456ecb47 Make mobs not fear cliffs if fear_height is 0 2021-04-16 18:17:51 -04:00
jordan4ibanez 8ca5f221ec clean up ai.lua 2021-04-16 18:13:54 -04:00
jordan4ibanez cadd53c103 Adjust mob jumping default to account for higher gravity 2021-04-16 16:39:03 -04:00
jordan4ibanez 57b293de2b Make mobs gravity equal to player's 2021-04-16 16:37:15 -04:00
jordan4ibanez fb9a55e562 Make jump_check more modular and allow mobs to turn if at a wall 2021-04-16 15:55:11 -04:00
jordan4ibanez a6a54b3414 Make mobs not jump if against a wall 2021-04-16 15:49:03 -04:00
jordan4ibanez 6c5393427f Smooth out mob cliff check and check if falling before cliff check 2021-04-16 15:39:39 -04:00
jordan4ibanez 2486ffef11 Make wandering mobs avoid cliffs 2021-04-16 15:30:44 -04:00
jordan4ibanez adc683c6a7 Clear mob animation on activate 2021-04-16 14:19:22 -04:00
jordan4ibanez d0695e7929 Fix mob animation "memory leak" 2021-04-16 13:58:08 -04:00
jordan4ibanez 024cf46307 Adjust spacing in animation.lua 2021-04-16 11:52:29 -04:00
jordan4ibanez f38492bcb0 Re-implement animation check gate for mobs 2021-04-16 11:50:29 -04:00
jordan4ibanez a934a59f3b Implement mob random walk directions 2021-04-16 11:50:13 -04:00
jordan4ibanez 94ca7e8b89 Add in state switch and state execution for mobs 2021-04-16 11:31:18 -04:00
jordan4ibanez 626c30de6d Create todo.txt 2021-04-16 11:30:55 -04:00
Lizzy Fleckenstein 61f3b4c69e Fix merge conflict with mcl_smithing_table 2021-04-16 16:03:56 +02:00
Code-Sploit 77a645102b Git being weird 2021-04-16 14:01:15 +00:00
Code-Sploit 180d1f1140 Add first try of code for smithing table (Thanks to Fleckenstein), add _mcl_upgradable and _mcl_upgrade_item to every diamond tool/armor piece 2021-04-16 14:00:14 +00:00
AFCMS 742aa2becb fix inventory not initialised 2021-04-16 14:01:08 +02:00
AFCMS 6397b1349b fix crash 2021-04-16 13:51:57 +02:00
Code-Sploit 39ce3592e6 Merge branch 'netherite' of https://git.minetest.land/MineClone2/MineClone2 into netherite 2021-04-16 11:48:58 +00:00
Code-Sploit 9b5d9091d4 Remove some files 2021-04-16 11:47:54 +00:00
Code-Sploit 99fc209bf2 Add smithing table W.I.P 2021-04-16 11:47:21 +00:00
Lizzy Fleckenstein fc34ec91e8 Merge branch 'netherite' of https://git.minetest.land/MineClone2/MineClone2 into netherite 2021-04-16 12:40:18 +02:00
Lizzy Fleckenstein ebf1f1d96b Merge branch 'mineclone5' into netherite 2021-04-16 12:40:10 +02:00
Elias Fleckenstein f1b7d3afb7 Merge branch 'mineclone5' into netherite 2021-04-16 10:39:05 +00:00
Lizzy Fleckenstein fbee510b42 Merge branch 'master' into mineclone5 2021-04-16 12:17:55 +02:00
Lizzy Fleckenstein 020c793762 Merge branch 'master' into netherite 2021-04-16 12:17:39 +02:00
Lizzy Fleckenstein 3b10e3bd0d Merge branch 'master' into netherite 2021-04-16 12:17:14 +02:00
Lizzy Fleckenstein 30546a3902 Make sure ancient debris is not generated exposed to air 2021-04-16 12:17:07 +02:00
Code-Sploit 622c236b4b Add ancient debris generation in nether 2021-04-16 10:03:31 +00:00
Code-Sploit e7f36ec7d2 Add crafting recipe for netheriteblock & make netheriteblock convertable to ingots. 2021-04-16 06:19:14 +00:00
jordan4ibanez c2bac87a6d Update set_up.lua 2021-04-15 21:46:33 -04:00
jordan4ibanez 375d683d08 Fix forgotten localization in collision.lua 2021-04-15 16:18:42 -04:00
jordan4ibanez 246bdf9707 Implement basic mob walking animation test 2021-04-15 15:55:10 -04:00
jordan4ibanez d07d0ae31c Make mobs jump properly 2021-04-15 15:34:07 -04:00
jordan4ibanez 6cb6d714c9 Reorganize all mob sections into multiple files 2021-04-15 15:04:55 -04:00
jordan4ibanez 5155d12d05 Reformat mobs_mcl to api folder for ease of use 2021-04-15 14:09:54 -04:00
Code-Sploit ab16690469 Add correct speeds for netherite shovel, pickaxe and axe 2021-04-15 16:07:19 +00:00
Code-Sploit a792516851 Add netherite block 2021-04-15 15:47:15 +00:00
Code-Sploit b0d33faec4 Add netheriteblock 2021-04-15 15:45:48 +00:00
jordan4ibanez bbcfb3fdb1 Randomize walking or standing on spawn in 2021-04-15 11:33:09 -04:00
jordan4ibanez 9e4bf6e130 Move old set_yaw and add node on set_velocity 2021-04-15 11:29:18 -04:00
jordan4ibanez e53a193c4f Fix get_velocity (mobs internal) 2021-04-15 11:25:55 -04:00
jordan4ibanez 14207dd96a Smooth out mob movement set_velocity more 2021-04-15 11:23:52 -04:00
jordan4ibanez a0ed1a0b20 Add automatic rotation lock 2021-04-15 10:05:24 -04:00
jordan4ibanez ba46e7fa42 Remove old debug of colliding with objects 2021-04-15 09:28:58 -04:00
jordan4ibanez 61124905f3 Add in mob auto rotation (implementation 1) 2021-04-15 09:28:22 -04:00
kay27 93429549b8 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-15 15:50:38 +04:00
Code-Sploit 77657359c2 Set correct armor_points value for netherite_boots 2021-04-15 08:31:16 +00:00
jordan4ibanez 8b200c7352 Add in basic movement rotation testing 2021-04-14 19:38:14 -04:00
jordan4ibanez 67259891a8 Remove unneeded comments 2021-04-14 18:01:29 -04:00
jordan4ibanez d063db751c Disable mcl_playerplus random check that moves players randomly 2021-04-14 17:26:20 -04:00
jordan4ibanez d4db27f0e1 Update backup_code_api.lua 2021-04-14 17:25:39 -04:00
Lizzy Fleckenstein 7f28f4a9d1 Merge branch 'master' into mineclone5 2021-04-14 18:16:24 +02:00
jordan4ibanez 755533beeb Disable literally everything in mobs api 2021-04-14 11:50:22 -04:00
Code-Sploit d3dd6559a2 Add correct durability for netherite sword 2021-04-14 13:12:44 +00:00
Code-Sploit 464216ea0a Fix crash in netherite hoe by adding netherite to uses{} 2021-04-14 13:10:07 +00:00
Code-Sploit 5c9a78bea7 Add netherite hoe texture 2021-04-14 13:08:31 +00:00
Code-Sploit 7d22906f34 Add netherite tools 2021-04-14 13:07:25 +00:00
Code-Sploit 1247bcc039 Add: Netherite scrap, Netherite ingot. Add crafting recipe for netherite ingot. 2021-04-14 12:35:15 +00:00
Code-Sploit 93df51b223 Add ancient debris 2021-04-14 12:20:53 +00:00
Code-Sploit 7e7a635ed0 Add correct durability for netherite armor 2021-04-14 11:57:46 +00:00
Code-Sploit 35d2ef52c1 Add correct textures for netherite armor 2021-04-14 11:54:42 +00:00
Code-Sploit a3ef3737d5 Remove invalid placed texture images 2021-04-14 11:52:23 +00:00
Code-Sploit e1236d7547 Add second part of netherite armor textures 2021-04-14 11:46:34 +00:00
Code-Sploit 7a6929f4cb Add first part of netherite armor textures 2021-04-14 11:44:50 +00:00
Code-Sploit bc23cd800e Add code for netherite armor 2021-04-14 11:42:28 +00:00
jordan4ibanez 3f6312a631 Make mobs magnetic collision more jello-y 2021-04-13 20:24:46 -04:00
jordan4ibanez aa4d34c10e Improve mob to mob collision 2021-04-13 20:00:38 -04:00
jordan4ibanez 1210bc463a prevent mob collision detection shootout 2021-04-13 19:44:24 -04:00
jordan4ibanez ed60266713 Gut even more elements of the api 2021-04-13 19:17:48 -04:00
jordan4ibanez 220d30df5f Completely gut do_states 2021-04-13 19:13:29 -04:00
kay27 7fa0767b13 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-14 01:18:34 +04:00
jordan4ibanez 9758bbf2e7 Finish gutting mob api 2021-04-13 08:21:04 -04:00
jordan4ibanez f29ad4b8b7 Reorganize more settings to the top of file 2021-04-13 08:20:11 -04:00
jordan4ibanez 54f5bee8a3 reorganize load settings 2021-04-13 08:08:29 -04:00
jordan4ibanez 02515f0778 Move a large chunk of code to backup_code_api.lua 2021-04-13 08:07:32 -04:00
jordan4ibanez 3fc0184182 Disable entire mob ai to work on vanilla walking 2021-04-13 07:39:57 -04:00
Lizzy Fleckenstein e40c392f3e Merge branch 'master' into mineclone5 2021-04-13 10:05:35 +02:00
Lizzy Fleckenstein b340a3586d Make mcl_backstone use the new mcl_torches API for soul torches instead of overwriting it 2021-04-13 10:05:22 +02:00
Lizzy Fleckenstein 944a6325d0 Rewrite mcl_torches API 2021-04-13 09:59:32 +02:00
Lizzy Fleckenstein 89c4720de1 Fix warning with leafdecay_distance 2021-04-13 08:53:22 +02:00
Lizzy Fleckenstein 9ce4cd1281 Fix fire_enabled warning 2021-04-13 08:50:50 +02:00
Lizzy Fleckenstein fe5a8737b8 Fix light_source warning in mcl_mushroom 2021-04-13 08:49:57 +02:00
Lizzy Fleckenstein 0dc44afe3d Merge branch 'master' into mineclone5 2021-04-13 08:46:06 +02:00
Lizzy Fleckenstein e1ccdef42a Merge branch 'master' into mineclone5 2021-04-13 08:22:39 +02:00
jordan4ibanez f851f5c7ca Merge branch 'master' into mineclone5 2021-04-12 17:31:51 -04:00
Lizzy Fleckenstein 8cede8a5a3 Merge branch 'master' into mineclone5 2021-04-12 17:54:32 +02:00
Lizzy Fleckenstein d3d9351bac Merge branch 'master' into mineclone5 2021-04-12 15:45:16 +02:00
Lizzy Fleckenstein bb16512842 Revert "Revert "Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master""
This reverts commit 615b15f133.
2021-04-12 15:28:28 +02:00
Lizzy Fleckenstein 06e8e8f463 Merge branch 'master' into mineclone5 2021-04-12 15:28:00 +02:00
Lizzy Fleckenstein 1ca95f9495 Revert "Fix crash with removed hoey diggroup"
This reverts commit ed7099fefc.
2021-04-12 15:19:36 +02:00
Lizzy Fleckenstein 9da82d44c5 Merge branch 'master' into mineclone5 2021-04-12 15:19:04 +02:00
Lizzy Fleckenstein 7995ff0527 Revert "Revert "Make hoe dig some blocks faster""
This reverts commit db5626fcb4.
2021-04-12 15:09:48 +02:00
Lizzy Fleckenstein 8b5be69332 Merge branch 'master' into mineclone5 2021-04-12 15:06:49 +02:00
jordan4ibanez 6fff719322 Localize minetest library 2021-04-12 08:47:07 -04:00
jordan4ibanez adaf74fc5c Remove spacing and delete old collision comments 2021-04-12 08:13:11 -04:00
jordan4ibanez a564009e4a Change HORNY_TIMER to BREED_TIMER 2021-04-12 08:11:55 -04:00
jordan4ibanez 00759da39d Unlimit mob ai 2021-04-11 18:29:32 -04:00
jordan4ibanez 9aafc28a20 Fix mobs nil check during mob_step 2021-04-11 14:47:56 -04:00
jordan4ibanez 67c40885ef Fix mobs collision system only running during movement - major overhaul with ai disabled 2021-04-11 14:21:19 -04:00
jordan4ibanez 2456e3cd1e Adjust math localizations in api.lua 2021-04-11 12:52:31 -04:00
jordan4ibanez 725dc731dd Adjust mob collision detection - this breaks a lot of things and will be fixed later 2021-04-11 11:58:33 -04:00
kay27 4a3078f04b [mobs] Merge repeat/break/until instead of goto from master 2021-04-11 02:16:09 +04:00
kay27 647b5c1e8a [mcl_mobs, mobs_mc] TEMP! Remove `goto` to run on RasbPI4, Oil_boi free to revert 2021-04-10 21:15:04 +04:00
kay27 9e15c6f168 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-10 20:01:17 +04:00
kay27 686fd5f844 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-10 02:12:13 +04:00
kay27 3addd4ebb1 Revert "Attemp to fix #1513" in favour of next commit 3375e903ce
This reverts commit f5f6e232cc.
2021-04-09 19:06:11 +04:00
kay27 1cb060ea08 [mesecons] Fix attempt to call upvalue in internal.lua 2021-04-09 19:06:11 +04:00
AFCMS d2c65f14a3 Attemp to fix #1513 2021-04-09 19:06:11 +04:00
jordan4ibanez 4957c82b4c Merge pull request 'Add lua locals into mcl_dungeons for performance' (#1511) from jordan4ibanez/MineClone2-LuaLocals:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1511
2021-04-09 05:39:44 +00:00
jordan4ibanez e15fd2f4b6 Add lua locals into mcl_dungeons for performance 2021-04-09 01:38:34 -04:00
kay27 bc16c33dde Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-09 02:15:15 +04:00
kay27 871ad8d8d9 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-08 23:07:31 +04:00
jordan4ibanez c4334a19a5 Merge pull request 'Adjust spawning distance' (#1507) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1507
2021-04-08 18:21:06 +00:00
jordan4ibanez c937b2a973 test 2021-04-08 14:19:42 -04:00
jordan4ibanez 3884750efa Merge pull request 'Adjust spawning to be closer and more frequent' (#1505) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1505
2021-04-08 16:48:45 +00:00
jordan4ibanez 8c10fe4057 Adjust spawning to be closer and more frequent 2021-04-08 12:48:02 -04:00
kay27 75247ad53d Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-08 20:22:13 +04:00
AFCMS 61722850ae Revert "fix add_bar function returning nil value"
This reverts commit 11114c6847.
2021-04-08 20:22:09 +04:00
AFCMS 36d4049632 fix add_bar function returning nil value 2021-04-08 20:22:09 +04:00
iliekprogrammar bfc1f253af Allow kelp stems at half height to be treated like full-sized ones.
Remove debug information
2021-04-08 20:22:09 +04:00
iliekprogrammar ce66d99504 Fix bug where incorrect number of items are dropped. 2021-04-08 20:22:09 +04:00
iliekprogrammar 70d1aba73e Prevent param2 overflow when adding stems. Fix #1490 2021-04-08 20:22:08 +04:00
jordan4ibanez 9a617a3150 Merge pull request 'Finish mob limiter' (#1503) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1503
2021-04-08 16:08:30 +00:00
jordan4ibanez bd7866d798 Finish mob limiter 2021-04-08 12:07:20 -04:00
jordan4ibanez 40478aa150 Merge pull request 'Fix forgotten biome check' (#1502) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1502
2021-04-08 14:01:49 +00:00
jordan4ibanez 9369c9cab8 Fix spawn timer reset debug 2021-04-08 10:01:15 -04:00
jordan4ibanez 28823298e1 Fix forgotten biome check 2021-04-08 10:00:04 -04:00
jordan4ibanez 6787d54f67 Merge pull request 'Overhaul mob spawning - biome generated mobs' (#1501) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1501
2021-04-08 13:53:47 +00:00
jordan4ibanez 9d48549ec5 Complete prototype of biome generated mobs 2021-04-08 09:52:50 -04:00
jordan4ibanez 518252679f Fix a lot of things 2021-04-08 08:42:57 -04:00
jordan4ibanez bb078b0c4c Fix silverfish typo 2021-04-08 08:33:50 -04:00
jordan4ibanez adab48ff0c Readjust mobs internal settings to not cause insane memory usage 2021-04-08 08:29:16 -04:00
jordan4ibanez 47c59edb51 Fix typo 2021-04-08 08:13:46 -04:00
jordan4ibanez 5ca30fa8ee Combine air and ground type spawning into ground 2021-04-08 08:12:43 -04:00
jordan4ibanez aacb8fc7b9 Add in extra_mobs information 2021-04-08 08:09:43 -04:00
jordan4ibanez f900b24b53 Add in all biome information to mobs 2021-04-08 07:39:18 -04:00
jordan4ibanez 0ad833c046 Add bats, chicken, and blaze spawn info 2021-04-08 06:57:24 -04:00
jordan4ibanez f4a6bdc6b8 Make reference list copy-pastable 2021-04-08 06:48:25 -04:00
jordan4ibanez bf4bf9a0cc Ignore default or void dimensions 2021-04-08 06:10:07 -04:00
jordan4ibanez 8e1e02d1fb Add biome list 2021-04-08 06:04:36 -04:00
jordan4ibanez f2b07304ae Merge pull request 'Refactor spawning into it's own file' (#1498) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1498
2021-04-08 06:08:49 +00:00
jordan4ibanez da045c207d Refactor spawning into it's own file 2021-04-08 02:07:15 -04:00
jordan4ibanez b0c60c69d0 Merge pull request 'Fix mobs colliding with each other/players instead of magnetically' (#1495) from jordan4ibanez/MineClone2-MobTweaks:master into mineclone5
Reviewed-on: MineClone2/MineClone2#1495
2021-04-08 03:18:24 +00:00
jordan4ibanez 6ec66ef6f6 Fix mobs colliding with other mobs/players 2021-04-07 23:16:03 -04:00
jordan4ibanez 6bd249547a Fix mobs colliding with objects 2021-04-07 23:07:04 -04:00
kay27 227180035f Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-08 02:58:17 +04:00
kay27 c89768f8f7 [extra_mobs] Fix hoglin spawn caused server crash 2021-04-08 01:16:06 +04:00
kay27 5d48975a07 [mineclone5] Make work new mob spawn by Oil_boi with extra_mobs 2021-04-08 00:44:20 +04:00
kay27 3accc82d2d Revert "Revert "Merge pull request 'Massively overhaul spawning algorithm for mobs' (#1487) from jordan4ibanez/MineClone2-MobTweaks:master into master""
This reverts commit 6a1a634cba.
2021-04-07 20:47:40 +04:00
kay27 034af87cd7 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-07 20:40:07 +04:00
kay27 99563ab93a Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-07 17:19:41 +04:00
kay27 748087ac3f [extra_mobs] Remove chat debug messages 2021-04-06 01:18:51 +04:00
kay27 807126c517 [extra_mobs] Update to latest https://git.minetest.land/epCode/extra_mobs 2021-04-06 01:17:34 +04:00
kay27 a324ac0308 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-06 01:16:02 +04:00
kay27 25df2906f4 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-05 13:51:18 +04:00
kay27 3ea4de1538 Merge pull request 'Add whirlpools' (#1464) from j1233/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1464
2021-04-05 09:32:19 +00:00
j1233 f0a67cf749 add whirlpools 2021-04-05 09:19:05 +00:00
kay27 f28d8632a4 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-05 05:00:57 +04:00
kay27 67e8dd2aa1 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-05 04:42:47 +04:00
kay27 3e0bbda3f7 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-04 14:20:01 +04:00
kay27 48286d4ac1 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-04 10:37:39 +04:00
kay27 70f1434da6 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-03 14:05:47 +04:00
kay27 4027c9fa29 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-03 01:25:40 +04:00
kay27 07762e7f21 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-02 09:13:25 +04:00
jordan4ibanez c4d030d111 Fix item drop on laggy servers 2021-04-02 09:13:21 +04:00
epCode 70bbcefbed make mob drops similar to MC 2021-04-02 09:13:21 +04:00
kay27 30973086e0 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-01 01:42:58 +04:00
kay27 618a8dfa2b Merge remote-tracking branch 'origin/master' into mineclone5 2021-03-31 16:31:53 +04:00
kay27 c6e0b229be Merge remote-tracking branch 'ilp/kelp' into mineclone5 2021-03-31 14:28:51 +04:00
kay27 9c5af40589 Add mcl_bubble_column by j45, extra_mobs by epCode, mcl_mushroom & mcl_blackstone by Debiankaios, mcl_nether_gold by NO11 2021-03-30 23:23:31 +00:00
177 changed files with 7200 additions and 128 deletions

View File

@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -0,0 +1,3 @@
# mcl_bubble_column
bubble_column mod for mineclone2
put in /mtdir/games/mineclone2/mods/CORE/

View File

@ -0,0 +1,369 @@
local S = minetest.get_translator("mcl_bubble_column")
local WATER_ALPHA = 179
local WATER_VISC = 1
local LAVA_VISC = 7
local LIGHT_LAVA = minetest.LIGHT_MAX
local USE_TEXTURE_ALPHA
if minetest.features.use_texture_alpha_string_modes then
USE_TEXTURE_ALPHA = "blend"
WATER_ALPHA = nil
end
minetest.register_node("mcl_bubble_column:water_flowing_up", {
description = S("Bubble Column Flowing Water (up)"),
_doc_items_create_entry = false,
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
drawtype = "flowingliquid",
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_up",
liquid_alternative_source = "mcl_bubble_column:water_source_up",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_bubble_column:water_source_up", {
description = S("Bubble Column Water Source"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc = S("Boosts you up"),
_doc_items_hidden = false,
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_up",
liquid_alternative_source = "mcl_bubble_column:water_source_up",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local node = minetest.get_node(pos)
if node.name == "mcl_bubble_column:water_source_up" then
local velocity = player:get_player_velocity()
local velocityadd = {x = 0, y = 3, z = 0}
player:add_player_velocity(velocityadd)
end
end
end)
minetest.register_abm{
label = "entities go up",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 0.05,
chance = 1,
action = function(pos)
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
local pos = entity:get_pos()
local velocity = entity:get_velocity()
local velocityadd = {x = 0, y = 2, z = 0}
entity:add_velocity(velocityadd)
end
end,
}
minetest.register_abm{
label = "bubbles go up",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
if upposnode.name == "mcl_core:water_source" then
minetest.set_node(uppos, {name = "mcl_bubble_column:water_source_up"})
end
end,
}
minetest.register_abm{
label = "start bubble column",
nodenames = {"mcl_nether:soul_sand"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = 1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(downpos, {name = "mcl_bubble_column:water_source_up"})
end
end,
}
minetest.register_abm{
label = "stop bubble column",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(pos, {name = "mcl_core:water_source"})
end
end,
}
minetest.register_abm{
label = "bubbles up",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.15,
minpos = vector.add(pos, { x = -0.25, y = 0, z = -0.25 }),
maxpos = vector.add(pos, { x = 0.25, y = 0, z = 0.75 }),
attached = player,
minvel = {x = -0.2, y = 0, z = -0.2},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.4, y = 4, z = -0.4},
maxacc = {x = 0.5, y = 1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "mcl_particles_bubble.png"
})
end,
}
--whirlpools(take you down)
minetest.register_node("mcl_bubble_column:water_flowing_down", {
description = S("Bubble Column Flowing Water(down)"),
_doc_items_create_entry = false,
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
drawtype = "flowingliquid",
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_down",
liquid_alternative_source = "mcl_bubble_column:water_source_down",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_bubble_column:water_source_down", {
description = S("Whirlpool Water Source"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc = S("Takes you down!"),
_doc_items_hidden = false,
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_down",
liquid_alternative_source = "mcl_bubble_column:water_source_down",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local node = minetest.get_node(pos)
if node.name == "mcl_bubble_column:water_source_down" then
local velocity = player:get_player_velocity()
local velocityadd = {x = 0, y = -0.5, z = 0}
player:add_player_velocity(velocityadd)
end
end
end)
minetest.register_abm{
label = "entities go down",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 0.05,
chance = 1,
action = function(pos)
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
local pos = entity:get_pos()
local velocity = entity:get_velocity()
local velocityadd = {x = 0, y = -3, z = 0}
entity:add_velocity(velocityadd)
end
end,
}
minetest.register_abm{
label = "whirlpools go up",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
if upposnode.name == "mcl_core:water_source" then
minetest.set_node(uppos, {name = "mcl_bubble_column:water_source_down"})
end
end,
}
minetest.register_abm{
label = "start whirlpool",
nodenames = {"mcl_nether:magma"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = 1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(downpos, {name = "mcl_bubble_column:water_source_down"})
end
end,
}
minetest.register_abm{
label = "stop whirlpool",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(pos, {name = "mcl_core:water_source"})
end
end,
}
minetest.register_abm{
label = "bubbles down",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.15,
minpos = vector.add(pos, { x = -0.25, y = 0, z = -0.25 }),
maxpos = vector.add(pos, { x = 0.25, y = 0, z = 0.75 }),
attached = player,
minvel = {x = -0.2, y = 0, z = -0.2},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.4, y = -4, z = -0.4},
maxacc = {x = 0.5, y = -1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "mcl_particles_bubble.png"
})
end,
}

View File

@ -0,0 +1,625 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license
document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for software and
other kinds of works.
The licenses for most software and other practical works are designed to take
away your freedom to share and change the works. By contrast, the GNU General
Public License is intended to guarantee your freedom to share and change all
versions of a program--to make sure it remains free software for all its users.
We, the Free Software Foundation, use the GNU General Public License for most
of our software; it applies also to any other work released this way by its
authors. You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our
General Public Licenses are designed to make sure that you have the freedom
to distribute copies of free software (and charge for them if you wish), that
you receive source code or can get it if you want it, that you can change
the software or use pieces of it in new free programs, and that you know you
can do these things.
To protect your rights, we need to prevent others from denying you these rights
or asking you to surrender the rights. Therefore, you have certain responsibilities
if you distribute copies of the software, or if you modify it: responsibilities
to respect the freedom of others.
For example, if you distribute copies of such a program, whether gratis or
for a fee, you must pass on to the recipients the same freedoms that you received.
You must make sure that they, too, receive or can get the source code. And
you must show them these terms so they know their rights.
Developers that use the GNU GPL protect your rights with two steps: (1) assert
copyright on the software, and (2) offer you this License giving you legal
permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains that
there is no warranty for this free software. For both users' and authors'
sake, the GPL requires that modified versions be marked as changed, so that
their problems will not be attributed erroneously to authors of previous versions.
Some devices are designed to deny users access to install or run modified
versions of the software inside them, although the manufacturer can do so.
This is fundamentally incompatible with the aim of protecting users' freedom
to change the software. The systematic pattern of such abuse occurs in the
area of products for individuals to use, which is precisely where it is most
unacceptable. Therefore, we have designed this version of the GPL to prohibit
the practice for those products. If such problems arise substantially in other
domains, we stand ready to extend this provision to those domains in future
versions of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents. States
should not allow patents to restrict development and use of software on general-purpose
computers, but in those that do, we wish to avoid the special danger that
patents applied to a free program could make it effectively proprietary. To
prevent this, the GPL assures that patents cannot be used to render the program
non-free.
The precise terms and conditions for copying, distribution and modification
follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of works,
such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this License.
Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals
or organizations.
To "modify" a work means to copy from or adapt all or part of the work in
a fashion requiring copyright permission, other than the making of an exact
copy. The resulting work is called a "modified version" of the earlier work
or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based on the
Program.
To "propagate" a work means to do anything with it that, without permission,
would make you directly or secondarily liable for infringement under applicable
copyright law, except executing it on a computer or modifying a private copy.
Propagation includes copying, distribution (with or without modification),
making available to the public, and in some countries other activities as
well.
To "convey" a work means any kind of propagation that enables other parties
to make or receive copies. Mere interaction with a user through a computer
network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices" to the
extent that it includes a convenient and prominently visible feature that
(1) displays an appropriate copyright notice, and (2) tells the user that
there is no warranty for the work (except to the extent that warranties are
provided), that licensees may convey the work under this License, and how
to view a copy of this License. If the interface presents a list of user commands
or options, such as a menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work for making
modifications to it. "Object code" means any non-source form of a work.
A "Standard Interface" means an interface that either is an official standard
defined by a recognized standards body, or, in the case of interfaces specified
for a particular programming language, one that is widely used among developers
working in that language.
The "System Libraries" of an executable work include anything, other than
the work as a whole, that (a) is included in the normal form of packaging
a Major Component, but which is not part of that Major Component, and (b)
serves only to enable use of the work with that Major Component, or to implement
a Standard Interface for which an implementation is available to the public
in source code form. A "Major Component", in this context, means a major essential
component (kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to produce
the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all the source
code needed to generate, install, and (for an executable work) run the object
code and to modify the work, including scripts to control those activities.
However, it does not include the work's System Libraries, or general-purpose
tools or generally available free programs which are used unmodified in performing
those activities but which are not part of the work. For example, Corresponding
Source includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically linked
subprograms that the work is specifically designed to require, such as by
intimate data communication or control flow between those subprograms and
other parts of the work.
The Corresponding Source need not include anything that users can regenerate
automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of copyright
on the Program, and are irrevocable provided the stated conditions are met.
This License explicitly affirms your unlimited permission to run the unmodified
Program. The output from running a covered work is covered by this License
only if the output, given its content, constitutes a covered work. This License
acknowledges your rights of fair use or other equivalent, as provided by copyright
law.
You may make, run and propagate covered works that you do not convey, without
conditions so long as your license otherwise remains in force. You may convey
covered works to others for the sole purpose of having them make modifications
exclusively for you, or provide you with facilities for running those works,
provided that you comply with the terms of this License in conveying all material
for which you do not control copyright. Those thus making or running the covered
works for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of your copyrighted
material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the conditions
stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological measure
under any applicable law fulfilling obligations under article 11 of the WIPO
copyright treaty adopted on 20 December 1996, or similar laws prohibiting
or restricting circumvention of such measures.
When you convey a covered work, you waive any legal power to forbid circumvention
of technological measures to the extent such circumvention is effected by
exercising rights under this License with respect to the covered work, and
you disclaim any intention to limit operation or modification of the work
as a means of enforcing, against the work's users, your or third parties'
legal rights to forbid circumvention of technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you receive
it, in any medium, provided that you conspicuously and appropriately publish
on each copy an appropriate copyright notice; keep intact all notices stating
that this License and any non-permissive terms added in accord with section
7 apply to the code; keep intact all notices of the absence of any warranty;
and give all recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey, and you
may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to produce
it from the Program, in the form of source code under the terms of section
4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified it, and
giving a relevant date.
b) The work must carry prominent notices stating that it is released under
this License and any conditions added under section 7. This requirement modifies
the requirement in section 4 to "keep intact all notices".
c) You must license the entire work, as a whole, under this License to anyone
who comes into possession of a copy. This License will therefore apply, along
with any applicable section 7 additional terms, to the whole of the work,
and all its parts, regardless of how they are packaged. This License gives
no permission to license the work in any other way, but it does not invalidate
such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display Appropriate
Legal Notices; however, if the Program has interactive interfaces that do
not display Appropriate Legal Notices, your work need not make them do so.
A compilation of a covered work with other separate and independent works,
which are not by their nature extensions of the covered work, and which are
not combined with it such as to form a larger program, in or on a volume of
a storage or distribution medium, is called an "aggregate" if the compilation
and its resulting copyright are not used to limit the access or legal rights
of the compilation's users beyond what the individual works permit. Inclusion
of a covered work in an aggregate does not cause this License to apply to
the other parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of sections
4 and 5, provided that you also convey the machine-readable Corresponding
Source under the terms of this License, in one of these ways:
a) Convey the object code in, or embodied in, a physical product (including
a physical distribution medium), accompanied by the Corresponding Source fixed
on a durable physical medium customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product (including
a physical distribution medium), accompanied by a written offer, valid for
at least three years and valid for as long as you offer spare parts or customer
support for that product model, to give anyone who possesses the object code
either (1) a copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical medium customarily
used for software interchange, for a price no more than your reasonable cost
of physically performing this conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the written
offer to provide the Corresponding Source. This alternative is allowed only
occasionally and noncommercially, and only if you received the object code
with such an offer, in accord with subsection 6b.
d) Convey the object code by offering access from a designated place (gratis
or for a charge), and offer equivalent access to the Corresponding Source
in the same way through the same place at no further charge. You need not
require recipients to copy the Corresponding Source along with the object
code. If the place to copy the object code is a network server, the Corresponding
Source may be on a different server (operated by you or a third party) that
supports equivalent copying facilities, provided you maintain clear directions
next to the object code saying where to find the Corresponding Source. Regardless
of what server hosts the Corresponding Source, you remain obligated to ensure
that it is available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided you inform
other peers where the object code and Corresponding Source of the work are
being offered to the general public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded from
the Corresponding Source as a System Library, need not be included in conveying
the object code work.
A "User Product" is either (1) a "consumer product", which means any tangible
personal property which is normally used for personal, family, or household
purposes, or (2) anything designed or sold for incorporation into a dwelling.
In determining whether a product is a consumer product, doubtful cases shall
be resolved in favor of coverage. For a particular product received by a particular
user, "normally used" refers to a typical or common use of that class of product,
regardless of the status of the particular user or of the way in which the
particular user actually uses, or expects or is expected to use, the product.
A product is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent the
only significant mode of use of the product.
"Installation Information" for a User Product means any methods, procedures,
authorization keys, or other information required to install and execute modified
versions of a covered work in that User Product from a modified version of
its Corresponding Source. The information must suffice to ensure that the
continued functioning of the modified object code is in no case prevented
or interfered with solely because modification has been made.
If you convey an object code work under this section in, or with, or specifically
for use in, a User Product, and the conveying occurs as part of a transaction
in which the right of possession and use of the User Product is transferred
to the recipient in perpetuity or for a fixed term (regardless of how the
transaction is characterized), the Corresponding Source conveyed under this
section must be accompanied by the Installation Information. But this requirement
does not apply if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has been installed
in ROM).
The requirement to provide Installation Information does not include a requirement
to continue to provide support service, warranty, or updates for a work that
has been modified or installed by the recipient, or for the User Product in
which it has been modified or installed. Access to a network may be denied
when the modification itself materially and adversely affects the operation
of the network or violates the rules and protocols for communication across
the network.
Corresponding Source conveyed, and Installation Information provided, in accord
with this section must be in a format that is publicly documented (and with
an implementation available to the public in source code form), and must require
no special password or key for unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this License
by making exceptions from one or more of its conditions. Additional permissions
that are applicable to the entire Program shall be treated as though they
were included in this License, to the extent that they are valid under applicable
law. If additional permissions apply only to part of the Program, that part
may be used separately under those permissions, but the entire Program remains
governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any
additional permissions from that copy, or from any part of it. (Additional
permissions may be written to require their own removal in certain cases when
you modify the work.) You may place additional permissions on material, added
by you to a covered work, for which you have or can give appropriate copyright
permission.
Notwithstanding any other provision of this License, for material you add
to a covered work, you may (if authorized by the copyright holders of that
material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the terms of
sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or author
attributions in that material or in the Appropriate Legal Notices displayed
by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or requiring
that modified versions of such material be marked in reasonable ways as different
from the original version; or
d) Limiting the use for publicity purposes of names of licensors or authors
of the material; or
e) Declining to grant rights under trademark law for use of some trade names,
trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that material by
anyone who conveys the material (or modified versions of it) with contractual
assumptions of liability to the recipient, for any liability that these contractual
assumptions directly impose on those licensors and authors.
All other non-permissive additional terms are considered "further restrictions"
within the meaning of section 10. If the Program as you received it, or any
part of it, contains a notice stating that it is governed by this License
along with a term that is a further restriction, you may remove that term.
If a license document contains a further restriction but permits relicensing
or conveying under this License, you may add to a covered work material governed
by the terms of that license document, provided that the further restriction
does not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you must place,
in the relevant source files, a statement of the additional terms that apply
to those files, or a notice indicating where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the form
of a separately written license, or stated as exceptions; the above requirements
apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly provided
under this License. Any attempt otherwise to propagate or modify it is void,
and will automatically terminate your rights under this License (including
any patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from
a particular copyright holder is reinstated (a) provisionally, unless and
until the copyright holder explicitly and finally terminates your license,
and (b) permanently, if the copyright holder fails to notify you of the violation
by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently
if the copyright holder notifies you of the violation by some reasonable means,
this is the first time you have received notice of violation of this License
(for any work) from that copyright holder, and you cure the violation prior
to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses
of parties who have received copies or rights from you under this License.
If your rights have been terminated and not permanently reinstated, you do
not qualify to receive new licenses for the same material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy
of the Program. Ancillary propagation of a covered work occurring solely as
a consequence of using peer-to-peer transmission to receive a copy likewise
does not require acceptance. However, nothing other than this License grants
you permission to propagate or modify any covered work. These actions infringe
copyright if you do not accept this License. Therefore, by modifying or propagating
a covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives
a license from the original licensors, to run, modify and propagate that work,
subject to this License. You are not responsible for enforcing compliance
by third parties with this License.
An "entity transaction" is a transaction transferring control of an organization,
or substantially all assets of one, or subdividing an organization, or merging
organizations. If propagation of a covered work results from an entity transaction,
each party to that transaction who receives a copy of the work also receives
whatever licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the Corresponding
Source of the work from the predecessor in interest, if the predecessor has
it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the rights
granted or affirmed under this License. For example, you may not impose a
license fee, royalty, or other charge for exercise of rights granted under
this License, and you may not initiate litigation (including a cross-claim
or counterclaim in a lawsuit) alleging that any patent claim is infringed
by making, using, selling, offering for sale, or importing the Program or
any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this License
of the Program or a work on which the Program is based. The work thus licensed
is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims owned or controlled
by the contributor, whether already acquired or hereafter acquired, that would
be infringed by some manner, permitted by this License, of making, using,
or selling its contributor version, but do not include claims that would be
infringed only as a consequence of further modification of the contributor
version. For purposes of this definition, "control" includes the right to
grant patent sublicenses in a manner consistent with the requirements of this
License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent
license under the contributor's essential patent claims, to make, use, sell,
offer for sale, import and otherwise run, modify and propagate the contents
of its contributor version.
In the following three paragraphs, a "patent license" is any express agreement
or commitment, however denominated, not to enforce a patent (such as an express
permission to practice a patent or covenant not to sue for patent infringement).
To "grant" such a patent license to a party means to make such an agreement
or commitment not to enforce a patent against the party.
If you convey a covered work, knowingly relying on a patent license, and the
Corresponding Source of the work is not available for anyone to copy, free
of charge and under the terms of this License, through a publicly available
network server or other readily accessible means, then you must either (1)
cause the Corresponding Source to be so available, or (2) arrange to deprive
yourself of the benefit of the patent license for this particular work, or
(3) arrange, in a manner consistent with the requirements of this License,
to extend the patent license to downstream recipients. "Knowingly relying"
means you have actual knowledge that, but for the patent license, your conveying
the covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that country
that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement,
you convey, or propagate by procuring conveyance of, a covered work, and grant
a patent license to some of the parties receiving the covered work authorizing
them to use, propagate, modify or convey a specific copy of the covered work,
then the patent license you grant is automatically extended to all recipients
of the covered work and works based on it.
A patent license is "discriminatory" if it does not include within the scope
of its coverage, prohibits the exercise of, or is conditioned on the non-exercise
of one or more of the rights that are specifically granted under this License.
You may not convey a covered work if you are a party to an arrangement with
a third party that is in the business of distributing software, under which
you make payment to the third party based on the extent of your activity of
conveying the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory patent
license (a) in connection with copies of the covered work conveyed by you
(or copies made from those copies), or (b) primarily for and in connection
with specific products or compilations that contain the covered work, unless
you entered into that arrangement, or that patent license was granted, prior
to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied
license or other defenses to infringement that may otherwise be available
to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise)
that contradict the conditions of this License, they do not excuse you from
the conditions of this License. If you cannot convey a covered work so as
to satisfy simultaneously your obligations under this License and any other
pertinent obligations, then as a consequence you may not convey it at all.
For example, if you agree to terms that obligate you to collect a royalty
for further conveying from those to whom you convey the Program, the only
way you could satisfy both those terms and this License would be to refrain
entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to
link or combine any covered work with a work licensed under version 3 of the
GNU Affero General Public License into a single combined work, and to convey
the resulting work. The terms of this License will continue to apply to the
part which is the covered work, but the special requirements of the GNU Affero
General Public License, section 13, concerning interaction through a network
will apply to the combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the
GNU General Public License from time to time. Such new versions will be similar
in spirit to the present version, but may differ in detail to address new
problems or concerns.
Each version is given a distinguishing version number. If the Program specifies
that a certain numbered version of the GNU General Public License "or any
later version" applies to it, you have the option of following the terms and
conditions either of that numbered version or of any later version published
by the Free Software Foundation. If the Program does not specify a version
number of the GNU General Public License, you may choose any version ever
published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of
the GNU General Public License can be used, that proxy's public statement
of acceptance of a version permanently authorizes you to choose that version
for the Program.
Later license versions may give you additional or different permissions. However,
no additional obligations are imposed on any author or copyright holder as
a result of your choosing to follow a later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE
LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM
PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL
ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM
AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO
USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED
INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE
PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot
be given local legal effect according to their terms, reviewing courts shall
apply local law that most closely approximates an absolute waiver of all civil
liability in connection with the Program, unless a warranty or assumption
of liability accompanies a copy of the Program in return for a fee. END OF
TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible
use to the public, the best way to achieve this is to make it free software
which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach
them to the start of each source file to most effectively state the exclusion
of warranty; and each file should have at least the "copyright" line and a
pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like
this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain
conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands might
be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary. For
more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General Public
License instead of this License. But first, please read <https://www.gnu.org/
licenses /why-not-lgpl.html>.

View File

@ -0,0 +1,3 @@
# extra_mobs
A mod that adds aditional mobs to Mineclone 2, namely mobs that were added in updates of Minecraft past 1.12 (Mineclone's goal)

View File

@ -0,0 +1,39 @@
TODO.Mobs:
Mountain Goats
Fish
Dolfins
Fox
Pandas
Zombified Piglins
Pillagers
Ravagers
Phantoms
Hoglins
Zoglins
Drowneds
Glow Squids
Axolotls
Done.Mobs:
Piglins
Strider
Herobrine (optional)
Hoglin/Zoglin

View File

@ -0,0 +1,262 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local function degrees(rad)
return rad * 180.0 / math.pi
end
local S = minetest.get_translator("extra_mobs")
--###################
--################### cod
--###################
local cod = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
armor = 100,
rotate = 270,
tilt_swim = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
visual = "mesh",
mesh = "extra_mobs_cod.b3d",
textures = {
{"extra_mobs_cod.png"}
},
sounds = {
},
animation = {
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
},
drops = {
{name = "mcl_fishing:fish_raw",
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
chance = 20,
min = 1,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
do_custom = function(self)
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
if self.object:get_velocity().y < 2.5 then
self.object:add_velocity({ x = 0 , y = math.random(-.002, .002) , z = 0 })
end
end
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs:cod" then
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
end
end
end
}
mobs:register_mob("extra_mobs:cod", cod)
--spawning TODO: in schools
local water = mobs_mc.spawn_height.water + 1
mobs:spawn_specific(
"extra_mobs:cod",
"overworld",
"water",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
4000,
3,
water-16,
water)
--spawn egg
mobs:register_egg("extra_mobs:cod", S("Cod"), "extra_mobs_spawn_icon_cod.png", 0)

View File

@ -0,0 +1,3 @@
Strider textures -- [NO11]
Fox textures -- [NO11]
fungus on a stick ability -- [TechDudie]

View File

@ -0,0 +1 @@
mobs_mc

View File

@ -0,0 +1,249 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local function degrees(rad)
return rad * 180.0 / math.pi
end
local S = minetest.get_translator("extra_mobs")
--###################
--################### dolphin
--###################
local dolphin = {
type = "monster",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 3,
armor = 100,
walk_chance = 100,
breath_max = 120,
rotate = 270,
tilt_swim = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
visual = "mesh",
mesh = "extra_mobs_dolphin.b3d",
textures = {
{"extra_mobs_dolphin.png"}
},
sounds = {
},
animation = {
stand_start = 20,
stand_end = 20,
walk_start = 0,
walk_end = 15,
run_start = 30,
run_end = 45,
},
drops = {
{name = "mcl_fishing:fish_raw",
chance = 1,
min = 0,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
fear_height = 4,
walk_velocity = 3,
run_velocity = 6,
reach = 2,
damage = 2.5,
attack_type = "dogfight",
do_custom = function(self)
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
if self.object:get_velocity().y < 5 then
self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 })
end
end
end,
}
mobs:register_mob("extra_mobs:dolphin", dolphin)
--spawning TODO: in schools
local water = mobs_mc.spawn_height.water + 1
mobs:spawn_specific(
"extra_mobs:dolphin",
"overworld",
"water",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
4000,
3,
water-16,
water)
--spawn egg
mobs:register_egg("extra_mobs:dolphin", S("dolphin"), "extra_mobs_spawn_icon_dolphin.png", 0)

View File

@ -0,0 +1,177 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local S = minetest.get_translator("extra_mobs")
--###################
--################### fox
--###################
local followitem = ""
if minetest.get_modpath("mc_sweet_berry") then
followitem = "mc_sweet_berry:sweet_berry"
else
followitem = nil
end
local fox = {
type = "monster",
passive = false,
spawn_class = "hostile",
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 2,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 1.5,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
visual = "mesh",
mesh = "extra_mobs_fox.b3d",
textures = { {
"extra_mobs_fox.png",
"extra_mobs_trans.png",
} },
visual_size = {x=3, y=3},
sounds = {
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 3,
run_velocity = 6,
drops = {
},
animation = {
stand_speed = 7,
walk_speed = 7,
run_speed = 15,
stand_start = 11,
stand_end = 11,
walk_start = 0,
walk_end = 10,
run_start = 0,
run_end = 10,
pounce_start = 11,
pounce_end = 31,
lay_start = 34,
lay_end = 34,
},
runaway = true,
on_spawn = function(self)
if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then
self.object:set_properties({textures={"extra_mobs_artic_fox.png", "extra_mobs_trans.png"}})
end
end,
do_custom = function(self)
if self.child == true then
self.object:set_properties({textures={self.base_texture[1], self.base_texture[1]}})
end
if self.state ~= "attack" and math.random(1, 5000) == 1 then
self.state = "lay"
self.object:set_animation({x= 12, y=16})
minetest.after(math.random(10, 500), function()
if self.state == "lay" then
self.state = "stand"
end
end)
end
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs:fox" and self.state ~= "attack" and math.random(1, 500) == 1 then
self.horny = true
end
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
if object and object:is_player() and not object:get_player_control().sneak or not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mobs_mc:wolf" then
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 then
self.timer = 0
object:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end
end
end,
do_punch = function(self)
self.state = "runaway"
end,
follow = followitem,
fear_height = 4,
view_range = 16,
specific_attack = { "mobs_mc:chicken", "extra_mobs:cod", "extra_mobs:salmon" },
}
mobs:register_mob("extra_mobs:fox", fox)
-- spawning
mobs:spawn_specific(
"extra_mobs:fox",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
--mobs:spawn_specific("extra_mobs:fox", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500)
--[[
mobs:spawn_specific(
"extra_mobs:artic_fox",
"overworld",
"ground",
{
"ColdTaiga",
"IcePlainsSpikes",
"IcePlains",
"ExtremeHills+_snowtop",
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
]]--
-- spawn eggs
mobs:register_egg("extra_mobs:fox", S("Fox"), "extra_mobs_spawn_icon_fox.png", 0)

View File

@ -0,0 +1,233 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("extra_mobs")
mobs:register_mob("extra_mobs:glow_squid",{
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 3,
armor = 100,
rotate = 270,
tilt_swim = true,
-- FIXME: If the qlow squid is near the floor, it turns black
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "extra_mobs_glow_squid.b3d",
textures = {
{"extra_mobs_glow_squid.png"}
},
sounds = {
damage = {name="mobs_mc_squid_hurt", gain=0.3},
death = {name="mobs_mc_squid_death", gain=0.4},
flop = "mobs_mc_squid_flop",
distance = 16,
},
animation = {
stand_start = 1,
stand_end = 60,
walk_start = 1,
walk_end = 60,
run_start = 1,
run_end = 60,
},
drops = {
{name = "extra_mobs:glow_ink_sac",
chance = 1,
min = 1,
max = 3,
looting = "common",},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
glow = minetest.LIGHT_MAX,
do_custom = function(self, dtime)
local glowSquidPos = self.object:get_pos()
local chanceOfParticle = math.random(0, 2)
if chanceOfParticle >= 1 then
minetest.add_particle({
pos = {x=glowSquidPos.x+math.random(-2,2)*math.random()/2,y=glowSquidPos.y+math.random(-1,2),z=glowSquidPos.z+math.random(-2,2)*math.random()/2},
velocity = {x=math.random(-0.25,0.25), y=math.random(-0.25,0.25), z=math.random(-0.25,0.25)},
acceleration = {x=math.random(-0.5,0.5), y=math.random(-0.5,0.5), z=math.random(-0.5,0.5)},
expirationtime = math.random(),
size = 1.5 + math.random(),
collisiondetection = true,
vertical = false,
texture = "glint"..math.random(1, 4)..".png",
glow = minetest.LIGHT_MAX,
})
end
end
})
-- spawning
local water = mobs_mc.spawn_height.water + 1
mobs:spawn_specific(
"extra_mobs:glow_squid",
"overworld",
"water",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
10000,
3,
water-16,
water)
-- spawn egg
mobs:register_egg("extra_mobs:glow_squid", S("Glow Squid"), "extra_mobs_spawn_icon_glow_squid.png", 0)

View File

@ -0,0 +1,329 @@
local S = minetest.get_translator("extra_mobs")
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
description = S("Glow Ink Sac"),
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
inventory_image = "extra_mobs_glow_ink_sac.png",
groups = { craftitem = 1 },
})
--------------------
--[[This mod is originally by Zeg9, but heavily modified for MineClone 2.
Model created by 22i, licensed under the
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
Source: <https://github.com/22i/amc>
]]
local VISUAL_SIZE = 0.3
minetest.register_entity("extra_mobs:glow_item_frame_item",{
hp_max = 1,
visual = "wielditem",
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
physical = false,
pointable = false,
textures = { "blank.png" },
_texture = "blank.png",
_scale = 1,
glow = minetest.LIGHT_MAX,
on_activate = function(self, staticdata)
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
self._nodename = data[1]
self._texture = data[2]
if data[3] then
self._scale = data[3]
else
self._scale = 1
end
end
end
if self._texture ~= nil then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
})
end
end,
get_staticdata = function(self)
if self._nodename ~= nil and self._texture ~= nil then
local ret = self._nodename .. ';' .. self._texture
if self._scale ~= nil then
ret = ret .. ';' .. self._scale
end
return ret
end
return ""
end,
_update_texture = function(self)
if self._texture ~= nil then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
})
end
end,
})
local facedir = {}
facedir[0] = {x=0,y=0,z=1}
facedir[1] = {x=1,y=0,z=0}
facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0}
local remove_item_entity = function(pos, node)
local objs = nil
if node.name == "extra_mobs:glow_item_frame" then
objs = minetest.get_objects_inside_radius(pos, .5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
obj:remove()
end
end
end
end
local update_item_entity = function(pos, node, param2)
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if not param2 then
param2 = node.param2
end
if node.name == "extra_mobs:glow_item_frame" then
local posad = facedir[param2]
pos.x = pos.x + posad.x*6.5/16
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
local e = minetest.add_entity(pos, "extra_mobs:glow_item_frame_item")
local lua = e:get_luaentity()
lua._nodename = node.name
local itemname = item:get_name()
if itemname == "" or itemname == nil then
lua._texture = "blank.png"
lua._scale = 1
else
lua._texture = itemname
local def = minetest.registered_items[itemname]
if def and def.wield_scale then
lua._scale = def.wield_scale.x
else
lua._scale = 1
end
end
lua:_update_texture()
if node.name == "extra_mobs:glow_item_frame" then
local yaw = math.pi*2 - param2 * math.pi/2
e:set_yaw(yaw)
end
end
end
local drop_item = function(pos, node, meta, clicker)
local cname = ""
if clicker and clicker:is_player() then
cname = clicker:get_player_name()
end
if node.name == "extra_mobs:glow_item_frame" and not minetest.is_creative_enabled(cname) then
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
meta:set_string("infotext", "")
remove_item_entity(pos, node)
end
minetest.register_node("extra_mobs:glow_item_frame",{
description = S("Glow Item Frame"),
_tt_help = S("Can hold an item and glows"),
_doc_items_longdesc = S("Glow Item frames are decorative blocks in which items can be placed."),
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
drawtype = "mesh",
is_ground_content = false,
mesh = "extra_mobs_glow_item_frame.obj",
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
tiles = {"extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png"},
inventory_image = "extra_mobs_glow_item_frame_item.png",
wield_image = "extra_mobs_glow_item_frame.png",
paramtype = "light",
paramtype2 = "facedir",
--FIXME: should only be glowing, no light source. How is that possible with a node?
light_source = 1,
sunlight_propagates = true,
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
end
local pname = clicker:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
local meta = minetest.get_meta(pos)
drop_item(pos, node, meta, clicker)
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
meta:set_string("infotext", "")
inv:set_stack("main", 1, "")
return itemstack
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
inv:set_stack("main", 1, put_itemstack)
update_item_entity(pos, node)
-- Add node infotext when item has been named
local imeta = itemstack:get_meta()
local iname = imeta:get_string("name")
if iname then
meta:set_string("infotext", iname)
end
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
drop_item(pos, node, meta)
end,
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
-- Rotate face
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local objs = nil
if node.name == "extra_mobs:glow_item_frame" then
objs = minetest.get_objects_inside_radius(pos, .5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
update_item_entity(pos, node, (node.param2+1) % 4)
break
end
end
end
return
elseif mode == screwdriver.ROTATE_AXIS then
return false
end
end,
})
minetest.register_craft({
type = "shapeless",
output = 'extra_mobs:glow_item_frame',
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
})
minetest.register_lbm({
label = "Update legacy item frames",
name = "extra_mobs:update_legacy_glow_item_frames",
nodenames = {"extra_mobs:glow_frame"},
action = function(pos, node)
-- Swap legacy node, then respawn entity
node.name = "extra_mobs:glow_item_frame"
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
minetest.swap_node(pos, node)
if item ~= "" then
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
local inv = meta:get_inventory()
inv:set_size("main", 1)
if not itemstack:is_empty() then
inv:set_stack("main", 1, itemstack)
end
end
update_item_entity(pos, node)
end,
})
-- FIXME: Item entities can get destroyed by /clearobjects
minetest.register_lbm({
label = "Respawn item frame item entities",
name = "extra_mobs:respawn_entities",
nodenames = {"extra_mobs:glow_item_frame"},
run_at_every_load = true,
action = function(pos, node)
update_item_entity(pos, node)
end,
})
minetest.register_alias("extra_mobs:glow_frame", "extra_mobs:glow_item_frame")
--------------------

View File

@ -0,0 +1,85 @@
local S = minetest.get_translator("extra_mobs")
local pr = PseudoRandom(os.time()*(-334))
minetest.register_entity("extra_mobs:hb_eye", {
visual = "mesh",
mesh = "mcl_armor_character.b3d",
textures = {"extra_mobs_herobrine_eyes.png", "extra_mobs_trans.png", "extra_mobs_trans.png" },
visual_size = {x=1, y=1},
on_activate = function(self)
for _,hb in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1)) do
if not hb:is_player() and hb:get_luaentity().name == "extra_mobs:herobrine" then
self.object:set_attach(hb, "Head", {x=0,y=-13.5,z=0}, {x=0,y=0,z=0})
end
end
end,
do_custom = function(self)
if self.object:get_attach() == nil then
self.object:remove()
end
end,
glow = 10
})
mobs:register_mob("extra_mobs:herobrine", {
type = "monster",
spawn_class = "hostile",
hp_min = 20,
hp_max = 20,
xp_min = 1000,
xp_max = 1000,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2, 0.3},
visual = "mesh",
mesh = "mcl_armor_character.b3d",
textures = {"character.png", "extra_mobs_trans.png", "extra_mobs_trans.png" },
visual_size = {x=1, y=1},
makes_footstep_sound = false,
walk_velocity = 0,
run_velocity = 0,
damage = 10,
reach = 1,
armor = {fleshy = 0},
view_range = 1000,
attack_type = "dogfight",
can_despawn = false,
on_spawn = function(self)
--if self.object:get_children() == nil then
minetest.add_entity(self.object:get_pos(), "extra_mobs:hb_eye")
--end
end,
do_custom = function(self)
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 30)) do
if object:is_player() then
pos = self.object:get_pos()
local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
local telepos
if nodes ~= nil then
if #nodes > 0 then
-- Up to 64 attempts to teleport
for n=1, math.min(64, #nodes) do
local r = pr:next(1, #nodes)
local nodepos = nodes[r]
local node_ok = true
-- Selected node needs to have 3 nodes of free space above
for u=1, 3 do
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
if minetest.registered_nodes[node.name].walkable then
node_ok = false
break
end
end
if node_ok then
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
end
end
if telepos then
self.object:set_pos(telepos)
end
end
end
end
end
end,
})

View File

@ -0,0 +1,134 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("extra_mobs")
--###################
--################### hoglin
--###################
local hoglin = {
type = "monster",
passive = false,
spawn_class = "hostile",
hp_min = 40,
hp_max = 40,
xp_min = 9,
xp_max = 9,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 4,
reach = 3,
collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6},
visual = "mesh",
mesh = "extra_mobs_hoglin.b3d",
textures = { {
"extra_mobs_hoglin.png",
} },
visual_size = {x=3, y=3},
sounds = {
random = "extra_mobs_hoglin",
damage = "extra_mobs_hoglin_hurt",
distance = 16,
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 4,
drops = {
{name = "mcl_mobsitems:leather",
chance = 1,
min = 0,
max = 1,},
},
drops = {
{name = "mcl_mobitems:porkchop",
chance = 1,
min = 2,
max = 4,},
},
animation = {
stand_speed = 7,
walk_speed = 7,
run_speed = 15,
stand_start = 24,
stand_end = 24,
walk_start = 11,
walk_end = 21,
run_start = 1,
run_end = 10,
punch_start = 22,
punch_end = 32,
},
fear_height = 4,
view_range = 32,
floats = 0,
custom_attack = function(self)
if self.state == "attack" and self.reach > vector.distance(self.object:get_pos(), self.attack:get_pos()) then
self.attack:add_velocity({x=0,y=13,z=0})
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end,
do_custom = function(self)
if self.object:get_pos().y > -100 then
local zog = minetest.add_entity(self.object:get_pos(), "extra_mobs:zoglin")
zog:set_rotation(self.object:get_rotation())
self.object:remove()
end
end,
attack_animals = true,
}
mobs:register_mob("extra_mobs:hoglin", hoglin)
local zoglin = table.copy(hoglin)
zoglin.fire_resistant = 1
zoglin.textures = {"extra_mobs_zoglin.png"}
zoglin.do_custom = function()
return
end
zoglin.attacks_monsters = true
zoglin.lava_damage = 0
zoglin.fire_damage = 0
mobs:register_mob("extra_mobs:zoglin", zoglin)
-- Baby hoglin.
--[[
local baby_hoglin = table.copy(hoglin)
baby_hoglin.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_hoglin.xp_min = 20
baby_hoglin.xp_max = 20
baby_hoglin.visual_size = {x=hoglin.visual_size.x/2, y=hoglin.visual_size.y/2}
textures = { {
"extra_mobs_hoglin.png",
"extra_mobs_trans.png",
} }
baby_hoglin.walk_velocity = 1.2
baby_hoglin.run_velocity = 2.4
baby_hoglin.child = 1
mobs:register_mob("extra_mobs:baby_hoglin", baby_hoglin)]]
-- Regular spawning in the Nether
mobs:spawn_specific(
"extra_mobs:hoglin",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("extra_mobs:hoglin", S("Hoglin"), "extra_mobs_spawn_icon_hoglin.png", 0)

View File

@ -0,0 +1,28 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local path = minetest.get_modpath("extra_mobs")
if not minetest.get_modpath("mobs_mc_gameconfig") then
mobs_mc = {}
end
--Monsters
dofile(path .. "/herobrine.lua")
dofile(path .. "/hoglin+zoglin.lua")
dofile(path .. "/piglin.lua")
--Animals
dofile(path .. "/strider.lua")
dofile(path .. "/fox.lua")
dofile(path .. "/cod.lua")
dofile(path .. "/salmon.lua")
dofile(path .. "/dolphin.lua")
dofile(path .. "/glow_squid.lua")
--Items
dofile(path .. "/glow_squid_items.lua")

View File

@ -0,0 +1,3 @@
name = extra_mobs
depends = mcl_mobs, mobs_mc
optional_depends = mc_warped_fungus_stick, mc_sweet_berry

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,156 @@
# Blender v2.76 (sub 0) OBJ File: 'itemframe1facedir.blend'
# www.blender.org
mtllib itemframe1facedir.mtl
o right.frame_Cube.005
v -0.313413 -0.313413 0.435326
v -0.313413 0.313413 0.435326
v -0.313413 -0.313413 0.498008
v -0.313413 0.313413 0.498008
v -0.376095 -0.313413 0.435326
v -0.376095 0.313413 0.435326
v -0.376095 -0.313413 0.498008
v -0.376095 0.313413 0.498008
vt 0.875000 0.812500
vt 0.812500 0.812500
vt 0.812500 0.187500
vt 0.875000 0.187500
vt 1.000000 0.812500
vt 0.937500 0.812500
vt 0.937500 0.187500
vt 1.000000 0.187500
vt -0.000000 0.937500
vt 0.062500 0.937500
vt 0.062500 1.000000
vt -0.000000 1.000000
vn 1.000000 0.000000 -0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn -0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 -0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 2/1/1 4/2/1 3/3/1 1/4/1
f 4/1/2 8/2/2 7/3/2 3/4/2
f 8/5/3 6/6/3 5/7/3 7/8/3
f 6/1/4 2/2/4 1/3/4 5/4/4
f 1/9/5 3/10/5 7/11/5 5/12/5
f 6/9/6 8/10/6 4/11/6 2/12/6
o left.frame_Cube.004
v 0.376095 -0.313413 0.435326
v 0.376095 0.313413 0.435326
v 0.376095 -0.313413 0.498008
v 0.376095 0.313413 0.498008
v 0.313413 -0.313413 0.435326
v 0.313413 0.313413 0.435326
v 0.313413 -0.313413 0.498008
v 0.313413 0.313413 0.498008
vt 0.875000 0.812500
vt 0.812500 0.812500
vt 0.812500 0.187500
vt 0.875000 0.187500
vt 1.000000 0.812500
vt 0.937500 0.812500
vt 0.937500 0.187500
vt 1.000000 0.187500
vt -0.000000 0.937500
vt 0.062500 0.937500
vt 0.062500 1.000000
vt -0.000000 1.000000
vn 1.000000 0.000000 -0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 -0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 10/13/7 12/14/7 11/15/7 9/16/7
f 12/13/8 16/14/8 15/15/8 11/16/8
f 16/17/9 14/18/9 13/19/9 15/20/9
f 14/13/10 10/14/10 9/15/10 13/16/10
f 9/21/11 11/22/11 15/23/11 13/24/11
f 14/21/12 16/22/12 12/23/12 10/24/12
o lower.frame_Cube.003
v 0.376095 -0.376095 0.435326
v 0.376095 -0.313413 0.435326
v 0.376095 -0.376095 0.498008
v 0.376095 -0.313413 0.498008
v -0.376095 -0.376095 0.435326
v -0.376095 -0.313413 0.435326
v -0.376095 -0.376095 0.498008
v -0.376095 -0.313413 0.498008
vt 0.187500 0.187500
vt 0.125000 0.187500
vt 0.125000 0.125000
vt 0.187500 0.125000
vt 0.875000 0.187500
vt 0.875000 0.125000
vt 0.812500 0.187500
vt 0.812500 0.125000
vt 0.875000 0.937500
vt 0.875000 1.000000
vt 0.125000 1.000000
vt 0.125000 0.937500
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn -0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 18/25/13 20/26/13 19/27/13 17/28/13
f 20/29/14 24/26/14 23/27/14 19/30/14
f 24/29/15 22/31/15 21/32/15 23/30/15
f 22/29/16 18/26/16 17/27/16 21/30/16
f 17/33/17 19/34/17 23/35/17 21/36/17
f 22/30/18 24/29/18 20/26/18 18/27/18
o upper.frame_Cube.002
v 0.376095 0.313413 0.435326
v 0.376095 0.376095 0.435326
v 0.376095 0.313413 0.498008
v 0.376095 0.376095 0.498008
v -0.376095 0.313413 0.435326
v -0.376095 0.376095 0.435326
v -0.376095 0.313413 0.498008
v -0.376095 0.376095 0.498008
vt 0.187500 0.875000
vt 0.125000 0.875000
vt 0.125000 0.812500
vt 0.187500 0.812500
vt 0.875000 0.875000
vt 0.875000 0.812500
vt 0.812500 0.875000
vt 0.812500 0.812500
vt 0.875000 0.937500
vt 0.875000 1.000000
vt 0.125000 1.000000
vt 0.125000 0.937500
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn -0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 26/37/19 28/38/19 27/39/19 25/40/19
f 28/41/20 32/38/20 31/39/20 27/42/20
f 32/41/21 30/43/21 29/44/21 31/42/21
f 30/41/22 26/38/22 25/39/22 29/42/22
f 25/45/23 27/46/23 31/47/23 29/48/23
f 30/48/24 32/38/24 28/41/24 26/45/24
o background_Plane
v 0.313413 -0.313413 0.466667
v -0.313413 -0.313413 0.466667
v 0.313413 0.313413 0.466667
v -0.313413 0.313413 0.466667
vt 0.187500 0.187500
vt 0.812500 0.187500
vt 0.812500 0.812500
vt 0.187500 0.812500
vn -0.000000 0.000000 -1.000000
usemtl None
s off
f 33/49/25 34/50/25 36/51/25 35/52/25

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,300 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local trading_items = {
{ itemstring = "mcl_core:obsidian", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:gravel", amount_min = 8, amount_max = 16 },
{ itemstring = "mcl_mobitems:leather", amount_min = 4, amount_max = 10 },
{ itemstring = "mcl_nether:soul_sand", amount_min = 4, amount_max = 16 },
{ itemstring = "mcl_nether:nether_brick", amount_min = 4, amount_max = 16 },
{ itemstring = "mcl_mobitems:string", amount_min = 3, amount_max = 9 },
{ itemstring = "mcl_nether:quartz", amount_min = 4, amount_max = 10 },
{ itemstring = "mcl_potions:water", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:iron_nugget", amount_min = 10, amount_max = 36 },
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
}
local S = minetest.get_translator("extra_mobs")
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
--###################
--################### piglin
--###################
local piglin = {
type = "monster",
passive = false,
spawn_class = "hostile",
hp_min = 16,
hp_max = 16,
xp_min = 9,
xp_max = 9,
armor = {fleshy = 90},
damage = 4,
reach = 3,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "extra_mobs_piglin.b3d",
textures = { {
"extra_mobs_piglin.png",
"mcl_bows_bow_2.png",
} },
visual_size = {x=1, y=1},
sounds = {
random = "extra_mobs_piglin",
damage = "extra_mobs_piglin_hurt",
distance = 16,
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 4.317,
run_velocity = 5.6121,
drops = {
{name = "mcl_bows:crossbow",
chance = 10,
min = 1,
max = 1,},
},
animation = {
stand_speed = 30,
walk_speed = 30,
run_speed = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 440,
run_end = 459,
},
fear_height = 4,
view_range = 16,
on_spawn = function(self)
self.weapon = self.base_texture[2]
self.gold_items = 0
end,
do_custom = function(self)
if self.object:get_pos().y > -100 then
--local zog = minetest.add_entity(self.object:get_pos(), "extra_mobs:zombified_piglin")
--zog:set_rotation(self.object:get_rotation())
--self.object:remove()
end
if self.trading == true then
self.state = "trading"
self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,-20,18))
self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(-40,0,0))
self.base_texture[2] = "default_gold_ingot.png"
self.object:set_properties({textures = self.base_texture})
else
self.object:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20))
self.base_texture[2] = self.weapon
self.object:set_properties({textures = self.base_texture})
self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(0,0,0))
self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
end
if self.state ~= "attack" then
self._attacked_by_player = false
end
if self.state == "attack" and self.attack:is_player() then
for i=1, 6 do
local stack = self.attack:get_inventory():get_stack("armor", i)
local item = stack:get_name()
if item == "mcl_armor:chestplate_gold" or item == "mcl_armor:leggings_gold" or item == "mcl_armor:helmet_gold" or item == "mcl_armor:boots_gold" then
if self._attacked_by_player == false then
self.state = "stand"
end
end
end
end
end,
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
local item_gold = clicker:get_wielded_item()
item_gold:take_item(1)
clicker:set_wielded_item(item_gold)
self.state = "stand"
self.object:set_animation({x=0,y=79})
self.trading = true
self.gold_items = self.gold_items + 1
self.object:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
minetest.after(5, function()
self.gold_items = self.gold_items - 1
if self.gold_items == 0 then
self.trading = false
self.state = "stand"
end
local c_pos = self.object:get_pos()
if c_pos then
self.what_traded = trading_items[math.random(#trading_items)]
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
minetest.add_item({x=math.random(c_pos.x - 1, c_pos.x + 1), y=math.random(c_pos.y - 1, c_pos.y + 1), z= math.random(c_pos.z - 1, c_pos.z + 1)}, self.what_traded.itemstring)
end
end
end)
end
end,
do_punch = function(self, hitter)
if hitter:is_player() then
self._attacked_by_player = true
end
end,
attack_type = "dogshoot",
arrow = "mcl_bows:arrow_entity",
shoot_arrow = function(self, pos, dir)
if mod_bows then
-- 2-4 damage per arrow
local dmg = math.max(4, math.random(2, 8))
mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
end
end,
shoot_interval = 1.2,
shoot_offset = 1.5,
dogshoot_switch = 1,
dogshoot_count_max =1.8,
}
mobs:register_mob("extra_mobs:piglin", piglin)
local sword_piglin = table.copy(piglin)
sword_piglin.mesh = "extra_mobs_sword_piglin.b3d"
sword_piglin.textures = {"extra_mobs_piglin.png", "default_tool_goldsword.png"}
sword_piglin.on_spawn = function(self)
self.gold_items = 0
self.weapon = self.base_texture[2]
self.object:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
end
sword_piglin.drops = {
{name = "mcl_tools:sword_gold",
chance = 10,
min = 1,
max = 1,},
}
sword_piglin.attack_type = "dogfight"
sword_piglin.animation = {
stand_speed = 30,
walk_speed = 30,
punch_speed = 45,
run_speed = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 440,
run_end = 459,
punch_start = 189,
punch_end = 198,
}
mobs:register_mob("extra_mobs:sword_piglin", sword_piglin)
local zombified_piglin = table.copy(piglin)
zombified_piglin.fire_resistant = 1
zombified_piglin.do_custom = function()
return
end
zombified_piglin.on_spawn = function()
return
end
zombified_piglin.on_rightclick = function()
return
end
zombified_piglin.lava_damage = 0
zombified_piglin.fire_damage = 0
zombified_piglin.attack_animals = true
zombified_piglin.mesh = "extra_mobs_sword_piglin.b3d"
zombified_piglin.textures = {"extra_mobs_zombified_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
zombified_piglin.attack_type = "dogfight"
zombified_piglin.animation = {
stand_speed = 30,
walk_speed = 30,
punch_speed = 45,
run_speed = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 440,
run_end = 459,
punch_start = 189,
punch_end = 198,
}
mobs:register_mob("extra_mobs:zombified_piglin", zombified_piglin)
local piglin_brute = table.copy(piglin)
piglin_brute.xp_min = 20
piglin_brute.xp_max = 20
piglin_brute.hp_min = 50
piglin_brute.hp_max = 50
piglin_brute.fire_resistant = 1
piglin_brute.do_custom = function()
return
end
piglin_brute.on_spawn = function()
return
end
piglin_brute.on_rightclick = function()
return
end
piglin_brute.attacks_monsters = true
piglin_brute.lava_damage = 0
piglin_brute.fire_damage = 0
piglin_brute.attack_animals = true
piglin_brute.mesh = "extra_mobs_sword_piglin.b3d"
piglin_brute.textures = {"extra_mobs_piglin_brute.png", "default_tool_goldaxe.png", "extra_mobs_trans.png"}
piglin_brute.attack_type = "dogfight"
piglin_brute.animation = {
stand_speed = 30,
walk_speed = 30,
punch_speed = 45,
run_speed = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 440,
run_end = 459,
punch_start = 189,
punch_end = 198,
}
piglin_brute.can_despawn = false
piglin_brute.group_attack = { "extra_mobs:piglin", "extra_mobs:piglin_brute" }
mobs:register_mob("extra_mobs:piglin_brute", piglin_brute)
-- Regular spawning in the Nether
mobs:spawn_specific(
"extra_mobs:piglin",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mobs:spawn_specific(
"extra_mobs:sword_piglin",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("extra_mobs:piglin", S("piglin"), "extra_mobs_spawn_icon_piglin.png", 0)
mobs:register_egg("extra_mobs:piglin_brute", S("piglin Brute"), "extra_mobs_spawn_icon_piglin.png", 0)

View File

@ -0,0 +1,219 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("extra_mobs")
--###################
--################### salmon
--###################
local salmon = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
armor = 100,
rotate = 270,
tilt_swim = true,
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.79, 0.4},
visual = "mesh",
mesh = "extra_mobs_salmon.b3d",
textures = {
{"extra_mobs_salmon.png"}
},
sounds = {
},
animation = {
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
},
drops = {
{name = "mcl_fishing:salmon_raw",
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
chance = 20,
min = 1,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
}
mobs:register_mob("extra_mobs:salmon", salmon)
--spawning TODO: in schools
local water = mobs_mc.spawn_height.water + 1
mobs:spawn_specific(
"extra_mobs:salmon",
"overworld",
"water",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
4000,
3,
water-16,
water)
--spawn egg
mobs:register_egg("extra_mobs:salmon", S("Salmon"), "extra_mobs_spawn_icon_salmon.png", 0)

View File

@ -0,0 +1,232 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("extra_mobs")
--###################
--################### STRIDER
--###################
local strider = {
type = "animal",
passive = true,
spawn_class = "passive",
hp_min = 20,
hp_max = 20,
xp_min = 9,
xp_max = 9,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 2,
collisionbox = {-.6, -0.01, -.6, .6, 1.94, .6},
visual = "mesh",
mesh = "extra_mobs_strider.b3d",
textures = { {
"extra_mobs_strider.png",
} },
visual_size = {x=3, y=3},
sounds = {
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 4,
runaway = true,
drops = {
{name = "mcl_mobsitems:string",
chance = 1,
min = 2,
max = 5,},
},
animation = {
stand_speed = 15,
walk_speed = 15,
run_speed = 30,
stand_start = 5,
stand_end = 5,
walk_start = 1,
walk_end = 20,
},
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
water_damage = 5,
fear_height = 4,
view_range = 16,
fire_resistant = true,
floats_on_lava = 1,
floats = 0,
do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_flowing") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_flowing") ~= nil then
self.walk_velocity = 2
self.run_velocity = 4
self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false
else
self.base_texture[1] = "extra_mobs_strider_cold.png"
self.walk_velocity = .5
self.run_velocity = 1
self.shaking = true
end
self.object:set_properties({textures=self.base_texture, shaking=self.shaking, run_velocity=self.run_velocity, walk_velocity=self.walk_velocity})
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 8
self.max_speed_reverse = 4
self.accel = 2
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 5.5, z = -1.75}
self.driver_eye_offset = {x = 0, y = 10, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local wielditem = clicker:get_wielded_item()
local controlitem = ""
if minetest.get_modpath("mc") then
controlitem = "mc_warped_fungus_stick:warped_fungus_stick"
else
controlitem = mobs_mc.items.carrot_on_a_stick
end
if wielditem:get_name() ~= controlitem then
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end
if self.child then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
self.base_texture = {
"extra_mobs_strider.png",
"mobs_mc_pig_saddle.png", -- saddle
}
self.object:set_properties({
textures = self.base_texture
})
self.saddle = "yes"
self.tamed = true
self.drops = {
{name = "mcl_mobitems:string",
chance = 1,
min = 1,
max = 3,},
{name = "mcl_mobitems:saddle",
chance = 1,
min = 1,
max = 1,},
}
if not minetest.is_creative_enabled(clicker:get_player_name()) then
local inv = clicker:get_inventory()
local stack = inv:get_stack("main", clicker:get_wield_index())
stack:take_item()
inv:set_stack("main", clicker:get_wield_index(), stack)
end
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
return
end
-- Mount or detach player
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
-- Detach if already attached
mobs.detach(clicker, {x=1, y=0, z=0})
return
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == controlitem then
-- Ride pig if it has a saddle and player uses a carrot on a stick
mobs.attach(self, clicker)
if not minetest.is_creative_enabled(clicker:get_player_name()) then
local inv = self.driver:get_inventory()
-- 26 uses
if wielditem:get_wear() > 63000 then
-- Break carrot on a stick
local def = wielditem:get_definition()
if def.sounds and def.sounds.breaks then
minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
end
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
else
wielditem:add_wear(2521)
end
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
end
return
end
end,
}
mobs:register_mob("extra_mobs:strider", strider)
-- Baby strider.
local baby_strider = table.copy(strider)
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13
baby_strider.xp_max = 13
baby_strider.visual_size = {x=strider.visual_size.x/2, y=strider.visual_size.y/2}
textures = { {
"extra_mobs_strider.png",
"extra_mobs_trans.png",
} }
baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4
baby_strider.child = 1
mobs:register_mob("extra_mobs:baby_strider", baby_strider)
-- Regular spawning in the Nether
mobs:spawn_specific(
"extra_mobs:strider",
"nether",
"lava",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("extra_mobs:strider", S("Strider"), "extra_mobs_spawn_icon_strider.png", 0)

Binary file not shown.

After

Width:  |  Height:  |  Size: 296 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 766 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 407 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 237 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 830 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 591 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 560 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 614 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 582 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 170 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 175 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 175 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 175 B

View File

@ -10,7 +10,6 @@ local minetest_get_node = minetest.get_node
local minetest_line_of_sight = minetest.line_of_sight
local minetest_get_node_light = minetest.get_node_light
local minetest_registered_nodes = minetest.registered_nodes
local flow = mobs.get_flowing_dir
local DOUBLE_PI = math.pi * 2
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
@ -1013,19 +1012,6 @@ function mobs.mob_step(self, dtime)
end
end
--mobs flow from Crafter
local pos = self.object:get_pos()
if pos then
local flow_dir = flow(pos)
if flow_dir then
flow_dir = vector.multiply(flow_dir,10)
local vel = self.object:get_velocity()
local acceleration = vector.new(flow_dir.x-vel.x,flow_dir.y-vel.y,flow_dir.z-vel.z)
acceleration = vector.multiply(acceleration, 0.01)
self.object:add_velocity(acceleration)
end
end
--mob is stunned after being hit
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime

View File

@ -125,6 +125,9 @@ mobs.set_yaw_while_attacking = function(self)
pos1.y = 0
local pos2 = self.attacking:get_pos()
if not pos2 then
return
end
pos2.y = 0
local new_direction = vector_direction(pos1,pos2)

View File

@ -1,78 +1,77 @@
--this is from https://github.com/HybridDog/builtin_item/blob/e6dfd9dce86503b3cbd1474257eca5f6f6ca71c2/init.lua#L50
local
minetest,vector,math,pairs,minetest_get_node,vector_subtract,minetest_registered_nodes
=
minetest,vector,math,pairs,minetest.get_node,vector.subtract,minetest.registered_nodes
local tab
local n
local function get_nodes(pos)
tab,n = {},1
for i = -1,1,2 do
for _,p in pairs({
{x=pos.x+i, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+i}
}) do
tab[n] = {p, minetest_get_node(p)}
n = n+1
end
end
return tab
end
local data
local param2
local nd
local par2
local name
local tmp
local c_node
function mobs.get_flowing_dir(pos)
c_node = minetest_get_node(pos).name
if c_node ~= "mcl_core:water_flowing" and c_node ~= "mcl_core:water" then
return nil
end
data = get_nodes(pos)
param2 = minetest_get_node(pos).param2
if param2 > 7 then
return nil
end
if c_node == "mcl_core:water" then
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 == 7 then
return(vector_subtract(i[1],pos))
end
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 < param2 then
return(vector_subtract(i[1],pos))
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 >= 11 then
return(vector_subtract(i[1],pos))
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
tmp = minetest_registered_nodes[name]
if tmp and not tmp.walkable and name ~= "mcl_core:water_flowing" and name ~= "mcl_core:water" then
return(vector_subtract(i[1],pos))
end
end
return nil
end
--this is from https://github.com/HybridDog/builtin_item/blob/e6dfd9dce86503b3cbd1474257eca5f6f6ca71c2/init.lua#L50
local
pairs, minetest_get_node, vector_subtract, minetest_registered_nodes
=
pairs, minetest.get_node, vector.subtract, minetest.registered_nodes
local function get_nodes(pos)
local x, y, z = pos.x, pos.y, pos.z
local node1, node2, node3, node4 =
{x = x - 1, y = y, z = z },
{x = x, y = y, z = z - 1},
{x = x + 1, y = y, z = z },
{x = x, y = y, z = z + 1}
local nodes = {
{node1, minetest_get_node(node1)},
{node2, minetest_get_node(node2)},
{node3, minetest_get_node(node3)},
{node4, minetest_get_node(node4)}
}
return nodes
end
local data
local param2
local nd
local par2
local name
local tmp
local c_node
function mobs.get_flowing_dir(pos)
c_node = minetest_get_node(pos).name
if c_node ~= "mcl_core:water_flowing" and c_node ~= "mcl_core:water" then
return nil
end
data = get_nodes(pos)
param2 = minetest_get_node(pos).param2
if param2 > 7 then
return nil
end
if c_node == "mcl_core:water" then
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 == 7 then
return(vector_subtract(i[1],pos))
end
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 < param2 then
return(vector_subtract(i[1],pos))
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 >= 11 then
return(vector_subtract(i[1],pos))
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
tmp = minetest_registered_nodes[name]
if tmp and not tmp.walkable and name ~= "mcl_core:water_flowing" and name ~= "mcl_core:water" then
return(vector_subtract(i[1],pos))
end
end
return nil
end

View File

@ -13,6 +13,8 @@ local DEFAULT_JUMP_HEIGHT = 5
local DEFAULT_FLOAT_SPEED = 4
local DEFAULT_CLIMB_SPEED = 3
local flow = mobs.get_flowing_dir
mobs.stick_in_cobweb = function(self)
local current_velocity = self.object:get_velocity()
@ -43,20 +45,24 @@ mobs.float = function(self)
local current_velocity = self.object:get_velocity()
local goal_velocity = {
x = 0,
y = DEFAULT_FLOAT_SPEED,
z = 0,
}
local new_velocity_addition = vector.subtract(goal_velocity, current_velocity)
new_velocity_addition.x = 0
new_velocity_addition.z = 0
local new_velocity_addition = DEFAULT_FLOAT_SPEED - current_velocity.y
--smooths out mobs a bit
if vector.length(new_velocity_addition) >= 0.0001 then
self.object:add_velocity(new_velocity_addition)
if new_velocity_addition >= 0.0001 then
self.object:add_velocity({x = 0, y = new_velocity_addition, z = 0})
end
--mobs flow from Crafter
local pos = self.object:get_pos()
if pos then
local flow_dir = flow(pos)
if flow_dir then
flow_dir = vector.multiply(flow_dir,10)
local vel = self.object:get_velocity()
local acceleration = vector.new(flow_dir.x-vel.x,flow_dir.y-vel.y,flow_dir.z-vel.z)
acceleration = vector.multiply(acceleration, 0.1)
self.object:add_velocity(acceleration)
end
end
end

View File

@ -19,7 +19,6 @@ local set_node = minetest.set_node
local sound_play = minetest.sound_play
local add_particlespawner = minetest.add_particlespawner
local after = minetest.after
local add_entity = minetest.add_entity
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_item_group = minetest.get_item_group
@ -144,7 +143,7 @@ function lightning.strike(pos)
if lua and lua.name == "mobs_mc:pig" then
local rot = obj:get_yaw()
obj:remove()
obj = add_entity(pos2, "mobs_mc:pigman")
obj = minetest.add_entity(pos2, "mobs_mc:pigman")
obj:set_yaw(rot)
-- mooshroom: toggle color red/brown (no damage)
elseif lua and lua.name == "mobs_mc:mooshroom" then
@ -168,7 +167,7 @@ function lightning.strike(pos)
elseif lua and lua.name == "mobs_mc:creeper" then
local rot = obj:get_yaw()
obj:remove()
obj = add_entity(pos2, "mobs_mc:creeper_charged")
obj = minetest.add_entity(pos2, "mobs_mc:creeper_charged")
obj:set_yaw(rot)
-- Other objects: Just damage
else
@ -205,16 +204,18 @@ function lightning.strike(pos)
if get_node(pos2).name == "air" then
-- Low chance for a lightning to spawn skeleton horse + skeletons
if skeleton_lightning then
add_entity(pos2, "mobs_mc:skeleton_horse")
minetest.add_entity(pos2, "mobs_mc:skeleton_horse")
local angle, posadd
angle = math.random(0, math.pi*2)
for i=1,3 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd)
local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
mob:set_yaw(angle-math.pi/2)
angle = angle + (math.pi*2) / 3
local mob = minetest.add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
if mob then
mob:set_yaw(angle-math.pi/2)
angle = angle + (math.pi*2) / 3
end
end
-- Cause a fire

View File

@ -135,6 +135,7 @@ function mcl_armor.register_set(def)
_mcl_armor_element = name,
_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
_mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png",
_mcl_upgradable = def.upgradable,
})
if def.craft_material then

View File

@ -79,6 +79,22 @@ mcl_armor.register_set({
},
toughness = 2,
craft_material = "mcl_core:diamond",
upgradable = true,
})
mcl_armor.register_set({
name = "netherite",
description = "Netherite",
durability = 592,
enchantability = 15,
points = {
head = 3,
torso = 8,
legs = 6,
feet = 3,
},
toughness = 3,
repair_material = "mcl_nether:netherite_ingot",
})
mcl_armor.register_protection_enchantment({
@ -193,7 +209,7 @@ minetest.register_tool("mcl_armor:elytra", {
_doc_items_longdesc = mcl_armor.longdesc,
_doc_items_usagehelp = mcl_armor.usage,
inventory_image = "mcl_armor_inv_elytra.png",
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10},
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = 1},
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",

Binary file not shown.

After

Width:  |  Height:  |  Size: 400 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 574 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 535 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 459 B

View File

@ -0,0 +1,13 @@
# Blackstone Mod
This mod is made for the Minetest Subgame Mineclone2.
It adds new Blocks: Blackstone, Basalt, Soul Fire, Soul Torch etc.
## Version:
Its version 1.0.2
## License
CC BY-SA 4.0

View File

@ -0,0 +1,30 @@
# Changelogs
## Blocks
I added the new Polished Basalt Block and salbs and strairs for every kind of Blackstone.
Also new is the Blackstone Wall.
New Soul soil, Soul Fire and Soul Fire Torches/Lanterns.
Added Smooth Basalt.
## Generating
Basalt and Blackstone now generate in the Nether naturaly.
Nether Gold Ore is gernerating in the Nether.
## Bugfixes
I fixed a lot of Bugs.

View File

@ -0,0 +1,7 @@
mcl_core
screwdriver
mcl_stairs
mclx_stairs
mcl_walls
mclx_fences
mcl_torches

View File

@ -0,0 +1,846 @@
local S = minetest.get_translator("mcl_blackstone")
local N = function(s) return s end
local LIGHT_TORCH = 10
stairs = {}
local fire_enabled = minetest.settings:get_bool("enable_fire", true)
local fire_help, eternal_fire_help
if fire_enabled then
fire_help = S("Fire is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear when there is nothing to burn left. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
else
fire_help = S("Fire is a damaging but non-destructive short-lived kind of block. It will disappear when there is no flammable block around. Fire does not destroy blocks, at least not in this world. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
end
if fire_enabled then
eternal_fire_help = S("Eternal fire is a damaging block that might create more fire. It will create fire around it when flammable blocks are nearby. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
else
eternal_fire_help = S("Eternal fire is a damaging block. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
end
local fire_death_messages = {
N("@1 has been cooked crisp."),
N("@1 felt the burn."),
N("@1 died in the flames."),
N("@1 died in a fire."),
}
--nodes
local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil
local on_rotate
if mod_screwdriver then
on_rotate = screwdriver.rotate_3way
end
local alldirs = {{x=0,y=0,z=1}, {x=1,y=0,z=0}, {x=0,y=0,z=-1}, {x=-1,y=0,z=0}, {x=0,y=-1,z=0}, {x=0,y=1,z=0}}
--Blocks
minetest.register_node("mcl_blackstone:blackstone", {
description = S("Blackstone"),
tiles = {"mcl_blackstone_top.png", "mcl_blackstone_top.png", "mcl_blackstone_side.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=2, material_stone=1},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("mcl_blackstone:blackstone_gilded", {
description = S("Gilded Blackstone"),
tiles = {"mcl_blackstone_side.png^mcl_blackstone_gilded_side.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=2, material_stone=1, xp=1},
drop = {
max_items = 1,
items = {
{items = {'mcl_core:gold_nugget 2'},rarity = 5},
{items = {'mcl_core:gold_nugget 3'},rarity = 5},
{items = {'mcl_core:gold_nugget 4'},rarity = 5},
{items = {'mcl_core:gold_nugget 5'},rarity = 5},
{items = {'mcl_blackstone:blackstone_gilded'}, rarity = 8},
}
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_blackstone:nether_gold", {
description = S("Nether Gold Ore"),
tiles = {"mcl_nether_netherrack.png^mcl_blackstone_gilded_side.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=2, material_stone=1, xp=1},
drop = {
max_items = 1,
items = {
{items = {'mcl_core:gold_nugget 2'},rarity = 5},
{items = {'mcl_core:gold_nugget 3'},rarity = 5},
{items = {'mcl_core:gold_nugget 4'},rarity = 5},
{items = {'mcl_core:gold_nugget 5'},rarity = 5},
{items = {'mcl_blackstone:nether_gold'}, rarity = 8},
}
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_blackstone:basalt_polished", {
description = S("Polished Basalt"),
tiles = {"mcl_blackstone_basalt_top_polished.png", "mcl_blackstone_basalt_top_polished.png", "mcl_blackstone_basalt_side_polished.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
on_rotate = on_rotate,
is_ground_content = false,
groups = {cracky = 3, pickaxey=2, material_stone=1},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("mcl_blackstone:basalt", {
description = S("Basalt"),
tiles = {"mcl_blackstone_basalt_top.png", "mcl_blackstone_basalt_top.png", "mcl_blackstone_basalt_side.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
on_rotate = on_rotate,
is_ground_content = false,
groups = {cracky = 3, pickaxey=2, material_stone=1},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
--[[minetest.register_node("mcl_blackstone:basalt_smooth", {
description = S("Smooth Basalt"),
tiles = {"mcl_blackstone_basalt_smooth.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=2, material_stone=1},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
]]--
minetest.register_node("mcl_blackstone:blackstone_polished", {
description = S("Polished Blackstone"),
tiles = {"mcl_blackstone_polished.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=2, material_stone=1},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("mcl_blackstone:blackstone_chiseled_polished", {
description = S("Chiseled Polished Blackstone"),
tiles = {"mcl_blackstone_chiseled_polished.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=2, material_stone=1},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("mcl_blackstone:blackstone_brick_polished", {
description = S("Polished Blackstone Bricks"),
tiles = {"mcl_blackstone_polished_bricks.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=2, material_stone=1},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("mcl_blackstone:quartz_brick", {
description = S("Quartz Bricks"),
tiles = {"mcl_backstone_quartz_bricks.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
groups = {cracky = 3, pickaxey=2, material_stone=1},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("mcl_blackstone:soul_soil", {
description = S("Soul Soil"),
tiles = {"mcl_blackstone_soul_soil.png"},
is_ground_content = false,
sounds = mcl_sounds.node_sound_sand_defaults(),
groups = {cracky = 3, handy=1, shovely=1},
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_blackstone:soul_fire", {
description = S("Eternal Soul Fire"),
_doc_items_longdesc = eternal_fire_help,
drawtype = "firelike",
tiles = {
{
name = "soul_fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
},
inventory_image = "soul_fire_basic_flame.png",
paramtype = "light",
light_source = 10,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 2,
_mcl_node_death_message = fire_death_messages,
groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
floodable = true,
on_flood = function(pos, oldnode, newnode)
if minetest.get_item_group(newnode.name, "water") ~= 0 then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end
end,
})
--[[
minetest.register_node("mcl_blackstone:chain", {
description = S("Chain"),
drawtype = "plantlike",
_doc_items_longdesc = S(""),
_doc_items_hidden = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
on_rotate = on_rotate,
tiles = {"mcl_blackstone_chain.png"},
inventory_image = "mcl_blackstone_chain_inv.png",
wield_image = "mcl_blackstone_chain_inv.png",
selection_box = {
type = "fixed",
fixed = {{ -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }},
},
paramtype = "light",
paramtype2 = "color",
walkable = false,
is_ground_content = true,
groups = {pickaxey=2,deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 2,
_mcl_hardness = 1,
})
]]--
--slabs/stairs
mcl_stairs.register_stair_and_slab_simple("blackstone", "mcl_blackstone:blackstone", "Blackstone Stair", "Blackstone Slab", "Double Blackstone Slab")
mcl_stairs.register_stair_and_slab_simple("blackstone_polished", "mcl_blackstone:blackstone_polished", "Polished Blackstone Stair", "Polished Blackstone Slab", "Polished Double Blackstone Slab")
mcl_stairs.register_stair_and_slab_simple("blackstone_chiseled_polished", "mcl_blackstone:blackstone_chiseled_polished", "Polished Chiseled Blackstone Stair", "Chiseled Polished Blackstone Slab", "Double Polished Chiseled Blackstone Slab")
mcl_stairs.register_stair_and_slab_simple("blackstone_brick_polished", "mcl_blackstone:blackstone_brick_polished", "Polished Blackstone Brick Stair", "Polished Blackstone Brick Slab", "Double Polished Blackstone Brick Slab")
--Wall
mcl_walls.register_wall("mcl_blackstone:wall", S("Blackstone Wall"), "mcl_blackstone:blackstone")
--Redstone Things
--[[
mesecon.register_pressure_plate(
"mcl_blackstone:pressure_plate_blackstone",
S("Blackstone Pressure Plate"),
{"mcl_blackstone.png"},
{"mcl_blackstone.png"},
"mcl_blackstone.png",
nil,
{{"mcl_blackstone:blackstone", "mcl_blackstone:blackstone"}},
-- mcl_sounds.node_sound_stone_defaults(),
{pickaxey=1, material_stone=1},
{ player = true, mob = true },
S("A Blackstone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else."))
mesecon.register_button(
"stone",
S("Blacktone Button"),
"mcl_blackstone.png",
"mcl_blackstone:blackstone",
-- mcl_sounds.node_sound_stone_defaults(),
{material_stone=1,handy=1,pickaxey=1,cracky=3},
1,
false,
(""),
"mesecons_button_push")
]]--
--lavacooling
minetest.register_abm({
label = "Lava cooling (basalt)",
nodenames = {"group:lava"},
neighbors = {"mcl_core:ice"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "mcl_core:ice")
local lavatype = minetest.registered_nodes[node.name].liquidtype
for w=1, #water do
local waternode = minetest.get_node(water[w])
local watertype = minetest.registered_nodes[waternode.name].liquidtype
if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
minetest.set_node(water[w], {name="mcl_blackstone:basalt"})
elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
minetest.set_node(pos, {name="mcl_blackstone:basalt"})
elseif lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
minetest.set_node(pos, {name="mcl_blackstone:basalt"})
end
end
end,
})
--[[minetest.register_abm({
label = "Fire souling",
nodenames = {"mcl_nether:soul_sand"},
neighbors = {"mcl_fire:fire"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "mcl_fire:fire")
local lavatype = minetest.registered_nodes[node.name].liquidtype
for w=1, #water do
local waternode = minetest.get_node(water[w])
local watertype = minetest.registered_nodes[waternode.name].liquidtype
if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
minetest.set_node(water[w], {name="mcl_blackstone:soul_fire"})
elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
minetest.set_node(pos, {name="mcl_blackstone:soul_fire"})
elseif lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
minetest.set_node(pos, {name="mcl_blackstone:soul_fire"})
end
end
end,
})
]]--
minetest.register_abm({
label = "Lava cooling (blackstone)",
nodenames = {"group:lava"},
neighbors = {"mcl_core:packed_ice"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "mcl_core:packed_ice")
local lavatype = minetest.registered_nodes[node.name].liquidtype
for w=1, #water do
local waternode = minetest.get_node(water[w])
local watertype = minetest.registered_nodes[waternode.name].liquidtype
if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
minetest.set_node(water[w], {name="mcl_blackstone:blackstone"})
elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
minetest.set_node(pos, {name="mcl_blackstone:blackstone"})
elseif lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
minetest.set_node(pos, {name="mcl_blackstone:blackstone"})
end
end
end,
})
--crafting
minetest.register_craft({
output = 'mcl_blackstone:blackstone_polished 4',
recipe = {
{'mcl_blackstone:blackstone','mcl_blackstone:blackstone'},
{'mcl_blackstone:blackstone','mcl_blackstone:blackstone'},
}
})
minetest.register_craft({
output = 'mcl_blackstone:basalt_polished 4',
recipe = {
{'mcl_blackstone:basalt','mcl_blackstone:basalt'},
{'mcl_blackstone:basalt','mcl_blackstone:basalt'},
}
})
minetest.register_craft({
output = 'mcl_blackstone:blackstone_chiseled_polished 2',
recipe = {
{'mcl_blackstone:blackstone_polished'},
{'mcl_blackstone:blackstone_polished'},
}
})
minetest.register_craft({
output = 'mcl_blackstone:blackstone_brick_polished 4',
recipe = {
{'mcl_blackstone:blackstone_polished','mcl_blackstone:blackstone_polished'},
{'mcl_blackstone:blackstone_polished','mcl_blackstone:blackstone_polished'},
}
})
minetest.register_craft({
output = 'mcl_tools:pick_stone',
recipe = {
{'mcl_blackstone:blackstone', 'mcl_blackstone:blackstone', 'mcl_blackstone:blackstone'},
{'', 'mcl_core:stick', ''},
{'', 'mcl_core:stick', ''},
}
})
minetest.register_craft({
output = 'mcl_tools:axe_stone',
recipe = {
{'mcl_blackstone:blackstone', 'mcl_blackstone:blackstone'},
{'mcl_blackstone:blackstone', 'mcl_core:stick'},
{'', 'mcl_core:stick'},
}
})
minetest.register_craft({
output = 'mcl_tools:axe_stone',
recipe = {
{'mcl_blackstone:blackstone', 'mcl_blackstone:blackstone'},
{'mcl_core:stick', 'mcl_blackstone:blackstone'},
{'', 'mcl_core:stick'},
}
})
minetest.register_craft({
output = 'mcl_tools:shovel_stone',
recipe = {
{'mcl_blackstone:blackstone'},
{'mcl_core:stick'},
{'mcl_core:stick'},
}
})
minetest.register_craft({
output = 'mcl_tools:sword_stone',
recipe = {
{'mcl_blackstone:blackstone'},
{'mcl_blackstone:blackstone'},
{'mcl_core:stick'},
}
})
minetest.register_craft({
output = "mcl_farming:hoe_stone",
recipe = {
{"mcl_blackstone:blackstone", "mcl_blackstone:blackstone"},
{"", "mcl_core:stick"},
{"", "mcl_core:stick"}
}
})
minetest.register_craft({
output = "mcl_farming:hoe_stone",
recipe = {
{"mcl_blackstone:blackstone", "mcl_blackstone:blackstone"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})
minetest.register_craft({
output = "mcl_furnaces:furnace",
recipe = {
{"mcl_blackstone:blackstone", "mcl_blackstone:blackstone", "mcl_blackstone:blackstone"},
{"mcl_blackstone:blackstone", "", "mcl_blackstone:blackstone"},
{"mcl_blackstone:blackstone", "mcl_blackstone:blackstone", "mcl_blackstone:blackstone"}
}
})
minetest.register_craft({
output = 'mcl_core:packed_ice',
recipe = {
{'mcl_core:ice','mcl_core:ice'},
{'mcl_core:ice','mcl_core:ice'},
}
})
minetest.register_craft({
output = 'mcl_blackstone:quartz_brick 4',
recipe = {
{'mcl_nether:quartz_block','mcl_nether:quartz_block'},
{'mcl_nether:quartz_block','mcl_nether:quartz_block'},
}
})
minetest.register_craft({
type = "cooking",
output = 'mcl_core:gold_ingot',
recipe = 'mcl_blackstone:nether_gold',
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = 'mcl_core:gold_ingot',
recipe = 'mcl_blackstone:blackstone_gilded',
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = 'mcl_nether:quartz_smooth',
recipe = 'mcl_nether:quartz_block',
cooktime = 10,
})
--Generating
local specialstones = { "mcl_blackstone:blackstone", "mcl_blackstone:basalt", "mcl_blackstone:soul_soil" }
for s=1, #specialstones do
local node = specialstones[s]
minetest.register_ore({
ore_type = "blob",
ore = node,
wherein = {"mcl_nether:netherrack"},
clust_scarcity = 830,
clust_num_ores = 28,
clust_size = 3,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
})
minetest.register_ore({
ore_type = "blob",
ore = node,
wherein = {"mcl_nether:netherrack"},
clust_scarcity = 8*8*8,
clust_num_ores = 40,
clust_size = 5,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
})
end
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_blackstone:blackstone_gilded",
wherein = "mcl_blackstone:blackstone",
clust_scarcity = 4775,
clust_num_ores = 2,
clust_size = 2,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_blackstone:nether_gold",
wherein = "mcl_nether:netherrack",
clust_scarcity = 830,
clust_num_ores = 5,
clust_size = 3,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_blackstone:nether_gold",
wherein = "mcl_nether:netherrack",
clust_scarcity = 1660,
clust_num_ores = 4,
clust_size = 2,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
})
--This is in progress
--[[
local specialstones = { "mcl_blackstone:blackstone"}
for s=1, #specialstones do
local node = specialstones[s]
minetest.register_ore({
ore_type = "blob",
ore = node,
wherein = {"mcl_blackstone:basalt"},
clust_scarcity = 8*8*8,
clust_num_ores = 28,
clust_size = 3,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
})
minetest.register_ore({
ore_type = "blob",
ore = node,
wherein = {"mcl_blackstone:basalt"},
clust_scarcity = 8*8*8,
clust_num_ores = 40,
clust_size = 5,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
})
end
--Biomes
minetest.register_biome({
name = "Basalt_Deltas",
node_filler = "mcl_blackstone:basalt",
node_stone = "mcl_blackstone:basalt",
node_water = "air",
node_river_water = "air",
y_min = mcl_vars.mg_nether_min,
node_riverbed = "mcl_core:lava_source",
depth_riverbed = 2,
y_max = mcl_vars.mg_nether_max,
humidity_point = 36,
heat_point = 100,
spread = {x = 1, y = 1, z = 1},
humidity_point = 0,
_mcl_biome_type = "hot",
_mcl_palette_index = 12,
})
-- Magma blocks
minetest.register_ore({
ore_type = "blob",
ore = "mcl_nether:magma",
wherein = {"mcl_blackstone:basalt", "mcl_core:stone"},
clust_scarcity = 8*8*8,
clust_num_ores = 45,
clust_size = 6,
y_min = mcl_worlds.layer_to_y(23, "nether"),
y_max = mcl_worlds.layer_to_y(37, "nether"),
})
minetest.register_ore({
ore_type = "blob",
ore = "mcl_nether:magma",
wherein = {"mcl_blackstone:basalt"},
clust_scarcity = 10*10*10,
clust_num_ores = 65,
clust_size = 8,
y_min = mcl_worlds.layer_to_y(23, "nether"),
y_max = mcl_worlds.layer_to_y(37, "nether"),
})
-- Glowstone
minetest.register_ore({
ore_type = "blob",
ore = "mcl_nether:glowstone",
wherein = {"mcl_blackstone:basalt", "mcl_core:stone"},
clust_scarcity = 26 * 26 * 26,
clust_size = 5,
y_min = mcl_vars.mg_lava_nether_max + 10,
y_max = mcl_vars.mg_nether_max,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.1,
spread = {x = 5, y = 5, z = 5},
seed = 17676,
octaves = 1,
persist = 0.0
},
})
-- Gravel (Nether)
minetest.register_ore({
ore_type = "sheet",
ore = "mcl_core:gravel",
wherein = {"mcl_blackstone:basalt", "mcl_core:stone"},
column_height_min = 1,
column_height_max = 1,
column_midpoint_factor = 0,
y_min = mcl_worlds.layer_to_y(63, "nether"),
-- This should be 65, but for some reason with this setting, the sheet ore really stops at 65. o_O
y_max = mcl_worlds.layer_to_y(65+2, "nether"),
noise_threshold = 0.2,
noise_params = {
offset = 0.0,
scale = 0.5,
spread = {x = 20, y = 20, z = 20},
seed = 766,
octaves = 3,
persist = 0.6,
},
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_nether:nether_lava_source",
wherein = {"mcl_blackstone:basalt", "mcl_core:stone"},
clust_scarcity = 500,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_lava_nether_max + 1,
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_nether:nether_lava_source",
wherein = {"mcl_blackstone:basalt", "mcl_core:stone"},
clust_scarcity = 1000,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_vars.mg_lava_nether_max + 2,
y_max = mcl_vars.mg_lava_nether_max + 12,
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_nether:nether_lava_source",
wherein = {"mcl_blackstone:basalt", "mcl_core:stone"},
clust_scarcity = 2000,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_vars.mg_lava_nether_max + 13,
y_max = mcl_vars.mg_lava_nether_max + 48,
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_nether:nether_lava_source",
wherein = {"mcl_blackstone:basalt", "mcl_core:stone"},
clust_scarcity = 3500,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_vars.mg_lava_nether_max + 49,
y_max = mcl_vars.mg_nether_max,
})
local specialstones = { "mcl_nether:netherrack"}
for s=1, #specialstones do
local node = specialstones[s]
minetest.register_ore({
ore_type = "blob",
ore = node,
wherein = {"mcl_blackstone:basalt"},
clust_scarcity = 8*8*8,
clust_num_ores = 28,
clust_size = 3,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
})
minetest.register_ore({
ore_type = "blob",
ore = node,
wherein = {"mcl_blackstone:basalt"},
clust_scarcity = 8*8*8,
clust_num_ores = 40,
clust_size = 5,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
})
end
]]--
mcl_torches.register_torch({
name = "soul_torch",
description = S("Soul Torch"),
doc_items_longdesc = S("Torches are light sources which can be placed at the side or on the top of most blocks."),
doc_items_hidden = false,
icon = "soul_torch_on_floor.png",
tiles = {{
name = "soul_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
light = 10,
groups = {dig_immediate = 3, deco_block = 1},
sounds = mcl_sounds.node_sound_wood_defaults(),
particles = true
})
minetest.register_craft({
output = "mcl_blackstone:soul_torch 4",
recipe = {
{ "mcl_nether:soul_sand" },
{ "mcl_core:stick" },
}
})
minetest.register_node("mcl_blackstone:soul_lantern", {
tiles = {
"lantern_top.png",
"lantern_bottom.png",
"lantern.png",
"lantern.png",
"lantern.png",
"lantern.png",
},
groups = {pickaxey=3},
inventory_image = "lantern.png",
light_source = 10,
description = S("Soul Lantern"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
_mcl_hardness = 1,
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5000, -0.1875, 0.1875, -0.06250, 0.1875},
{-0.1250, -0.06250, -0.1250, 0.1250, 0.06250, 0.1250},
{-0.06250, 0.1250, -0.006250, 0.06250, 0.1875, 0.006250},
{-0.06250, 0.06250, -0.006250, -0.03125, 0.1250, 0.006250},
{0.03125, 0.06250, -0.006250, 0.06250, 0.1250, 0.006250},
}
},
stack_max = 64,
})
minetest.register_craft({
type = "shaped",
output = "mcl_blackstone:soul_lantern",
recipe = {
{"mcl_core:iron_nugget", "mcl_core:iron_nugget","mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_blackstone:soul_torch", "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"}
}
})

View File

@ -0,0 +1,28 @@
# textdomain: mcl_blackstone
Blackstone=Schwarzstein
Polished Blackstone=Polierter Schwarzstein
Chieseled Polished Blackstone=Gemeißelter polierter Schwarzstein
Polished Blackstone Bricks=Polierter Schwarzsteinziegel
Basalt=Basalt
Polished Basalt=Polierter Basalt
Blackstone Slab=Schwarzstein Stufe
Polished Blackstone Slab=Polierte Schwarzstein Stufe
Chieseled Polished Blackstone Slab=Gemeißelte Polierte Schwarzstein Stufe
Polished Blackstone Brick Slab=Polierte Schwarzsteinziegel Stufe
Blackstone Stairs=Schwarzstein Treppe
Polished Blackstone Stairs=Polierte Schwarzstein Treppe
Chieseled Polished Blackstone Stairs=Gemeißelte Polierte Schwarzstein Treppe
Polished Blackstone Brick Stairs=Polierte Schwarzsteinziegel Treppe
Quartz Bricks=Quartz Ziegel
Soul Torch=Seelenfakel
Soul Lantern=Seelenlaterne
Soul Soil=Seelenerde
Eternal Soul Fire=Seelenfeuer
Gilded Blackstone=Vergoldeter Schwarzstein
Nether Gold Ore=Nethergolderz
Smooth Basalt=Glatter Basalt
@1 has been cooked crisp.=@1 wurde knusprig gebraten.
@1 felt the burn.=@1 ist völlig verbrannt.
@1 died in the flames.=@1 starb in den Flammen.
@1 died in a fire.=@1 starb in einem Feuer.

View File

@ -0,0 +1,23 @@
# textdomain: mcl_blackstone
Blackstone=
Polished Blackstone=
Chieseled Polished Blackstone=
Polished Blackstone Bricks=
Basalt=
Polished Basalt=
Blackstone Slab=
Polished Blackstone Slab=
Chieseled Polished Blackstone Slab=
Polished Blackstone Brick Slab=
Blackstone Stairs=
Polished Blackstone Stairs=
Chieseled Polished Blackstone Stairs=
Polished Blackstone Brick Stairs=
Quartz Bricks=
Soul Torch=
Soul Lantern=
Soul Soil=
Eternal Soul Fire=
Gilded Blackstone=
Nether Gold Ore=
Smooth Basalt=

View File

@ -0,0 +1 @@
name = mcl_blackstone

View File

@ -0,0 +1,29 @@
# Blender v2.76 (sub 0) OBJ File: 'torch_on_floor_node.blend'
# www.blender.org
o torch_Cube_Cube.001_Cube_Cube.001_Material.001
v 0.062500 0.062500 0.062500
v 0.062500 0.062500 -0.062500
v -0.062500 0.062500 -0.062500
v -0.062500 0.062500 0.062500
v -0.062500 -0.500000 0.062500
v 0.062500 -0.500000 0.062500
v 0.062500 -0.500000 -0.062500
v -0.062500 -0.500000 -0.062500
vt 0.562500 0.500000
vt 0.562500 0.625000
vt 0.437500 0.625000
vt 0.437500 0.500000
vt 0.437500 0.000000
vt 0.562500 0.000000
vt 0.562500 0.125000
vt 0.437500 0.125000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 1.000000 0.000000 0.000000
s 1
f 1/1/1 2/2/1 3/3/1 4/4/1
f 5/5/1 6/6/1 7/7/1 8/8/1
f 1/2/2 6/6/2 5/5/2 4/3/2
f 2/3/3 1/2/3 6/6/3 7/5/3
f 3/2/2 2/3/2 7/5/2 8/6/2
f 4/3/3 5/5/3 8/6/3 3/2/3

View File

@ -0,0 +1,29 @@
# Blender v2.76 (sub 0) OBJ File: 'torch_on_wall_node.blend'
# www.blender.org
o torch_wall_Cube_Cube.001_Cube_Cube.001_Material.001
v 0.062469 -0.303502 0.086070
v 0.062469 -0.195248 0.023570
v -0.062531 -0.195248 0.023570
v -0.062531 -0.303502 0.086070
v -0.062531 -0.584752 -0.401070
v 0.062469 -0.584752 -0.401070
v 0.062469 -0.476498 -0.463570
v -0.062531 -0.476498 -0.463570
vt 0.562500 0.500000
vt 0.562500 0.625000
vt 0.437500 0.625000
vt 0.437500 0.500000
vt 0.437500 0.000000
vt 0.562500 0.000000
vt 0.562500 0.125000
vt 0.437500 0.125000
vn 0.000000 0.500000 0.866000
vn 0.000000 0.866000 -0.500000
vn 1.000000 -0.000000 0.000000
s 1
f 1/1/1 2/2/1 3/3/1 4/4/1
f 5/5/1 6/6/1 7/7/1 8/8/1
f 1/2/2 6/6/2 5/5/2 4/3/2
f 2/3/3 1/2/3 6/6/3 7/5/3
f 3/2/2 2/3/2 7/5/2 8/6/2
f 4/3/3 5/5/3 8/6/3 3/2/3

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

Some files were not shown because too many files have changed in this diff Show More