teknomunk
3a65643577
Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
2024-11-02 21:28:46 +01:00
teknomunk
f467e43940
Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
2024-11-02 21:28:46 +01:00
teknomunk
0b801a7a41
Small optimization for calculating _allow_punch
2024-11-02 21:28:46 +01:00
teknomunk
0f28873a3f
Remove unnecessary vectory copy
2024-11-02 21:28:46 +01:00
teknomunk
e4084e55a0
Make splash, lingering and othe projectiles hit players
2024-11-02 21:28:46 +01:00
teknomunk
7d22701ef6
Stop minimum draw arrows from hitting player that shot them
2024-11-02 21:28:46 +01:00
teknomunk
388e16eb5d
Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
2024-11-02 21:28:46 +01:00
teknomunk
3efb7a1a93
Inline dir_to_pitch() and use correct formula for pitch
2024-11-02 21:28:46 +01:00
teknomunk
fd871e5740
Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
2024-11-02 21:28:46 +01:00
teknomunk
fe5638e1c8
Address more review comments
2024-11-02 21:28:46 +01:00
teknomunk
38858e296b
Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
2024-11-02 21:28:46 +01:00
teknomunk
a65acb1148
Fix picking up tipped arrows
2024-11-02 21:28:46 +01:00
teknomunk
fd0d70e713
Fix crash with splash potions of harming, make splash particles match potion color
2024-11-02 21:28:46 +01:00
teknomunk
e02b255c53
Fix splash potions, fix crash when projectiles hit unknown nodes
2024-11-02 21:28:46 +01:00
teknomunk
e1bf6eb14e
Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
2024-11-02 21:28:46 +01:00
teknomunk
0561e2b95b
Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
2024-11-02 21:28:46 +01:00
teknomunk
ad087805ea
Convert lingering potion to vl_projectile
2024-11-02 21:28:46 +01:00
teknomunk
1a6f7d3c15
Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
2024-11-02 21:28:46 +01:00
teknomunk
00bff2b7bf
Fix crash related to nil _time_in_air
2024-11-02 21:28:46 +01:00
teknomunk
af8955d6a9
Revert entity->object for three lines
2024-11-02 21:28:46 +01:00
teknomunk
2633fed373
Fix typo _ -> .
2024-11-02 21:28:46 +01:00
teknomunk
4d4fc562df
Add empty line
2024-11-02 21:28:46 +01:00
teknomunk
c46e7ae59a
Fix typo in api.md, add TODO, change entity -> object
2024-11-02 21:28:46 +01:00
teknomunk
511f2fe600
Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
2024-11-02 21:28:46 +01:00
teknomunk
f724594158
Update mcl_util.get_double_container_neighbor_pos() to use vector.offset
2024-11-02 21:28:46 +01:00
teknomunk
de6aef8cab
Resolve more review comments, fix crash
2024-11-02 21:28:46 +01:00
teknomunk
3281f00027
Resolve review comments
2024-11-02 21:28:46 +01:00
teknomunk
6ade01824d
Remove debug print
2024-11-02 21:28:46 +01:00
teknomunk
36f38bf7b6
Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
2024-11-02 21:28:46 +01:00
teknomunk
67bef66aa4
Fix documentation for raycast_collides_with_entities
2024-11-02 21:28:46 +01:00
teknomunk
b76deb3858
Add API documentation, minor API cleanup
2024-11-02 21:28:46 +01:00
teknomunk
eee2715056
Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
2024-11-02 21:28:46 +01:00
teknomunk
ae9de60bbb
Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
2024-11-02 21:28:46 +01:00
teknomunk
b924a5192d
Fix crash on startup
2024-11-02 21:28:46 +01:00
teknomunk
f8c0a1452e
More refactoring to generalize arrow code into projectile
2024-11-02 21:28:46 +01:00
teknomunk
caad563709
Start mcl_bows:arrow_entity refactor
2024-11-02 21:28:46 +01:00
teknomunk
6a9c8660bc
Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
2024-11-02 21:28:46 +01:00
teknomunk
dce005d0f3
Finish reworking all items in mcl_throwing
2024-11-02 21:28:46 +01:00
teknomunk
8418d15eca
Add in vl_projectile, add mcl_util.match_node_to_filter
2024-11-02 21:28:46 +01:00
teknomunk
41f41dee3b
Move node related functions to mods/CORE/mcl_util/nodes.lua
2024-11-02 21:28:46 +01:00
teknomunk
58df082b68
Create vl_projectile and refactor snowball and partially refactor ender pearl
2024-11-02 21:28:46 +01:00
the-real-herowl
b136cbf9bb
Changed bamboo cap drawtype ( #4658 )
...
Reviewed-on: VoxeLibre/VoxeLibre#4658
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-11-02 21:04:00 +01:00
the-real-herowl
e6d8d840db
Merge pull request 'Fix missing protection checks in smithing tables' ( #4659 ) from smithing_table_patch into master
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Reviewed-on: VoxeLibre/VoxeLibre#4659
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-11-02 21:00:19 +01:00
Mikita Wiśniewski
78125f425a
Fix taking items out of protected smithing tables
2024-11-02 21:00:19 +01:00
cora
cb1999414b
Fix putting items in protected smithing tables
2024-11-02 21:00:19 +01:00
Mikita Wiśniewski
41b188caea
Remove "double drop" mechanics for bamboo ( fixes #4514 ) ( #4642 )
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Reviewed-on: VoxeLibre/VoxeLibre#4642
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-10-27 14:16:06 +01:00
kno10
ae7995d195
Fix axolotl attacking water mobs ( #4675 )
...
Also avoid jumping out of the water closes #4644
Reviewed-on: VoxeLibre/VoxeLibre#4675
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-10-27 14:10:11 +01:00
kno10
e293cbe631
Better handling of touching_ground for bouncing on beds ( #4689 )
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Reviewed-on: VoxeLibre/VoxeLibre#4689
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-10-27 14:03:50 +01:00
the-real-herowl
fd6cac5f0c
Merge pull request 'Fix fog tint in overworld, apply memory leak fix, fix rain->clear clouds' ( #4669 ) from weather-fixes into master
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Reviewed-on: VoxeLibre/VoxeLibre#4669
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
2024-10-11 07:14:01 +02:00
teknomunk
e864cc19ed
Make fog_tint_type = "default" when weather is present to match behavior at 0.87.2
2024-10-09 01:05:20 +02:00