Fix mod loading at all by depending on mcl_player instead of default #6

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cora wants to merge 0 commits from master into fix-depend-on-mcl_player
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Verify Bug

  1. Start Mineclonia with mcl_meshnode enabled on commit ab6d4df25f
  2. type /grantme meshnode in chat
  3. Verify error message "Unknown privilege: meshnode"

Verify Patch

  1. Start Mineclonia with mcl_meshnode enabled on thise branch c62018f92af475301555613dd115e8c4f1c5aee7
  2. type /grantme meshnode in chat
  3. Verify you get a list of priveleges of your player that includes "meshnode"
#### Verify Bug 1. Start Mineclonia with mcl_meshnode enabled on commit ab6d4df25fe4427ef67a89fb8beebe0dd5bef924 2. type /grantme meshnode in chat 3. Verify error message "Unknown privilege: meshnode" #### Verify Patch 1. Start Mineclonia with mcl_meshnode enabled on thise branch c62018f92af475301555613dd115e8c4f1c5aee7 2. type /grantme meshnode in chat 3. Verify you get a list of priveleges of your player that includes "meshnode"
cora added 2 commits 2021-08-21 23:20:01 +02:00
b74ac4d27c
Attach player on top of meshnode controller
Previously, any player attached to the meshnode controller was floating
above it. This could lead to the attached player being unable to detach
from the controller, as a node could fit between player and controller.
cora closed this pull request 2021-08-21 23:21:13 +02:00
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i clicked to fast ig lol. closed in favor of #7

i clicked to fast ig lol. closed in favor of #7

Pull request closed

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Reference: Mineclonia/mcl_meshnode#6
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