77 lines
3.0 KiB
Lua
77 lines
3.0 KiB
Lua
-- rumble - Client side mod for Minetest
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-- Scripted by: Li0n
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local modname = minetest.get_current_modname()
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local damage_taken = "["..modname.."]".." damage_taken "
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local player_died = "["..modname.."]".." player_died"
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local local_hp_change = "["..modname.."]".." hp_change "
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local tnt_explode = "["..modname.."]".." tnt_explode "
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-- local rightclick =
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-- step 1 (start)
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minetest.register_on_mods_loaded(function()
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minetest.display_chat_message(modname.." mod loaded. May the rumble be with you!")
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return false
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end)
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-- step 2 (get hurt)
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minetest.register_on_damage_taken(function(hp)
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minetest.display_chat_message(damage_taken..tostring(hp))
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minetest.log("action", damage_taken..tostring(hp))
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return false
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end)
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-- step 3 (die)
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minetest.register_on_death(function()
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minetest.display_chat_message(player_died)
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minetest.log("action", player_died)
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return false
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end)
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-- step 4 (track hp level)
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minetest.register_on_hp_modification(function(hp)
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minetest.display_chat_message(local_hp_change..tostring(hp))
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minetest.log("action", local_hp_change..tostring(hp))
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return false
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end)
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-- step 5 (griefer mode)
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-- minetest.register_on_item_use(function(item, pointed_thing)
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-- minetest.display_chat_message(tnt_explode..dump2(item)..dump2(pointed_thing))
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-- minetest.log("action", tnt_explode..dump2(item)..dump2(pointed_thing))
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-- return false
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-- end)
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-- minetest.register_on_receiving_chat_message(function(message))`
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-- * Called always when a client receive a message
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-- * Return `true` to mark the message as handled, which means that it will not be shown to chat
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-- * `minetest.register_on_dignode(function(pos, node))`
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-- * Called when the local player digs a node
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-- * Newest functions are called first
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-- * If any function returns true, the node isn't dug
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-- * `minetest.register_on_placenode(function(pointed_thing, node))`
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-- * Called when a node has been placed
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-- * `minetest.register_on_item_use(function(item, pointed_thing))`
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-- * Called when the local player uses an item.
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-- * Newest functions are called first.
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-- * If any function returns true, the item use is not sent to server.
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-- * `minetest.after(time, func, ...)`
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-- * Call the function `func` after `time` seconds, may be fractional
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-- * Optional: Variable number of arguments that are passed to `func`
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-- * `minetest.get_us_time()`
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-- * Returns time with microsecond precision. May not return wall time.
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-- * `minetest.get_timeofday()`
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-- * Returns the time of day: `0` for midnight, `0.5` for midday
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-- * `minetest.get_player_names()`
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-- * Returns list of player names on server (nil if CSM_RF_READ_PLAYERINFO is enabled by server)
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-- * `minetest.register_on_shutdown(function())`
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-- * Called before client shutdown
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-- * **Warning**: If the client terminates abnormally (i.e. crashes), the registered
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-- callbacks **will likely not be run**. Data should be saved at
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-- semi-frequent intervals as well as on server shutdown. |